#Countries 1.3

#Countries must be uniquely named. Tag must be a combination of three characters from AAA to ZZZ and A00 to Z99 (AND and NOT are reserved and may NOT be used).

#picture = "<path>"       Picture displayed on the Country Selection Screen (default is "gfx\scenarios\picture.bmp" if not specified).
#color = <name>           Color used for the display on the political map.
#techgroup = X            For techspeed. See techgroups DB file.
#leader_language = <tag>  Entry in the leader names DB file for random name of the leaders.
#new_colony = <tag>       Entry in new_colony section of the specific countries DB file for the beginning of the name of the new cities if the province is not specified in the colony names DB file (colony name is the default city name in provinces DB file if not specified).
#gfx = { }                Tag for army and navy sprites and random names in corresponding DB file for the display on the map.
#policy = { }             Default policy settings for revolter and if not specified in the country definition file (default values are average if not specified).
#elector = X              Number of votes for the HRE Emperor election (default is 0 and not involved if not specified).
#history = { }            Future use...

#-----------------------------------------------------------------------------------------------

ABB = { # Abbasids
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ACH = { # Achaea
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ADA = { # Adal
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightGray
	techgroup = african
	leader_language = AJU
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

ADE = { # Aden
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AFG = { # Afghanistan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = AvocadoGreen
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

AHM = { # Ahmadnagar
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkRed
	techgroup = muslim
	leader_language = HYD
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AJU = { # Ajuuraan
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkGray
	techgroup = african
	leader_language = AJU
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AKK = { # Ak Koyunlu
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkBlue
	techgroup = muslim
	leader_language = AKK
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

ALB = { # Albania
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = orthodox
	leader_language = SER
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ALD = { # Algeria
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 3
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ALM = { # Almohads
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Brown
	techgroup = muslim
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ALT = { # Altmark
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = BRA
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

AMG = { # Armagnac
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

AMI = { # Armenia Minor
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = muslim
	leader_language = ARM
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

ANG = { # Angoche
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightRed
	techgroup = african
	leader_language = MUS
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ANH = { # Anhalt
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

ANJ = { # Anjou
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

ANN = { # Annam
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = ANN
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ANS = { # Ansbach
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = BAY
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

ANT = { # Antioch
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Red
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

APA = { # Navajo
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = LightGray
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

APU = { # Apulia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

AQU = { # Aquileia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = latin
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARA = { # Hejaz
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 6
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARB = { # Arborea
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARG = { # Aragon
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = CAT
	new_colony = SPA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 5
		mercantilism = 7
		offensive = 5
		land = 4
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARK = { # Arakan
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = asian
	leader_language = ARK
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARL = { # Arles
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 2
		mercantilism = 6
		offensive = 5
		land = 5
		quality = 4
		serfdom = 8
	}
	elector = 1
	history = { }
}

ARM = { # Armenia
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = orthodox
	leader_language = ARM
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

ART = { # Artois
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 1
	history = { }
}

ASH = { # Ashanti
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightRed
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

ASS = { # Assam
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGray
	techgroup = asian
	leader_language = ASS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AST = { # Astrakhan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

ASU = { # Asturias
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = CAS
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 6
		mercantilism = 2
		offensive = 5
		land = 9
		quality = 3
		serfdom = 8
	}
	elector = 0
	history = { }
}

ATH = { # Athens
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = orthodox
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ATJ = { # Aceh
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = asian
	leader_language = ATJ
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 5
		offensive = 5
		land = 2
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ATL = { # Atlantis
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = atlantean
	leader_language = BYZ
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 2
		centralization = 8
		innovative = 5
		mercantilism = 10
		offensive = 7
		land = 4
		quality = 8
		serfdom = 3
	}
	elector = 0
	history = { }
}

AUV = { # Auvergne
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

AVI = { # Avignon
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

AYU = { # Ayutthaya
	picture = "gfx\scenarios\picture_chi.bmp"
	color = DarkRed
	techgroup = asian
	leader_language = AYU
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AYY = { # Ayyubids
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

AZT = { # Aztec
	picture = "gfx\scenarios\picture_azt.bmp"
	color = White
	techgroup = pagan
	leader_language = AZT
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 10
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

BAD = { # Baden
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BAE = { # Balearic Islands
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 3
		centralization = 7
		innovative = 7
		mercantilism = 8
		offensive = 1
		land = 2
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

BAH = { # Bahrain
	picture = "gfx\scenarios\picture_mus.bmp"
	color = AvocadoGreen
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 5
		mercantilism = 2
		offensive = 5
		land = 2
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BAL = { # Baluchistan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = muslim
	leader_language = BAL
	new_colony = ENG
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BAS = { # Basra
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BAY = { # Bavaria
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = BAY
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BEA = { # Béarn
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

BEI = { # Brunei
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGray
	techgroup = asian
	leader_language = BEI
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BEN = { # Benin
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Red
	techgroup = pagan
	leader_language = BAN
	new_colony = HAS
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

BGL = { # Bengal
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGreen
	techgroup = muslim
	leader_language = BGL
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BIJ = { # Bijapur
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkBlue
	techgroup = muslim
	leader_language = HYD
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BJR = { # Banjar
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGreen
	techgroup = asian
	leader_language = BEI
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BOH = { # Bohemia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = BOH
	new_colony = BOH
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

BOL = { # Bologna
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

BOR = { # Bornu
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkOrange
	techgroup = african
	leader_language = MAL
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BOS = { # Bosnia
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = orthodox
	leader_language = BOS
	new_colony = RUS
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

BOU = { # Bourbon
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

BRA = { # Brandenburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = BRA
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

BRE = { # Bremen
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BRG = { # Berg
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = KOL
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BRI = { # Brittany
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = BRI
	new_colony = BRI
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

BRM = { # Burma
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkBlue
	techgroup = asian
	leader_language = BRM
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BRU = { # Brunswick
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = HAN
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BRZ = { # Brazil
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = BRZ
	new_colony = POR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

BTN = { # Banten
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Brown
	techgroup = asian
	leader_language = MTR
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BUK = { # Bukhara
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BUL = { # Bulgaria
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = orthodox
	leader_language = BUL
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

BUR = { # Burgundy
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

BUT = { # Butung
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGray
	techgroup = asian
	leader_language = MKS
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BYZ = { # Byzantium
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

CAL = { # Caliphate
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Gray
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CAM = { # Cambodia
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightGray
	techgroup = asian
	leader_language = CAM
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

CAN = { # Candar
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Gray
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CAS = { # Castile
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = CAS
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

CAT = { # Catalonia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = CAT
	new_colony = SPA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 4
		mercantilism = 2
		offensive = 3
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

CEL = { # Celje
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = CRO
	new_colony = CRO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 1
	history = { }
}

CHA = { # Champa
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Brown
	techgroup = asian
	leader_language = CHA
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CHE = { # Cherokee
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = LightBrown
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

CHG = { # Chagatai
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 10
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CHI = { # China
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Yellow
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 5
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

CHM = { # Chimú
	picture = "gfx\scenarios\picture_azt.bmp"
	color = LightGray
	techgroup = pagan
	leader_language = INC
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 10
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

CIR = { # Circassia
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGreen
	techgroup = orthodox
	leader_language = CIR
	new_colony = ENG
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 2
		innovative = 5
		mercantilism = 6
		offensive = 2
		land = 7
		quality = 3
		serfdom = 8
	}
	elector = 0
	history = { }
}

CLC = { # Calicut
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkOrange
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

CMG = { # Champagne
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

CMP = { # Champassak
	picture = "gfx\scenarios\picture_chi.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = VIE
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

CNW = { # Cornwall
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = CNW
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

CNY = { # Canary Islands
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = muslim
	leader_language = CAS
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

COC = { # Cochin
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

COL = { # Gran Colombia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

CON = { # Connacht
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

COR = { # Corsica
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

CRD = { # Córdoba
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = latin
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 10
		centralization = 8
		innovative = 9
		mercantilism = 7
		offensive = 4
		land = 5
		quality = 8
		serfdom = 6
	}
	elector = 0
	history = { }
}

CRE = { # Creek
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = DarkGray
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

CRG = { # Chernigov
	picture = "gfx\scenarios\picture_rus.bmp"
	color = LightGreen
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

CRI = { # Crimea
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

CRO = { # Croatia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = orthodox
	leader_language = CRO
	new_colony = CRO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CYP = { # Cyprus
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

CYR = { # Cyrenaica
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

DAH = { # Dahomey
	picture = "gfx\scenarios\picture_ban.bmp"
	color = White
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

DAI = { # Dai Viet
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightGreen
	techgroup = asian
	leader_language = DAI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

DAK = { # Dakota
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = AvocadoGreen
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

DAL = { # Dalmatia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = BOS
	new_colony = CRO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

DAN = { # Denmark
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

DAU = { # Dauphiné
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

DEL = { # Delaware
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = White
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

DES = { # Desmond
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

DLH = { # Delhi
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGreen
	techgroup = muslim
	leader_language = DLH
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

DOB = { # Dobruja
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = orthodox
	leader_language = BUL
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

DUL = { # Dulkadir
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

EDE = { # Edessa
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Yellow
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

EGY = { # Egypt
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGreen
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

EIR = { # Ireland
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

ENG = { # England
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = ENG
	new_colony = ENG
	gfx = {
		army = ENG
		navy = ENG
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 2
		mercantilism = 6
		offensive = 5
		land = 5
		quality = 7
		serfdom = 7
	}
	elector = 0
	history = { }
}

EPI = { # Epirus
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

ETH = { # Ethiopia
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Purple
	techgroup = african
	leader_language = ETH
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

FAR = { # Fars
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGreen
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

FAT = { # Fatimids
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGreen
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

FER = { # Ferrara
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

FEZ = { # Fez
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = MOR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

FIN = { # Finland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = FIN
	new_colony = FIN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 2
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 3
		serfdom = 1
	}
	elector = 0
	history = { }
}

FLA = { # Flanders
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = FLA
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

FLO = { # Florence
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

FRA = { # France
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = FRA
		navy = FRA
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 2
		mercantilism = 6
		offensive = 5
		land = 5
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

FRC = { # Franconia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

FRI = { # Friesland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = FRI
	new_colony = FRI
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

GAL = { # Galicia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = GAL
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 6
		mercantilism = 2
		offensive = 5
		land = 9
		quality = 3
		serfdom = 8
	}
	elector = 0
	history = { }
}

GEL = { # Guelders
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GEL
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

GEN = { # Genoa
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 5
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 2
		land = 2
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

GEO = { # Georgia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = orthodox
	leader_language = GEO
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

GER = { # Germany
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

GHA = { # Ghana
	picture = "gfx\scenarios\picture_ban.bmp"
	color = AvocadoGreen
	techgroup = african
	leader_language = MAL
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

GON = { # Gondwana
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Gray
	techgroup = muslim
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

GOT = { # Gotland
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

GRA = { # Granada
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Red
	techgroup = latin
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

GRE = { # Greece
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

GRN = { # Greenland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

GUJ = { # Gujarat
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = muslim
	leader_language = GUJ
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

GUY = { # Guyenne
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

HAB = { # Austria
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = HAB
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 8
	}
	elector = 1
	history = { }
}

HAI = { # Haiti
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

HAL = { # Halych
	picture = "gfx\scenarios\picture_rus.bmp"
	color = White
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

HAM = { # Hammadids
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

HAN = { # Hanover
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = HAN
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

HAS = { # Hausa
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Brown
	techgroup = pagan
	leader_language = BAN
	new_colony = HAS
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 6
		mercantilism = 3
		offensive = 6
		land = 10
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

HAU = { # Brabant
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = HAU
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 1
	history = { }
}

HAW = { # Hawai'i
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = HAW
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

HEI = { # Holy Roman Empire
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 2
	history = { }
}

HEL = { # Switzerland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = HEL
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 6
		land = 7
		quality = 7
		serfdom = 0
	}
	elector = 0
	history = { }
}

HES = { # Hesse
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = HES
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

HLL = { # Holland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = HOL
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 6
		innovative = 7
		mercantilism = 1
		offensive = 4
		land = 3
		quality = 7
		serfdom = 0
	}
	elector = 1
	history = { }
}

HOL = { # Netherlands
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = HOL
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 6
		innovative = 7
		mercantilism = 1
		offensive = 4
		land = 3
		quality = 7
		serfdom = 0
	}
	elector = 0
	history = { }
}

HSA = { # Hansa
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

HUN = { # Hungary
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = orthodox
	leader_language = HUN
	new_colony = HUN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

HUR = { # Huron
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = Yellow
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

HUS = { # Hussites
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = BOH
	new_colony = BOH
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

HYD = { # Hyderabad
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = HYD
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ICE = { # Iceland
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = NOR
	new_colony = ICE
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

ILK = { # Il-Khanate
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkOrange
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

INC = { # Inca
	picture = "gfx\scenarios\picture_azt.bmp"
	color = DarkBlue
	techgroup = pagan
	leader_language = INC
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 10
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

IRA = { # Iraq
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGreen
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ISL = { # The Isles
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = NOR
	new_colony = ISL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 2
		quality = 3
		serfdom = 3
	}
	elector = 0
	history = { }
}

IST = { # Istria
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

ITA = { # Italy
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

JAI = { # Jaunpur
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = MOG
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

JAY = { # Jalayirids
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

JER = { # Jerusalem
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

JOH = { # Johor
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = MLC
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 3
		offensive = 7
		land = 2
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

JUT = { # Jutland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

KAB = { # Kabul
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGreen
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

KAL = { # Kalmar Union
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

KAN = { # Kanem
	picture = "gfx\scenarios\picture_ban.bmp"
	color = White
	techgroup = african
	leader_language = MAL
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

KAR = { # Karaman
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KAZ = { # Kazan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Yellow
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

KED = { # Kedah
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = asian
	leader_language = MLC
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 3
		offensive = 7
		land = 2
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KEF = { # Cephalonia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = orthodox
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KHA = { # Khandesh
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = HYD
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

KHI = { # Khiva
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Yellow
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

KHM = { # Khmer Empire
	picture = "gfx\scenarios\picture_chi.bmp"
	color = DarkGreen
	techgroup = asian
	leader_language = CAM
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 6
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

KHO = { # Khorasan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Gray
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

KIE = { # Kievan Rus'
	picture = "gfx\scenarios\picture_rus.bmp"
	color = Purple
	techgroup = orthodox
	leader_language = KIE
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

KIL = { # Kilwa
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightGreen
	techgroup = african
	leader_language = MUS
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

KIP = { # Kipchaks
	picture = "gfx\scenarios\picture_mus.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = KIP
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

KLE = { # Cleves
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

KMT = { # Kamata
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkRed
	techgroup = asian
	leader_language = ASS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

KNI = { # Order of St. John
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 10
		centralization = 4
		innovative = 3
		mercantilism = 7
		offensive = 3
		land = 4
		quality = 10
		serfdom = 8
	}
	elector = 0
	history = { }
}

KOL = { # Cologne
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = KOL
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

KON = { # Kongo
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkGray
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

KOR = { # Korea
	picture = "gfx\scenarios\picture_chi.bmp"
	color = White
	techgroup = asian
	leader_language = KOR
	new_colony = ENG
	gfx = {
		army = NIP
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 7
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

KRD = { # Kurdistan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = AvocadoGreen
	techgroup = muslim
	leader_language = KRD
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 4
		centralization = 3
		innovative = 4
		mercantilism = 3
		offensive = 3
		land = 8
		quality = 6
		serfdom = 4
	}
	elector = 0
	history = { }
}

KRE = { # Crete
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = orthodox
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KRN = { # Carniola
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = HAB
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

KSH = { # Kashmir
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkBlue
	techgroup = muslim
	leader_language = KSH
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 8
		land = 8
		quality = 10
		serfdom = 7
	}
	elector = 0
	history = { }
}

KUR = { # Courland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

KUS = { # Küstrin
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = BRA
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

KUT = { # Kutei
	picture = "gfx\scenarios\picture_mog.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = BEI
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KZK = { # Kazakh
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = asian
	leader_language = KIP
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 10
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

LAP = { # Argentina
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

LAT = { # Teutonic Order
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 10
		centralization = 4
		innovative = 3
		mercantilism = 7
		offensive = 5
		land = 5
		quality = 7
		serfdom = 10
	}
	elector = 0
	history = { }
}

LAX = { # Lan Xang
	picture = "gfx\scenarios\picture_chi.bmp"
	color = White
	techgroup = asian
	leader_language = AYU
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

LEI = { # Leinster
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

LEO = { # León
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = CAS
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 4
		mercantilism = 5
		offensive = 5
		land = 8
		quality = 6
		serfdom = 8
	}
	elector = 0
	history = { }
}

LIE = { # Liège
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 1
	history = { }
}

LIT = { # Lithuania
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = orthodox
	leader_language = LIT
	new_colony = LIT
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 2
		mercantilism = 7
		offensive = 8
		land = 7
		quality = 6
		serfdom = 10
	}
	elector = 0
	history = { }
}

LIV = { # Livonian Order
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

LNA = { # Lan Na
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBrown
	techgroup = asian
	leader_language = AYU
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

LNK = { # Lanka
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

LOR = { # Lorraine
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

LOU = { # Louisiana
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

LTN = { # Latin Empire
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

LTR = { # Lotharingia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 2
		mercantilism = 6
		offensive = 5
		land = 5
		quality = 4
		serfdom = 8
	}
	elector = 1
	history = { }
}

LUA = { # Luang Prabang
	picture = "gfx\scenarios\picture_chi.bmp"
	color = DarkOrange
	techgroup = asian
	leader_language = LUA
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

LUC = { # Lucca
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

LUX = { # Luxemburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 1
	history = { }
}

MAA = { # Maya
	picture = "gfx\scenarios\picture_azt.bmp"
	color = LightBlue
	techgroup = pagan
	leader_language = AZT
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 5
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

MAD = { # Madurai
	picture = "gfx\scenarios\picture_mog.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAG = { # Magdeburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = BRA
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

MAH = { # Maratha Empire
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = MOG
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAI = { # Mainz
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

MAJ = { # Majapahit
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Purple
	techgroup = asian
	leader_language = MTR
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MAL = { # Mali
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkOrange
	techgroup = african
	leader_language = MAL
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAM = { # Mamluks
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Yellow
	techgroup = muslim
	leader_language = KIP
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAN = { # Mantua
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

MAS = { # Masovia
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = orthodox
	leader_language = POL
	new_colony = POL
	gfx = {
		army = POL
		navy = GER
	}
	policy = {
		aristocracy = 10
		centralization = 1
		innovative = 6
		mercantilism = 9
		offensive = 8
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

MCH = { # Manchu
	picture = "gfx\scenarios\picture_chi.bmp"
	color = DarkBlue
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 10
		centralization = 3
		innovative = 3
		mercantilism = 8
		offensive = 7
		land = 7
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

MDG = { # Madagascar
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Purple
	techgroup = african
	leader_language = MDG
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MEA = { # Meath
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

MEC = { # Mecklenburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

MEI = { # Meissen
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

MES = { # Mesopotamia
	picture = "gfx\scenarios\picture_mus.bmp"
	color = AvocadoGreen
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MEX = { # Mexico
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

MGU = { # Mogadishu
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkRed
	techgroup = african
	leader_language = AJU
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MKS = { # Makassar
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = asian
	leader_language = MKS
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MLC = { # Malacca
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGray
	techgroup = asian
	leader_language = MLC
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 3
		offensive = 7
		land = 2
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MLI = { # Malindi
	picture = "gfx\scenarios\picture_ban.bmp"
	color = AvocadoGreen
	techgroup = african
	leader_language = MUS
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MLL = { # Mallorca
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = CAT
	new_colony = SPA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 3
		centralization = 1
		innovative = 5
		mercantilism = 9
		offensive = 2
		land = 3
		quality = 7
		serfdom = 7
	}
	elector = 0
	history = { }
}

MLO = { # Milan
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

MLW = { # Malwa
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGray
	techgroup = asian
	leader_language = MOG
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MND = { # Maguindanao
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = MND
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MNG = { # Ming
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Yellow
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 5
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

MOD = { # Modena
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

MOG = { # Mughal Empire
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Purple
	techgroup = muslim
	leader_language = PER
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MOL = { # Moldavia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = MOL
	new_colony = MOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

MOM = { # Mombasa
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Brown
	techgroup = african
	leader_language = MUS
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MON = { # Mon
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Purple
	techgroup = asian
	leader_language = BRM
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MOR = { # Morocco
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 4
		mercantilism = 2
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MOS = { # Moscow
	picture = "gfx\scenarios\picture_rus.bmp"
	color = Brown
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 3
		innovative = 2
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

MRE = { # Morea
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

MRV = { # Moravia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = BOH
	new_colony = BOH
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

MSK = { # Minsk
	picture = "gfx\scenarios\picture_rus.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

MTR = { # Mataram
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = MTR
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MUB = { # Shan States
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Brown
	techgroup = asian
	leader_language = BRM
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MUL = { # Multan
	picture = "gfx\scenarios\picture_mog.bmp"
	color = AvocadoGreen
	techgroup = muslim
	leader_language = DLH
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MUN = { # Münster
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

MYS = { # Mysore
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Brown
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

NAF = { # North Africa
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

NAP = { # Naples
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

NAV = { # Navarra
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = NAV
	new_colony = NAV
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

NAX = { # Naxos
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

NEP = { # Nepal
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = NEP
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 5
		offensive = 1
		land = 9
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

NIC = { # Nicaea
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

NIP = { # Japan
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightRed
	techgroup = asian
	leader_language = NIP
	new_colony = ENG
	gfx = {
		army = NIP
		navy = NIP
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 3
		mercantilism = 5
		offensive = 6
		land = 5
		quality = 9
		serfdom = 10
	}
	elector = 0
	history = { }
}

NOG = { # Nogai
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGreen
	techgroup = muslim
	leader_language = KIP
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 10
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

NOR = { # Norway
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = NOR
	new_colony = NOR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 2
		quality = 3
		serfdom = 3
	}
	elector = 0
	history = { }
}

NRM = { # Normandy
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

NUB = { # Nubia
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkOrange
	techgroup = african
	leader_language = NUB
	new_colony = GRE
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

NVG = { # Novgorod
	picture = "gfx\scenarios\picture_rus.bmp"
	color = White
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 2
		innovative = 5
		mercantilism = 3
		offensive = 3
		land = 8
		quality = 1
		serfdom = 7
	}
	elector = 0
	history = { }
}

OHI = { # Iroquois
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = DarkGray
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

OLD = { # Oldenburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

OMA = { # Oman
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkRed
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 5
		mercantilism = 2
		offensive = 5
		land = 2
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ORI = { # Orissa
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkOrange
	techgroup = asian
	leader_language = ORI
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ORL = { # Orléans
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

OYO = { # Oyo
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightGray
	techgroup = pagan
	leader_language = BAN
	new_colony = HAS
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

PAL = { # Palembang
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGreen
	techgroup = asian
	leader_language = ATJ
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 5
		offensive = 5
		land = 2
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

PAP = { # Papal States
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

PAR = { # Parma
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

PEG = { # Sukhothai
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightGray
	techgroup = asian
	leader_language = AYU
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

PER = { # Persia
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

PET = { # Petra
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

PEU = { # Peru
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 9
		innovative = 9
		mercantilism = 7
		offensive = 3
		land = 5
		quality = 8
		serfdom = 4
	}
	elector = 0
	history = { }
}

PFA = { # Palatinate
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

PIC = { # Picardy
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

PIS = { # Pisa
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

POD = { # Podlasia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = orthodox
	leader_language = POL
	new_colony = POL
	gfx = {
		army = POL
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

POI = { # Poitou
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

POK = { # Polotsk
	picture = "gfx\scenarios\picture_rus.bmp"
	color = Purple
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

POL = { # Poland
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = orthodox
	leader_language = POL
	new_colony = POL
	gfx = {
		army = POL
		navy = GER
	}
	policy = {
		aristocracy = 10
		centralization = 1
		innovative = 6
		mercantilism = 9
		offensive = 8
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

POM = { # Pomerania
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = POM
	new_colony = POL
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

POR = { # Portugal
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = POR
	new_colony = POR
	gfx = {
		army = MIN
		navy = POR
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 2
		mercantilism = 9
		offensive = 5
		land = 1
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

PRL = { # Pomerelia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = POM
	new_colony = POL
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

PRM = { # Perm
	picture = "gfx\scenarios\picture_rus.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 3
		innovative = 2
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

PRO = { # Provence
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

PRT = { # Porto
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GAL
	new_colony = POR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 3
		centralization = 7
		innovative = 7
		mercantilism = 8
		offensive = 3
		land = 6
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

PRU = { # Prussia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = PRU
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 6
		serfdom = 9
	}
	elector = 1
	history = { }
}

PSK = { # Pskov
	picture = "gfx\scenarios\picture_rus.bmp"
	color = LightGreen
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 3
		innovative = 5
		mercantilism = 3
		offensive = 2
		land = 8
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

QAR = { # Kara Koyunlu
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = AKK
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

QNG = { # Qing
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 5
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

QUE = { # Québec
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 6
		innovative = 6
		mercantilism = 8
		offensive = 6
		land = 7
		quality = 5
		serfdom = 2
	}
	elector = 0
	history = { }
}

RAG = { # Ragusa
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = orthodox
	leader_language = RAG
	new_colony = CRO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

RAJ = { # Rajputana
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Red
	techgroup = muslim
	leader_language = MOG
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

RAM = { # Ramazan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Red
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ROM = { # Romagna
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

RUS = { # Russia
	picture = "gfx\scenarios\picture_rus.bmp"
	color = DarkGreen
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 2
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

RYA = { # Ryazan
	picture = "gfx\scenarios\picture_rus.bmp"
	color = LightGray
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

RYU = { # Ryukyu
	picture = "gfx\scenarios\picture_chi.bmp"
	color = White
	techgroup = asian
	leader_language = NIP
	new_colony = ENG
	gfx = {
		army = NIP
		navy = NIP
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 3
		mercantilism = 5
		offensive = 6
		land = 5
		quality = 9
		serfdom = 10
	}
	elector = 0
	history = { }
}

SAC = { # Saxony
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

SAM = { # Samogitia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = orthodox
	leader_language = LIT
	new_colony = LIT
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 2
		mercantilism = 7
		offensive = 8
		land = 7
		quality = 6
		serfdom = 10
	}
	elector = 0
	history = { }
}

SAR = { # Sardinia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

SAV = { # Savoy
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

SCO = { # Scotland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = SCO
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

SEI = { # Styria
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = HAB
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

SEL = { # Seljuk Empire
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = AKK
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

SER = { # Serbia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = orthodox
	leader_language = SER
	new_colony = RUS
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

SEV = { # Seville
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = CAS
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 3
		centralization = 10
		innovative = 8
		mercantilism = 9
		offensive = 8
		land = 6
		quality = 7
		serfdom = 4
	}
	elector = 0
	history = { }
}

SHA = { # Shawnee
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = LightRed
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

SHI = { # Shirvan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

SHL = { # Holstein
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

SIA = { # Siak
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = ATJ
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 5
		offensive = 5
		land = 2
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SIB = { # Sibir
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Red
	techgroup = asian
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 10
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

SIC = { # Sicily
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

SIE = { # Siena
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

SIL = { # Silesia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

SIN = { # Sindh
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = MUS
	new_colony = TUR
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SKA = { # Scania
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

SLO = { # Slovakia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = orthodox
	leader_language = SLO
	new_colony = SLO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

SLZ = { # Salzburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = HAB
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

SMO = { # Smolensk
	picture = "gfx\scenarios\picture_rus.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

SNG = { # Song
	picture = "gfx\scenarios\picture_chi.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 5
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

SOC = { # Socotra
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightRed
	techgroup = african
	leader_language = NUB
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SON = { # Songhai
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightBrown
	techgroup = african
	leader_language = MAL
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SOS = { # Sosso
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkGreen
	techgroup = african
	leader_language = MAL
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SPA = { # Spain
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = SPA
	}
	policy = {
		aristocracy = 7
		centralization = 6
		innovative = 1
		mercantilism = 9
		offensive = 6
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

STE = { # Golden Horde
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

STR = { # Strassburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

STT = { # Stettin
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = POM
	new_colony = POL
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

SUD = { # Sudan
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightBlue
	techgroup = african
	leader_language = AJU
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SUL = { # Sulu
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBrown
	techgroup = asian
	leader_language = BEI
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

SUN = { # Sunda
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = asian
	leader_language = MTR
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

SUS = { # Sus
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkRed
	techgroup = muslim
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SUZ = { # Vladimir-Suzdal
	picture = "gfx\scenarios\picture_rus.bmp"
	color = DarkRed
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 2
		innovative = 3
		mercantilism = 8
		offensive = 3
		land = 8
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

SWA = { # Swabia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

SWE = { # Sweden
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = SWE
	new_colony = SWE
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 2
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 7
		serfdom = 3
	}
	elector = 0
	history = { }
}

SYR = { # Syria
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

TAN = { # Tangiers
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = CAS
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

TAU = { # Toungoo
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = asian
	leader_language = TAU
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TEK = { # Teke
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

TER = { # Ternate
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = asian
	leader_language = MKS
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

THE = { # Thessalonica
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = orthodox
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

THO = { # Theodoro
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

THU = { # Thuringia
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

TIB = { # Tibet
	picture = "gfx\scenarios\picture_chi.bmp"
	color = White
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 5
		centralization = 0
		innovative = 4
		mercantilism = 5
		offensive = 2
		land = 7
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

TIM = { # Timurid Empire
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Brown
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

TLE = { # Tlemcen
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 3
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TNT = { # Trent
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

TOS = { # Tuscany
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

TOU = { # Toulouse
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

TOX = { # Transoxiana
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

TRA = { # Transylvania
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = HUN
	new_colony = HUN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

TRE = { # Trebizond
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

TRI = { # Tripolitania
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkBlue
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TRP = { # Tripoli
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

TRR = { # Trier
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

TRV = { # Travancore
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Red
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TUN = { # Tunisia
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGreen
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TUR = { # Ottoman Empire
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Green
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 5
		mercantilism = 7
		offensive = 5
		land = 6
		quality = 7
		serfdom = 5
	}
	elector = 0
	history = { }
}

TVE = { # Tver
	picture = "gfx\scenarios\picture_rus.bmp"
	color = Red
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 5
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

TYR = { # Tyrol
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = HAB
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

UKR = { # Ukraine
	picture = "gfx\scenarios\picture_rus.bmp"
	color = AvocadoGreen
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = POL
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

ULS = { # Ulster
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

URB = { # Urbino
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

USA = { # United States
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = ENG
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 4
		centralization = 4
		innovative = 6
		mercantilism = 7
		offensive = 3
		land = 6
		quality = 4
		serfdom = 0
	}
	elector = 0
	history = { }
}

UTR = { # Utrecht
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = GEL
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 6
		innovative = 7
		mercantilism = 1
		offensive = 4
		land = 3
		quality = 7
		serfdom = 0
	}
	elector = 1
	history = { }
}

UZB = { # Uzbek
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 10
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

VAL = { # Valencia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = CAT
	new_colony = SPA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 9
		centralization = 3
		innovative = 3
		mercantilism = 6
		offensive = 7
		land = 5
		quality = 7
		serfdom = 8
	}
	elector = 0
	history = { }
}

VEN = { # Venice
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = VEN
		navy = VEN
	}
	policy = {
		aristocracy = 6
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 2
		land = 2
		quality = 6
		serfdom = 5
	}
	elector = 0
	history = { }
}

VER = { # Verona
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

VIE = { # Vientiane
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightRed
	techgroup = asian
	leader_language = VIE
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

VIJ = { # Vijayanagar
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Yellow
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

VIN = { # Vinland
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = vinlander
	leader_language = NOR
	new_colony = ICE
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 4
		innovative = 4
		mercantilism = 7
		offensive = 3
		land = 4
		quality = 6
		serfdom = 3
	}
	elector = 0
	history = { }
}

VOL = { # Volhynia
	picture = "gfx\scenarios\picture_rus.bmp"
	color = Brown
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

WAL = { # Wallachia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = orthodox
	leader_language = WAL
	new_colony = MOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

WLS = { # Wales
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = WLS
	new_colony = WLS
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

WRZ = { # Würzburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

WUR = { # Württemberg
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = WUR
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

XHO = { # Xhosa
	picture = "gfx\scenarios\picture_ban.bmp"
	color = AvocadoGreen
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

YRL = { # Yaroslavl
	picture = "gfx\scenarios\picture_rus.bmp"
	color = Yellow
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 5
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

YUA = { # Northern Yuan
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Brown
	techgroup = asian
	leader_language = STE
	new_colony = ENG
	gfx = {
		army = STE
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 5
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

ZAN = { # Zanzibar
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Yellow
	techgroup = african
	leader_language = MUS
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ZAP = { # Zapotec
	picture = "gfx\scenarios\picture_azt.bmp"
	color = DarkRed
	techgroup = pagan
	leader_language = AZT
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 5
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

ZEE = { # Zeeland
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = HOL
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 6
		innovative = 7
		mercantilism = 1
		offensive = 4
		land = 3
		quality = 7
		serfdom = 0
	}
	elector = 1
	history = { }
}

ZET = { # Zeta
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = orthodox
	leader_language = SER
	new_colony = RUS
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

ZIM = { # Zimbabwe
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkGray
	techgroup = pagan
	leader_language = BAN
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

ZUL = { # Zulu
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightRed
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

#
# Special tags... (do not edit or delete!)
#

BAN = {
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightBrown
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

MER = {
}

MIN = {
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = ENG
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 5
		land = 5
		quality = 5
		serfdom = 5
	}
	elector = 0
	history = { }
}

MUS = {
}

NAT = {
	leader_language = NAT
}

PIR = {
	leader_language = PIR
	gfx = {
		navy = MIN
	}
	policy = {
		land = 0
	}
}

REB = {
	leader_language = REB
	gfx = {
		army = REB
	}
	policy = {
		land = 10
		offensive = 3
		quality = 3
	}
}

R01 = { # aristocrats
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
	policy = {
		land = 10
		aristocracy = 10
		serfdom = 10
	}
}

R02 = { # religious
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
	policy = {
		land = 10
	}
}

R03 = { # cultural
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
}

R04 = { # colonial
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
}

R05 = { # nationalist
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
}

PRR = { # Pirate raiders
	leader_language = PIR
	gfx = {
		army = REB
		flag = PIR
	}
	policy = {
		aristocracy = 3
		centralization = 1
		innovative = 7
		mercantilism = 2
		offensive = 8
		land = 4
		quality = 6
		serfdom = 1
	}
}

NDR = { # HOL rebels
	leader_language = HOL
	gfx = {
		army = REB
		flag = HOL
	}
	policy = { # same as HOL
		aristocracy = 5
		centralization = 6
		innovative = 7
		mercantilism = 1
		offensive = 4
		land = 3
		quality = 7
		serfdom = 0
	}
}

USR = { # USA rebels
	leader_language = ENG
	gfx = {
		army = REB
		flag = USA
	}
	policy = {
		land = 9
		aristocracy = 2
		serfdom = 2
	}
}
