#
# Fantasia Imperium (new for 1.3)
#

#
# Global Data
#

header = {
	name = "Fantasia Imperium"
	startyear = 1492
	endyear = 1819
	startdate = { day = 0 month = january year = 1492 }

	selectable = { HEI KAL PER BYZ MNG VIJ KHM ETH CAL }

	flagname = { }

	countryname = {
		ETH = "ALL_F_I_AKS"
		WLS = "ALL_F_I_CEL"
		HAI = "ALL_F_I_TOR"
		APA = "ALL_F_I_APA"
		DEL = "ALL_F_I_LEN"
		NIP = "ALL_F_I_EZO"
		YUA = "ALL_F_I_YUA"
		BOR = "ALL_F_I_TAS"
		FIN = "ALL_F_I_KAR"
		CHM = "ALL_F_I_WIC"
		BAH = "ALL_F_I_MAL"
		DAK = "ALL_F_I_SIO"
		CRE = "ALL_F_I_CRE"
		ZAP = "ALL_F_I_TAP"
		INC = "ALL_F_I_AMA"
		KUT = "ALL_F_I_RAB"
		CHG = "ALL_F_I_DZU"
		BAE = "ALL_F_I_CAD"
	}

	HEI = {
		desc = "ALL_F_I_HISTDESC"
		countrytactics = "ALL_F_I_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	MNG = {
		desc = "ALL_F_I_HISTDESC"
		countrytactics = "ALL_F_I_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	KAL = {
		desc = "ALL_F_I_HISTDESC"
		countrytactics = "ALL_F_I_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	PER = {
		desc = "ALL_F_I_HISTDESC"
		countrytactics = "ALL_F_I_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	BYZ = {
		desc = "ALL_F_I_HISTDESC"
		countrytactics = "ALL_F_I_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	VIJ = {
		desc = "ALL_F_I_HISTDESC"
		countrytactics = "ALL_F_I_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	CAL = {
		desc = "ALL_F_I_HISTDESC"
		countrytactics = "ALL_F_I_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	ETH = {
		desc = "ALL_F_I_HISTDESC"
		countrytactics = "ALL_F_I_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	KHM = {
		desc = "ALL_F_I_HISTDESC"
		countrytactics = "ALL_F_I_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
}

globaldata = {
	startdate = {
		year = 1492
		month = january
		day = 0
	}
	enddate = {
		year = 1819
		month = december
		day = 29
	}
	discoveries = {
		discovery = { continent = "America" value = yes }
		discovery = { continent = "Asia" value = yes }
		discovery = { region = "India" value = yes }
		discovery = { region = "Australia" value = no }
		discovery = { region = "Pacific" value = yes }
		discovery = { area = "Panama" value = yes }
		discovery = { area = "Alaska" value = yes }
		discovery = { area = "California" value = yes }
		discovery = { area = "Grand Lacs" value = yes }
		discovery = { area = "Quebec" value = yes }
		discovery = { area = "Amazonia" value = yes }
		discovery = { area = "Manchuria" value = yes }
		discovery = { area = "Kamchatka" value = yes }
		discovery = { area = "HudsonBayArea" value = yes }
		discovery = { area = "CapeHornArea" value = yes }
		discovery = { area = "GoodHopeArea" value = yes }
	}
	establishments = {
		establishment = { continent = "Africa" value = yes }
		establishment = { continent = "America" value = yes }
		establishment = { continent = "Oceania" value = yes }
		establishment = { region = "China" value = yes }
		establishment = { region = "India" value = yes }
		establishment = { region = "Japan" value = yes }
		establishment = { region = "Siberia" value = yes }
	}
	desc = fantasy
}

#
# Centres of Trade
#

# Playable factions

cot = { location = 357	merchant = { tag = BYZ level = 3 } }
cot = { location = 654	merchant = { tag = MNG level = 3 } }
cot = { location = 570	merchant = { tag = VIJ level = 3 } }
cot = { location = 347	merchant = { tag = HEI level = 3 } }
cot = { location = 252	merchant = { tag = KAL level = 3 } }
cot = { location = 1532	merchant = { tag = PER level = 3 } }
cot = { location = 668	merchant = { tag = KHM level = 3 } }
cot = { location = 1517	merchant = { tag = ETH level = 3 } }
cot = { location = 489	merchant = { tag = CAL level = 3 } }

# Minor factions

cot = { location = 1538	merchant = { tag = GRN level = 3 } }
cot = { location = 813	merchant = { tag = HAW level = 3 } }
cot = { location = 693	merchant = { tag = MND level = 3 } }
cot = { location = 808	merchant = { tag = MDG level = 3 } }
cot = { location = 34	merchant = { tag = MAA level = 3 } }
cot = { location = 1488	merchant = { tag = GHA level = 3 } }
cot = { location = 773	merchant = { tag = ZUL level = 3 } }
cot = { location = 1546	merchant = { tag = ASS level = 3 } }
cot = { location = 468	merchant = { tag = CIR level = 3 } }
cot = { location = 552	merchant = { tag = GON level = 3 } }
cot = { location = 415	merchant = { tag = WLS level = 3 } }
cot = { location = 142	merchant = { tag = HAI level = 3 } }
cot = { location = 643	merchant = { tag = MCH level = 3 } }
cot = { location = 283	merchant = { tag = SAM level = 3 } }
cot = { location = 756	merchant = { tag = SOC level = 3 } }
cot = { location = 428	merchant = { tag = NAV level = 3 } }
cot = { location = 1501	merchant = { tag = KAN level = 3 } }
cot = { location = 1479	merchant = { tag = APA level = 3 } }
cot = { location = 86	merchant = { tag = DEL level = 3 } }
cot = { location = 1573	merchant = { tag = SIB level = 3 } }
cot = { location = 683	merchant = { tag = NIP level = 3 } }
cot = { location = 604	merchant = { tag = YUA level = 3 } }
cot = { location = 731	merchant = { tag = BOR level = 3 } }
cot = { location = 1470	merchant = { tag = FIN level = 3 } }
cot = { location = 220	merchant = { tag = CHM level = 3 } }
cot = { location = 819	merchant = { tag = BAH level = 3 } }
cot = { location = 76	merchant = { tag = DAK level = 3 } }
cot = { location = 134	merchant = { tag = CRE level = 3 } }
cot = { location = 195	merchant = { tag = ZAP level = 3 } }
cot = { location = 365	merchant = { tag = DAL level = 3 } }
cot = { location = 190	merchant = { tag = INC level = 3 } }
cot = { location = 295	merchant = { tag = KIE level = 3 } }
cot = { location = 719	merchant = { tag = KUT level = 3 } }
cot = { location = 1601	merchant = { tag = CHG level = 3 } }
cot = { location = 445	merchant = { tag = BAE level = 3 } }

# Boss faction

cot = { location = 823	merchant = { tag = ATL level = 5 } }

#
# Provinces
#

# Playable factions

# Byzantium
province = { id = 321	religion = orthodox	whiteman = yes	natives = 0	culture = "greek" }
province = { id = 356	religion = orthodox	whiteman = yes	natives = 0	culture = "greek" }
province = { id = 357	religion = orthodox	whiteman = yes	natives = 0	culture = "greek" }
province = { id = 358	religion = orthodox	whiteman = yes	natives = 0	culture = "greek" }
province = { id = 477	religion = orthodox	whiteman = yes	natives = 0	culture = "greek" }
province = { id = 478	religion = orthodox	whiteman = yes	natives = 0	culture = "greek" }

# Ming
province = { id = 652	religion = confucian	whiteman = yes	natives = 0	culture = "han" }
province = { id = 653	religion = confucian	whiteman = yes	natives = 0	culture = "han" }
province = { id = 654	religion = confucian	whiteman = yes	natives = 0	culture = "han" }
province = { id = 655	religion = confucian	whiteman = yes	natives = 0	culture = "han" }
province = { id = 1565	religion = confucian	whiteman = yes	natives = 0	culture = "han" }
province = { id = 1567	religion = confucian	whiteman = yes	natives = 0	culture = "han" }

# Vijayanagar
province = { id = 569	religion = hindu	whiteman = yes	natives = 0	culture = "kannadiga" }
province = { id = 570	religion = hindu	whiteman = yes	natives = 0	culture = "kannadiga" }
province = { id = 571	religion = hindu	whiteman = yes	natives = 0	culture = "kannadiga" }
province = { id = 572	religion = hindu	whiteman = yes	natives = 0	culture = "kannadiga" }
province = { id = 573	religion = hindu	whiteman = yes	natives = 0	culture = "kannadiga" }
province = { id = 575	religion = hindu	whiteman = yes	natives = 0	culture = "kannadiga" }

# Holy Roman Empire
province = { id = 346	religion = catholic	whiteman = yes	natives = 0	culture = "german" }
province = { id = 347	religion = catholic	whiteman = yes	natives = 0	culture = "german" }
province = { id = 348	religion = catholic	whiteman = yes	natives = 0	culture = "german" }
province = { id = 372	religion = catholic	whiteman = yes	natives = 0	culture = "german" }
province = { id = 373	religion = catholic	whiteman = yes	natives = 0	culture = "german" }
province = { id = 374	religion = catholic	whiteman = yes	natives = 0	culture = "german" }

# Kalmar Union
province = { id = 252	religion = lollard	whiteman = yes	natives = 0	culture = "nordic" }
province = { id = 253	religion = lollard	whiteman = yes	natives = 0	culture = "nordic" }
province = { id = 254	religion = lollard	whiteman = yes	natives = 0	culture = "nordic" }
province = { id = 255	religion = lollard	whiteman = yes	natives = 0	culture = "nordic" }
province = { id = 308	religion = lollard	whiteman = yes	natives = 0	culture = "nordic" }
province = { id = 309	religion = lollard	whiteman = yes	natives = 0	culture = "nordic" }

# Persia
province = { id = 522	religion = shia		whiteman = yes	natives = 0	culture = "persian" }
province = { id = 523	religion = shia		whiteman = yes	natives = 0	culture = "persian" }
province = { id = 1531	religion = shia		whiteman = yes	natives = 0	culture = "persian" }
province = { id = 1532	religion = shia		whiteman = yes	natives = 0	culture = "persian" }
province = { id = 1533	religion = shia		whiteman = yes	natives = 0	culture = "persian" }
province = { id = 1592	religion = shia		whiteman = yes	natives = 0	culture = "persian" }

# Khmer Empire
province = { id = 666	religion = buddhist	whiteman = yes	natives = 0	culture = "khmer" }
province = { id = 667	religion = buddhist	whiteman = yes	natives = 0	culture = "khmer" }
province = { id = 668	religion = buddhist	whiteman = yes	natives = 0	culture = "khmer" }
province = { id = 669	religion = buddhist	whiteman = yes	natives = 0	culture = "khmer" }
province = { id = 670	religion = buddhist	whiteman = yes	natives = 0	culture = "khmer" }
province = { id = 675	religion = buddhist	whiteman = yes	natives = 0	culture = "khmer" }

# Aksum
province = { id = 500	religion = miaphysite	whiteman = yes	natives = 0	culture = "ethiopian" }
province = { id = 753	religion = miaphysite	whiteman = yes	natives = 0	culture = "ethiopian" }
province = { id = 754	religion = miaphysite	whiteman = yes	natives = 0	culture = "ethiopian" }
province = { id = 1516	religion = miaphysite	whiteman = yes	natives = 0	culture = "ethiopian" }
province = { id = 1517	religion = miaphysite	whiteman = yes	natives = 0	culture = "ethiopian" }
province = { id = 1588	religion = miaphysite	whiteman = yes	natives = 0	culture = "ethiopian" }

# Caliphate
province = { id = 488	religion = sunni	whiteman = yes	natives = 0	culture = "arab" }
province = { id = 489	religion = sunni	whiteman = yes	natives = 0	culture = "arab" }
province = { id = 490	religion = sunni	whiteman = yes	natives = 0	culture = "arab" }
province = { id = 495	religion = sunni	whiteman = yes	natives = 0	culture = "arab" }
province = { id = 496	religion = sunni	whiteman = yes	natives = 0	culture = "arab" }
province = { id = 508	religion = sunni	whiteman = yes	natives = 0	culture = "arab" }

# Minor factions

# Greenland
province = { id = 1537	religion = pagan	whiteman = yes	natives = 0	culture = "inuit" }
province = { id = 1538	religion = pagan	whiteman = yes	natives = 0	culture = "inuit" }

# Hawai'i
province = { id = 812	religion = pagan	whiteman = yes	natives = 0	culture = "polynesian" }
province = { id = 813	religion = pagan	whiteman = yes	natives = 0	culture = "polynesian" }

# Maguindanao
province = { id = 692	religion = pagan	whiteman = yes	natives = 0	culture = "filipino" }
province = { id = 693	religion = pagan	whiteman = yes	natives = 0	culture = "filipino" }

# Madagascar
province = { id = 807	religion = pagan	whiteman = yes	natives = 0	culture = "malagasy" }
province = { id = 808	religion = pagan	whiteman = yes	natives = 0	culture = "malagasy" }

# Maya
province = { id = 34	religion = pagan	whiteman = yes	natives = 0	culture = "mayan" }
province = { id = 35	religion = pagan	whiteman = yes	natives = 0	culture = "mayan" }

# Ghana
province = { id = 1487	religion = pagan	whiteman = yes	natives = 0	culture = "mande" }
province = { id = 1488	religion = pagan	whiteman = yes	natives = 0	culture = "mande" }

# Zulu
province = { id = 773	religion = pagan	whiteman = yes	natives = 0	culture = "zulu" }
province = { id = 774	religion = pagan	whiteman = yes	natives = 0	culture = "zulu" }

# Assam
province = { id = 1545	religion = pagan	whiteman = yes	natives = 0	culture = "burmese" }
province = { id = 1546	religion = pagan	whiteman = yes	natives = 0	culture = "burmese" }

# Circassia
province = { id = 467	religion = pagan	whiteman = yes	natives = 0	culture = "circassian" }
province = { id = 468	religion = pagan	whiteman = yes	natives = 0	culture = "circassian" }

# Gondwana
province = { id = 552	religion = pagan	whiteman = yes	natives = 0	culture = "gondi" }
province = { id = 553	religion = pagan	whiteman = yes	natives = 0	culture = "gondi" }

# Celts
province = { id = 250	religion = pagan	whiteman = yes	natives = 0	culture = "celtic" }
province = { id = 415	religion = pagan	whiteman = yes	natives = 0	culture = "celtic" }

# Tortuga
province = { id = 141	religion = pagan	whiteman = yes	natives = 0	culture = "arawak" }
province = { id = 142	religion = pagan	whiteman = yes	natives = 0	culture = "arawak" }

# Manchu
province = { id = 635	religion = pagan	whiteman = yes	natives = 0	culture = "manchu" }
province = { id = 643	religion = pagan	whiteman = yes	natives = 0	culture = "manchu" }

# Samogitia
province = { id = 283	religion = pagan	whiteman = yes	natives = 0	culture = "baltic" }
province = { id = 289	religion = pagan	whiteman = yes	natives = 0	culture = "baltic" }

# Socotra
province = { id = 756	religion = pagan	whiteman = yes	natives = 0	culture = "somali" }
province = { id = 757	religion = pagan	whiteman = yes	natives = 0	culture = "somali" }

# Navarra
province = { id = 425	religion = pagan	whiteman = yes	natives = 0	culture = "basque" }
province = { id = 428	religion = pagan	whiteman = yes	natives = 0	culture = "basque" }

# Kanem
province = { id = 1501	religion = pagan	whiteman = yes	natives = 0	culture = "yoruba" }
province = { id = 1502	religion = pagan	whiteman = yes	natives = 0	culture = "yoruba" }

# Apache
province = { id = 1479	religion = pagan	whiteman = yes	natives = 0	culture = "apache" }
province = { id = 1480	religion = pagan	whiteman = yes	natives = 0	culture = "apache" }

# Lenape
province = { id = 86	religion = pagan	whiteman = yes	natives = 0	culture = "lenape" }
province = { id = 87	religion = pagan	whiteman = yes	natives = 0	culture = "lenape" }

# Sibir
province = { id = 1571	religion = pagan	whiteman = yes	natives = 0	culture = "altai" }
province = { id = 1573	religion = pagan	whiteman = yes	natives = 0	culture = "altai" }

# Ezo
province = { id = 683	religion = pagan	whiteman = yes	natives = 0	culture = "ainu" }
province = { id = 1586	religion = pagan	whiteman = yes	natives = 0	culture = "ainu" }

# Yuan
province = { id = 602	religion = pagan	whiteman = yes	natives = 0	culture = "mongol" }
province = { id = 604	religion = pagan	whiteman = yes	natives = 0	culture = "mongol" }

# Tasmania
province = { id = 722	religion = pagan	whiteman = yes	natives = 0	culture = "aboriginal" }
province = { id = 731	religion = pagan	whiteman = yes	natives = 0	culture = "aboriginal" }

# Karelia
province = { id = 262	religion = pagan	whiteman = yes	natives = 0	culture = "ugric" }
province = { id = 1470	religion = pagan	whiteman = yes	natives = 0	culture = "ugric" }

# Wichí
province = { id = 220	religion = pagan	whiteman = yes	natives = 0	culture = "wichi" }
province = { id = 221	religion = pagan	whiteman = yes	natives = 0	culture = "wichi" }

# Malta
province = { id = 396	religion = pagan	whiteman = yes	natives = 0	culture = "maltese" }
province = { id = 819	religion = pagan	whiteman = yes	natives = 0	culture = "maltese" }

# Sioux
province = { id = 76	religion = pagan	whiteman = yes	natives = 0	culture = "sioux" }
province = { id = 77	religion = pagan	whiteman = yes	natives = 0	culture = "sioux" }

# Cree
province = { id = 133	religion = pagan	whiteman = yes	natives = 0	culture = "cree" }
province = { id = 134	religion = pagan	whiteman = yes	natives = 0	culture = "cree" }

# Tapuia
province = { id = 195	religion = pagan	whiteman = yes	natives = 0	culture = "tapuia" }
province = { id = 196	religion = pagan	whiteman = yes	natives = 0	culture = "tapuia" }

# Dalmatia
province = { id = 365	religion = pagan	whiteman = yes	natives = 0	culture = "slavonic" }
province = { id = 368	religion = pagan	whiteman = yes	natives = 0	culture = "slavonic" }

# Amazonians
province = { id = 189	religion = pagan	whiteman = yes	natives = 0	culture = "amazonian" }
province = { id = 190	religion = pagan	whiteman = yes	natives = 0	culture = "amazonian" }

# Kievan Rus'
province = { id = 295	religion = pagan	whiteman = yes	natives = 0	culture = "ruthenian" }
province = { id = 461	religion = pagan	whiteman = yes	natives = 0	culture = "ruthenian" }

# Rabaul
province = { id = 718	religion = pagan	whiteman = yes	natives = 0	culture = "melanesian" }
province = { id = 719	religion = pagan	whiteman = yes	natives = 0	culture = "melanesian" }

# Dzungaria
province = { id = 1601	religion = pagan	whiteman = yes	natives = 0	culture = "uyghur" }
province = { id = 1602	religion = pagan	whiteman = yes	natives = 0	culture = "uyghur" }

# Cádiz
province = { id = 445	religion = pagan	whiteman = yes	natives = 0	culture = "berber" }
province = { id = 732	religion = pagan	whiteman = yes	natives = 0	culture = "berber" }

# Boss faction

# Atlantis
province = { id = 117	religion = atlantean	whiteman = yes	natives = 0	culture = "atlantean" }
province = { id = 229	religion = atlantean	whiteman = yes	natives = 0	culture = "atlantean" }
province = { id = 230	religion = atlantean	whiteman = yes	natives = 0	culture = "atlantean" }
province = { id = 816	religion = atlantean	whiteman = yes	natives = 0	culture = "atlantean" }
province = { id = 817	religion = atlantean	whiteman = yes	natives = 0	culture = "atlantean" }
province = { id = 818	religion = atlantean	whiteman = yes	natives = 0	culture = "atlantean" }
province = { id = 823	religion = atlantean	whiteman = yes	natives = 0	culture = "atlantean"	manpower = 6	income = 25 }
province = { id = 824	religion = atlantean	whiteman = yes	natives = 0	culture = "atlantean" }
province = { id = 1568	religion = atlantean	whiteman = yes	natives = 0	culture = "atlantean" }
province = { id = 1569	religion = atlantean	whiteman = yes	natives = 0	culture = "atlantean" }

# HRE disabled

province = { id = 302 hre = no }
province = { id = 304 hre = no }
province = { id = 305 hre = no }
province = { id = 306 hre = no }
province = { id = 310 hre = no }
province = { id = 311 hre = no }
province = { id = 312 hre = no }
province = { id = 313 hre = no }
province = { id = 314 hre = no }
province = { id = 315 hre = no }
province = { id = 327 hre = no }
province = { id = 328 hre = no }
province = { id = 329 hre = no }
province = { id = 330 hre = no }
province = { id = 331 hre = no }
province = { id = 332 hre = no }
province = { id = 333 hre = no }
province = { id = 334 hre = no }
province = { id = 335 hre = no }
province = { id = 336 hre = no }
province = { id = 337 hre = no }
province = { id = 338 hre = no }
province = { id = 339 hre = no }
province = { id = 340 hre = no }
province = { id = 343 hre = no }
province = { id = 344 hre = no }
province = { id = 345 hre = no }
province = { id = 346 hre = no }
province = { id = 347 hre = no }
province = { id = 348 hre = no }
province = { id = 349 hre = no }
province = { id = 350 hre = no }
province = { id = 351 hre = no }
province = { id = 367 hre = no }
province = { id = 369 hre = no }
province = { id = 371 hre = no }
province = { id = 372 hre = no }
province = { id = 373 hre = no }
province = { id = 374 hre = no }
province = { id = 375 hre = no }
province = { id = 377 hre = no }
province = { id = 378 hre = no }
province = { id = 379 hre = no }
province = { id = 380 hre = no }
province = { id = 387 hre = no }
province = { id = 388 hre = no }
province = { id = 389 hre = no }
province = { id = 390 hre = no }
province = { id = 400 hre = no }
province = { id = 401 hre = no }
province = { id = 402 hre = no }
province = { id = 403 hre = no }
province = { id = 404 hre = no }
province = { id = 405 hre = no }
province = { id = 406 hre = no }
province = { id = 1612 hre = no }

#
# Countries
#

# Byzantium

country = {
	tag = BYZ
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = orthodox }
	culture = { type = greek }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2501 }
			name = "The Byzantine Emperors"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 320 321 355 356 357 358 359 360 361 363 476 477 478 479 482 1010 1011 1012 1013 1431 1609 1610 }
	ownedprovinces = { 321 356 357 358 477 478 }
	controlledprovinces = { 321 356 357 358 477 478 }
	nationalprovinces = { 321 356 357 358 477 478 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 357
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 321
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 356
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 358
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 477
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 478
	}
	landunit = {
		id = { type = 9423 id = 110 }
		name = "Byzantine Army"
		location = 357
		infantry = 15000
		cavalry = 0
		artillery = 5
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = orthodox
	}
}

# Khmer Empire

country = {
	tag = KHM
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = buddhist }
	culture = { type = khmer }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2502 }
			name = "The Khmer Kings"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 663 664 665 666 667 668 669 670 674 675 676 1080 1081 1351 1356 1551 }
	ownedprovinces = { 666 667 668 669 670 675 }
	controlledprovinces = { 666 667 668 669 670 675 }
	nationalprovinces = { 666 667 668 669 670 675 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 668
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 666
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 667
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 669
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 670
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 675
	}
	landunit = {
		id = { type = 9423 id = 120 }
		name = "Khmer Army"
		location = 668
		infantry = 15000
		cavalry = 0
		artillery = 5
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = asian
	}
}

# Ming

country = {
	tag = MNG
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = confucian }
	culture = { type = han }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2503 }
			name = "The Ming Emperors"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 650 651 652 653 654 655 656 941 1018 1448 1563 1564 1565 1566 1567 }
	ownedprovinces = { 652 653 654 655 1565 1567 }
	controlledprovinces = { 652 653 654 655 1565 1567 }
	nationalprovinces = { 652 653 654 655 1565 1567 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 654
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 652
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 653
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 655
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1565
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1567
	}
	landunit = {
		id = { type = 9423 id = 130 }
		name = "Ming Army"
		location = 654
		infantry = 15000
		cavalry = 0
		artillery = 5
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = asian
	}
}

# Aksum

country = {
	tag = ETH
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = miaphysite }
	culture = { type = ethiopian }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2504 }
			name = "The Aksumite Kings"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 499 500 501 752 753 754 755 1061 1516 1517 1518 1588 1589 1590 }
	ownedprovinces = { 500 753 754 1516 1517 1588 }
	controlledprovinces = { 500 753 754 1516 1517 1588 }
	nationalprovinces = { 500 753 754 1516 1517 1588 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 1517
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 500
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 753
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 754
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1516
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1588
	}
	landunit = {
		id = { type = 9423 id = 140 }
		name = "Army of Aksum"
		location = 1517
		infantry = 15000
		cavalry = 0
		artillery = 5
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = african
	}
}

# Vijayanagar

country = {
	tag = VIJ
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = hindu }
	culture = { type = kannadiga }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2505 }
			name = "The Vijayanagara Kings"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 565 567 568 569 570 571 572 573 574 575 576 1071 1072 1138 }
	ownedprovinces = { 569 570 571 572 573 575 }
	controlledprovinces = { 569 570 571 572 573 575 }
	nationalprovinces = { 569 570 571 572 573 575 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 570
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 569
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 571
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 572
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 573
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 575
	}
	landunit = {
		id = { type = 9423 id = 150 }
		name = "Army of Vijayanagar"
		location = 570
		infantry = 15000
		cavalry = 0
		artillery = 5
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = asian
	}
}

# Holy Roman Empire

country = {
	tag = HEI
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = catholic }
	culture = { type = german }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2506 }
			name = "The Holy Roman Emperors"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 330 331 332 333 345 346 347 348 349 372 373 374 375 387 388 1397 1612 }
	ownedprovinces = { 346 347 348 372 373 374 }
	controlledprovinces = { 346 347 348 372 373 374 }
	nationalprovinces = { 346 347 348 372 373 374 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 347
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 346
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 348
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 372
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 373
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 374
	}
	landunit = {
		id = { type = 9423 id = 160 }
		name = "Holy Roman Army"
		location = 347
		infantry = 15000
		cavalry = 0
		artillery = 5
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = latin
	}
}

# Caliphate

country = {
	tag = CAL
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = sunni }
	culture = { type = arab }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2507 }
			name = "The Caliphs"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 485 488 489 490 491 492 493 494 495 496 497 508 531 1005 1059 1363 1437 1453 1454 }
	ownedprovinces = { 488 489 490 495 496 508 }
	controlledprovinces = { 488 489 490 495 496 508 }
	nationalprovinces = { 488 489 490 495 496 508 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 489
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 488
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 490
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 495
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 496
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 508
	}
	landunit = {
		id = { type = 9423 id = 170 }
		name = "Army of the Caliphate"
		location = 489
		infantry = 15000
		cavalry = 0
		artillery = 5
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Kalmar Union

country = {
	tag = KAL
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = lollard }
	culture = { type = nordic }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2508 }
			name = "The Kalmar Kings"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 251 252 253 254 255 256 257 308 309 874 875 877 880 1362 1458 1459 1460 1461 }
	ownedprovinces = { 252 253 254 255 308 309 }
	controlledprovinces = { 252 253 254 255 308 309 }
	nationalprovinces = { 252 253 254 255 308 309 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 252
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 253
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 254
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 255
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 308
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 309
	}
	landunit = {
		id = { type = 9423 id = 180 }
		name = "Kalmar Army"
		location = 252
		infantry = 15000
		cavalry = 0
		artillery = 5
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = latin
	}
}

# Persia

country = {
	tag = PER
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = shia }
	culture = { type = persian }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2509 }
			name = "The Persian Shahs"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 521 522 523 524 1327 1530 1531 1532 1533 1591 1592 1593 1594 }
	ownedprovinces = { 522 523 1531 1532 1533 1592 }
	controlledprovinces = { 522 523 1531 1532 1533 1592 }
	nationalprovinces = { 522 523 1531 1532 1533 1592 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 1532
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 522
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 523
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1531
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1533
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1592
	}
	landunit = {
		id = { type = 9423 id = 190 }
		name = "Persian Army"
		location = 1532
		infantry = 15000
		cavalry = 0
		artillery = 5
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Greenland

country = {
	tag = GRN
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = inuit }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2601 }
			name = "Inuit Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 831 832 834 835 866 1537 1538 }
	ownedprovinces = { 1537 1538 }
	controlledprovinces = { 1537 1538 }
	nationalprovinces = { 1537 1538 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1538
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1537
	}
	landunit = {
		id = { type = 9423 id = 210 }
		name = "Greenlander Army"
		location = 1538
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Hawai'i

country = {
	tag = HAW
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = polynesian }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2602 }
			name = "Polynesian Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 812 813 956 957 958 1029 1030 }
	ownedprovinces = { 812 813 }
	controlledprovinces = { 812 813 }
	nationalprovinces = { 812 813 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 813
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 812
	}
	landunit = {
		id = { type = 9423 id = 220 }
		name = "Hawai'ian Army"
		location = 813
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Maguindanao

country = {
	tag = MND
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = filipino }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2603 }
			name = "Filipino Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 692 693 1150 1151 1155 1348 1349 }
	ownedprovinces = { 692 693 }
	controlledprovinces = { 692 693 }
	nationalprovinces = { 692 693 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 693
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 692
	}
	landunit = {
		id = { type = 9423 id = 230 }
		name = "Army of Maguindanao"
		location = 693
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Madagascar

country = {
	tag = MDG
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = malagasy }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2604 }
			name = "Malagasy Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 807 808 1255 1257 1323 1324 1325 }
	ownedprovinces = { 807 808 }
	controlledprovinces = { 807 808 }
	nationalprovinces = { 807 808 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 808
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 807
	}
	landunit = {
		id = { type = 9423 id = 240 }
		name = "Army of Madagascar"
		location = 808
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Maya

country = {
	tag = MAA
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = mayan }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2605 }
			name = "Mayan Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 32 33 34 35 36 903 904 964 965 }
	ownedprovinces = { 34 35 }
	controlledprovinces = { 34 35 }
	nationalprovinces = { 34 35 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 34
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 35
	}
	landunit = {
		id = { type = 9423 id = 250 }
		name = "Mayan Army"
		location = 34
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Ghana

country = {
	tag = GHA
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = mande }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2606 }
			name = "Mande Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 799 800 801 802 1412 1487 1488 1489 }
	ownedprovinces = { 1487 1488 }
	controlledprovinces = { 1487 1488 }
	nationalprovinces = { 1487 1488 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1488
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1487
	}
	landunit = {
		id = { type = 9423 id = 260 }
		name = "Army of Ghana"
		location = 1488
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Zulu

country = {
	tag = ZUL
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = zulu }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2607 }
			name = "Zulu Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 772 773 774 775 1253 1328 1360 1404 1507 }
	ownedprovinces = { 773 774 }
	controlledprovinces = { 773 774 }
	nationalprovinces = { 773 774 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 773
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 774
	}
	landunit = {
		id = { type = 9423 id = 270 }
		name = "Zulu Army"
		location = 773
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Assam

country = {
	tag = ASS
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = burmese }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2608 }
			name = "Burmese Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 671 1543 1544 1545 1546 1547 1548 1557 }
	ownedprovinces = { 1545 1546 }
	controlledprovinces = { 1545 1546 }
	nationalprovinces = { 1545 1546 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1546
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1545
	}
	landunit = {
		id = { type = 9423 id = 280 }
		name = "Army of Assam"
		location = 1546
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Circassia

country = {
	tag = CIR
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = circassian }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2609 }
			name = "Circassian Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 459 465 466 467 468 469 470 471 1016 1017 }
	ownedprovinces = { 467 468 }
	controlledprovinces = { 467 468 }
	nationalprovinces = { 467 468 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 468
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 467
	}
	landunit = {
		id = { type = 9423 id = 290 }
		name = "Army of Circassia"
		location = 468
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Gondwana

country = {
	tag = GON
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = gondi }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2610 }
			name = "Gondi Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 544 545 551 552 553 554 559 562 }
	ownedprovinces = { 552 553 }
	controlledprovinces = { 552 553 }
	nationalprovinces = { 552 553 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 552
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 553
	}
	landunit = {
		id = { type = 9423 id = 300 }
		name = "Army of Gondwana"
		location = 552
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Celts

country = {
	tag = WLS
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = celtic }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2611 }
			name = "Celtic Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 243 246 250 414 415 416 922 923 925 926 936 1331 }
	ownedprovinces = { 250 415 }
	controlledprovinces = { 250 415 }
	nationalprovinces = { 250 415 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 415
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 250
	}
	landunit = {
		id = { type = 9423 id = 310 }
		name = "Army of the Celts"
		location = 415
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Tortuga

country = {
	tag = HAI
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = arawak }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2612 }
			name = "Arawak Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 141 142 143 144 153 969 1044 1046 1375 1378 }
	ownedprovinces = { 141 142 }
	controlledprovinces = { 141 142 }
	nationalprovinces = { 141 142 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 142
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 141
	}
	landunit = {
		id = { type = 9423 id = 320 }
		name = "Army of Tortuga"
		location = 142
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Manchu

country = {
	tag = MCH
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = manchu }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2613 }
			name = "Manchu Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 635 636 640 643 644 645 646 647 940 1446 }
	ownedprovinces = { 635 643 }
	controlledprovinces = { 635 643 }
	nationalprovinces = { 635 643 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 643
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 635
	}
	landunit = {
		id = { type = 9423 id = 330 }
		name = "Manchu Army"
		location = 643
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Samogitia

country = {
	tag = SAM
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = baltic }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2614 }
			name = "Baltic Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 276 282 283 284 288 289 290 876 877 878 879 }
	ownedprovinces = { 283 289 }
	controlledprovinces = { 283 289 }
	nationalprovinces = { 283 289 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 283
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 289
	}
	landunit = {
		id = { type = 9423 id = 340 }
		name = "Samogitian Army"
		location = 283
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Socotra

country = {
	tag = SOC
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = somali }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2615 }
			name = "Somali Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 501 502 503 756 757 759 760 1062 1064 1134 1135 1359 }
	ownedprovinces = { 756 757 }
	controlledprovinces = { 756 757 }
	nationalprovinces = { 756 757 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 756
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 757
	}
	landunit = {
		id = { type = 9423 id = 350 }
		name = "Socotran Army"
		location = 756
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Navarra

country = {
	tag = NAV
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = basque }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2616 }
			name = "Basque Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 424 425 426 427 428 430 431 921 1415 }
	ownedprovinces = { 425 428 }
	controlledprovinces = { 425 428 }
	nationalprovinces = { 425 428 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 428
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 425
	}
	landunit = {
		id = { type = 9423 id = 360 }
		name = "Army of Navarra"
		location = 428
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Kanem

country = {
	tag = KAN
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = yoruba }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2617 }
			name = "Yoruba Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 791 792 793 1130 1132 1410 1499 1500 1501 1502 }
	ownedprovinces = { 1501 1502 }
	controlledprovinces = { 1501 1502 }
	nationalprovinces = { 1501 1502 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1501
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1502
	}
	landunit = {
		id = { type = 9423 id = 370 }
		name = "Army of Kanem"
		location = 1501
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Apache

country = {
	tag = APA
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = apache }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2618 }
			name = "Apache Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 18 19 22 40 42 1478 1479 1480 1481 }
	ownedprovinces = { 1479 1480 }
	controlledprovinces = { 1479 1480 }
	nationalprovinces = { 1479 1480 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1479
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1480
	}
	landunit = {
		id = { type = 9423 id = 380 }
		name = "Apache Army"
		location = 1479
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Lenape

country = {
	tag = DEL
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = lenape }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2619 }
			name = "Lenape Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 68 85 86 87 88 102 862 1388 1392 1436 1444 }
	ownedprovinces = { 86 87 }
	controlledprovinces = { 86 87 }
	nationalprovinces = { 86 87 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 86
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 87
	}
	landunit = {
		id = { type = 9423 id = 390 }
		name = "Lenape Army"
		location = 86
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Sibir

country = {
	tag = SIB
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = altai }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2620 }
			name = "Altai Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 578 580 1570 1571 1572 1573 1574 1575 1438 }
	ownedprovinces = { 1571 1573 }
	controlledprovinces = { 1571 1573 }
	nationalprovinces = { 1571 1573 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1573
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1571
	}
	landunit = {
		id = { type = 9423 id = 400 }
		name = "Army of Sibir"
		location = 1573
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Ezo

country = {
	tag = NIP
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = ainu }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2621 }
			name = "Ainu Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 625 626 638 639 683 848 849 885 886 887 947 948 949 1586 1587 }
	ownedprovinces = { 683 1586 }
	controlledprovinces = { 683 1586 }
	nationalprovinces = { 683 1586 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 683
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1586
	}
	landunit = {
		id = { type = 9423 id = 410 }
		name = "Army of Ezo"
		location = 683
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Yuan

country = {
	tag = YUA
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = mongol }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2622 }
			name = "Mongol Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 600 601 602 603 604 605 606 1442 }
	ownedprovinces = { 602 604 }
	controlledprovinces = { 602 604 }
	nationalprovinces = { 602 604 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 604
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 602
	}
	landunit = {
		id = { type = 9423 id = 420 }
		name = "Yuan Army"
		location = 604
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Tasmania

country = {
	tag = BOR
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = aboriginal }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2623 }
			name = "Aboriginal Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 720 721 722 723 731 1271 1312 1313 1384 }
	ownedprovinces = { 722 731 }
	controlledprovinces = { 722 731 }
	nationalprovinces = { 722 731 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 731
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 722
	}
	landunit = {
		id = { type = 9423 id = 430 }
		name = "Army of Tasmania"
		location = 731
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Karelia

country = {
	tag = FIN
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = ugric }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2624 }
			name = "Ugric Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 261 262 266 267 269 273 843 1361 1470 }
	ownedprovinces = { 262 1470 }
	controlledprovinces = { 262 1470 }
	nationalprovinces = { 262 1470 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1470
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 262
	}
	landunit = {
		id = { type = 9423 id = 440 }
		name = "Army of Karelia"
		location = 1470
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Wichí

country = {
	tag = CHM
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = wichi }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2625 }
			name = "Wichi Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 218 219 220 221 222 1402 1485 }
	ownedprovinces = { 220 221 }
	controlledprovinces = { 220 221 }
	nationalprovinces = { 220 221 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 220
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 221
	}
	landunit = {
		id = { type = 9423 id = 450 }
		name = "Army of Wichí"
		location = 220
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Malta

country = {
	tag = BAH
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = maltese }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2626 }
			name = "Maltese Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 394 395 396 739 740 741 819 990 995 996 997 998 }
	ownedprovinces = { 396 819 }
	controlledprovinces = { 396 819 }
	nationalprovinces = { 396 819 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 819
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 396
	}
	landunit = {
		id = { type = 9423 id = 460 }
		name = "Army of Malta"
		location = 819
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Sioux

country = {
	tag = DAK
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = sioux }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2627 }
			name = "Sioux Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 74 75 76 77 78 79 }
	ownedprovinces = { 76 77 }
	controlledprovinces = { 76 77 }
	nationalprovinces = { 76 77 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 76
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 77
	}
	landunit = {
		id = { type = 9423 id = 470 }
		name = "Sioux Army"
		location = 76
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Cree

country = {
	tag = CRE
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = cree }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2628 }
			name = "Cree Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 94 95 132 133 134 135 136 1398 }
	ownedprovinces = { 133 134 }
	controlledprovinces = { 133 134 }
	nationalprovinces = { 133 134 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 134
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 133
	}
	landunit = {
		id = { type = 9423 id = 480 }
		name = "Cree Army"
		location = 134
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Tapuia

country = {
	tag = ZAP
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = tapuia }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2629 }
			name = "Tapuia Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 195 196 197 198 199 1108 }
	ownedprovinces = { 195 196 }
	controlledprovinces = { 195 196 }
	nationalprovinces = { 195 196 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 195
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 196
	}
	landunit = {
		id = { type = 9423 id = 490 }
		name = "Tapuia Army"
		location = 195
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Dalmatia

country = {
	tag = DAL
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = slavonic }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2630 }
			name = "Slavonic Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 362 364 365 366 367 368 369 370 999 1000 }
	ownedprovinces = { 365 368 }
	controlledprovinces = { 365 368 }
	nationalprovinces = { 365 368 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 365
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 368
	}
	landunit = {
		id = { type = 9423 id = 500 }
		name = "Army of Dalmatia"
		location = 365
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Amazonians

country = {
	tag = INC
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = amazonian }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2631 }
			name = "Amazonian Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 184 185 187 188 189 190 191 }
	ownedprovinces = { 189 190 }
	controlledprovinces = { 189 190 }
	nationalprovinces = { 189 190 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 190
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 189
	}
	landunit = {
		id = { type = 9423 id = 510 }
		name = "Army of the Amazon"
		location = 190
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Kievan Rus'

country = {
	tag = KIE
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = ruthenian }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2632 }
			name = "Ruthenian Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 293 294 295 296 297 450 460 461 462 }
	ownedprovinces = { 295 461 }
	controlledprovinces = { 295 461 }
	nationalprovinces = { 295 461 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 295
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 461
	}
	landunit = {
		id = { type = 9423 id = 520 }
		name = "Army of the Rus'"
		location = 295
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Rabaul

country = {
	tag = KUT
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = melanesian }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2633 }
			name = "Melanesian Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 717 718 719 1225 1227 1228 1340 }
	ownedprovinces = { 718 719 }
	controlledprovinces = { 718 719 }
	nationalprovinces = { 718 719 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 719
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 718
	}
	landunit = {
		id = { type = 9423 id = 530 }
		name = "Army of Rabaul"
		location = 719
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Dzungaria

country = {
	tag = CHG
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = uyghur }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2634 }
			name = "Uyghur Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 1598 1599 1600 1601 1602 1603 1604 1605 1606 }
	ownedprovinces = { 1601 1602 }
	controlledprovinces = { 1601 1602 }
	nationalprovinces = { 1601 1602 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1601
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 1602
	}
	landunit = {
		id = { type = 9423 id = 540 }
		name = "Army of Dzungaria"
		location = 1601
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Cádiz

country = {
	tag = BAE
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	merchants = 0
	treasury = 1000
	inflation = 0
	whiteman = 100
	religion = { type = pagan }
	culture = { type = berber }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2635 }
			name = "Berber Elders"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 443 444 445 732 733 734 982 983 1058 }
	ownedprovinces = { 445 732 }
	controlledprovinces = { 445 732 }
	nationalprovinces = { 445 732 }
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 445
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 732
	}
	landunit = {
		id = { type = 9423 id = 550 }
		name = "Army of Cádiz"
		location = 445
		infantry = 5000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = pagan
	}
}

# Atlantis

country = {
	tag = ATL
	ai = "fantasia_imperium_ai.txt"
	colonialattempts = 15
	colonialnation = yes
	major = yes
	colonists = 6
	merchants = 6
	treasury = 25000
	inflation = 0
	whiteman = 100
	religion = { type = atlantean }
	culture = { type = atlantean }
	diplomacy = {
		relation = { tag = BYZ value = -200 }
		relation = { tag = MNG value = -200 }
		relation = { tag = VIJ value = -200 }
		relation = { tag = HEI value = -200 }
		relation = { tag = KAL value = -200 }
		relation = { tag = PER value = -200 }
		relation = { tag = KHM value = -200 }
		relation = { tag = ETH value = -200 }
		relation = { tag = CAL value = -200 }
		relation = { tag = GRN value = -200 }
		relation = { tag = HAW value = -200 }
		relation = { tag = MND value = -200 }
		relation = { tag = MDG value = -200 }
		relation = { tag = MAA value = -200 }
		relation = { tag = GHA value = -200 }
		relation = { tag = ZUL value = -200 }
		relation = { tag = ASS value = -200 }
		relation = { tag = CIR value = -200 }
		relation = { tag = GON value = -200 }
		relation = { tag = WLS value = -200 }
		relation = { tag = HAI value = -200 }
		relation = { tag = MCH value = -200 }
		relation = { tag = SAM value = -200 }
		relation = { tag = SOC value = -200 }
		relation = { tag = NAV value = -200 }
		relation = { tag = KAN value = -200 }
		relation = { tag = APA value = -200 }
		relation = { tag = DEL value = -200 }
		relation = { tag = SIB value = -200 }
		relation = { tag = NIP value = -200 }
		relation = { tag = YUA value = -200 }
		relation = { tag = BOR value = -200 }
		relation = { tag = FIN value = -200 }
		relation = { tag = CHM value = -200 }
		relation = { tag = BAH value = -200 }
		relation = { tag = DAK value = -200 }
		relation = { tag = CRE value = -200 }
		relation = { tag = ZAP value = -200 }
		relation = { tag = DAL value = -200 }
		relation = { tag = INC value = -200 }
		relation = { tag = KIE value = -200 }
		relation = { tag = KUT value = -200 }
		relation = { tag = CHG value = -200 }
		relation = { tag = BAE value = -200 }
	}
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 5001 }
			name = "The Atlanteans"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 49 50 62 63 64 103 116 117 119 227 228 229 230 434 441 816 817 818 823 824 833 864 1239 1241 1568 1569 TagoSea NAtlanticSea NCAtlanticSea ENACoastSea }
	ownedprovinces = { 117 229 230 816 817 818 823 824 1568 1569 }
	controlledprovinces = { 117 229 230 816 817 818 823 824 1568 1569 }
	nationalprovinces = { 117 229 230 816 817 818 823 824 1568 1569 }
	city = {
		name = "Atlantis"
		fortress = { level = 4 }
		population = 35000
		location = 823
		capital = yes
		bailiff = yes
		courthouse = yes
		cityrights = yes
		barrack = yes
		shipyard = yes
	}
	city = {
		name = "Fort Kronos"
		fortress = { level = 2 }
		population = 6000
		location = 117
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		name = "Fort Oranos"
		fortress = { level = 2 }
		population = 6000
		location = 229
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		name = "Fort Prometheus"
		fortress = { level = 2 }
		population = 6000
		location = 230
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		name = "Fort Oceanus"
		fortress = { level = 2 }
		population = 6000
		location = 816
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		name = "Fort Hyperion"
		fortress = { level = 2 }
		population = 6000
		location = 817
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		name = "Fort Helios"
		fortress = { level = 2 }
		population = 6000
		location = 818
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		name = "Fort Atlas"
		fortress = { level = 2 }
		population = 6000
		location = 824
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		name = "Fort Hekate"
		fortress = { level = 2 }
		population = 6000
		location = 1568
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	city = {
		name = "Fort Leto"
		fortress = { level = 2 }
		population = 6000
		location = 1569
		bailiff = yes
		courthouse = yes
		cityrights = yes
	}
	landunit = {
		id = { type = 9423 id = 560 }
		name = "Army of Atlantis"
		location = 823
		infantry = 25000
		cavalry = 0
		artillery = 25
	}
	landunit = {
		id = { type = 9423 id = 561 }
		name = "Atlantean Militia"
		location = 117
		infantry = 1500
		cavalry = 0
		artillery = 0
	}
	landunit = {
		id = { type = 9423 id = 562 }
		name = "Atlantean Militia"
		location = 229
		infantry = 1500
		cavalry = 0
		artillery = 0
	}
	landunit = {
		id = { type = 9423 id = 563 }
		name = "Atlantean Militia"
		location = 230
		infantry = 1500
		cavalry = 0
		artillery = 0
	}
	landunit = {
		id = { type = 9423 id = 564 }
		name = "Atlantean Militia"
		location = 816
		infantry = 1500
		cavalry = 0
		artillery = 0
	}
	landunit = {
		id = { type = 9423 id = 565 }
		name = "Atlantean Militia"
		location = 817
		infantry = 1500
		cavalry = 0
		artillery = 0
	}
	landunit = {
		id = { type = 9423 id = 566 }
		name = "Atlantean Militia"
		location = 818
		infantry = 1500
		cavalry = 0
		artillery = 0
	}
	landunit = {
		id = { type = 9423 id = 567 }
		name = "Atlantean Militia"
		location = 824
		infantry = 1500
		cavalry = 0
		artillery = 0
	}
	landunit = {
		id = { type = 9423 id = 568 }
		name = "Atlantean Militia"
		location = 1568
		infantry = 1500
		cavalry = 0
		artillery = 0
	}
	landunit = {
		id = { type = 9423 id = 569 }
		name = "Atlantean Militia"
		location = 1569
		infantry = 1500
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 100 }
		name = "Atlantean Fleet"
		location = 823
		warships = 35
		galleys = 0
		transports = 15
	}
	navalunit = {
		id = { type = 9424 id = 101 }
		name = "Atlantean Squadron"
		location = 117
		warships = 3
		galleys = 0
		transports = 0
	}
	navalunit = {
		id = { type = 9424 id = 102 }
		name = "Atlantean Squadron"
		location = 229
		warships = 3
		galleys = 0
		transports = 0
	}
	navalunit = {
		id = { type = 9424 id = 103 }
		name = "Atlantean Squadron"
		location = 230
		warships = 3
		galleys = 0
		transports = 0
	}
	navalunit = {
		id = { type = 9424 id = 104 }
		name = "Atlantean Squadron"
		location = 816
		warships = 3
		galleys = 0
		transports = 0
	}
	navalunit = {
		id = { type = 9424 id = 105 }
		name = "Atlantean Squadron"
		location = 817
		warships = 3
		galleys = 0
		transports = 0
	}
	navalunit = {
		id = { type = 9424 id = 106 }
		name = "Atlantean Squadron"
		location = 818
		warships = 3
		galleys = 0
		transports = 0
	}
	navalunit = {
		id = { type = 9424 id = 107 }
		name = "Atlantean Squadron"
		location = 824
		warships = 3
		galleys = 0
		transports = 0
	}
	navalunit = {
		id = { type = 9424 id = 108 }
		name = "Atlantean Squadron"
		location = 1568
		warships = 3
		galleys = 0
		transports = 0
	}
	navalunit = {
		id = { type = 9424 id = 109 }
		name = "Atlantean Squadron"
		location = 1569
		warships = 3
		galleys = 0
		transports = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 3 value = 0 }
		trade = { level = 3 value = 0 }
		land = { level = 7 value = 0 }
		naval = { level = 7 value = 0 }
		group = atlantean
	}
}

#
# Events
#

event = "db\events\RandomEvents.txt"

include = "scenarios\inc\Pirates.inc"
include = "scenarios\inc\Rebels.inc"
