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# Europa Universalis.
#
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# Spanish AI
# 
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# Henrik Fåhraeus 01-10-2001 

 
# preferred areas for expansion

region = { Caribbean "Central America"}
area = { Panama Chili Orenoque Ecuador Paraguay "La Plata" Patagonia Falklands "Costa Rica" Inca Nevada Texas California Cuba Azteca Sonora Florida Lucon }


# % of the time we prefer to establish a tradingpost if both are good.
tradingpost = 25

# The amount of provinces we try to colonize at the same time
expansion = 15

# Bonus for areas to establish colonies adjacent to previous ones.
neighbour = 100

# Bonus/Penalty for establish colonies adjacent to other countries.
enemies = 0

# 100 = max trader rate, lesser means slower focus on sending a trader.
traders = 50

# 100 = Total monopolist, will refuse trade as much as possible.
monopoly = 100

# 100 = Total warmonger, 0 = absolute pacifist
war = 75
ferocity = no

#if possible we WILL go counter reform
sreligion = yes	

#Which countries to conquer if possible. (to guide nation historically)
combat = { GRA SPR AZT INC MEX LAP CHM MAA ZAP GEL FRI HOL FLA NAV CAT COL MND }

#How important is it to gather troops close to base
base = 0.1
#How important is it to be as close to target position when gathering troops.
front = 5.0


#Evaluation factors for conquer plans 
conquer = 
{ 
	# multiply enemy province value 
	enemy = 5.0 
	# multiplying supply factor 
	supply = 0.2 
	# factor for distance to not owner provinces 
	distance = 7.0 
	# factor for owned provines 
	owner = 1.0 
	# Multiplier for provinces not in supply. 
	notsupply = 4.0 
	# Multiplying the base constant for conquer. 
	base = 5.0 
} 

# Modifiers for garrison plans 
garrison = 
{ 
	fortress = 1.0 
	strategic = 3.0 
	size = 1.0 
	supply = 2.0 
	war = 5.0 
}
