#Religions

#Religions must be uniquely named.

#group = <name>                         Countries that can convert by force each others if force_conversion = yes.
#subgroup = <name>                      No penalty for switching religion if possible (not different religions) - Common Defender of the Faith if allowed.
#color = <name>				Color displayed on the map, keyed to colorscales_religions.txt.
#allowed_conversion = { }               List of religions for possible conversion if not forbidden by global flags.
#income_bonus = { }                     List of religions that will give an income bonus for first conversion IF to one of them.
#war = { }                              List of religions to be DoWed if possible.
#aggressiveness = { }                   List of religions to be Dowed if possible when neighbour and for colonization purpose.
#conflict = { }                   	List of religions for potential enemies. See global flags religious_enemies definition for complement.
#heretic = { }                          List of religions for heretic events if not forbidden by global flags.
#papacy = yes/no                       	If yes, Papacy rules apply:
#                                       - Monarch can be elected HRE Emperor if capital is located in Europe and even if not Elector (default is no if not specified).
#                                       - ToT rules can apply. See enable_tot entry for global flags.
#predominance = yes/no                  If yes, better chance for CoT apparition in provinces and AI specific behaviour (default is no if not specified).
#force_conversion = yes/no              If no, country cannot convert or be converted by force in the same group (default is yes if not specified).
#defender = yes/no                      If no, religion cannot have a Defender of the Faith (default is yes if not specified).
#annexable = yes/no                     If yes, country can always be annexed or converted by force (default is no if not specified).
#annex_same_penalty = yes/no            If yes, badboy penalty for annexing countries in the same group (default is no if not specified).
#annex_other_penalty = yes/no           If yes, badboy penalty for annexing countries in other groups (default is no if not specified).
#tech_speed = X.XX                      Global modifier for tech research. Positive values means bonus (default is 0.00 if not specified).
#reveal_map = yes/no                    If yes, occupying capital or annexing country reveals all maps (default is yes if not specified).
#whiteman = yes/no                      If yes, whiteman rules apply to provinces for created countries (default is no if not specified).
#defectprovinceto_penalty = yes/no      If yes, provinces of different religion will have a penalty for possible defection to a country of this religion (default is no if not specified).
#province_nationalism = yes/no          If no, provinces of this religion have no nationalism (default is yes if not specified).
#province_religion = <name>             Religion of the provinces for corresponding state religion (default is the name of the religion if not specified).
#coastalprovince_bonus = yes/no         If yes, provinces of this religion give a colonist bonus if national province of the owner country (default is no if not specified).
#stability_bonus = X.XX			Amount to subtract from each province's stability cost when computing global stability cost if this is the state religion, regardless of what the province's religion is.
#stability_cost = X.XX                  Cost of each not state religion province of this religion when computing global stability cost (default is 25.00 if not specified). Cost is doubled for predominant state religions if the religion of the province is not in the same religious group.
#colonists = X.XX			Number of extra colonists received per year.
#diplomats = X.XX			Number of extra diplomats received per year.
#missionaries = X.XX			Number of extra missionaries received per year.
#missionary_placement_chance = X.XX     Base chance for conversion (default is 0.10 if not specified). Can be negative, although the final conversion chance cannot be less than the monarch's ADM value.
#missionary_placement_penalty = yes/no  If yes, provinces of this religion give a penalty for missionary placement chance (default is yes if not specified).
#missionary_sprite = X                  Level of missionary spr file for Missionary Information Window and map display (default is 1 if not specified).
#land_morale = X.XX			Religion's effects on land morale.
#naval_morale = X.XX			Religion's effects on naval morale.
#trade_efficiency = X.XX		Religion's effects on trade efficiency (1.0 = 100%)
#production_efficiency = X.XX		Religion's effects on production efficiency (1.0 = 100%)
#global_tax_modifier = X.XX		Religion's effects on the country's taxes (1.0 = 100%)
#slaves_effect = X.XX                   Influence on slaves demand in provinces owned by corresponding countries (default is 0.10 if not specified).

#Default value is 0.00 for all other numeric entries if the entry is not specified.

#-----------------------------------------------------------------------------------------------
#Christian

catholic = {
	group = christian
	subgroup = catholic
	color = DarkGray
	allowed_conversion = {
		counterreform
		protestant
		reformed
	}
	income_bonus = {
		protestant
		reformed
	}
	war = {
		protestant
		reformed
	}
	aggressiveness = {
		pagan
	}
	conflict = {
		sunni
		eastern_sunni
		shia
		eastern_shia
	}
	heretic = {
		protestant
		reformed
		hussite
		lollard
	}
	papacy = yes
	predominance = yes
	annex_same_penalty = yes
	tech_speed = -1.00
	stability_bonus = 6.00
	stability_cost = 50.00
	colonists = 2.00
	diplomats = 2.00
	missionaries = 1.00
	missionary_placement_chance = 0.30
	missionary_sprite = 1
	slaves_effect = 1.00
}

counterreform = {
	group = christian
	subgroup = catholic
	color = White
	allowed_conversion = {
		catholic
		reformed
		protestant
	}
	income_bonus = {
		protestant
		reformed
	}
	war = {
		protestant
		reformed
	}
	aggressiveness = {
		pagan
	}
	conflict = {
		sunni
		eastern_sunni
		shia
		eastern_shia
	}
	heretic = {
		protestant
		reformed
		hussite
		lollard
	}
	papacy = yes
	predominance = yes
	annex_same_penalty = yes
	province_religion = catholic
	tech_speed = -3.00
	stability_bonus = 6.00
	stability_cost = 50.00
	colonists = 2.00
	diplomats = 2.00
	missionaries = 2.00
	missionary_placement_chance = 0.30
	missionary_sprite = 1
	land_morale = 0.50
	naval_morale = 0.50
	trade_efficiency = -0.10
	slaves_effect = 1.00
}

hussite = {
	group = christian
	subgroup = hussite
	color = DarkBlue
	allowed_conversion = {
		protestant
		reformed
	}
	aggressiveness = {
		pagan
	}
	conflict = {
		sunni
		eastern_sunni
		shia
		eastern_shia
	}
	heretic = {
		catholic
	}
	predominance = yes
	annex_same_penalty = yes
	tech_speed = 1.00
	stability_bonus = -3.00
	stability_cost = 50.00
	colonists = 1.00
	coastalprovince_bonus = yes
	diplomats = 1.00
	missionaries = 0.50
	missionary_placement_chance = 0.30
	missionary_sprite = 1
	land_morale = 0.50
	production_efficiency = 0.10
	global_tax_modifier = 0.10
	slaves_effect = 1.00
}

lollard = {
	group = christian
	subgroup = lollard
	color = LightRed
	allowed_conversion = {
		protestant
		reformed
	}
	aggressiveness = {
		pagan
	}
	conflict = {
		sunni
		eastern_sunni
		shia
		eastern_shia
	}
	heretic = {
		catholic
	}
	predominance = yes
	annex_same_penalty = yes
	tech_speed = 1.00
	stability_bonus = -3.00
	stability_cost = 30.00
	colonists = 1.00
	coastalprovince_bonus = yes
	diplomats = -1.00
	missionaries = 0.30
	missionary_placement_chance = 0.30
	missionary_sprite = 1
	production_efficiency = 0.10
	global_tax_modifier = 0.20
	slaves_effect = 1.00
}

protestant = {
	group = christian
	subgroup = protestant
	color = LightBlue
	allowed_conversion = {
		catholic
		counterreform
		reformed
	}
	aggressiveness = {
		pagan
	}
	conflict = {
		sunni
		eastern_sunni
		shia
		eastern_shia
	}
	heretic = {
		catholic
	}
	predominance = yes
	annex_same_penalty = yes
	tech_speed = 1.00
	stability_bonus = -3.00
	stability_cost = 50.00
	colonists = 1.00
	coastalprovince_bonus = yes
	diplomats = 1.00
	missionaries = 0.50
	missionary_placement_chance = 0.30
	missionary_sprite = 1
	production_efficiency = 0.10
	global_tax_modifier = 0.10
	slaves_effect = 1.00
}

reformed = {
	group = christian
	subgroup = reformed
	color = Blue
	allowed_conversion = {
		catholic
		counterreform
		protestant
	}
	aggressiveness = {
		pagan
	}
	conflict = {
		sunni
		eastern_sunni
		shia
		eastern_shia
	}
	heretic = {
		catholic
	}
	predominance = yes
	defender = no
	annex_same_penalty = yes
	tech_speed = 2.00
	stability_bonus = -3.00
	stability_cost = 50.00
	colonists = 2.00
	coastalprovince_bonus = yes
	diplomats = 1.00
	missionaries = 0.50
	missionary_placement_chance = 0.27
	missionary_sprite = 1
	trade_efficiency = 0.10
	global_tax_modifier = -0.10
	slaves_effect = 1.00
}

orthodox = {
	group = christian
	subgroup = orthodox
	color = Brown
	aggressiveness = {
		pagan
	}
	conflict = {
		sunni
		eastern_sunni
		shia
		eastern_shia
	}
	heretic = {
		miaphysite
	}
	predominance = yes
	force_conversion = no
	annex_same_penalty = yes
	tech_speed = -1.00
	stability_bonus = 8.00
	stability_cost = 50.00
	colonists = 1.00
	missionaries = 1.00
	missionary_placement_chance = 0.30
	missionary_sprite = 2
	slaves_effect = 1.00
}

miaphysite = {
	group = christian
	subgroup = miaphysite
	color = LightYellow
	aggressiveness = {
		pagan
	}
	conflict = {
		sunni
		eastern_sunni
		shia
		eastern_shia
	}
	heretic = {
		orthodox
	}
	predominance = yes
	force_conversion = no
	annex_same_penalty = yes
	tech_speed = -2.00
	stability_bonus = 4.00
	stability_cost = 60.00
	colonists = 1.00
	missionaries = 2.00
	missionary_placement_chance = 0.35
	missionary_sprite = 2
	land_morale = 0.50
	trade_efficiency = 0.10
	slaves_effect = 1.00
}

#-----------------------------------------------------------------------------------------------
#Jewish

jewish = {
	group = jewish
	subgroup = jewish
	color = Purple
	aggressiveness = {
		pagan
	}
	force_conversion = no
	annex_same_penalty = yes
	stability_bonus = 6.00
	stability_cost = 50.00
	coastalprovince_bonus = yes
	diplomats = 1.00
	missionaries = 0.50
	missionary_placement_chance = 0.20
	missionary_sprite = 2
	land_morale = 0.30
	naval_morale = 0.30
	trade_efficiency = 0.05
	production_efficiency = 0.05
	slaves_effect = 1.00
}

#-----------------------------------------------------------------------------------------------
#Muslim

sunni = {
	group = muslim
	subgroup = sunni
	color = Green
	conflict = {
		catholic
		counterreform
		orthodox
	}	
	heretic = {
		shia
		eastern_shia
	}
	annex_same_penalty = yes
	tech_speed = -1.00
	stability_bonus = 6.00
	stability_cost = 60.00
	missionaries = 1.00
	missionary_placement_chance = 0.30
	missionary_sprite = 3
	slaves_effect = 1.00
}

eastern_sunni = {
	group = muslim
	subgroup = sunni
	color = Green
	allowed_conversion = {
		hindu
	}		
	conflict = {
		catholic
		counterreform
		orthodox
		hindu
		sikh
	}	
	heretic = {
		shia
		eastern_shia
	}
	annex_same_penalty = yes
	tech_speed = -1.00
	stability_bonus = 6.00
	stability_cost = 60.00
	missionaries = 1.00
	missionary_placement_chance = 0.30
	missionary_sprite = 3
	slaves_effect = 1.00
}

shia = {
	group = muslim
	subgroup = shia
	color = AvocadoGreen
	conflict = {
		catholic
		counterreform
		orthodox
	}		
	heretic = {
		sunni
		eastern_sunni
	}
	annex_same_penalty = yes
	tech_speed = -3.00
	stability_bonus = 6.00
	stability_cost = 60.00
	missionaries = 1.00
	missionary_placement_chance = 0.27
	missionary_sprite = 3
	land_morale = 0.50
	naval_morale = 0.50
	global_tax_modifier = -0.20
	slaves_effect = 1.00
}

eastern_shia = {
	group = muslim
	subgroup = shia
	color = AvocadoGreen
	allowed_conversion = {
		hindu
	}	
	conflict = {
		catholic
		counterreform
		orthodox
		hindu
		sikh
	}	
	heretic = {
		sunni
		eastern_sunni
	}
	annex_same_penalty = yes
	tech_speed = -3.00
	stability_bonus = 6.00
	stability_cost = 60.00
	missionaries = 1.00
	missionary_placement_chance = 0.27
	missionary_sprite = 3
	land_morale = 0.50
	naval_morale = 0.50
	global_tax_modifier = -0.20
	slaves_effect = 1.00
}

#-----------------------------------------------------------------------------------------------
#Eastern

buddhist = {
	group = eastern
	subgroup = buddhist
	color = Yellow
	heretic = {
		hindu
	}
	force_conversion = no
	tech_speed = -5.00
	stability_bonus = 5.00
	stability_cost = 60.00
	missionaries = 1.00
	missionary_placement_chance = 0.30
	missionary_sprite = 4
	global_tax_modifier = -0.20
	slaves_effect = 0.10
}

confucian = {
	group = eastern
	subgroup = confucian
	color = Red
	heretic = {
		buddhist
	}
	force_conversion = no
	tech_speed = -10.00
	stability_bonus = 10.00
	stability_cost = 60.00
	missionary_placement_chance = 0.20
	missionary_sprite = 4
	global_tax_modifier = -0.20
	slaves_effect = 0.10
}

hindu = {
	group = eastern
	subgroup = hindu
	color = DarkOrange
	allowed_conversion = {
		eastern_sunni
		eastern_shia
		sikh
	}
	conflict = {
		sunni
		eastern_sunni
		shia
		eastern_shia
	}	
	force_conversion = no
	tech_speed = -10.00
	stability_bonus = -3.00
	stability_cost = 60.00
	missionary_placement_chance = 0.35
	missionary_sprite = 4
	land_morale = 0.50
	naval_morale = 0.50
	global_tax_modifier = 0.05
	slaves_effect = 0.10
}

shinto = {
	group = eastern
	subgroup = shinto
	color = DarkRed
	allowed_conversion = {
		buddhist
	}
	force_conversion = no
	tech_speed = -10.00
	stability_bonus = 10.00
	stability_cost = 60.00
	missionary_placement_chance = 0.10
	missionary_sprite = 4
	global_tax_modifier = -0.20
	land_morale = 0.10
	slaves_effect = 0.10
}

sikh = {
	group = eastern
	subgroup = sikh
	color = DarkPurple
	allowed_conversion = {
		eastern_sunni
		eastern_shia
		hindu
	}	
	conflict = {
		sunni
		eastern_sunni
		shia
		eastern_shia
	}
	force_conversion = no
	tech_speed = -15.00
	stability_bonus = 5.00
	stability_cost = 70.00
	missionary_placement_chance = 0.35
	missionary_sprite = 4
	global_tax_modifier = -0.05
	land_morale = 0.65
	slaves_effect = 0.10
}

#-----------------------------------------------------------------------------------------------
#Pagan

pagan = {
	group = pagan
	subgroup = pagan
	color = LightGray
	heretic = {
		pagan
	}
	annexable = yes
	annex_other_penalty = yes
	defender = no
	reveal_map = no
	whiteman = yes
	defectprovinceto_penalty = yes
	province_nationalism = no
	tech_speed = -25.00
	stability_bonus = -5.00
	stability_cost = 60.00
	missionary_placement_chance = 0.50
	missionary_placement_penalty = no
	missionary_sprite = 4
	slaves_effect = 0.10
}

atlantean = {
	group = pagan
	subgroup = atlantean
	color = LightBrown
	war = {
		pagan
	}
	aggressiveness = {
		catholic
		protestant
		orthodox
		miaphysite
		confucian
		buddhist
		hindu
		sunni
		shia
	}
	heretic = {
		pagan
	}
	force_conversion = no
	tech_speed = -5.00
	stability_bonus = 2.00
	stability_cost = 50.00
	colonists = 5.00
	coastalprovince_bonus = yes
	diplomats = 0.50
	missionaries = 0.50
	missionary_placement_chance = 0.25
	missionary_sprite = 4
	trade_efficiency = 0.15
	production_efficiency = 0.15
	slaves_effect = 1.00
}

norse = {
	group = pagan
	subgroup = norse
	color = Gray
	heretic = {
		pagan
	}
	force_conversion = no
	tech_speed = -10.00
	stability_bonus = -3.00
	stability_cost = 60.00
	missionary_placement_chance = 0.35
	missionary_sprite = 4
	land_morale = 0.50
	naval_morale = 0.50
	global_tax_modifier = 0.05
	slaves_effect = 0.10
}

#-----------------------------------------------------------------------------------------------
