#Provinces 1.3

#name = "<name>"              Entry in provinces.csv (default name is "" if not specified).
#continent = <continent>      Continent in geography DB file (default is no continent if not specified).
#region = <region>            Region in geography DB file (default is no region if not specified).
#area = <area>                Area in geography DB file (default is no area if not specified).
#type = <type>                Information for the Province Information Window (default is inland if not specified). See inland and coastal DB files.
#sea_adjacency = <provid>     Sea zone adjacent to coastal province for port and/or loading/unloading armies (default is no adjacency if not specified).
#terrain = <terrain>          Entry in terrains DB file (default is terra_incognita if not specified).
#size_modifier = X.XX         Added to move_cost for the defined terrain. Can be negative (default is 0.00 if not specified). Not applicable to rivers.
#climate = <climate>          Type of climate including winter conditions (snow for land and ice for sea):
#                             - desertic: no snow, specific attrition + specific trees for Province Information Window
#                             - tropical: no snow, specific attrition and supply + influence on colonization chance, merchant cost and population growth + specific trees for Province Information Window
#                             - temperate: no snow
#                             - ncontinental: snow, December through February
#                             - scontinental: snow, June through August (southern hemisphere)
#                             - tundra: snow, November through March
#                             - arctic (default): snow, October through May + movement penalty (see movement_penalty in geography DB file)
#ice = yes/no                 For sea provinces only and according to climate, if yes, displayed sprite and effect for navies until specific naval tech level (default is no if not specified).
#storm = yes/no               For sea provinces only, if yes, displayed sprite and effect for navies until specific naval tech level (default is no if not specified).
#religion = <religion>        Entry in religions DB file (default is last available religion entry if not specified).
#culture = <culture>          Entry in cultures DB file (default is none if not specified).
#manpower = X                 Manpower of the province (default is 0 if not specified).
#income = X                   Income of the province (default is 0 if not specified).
#goods = <goods>              Entry in goods DB file (default is nothing if not specified).
#value = X                    Value (mining) for inflationist goods (default is 0 if not specified).
#city_name = "<name>"         Entry in provinces.csv (default city name is the name of the province if not specified or specified as "#N/A").
#cot_modifier = X             Modifier for CoT creation. Can be negative (default is 0 if not specified).
#colonization_difficulty = X  Difficulty for establishing colonies (default is 0 and no difficulty if not specified).
#natives = { }                Combat (X x100, number of natives), maxnatives (X x100, max number of natives), ferocity (X), efficiency in combat (X), negotiation for TP placement (X) and tolerance (X) for natives (default is 0 for each entry if not specified and maxnatives = combat if combat > maxnatives or maxnatives not specified).
#gfx = { }                    Position of city, army, port, manufactory, terrain sprites (max 4, variant is for corresponding gfx file with default 0 if not specified) on the map (default is pre-calculated center of the province if not specified and for all other diplayed information).
#                             Use specific "center = { x = X y = X }" entry for forcing center of the province (if pre-calculated is not convenient, outside the province for example).
#                             Use specific "background = { x = X y = X }" entry for always displayed sprite in the background of the province. The name of the sprite is the same as the name of the entry in provinces.csv. This sprite is localized.
#                             Use river = { <providlist> } (max 3 entries) for displaying adjacent river(s) when the province is discovered.
#history = { }                Future use...

#-----------------------------------------------------------------------------------------------

province = {
	id = 0
	name = "PROV_Terra_Incognita"
	terrain = terra_incognita
}

province = {
	id = 1
	name = "PROV_Yukon"
	continent = "America"
	region = "North America"
	area = "Alaska"
	type = coastal
	sea_adjacency = 828
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = inuit
	manpower = 1
	income = 1
	goods = gold
	value = 40
	city_name = "CITY_Yukon"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 3
	}
	gfx = {
		city = { x = 2742 y = 131 }
		army = { x = 2948 y = 164 }
		port = { x = 2757 y = 174 }
		manufactory = { x = 2822 y = 255 }
		terrain1 = { x = 2792 y = 64 variant = 3 }
		terrain2 = { x = 2807 y = 110 variant = 0 }
		terrain3 = { x = 2882 y = 85 variant = 1 }
		terrain4 = { x = 2935 y = 46 variant = 2 }
		river = { 1457 }
	}
	history = { }
}

province = {
	id = 2
	name = "PROV_Kitimat"
	continent = "America"
	region = "North America"
	area = "Alaska"
	type = coastal
	sea_adjacency = 828
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = inuit
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Kitimat"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 8
	}
	gfx = {
		city = { x = 2635 y = 268 }
		army = { x = 2663 y = 367 }
		port = { x = 2609 y = 312 }
		manufactory = { x = 2663 y = 406 }
	}
	history = { }
}

province = {
	id = 3
	name = "PROV_Sitka"
	continent = "America"
	region = "North America"
	area = "Alaska"
	type = coastal
	sea_adjacency = 861
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = salishan
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Sitka"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 25
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 8
	}
	gfx = {
		city = { x = 2832 y = 453 }
		army = { x = 2969 y = 406 }
		port = { x = 2808 y = 488 }
		manufactory = { x = 2873 y = 384 }
		terrain1 = { x = 2857 y = 505 variant = 0 }
		terrain2 = { x = 3015 y = 471 variant = 1 }
		terrain3 = { x = 2876 y = 521 variant = 2 }
		terrain4 = { x = 2902 y = 529 variant = 3 }
	}
	history = { }
}

province = {
	id = 4
	name = "PROV_Nanaimo"
	continent = "America"
	region = "North America"
	area = "Oregon"
	type = coastal
	sea_adjacency = 861
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = salishan
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Nanaimo"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 7
	}
	gfx = {
		city = { x = 2924 y = 624 }
		army = { x = 3008 y = 593 }
		port = { x = 2911 y = 664 }
		manufactory = { x = 3068 y = 573 }
		terrain1 = { x = 3083 y = 618 variant = 2 }
		terrain2 = { x = 3123 y = 640 variant = 3 }
		terrain3 = { x = 3131 y = 609 variant = 4 }
		river = { 1379 }
	}
	history = { }
}

province = {
	id = 5
	name = "PROV_Olympia"
	continent = "America"
	region = "North America"
	area = "Oregon"
	type = coastal
	sea_adjacency = 861
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = salishan
	manpower = 1
	income = 3
	goods = naval_supplies
	city_name = "CITY_Olympia"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 6
	}
	gfx = {
		city = { x = 2847 y = 707 }
		army = { x = 3027 y = 768 }
		port = { x = 2802 y = 709 }
		manufactory = { x = 2895 y = 776 }
		terrain1 = { x = 3088 y = 730 variant = 6 }
		terrain2 = { x = 3158 y = 741 variant = 7 }
		terrain3 = { x = 3101 y = 770 variant = 2 }
		terrain4 = { x = 3164 y = 774 variant = 0 }
	}
	history = { }
}

province = {
	id = 6
	name = "PROV_Columbia"
	continent = "America"
	region = "North America"
	area = "Oregon"
	type = coastal
	sea_adjacency = 861
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = salishan
	manpower = 1
	income = 5
	goods = fur
	city_name = "CITY_Columbia"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 6
	}
	gfx = {
		city = { x = 2851 y = 947 }
		army = { x = 2917 y = 894 }
		port = { x = 2817 y = 917 }
		manufactory = { x = 2911 y = 964 }
		terrain1 = { x = 3007 y = 945 variant = 3 }
		terrain2 = { x = 3041 y = 884 variant = 1 }
		river = { 1380 }
	}
	history = { }
}

province = {
	id = 7
	name = "PROV_Nehalem"
	continent = "America"
	region = "North America"
	area = "Oregon"
	type = coastal
	sea_adjacency = 860
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = salishan
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Nehalem"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 6
	}
	gfx = {
		city = { x = 2769 y = 1114 }
		army = { x = 2844 y = 1050 }
		port = { x = 2733 y = 1140 }
		manufactory = { x = 2762 y = 1198 }
	}
	history = { }
}

province = {
	id = 8
	name = "PROV_Sacramento"
	continent = "America"
	region = "North America"
	area = "California"
	type = coastal
	sea_adjacency = 860
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = miwok
	manpower = 2
	income = 7
	goods = wine
	city_name = "CITY_Sacramento"
	cot_modifier = 0
	colonization_difficulty = 2
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 5
	}
	gfx = {
		city = { x = 2753 y = 1306 }
		army = { x = 2739 y = 1458 }
		port = { x = 2712 y = 1317 }
		manufactory = { x = 2787 y = 1336 }
	}
	history = { }
}

province = {
	id = 9
	name = "PROV_Monterey"
	continent = "America"
	region = "North America"
	area = "California"
	type = coastal
	sea_adjacency = 897
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = miwok
	manpower = 1
	income = 5
	goods = gold
	value = 50
	city_name = "CITY_Monterey"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 4
	}
	gfx = {
		city = { x = 2767 y = 1684 }
		army = { x = 2834 y = 1564 }
		port = { x = 2736 y = 1659 }
		manufactory = { x = 2764 y = 1559 }
		river = { 1381 }
	}
	history = { }
}

province = {
	id = 10
	name = "PROV_Sierra_Madre"
	continent = "America"
	region = "North America"
	area = "California"
	type = coastal
	sea_adjacency = 897
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = takic
	manpower = 1
	income = 4
	goods = wool
	city_name = "CITY_Sierra_Madre"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 1
		tolerance = 3
	}
	gfx = {
		city = { x = 2892 y = 1864 }
		army = { x = 2819 y = 1747 }
		port = { x = 2833 y = 1854 }
		manufactory = { x = 2881 y = 1764 }
	}
	history = { }
}

province = {
	id = 11
	name = "PROV_San_Bernardino"
	continent = "America"
	region = "North America"
	area = "California"
	type = coastal
	sea_adjacency = 898
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = takic
	manpower = 2
	income = 5
	goods = grain
	city_name = "CITY_San_Bernardino"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 1
		tolerance = 4
	}
	gfx = {
		city = { x = 2963 y = 1934 }
		army = { x = 2981 y = 1843 }
		port = { x = 2919 y = 1948 }
		manufactory = { x = 3016 y = 1929 }
		terrain1 = { x = 3056 y = 1817 variant = 3 }
	}
	history = { }
}

province = {
	id = 12
	name = "PROV_Ensenada"
	continent = "America"
	region = "Central America"
	area = "Sonora"
	type = coastal
	sea_adjacency = 898
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = hokan
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Ensenada"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 3
	}
	gfx = {
		city = { x = 3006 y = 2124 }
		army = { x = 3043 y = 2179 }
		port = { x = 2962 y = 2098 }
		manufactory = { x = 3034 y = 2044 }
		terrain1 = { x = 3028 y = 1984 variant = 0 }
		terrain2 = { x = 3016 y = 2014 variant = 4 }
		terrain3 = { x = 3070 y = 2214 variant = 0 }
	}
	history = { }
}

province = {
	id = 13
	name = "PROV_Baja"
	continent = "America"
	region = "Central America"
	area = "Sonora"
	type = coastal
	sea_adjacency = 899
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = hokan
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Baja"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 2
	}
	gfx = {
		city = { x = 3139 y = 2415 }
		army = { x = 3086 y = 2295 }
		port = { x = 3119 y = 2479 }
		manufactory = { x = 3169 y = 2496 }
		terrain1 = { x = 3037 y = 2277 variant = 4 }
		terrain2 = { x = 3222 y = 2548 variant = 0 }
	}
	history = { }
}

province = {
	id = 14
	name = "PROV_Salton"
	continent = "America"
	region = "North America"
	area = "Nevada"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = hokan
	manpower = 1
	income = 1
	goods = salt
	city_name = "CITY_Salton"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 1
		tolerance = 1
	}
	gfx = {
		city = { x = 3146 y = 1829 }
		army = { x = 3311 y = 1890 }
		manufactory = { x = 3235 y = 1895 }
		terrain1 = { x = 3259 y = 1838 variant = 5 }
	}
	history = { }
}

province = {
	id = 15
	name = "PROV_Altar"
	continent = "America"
	region = "Central America"
	area = "Sonora"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = hokan
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Altar"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 3102 y = 1959 }
		army = { x = 3208 y = 2069 }
		manufactory = { x = 3137 y = 2026 }
		terrain1 = { x = 3147 y = 1917 variant = 4 }
		terrain2 = { x = 3172 y = 1907 variant = 7 }
		terrain3 = { x = 3173 y = 1927 variant = 0 }
		terrain4 = { x = 3209 y = 2110 variant = 2 }
	}
	history = { }
}

province = {
	id = 16
	name = "PROV_Canyon"
	continent = "America"
	region = "North America"
	area = "Nevada"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = hokan
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Canyon"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 1
		tolerance = 7
	}
	gfx = {
		city = { x = 3265 y = 1979 }
		army = { x = 3336 y = 2069 }
		manufactory = { x = 3281 y = 2094 }
		terrain1 = { x = 3327 y = 2108 variant = 1 }
		terrain2 = { x = 3300 y = 1943 variant = 0 }
		terrain3 = { x = 3375 y = 2019 variant = 1 }
		terrain4 = { x = 3387 y = 1999 variant = 2 }
	}
	history = { }
}

province = {
	id = 17
	name = "PROV_Empalme"
	continent = "America"
	region = "Central America"
	area = "Sonora"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = tarahumara
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Empalme"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 7
	}
	gfx = {
		city = { x = 3253 y = 2262 }
		army = { x = 3339 y = 2263 }
		manufactory = { x = 3294 y = 2304 }
		terrain1 = { x = 3187 y = 2167 variant = 1 }
		terrain2 = { x = 3205 y = 2167 variant = 3 }
		terrain3 = { x = 3195 y = 2191 variant = 4 }
	}
	history = { }
}

province = {
	id = 18
	name = "PROV_Arizona"
	continent = "America"
	region = "North America"
	area = "Nevada"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = apache
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Arizona"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 1
		tolerance = 9
	}
	gfx = {
		city = { x = 3396 y = 2188 }
		army = { x = 3434 y = 2109 }
		manufactory = { x = 3479 y = 2154 }
	}
	history = { }
}

province = {
	id = 19
	name = "PROV_Pinalero"
	continent = "America"
	region = "North America"
	area = "Nevada"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = apache
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Pinalero"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 1
		tolerance = 7
	}
	gfx = {
		city = { x = 3585 y = 2142 }
		army = { x = 3549 y = 2098 }
		manufactory = { x = 3608 y = 2208 }
	}
	history = { }
}

province = {
	id = 20
	name = "PROV_Chihuahua"
	continent = "America"
	region = "Central America"
	area = "Sonora"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = tarahumara
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Chihuahua"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 8
	}
	gfx = {
		city = { x = 3495 y = 2374 }
		army = { x = 3588 y = 2384 }
		manufactory = { x = 3559 y = 2257 }
		terrain1 = { x = 3443 y = 2272 variant = 0 }
		terrain2 = { x = 3471 y = 2274 variant = 2 }
		terrain3 = { x = 3505 y = 2410 variant = 3 }
		terrain4 = { x = 3543 y = 2417 variant = 7 }
	}
	history = { }
}

province = {
	id = 21
	name = "PROV_Mazatlan"
	continent = "America"
	region = "Central America"
	area = "Sonora"
	type = coastal
	sea_adjacency = 900
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = tarahumara
	manpower = 1
	income = 1
	goods = grain
	city_name = "CITY_Mazatlan"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 3364 y = 2506 }
		army = { x = 3445 y = 2483 }
		port = { x = 3369 y = 2558 }
		manufactory = { x = 3348 y = 2371 }
		terrain1 = { x = 3427 y = 2513 variant = 5 }
		terrain2 = { x = 3441 y = 2543 variant = 0 }
		terrain3 = { x = 3408 y = 2371 variant = 0 }
	}
	history = { }
}

province = {
	id = 22
	name = "PROV_El_Paso"
	continent = "America"
	region = "North America"
	area = "Texas"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = apache
	manpower = 1
	income = 2
	goods = wool
	city_name = "CITY_El_Paso"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 2
		tolerance = 6
	}
	gfx = {
		city = { x = 3774 y = 2278 }
		army = { x = 3708 y = 2272 }
		manufactory = { x = 3726 y = 2352 }
	}
	history = { }
}

province = {
	id = 23
	name = "PROV_Coahuilha"
	continent = "America"
	region = "Central America"
	area = "Sonora"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = tarahumara
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Coahuilha"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 3850 y = 2467 }
		army = { x = 3664 y = 2453 }
		manufactory = { x = 3790 y = 2434 }
		terrain1 = { x = 3723 y = 2449 variant = 1 }
		terrain2 = { x = 3742 y = 2444 variant = 3 }
		terrain3 = { x = 3581 y = 2506 variant = 7 }
		terrain4 = { x = 3600 y = 2467 variant = 4 }
		river = { 1382 }
	}
	history = { }
}

province = {
	id = 24
	name = "PROV_Jalisco"
	continent = "America"
	region = "Central America"
	area = "Azteca"
	type = coastal
	sea_adjacency = 901
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aztec
	manpower = 1
	income = 5
	goods = gold
	value = 60
	city_name = "CITY_Jalisco"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 50
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 3508 y = 2630 }
		army = { x = 3632 y = 2686 }
		port = { x = 3519 y = 2697 }
		manufactory = { x = 3568 y = 2676 }
		terrain1 = { x = 3543 y = 2575 variant = 0 }
		terrain2 = { x = 3595 y = 2582 variant = 1 }
		terrain3 = { x = 3611 y = 2716 variant = 3 }
	}
	history = { }
}

province = {
	id = 25
	name = "PROV_Saltillo"
	continent = "America"
	region = "Central America"
	area = "Azteca"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aztec
	manpower = 1
	income = 2
	goods = gold
	value = 60
	city_name = "CITY_Saltillo"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 7
	}
	gfx = {
		city = { x = 3705 y = 2634 }
		army = { x = 3818 y = 2658 }
		manufactory = { x = 3762 y = 2667 }
		terrain1 = { x = 3811 y = 2527 variant = 3 }
		terrain2 = { x = 3792 y = 2702 variant = 2 }
	}
	history = { }
}

province = {
	id = 26
	name = "PROV_Michoagan"
	continent = "America"
	region = "Central America"
	area = "Azteca"
	type = coastal
	sea_adjacency = 901
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aztec
	manpower = 3
	income = 7
	goods = gold
	value = 80
	city_name = "CITY_Michoagan"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 5
		tolerance = 7
	}
	gfx = {
		city = { x = 3575 y = 2838 }
		army = { x = 3756 y = 2914 }
		port = { x = 3555 y = 2884 }
		manufactory = { x = 3632 y = 2794 }
		terrain1 = { x = 3676 y = 2902 variant = 3 }
		terrain2 = { x = 3682 y = 2933 variant = 1 }
	}
	history = { }
}

province = {
	id = 27
	name = "PROV_Zacatecas"
	continent = "America"
	region = "Central America"
	area = "Azteca"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aztec
	manpower = 3
	income = 8
	goods = gold
	value = 100
	city_name = "CITY_Zacatecas"
	cot_modifier = 0
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 3818 y = 2871 }
		army = { x = 3884 y = 2900 }
		manufactory = { x = 3814 y = 2769 }
	}
	history = { }
}

province = {
	id = 28
	name = "PROV_Tampico"
	continent = "America"
	region = "Central America"
	area = "Azteca"
	type = coastal
	sea_adjacency = 902
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aztec
	manpower = 2
	income = 3
	goods = sugar
	city_name = "CITY_Tampico"
	cot_modifier = -2
	colonization_difficulty = 6
	natives = {
		combat = 35
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 5
	}
	gfx = {
		city = { x = 3987 y = 2669 }
		army = { x = 3925 y = 2705 }
		port = { x = 4034 y = 2647 }
		manufactory = { x = 3903 y = 2576 }
		terrain1 = { x = 3977 y = 2731 variant = 5 }
	}
	history = { }
}

province = {
	id = 29
	name = "PROV_Tlaxcala"
	continent = "America"
	region = "Central America"
	area = "Azteca"
	type = coastal
	sea_adjacency = 902
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = zapotec
	manpower = 2
	income = 5
	goods = sugar
	city_name = "CITY_Tlaxcala"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 0
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 4
		tolerance = 8
	}
	gfx = {
		city = { x = 4003 y = 2834 }
		army = { x = 4059 y = 2937 }
		port = { x = 4048 y = 2836 }
		manufactory = { x = 3966 y = 2927 }
		terrain1 = { x = 4053 y = 2997 variant = 2 }
	}
	history = { }
}

province = {
	id = 30
	name = "PROV_Atlixco"
	continent = "America"
	region = "Central America"
	area = "Azteca"
	type = coastal
	sea_adjacency = 962
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = zapotec
	manpower = 1
	income = 5
	goods = fish
	city_name = "CITY_Atlixco"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 0
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 3
		tolerance = 2
	}
	gfx = {
		city = { x = 3898 y = 3050 }
		army = { x = 3960 y = 3038 }
		port = { x = 3882 y = 3098 }
		manufactory = { x = 3807 y = 3008 }
		terrain1 = { x = 3974 y = 3072 variant = 0 }
	}
	history = { }
}

province = {
	id = 31
	name = "PROV_Tehuantepec"
	continent = "America"
	region = "Central America"
	area = "Azteca"
	type = coastal
	sea_adjacency = 963
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = zapotec
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Tehuantepec"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 7
		tolerance = 8
	}
	gfx = {
		city = { x = 4060 y = 3127 }
		army = { x = 4224 y = 3112 }
		port = { x = 4093 y = 3149 }
		manufactory = { x = 4117 y = 3086 }
		terrain1 = { x = 4097 y = 3038 variant = 0 }
	}
	history = { }
}

province = {
	id = 32
	name = "PROV_Tehuacan"
	continent = "America"
	region = "Central America"
	area = "Azteca"
	type = coastal
	sea_adjacency = 903
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = mayan
	manpower = 1
	income = 5
	goods = sugar
	city_name = "CITY_Tehuacan"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 2
		tolerance = 8
	}
	gfx = {
		city = { x = 4214 y = 2990 }
		army = { x = 4151 y = 3006 }
		port = { x = 4238 y = 2951 }
		manufactory = { x = 4258 y = 3006 }
		terrain1 = { x = 4298 y = 2987 variant = 0 }
	}
	history = { }
}

province = {
	id = 33
	name = "PROV_Guatemala"
	continent = "America"
	region = "Central America"
	area = "Costa Rica"
	type = coastal
	sea_adjacency = 963
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = mayan
	manpower = 1
	income = 3
	goods = coffee
	city_name = "CITY_Guatemala"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 25
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 5
	}
	gfx = {
		city = { x = 4288 y = 3189 }
		army = { x = 4368 y = 3171 }
		port = { x = 4260 y = 3232 }
		manufactory = { x = 4322 y = 3147 }
		terrain1 = { x = 4320 y = 3099 variant = 2 }
		terrain2 = { x = 4361 y = 3103 variant = 1 }
		terrain3 = { x = 4404 y = 3143 variant = 0 }
	}
	history = { }
}

province = {
	id = 34
	name = "PROV_Campeche"
	continent = "America"
	region = "Central America"
	area = "Costa Rica"
	type = coastal
	sea_adjacency = 903
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = mayan
	manpower = 1
	income = 4
	goods = sugar
	city_name = "CITY_Campeche"
	cot_modifier = -1
	colonization_difficulty = 6
	natives = {
		combat = 25
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 5
	}
	gfx = {
		city = { x = 4359 y = 3033 }
		army = { x = 4472 y = 3075 }
		port = { x = 4335 y = 2964 }
		manufactory = { x = 4416 y = 3056 }
		terrain1 = { x = 4457 y = 3106 variant = 5 }
		terrain2 = { x = 4426 y = 2945 variant = 1 }
		terrain3 = { x = 4425 y = 2969 variant = 2 }
	}
	history = { }
}

province = {
	id = 35
	name = "PROV_Yucatan"
	continent = "America"
	region = "Central America"
	area = "Costa Rica"
	type = coastal
	sea_adjacency = 964
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = mayan
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Yucatan"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 6
	}
	gfx = {
		city = { x = 4535 y = 2882 }
		army = { x = 4476 y = 2871 }
		port = { x = 4588 y = 2887 }
		manufactory = { x = 4501 y = 2942 }
		terrain1 = { x = 4429 y = 2862 variant = 2 }
		terrain2 = { x = 4399 y = 2896 variant = 1 }
		terrain3 = { x = 4539 y = 2945 variant = 0 }
	}
	history = { }
}

province = {
	id = 36
	name = "PROV_Honduras"
	continent = "America"
	region = "Central America"
	area = "Costa Rica"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = mesoamerican
	manpower = 1
	income = 3
	goods = coffee
	city_name = "CITY_Honduras"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 35
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 5
	}
	gfx = {
		city = { x = 4550 y = 3169 }
		army = { x = 4498 y = 3209 }
		manufactory = { x = 4608 y = 3208 }
		terrain1 = { x = 4419 y = 3242 variant = 3 }
		terrain2 = { x = 4454 y = 3216 variant = 4 }
	}
	history = { }
}

province = {
	id = 37
	name = "PROV_Nicaragua"
	continent = "America"
	region = "Central America"
	area = "Costa Rica"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = mesoamerican
	manpower = 1
	income = 3
	goods = coffee
	city_name = "CITY_Nicaragua"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 40
		ferocity = 1
		efficiency = 1
		tp_negotiation = 9
		tolerance = 3
	}
	gfx = {
		city = { x = 4750 y = 3220 }
		army = { x = 4701 y = 3243 }
		manufactory = { x = 4708 y = 3327 }
		terrain1 = { x = 4696 y = 3150 variant = 7 }
		terrain2 = { x = 4700 y = 3178 variant = 6 }
		terrain3 = { x = 4750 y = 3245 variant = 5 }
		terrain4 = { x = 4664 y = 3252 variant = 4 }
	}
	history = { }
}

province = {
	id = 38
	name = "PROV_Mosquitos"
	continent = "America"
	region = "Central America"
	area = "Costa Rica"
	type = coastal
	sea_adjacency = 1042
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = chibcha
	manpower = 1
	income = 1
	goods = naval_supplies
	city_name = "CITY_Mosquitos"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 9
		tolerance = 8
	}
	gfx = {
		city = { x = 4716 y = 3425 }
		army = { x = 4678 y = 3442 }
		port = { x = 4757 y = 3439 }
		manufactory = { x = 4733 y = 3516 }
	}
	history = { }
}

province = {
	id = 39
	name = "PROV_Isthmus"
	continent = "America"
	region = "Central America"
	area = "Panama"
	type = coastal
	sea_adjacency = 1039
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = chibcha
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Isthmus"
	cot_modifier = 1
	colonization_difficulty = 6
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 2
	}
	gfx = {
		city = { x = 4886 y = 3513 }
		army = { x = 4837 y = 3506 }
		port = { x = 4899 y = 3561 }
		manufactory = { x = 4968 y = 3604 }
		terrain1 = { x = 4788 y = 3544 variant = 4 }
		terrain2 = { x = 4784 y = 3580 variant = 4 }
	}
	history = { }
}

province = {
	id = 40
	name = "PROV_Pecos"
	continent = "America"
	region = "North America"
	area = "Texas"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = apache
	manpower = 1
	income = 2
	goods = wool
	city_name = "CITY_Pecos"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 3
		tolerance = 5
	}
	gfx = {
		city = { x = 3897 y = 2402 }
		army = { x = 3856 y = 2291 }
		manufactory = { x = 3966 y = 2345 }
		terrain1 = { x = 3926 y = 2300 variant = 2 }
	}
	history = { }
}

province = {
	id = 41
	name = "PROV_Rio_Grande"
	continent = "America"
	region = "North America"
	area = "Texas"
	type = coastal
	sea_adjacency = 902
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = karankawa
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Rio_Grande"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 3
		tolerance = 5
	}
	gfx = {
		city = { x = 4074 y = 2433 }
		army = { x = 4025 y = 2417 }
		port = { x = 4085 y = 2481 }
		manufactory = { x = 3988 y = 2545 }
		terrain1 = { x = 3939 y = 2441 variant = 7 }
	}
	history = { }
}

province = {
	id = 42
	name = "PROV_Concho"
	continent = "America"
	region = "North America"
	area = "Texas"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = apache
	manpower = 1
	income = 2
	goods = grain
	city_name = "CITY_Concho"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 7
	}
	gfx = {
		city = { x = 4031 y = 2259 }
		army = { x = 4111 y = 2242 }
		manufactory = { x = 3980 y = 2265 }
	}
	history = { }
}

province = {
	id = 43
	name = "PROV_Matagorda"
	continent = "America"
	region = "North America"
	area = "Texas"
	type = coastal
	sea_adjacency = 905
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = karankawa
	manpower = 1
	income = 3
	goods = sugar
	city_name = "CITY_Matagorda"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 2
		tolerance = 6
	}
	gfx = {
		city = { x = 4252 y = 2339 }
		army = { x = 4172 y = 2329 }
		port = { x = 4272 y = 2398 }
		manufactory = { x = 4105 y = 2349 }
		terrain1 = { x = 4252 y = 2289 variant = 0 }
	}
	history = { }
}

province = {
	id = 44
	name = "PROV_Wichita"
	continent = "America"
	region = "North America"
	area = "Louisiane"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = apache
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Wichita"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 8
	}
	gfx = {
		city = { x = 4222 y = 2205 }
		army = { x = 4296 y = 2175 }
		manufactory = { x = 4169 y = 2242 }
		river = { 1383 }
	}
	history = { }
}

province = {
	id = 45
	name = "PROV_Bayou"
	continent = "America"
	region = "North America"
	area = "Louisiane"
	type = coastal
	sea_adjacency = 905
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = creek
	manpower = 1
	income = 5
	goods = cotton
	city_name = "CITY_Bayou"
	cot_modifier = 0
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 1
		tolerance = 3
	}
	gfx = {
		city = { x = 4449 y = 2383 }
		army = { x = 4364 y = 2223 }
		port = { x = 4494 y = 2415 }
		manufactory = { x = 4345 y = 2332 }
		terrain1 = { x = 4415 y = 2233 variant = 1 }
		terrain2 = { x = 4401 y = 2319 variant = 2 }
		terrain3 = { x = 4346 y = 2248 variant = 3 }
	}
	history = { }
}

province = {
	id = 46
	name = "PROV_Biloxi"
	continent = "America"
	region = "North America"
	area = "Louisiane"
	type = coastal
	sea_adjacency = 906
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = creek
	manpower = 1
	income = 5
	goods = cotton
	city_name = "CITY_Biloxi"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 25
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 4573 y = 2302 }
		army = { x = 4503 y = 2217 }
		port = { x = 4545 y = 2346 }
		manufactory = { x = 4471 y = 2272 }
		terrain1 = { x = 4552 y = 2208 variant = 7 }
		terrain2 = { x = 4525 y = 2287 variant = 6 }
		river = { 1466 }
	}
	history = { }
}

province = {
	id = 47
	name = "PROV_Mobile"
	continent = "America"
	region = "North America"
	area = "Louisiane"
	type = coastal
	sea_adjacency = 906
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = creek
	manpower = 1
	income = 5
	goods = cotton
	city_name = "CITY_Mobile"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 8
	}
	gfx = {
		city = { x = 4628 y = 2284 }
		army = { x = 4709 y = 2269 }
		port = { x = 4689 y = 2367 }
		manufactory = { x = 4664 y = 2243 }
	}
	history = { }
}

province = {
	id = 48
	name = "PROV_Talahassee"
	continent = "America"
	region = "North America"
	area = "Florida"
	type = coastal
	sea_adjacency = 906
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = creek
	manpower = 1
	income = 4
	goods = cotton
	city_name = "CITY_Talahassee"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 9
	}
	gfx = {
		city = { x = 4767 y = 2291 }
		army = { x = 4810 y = 2271 }
		port = { x = 4802 y = 2384 }
		manufactory = { x = 4755 y = 2358 }
		terrain1 = { x = 4818 y = 2295 variant = 3 }
		terrain2 = { x = 4786 y = 2228 variant = 1 }
		river = { 1471 }
	}
	history = { }
}

province = {
	id = 49
	name = "PROV_Seminole"
	continent = "America"
	region = "North America"
	area = "Florida"
	type = coastal
	sea_adjacency = 908
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = creek
	manpower = 1
	income = 2
	goods = sugar
	city_name = "CITY_Seminole"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 25
		ferocity = 3
		efficiency = 1.2
		tp_negotiation = 5
		tolerance = 9
	}
	gfx = {
		city = { x = 4949 y = 2421 }
		army = { x = 4925 y = 2358 }
		port = { x = 4989 y = 2416 }
		manufactory = { x = 4886 y = 2393 }
		terrain1 = { x = 4919 y = 2427 variant = 4 }
		terrain2 = { x = 4887 y = 2477 variant = 1 }
	}
	history = { }
}

province = {
	id = 50
	name = "PROV_Everglades"
	continent = "America"
	region = "North America"
	area = "Florida"
	type = coastal
	sea_adjacency = 1373
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = creek
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Everglades"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 40
		ferocity = 4
		efficiency = 1.2
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 4950 y = 2651 }
		army = { x = 4977 y = 2562 }
		port = { x = 4901 y = 2636 }
		manufactory = { x = 4933 y = 2537 }
		terrain1 = { x = 4966 y = 2481 variant = 7 }
	}
	history = { }
}

province = {
	id = 51
	name = "PROV_Arkansas"
	continent = "America"
	region = "North America"
	area = "Louisiane"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = mississippian
	manpower = 1
	income = 3
	goods = cotton
	city_name = "CITY_Arkansas"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 7
	}
	gfx = {
		city = { x = 4511 y = 2043 }
		army = { x = 4381 y = 2060 }
		manufactory = { x = 4458 y = 2074 }
		terrain1 = { x = 4450 y = 2004 variant = 6 }
	}
	history = { }
}

province = {
	id = 52
	name = "PROV_Yazoo"
	continent = "America"
	region = "North America"
	area = "Louisiane"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = cherokee
	manpower = 1
	income = 4
	goods = cotton
	city_name = "CITY_Yazoo"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 3
		tolerance = 8
	}
	gfx = {
		city = { x = 4624 y = 2000 }
		army = { x = 4602 y = 2080 }
		manufactory = { x = 4528 y = 2133 }
		terrain1 = { x = 4580 y = 2154 variant = 0 }
		terrain2 = { x = 4558 y = 2155 variant = 1 }
		terrain3 = { x = 4646 y = 1931 variant = 3 }
	}
	history = { }
}

province = {
	id = 53
	name = "PROV_Tuscaloosa"
	continent = "America"
	region = "North America"
	area = "Louisiane"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = cherokee
	manpower = 2
	income = 4
	goods = cotton
	city_name = "CITY_Tuscaloosa"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 25
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 5
	}
	gfx = {
		city = { x = 4674 y = 2171 }
		army = { x = 4724 y = 2157 }
		manufactory = { x = 4612 y = 2197 }
	}
	history = { }
}

province = {
	id = 54
	name = "PROV_Savannah"
	continent = "America"
	region = "North America"
	area = "Georgia"
	type = coastal
	sea_adjacency = 908
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = creek
	manpower = 2
	income = 5
	goods = cotton
	city_name = "CITY_Savannah"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 4911 y = 2215 }
		army = { x = 4947 y = 2181 }
		port = { x = 4991 y = 2271 }
		manufactory = { x = 4853 y = 2188 }
		terrain1 = { x = 4889 y = 2140 variant = 2 }
		river = { 1385 }
	}
	history = { }
}

province = {
	id = 55
	name = "PROV_Alabama"
	continent = "America"
	region = "North America"
	area = "Georgia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = cherokee
	manpower = 2
	income = 4
	goods = cotton
	city_name = "CITY_Alabama"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 7
	}
	gfx = {
		city = { x = 4900 y = 2103 }
		army = { x = 4873 y = 2046 }
		manufactory = { x = 4786 y = 2153 }
		terrain1 = { x = 4817 y = 2053 variant = 7 }
		terrain2 = { x = 4842 y = 2065 variant = 6 }
	}
	history = { }
}

province = {
	id = 56
	name = "PROV_Tennessee"
	continent = "America"
	region = "North America"
	area = "Georgia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = cherokee
	manpower = 2
	income = 3
	goods = grain
	city_name = "CITY_Tennessee"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 25
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 8
	}
	gfx = {
		city = { x = 4671 y = 2084 }
		army = { x = 4716 y = 1982 }
		manufactory = { x = 4771 y = 1977 }
		terrain1 = { x = 4848 y = 1917 variant = 0 }
		terrain2 = { x = 4821 y = 1935 variant = 1 }
		terrain3 = { x = 4829 y = 1966 variant = 2 }
		terrain4 = { x = 4708 y = 2051 variant = 5 }
	}
	history = { }
}

province = {
	id = 57
	name = "PROV_Mississippi"
	continent = "America"
	region = "North America"
	area = "Louisiane"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = mississippian
	manpower = 2
	income = 3
	goods = grain
	city_name = "CITY_Mississippi"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 6
	}
	gfx = {
		city = { x = 4459 y = 1843 }
		army = { x = 4552 y = 1914 }
		manufactory = { x = 4370 y = 1856 }
		terrain1 = { x = 4469 y = 1907 variant = 2 }
		terrain2 = { x = 4292 y = 1868 variant = 3 }
	}
	history = { }
}

province = {
	id = 58
	name = "PROV_Missouri"
	continent = "America"
	region = "North America"
	area = "Kansas"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mississippian
	manpower = 2
	income = 3
	goods = grain
	city_name = "CITY_Missouri"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 3
		tolerance = 7
	}
	gfx = {
		city = { x = 4390 y = 1654 }
		army = { x = 4312 y = 1745 }
		manufactory = { x = 4433 y = 1750 }
		terrain1 = { x = 4260 y = 1770 variant = 2 }
	}
	history = { }
}

province = {
	id = 59
	name = "PROV_Illinois"
	continent = "America"
	region = "North America"
	area = "Illinois"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mississippian
	manpower = 2
	income = 4
	goods = grain
	city_name = "CITY_Illinois"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 7
	}
	gfx = {
		city = { x = 4680 y = 1813 }
		army = { x = 4580 y = 1742 }
		manufactory = { x = 4564 y = 1797 }
		river = { 1450 }
	}
	history = { }
}

province = {
	id = 60
	name = "PROV_Miamis"
	continent = "America"
	region = "North America"
	area = "Illinois"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = shawnee
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Miamis"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 25
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 6
	}
	gfx = {
		city = { x = 4772 y = 1836 }
		army = { x = 4826 y = 1829 }
		manufactory = { x = 4713 y = 1861 }
		terrain1 = { x = 4807 y = 1665 variant = 5 }
		terrain2 = { x = 4816 y = 1706 variant = 6 }
		terrain3 = { x = 4831 y = 1737 variant = 7 }
		terrain4 = { x = 4813 y = 1753 variant = 6 }
	}
	history = { }
}

province = {
	id = 61
	name = "PROV_Alleghany"
	continent = "America"
	region = "North America"
	area = "America"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = cherokee
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Alleghany"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 4920 y = 1978 }
		army = { x = 4977 y = 1998 }
		manufactory = { x = 5004 y = 2077 }
		river = { 1386 1387 }
	}
	history = { }
}

province = {
	id = 62
	name = "PROV_Carolina"
	continent = "America"
	region = "North America"
	area = "America"
	type = coastal
	sea_adjacency = 908
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = creek
	manpower = 2
	income = 5
	goods = cotton
	city_name = "CITY_Carolina"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 7
	}
	gfx = {
		city = { x = 5040 y = 2176 }
		army = { x = 5058 y = 2098 }
		port = { x = 5093 y = 2173 }
		manufactory = { x = 5004 y = 2160 }
	}
	history = { }
}

province = {
	id = 63
	name = "PROV_Santee"
	continent = "America"
	region = "North America"
	area = "America"
	type = coastal
	sea_adjacency = 909
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = creek
	manpower = 2
	income = 4
	goods = cotton
	city_name = "CITY_Santee"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 5154 y = 2063 }
		army = { x = 5118 y = 2025 }
		port = { x = 5176 y = 2112 }
		manufactory = { x = 5102 y = 2058 }
	}
	history = { }
}

province = {
	id = 64
	name = "PROV_Roanoke"
	continent = "America"
	region = "North America"
	area = "America"
	type = coastal
	sea_adjacency = 909
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = creek
	manpower = 2
	income = 6
	goods = tobacco
	city_name = "CITY_Roanoke"
	cot_modifier = 0
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 4
		tolerance = 2
	}
	gfx = {
		city = { x = 5298 y = 1965 }
		army = { x = 5244 y = 1968 }
		port = { x = 5323 y = 2003 }
		manufactory = { x = 5211 y = 2045 }
		terrain1 = { x = 5195 y = 1979 variant = 0 }
	}
	history = { }
}

province = {
	id = 65
	name = "PROV_Catawba"
	continent = "America"
	region = "North America"
	area = "America"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = cherokee
	manpower = 1
	income = 4
	goods = tobacco
	city_name = "CITY_Catawba"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 2
	}
	gfx = {
		city = { x = 5157 y = 1870 }
		army = { x = 5201 y = 1899 }
		manufactory = { x = 5141 y = 1917 }
		terrain1 = { x = 5077 y = 1950 variant = 0 }
	}
	history = { }
}

province = {
	id = 66
	name = "PROV_Appalache"
	continent = "America"
	region = "North America"
	area = "America"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = cherokee
	manpower = 1
	income = 3
	goods = naval_supplies
	city_name = "CITY_Appalache"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 7
	}
	gfx = {
		city = { x = 5050 y = 1847 }
		army = { x = 5097 y = 1869 }
		manufactory = { x = 5005 y = 1882 }
		terrain1 = { x = 5022 y = 1943 variant = 0 }
		terrain2 = { x = 5081 y = 1783 variant = 2 }
		terrain3 = { x = 5099 y = 1798 variant = 0 }
	}
	history = { }
}

province = {
	id = 67
	name = "PROV_Kentucky"
	continent = "America"
	region = "North America"
	area = "Ohio"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = shawnee
	manpower = 2
	income = 3
	goods = fur
	city_name = "CITY_Kentucky"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 30
		ferocity = 2
		efficiency = 1.3
		tp_negotiation = 7
		tolerance = 8
	}
	gfx = {
		city = { x = 4899 y = 1878 }
		army = { x = 4950 y = 1775 }
		manufactory = { x = 4899 y = 1781 }
		terrain1 = { x = 5008 y = 1755 variant = 7 }
		terrain2 = { x = 4996 y = 1742 variant = 7 }
		terrain3 = { x = 4983 y = 1757 variant = 6 }
		terrain4 = { x = 4945 y = 1857 variant = 3 }
	}
	history = { }
}

province = {
	id = 68
	name = "PROV_Chesapeake"
	continent = "America"
	region = "North America"
	area = "America"
	type = coastal
	sea_adjacency = 862
	terrain = marsh
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = lenape
	manpower = 2
	income = 6
	goods = tobacco
	city_name = "CITY_Chesapeake"
	cot_modifier = 2
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 3
		tolerance = 2
	}
	gfx = {
		city = { x = 5310 y = 1894 }
		army = { x = 5313 y = 1831 }
		port = { x = 5345 y = 1890 }
		manufactory = { x = 5267 y = 1845 }
	}
	history = { }
}

province = {
	id = 69
	name = "PROV_Powhatan"
	continent = "America"
	region = "North America"
	area = "America"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = iroquois
	manpower = 2
	income = 7
	goods = tobacco
	city_name = "CITY_Powhatan"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 25
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 5
	}
	gfx = {
		city = { x = 5187 y = 1781 }
		army = { x = 5214 y = 1754 }
		manufactory = { x = 5247 y = 1796 }
		river = { 1388 }
	}
	history = { }
}

province = {
	id = 70
	name = "PROV_Shenandoah"
	continent = "America"
	region = "North America"
	area = "America"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = iroquois
	manpower = 2
	income = 5
	goods = iron
	city_name = "CITY_Shenandoah"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 6
	}
	gfx = {
		city = { x = 5096 y = 1742 }
		army = { x = 5173 y = 1708 }
		manufactory = { x = 5153 y = 1750 }
	}
	history = { }
}

province = {
	id = 71
	name = "PROV_Erie"
	continent = "America"
	region = "North America"
	area = "Ohio"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = shawnee
	manpower = 5
	income = 3
	goods = fur
	city_name = "CITY_Erie"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 25
		ferocity = 2
		efficiency = 1.3
		tp_negotiation = 8
		tolerance = 8
	}
	gfx = {
		city = { x = 4967 y = 1653 }
		army = { x = 5011 y = 1643 }
		manufactory = { x = 5055 y = 1698 }
		river = { 1370 }
	}
	history = { }
}

province = {
	id = 72
	name = "PROV_Hindua"
	continent = "America"
	region = "North America"
	area = "Grand Lacs"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = shawnee
	manpower = 2
	income = 3
	goods = fur
	city_name = "CITY_Hindua"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 6
	}
	gfx = {
		city = { x = 4794 y = 1540 }
		army = { x = 4901 y = 1647 }
		manufactory = { x = 4842 y = 1615 }
		terrain1 = { x = 4879 y = 1693 variant = 0 }
	}
	history = { }
}

province = {
	id = 73
	name = "PROV_Fox"
	continent = "America"
	region = "North America"
	area = "Illinois"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = shawnee
	manpower = 2
	income = 3
	goods = fur
	city_name = "CITY_Fox"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 7
	}
	gfx = {
		city = { x = 4658 y = 1690 }
		army = { x = 4722 y = 1643 }
		manufactory = { x = 4752 y = 1726 }
		terrain1 = { x = 4681 y = 1501 variant = 0 }
		terrain2 = { x = 4705 y = 1517 variant = 1 }
		terrain3 = { x = 4664 y = 1727 variant = 3 }
	}
	history = { }
}

province = {
	id = 74
	name = "PROV_Milwaukee"
	continent = "America"
	region = "North America"
	area = "Illinois"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = sioux
	manpower = 2
	income = 3
	goods = fur
	city_name = "CITY_Milwaukee"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 8
	}
	gfx = {
		city = { x = 4566 y = 1483 }
		army = { x = 4596 y = 1562 }
		manufactory = { x = 4512 y = 1577 }
	}
	history = { }
}

province = {
	id = 75
	name = "PROV_Iowa"
	continent = "America"
	region = "North America"
	area = "Kansas"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = sioux
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Iowa"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 2
		tolerance = 7
	}
	gfx = {
		city = { x = 4429 y = 1394 }
		army = { x = 4463 y = 1506 }
		manufactory = { x = 4357 y = 1405 }
		terrain1 = { x = 4377 y = 1348 variant = 3 }
		terrain2 = { x = 4298 y = 1397 variant = 4 }
	}
	history = { }
}

province = {
	id = 76
	name = "PROV_Minnesota"
	continent = "America"
	region = "North America"
	area = "Kansas"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = sioux
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Minnesota"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 3
		tolerance = 6
	}
	gfx = {
		city = { x = 4271 y = 1338 }
		army = { x = 4204 y = 1210 }
		manufactory = { x = 4262 y = 1225 }
	}
	history = { }
}

province = {
	id = 77
	name = "PROV_Mesabi"
	continent = "America"
	region = "North America"
	area = "Plaines"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = sioux
	manpower = 1
	income = 2
	goods = grain
	city_name = "CITY_Mesabi"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 3
		tolerance = 5
	}
	gfx = {
		city = { x = 4354 y = 1199 }
		army = { x = 4324 y = 1106 }
		manufactory = { x = 4268 y = 1120 }
	}
	history = { }
}

province = {
	id = 78
	name = "PROV_Duluth"
	continent = "America"
	region = "North America"
	area = "Plaines"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = sioux
	manpower = 2
	income = 3
	goods = grain
	city_name = "CITY_Duluth"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 1
		tolerance = 6
	}
	gfx = {
		city = { x = 4566 y = 1083 }
		army = { x = 4440 y = 1128 }
		manufactory = { x = 4498 y = 1183 }
		terrain1 = { x = 4499 y = 1073 variant = 4 }
		terrain2 = { x = 4537 y = 977 variant = 5 }
		terrain3 = { x = 4481 y = 971 variant = 3 }
		terrain4 = { x = 4463 y = 1244 variant = 1 }
	}
	history = { }
}

province = {
	id = 79
	name = "PROV_Wisconsin"
	continent = "America"
	region = "North America"
	area = "Plaines"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = sioux
	manpower = 2
	income = 2
	goods = iron
	city_name = "CITY_Wisconsin"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 3
		tolerance = 5
	}
	gfx = {
		city = { x = 4666 y = 1224 }
		army = { x = 4588 y = 1237 }
		manufactory = { x = 4606 y = 1321 }
		terrain1 = { x = 4545 y = 1390 variant = 5 }
		terrain2 = { x = 4565 y = 1384 variant = 6 }
		terrain3 = { x = 4600 y = 1370 variant = 7 }
	}
	history = { }
}

province = {
	id = 80
	name = "PROV_Oskosh"
	continent = "America"
	region = "North America"
	area = "Illinois"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = sioux
	manpower = 2
	income = 2
	goods = fur
	city_name = "CITY_Oskosh"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 1
		tolerance = 6
	}
	gfx = {
		city = { x = 4698 y = 1319 }
		army = { x = 4710 y = 1394 }
		manufactory = { x = 4646 y = 1409 }
		terrain1 = { x = 4703 y = 1247 variant = 6 }
		terrain2 = { x = 4619 y = 1442 variant = 7 }
	}
	history = { }
}

province = {
	id = 81
	name = "PROV_Michilimakinak"
	continent = "America"
	region = "North America"
	area = "Grand Lacs"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = shawnee
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Michilimakinak"
	cot_modifier = 0
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 4928 y = 1319 }
		army = { x = 4865 y = 1411 }
		manufactory = { x = 4869 y = 1487 }
		terrain1 = { x = 4965 y = 1333 variant = 2 }
		river = { 1371 1465 }
	}
	history = { }
}

province = {
	id = 82
	name = "PROV_Detroit"
	continent = "America"
	region = "North America"
	area = "Grand Lacs"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = shawnee
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Detroit"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 7
	}
	gfx = {
		city = { x = 4991 y = 1428 }
		army = { x = 4947 y = 1477 }
		manufactory = { x = 4997 y = 1470 }
		terrain1 = { x = 4902 y = 1538 variant = 7 }
		river = { 1464 }
	}
	history = { }
}

province = {
	id = 83
	name = "PROV_Irondekoit"
	continent = "America"
	region = "North America"
	area = "Ohio"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = iroquois
	manpower = 2
	income = 2
	goods = fur
	city_name = "CITY_Irondekoit"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 2
		efficiency = 1.3
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 5056 y = 1605 }
		army = { x = 5138 y = 1591 }
		manufactory = { x = 5095 y = 1605 }
	}
	history = { }
}

province = {
	id = 84
	name = "PROV_Tuscarora"
	continent = "America"
	region = "North America"
	area = "America"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = iroquois
	manpower = 2
	income = 4
	goods = fur
	city_name = "CITY_Tuscarora"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 3
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5252 y = 1707 }
		army = { x = 5270 y = 1626 }
		manufactory = { x = 5233 y = 1630 }
		river = { 1436 }
	}
	history = { }
}

province = {
	id = 85
	name = "PROV_Susquehanna"
	continent = "America"
	region = "North America"
	area = "America"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = iroquois
	manpower = 2
	income = 6
	goods = grain
	city_name = "CITY_Susquehanna"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 8
	}
	gfx = {
		city = { x = 5344 y = 1653 }
		army = { x = 5313 y = 1664 }
		manufactory = { x = 5296 y = 1709 }
	}
	history = { }
}

province = {
	id = 86
	name = "PROV_Delaware"
	continent = "America"
	region = "North America"
	area = "America"
	type = coastal
	sea_adjacency = 862
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = lenape
	manpower = 3
	income = 6
	goods = tobacco
	city_name = "CITY_Delaware"
	cot_modifier = -1
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 3
	}
	gfx = {
		city = { x = 5376 y = 1843 }
		army = { x = 5377 y = 1797 }
		port = { x = 5414 y = 1841 }
		manufactory = { x = 5336 y = 1731 }
	}
	history = { }
}

province = {
	id = 87
	name = "PROV_Manhattan"
	continent = "America"
	region = "North America"
	area = "America"
	type = coastal
	sea_adjacency = 862
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = lenape
	manpower = 2
	income = 7
	goods = fur
	city_name = "CITY_Manhattan"
	cot_modifier = 2
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 2
		tolerance = 1
	}
	gfx = {
		city = { x = 5484 y = 1682 }
		army = { x = 5403 y = 1686 }
		port = { x = 5461 y = 1712 }
		manufactory = { x = 5401 y = 1696 }
	}
	history = { }
}

province = {
	id = 88
	name = "PROV_Catskill"
	continent = "America"
	region = "North America"
	area = "America"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = iroquois
	manpower = 1
	income = 4
	goods = fur
	city_name = "CITY_Catskill"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 5371 y = 1625 }
		army = { x = 5372 y = 1575 }
		manufactory = { x = 5345 y = 1595 }
	}
	history = { }
}

province = {
	id = 89
	name = "PROV_Oswego"
	continent = "America"
	region = "North America"
	area = "America"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = iroquois
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Oswego"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 0
		ferocity = 2
		efficiency = 1.3
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 5284 y = 1513 }
		army = { x = 5324 y = 1512 }
		manufactory = { x = 5310 y = 1581 }
	}
	history = { }
}

province = {
	id = 90
	name = "PROV_Mohawk"
	continent = "America"
	region = "North America"
	area = "Ohio"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = iroquois
	manpower = 2
	income = 3
	goods = fur
	city_name = "CITY_Mohawk"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 5185 y = 1577 }
		army = { x = 5204 y = 1562 }
		manufactory = { x = 5242 y = 1574 }
	}
	history = { }
}

province = {
	id = 91
	name = "PROV_Onondaga"
	continent = "America"
	region = "North America"
	area = "Ohio"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = iroquois
	manpower = 2
	income = 3
	goods = fur
	city_name = "CITY_Onondaga"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 2
		efficiency = 1.3
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 5198 y = 1487 }
		army = { x = 5234 y = 1495 }
		manufactory = { x = 5169 y = 1521 }
	}
	history = { }
}

province = {
	id = 92
	name = "PROV_Niagara"
	continent = "America"
	region = "North America"
	area = "Grand Lacs"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = huron
	manpower = 2
	income = 4
	goods = fur
	city_name = "CITY_Niagara"
	cot_modifier = -1
	colonization_difficulty = 4
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 8
	}
	gfx = {
		city = { x = 5112 y = 1352 }
		army = { x = 5095 y = 1427 }
		manufactory = { x = 5143 y = 1403 }
		river = { 1463 }
	}
	history = { }
}

province = {
	id = 93
	name = "PROV_Sault"
	continent = "America"
	region = "North America"
	area = "Grand Lacs"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = sioux
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Sault"
	cot_modifier = 0
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 6
	}
	gfx = {
		city = { x = 4713 y = 1186 }
		army = { x = 4776 y = 1171 }
		manufactory = { x = 4749 y = 1240 }
		terrain1 = { x = 4899 y = 1193 variant = 0 }
		terrain2 = { x = 4866 y = 1196 variant = 1 }
		river = { 1372 }
	}
	history = { }
}

province = {
	id = 94
	name = "PROV_Superior"
	continent = "America"
	region = "North America"
	area = "Plaines"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = huron
	manpower = 2
	income = 2
	goods = naval_supplies
	city_name = "CITY_Superior"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 3
		tolerance = 5
	}
	gfx = {
		city = { x = 4806 y = 968 }
		army = { x = 4719 y = 920 }
		manufactory = { x = 4657 y = 1013 }
		terrain1 = { x = 4731 y = 1003 variant = 4 }
		terrain2 = { x = 4701 y = 1013 variant = 1 }
		terrain3 = { x = 4613 y = 933 variant = 5 }
		terrain4 = { x = 4764 y = 880 variant = 6 }
	}
	history = { }
}

province = {
	id = 95
	name = "PROV_Nipigon"
	continent = "America"
	region = "North America"
	area = "Grand Lacs"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = huron
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Nipigon"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 7
	}
	gfx = {
		city = { x = 4989 y = 1119 }
		army = { x = 4934 y = 995 }
		manufactory = { x = 5024 y = 1033 }
		terrain1 = { x = 5141 y = 1031 variant = 0 }
		terrain2 = { x = 5104 y = 1030 variant = 1 }
		terrain3 = { x = 4986 y = 1162 variant = 2 }
		terrain4 = { x = 4998 y = 1145 variant = 7 }
	}
	history = { }
}

province = {
	id = 96
	name = "PROV_Nipissing"
	continent = "America"
	region = "North America"
	area = "Grand Lacs"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = huron
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Nipissing"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 6
	}
	gfx = {
		city = { x = 5241 y = 1224 }
		army = { x = 5180 y = 1259 }
		manufactory = { x = 5127 y = 1119 }
		terrain1 = { x = 5228 y = 1052 variant = 5 }
		terrain2 = { x = 5199 y = 1067 variant = 7 }
		terrain3 = { x = 5220 y = 1089 variant = 6 }
		terrain4 = { x = 5174 y = 1088 variant = 6 }
	}
	history = { }
}

province = {
	id = 97
	name = "PROV_Oshawa"
	continent = "America"
	region = "North America"
	area = "Grand Lacs"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = huron
	manpower = 2
	income = 3
	goods = grain
	city_name = "CITY_Oshawa"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 8
	}
	gfx = {
		city = { x = 5185 y = 1363 }
		army = { x = 5260 y = 1343 }
		manufactory = { x = 5225 y = 1336 }
	}
	history = { }
}

province = {
	id = 98
	name = "PROV_Huron"
	continent = "America"
	region = "North America"
	area = "Grand Lacs"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = huron
	manpower = 4
	income = 5
	goods = fur
	city_name = "CITY_Huron"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 3
		efficiency = 1
		tp_negotiation = 3
		tolerance = 9
	}
	gfx = {
		city = { x = 5311 y = 1315 }
		army = { x = 5394 y = 1312 }
		manufactory = { x = 5348 y = 1275 }
		terrain1 = { x = 5358 y = 1320 variant = 0 }
	}
	history = { }
}

province = {
	id = 99
	name = "PROV_Ticonderoga"
	continent = "America"
	region = "North America"
	area = "America"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = huron
	manpower = 2
	income = 5
	goods = fur
	city_name = "CITY_Ticonderoga"
	cot_modifier = -1
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 3
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 5447 y = 1386 }
		army = { x = 5484 y = 1406 }
		manufactory = { x = 5461 y = 1432 }
	}
	history = { }
}

province = {
	id = 100
	name = "PROV_Adirondak"
	continent = "America"
	region = "North America"
	area = "America"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = iroquois
	manpower = 2
	income = 5
	goods = fur
	city_name = "CITY_Adirondak"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 5427 y = 1476 }
		army = { x = 5390 y = 1462 }
		manufactory = { x = 5342 y = 1432 }
		river = { 1369 }
	}
	history = { }
}

province = {
	id = 101
	name = "PROV_Sebago"
	continent = "America"
	region = "North America"
	area = "Maine"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = iroquois
	manpower = 1
	income = 4
	goods = naval_supplies
	city_name = "CITY_Sebago"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 6
	}
	gfx = {
		city = { x = 5525 y = 1489 }
		army = { x = 5557 y = 1481 }
		manufactory = { x = 5493 y = 1490 }
	}
	history = { }
}

province = {
	id = 102
	name = "PROV_Connecticut"
	continent = "America"
	region = "North America"
	area = "Maine"
	type = coastal
	sea_adjacency = 862
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = lenape
	manpower = 2
	income = 5
	goods = grain
	city_name = "CITY_Connecticut"
	cot_modifier = -1
	colonization_difficulty = 5
	natives = {
		combat = 25
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5457 y = 1642 }
		army = { x = 5439 y = 1595 }
		port = { x = 5538 y = 1702 }
		manufactory = { x = 5480 y = 1554 }
		river = { 1444 }
	}
	history = { }
}

province = {
	id = 103
	name = "PROV_Massachussetts"
	continent = "America"
	region = "North America"
	area = "Maine"
	type = coastal
	sea_adjacency = 863
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = lenape
	manpower = 2
	income = 5
	goods = fish
	city_name = "CITY_Massachussetts"
	cot_modifier = 1
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 2
		tolerance = 4
	}
	gfx = {
		city = { x = 5560 y = 1566 }
		army = { x = 5590 y = 1580 }
		port = { x = 5634 y = 1630 }
		manufactory = { x = 5547 y = 1634 }
		river = { 1392 1393 }
	}
	history = { }
}

province = {
	id = 104
	name = "PROV_Penobscot"
	continent = "America"
	region = "North America"
	area = "Maine"
	type = coastal
	sea_adjacency = 863
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = abenaki
	manpower = 1
	income = 4
	goods = naval_supplies
	city_name = "CITY_Penobscot"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 7
	}
	gfx = {
		city = { x = 5613 y = 1446 }
		army = { x = 5698 y = 1407 }
		port = { x = 5651 y = 1527 }
		manufactory = { x = 5660 y = 1433 }
		terrain1 = { x = 5662 y = 1362 variant = 1 }
		terrain2 = { x = 5631 y = 1379 variant = 0 }
	}
	history = { }
}

province = {
	id = 105
	name = "PROV_Megantic"
	continent = "America"
	region = "North America"
	area = "Quebec"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = abenaki
	manpower = 1
	income = 4
	goods = fur
	city_name = "CITY_Megantic"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 3
		tolerance = 7
	}
	gfx = {
		city = { x = 5564 y = 1360 }
		army = { x = 5609 y = 1336 }
		manufactory = { x = 5527 y = 1420 }
	}
	history = { }
}

province = {
	id = 106
	name = "PROV_Hochelaga"
	continent = "America"
	region = "North America"
	area = "Quebec"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = huron
	manpower = 1
	income = 4
	goods = fur
	city_name = "CITY_Hochelaga"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 5485 y = 1340 }
		army = { x = 5451 y = 1266 }
		manufactory = { x = 5493 y = 1302 }
		river = { 1472 }
	}
	history = { }
}

province = {
	id = 107
	name = "PROV_Ottawa"
	continent = "America"
	region = "North America"
	area = "Quebec"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = huron
	manpower = 2
	income = 5
	goods = fur
	city_name = "CITY_Ottawa"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 6
	}
	gfx = {
		city = { x = 5333 y = 1166 }
		army = { x = 5397 y = 1151 }
		manufactory = { x = 5303 y = 1086 }
		terrain1 = { x = 5293 y = 1146 variant = 5 }
		terrain2 = { x = 5353 y = 1096 variant = 6 }
	}
	history = { }
}

province = {
	id = 108
	name = "PROV_Laurentia"
	continent = "America"
	region = "North America"
	area = "Quebec"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = naskapi
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Laurentia"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 4
		tolerance = 5
	}
	gfx = {
		city = { x = 5461 y = 1116 }
		army = { x = 5642 y = 1056 }
		manufactory = { x = 5582 y = 1072 }
		terrain1 = { x = 5527 y = 1106 variant = 3 }
		terrain2 = { x = 5549 y = 1094 variant = 2 }
	}
	history = { }
}

province = {
	id = 109
	name = "PROV_Shawinigan"
	continent = "America"
	region = "North America"
	area = "Quebec"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = naskapi
	manpower = 1
	income = 4
	goods = grain
	city_name = "CITY_Shawinigan"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 4
		tolerance = 6
	}
	gfx = {
		city = { x = 5541 y = 1300 }
		army = { x = 5533 y = 1214 }
		manufactory = { x = 5580 y = 1220 }
	}
	history = { }
}

province = {
	id = 110
	name = "PROV_Stadacone"
	continent = "America"
	region = "North America"
	area = "Quebec"
	type = coastal
	sea_adjacency = 833
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = naskapi
	manpower = 3
	income = 5
	goods = naval_supplies
	city_name = "CITY_Stadacone"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 3
		tolerance = 1
	}
	gfx = {
		city = { x = 5716 y = 1160 }
		army = { x = 5671 y = 1152 }
		port = { x = 5758 y = 1178 }
		manufactory = { x = 5613 y = 1154 }
		terrain1 = { x = 5618 y = 1218 variant = 0 }
		terrain2 = { x = 5642 y = 1116 variant = 2 }
		river = { 1434 }
	}
	history = { }
}

province = {
	id = 111
	name = "PROV_Bas_St-Laurent"
	continent = "America"
	region = "North America"
	area = "Quebec"
	type = coastal
	sea_adjacency = 833
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = abenaki
	manpower = 2
	income = 3
	goods = fur
	city_name = "CITY_Bas_St-Laurent"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 3
		tolerance = 2
	}
	gfx = {
		city = { x = 5806 y = 1206 }
		army = { x = 5725 y = 1246 }
		port = { x = 5808 y = 1167 }
		manufactory = { x = 5648 y = 1284 }
		terrain1 = { x = 5766 y = 1218 variant = 1 }
	}
	history = { }
}

province = {
	id = 112
	name = "PROV_Bangor"
	continent = "America"
	region = "North America"
	area = "Maine"
	type = coastal
	sea_adjacency = 863
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = abenaki
	manpower = 2
	income = 3
	goods = naval_supplies
	city_name = "CITY_Bangor"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 5745 y = 1387 }
		army = { x = 5771 y = 1351 }
		port = { x = 5733 y = 1467 }
		manufactory = { x = 5789 y = 1386 }
		river = { 1395 }
	}
	history = { }
}

province = {
	id = 113
	name = "PROV_Micmac"
	continent = "America"
	region = "North America"
	area = "Acadie"
	type = coastal
	sea_adjacency = 864
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = abenaki
	manpower = 1
	income = 3
	goods = fish
	city_name = "CITY_Micmac"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5852 y = 1395 }
		army = { x = 5878 y = 1306 }
		port = { x = 5876 y = 1423 }
		manufactory = { x = 5838 y = 1292 }
		river = { 1396 }
	}
	history = { }
}

province = {
	id = 114
	name = "PROV_Gaspésie"
	continent = "America"
	region = "North America"
	area = "Acadie"
	type = coastal
	sea_adjacency = 833
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = abenaki
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Gaspésie"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 6015 y = 1139 }
		army = { x = 5884 y = 1175 }
		port = { x = 5982 y = 1184 }
		manufactory = { x = 5969 y = 1223 }
		terrain1 = { x = 5934 y = 1137 variant = 2 }
		terrain2 = { x = 5969 y = 1103 variant = 0 }
	}
	history = { }
}

province = {
	id = 115
	name = "PROV_Acadie"
	continent = "America"
	region = "North America"
	area = "Acadie"
	type = coastal
	sea_adjacency = 864
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = abenaki
	manpower = 1
	income = 2
	goods = salt
	city_name = "CITY_Acadie"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 5933 y = 1336 }
		army = { x = 5989 y = 1315 }
		port = { x = 5929 y = 1404 }
		manufactory = { x = 5959 y = 1295 }
	}
	history = { }
}

province = {
	id = 116
	name = "PROV_Nova_Scotia"
	continent = "America"
	region = "North America"
	area = "Acadie"
	type = coastal
	sea_adjacency = 864
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = abenaki
	manpower = 1
	income = 3
	goods = fish
	city_name = "CITY_Nova_Scotia"
	cot_modifier = -1
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 1
	}
	gfx = {
		city = { x = 6091 y = 1378 }
		army = { x = 6037 y = 1378 }
		port = { x = 6134 y = 1361 }
		manufactory = { x = 5928 y = 1446 }
	}
	history = { }
}

province = {
	id = 117
	name = "PROV_Isle_Royale"
	continent = "America"
	region = "North America"
	area = "Acadie"
	type = coastal
	sea_adjacency = 864
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = abenaki
	manpower = 1
	income = 2
	goods = naval_supplies
	city_name = "CITY_Isle_Royale"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 1
		tolerance = 1
	}
	gfx = {
		city = { x = 6259 y = 1354 }
		army = { x = 6253 y = 1293 }
		port = { x = 6299 y = 1361 }
		manufactory = { x = 6215 y = 1329 }
	}
	history = { }
}

province = {
	id = 118
	name = "PROV_Gander"
	continent = "America"
	region = "North America"
	area = "Newfoundland"
	type = coastal
	sea_adjacency = 833
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = abenaki
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Gander"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 6524 y = 999 }
		army = { x = 6405 y = 1158 }
		port = { x = 6519 y = 1048 }
		manufactory = { x = 6475 y = 1071 }
		terrain1 = { x = 6369 y = 1196 variant = 1 }
		terrain2 = { x = 6460 y = 1138 variant = 5 }
	}
	history = { }
}

province = {
	id = 119
	name = "PROV_Placentia"
	continent = "America"
	region = "North America"
	area = "Newfoundland"
	type = coastal
	sea_adjacency = 864
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = abenaki
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Placentia"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 6442 y = 1211 }
		army = { x = 6529 y = 1205 }
		port = { x = 6472 y = 1256 }
		manufactory = { x = 6510 y = 1267 }
	}
	history = { }
}

province = {
	id = 120
	name = "PROV_Wabana"
	continent = "America"
	region = "North America"
	area = "Newfoundland"
	type = coastal
	sea_adjacency = 865
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = abenaki
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Wabana"
	cot_modifier = -1
	colonization_difficulty = 6
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 6588 y = 1136 }
		army = { x = 6629 y = 1264 }
		port = { x = 6643 y = 1122 }
		manufactory = { x = 6621 y = 1314 }
		terrain1 = { x = 6580 y = 1211 variant = 5 }
		terrain2 = { x = 6589 y = 1184 variant = 7 }
	}
	history = { }
}

province = {
	id = 121
	name = "PROV_Saguenay"
	continent = "America"
	region = "North America"
	area = "Quebec"
	type = coastal
	sea_adjacency = 833
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = naskapi
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Saguenay"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 5
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 5800 y = 1098 }
		army = { x = 5839 y = 976 }
		port = { x = 5861 y = 1098 }
		manufactory = { x = 5738 y = 1071 }
		terrain1 = { x = 5783 y = 954 variant = 5 }
		terrain2 = { x = 5766 y = 976 variant = 7 }
		terrain3 = { x = 5696 y = 1010 variant = 6 }
	}
	history = { }
}

province = {
	id = 122
	name = "PROV_Manicouagan"
	continent = "America"
	region = "North America"
	area = "Quebec"
	type = coastal
	sea_adjacency = 833
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = naskapi
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Manicouagan"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 5
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 4
		tolerance = 2
	}
	gfx = {
		city = { x = 5929 y = 1000 }
		army = { x = 5999 y = 894 }
		port = { x = 5963 y = 1031 }
		manufactory = { x = 6047 y = 971 }
		terrain1 = { x = 6058 y = 852 variant = 0 }
		terrain2 = { x = 6040 y = 827 variant = 1 }
		terrain3 = { x = 5954 y = 862 variant = 3 }
		terrain4 = { x = 5888 y = 889 variant = 4 }
	}
	history = { }
}

province = {
	id = 123
	name = "PROV_Anticosti"
	continent = "America"
	region = "North America"
	area = "Labrador"
	type = coastal
	sea_adjacency = 833
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = naskapi
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Anticosti"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 1
	}
	gfx = {
		city = { x = 6312 y = 998 }
		army = { x = 6171 y = 929 }
		port = { x = 6268 y = 1040 }
		manufactory = { x = 6285 y = 906 }
		terrain1 = { x = 6357 y = 949 variant = 5 }
		terrain2 = { x = 6131 y = 841 variant = 5 }
		terrain3 = { x = 6290 y = 832 variant = 6 }
		terrain4 = { x = 6236 y = 818 variant = 7 }
	}
	history = { }
}

province = {
	id = 124
	name = "PROV_Belle_Isle"
	continent = "America"
	region = "North America"
	area = "Labrador"
	type = coastal
	sea_adjacency = 832
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = naskapi
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Belle_Isle"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 1
	}
	gfx = {
		city = { x = 6491 y = 803 }
		army = { x = 6427 y = 787 }
		port = { x = 6533 y = 804 }
		manufactory = { x = 6449 y = 898 }
		terrain1 = { x = 6341 y = 797 variant = 0 }
		terrain2 = { x = 6372 y = 807 variant = 1 }
		terrain3 = { x = 6373 y = 875 variant = 4 }
		terrain4 = { x = 6362 y = 777 variant = 3 }
	}
	history = { }
}

province = {
	id = 125
	name = "PROV_Caniapiscau"
	continent = "America"
	region = "North America"
	area = "Labrador"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = naskapi
	manpower = 1
	income = 1
	goods = naval_supplies
	city_name = "CITY_Caniapiscau"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 2
	}
	gfx = {
		city = { x = 6417 y = 656 }
		army = { x = 6295 y = 635 }
		manufactory = { x = 6354 y = 700 }
		terrain1 = { x = 6245 y = 593 variant = 6 }
		terrain2 = { x = 6359 y = 608 variant = 7 }
		terrain3 = { x = 6328 y = 656 variant = 7 }
		terrain4 = { x = 6341 y = 562 variant = 5 }
	}
	history = { }
}

province = {
	id = 126
	name = "PROV_Nain"
	continent = "America"
	region = "North America"
	area = "Labrador"
	type = coastal
	sea_adjacency = 831
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = inuit
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Nain"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 1
	}
	gfx = {
		city = { x = 6316 y = 421 }
		army = { x = 6256 y = 438 }
		port = { x = 6352 y = 442 }
		manufactory = { x = 6230 y = 537 }
		terrain1 = { x = 6205 y = 497 variant = 0 }
		terrain2 = { x = 6187 y = 547 variant = 1 }
		terrain3 = { x = 6309 y = 340 variant = 3 }
		terrain4 = { x = 6241 y = 475 variant = 2 }
	}
	history = { }
}

province = {
	id = 127
	name = "PROV_Torngat"
	continent = "America"
	region = "North America"
	area = "Labrador"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = inuit
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Torngat"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 1
	}
	gfx = {
		city = { x = 6112 y = 442 }
		army = { x = 6181 y = 438 }
		manufactory = { x = 6036 y = 457 }
		terrain1 = { x = 6057 y = 505 variant = 3 }
		terrain2 = { x = 6070 y = 520 variant = 4 }
	}
	history = { }
}

province = {
	id = 128
	name = "PROV_Ungava"
	continent = "America"
	region = "North America"
	area = "Hudson Bay"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = inuit
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Ungava"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 1
	}
	gfx = {
		city = { x = 5990 y = 277 }
		army = { x = 5986 y = 409 }
		manufactory = { x = 5886 y = 283 }
		terrain1 = { x = 5785 y = 260 variant = 5 }
		terrain2 = { x = 5825 y = 299 variant = 6 }
		terrain3 = { x = 5845 y = 388 variant = 7 }
		terrain4 = { x = 5901 y = 388 variant = 5 }
	}
	history = { }
}

province = {
	id = 129
	name = "PROV_Minto"
	continent = "America"
	region = "North America"
	area = "Hudson Bay"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = inuit
	manpower = 1
	income = 1
	goods = copper
	city_name = "CITY_Minto"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 1
	}
	gfx = {
		city = { x = 5689 y = 348 }
		army = { x = 5640 y = 434 }
		manufactory = { x = 5754 y = 417 }
		terrain1 = { x = 5740 y = 342 variant = 1 }
		terrain2 = { x = 5762 y = 360 variant = 0 }
		terrain3 = { x = 5756 y = 460 variant = 2 }
		terrain4 = { x = 5660 y = 480 variant = 3 }
	}
	history = { }
}

province = {
	id = 130
	name = "PROV_Chisasibi"
	continent = "America"
	region = "North America"
	area = "Hudson Bay"
	type = coastal
	sea_adjacency = 829
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = inuit
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Chisasibi"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 5
	}
	gfx = {
		city = { x = 5571 y = 517 }
		army = { x = 5627 y = 591 }
		port = { x = 5539 y = 472 }
		manufactory = { x = 5444 y = 599 }
		terrain1 = { x = 5587 y = 627 variant = 4 }
		terrain2 = { x = 5539 y = 631 variant = 3 }
		terrain3 = { x = 5560 y = 656 variant = 1 }
		terrain4 = { x = 5495 y = 615 variant = 0 }
	}
	history = { }
}

province = {
	id = 131
	name = "PROV_Attawapiskat"
	continent = "America"
	region = "North America"
	area = "Hudson Bay"
	type = coastal
	sea_adjacency = 829
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = inuit
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Attawapiskat"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 5
	}
	gfx = {
		city = { x = 5419 y = 738 }
		army = { x = 5504 y = 727 }
		port = { x = 5379 y = 722 }
		manufactory = { x = 5386 y = 852 }
		terrain1 = { x = 5463 y = 674 variant = 5 }
		terrain2 = { x = 5447 y = 687 variant = 6 }
		terrain3 = { x = 5440 y = 823 variant = 5 }
		terrain4 = { x = 5418 y = 877 variant = 5 }
	}
	history = { }
}

province = {
	id = 132
	name = "PROV_Winisk"
	continent = "America"
	region = "North America"
	area = "Hudson Bay"
	type = coastal
	sea_adjacency = 829
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = cree
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Winisk"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 6
	}
	gfx = {
		city = { x = 5319 y = 846 }
		army = { x = 5248 y = 832 }
		port = { x = 5295 y = 815 }
		manufactory = { x = 5207 y = 794 }
		terrain1 = { x = 5366 y = 904 variant = 1 }
		terrain2 = { x = 5341 y = 893 variant = 2 }
		terrain3 = { x = 5306 y = 904 variant = 3 }
		terrain4 = { x = 5280 y = 837 variant = 0 }
	}
	history = { }
}

province = {
	id = 133
	name = "PROV_Athabaska"
	continent = "America"
	region = "North America"
	area = "Plaines"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = cree
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Athabaska"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 7
	}
	gfx = {
		city = { x = 5008 y = 856 }
		army = { x = 4886 y = 878 }
		manufactory = { x = 4950 y = 819 }
		terrain1 = { x = 5059 y = 906 variant = 5 }
		terrain2 = { x = 5083 y = 928 variant = 6 }
		terrain3 = { x = 5038 y = 954 variant = 7 }
		terrain4 = { x = 4837 y = 821 variant = 5 }
	}
	history = { }
}

province = {
	id = 134
	name = "PROV_Chimo"
	continent = "America"
	region = "North America"
	area = "Hudson Bay"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = cree
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Chimo"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 6
	}
	gfx = {
		city = { x = 5126 y = 791 }
		army = { x = 5060 y = 743 }
		manufactory = { x = 5177 y = 882 }
		terrain1 = { x = 5122 y = 625 variant = 5 }
		terrain2 = { x = 5109 y = 643 variant = 7 }
		terrain3 = { x = 5108 y = 692 variant = 1 }
		terrain4 = { x = 5062 y = 814 variant = 7 }
		river = { 1398 }
	}
	history = { }
}

province = {
	id = 135
	name = "PROV_Eskimalt"
	continent = "America"
	region = "North America"
	area = "Hudson Bay"
	type = coastal
	sea_adjacency = 829
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = cree
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Eskimalt"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 1
	}
	gfx = {
		city = { x = 5182 y = 748 }
		army = { x = 5226 y = 580 }
		port = { x = 5237 y = 711 }
		manufactory = { x = 5184 y = 578 }
	}
	history = { }
}

province = {
	id = 136
	name = "PROV_Nueltin"
	continent = "America"
	region = "North America"
	area = "Hudson Bay"
	type = coastal
	sea_adjacency = 829
	terrain = forest
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = cree
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Nueltin"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 2
	}
	gfx = {
		city = { x = 5181 y = 515 }
		army = { x = 5126 y = 478 }
		port = { x = 5204 y = 473 }
		manufactory = { x = 5066 y = 429 }
		terrain1 = { x = 5123 y = 539 variant = 3 }
	}
	history = { }
}

province = {
	id = 137
	name = "PROV_Havana"
	continent = "America"
	region = "Caribbean"
	area = "Cuba"
	type = coastal
	sea_adjacency = 965
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 7
	goods = tobacco
	city_name = "CITY_Havana"
	cot_modifier = 0
	colonization_difficulty = 3
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 5
	}
	gfx = {
		city = { x = 4931 y = 2871 }
		army = { x = 4818 y = 2864 }
		port = { x = 4872 y = 2889 }
		manufactory = { x = 4773 y = 2874 }
	}
	history = { }
}

province = {
	id = 138
	name = "PROV_Moron"
	continent = "America"
	region = "Caribbean"
	area = "Cuba"
	type = coastal
	sea_adjacency = 966
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 5
	goods = coffee
	city_name = "CITY_Moron"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 4988 y = 2893 }
		army = { x = 5031 y = 2878 }
		port = { x = 5010 y = 2932 }
		manufactory = { x = 5093 y = 2932 }
	}
	history = { }
}

province = {
	id = 139
	name = "PROV_Guantanamo"
	continent = "America"
	region = "Caribbean"
	area = "Cuba"
	type = coastal
	sea_adjacency = 967
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 5
	goods = sugar
	city_name = "CITY_Guantanamo"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 5190 y = 3008 }
		army = { x = 5229 y = 2986 }
		port = { x = 5177 y = 2953 }
		manufactory = { x = 5149 y = 2975 }
	}
	history = { }
}

province = {
	id = 140
	name = "PROV_Jamaica"
	continent = "America"
	region = "Caribbean"
	area = "Cuba"
	type = coastal
	sea_adjacency = 966
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 6
	goods = sugar
	city_name = "CITY_Jamaica"
	cot_modifier = 1
	colonization_difficulty = 4
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 6
	}
	gfx = {
		city = { x = 5090 y = 3142 }
		army = { x = 5134 y = 3130 }
		port = { x = 5066 y = 3169 }
		manufactory = { x = 5204 y = 3150 }
	}
	history = { }
}

province = {
	id = 141
	name = "PROV_Les_Cayes"
	continent = "America"
	region = "Caribbean"
	area = "Haiti"
	type = coastal
	sea_adjacency = 1375
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 7
	goods = sugar
	city_name = "CITY_Les_Cayes"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 3
	}
	gfx = {
		city = { x = 5321 y = 3148 }
		army = { x = 5462 y = 3161 }
		port = { x = 5341 y = 3123 }
		manufactory = { x = 5415 y = 3117 }
	}
	history = { }
}

province = {
	id = 142
	name = "PROV_Tortuga"
	continent = "America"
	region = "Caribbean"
	area = "Haiti"
	type = coastal
	sea_adjacency = 969
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 4
	goods = sugar
	city_name = "CITY_Tortuga"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 2
	}
	gfx = {
		city = { x = 5380 y = 3068 }
		army = { x = 5509 y = 3087 }
		port = { x = 5443 y = 3051 }
		manufactory = { x = 5494 y = 3129 }
	}
	history = { }
}

province = {
	id = 143
	name = "PROV_Barahona"
	continent = "America"
	region = "Caribbean"
	area = "Haiti"
	type = coastal
	sea_adjacency = 1046
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 5
	goods = sugar
	city_name = "CITY_Barahona"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 2
	}
	gfx = {
		city = { x = 5619 y = 3117 }
		army = { x = 5565 y = 3091 }
		port = { x = 5596 y = 3108 }
		manufactory = { x = 5549 y = 3126 }
	}
	history = { }
}

province = {
	id = 144
	name = "PROV_Puerto_Rico"
	continent = "America"
	region = "Caribbean"
	area = "Antilles"
	type = coastal
	sea_adjacency = 1378
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 5
	goods = sugar
	city_name = "CITY_Puerto_Rico"
	cot_modifier = -1
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 3
		tolerance = 5
	}
	gfx = {
		city = { x = 5752 y = 3161 }
		army = { x = 5715 y = 3161 }
		port = { x = 5759 y = 3204 }
		manufactory = { x = 5694 y = 3157 }
	}
	history = { }
}

province = {
	id = 145
	name = "PROV_St._Thomas"
	continent = "America"
	region = "Caribbean"
	area = "Antilles"
	type = coastal
	sea_adjacency = 1378
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = carib
	manpower = 1
	income = 5
	goods = sugar
	city_name = "CITY_St._Thomas"
	cot_modifier = 0
	colonization_difficulty = 2
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 9
	}
	gfx = {
		city = { x = 5820 y = 3111 }
		army = { x = 5813 y = 3089 }
		port = { x = 5808 y = 3149 }
		manufactory = { x = 5799 y = 3099 }
	}
	history = { }
}

province = {
	id = 146
	name = "PROV_St._Martin"
	continent = "America"
	region = "Caribbean"
	area = "Antilles"
	type = coastal
	sea_adjacency = 1378
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = carib
	manpower = 1
	income = 6
	goods = sugar
	city_name = "CITY_St._Martin"
	cot_modifier = 0
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5864 y = 3135 }
		army = { x = 5886 y = 3124 }
		port = { x = 5841 y = 3156 }
		manufactory = { x = 5886 y = 3129 }
	}
	history = { }
}

province = {
	id = 147
	name = "PROV_Antigua"
	continent = "America"
	region = "Caribbean"
	area = "Antilles"
	type = coastal
	sea_adjacency = 1378
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = carib
	manpower = 1
	income = 6
	goods = sugar
	city_name = "CITY_Antigua"
	cot_modifier = 0
	colonization_difficulty = 2
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5898 y = 3169 }
		army = { x = 5907 y = 3172 }
		port = { x = 5863 y = 3189 }
		manufactory = { x = 5891 y = 3178 }
	}
	history = { }
}

province = {
	id = 148
	name = "PROV_Dominica"
	continent = "America"
	region = "Caribbean"
	area = "Antilles"
	type = coastal
	sea_adjacency = 1378
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = carib
	manpower = 1
	income = 6
	goods = sugar
	city_name = "CITY_Dominica"
	cot_modifier = 0
	colonization_difficulty = 3
	natives = {
		combat = 25
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5883 y = 3225 }
		army = { x = 5898 y = 3228 }
		port = { x = 5850 y = 3234 }
		manufactory = { x = 5881 y = 3235 }
	}
	history = { }
}

province = {
	id = 149
	name = "PROV_Guadeloupe"
	continent = "America"
	region = "Caribbean"
	area = "Antilles"
	type = coastal
	sea_adjacency = 1048
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = carib
	manpower = 1
	income = 6
	goods = sugar
	city_name = "CITY_Guadeloupe"
	cot_modifier = 0
	colonization_difficulty = 2
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5900 y = 3289 }
		army = { x = 5879 y = 3293 }
		port = { x = 5920 y = 3304 }
		manufactory = { x = 5875 y = 3296 }
	}
	history = { }
}

province = {
	id = 150
	name = "PROV_Martinique"
	continent = "America"
	region = "Caribbean"
	area = "Antilles"
	type = coastal
	sea_adjacency = 1048
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = carib
	manpower = 1
	income = 6
	goods = sugar
	city_name = "CITY_Martinique"
	cot_modifier = 0
	colonization_difficulty = 2
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5900 y = 3362 }
		army = { x = 5899 y = 3348 }
		port = { x = 5927 y = 3367 }
		manufactory = { x = 5884 y = 3345 }
	}
	history = { }
}

province = {
	id = 151
	name = "PROV_Tobago_&_Trinidad"
	continent = "America"
	region = "Caribbean"
	area = "Antilles"
	type = coastal
	sea_adjacency = 1048
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 6
	goods = sugar
	city_name = "CITY_Tobago_&_Trinidad"
	cot_modifier = 0
	colonization_difficulty = 3
	natives = {
		combat = 25
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5940 y = 3511 }
		army = { x = 5941 y = 3475 }
		port = { x = 5986 y = 3474 }
		manufactory = { x = 5905 y = 3499 }
	}
	history = { }
}

province = {
	id = 152
	name = "PROV_Barbados"
	continent = "America"
	region = "Caribbean"
	area = "Antilles"
	type = coastal
	sea_adjacency = 1048
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = carib
	manpower = 1
	income = 6
	goods = sugar
	city_name = "CITY_Barbados"
	cot_modifier = 0
	colonization_difficulty = 3
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5971 y = 3330 }
		army = { x = 5976 y = 3330 }
		port = { x = 5995 y = 3393 }
		manufactory = { x = 5966 y = 3347 }
	}
	history = { }
}

province = {
	id = 153
	name = "PROV_Curacao"
	continent = "America"
	region = "South America"
	area = "Orenoque"
	type = coastal
	sea_adjacency = 1044
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 4
	goods = sugar
	city_name = "CITY_Curacao"
	cot_modifier = 0
	colonization_difficulty = 3
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 6
	}
	gfx = {
		city = { x = 5405 y = 3303 }
		army = { x = 5444 y = 3303 }
		port = { x = 5366 y = 3333 }
		manufactory = { x = 5428 y = 3300 }
	}
	history = { }
}

province = {
	id = 154
	name = "PROV_Yaraguay"
	continent = "America"
	region = "South America"
	area = "Orenoque"
	type = coastal
	sea_adjacency = 1045
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 2
	goods = sugar
	city_name = "CITY_Yaraguay"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 6
	}
	gfx = {
		city = { x = 5550 y = 3515 }
		army = { x = 5602 y = 3530 }
		port = { x = 5552 y = 3466 }
		manufactory = { x = 5493 y = 3523 }
		terrain1 = { x = 5455 y = 3578 variant = 7 }
	}
	history = { }
}

province = {
	id = 155
	name = "PROV_Apure"
	continent = "America"
	region = "South America"
	area = "Orenoque"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 2
	goods = wool
	city_name = "CITY_Apure"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 5415 y = 3660 }
		army = { x = 5545 y = 3651 }
		manufactory = { x = 5482 y = 3668 }
	}
	history = { }
}

province = {
	id = 156
	name = "PROV_Tocuvo"
	continent = "America"
	region = "South America"
	area = "Orenoque"
	type = coastal
	sea_adjacency = 1044
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 3
	goods = sugar
	city_name = "CITY_Tocuvo"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 6
	}
	gfx = {
		city = { x = 5366 y = 3444 }
		army = { x = 5437 y = 3501 }
		port = { x = 5420 y = 3415 }
		manufactory = { x = 5360 y = 3552 }
		terrain1 = { x = 5389 y = 3402 variant = 0 }
		terrain2 = { x = 5318 y = 3539 variant = 6 }
		terrain3 = { x = 5333 y = 3456 variant = 5 }
		terrain4 = { x = 5415 y = 3557 variant = 3 }
	}
	history = { }
}

province = {
	id = 157
	name = "PROV_Maracaibo"
	continent = "America"
	region = "South America"
	area = "Orenoque"
	type = coastal
	sea_adjacency = 1044
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = chibcha
	manpower = 1
	income = 3
	goods = coffee
	city_name = "CITY_Maracaibo"
	cot_modifier = -1
	colonization_difficulty = 6
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 7
	}
	gfx = {
		city = { x = 5162 y = 3447 }
		army = { x = 5248 y = 3432 }
		port = { x = 5178 y = 3387 }
		manufactory = { x = 5268 y = 3563 }
		terrain1 = { x = 5206 y = 3408 variant = 0 }
		terrain2 = { x = 5248 y = 3607 variant = 1 }
		terrain3 = { x = 5264 y = 3599 variant = 2 }
	}
	history = { }
}

province = {
	id = 158
	name = "PROV_Cartagena"
	continent = "America"
	region = "South America"
	area = "Orenoque"
	type = coastal
	sea_adjacency = 1043
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = chibcha
	manpower = 1
	income = 4
	goods = coffee
	city_name = "CITY_Cartagena"
	cot_modifier = 1
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 2
	}
	gfx = {
		city = { x = 5088 y = 3529 }
		army = { x = 5147 y = 3553 }
		port = { x = 5074 y = 3477 }
		manufactory = { x = 5041 y = 3617 }
		terrain1 = { x = 5046 y = 3549 variant = 4 }
		terrain2 = { x = 5132 y = 3476 variant = 3 }
		terrain3 = { x = 5126 y = 3614 variant = 1 }
	}
	history = { }
}

province = {
	id = 159
	name = "PROV_Yarumal"
	continent = "America"
	region = "South America"
	area = "Orenoque"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = chibcha
	manpower = 1
	income = 3
	goods = gold
	value = 50
	city_name = "CITY_Yarumal"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 5
	}
	gfx = {
		city = { x = 5226 y = 3685 }
		army = { x = 5331 y = 3685 }
		manufactory = { x = 5246 y = 3739 }
		terrain1 = { x = 5279 y = 3662 variant = 4 }
		terrain2 = { x = 5351 y = 3614 variant = 2 }
		terrain3 = { x = 5310 y = 3736 variant = 5 }
		terrain4 = { x = 5196 y = 3643 variant = 0 }
	}
	history = { }
}

province = {
	id = 160
	name = "PROV_Bogota"
	continent = "America"
	region = "South America"
	area = "Orenoque"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = chibcha
	manpower = 1
	income = 4
	goods = coffee
	city_name = "CITY_Bogota"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 1
	}
	gfx = {
		city = { x = 5176 y = 3786 }
		army = { x = 5086 y = 3765 }
		manufactory = { x = 5070 y = 3853 }
		terrain1 = { x = 5102 y = 3669 variant = 1 }
		terrain2 = { x = 5125 y = 3687 variant = 3 }
		terrain3 = { x = 5143 y = 3719 variant = 7 }
		terrain4 = { x = 5002 y = 3828 variant = 4 }
	}
	history = { }
}

province = {
	id = 161
	name = "PROV_Cupica"
	continent = "America"
	region = "South America"
	area = "Orenoque"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = chibcha
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Cupica"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 2
	}
	gfx = {
		city = { x = 4947 y = 3757 }
		army = { x = 5004 y = 3678 }
		manufactory = { x = 4992 y = 3748 }
		terrain1 = { x = 4966 y = 3645 variant = 1 }
	}
	history = { }
}

province = {
	id = 162
	name = "PROV_Cali"
	continent = "America"
	region = "South America"
	area = "Ecuador"
	type = coastal
	sea_adjacency = 1041
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = quechua
	manpower = 1
	income = 2
	goods = grain
	city_name = "CITY_Cali"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 4782 y = 3886 }
		army = { x = 4911 y = 3859 }
		port = { x = 4728 y = 3907 }
		manufactory = { x = 4851 y = 3841 }
		terrain1 = { x = 4777 y = 3916 variant = 7 }
		terrain2 = { x = 4792 y = 3929 variant = 6 }
		terrain3 = { x = 4831 y = 3945 variant = 5 }
		terrain4 = { x = 4952 y = 3853 variant = 3 }
	}
	history = { }
}

province = {
	id = 163
	name = "PROV_Azuay"
	continent = "America"
	region = "South America"
	area = "Ecuador"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = quechua
	manpower = 1
	income = 2
	goods = gold
	value = 75
	city_name = "CITY_Azuay"
	cot_modifier = -1
	colonization_difficulty = 6
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 2
	}
	gfx = {
		city = { x = 4907 y = 4015 }
		army = { x = 4960 y = 4004 }
		manufactory = { x = 4896 y = 4074 }
		terrain1 = { x = 4995 y = 3909 variant = 7 }
		terrain2 = { x = 5065 y = 3917 variant = 6 }
		terrain3 = { x = 4948 y = 4093 variant = 2 }
		terrain4 = { x = 4878 y = 4158 variant = 1 }
	}
	history = { }
}

province = {
	id = 164
	name = "PROV_Guayaquil"
	continent = "America"
	region = "South America"
	area = "Ecuador"
	type = coastal
	sea_adjacency = 1040
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = quechua
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Guayaquil"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 4769 y = 4015 }
		army = { x = 4832 y = 4058 }
		port = { x = 4780 y = 4076 }
		manufactory = { x = 4740 y = 4179 }
	}
	history = { }
}

province = {
	id = 165
	name = "PROV_Cajamarca"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = coastal
	sea_adjacency = 1101
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = quechua
	manpower = 1
	income = 4
	goods = coffee
	city_name = "CITY_Cajamarca"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 50
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 9
		tolerance = 2
	}
	gfx = {
		city = { x = 4745 y = 4277 }
		army = { x = 4861 y = 4367 }
		port = { x = 4708 y = 4323 }
		manufactory = { x = 4805 y = 4232 }
	}
	history = { }
}

province = {
	id = 166
	name = "PROV_Huanuco"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = coastal
	sea_adjacency = 1101
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = quechua
	manpower = 1
	income = 4
	goods = grain
	city_name = "CITY_Huanuco"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 50
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 9
		tolerance = 3
	}
	gfx = {
		city = { x = 4912 y = 4428 }
		army = { x = 4991 y = 4548 }
		port = { x = 4881 y = 4461 }
		manufactory = { x = 4947 y = 4492 }
	}
	history = { }
}

province = {
	id = 167
	name = "PROV_Ayacucho"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = quechua
	manpower = 1
	income = 3
	goods = gold
	value = 75
	city_name = "CITY_Ayacucho"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 0
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 9
		tolerance = 3
	}
	gfx = {
		city = { x = 5074 y = 4589 }
		army = { x = 5073 y = 4508 }
		manufactory = { x = 5156 y = 4525 }
	}
	history = { }
}

province = {
	id = 168
	name = "PROV_Lima"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = coastal
	sea_adjacency = 1105
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = quechua
	manpower = 1
	income = 6
	goods = fish
	city_name = "CITY_Lima"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 0
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 9
		tolerance = 5
	}
	gfx = {
		city = { x = 5105 y = 4723 }
		army = { x = 5156 y = 4677 }
		port = { x = 5060 y = 4739 }
		manufactory = { x = 5116 y = 4636 }
		terrain1 = { x = 5145 y = 4599 variant = 0 }
		terrain2 = { x = 5009 y = 4655 variant = 1 }
		terrain3 = { x = 5044 y = 4618 variant = 2 }
	}
	history = { }
}

province = {
	id = 169
	name = "PROV_Cuzco"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = quechua
	manpower = 3
	income = 5
	goods = gold
	value = 100
	city_name = "CITY_Cuzco"
	cot_modifier = 1
	colonization_difficulty = 4
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 5288 y = 4592 }
		army = { x = 5225 y = 4578 }
		manufactory = { x = 5285 y = 4657 }
	}
	history = { }
}

province = {
	id = 170
	name = "PROV_Arequipa"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = coastal
	sea_adjacency = 1105
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aymara
	manpower = 1
	income = 5
	goods = grain
	city_name = "CITY_Arequipa"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 0
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 9
		tolerance = 5
	}
	gfx = {
		city = { x = 5318 y = 4843 }
		army = { x = 5206 y = 4745 }
		port = { x = 5265 y = 4846 }
		manufactory = { x = 5233 y = 4795 }
		terrain1 = { x = 5268 y = 4706 variant = 1 }
	}
	history = { }
}

province = {
	id = 171
	name = "PROV_Moquega"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = coastal
	sea_adjacency = 1104
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aymara
	manpower = 1
	income = 3
	goods = coffee
	city_name = "CITY_Moquega"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 50
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 9
		tolerance = 6
	}
	gfx = {
		city = { x = 5322 y = 5009 }
		army = { x = 5366 y = 5083 }
		port = { x = 5295 y = 5064 }
		manufactory = { x = 5421 y = 4959 }
		terrain1 = { x = 5397 y = 4901 variant = 1 }
		terrain2 = { x = 5413 y = 4916 variant = 0 }
		terrain3 = { x = 5420 y = 4902 variant = 0 }
		terrain4 = { x = 5417 y = 5016 variant = 1 }
	}
	history = { }
}

province = {
	id = 172
	name = "PROV_Arica"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = coastal
	sea_adjacency = 1104
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = aymara
	manpower = 1
	income = 1
	goods = copper
	city_name = "CITY_Arica"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 0.1
		tp_negotiation = 9
		tolerance = 1
	}
	gfx = {
		city = { x = 5338 y = 5213 }
		army = { x = 5381 y = 5371 }
		port = { x = 5250 y = 5250 }
		manufactory = { x = 5312 y = 5317 }
		terrain1 = { x = 5285 y = 5258 variant = 4 }
		terrain2 = { x = 5332 y = 5360 variant = 2 }
		terrain3 = { x = 5372 y = 5187 variant = 3 }
		terrain4 = { x = 5424 y = 5322 variant = 6 }
	}
	history = { }
}

province = {
	id = 173
	name = "PROV_Atacama"
	continent = "America"
	region = "South America"
	area = "Chili"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = mapuche
	manpower = 1
	income = 2
	goods = copper
	city_name = "CITY_Atacama"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 1
	}
	gfx = {
		city = { x = 5332 y = 5544 }
		army = { x = 5336 y = 5630 }
		manufactory = { x = 5401 y = 5478 }
		terrain1 = { x = 5361 y = 5430 variant = 0 }
	}
	history = { }
}

province = {
	id = 174
	name = "PROV_Coquimbo"
	continent = "America"
	region = "South America"
	area = "Chili"
	type = coastal
	sea_adjacency = 1364
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = mapuche
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Coquimbo"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 2
	}
	gfx = {
		city = { x = 5290 y = 5894 }
		army = { x = 5379 y = 5787 }
		port = { x = 5250 y = 5870 }
		manufactory = { x = 5334 y = 5716 }
		terrain1 = { x = 5315 y = 5809 variant = 2 }
		terrain2 = { x = 5294 y = 5825 variant = 1 }
		terrain3 = { x = 5376 y = 5696 variant = 3 }
		terrain4 = { x = 5281 y = 5700 variant = 4 }
	}
	history = { }
}

province = {
	id = 175
	name = "PROV_Valparaiso"
	continent = "America"
	region = "South America"
	area = "Chili"
	type = coastal
	sea_adjacency = 1168
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = mapuche
	manpower = 1
	income = 6
	goods = fish
	city_name = "CITY_Valparaiso"
	cot_modifier = -1
	colonization_difficulty = 4
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 5363 y = 6036 }
		army = { x = 5417 y = 6122 }
		port = { x = 5325 y = 6066 }
		manufactory = { x = 5407 y = 5964 }
		terrain1 = { x = 5429 y = 5899 variant = 2 }
		terrain2 = { x = 5395 y = 5912 variant = 5 }
		terrain3 = { x = 5373 y = 5926 variant = 6 }
		terrain4 = { x = 5386 y = 6180 variant = 3 }
	}
	history = { }
}

province = {
	id = 176
	name = "PROV_Talca"
	continent = "America"
	region = "South America"
	area = "Chili"
	type = coastal
	sea_adjacency = 1168
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = mapuche
	manpower = 1
	income = 4
	goods = naval_supplies
	city_name = "CITY_Talca"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 30
		ferocity = 2
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 5337 y = 6313 }
		army = { x = 5326 y = 6445 }
		port = { x = 5290 y = 6265 }
		manufactory = { x = 5394 y = 6325 }
		terrain1 = { x = 5303 y = 6195 variant = 4 }
		terrain2 = { x = 5415 y = 6264 variant = 5 }
		terrain3 = { x = 5374 y = 6275 variant = 6 }
		terrain4 = { x = 5368 y = 6445 variant = 5 }
	}
	history = { }
}

province = {
	id = 177
	name = "PROV_Aisen"
	continent = "America"
	region = "South America"
	area = "Chili"
	type = coastal
	sea_adjacency = 1374
	terrain = mountain
	size_modifier = 0.00
	climate = scontinental
	religion = pagan
	culture = mapuche
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Aisen"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 5372 y = 6596 }
		army = { x = 5502 y = 6623 }
		port = { x = 5329 y = 6570 }
		manufactory = { x = 5430 y = 6665 }
		terrain1 = { x = 5391 y = 6520 variant = 3 }
		terrain2 = { x = 5409 y = 6546 variant = 6 }
	}
	history = { }
}

province = {
	id = 178
	name = "PROV_Caribe"
	continent = "America"
	region = "South America"
	area = "Orenoque"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 2
	goods = wool
	city_name = "CITY_Caribe"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 7
	}
	gfx = {
		city = { x = 5760 y = 3502 }
		army = { x = 5674 y = 3541 }
		manufactory = { x = 5835 y = 3553 }
		terrain1 = { x = 5718 y = 3503 variant = 1 }
		terrain2 = { x = 5768 y = 3558 variant = 5 }
	}
	history = { }
}

province = {
	id = 179
	name = "PROV_Cuyuni"
	continent = "America"
	region = "South America"
	area = "Guiana"
	type = coastal
	sea_adjacency = 1106
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Cuyuni"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 6
	}
	gfx = {
		city = { x = 5983 y = 3674 }
		army = { x = 5835 y = 3676 }
		port = { x = 6027 y = 3659 }
		manufactory = { x = 5876 y = 3689 }
		terrain1 = { x = 5882 y = 3607 variant = 0 }
		river = { 1399 }
	}
	history = { }
}

province = {
	id = 180
	name = "PROV_Guyana"
	continent = "America"
	region = "South America"
	area = "Guiana"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 1
	goods = gold
	value = 40
	city_name = "CITY_Guyana"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 5819 y = 3752 }
		army = { x = 5939 y = 3726 }
		manufactory = { x = 5789 y = 3792 }
	}
	history = { }
}

province = {
	id = 181
	name = "PROV_Surinam"
	continent = "America"
	region = "South America"
	area = "Guiana"
	type = coastal
	sea_adjacency = 1106
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 2
	goods = sugar
	city_name = "CITY_Surinam"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 6160 y = 3789 }
		army = { x = 6009 y = 3784 }
		port = { x = 6174 y = 3746 }
		manufactory = { x = 6068 y = 3794 }
		terrain1 = { x = 6133 y = 3826 variant = 3 }
		river = { 1400 }
	}
	history = { }
}

province = {
	id = 182
	name = "PROV_Maroni"
	continent = "America"
	region = "South America"
	area = "Guiana"
	type = coastal
	sea_adjacency = 1107
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 2
	goods = sugar
	city_name = "CITY_Maroni"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 7
	}
	gfx = {
		city = { x = 6203 y = 3819 }
		army = { x = 6267 y = 3892 }
		port = { x = 6258 y = 3760 }
		manufactory = { x = 6322 y = 3891 }
		terrain1 = { x = 6334 y = 3804 variant = 5 }
		terrain2 = { x = 6235 y = 3832 variant = 5 }
	}
	history = { }
}

province = {
	id = 183
	name = "PROV_Amapa"
	continent = "America"
	region = "South America"
	area = "Guiana"
	type = coastal
	sea_adjacency = 1107
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Amapa"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 6
	}
	gfx = {
		city = { x = 6384 y = 3867 }
		army = { x = 6368 y = 3951 }
		port = { x = 6419 y = 3857 }
		manufactory = { x = 6258 y = 3956 }
	}
	history = { }
}

province = {
	id = 184
	name = "PROV_Manaus"
	continent = "America"
	region = "South America"
	area = "Amazonia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = amazonian
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Manaus"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 8
	}
	gfx = {
		city = { x = 6242 y = 4025 }
		army = { x = 6176 y = 4085 }
		manufactory = { x = 6074 y = 4021 }
		terrain1 = { x = 6168 y = 3971 variant = 3 }
		terrain2 = { x = 6132 y = 4045 variant = 2 }
		terrain3 = { x = 6291 y = 4024 variant = 2 }
	}
	history = { }
}

province = {
	id = 185
	name = "PROV_Solimoes"
	continent = "America"
	region = "South America"
	area = "Amazonia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = amazonian
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Solimoes"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 6000 y = 4033 }
		army = { x = 5840 y = 4088 }
		manufactory = { x = 5927 y = 4095 }
	}
	history = { }
}

province = {
	id = 186
	name = "PROV_Aleutes"
	continent = "America"
	region = "North America"
	area = "Alaska"
	type = coastal
	sea_adjacency = 827
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = inuit
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Aleutes"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 6
	}
	gfx = {
		city = { x = 1753 y = 170 }
		army = { x = 1785 y = 149 }
		port = { x = 1708 y = 217 }
		manufactory = { x = 1631 y = 190 }
	}
	history = { }
}

province = {
	id = 187
	name = "PROV_Pastaza"
	continent = "America"
	region = "South America"
	area = "Ecuador"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = amazonian
	manpower = 1
	income = 3
	goods = copper
	city_name = "CITY_Pastaza"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 25
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 2
	}
	gfx = {
		city = { x = 5037 y = 4017 }
		army = { x = 5136 y = 4130 }
		manufactory = { x = 5110 y = 3999 }
		terrain1 = { x = 5087 y = 4077 variant = 4 }
		terrain2 = { x = 5027 y = 4082 variant = 1 }
		terrain3 = { x = 5160 y = 4009 variant = 5 }
	}
	history = { }
}

province = {
	id = 188
	name = "PROV_Mirim"
	continent = "America"
	region = "South America"
	area = "Amazonia"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = amazonian
	manpower = 1
	income = 1
	goods = naval_supplies
	city_name = "CITY_Mirim"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 8
	}
	gfx = {
		city = { x = 5299 y = 4093 }
		army = { x = 5396 y = 4034 }
		manufactory = { x = 5230 y = 4032 }
		terrain1 = { x = 5248 y = 4078 variant = 4 }
		terrain2 = { x = 5348 y = 4011 variant = 0 }
		terrain3 = { x = 5411 y = 4068 variant = 3 }
	}
	history = { }
}

province = {
	id = 189
	name = "PROV_Macacos"
	continent = "America"
	region = "South America"
	area = "Amazonia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = amazonian
	manpower = 1
	income = 1
	goods = naval_supplies
	city_name = "CITY_Macacos"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 8
	}
	gfx = {
		city = { x = 5497 y = 4001 }
		army = { x = 5619 y = 4012 }
		manufactory = { x = 5606 y = 4077 }
		terrain1 = { x = 5461 y = 4024 variant = 4 }
	}
	history = { }
}

province = {
	id = 190
	name = "PROV_Japura"
	continent = "America"
	region = "South America"
	area = "Amazonia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = amazonian
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Japura"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 8
	}
	gfx = {
		city = { x = 5717 y = 4144 }
		army = { x = 5708 y = 4057 }
		manufactory = { x = 5662 y = 4093 }
		terrain1 = { x = 5761 y = 4051 variant = 5 }
		terrain2 = { x = 5785 y = 4065 variant = 6 }
		terrain3 = { x = 5677 y = 4141 variant = 3 }
		terrain4 = { x = 5782 y = 4141 variant = 4 }
	}
	history = { }
}

province = {
	id = 191
	name = "PROV_Canuma"
	continent = "America"
	region = "South America"
	area = "Amazonia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = amazonian
	manpower = 1
	income = 1
	goods = naval_supplies
	city_name = "CITY_Canuma"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 8
	}
	gfx = {
		city = { x = 5728 y = 4231 }
		army = { x = 5681 y = 4235 }
		manufactory = { x = 5678 y = 4313 }
		terrain1 = { x = 5637 y = 4335 variant = 0 }
		terrain2 = { x = 5645 y = 4335 variant = 0 }
		terrain3 = { x = 5712 y = 4287 variant = 1 }
	}
	history = { }
}

province = {
	id = 192
	name = "PROV_Taqari"
	continent = "America"
	region = "South America"
	area = "Amazonia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = aymara
	manpower = 1
	income = 1
	goods = grain
	city_name = "CITY_Taqari"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 7
	}
	gfx = {
		city = { x = 5537 y = 4538 }
		army = { x = 5465 y = 4520 }
		manufactory = { x = 5524 y = 4433 }
		terrain1 = { x = 5584 y = 4346 variant = 2 }
		terrain2 = { x = 5597 y = 4423 variant = 1 }
		terrain3 = { x = 5565 y = 4415 variant = 0 }
		terrain4 = { x = 5497 y = 4558 variant = 4 }
	}
	history = { }
}

province = {
	id = 193
	name = "PROV_Titicaca"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aymara
	manpower = 1
	income = 3
	goods = wool
	city_name = "CITY_Titicaca"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 0
		ferocity = 1
		efficiency = 0.1
		tp_negotiation = 9
		tolerance = 5
	}
	gfx = {
		city = { x = 5343 y = 4695 }
		army = { x = 5399 y = 4642 }
		manufactory = { x = 5455 y = 4608 }
		terrain1 = { x = 5361 y = 4497 variant = 3 }
		terrain2 = { x = 5345 y = 4527 variant = 4 }
		terrain3 = { x = 5354 y = 4617 variant = 1 }
	}
	history = { }
}

province = {
	id = 194
	name = "PROV_Potosi"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aymara
	manpower = 1
	income = 3
	goods = gold
	value = 100
	city_name = "CITY_Potosi"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 1
		efficiency = 0.1
		tp_negotiation = 9
		tolerance = 3
	}
	gfx = {
		city = { x = 5371 y = 4766 }
		army = { x = 5457 y = 4826 }
		manufactory = { x = 5418 y = 4739 }
	}
	history = { }
}

province = {
	id = 195
	name = "PROV_Mato_Grosso"
	continent = "America"
	region = "South America"
	area = "Amazonia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tapuia
	manpower = 1
	income = 1
	goods = gold
	value = 50
	city_name = "CITY_Mato_Grosso"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 8
	}
	gfx = {
		city = { x = 6304 y = 4386 }
		army = { x = 6339 y = 4443 }
		manufactory = { x = 6357 y = 4320 }
		terrain1 = { x = 6307 y = 4455 variant = 1 }
		terrain2 = { x = 6328 y = 4469 variant = 2 }
		terrain3 = { x = 6356 y = 4494 variant = 6 }
	}
	history = { }
}

province = {
	id = 196
	name = "PROV_Goias"
	continent = "America"
	region = "South America"
	area = "Amazonia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tapuia
	manpower = 1
	income = 1
	goods = grain
	city_name = "CITY_Goias"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 6
	}
	gfx = {
		city = { x = 6486 y = 4310 }
		army = { x = 6450 y = 4387 }
		manufactory = { x = 6403 y = 4365 }
		terrain1 = { x = 6494 y = 4345 variant = 0 }
		terrain2 = { x = 6500 y = 4337 variant = 0 }
		terrain3 = { x = 6434 y = 4457 variant = 1 }
	}
	history = { }
}

province = {
	id = 197
	name = "PROV_Caracas"
	continent = "America"
	region = "South America"
	area = "Amazonia"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tapuia
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Caracas"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 7
	}
	gfx = {
		city = { x = 6305 y = 4270 }
		army = { x = 6411 y = 4196 }
		manufactory = { x = 6348 y = 4194 }
		terrain1 = { x = 6354 y = 4153 variant = 0 }
		terrain2 = { x = 6360 y = 4255 variant = 3 }
	}
	history = { }
}

province = {
	id = 198
	name = "PROV_Marajo"
	continent = "America"
	region = "South America"
	area = "Belem"
	type = coastal
	sea_adjacency = 1108
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tupi
	manpower = 1
	income = 4
	goods = sugar
	city_name = "CITY_Marajo"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 6
	}
	gfx = {
		city = { x = 6486 y = 4037 }
		army = { x = 6353 y = 4106 }
		port = { x = 6481 y = 3979 }
		manufactory = { x = 6406 y = 4040 }
	}
	history = { }
}

province = {
	id = 199
	name = "PROV_Para"
	continent = "America"
	region = "South America"
	area = "Belem"
	type = coastal
	sea_adjacency = 1108
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tupi
	manpower = 1
	income = 2
	goods = tobacco
	city_name = "CITY_Para"
	cot_modifier = -1
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 6
	}
	gfx = {
		city = { x = 6606 y = 4065 }
		army = { x = 6553 y = 4135 }
		port = { x = 6643 y = 4034 }
		manufactory = { x = 6692 y = 4127 }
		terrain1 = { x = 6497 y = 4151 variant = 5 }
		terrain2 = { x = 6531 y = 4180 variant = 6 }
		terrain3 = { x = 6498 y = 4194 variant = 6 }
		terrain4 = { x = 6619 y = 4144 variant = 7 }
		river = { 1427 }
	}
	history = { }
}

province = {
	id = 200
	name = "PROV_Tiracambu"
	continent = "America"
	region = "South America"
	area = "Recife"
	type = coastal
	sea_adjacency = 1110
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tapuia
	manpower = 1
	income = 4
	goods = sugar
	city_name = "CITY_Tiracambu"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 4
	}
	gfx = {
		city = { x = 6893 y = 4148 }
		army = { x = 6755 y = 4111 }
		port = { x = 6862 y = 4114 }
		manufactory = { x = 6813 y = 4157 }
	}
	history = { }
}

province = {
	id = 201
	name = "PROV_Maranhao"
	continent = "America"
	region = "South America"
	area = "Recife"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tapuia
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Maranhao"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 8
	}
	gfx = {
		city = { x = 6944 y = 4264 }
		army = { x = 6873 y = 4293 }
		manufactory = { x = 6825 y = 4234 }
	}
	history = { }
}

province = {
	id = 202
	name = "PROV_Parnaiba"
	continent = "America"
	region = "South America"
	area = "Recife"
	type = coastal
	sea_adjacency = 1110
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tupi
	manpower = 1
	income = 4
	goods = sugar
	city_name = "CITY_Parnaiba"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 9
	}
	gfx = {
		city = { x = 6974 y = 4200 }
		army = { x = 7117 y = 4229 }
		port = { x = 7002 y = 4163 }
		manufactory = { x = 7017 y = 4246 }
		terrain1 = { x = 7081 y = 4276 variant = 5 }
		terrain2 = { x = 7053 y = 4266 variant = 6 }
		terrain3 = { x = 7066 y = 4240 variant = 7 }
		terrain4 = { x = 6949 y = 4152 variant = 7 }
		river = { 1421 }
	}
	history = { }
}

province = {
	id = 203
	name = "PROV_Recife"
	continent = "America"
	region = "South America"
	area = "Recife"
	type = coastal
	sea_adjacency = 1112
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tupi
	manpower = 1
	income = 5
	goods = sugar
	city_name = "CITY_Recife"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 5
	}
	gfx = {
		city = { x = 7248 y = 4322 }
		army = { x = 7134 y = 4351 }
		port = { x = 7290 y = 4338 }
		manufactory = { x = 7187 y = 4268 }
		terrain1 = { x = 7197 y = 4394 variant = 0 }
		terrain2 = { x = 7165 y = 4398 variant = 1 }
		terrain3 = { x = 7144 y = 4271 variant = 2 }
	}
	history = { }
}

province = {
	id = 204
	name = "PROV_Iguato"
	continent = "America"
	region = "South America"
	area = "Recife"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tapuia
	manpower = 1
	income = 3
	goods = tobacco
	city_name = "CITY_Iguato"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 7040 y = 4364 }
		army = { x = 7016 y = 4491 }
		manufactory = { x = 6973 y = 4321 }
		terrain1 = { x = 6915 y = 4446 variant = 4 }
		terrain2 = { x = 6951 y = 4422 variant = 3 }
		terrain3 = { x = 6966 y = 4463 variant = 0 }
		terrain4 = { x = 6960 y = 4360 variant = 2 }
	}
	history = { }
}

province = {
	id = 205
	name = "PROV_Pernambuc"
	continent = "America"
	region = "South America"
	area = "Recife"
	type = coastal
	sea_adjacency = 1113
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tupi
	manpower = 1
	income = 6
	goods = tobacco
	city_name = "CITY_Pernambuc"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 2
	}
	gfx = {
		city = { x = 7115 y = 4524 }
		army = { x = 7101 y = 4445 }
		port = { x = 7102 y = 4587 }
		manufactory = { x = 7072 y = 4465 }
		terrain1 = { x = 7078 y = 4557 variant = 0 }
	}
	history = { }
}

province = {
	id = 206
	name = "PROV_Alagoas"
	continent = "America"
	region = "South America"
	area = "Bahia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tapuia
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Alagoas"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 7
	}
	gfx = {
		city = { x = 6944 y = 4562 }
		army = { x = 6903 y = 4576 }
		manufactory = { x = 6915 y = 4651 }
		terrain1 = { x = 6878 y = 4499 variant = 6 }
		terrain2 = { x = 6863 y = 4593 variant = 5 }
		terrain3 = { x = 6949 y = 4636 variant = 2 }
	}
	history = { }
}

province = {
	id = 207
	name = "PROV_Diamentina"
	continent = "America"
	region = "South America"
	area = "Bahia"
	type = coastal
	sea_adjacency = 1113
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tupi
	manpower = 1
	income = 2
	goods = sugar
	city_name = "CITY_Diamentina"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 2
	}
	gfx = {
		city = { x = 7016 y = 4710 }
		army = { x = 6950 y = 4725 }
		port = { x = 7053 y = 4694 }
		manufactory = { x = 6991 y = 4750 }
		terrain1 = { x = 7001 y = 4562 variant = 4 }
		terrain2 = { x = 7037 y = 4577 variant = 2 }
		terrain3 = { x = 6999 y = 4593 variant = 3 }
	}
	history = { }
}

province = {
	id = 208
	name = "PROV_Minas_Gerais"
	continent = "America"
	region = "South America"
	area = "Bahia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tapuia
	manpower = 1
	income = 2
	goods = copper
	city_name = "CITY_Minas_Gerais"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 7
	}
	gfx = {
		city = { x = 6849 y = 4832 }
		army = { x = 6817 y = 4746 }
		manufactory = { x = 6869 y = 4718 }
		terrain1 = { x = 6780 y = 4879 variant = 4 }
		terrain2 = { x = 6814 y = 4663 variant = 1 }
		terrain3 = { x = 6780 y = 4780 variant = 3 }
		terrain4 = { x = 6741 y = 4872 variant = 0 }
	}
	history = { }
}

province = {
	id = 209
	name = "PROV_Salvador"
	continent = "America"
	region = "South America"
	area = "Bahia"
	type = coastal
	sea_adjacency = 1114
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tapuia
	manpower = 1
	income = 3
	goods = sugar
	city_name = "CITY_Salvador"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 3
	}
	gfx = {
		city = { x = 6903 y = 4958 }
		army = { x = 6958 y = 4852 }
		port = { x = 6955 y = 4954 }
		manufactory = { x = 6852 y = 4937 }
		terrain1 = { x = 6842 y = 4884 variant = 4 }
		terrain2 = { x = 6918 y = 4847 variant = 1 }
	}
	history = { }
}

province = {
	id = 210
	name = "PROV_Itaimas"
	continent = "America"
	region = "South America"
	area = "Bahia"
	type = coastal
	sea_adjacency = 1114
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tupi
	manpower = 1
	income = 4
	goods = tobacco
	city_name = "CITY_Itaimas"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 5
	}
	gfx = {
		city = { x = 6736 y = 4994 }
		army = { x = 6597 y = 4994 }
		port = { x = 6711 y = 5040 }
		manufactory = { x = 6666 y = 4941 }
		terrain1 = { x = 6520 y = 4958 variant = 7 }
		terrain2 = { x = 6543 y = 4965 variant = 6 }
		terrain3 = { x = 6592 y = 5046 variant = 5 }
		terrain4 = { x = 6637 y = 5025 variant = 6 }
	}
	history = { }
}

province = {
	id = 211
	name = "PROV_Niteroi"
	continent = "America"
	region = "South America"
	area = "Rio"
	type = coastal
	sea_adjacency = 1115
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tupi
	manpower = 1
	income = 5
	goods = sugar
	city_name = "CITY_Niteroi"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 4
	}
	gfx = {
		city = { x = 6518 y = 5148 }
		army = { x = 6528 y = 5086 }
		port = { x = 6563 y = 5149 }
		manufactory = { x = 6496 y = 5215 }
	}
	history = { }
}

province = {
	id = 212
	name = "PROV_Araxa"
	continent = "America"
	region = "South America"
	area = "Rio"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tapuia
	manpower = 1
	income = 2
	goods = grain
	city_name = "CITY_Araxa"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 6
	}
	gfx = {
		city = { x = 6450 y = 5082 }
		army = { x = 6353 y = 5156 }
		manufactory = { x = 6401 y = 5181 }
		terrain1 = { x = 6419 y = 5090 variant = 3 }
		terrain2 = { x = 6460 y = 5014 variant = 2 }
		terrain3 = { x = 6379 y = 5217 variant = 6 }
	}
	history = { }
}

province = {
	id = 213
	name = "PROV_Curitiba"
	continent = "America"
	region = "South America"
	area = "Rio"
	type = coastal
	sea_adjacency = 1115
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tupi
	manpower = 1
	income = 5
	goods = grain
	city_name = "CITY_Curitiba"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 1
		tolerance = 2
	}
	gfx = {
		city = { x = 6353 y = 5382 }
		army = { x = 6458 y = 5291 }
		port = { x = 6402 y = 5400 }
		manufactory = { x = 6400 y = 5297 }
	}
	history = { }
}

province = {
	id = 214
	name = "PROV_Cangucu"
	continent = "America"
	region = "South America"
	area = "Rio"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tapuia
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Cangucu"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 7
	}
	gfx = {
		city = { x = 6254 y = 5436 }
		army = { x = 6284 y = 5329 }
		manufactory = { x = 6235 y = 5353 }
		terrain1 = { x = 6297 y = 5237 variant = 5 }
		terrain2 = { x = 6321 y = 5269 variant = 6 }
		terrain3 = { x = 6355 y = 5280 variant = 7 }
		terrain4 = { x = 6202 y = 5327 variant = 5 }
	}
	history = { }
}

province = {
	id = 215
	name = "PROV_Uruguay"
	continent = "America"
	region = "South America"
	area = "La Plata"
	type = coastal
	sea_adjacency = 1173
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = tapuia
	manpower = 1
	income = 6
	goods = grain
	city_name = "CITY_Uruguay"
	cot_modifier = -2
	colonization_difficulty = 3
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 5
	}
	gfx = {
		city = { x = 6250 y = 5566 }
		army = { x = 6305 y = 5520 }
		port = { x = 6288 y = 5597 }
		manufactory = { x = 6204 y = 5529 }
		terrain1 = { x = 6137 y = 5529 variant = 6 }
	}
	history = { }
}

province = {
	id = 216
	name = "PROV_Artigas"
	continent = "America"
	region = "South America"
	area = "Paraguay"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = guarani
	manpower = 1
	income = 2
	goods = grain
	city_name = "CITY_Artigas"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 60
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 7
	}
	gfx = {
		city = { x = 5995 y = 5395 }
		army = { x = 6059 y = 5371 }
		manufactory = { x = 6161 y = 5396 }
		terrain1 = { x = 6122 y = 5350 variant = 3 }
		terrain2 = { x = 6171 y = 5454 variant = 4 }
		terrain3 = { x = 5995 y = 5315 variant = 3 }
		terrain4 = { x = 6020 y = 5320 variant = 1 }
	}
	history = { }
}

province = {
	id = 217
	name = "PROV_Parana"
	continent = "America"
	region = "South America"
	area = "La Plata"
	type = coastal
	sea_adjacency = 1173
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = guarani
	manpower = 1
	income = 5
	goods = wool
	city_name = "CITY_Parana"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 1
		tolerance = 8
	}
	gfx = {
		city = { x = 6062 y = 5519 }
		army = { x = 6010 y = 5498 }
		port = { x = 6056 y = 5600 }
		manufactory = { x = 5967 y = 5508 }
	}
	history = { }
}

province = {
	id = 218
	name = "PROV_Neembucu"
	continent = "America"
	region = "South America"
	area = "Paraguay"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = guarani
	manpower = 1
	income = 4
	goods = grain
	city_name = "CITY_Neembucu"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 30
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 6
	}
	gfx = {
		city = { x = 5912 y = 5476 }
		army = { x = 5878 y = 5389 }
		manufactory = { x = 5933 y = 5323 }
		terrain1 = { x = 5933 y = 5373 variant = 1 }
		river = { 1302 }
	}
	history = { }
}

province = {
	id = 219
	name = "PROV_Tucuman"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = wichi
	manpower = 1
	income = 2
	goods = gold
	value = 100
	city_name = "CITY_Tucuman"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 1
		efficiency = 0.1
		tp_negotiation = 9
		tolerance = 7
	}
	gfx = {
		city = { x = 5482 y = 5310 }
		army = { x = 5515 y = 5202 }
		manufactory = { x = 5434 y = 5225 }
		terrain1 = { x = 5470 y = 5083 variant = 3 }
		terrain2 = { x = 5483 y = 5095 variant = 5 }
		terrain3 = { x = 5452 y = 5139 variant = 2 }
		terrain4 = { x = 5554 y = 5134 variant = 2 }
	}
	history = { }
}

province = {
	id = 220
	name = "PROV_Jujuy"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = wichi
	manpower = 1
	income = 3
	goods = wool
	city_name = "CITY_Jujuy"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 0.1
		tp_negotiation = 9
		tolerance = 5
	}
	gfx = {
		city = { x = 5612 y = 5329 }
		army = { x = 5645 y = 5225 }
		manufactory = { x = 5571 y = 5227 }
		terrain1 = { x = 5605 y = 5358 variant = 2 }
	}
	history = { }
}

province = {
	id = 221
	name = "PROV_Corrientes"
	continent = "America"
	region = "South America"
	area = "Paraguay"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = wichi
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Corrientes"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 30
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 6
	}
	gfx = {
		city = { x = 5806 y = 5357 }
		army = { x = 5754 y = 5402 }
		manufactory = { x = 5712 y = 5393 }
		terrain1 = { x = 5736 y = 5233 variant = 5 }
		terrain2 = { x = 5766 y = 5242 variant = 7 }
		terrain3 = { x = 5796 y = 5259 variant = 5 }
		terrain4 = { x = 5716 y = 5263 variant = 6 }
	}
	history = { }
}

province = {
	id = 222
	name = "PROV_Rosario"
	continent = "America"
	region = "South America"
	area = "La Plata"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = guarani
	manpower = 1
	income = 5
	goods = grain
	city_name = "CITY_Rosario"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 1
		tolerance = 1
	}
	gfx = {
		city = { x = 5814 y = 5485 }
		army = { x = 5895 y = 5555 }
		manufactory = { x = 5838 y = 5553 }
	}
	history = { }
}

province = {
	id = 223
	name = "PROV_Aires"
	continent = "America"
	region = "South America"
	area = "La Plata"
	type = coastal
	sea_adjacency = 1173
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = guarani
	manpower = 1
	income = 6
	goods = fish
	city_name = "CITY_Aires"
	cot_modifier = 0
	colonization_difficulty = 3
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 1
		tolerance = 1
	}
	gfx = {
		city = { x = 6006 y = 5709 }
		army = { x = 6075 y = 5685 }
		port = { x = 6023 y = 5764 }
		manufactory = { x = 5902 y = 5628 }
		terrain1 = { x = 5932 y = 5668 variant = 5 }
		terrain2 = { x = 5988 y = 5614 variant = 6 }
	}
	history = { }
}

province = {
	id = 224
	name = "PROV_Copetonas"
	continent = "America"
	region = "South America"
	area = "La Plata"
	type = coastal
	sea_adjacency = 1335
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = guarani
	manpower = 1
	income = 4
	goods = grain
	city_name = "CITY_Copetonas"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 1
	}
	gfx = {
		city = { x = 5851 y = 5855 }
		army = { x = 5870 y = 5721 }
		port = { x = 5895 y = 5830 }
		manufactory = { x = 5758 y = 5825 }
		terrain1 = { x = 5831 y = 5885 variant = 3 }
		river = { 1402 }
	}
	history = { }
}

province = {
	id = 225
	name = "PROV_San_Matias"
	continent = "America"
	region = "South America"
	area = "Patagonia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = tehuelche
	manpower = 1
	income = 2
	goods = grain
	city_name = "CITY_San_Matias"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 70
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 6
	}
	gfx = {
		city = { x = 5760 y = 6085 }
		army = { x = 5698 y = 5944 }
		manufactory = { x = 5758 y = 5984 }
		terrain1 = { x = 5699 y = 5978 variant = 0 }
		terrain2 = { x = 5679 y = 6071 variant = 2 }
	}
	history = { }
}

province = {
	id = 226
	name = "PROV_Chubut"
	continent = "America"
	region = "South America"
	area = "Patagonia"
	type = coastal
	sea_adjacency = 1169
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = tehuelche
	manpower = 1
	income = 2
	goods = grain
	city_name = "CITY_Chubut"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 40
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5761 y = 6337 }
		army = { x = 5690 y = 6218 }
		port = { x = 5797 y = 6351 }
		manufactory = { x = 5698 y = 6298 }
	}
	history = { }
}

province = {
	id = 227
	name = "PROV_Santa_Cruz"
	continent = "America"
	region = "South America"
	area = "Patagonia"
	type = coastal
	sea_adjacency = 1169
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = tehuelche
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Santa_Cruz"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 25
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5685 y = 6413 }
		army = { x = 5638 y = 6440 }
		port = { x = 5702 y = 6496 }
		manufactory = { x = 5605 y = 6591 }
	}
	history = { }
}

province = {
	id = 228
	name = "PROV_Magallanes"
	continent = "America"
	region = "South America"
	area = "Patagonia"
	type = coastal
	sea_adjacency = 1239
	terrain = mountain
	size_modifier = 0.00
	climate = scontinental
	religion = pagan
	culture = tehuelche
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Magallanes"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 15
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5584 y = 6803 }
		army = { x = 5647 y = 6719 }
		port = { x = 5533 y = 6828 }
		manufactory = { x = 5528 y = 6709 }
		terrain1 = { x = 5609 y = 6639 variant = 5 }
		terrain2 = { x = 5588 y = 6669 variant = 6 }
	}
	history = { }
}

province = {
	id = 229
	name = "PROV_Tierra_del_Fuego"
	continent = "America"
	region = "South America"
	area = "Patagonia"
	type = coastal
	sea_adjacency = 1241
	terrain = mountain
	size_modifier = 0.00
	climate = scontinental
	religion = pagan
	culture = tehuelche
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Tierra_del_Fuego"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 5734 y = 6812 }
		army = { x = 5848 y = 6861 }
		port = { x = 5790 y = 6809 }
		manufactory = { x = 5724 y = 6907 }
		terrain1 = { x = 5730 y = 6869 variant = 4 }
	}
	history = { }
}

province = {
	id = 230
	name = "PROV_The_Falklands"
	continent = "America"
	region = "South America"
	area = "Falklands"
	type = coastal
	sea_adjacency = 1243
	terrain = plains
	size_modifier = 0.00
	climate = scontinental
	religion = pagan
	culture = tehuelche
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_The_Falklands"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 6338 y = 6580 }
		army = { x = 6387 y = 6578 }
		port = { x = 6339 y = 6624 }
		manufactory = { x = 6354 y = 6533 }
	}
	history = { }
}

province = {
	id = 231
	name = "PROV_Connaught"
	continent = "Europe"
	region = "British Isles"
	area = "Ireland"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = celtic
	manpower = 1
	income = 5
	goods = fish
	city_name = "CITY_Connaught"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8907 y = 1287 }
		army = { x = 8843 y = 1321 }
		manufactory = { x = 8888 y = 1328 }
		terrain1 = { x = 8877 y = 1348 variant = 3 }
	}
	history = { }
}

province = {
	id = 232
	name = "PROV_Ulster"
	continent = "Europe"
	region = "British Isles"
	area = "Ireland"
	type = coastal
	sea_adjacency = 929
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = celtic
	manpower = 2
	income = 7
	goods = cloth
	city_name = "CITY_Ulster"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8982 y = 1277 }
		army = { x = 8943 y = 1253 }
		port = { x = 9017 y = 1281 }
		manufactory = { x = 8948 y = 1312 }
	}
	history = { }
}

province = {
	id = 233
	name = "PROV_Meath"
	continent = "Europe"
	region = "British Isles"
	area = "Ireland"
	type = coastal
	sea_adjacency = 929
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = celtic
	manpower = 2
	income = 5
	goods = grain
	city_name = "CITY_Meath"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		center = { x = 8970 y = 1350 }
		city = { x = 8986 y = 1415 }
		army = { x = 8946 y = 1374 }
		port = { x = 8990 y = 1365 }
		manufactory = { x = 8963 y = 1412 }
	}
	history = { }
}

province = {
	id = 234
	name = "PROV_Leinster"
	continent = "Europe"
	region = "British Isles"
	area = "Ireland"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = celtic
	manpower = 2
	income = 6
	goods = fish
	city_name = "CITY_Leinster"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8919 y = 1502 }
		army = { x = 8907 y = 1448 }
		manufactory = { x = 8958 y = 1475 }
	}
	history = { }
}

province = {
	id = 235
	name = "PROV_Munster"
	continent = "Europe"
	region = "British Isles"
	area = "Ireland"
	type = coastal
	sea_adjacency = 927
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = celtic
	manpower = 2
	income = 5
	goods = fish
	city_name = "CITY_Munster"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8851 y = 1512 }
		army = { x = 8815 y = 1453 }
		port = { x = 8880 y = 1558 }
		manufactory = { x = 8803 y = 1498 }
	}
	history = { }
}

province = {
	id = 236
	name = "PROV_The_Highlands"
	continent = "Europe"
	region = "British Isles"
	area = "Scotland"
	type = coastal
	sea_adjacency = 930
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = celtic
	manpower = 3
	income = 3
	goods = fish
	city_name = "CITY_The_Highlands"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9036 y = 1056 }
		army = { x = 9102 y = 981 }
		port = { x = 9009 y = 1032 }
		manufactory = { x = 9082 y = 1050 }
		terrain1 = { x = 9075 y = 998 variant = 4 }
	}
	history = { }
}

province = {
	id = 237
	name = "PROV_The_Grampians"
	continent = "Europe"
	region = "British Isles"
	area = "Scotland"
	type = coastal
	sea_adjacency = 931
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = celtic
	manpower = 2
	income = 5
	goods = wool
	city_name = "CITY_The_Grampians"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9041 y = 1141 }
		army = { x = 9118 y = 1076 }
		port = { x = 9195 y = 1094 }
		manufactory = { x = 9157 y = 1069 }
	}
	history = { }
}

province = {
	id = 238
	name = "PROV_Lothian"
	continent = "Europe"
	region = "British Isles"
	area = "Scotland"
	type = coastal
	sea_adjacency = 932
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = english
	manpower = 3
	income = 6
	goods = fish
	city_name = "CITY_Lothian"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9113 y = 1184 }
		army = { x = 9136 y = 1169 }
		port = { x = 9144 y = 1199 }
		manufactory = { x = 9140 y = 1232 }
	}
	history = { }
}

province = {
	id = 239
	name = "PROV_Strathclyde"
	continent = "Europe"
	region = "British Isles"
	area = "Scotland"
	type = coastal
	sea_adjacency = 929
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = english
	manpower = 2
	income = 7
	goods = iron
	city_name = "CITY_Strathclyde"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9071 y = 1251 }
		army = { x = 9055 y = 1272 }
		port = { x = 9074 y = 1315 }
		manufactory = { x = 9104 y = 1261 }
	}
	history = { }
}

province = {
	id = 240
	name = "PROV_Northumberland"
	continent = "Europe"
	region = "British Isles"
	area = "England"
	type = coastal
	sea_adjacency = 932
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = english
	manpower = 2
	income = 7
	goods = cloth
	city_name = "CITY_Northumberland"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9177 y = 1254 }
		army = { x = 9122 y = 1285 }
		port = { x = 9214 y = 1254 }
		manufactory = { x = 9191 y = 1301 }
	}
	history = { }
}

province = {
	id = 241
	name = "PROV_Yorkshire"
	continent = "Europe"
	region = "British Isles"
	area = "England"
	type = coastal
	sea_adjacency = 934
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = english
	manpower = 3
	income = 9
	goods = cloth
	city_name = "CITY_Yorkshire"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9226 y = 1319 }
		army = { x = 9220 y = 1373 }
		port = { x = 9265 y = 1338 }
		manufactory = { x = 9250 y = 1373 }
	}
	history = { }
}

province = {
	id = 242
	name = "PROV_Lancashire"
	continent = "Europe"
	region = "British Isles"
	area = "England"
	type = coastal
	sea_adjacency = 929
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = english
	manpower = 5
	income = 11
	goods = iron
	city_name = "CITY_Lancashire"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9151 y = 1333 }
		army = { x = 9175 y = 1368 }
		port = { x = 9108 y = 1379 }
		manufactory = { x = 9167 y = 1404 }
	}
	history = { }
}

province = {
	id = 243
	name = "PROV_Wales"
	continent = "Europe"
	region = "British Isles"
	area = "England"
	type = coastal
	sea_adjacency = 1331
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = celtic
	manpower = 3
	income = 7
	goods = iron
	city_name = "CITY_Wales"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9112 y = 1503 }
		army = { x = 9083 y = 1444 }
		port = { x = 9065 y = 1494 }
		manufactory = { x = 9065 y = 1531 }
	}
	history = { }
}

province = {
	id = 244
	name = "PROV_Midlands"
	continent = "Europe"
	region = "British Isles"
	area = "England"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = english
	manpower = 5
	income = 11
	goods = iron
	city_name = "CITY_Midlands"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9198 y = 1416 }
		army = { x = 9157 y = 1466 }
		manufactory = { x = 9194 y = 1434 }
	}
	history = { }
}

province = {
	id = 245
	name = "PROV_Lincoln"
	continent = "Europe"
	region = "British Isles"
	area = "England"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = english
	manpower = 4
	income = 8
	goods = cloth
	city_name = "CITY_Lincoln"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9226 y = 1455 }
		army = { x = 9286 y = 1410 }
		manufactory = { x = 9229 y = 1475 }
	}
	history = { }
}

province = {
	id = 246
	name = "PROV_Bristol"
	continent = "Europe"
	region = "British Isles"
	area = "England"
	type = coastal
	sea_adjacency = 1331
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = english
	manpower = 4
	income = 9
	goods = fish
	city_name = "CITY_Bristol"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9188 y = 1521 }
		army = { x = 9213 y = 1515 }
		port = { x = 9133 y = 1574 }
		manufactory = { x = 9153 y = 1581 }
	}
	history = { }
}

province = {
	id = 247
	name = "PROV_Anglia"
	continent = "Europe"
	region = "British Isles"
	area = "England"
	type = coastal
	sea_adjacency = 935
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = english
	manpower = 8
	income = 16
	goods = grain
	city_name = "CITY_Anglia"
	cot_modifier = 5
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9242 y = 1535 }
		army = { x = 9344 y = 1460 }
		port = { x = 9381 y = 1489 }
		manufactory = { x = 9267 y = 1495 }
		river = { 1422 }
	}
	history = { }
}

province = {
	id = 248
	name = "PROV_Kent"
	continent = "Europe"
	region = "British Isles"
	area = "England"
	type = coastal
	sea_adjacency = 937
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = english
	manpower = 4
	income = 9
	goods = grain
	city_name = "CITY_Kent"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9339 y = 1559 }
		army = { x = 9288 y = 1590 }
		port = { x = 9364 y = 1584 }
		manufactory = { x = 9310 y = 1558 }
	}
	history = { }
}

province = {
	id = 249
	name = "PROV_Wessex"
	continent = "Europe"
	region = "British Isles"
	area = "England"
	type = coastal
	sea_adjacency = 936
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = english
	manpower = 3
	income = 8
	goods = grain
	city_name = "CITY_Wessex"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9185 y = 1625 }
		army = { x = 9178 y = 1624 }
		port = { x = 9216 y = 1635 }
		manufactory = { x = 9218 y = 1565 }
	}
	history = { }
}

province = {
	id = 250
	name = "PROV_Cornwall"
	continent = "Europe"
	region = "British Isles"
	area = "England"
	type = coastal
	sea_adjacency = 926
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = celtic
	manpower = 2
	income = 8
	goods = fish
	city_name = "CITY_Cornwall"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9040 y = 1655 }
		army = { x = 9008 y = 1668 }
		port = { x = 9100 y = 1675 }
		manufactory = { x = 9081 y = 1611 }
	}
	history = { }
}

province = {
	id = 251
	name = "PROV_Skåne"
	continent = "Europe"
	region = "Scandinavia"
	area = "Denmark"
	type = coastal
	sea_adjacency = 875
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = nordic
	manpower = 5
	income = 15
	goods = grain
	city_name = "CITY_Skåne"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10064 y = 1380 }
		army = { x = 10161 y = 1313 }
		port = { x = 10086 y = 1418 }
		manufactory = { x = 10087 y = 1351 }
	}
	history = { }
}

province = {
	id = 252
	name = "PROV_Småland"
	continent = "Europe"
	region = "Scandinavia"
	area = "Sweden"
	type = coastal
	sea_adjacency = 877
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = nordic
	manpower = 2
	income = 4
	goods = naval_supplies
	city_name = "CITY_Småland"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10139 y = 1210 }
		army = { x = 10081 y = 1270 }
		port = { x = 10215 y = 1234 }
		manufactory = { x = 10123 y = 1272 }
	}
	history = { }
}

province = {
	id = 253
	name = "PROV_Västergötland"
	continent = "Europe"
	region = "Scandinavia"
	area = "Sweden"
	type = coastal
	sea_adjacency = 1362
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = nordic
	manpower = 2
	income = 6
	goods = grain
	city_name = "CITY_Västergötland"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10028 y = 1163 }
		army = { x = 10040 y = 1049 }
		port = { x = 9997 y = 1183 }
		manufactory = { x = 10037 y = 1213 }
		river = { 1460 }
	}
	history = { }
}

province = {
	id = 254
	name = "PROV_Svealand"
	continent = "Europe"
	region = "Scandinavia"
	area = "Sweden"
	type = coastal
	sea_adjacency = 880
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = nordic
	manpower = 5
	income = 10
	goods = fish
	city_name = "CITY_Svealand"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10232 y = 1036 }
		army = { x = 10201 y = 1172 }
		port = { x = 10306 y = 1084 }
		manufactory = { x = 10271 y = 1001 }
		terrain1 = { x = 10153 y = 1143 variant = 2 }
		terrain3 = { x = 10259 y = 1063 variant = 4 }
		terrain4 = { x = 10202 y = 1037 variant = 6 }
		river = { 1458 1459 1461 }
	}
	history = { }
}

province = {
	id = 255
	name = "PROV_Østlandet"
	continent = "Europe"
	region = "Scandinavia"
	area = "Norway"
	type = coastal
	sea_adjacency = 1362
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = nordic
	manpower = 2
	income = 7
	goods = naval_supplies
	city_name = "CITY_Østlandet"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9963 y = 1046 }
		army = { x = 9914 y = 1052 }
		port = { x = 9965 y = 1094 }
		manufactory = { x = 9994 y = 993 }
		terrain1 = { x = 9984 y = 898 variant = 2 }
		terrain2 = { x = 10003 y = 915 variant = 1 }
	}
	history = { }
}

province = {
	id = 256
	name = "PROV_Bergenshus"
	continent = "Europe"
	region = "Scandinavia"
	area = "Norway"
	type = coastal
	sea_adjacency = 873
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = nordic
	manpower = 2
	income = 6
	goods = fish
	city_name = "CITY_Bergenshus"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9834 y = 995 }
		army = { x = 9937 y = 842 }
		port = { x = 9775 y = 997 }
		manufactory = { x = 9874 y = 925 }
		terrain1 = { x = 9840 y = 1088 variant = 3 }
		terrain2 = { x = 9844 y = 1054 variant = 0 }
		terrain3 = { x = 9869 y = 820 variant = 3 }
		terrain4 = { x = 9834 y = 837 variant = 6 }
	}
	history = { }
}

province = {
	id = 257
	name = "PROV_Bergslagen"
	continent = "Europe"
	region = "Scandinavia"
	area = "Sweden"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = nordic
	manpower = 2
	income = 8
	goods = copper
	city_name = "CITY_Bergslagen"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10095 y = 1027 }
		army = { x = 10134 y = 925 }
		manufactory = { x = 10146 y = 1020 }
		terrain1 = { x = 10079 y = 931 variant = 3 }
		terrain2 = { x = 10126 y = 1040 variant = 2 }
		terrain3 = { x = 10145 y = 1060 variant = 3 }
		terrain4 = { x = 10099 y = 885 variant = 5 }
	}
	history = { }
}

province = {
	id = 258
	name = "PROV_Trøndelag"
	continent = "Europe"
	region = "Scandinavia"
	area = "Norway"
	type = coastal
	sea_adjacency = 840
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = nordic
	manpower = 2
	income = 5
	goods = fish
	city_name = "CITY_Trøndelag"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9994 y = 735 }
		army = { x = 10105 y = 624 }
		port = { x = 9983 y = 690 }
		manufactory = { x = 10059 y = 695 }
		terrain1 = { x = 10024 y = 777 variant = 2 }
	}
	history = { }
}

province = {
	id = 259
	name = "PROV_Narvik"
	continent = "Europe"
	region = "Scandinavia"
	area = "Norway"
	type = coastal
	sea_adjacency = 841
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = ugric
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Narvik"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		center = { x = 10258 y = 380 }
		city = { x = 10294 y = 320 }
		army = { x = 10158 y = 538 }
		port = { x = 10260 y = 351 }
		manufactory = { x = 10257 y = 385 }
		terrain1 = { x = 10340 y = 333 variant = 2 }
	}
	history = { }
}

province = {
	id = 260
	name = "PROV_Lappland"
	continent = "Europe"
	region = "Scandinavia"
	area = "Sweden"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = ugric
	manpower = 1
	income = 1
	goods = iron
	city_name = "CITY_Lappland"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10254 y = 494 }
		army = { x = 10309 y = 484 }
		manufactory = { x = 10281 y = 573 }
		terrain1 = { x = 10243 y = 593 variant = 5 }
		terrain2 = { x = 10292 y = 594 variant = 6 }
		terrain3 = { x = 10224 y = 666 variant = 7 }
		terrain4 = { x = 10366 y = 439 variant = 2 }
	}
	history = { }
}

province = {
	id = 261
	name = "PROV_Finnmark"
	continent = "Europe"
	region = "Scandinavia"
	area = "Norway"
	type = coastal
	sea_adjacency = 842
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = ugric
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Finnmark"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10443 y = 268 }
		army = { x = 10555 y = 308 }
		port = { x = 10482 y = 237 }
		manufactory = { x = 10514 y = 283 }
		terrain1 = { x = 10444 y = 296 variant = 7 }
		terrain2 = { x = 10621 y = 337 variant = 5 }
		terrain3 = { x = 10520 y = 387 variant = 0 }
	}
	history = { }
}

province = {
	id = 262
	name = "PROV_Kola"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russian North"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ugric
	manpower = 1
	income = 4
	goods = fur
	city_name = "CITY_Kola"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10665 y = 500 }
		army = { x = 10766 y = 406 }
		manufactory = { x = 10939 y = 423 }
		terrain1 = { x = 10679 y = 415 variant = 7 }
		terrain2 = { x = 10866 y = 401 variant = 7 }
		terrain3 = { x = 10896 y = 496 variant = 3 }
	}
	history = { }
}

province = {
	id = 263
	name = "PROV_Österbotten"
	continent = "Europe"
	region = "Scandinavia"
	area = "Finland"
	type = coastal
	sea_adjacency = 881
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = ugric
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Österbotten"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		center = { x = 10534 y = 543 }
		city = { x = 10438 y = 766 }
		army = { x = 10576 y = 551 }
		port = { x = 10387 y = 785 }
		manufactory = { x = 10469 y = 498 }
		terrain1 = { x = 10464 y = 431 variant = 5 }
		terrain2 = { x = 10494 y = 456 variant = 5 }
		terrain3 = { x = 10542 y = 452 variant = 6 }
		terrain4 = { x = 10528 y = 505 variant = 7 }
	}
	history = { }
}

province = {
	id = 264
	name = "PROV_Tavastland"
	continent = "Europe"
	region = "Scandinavia"
	area = "Finland"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = ugric
	manpower = 1
	income = 1
	goods = naval_supplies
	city_name = "CITY_Tavastland"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10513 y = 866 }
		army = { x = 10535 y = 785 }
		manufactory = { x = 10547 y = 879 }
	}
	history = { }
}

province = {
	id = 265
	name = "PROV_Nyland"
	continent = "Europe"
	region = "Scandinavia"
	area = "Finland"
	type = coastal
	sea_adjacency = 880
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = ugric
	manpower = 2
	income = 4
	goods = naval_supplies
	city_name = "CITY_Nyland"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10533 y = 989 }
		army = { x = 10627 y = 907 }
		port = { x = 10500 y = 1033 }
		manufactory = { x = 10565 y = 959 }
		terrain1 = { x = 10663 y = 922 variant = 4 }
		terrain2 = { x = 10516 y = 922 variant = 2 }
	}
	history = { }
}

province = {
	id = 266
	name = "PROV_Kexholm"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russian North"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ugric
	manpower = 2
	income = 5
	goods = naval_supplies
	city_name = "CITY_Kexholm"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10711 y = 813 }
		army = { x = 10724 y = 763 }
		manufactory = { x = 10761 y = 806 }
		terrain1 = { x = 10739 y = 856 variant = 0 }
		terrain2 = { x = 10708 y = 900 variant = 1 }
		terrain3 = { x = 10702 y = 875 variant = 2 }
	}
	history = { }
}

province = {
	id = 267
	name = "PROV_Olonets"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russian North"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ugric
	manpower = 4
	income = 5
	goods = fur
	city_name = "CITY_Olonets"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10891 y = 920 }
		army = { x = 10897 y = 822 }
		manufactory = { x = 10951 y = 813 }
		terrain1 = { x = 10992 y = 931 variant = 6 }
		terrain2 = { x = 10946 y = 912 variant = 6 }
		terrain3 = { x = 10826 y = 821 variant = 5 }
		terrain4 = { x = 10851 y = 927 variant = 5 }
		river = { 1361 }
	}
	history = { }
}

province = {
	id = 268
	name = "PROV_Vologda"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 4
	income = 6
	goods = naval_supplies
	city_name = "CITY_Vologda"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11178 y = 900 }
		army = { x = 11095 y = 905 }
		manufactory = { x = 11247 y = 900 }
		terrain1 = { x = 11174 y = 996 variant = 5 }
		terrain2 = { x = 11143 y = 988 variant = 5 }
		terrain3 = { x = 11107 y = 987 variant = 6 }
		terrain4 = { x = 11147 y = 1031 variant = 3 }
	}
	history = { }
}

province = {
	id = 269
	name = "PROV_Arkhangelsk"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russian North"
	type = coastal
	sea_adjacency = 843
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ugric
	manpower = 2
	income = 9
	goods = fur
	city_name = "CITY_Arkhangelsk"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11078 y = 684 }
		army = { x = 11141 y = 785 }
		port = { x = 11022 y = 675 }
		manufactory = { x = 11018 y = 759 }
		terrain1 = { x = 11278 y = 682 variant = 5 }
		terrain2 = { x = 11202 y = 663 variant = 6 }
		terrain3 = { x = 11118 y = 642 variant = 5 }
		terrain4 = { x = 11212 y = 788 variant = 5 }
	}
	history = { }
}

province = {
	id = 270
	name = "PROV_Moscow"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 12
	income = 13
	goods = grain
	city_name = "CITY_Moscow"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11071 y = 1162 }
		army = { x = 11197 y = 1126 }
		manufactory = { x = 11137 y = 1136 }
		terrain1 = { x = 11026 y = 1056 variant = 0 }
		terrain2 = { x = 11055 y = 1059 variant = 1 }
		terrain3 = { x = 11005 y = 1068 variant = 4 }
		terrain4 = { x = 10999 y = 1151 variant = 3 }
		river = { 1390 }
	}
	history = { }
}

province = {
	id = 271
	name = "PROV_Vladimir"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 8
	income = 8
	goods = copper
	city_name = "CITY_Vladimir"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11370 y = 1020 }
		army = { x = 11441 y = 987 }
		manufactory = { x = 11314 y = 978 }
		terrain1 = { x = 11510 y = 815 variant = 5 }
		terrain2 = { x = 11431 y = 776 variant = 4 }
		terrain3 = { x = 11357 y = 756 variant = 5 }
		terrain4 = { x = 11351 y = 826 variant = 3 }
	}
	history = { }
}

province = {
	id = 272
	name = "PROV_Nizhgorod"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 6
	income = 6
	goods = grain
	city_name = "CITY_Nizhgorod"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11355 y = 1109 }
		army = { x = 11440 y = 1136 }
		manufactory = { x = 11275 y = 1113 }
		terrain1 = { x = 11343 y = 1162 variant = 3 }
		terrain2 = { x = 11383 y = 1168 variant = 1 }
		terrain3 = { x = 11398 y = 1112 variant = 5 }
		terrain4 = { x = 11324 y = 1102 variant = 6 }
	}
	history = { }
}

province = {
	id = 273
	name = "PROV_Savolaks"
	continent = "Europe"
	region = "Scandinavia"
	area = "Finland"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ugric
	manpower = 1
	income = 2
	goods = iron
	city_name = "CITY_Savolaks"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10597 y = 822 }
		army = { x = 10640 y = 732 }
		manufactory = { x = 10598 y = 708 }
		terrain1 = { x = 10653 y = 814 variant = 6 }
		terrain2 = { x = 10613 y = 665 variant = 7 }
		terrain3 = { x = 10633 y = 817 variant = 5 }
	}
	history = { }
}

province = {
	id = 274
	name = "PROV_Novgorod"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 8
	income = 14
	goods = fur
	city_name = "CITY_Novgorod"
	cot_modifier = 4
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10922 y = 1002 }
		army = { x = 10962 y = 1022 }
		manufactory = { x = 10849 y = 1081 }
		terrain1 = { x = 10890 y = 981 variant = 3 }
		terrain2 = { x = 10841 y = 1003 variant = 1 }
		terrain3 = { x = 10943 y = 1042 variant = 2 }
	}
	history = { }
}

province = {
	id = 275
	name = "PROV_Ingermanland"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Baltic"
	type = coastal
	sea_adjacency = 879
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ugric
	manpower = 3
	income = 7
	goods = iron
	city_name = "CITY_Ingermanland"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10725 y = 976 }
		army = { x = 10788 y = 984 }
		port = { x = 10682 y = 996 }
		manufactory = { x = 10731 y = 1022 }
		river = { 1394 }
	}
	history = { }
}

province = {
	id = 276
	name = "PROV_Estland"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Baltic"
	type = coastal
	sea_adjacency = 879
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = ugric
	manpower = 3
	income = 6
	goods = grain
	city_name = "CITY_Estland"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10590 y = 1059 }
		army = { x = 10664 y = 1065 }
		port = { x = 10558 y = 1042 }
		manufactory = { x = 10624 y = 1046 }
	}
	history = { }
}

province = {
	id = 277
	name = "PROV_Pskov"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 5
	income = 5
	goods = grain
	city_name = "CITY_Pskov"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10731 y = 1086 }
		army = { x = 10779 y = 1149 }
		manufactory = { x = 10736 y = 1156 }
		river = { 1433 1455 }
	}
	history = { }
}

province = {
	id = 278
	name = "PROV_Tver"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 5
	income = 5
	goods = grain
	city_name = "CITY_Tver"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10912 y = 1214 }
		army = { x = 10914 y = 1123 }
		manufactory = { x = 10836 y = 1126 }
		terrain1 = { x = 10947 y = 1184 variant = 0 }
		terrain2 = { x = 10832 y = 1170 variant = 0 }
	}
	history = { }
}

province = {
	id = 279
	name = "PROV_Tula"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 6
	income = 6
	goods = grain
	city_name = "CITY_Tula"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11033 y = 1229 }
		army = { x = 11096 y = 1263 }
		manufactory = { x = 10909 y = 1263 }
		terrain1 = { x = 10993 y = 1219 variant = 1 }
	}
	history = { }
}

province = {
	id = 280
	name = "PROV_Welikia"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 5
	income = 6
	goods = grain
	city_name = "CITY_Welikia"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10844 y = 1306 }
		army = { x = 10862 y = 1233 }
		manufactory = { x = 10791 y = 1278 }
		terrain1 = { x = 10777 y = 1198 variant = 2 }
		terrain2 = { x = 10802 y = 1199 variant = 1 }
		terrain3 = { x = 10815 y = 1314 variant = 7 }
	}
	history = { }
}

province = {
	id = 281
	name = "PROV_Polotsk"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = lithuanian
	manpower = 5
	income = 5
	goods = iron
	city_name = "CITY_Polotsk"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10678 y = 1246 }
		army = { x = 10717 y = 1237 }
		manufactory = { x = 10688 y = 1305 }
	}
	history = { }
}

province = {
	id = 282
	name = "PROV_Livland"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Baltic"
	type = coastal
	sea_adjacency = 878
	terrain = marsh
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = ugric
	manpower = 5
	income = 6
	goods = grain
	city_name = "CITY_Livland"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10578 y = 1142 }
		army = { x = 10685 y = 1146 }
		port = { x = 10524 y = 1143 }
		manufactory = { x = 10603 y = 1187 }
		terrain1 = { x = 10628 y = 1130 variant = 3 }
	}
	history = { }
}

province = {
	id = 283
	name = "PROV_Kurland"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Baltic"
	type = coastal
	sea_adjacency = 878
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = baltic
	manpower = 4
	income = 7
	goods = grain
	city_name = "CITY_Kurland"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10597 y = 1276 }
		army = { x = 10462 y = 1201 }
		port = { x = 10510 y = 1196 }
		manufactory = { x = 10549 y = 1228 }
		terrain1 = { x = 10509 y = 1274 variant = 2 }
		terrain2 = { x = 10513 y = 1217 variant = 4 }
		terrain3 = { x = 10525 y = 1307 variant = 5 }
	}
	history = { }
}

province = {
	id = 284
	name = "PROV_Belarus"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = lithuanian
	manpower = 5
	income = 8
	goods = naval_supplies
	city_name = "CITY_Belarus"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10753 y = 1350 }
		army = { x = 10601 y = 1355 }
		manufactory = { x = 10757 y = 1390 }
		terrain1 = { x = 10573 y = 1370 variant = 5 }
		terrain2 = { x = 10568 y = 1323 variant = 6 }
		terrain3 = { x = 10722 y = 1348 variant = 2 }
		river = { 1429 }
	}
	history = { }
}

province = {
	id = 285
	name = "PROV_Smolensk"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 5
	income = 6
	goods = grain
	city_name = "CITY_Smolensk"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10900 y = 1444 }
		army = { x = 10896 y = 1357 }
		manufactory = { x = 10860 y = 1454 }
		terrain1 = { x = 10848 y = 1422 variant = 1 }
	}
	history = { }
}

province = {
	id = 286
	name = "PROV_Kursk"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 5
	income = 4
	goods = grain
	city_name = "CITY_Kursk"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10970 y = 1455 }
		army = { x = 11028 y = 1347 }
		manufactory = { x = 10970 y = 1347 }
	}
	history = { }
}

province = {
	id = 287
	name = "PROV_Mozyr"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = lithuanian
	manpower = 5
	income = 3
	goods = wool
	city_name = "CITY_Mozyr"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10774 y = 1541 }
		army = { x = 10827 y = 1533 }
		manufactory = { x = 10743 y = 1461 }
	}
	history = { }
}

province = {
	id = 288
	name = "PROV_Lithuania"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Poland"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = lithuanian
	manpower = 5
	income = 8
	goods = grain
	city_name = "CITY_Lithuania"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10541 y = 1445 }
		army = { x = 10658 y = 1451 }
		manufactory = { x = 10580 y = 1429 }
		terrain1 = { x = 10623 y = 1425 variant = 4 }
		terrain2 = { x = 10558 y = 1497 variant = 3 }
		terrain3 = { x = 10532 y = 1512 variant = 2 }
	}
	history = { }
}

province = {
	id = 289
	name = "PROV_Memel"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Baltic"
	type = coastal
	sea_adjacency = 878
	terrain = marsh
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = baltic
	manpower = 4
	income = 6
	goods = grain
	city_name = "CITY_Memel"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10431 y = 1313 }
		army = { x = 10463 y = 1301 }
		port = { x = 10404 y = 1291 }
		manufactory = { x = 10446 y = 1274 }
	}
	history = { }
}

province = {
	id = 290
	name = "PROV_Prussia"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Baltic"
	type = coastal
	sea_adjacency = 878
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = baltic
	manpower = 4
	income = 8
	goods = naval_supplies
	city_name = "CITY_Prussia"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10407 y = 1387 }
		army = { x = 10492 y = 1364 }
		port = { x = 10388 y = 1348 }
		manufactory = { x = 10487 y = 1422 }
		terrain1 = { x = 10408 y = 1460 variant = 7 }
	}
	history = { }
}

province = {
	id = 291
	name = "PROV_Mazovia"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Poland"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = polish
	manpower = 6
	income = 10
	goods = cloth
	city_name = "CITY_Mazovia"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10423 y = 1541 }
		army = { x = 10450 y = 1476 }
		manufactory = { x = 10465 y = 1504 }
		river = { 1426 }
	}
	history = { }
}

province = {
	id = 292
	name = "PROV_Podlasia"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Poland"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = polish
	manpower = 4
	income = 6
	goods = grain
	city_name = "CITY_Podlasia"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10540 y = 1644 }
		army = { x = 10510 y = 1669 }
		manufactory = { x = 10569 y = 1554 }
		terrain1 = { x = 10574 y = 1611 variant = 4 }
		terrain2 = { x = 10488 y = 1665 variant = 0 }
		terrain3 = { x = 10478 y = 1669 variant = 0 }
	}
	history = { }
}

province = {
	id = 293
	name = "PROV_Volyn"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Poland"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = lithuanian
	manpower = 4
	income = 3
	goods = wool
	city_name = "CITY_Volyn"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10650 y = 1567 }
		army = { x = 10702 y = 1593 }
		manufactory = { x = 10631 y = 1593 }
		terrain1 = { x = 10654 y = 1631 variant = 2 }
		terrain2 = { x = 10677 y = 1649 variant = 1 }
		terrain3 = { x = 10671 y = 1666 variant = 4 }
		terrain4 = { x = 10682 y = 1561 variant = 1 }
	}
	history = { }
}

province = {
	id = 294
	name = "PROV_Chernigov"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Ukraine"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ruthenian
	manpower = 4
	income = 6
	goods = iron
	city_name = "CITY_Chernigov"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10779 y = 1652 }
		army = { x = 10744 y = 1695 }
		manufactory = { x = 10823 y = 1643 }
	}
	history = { }
}

province = {
	id = 295
	name = "PROV_Ukraina"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Ukraine"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ruthenian
	manpower = 8
	income = 14
	goods = grain
	city_name = "CITY_Ukraina"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10849 y = 1794 }
		army = { x = 10899 y = 1697 }
		manufactory = { x = 10805 y = 1704 }
		terrain1 = { x = 10793 y = 1784 variant = 4 }
		river = { 1430 }
	}
	history = { }
}

province = {
	id = 296
	name = "PROV_Jedisan"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Ukraine"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = vlach
	manpower = 5
	income = 5
	goods = wool
	city_name = "CITY_Jedisan"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10937 y = 1977 }
		army = { x = 10879 y = 1873 }
		manufactory = { x = 10960 y = 1897 }
	}
	history = { }
}

province = {
	id = 297
	name = "PROV_Podolia"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Ukraine"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ruthenian
	manpower = 8
	income = 12
	goods = grain
	city_name = "CITY_Podolia"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10683 y = 1815 }
		army = { x = 10804 y = 1865 }
		manufactory = { x = 10702 y = 1745 }
	}
	history = { }
}

province = {
	id = 298
	name = "PROV_Galizien"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Poland"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = polish
	manpower = 5
	income = 9
	goods = grain
	city_name = "CITY_Galizien"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10640 y = 1744 }
		army = { x = 10598 y = 1712 }
		manufactory = { x = 10560 y = 1708 }
	}
	history = { }
}

province = {
	id = 299
	name = "PROV_Krakow"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Poland"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = polish
	manpower = 7
	income = 13
	goods = cloth
	city_name = "CITY_Krakow"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10501 y = 1741 }
		army = { x = 10431 y = 1736 }
		manufactory = { x = 10356 y = 1748 }
		terrain1 = { x = 10468 y = 1718 variant = 1 }
	}
	history = { }
}

province = {
	id = 300
	name = "PROV_Wielkopolska"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Poland"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = polish
	manpower = 6
	income = 12
	goods = cloth
	city_name = "CITY_Wielkopolska"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10357 y = 1673 }
		army = { x = 10378 y = 1581 }
		manufactory = { x = 10408 y = 1669 }
	}
	history = { }
}

province = {
	id = 301
	name = "PROV_Danzig"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Baltic"
	type = coastal
	sea_adjacency = 876
	terrain = marsh
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 5
	income = 12
	goods = grain
	city_name = "CITY_Danzig"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10334 y = 1435 }
		army = { x = 10378 y = 1415 }
		port = { x = 10336 y = 1400 }
		manufactory = { x = 10355 y = 1472 }
	}
	history = { }
}

province = {
	id = 302
	name = "PROV_Hinterpommern"
	continent = "Europe"
	region = "HRE"
	area = "Hansa"
	type = coastal
	sea_adjacency = 876
	terrain = marsh
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 6
	goods = salt
	city_name = "CITY_Hinterpommern"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10128 y = 1481 }
		army = { x = 10273 y = 1441 }
		port = { x = 10146 y = 1458 }
		manufactory = { x = 10121 y = 1510 }
		terrain1 = { x = 10228 y = 1438 variant = 0 }
		terrain2 = { x = 10149 y = 1493 variant = 6 }
	}
	history = { }
}

province = {
	id = 303
	name = "PROV_Poznan"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Poland"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = polish
	manpower = 5
	income = 7
	goods = salt
	city_name = "CITY_Poznan"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10260 y = 1539 }
		army = { x = 10325 y = 1574 }
		manufactory = { x = 10258 y = 1597 }
		terrain1 = { x = 10291 y = 1498 variant = 3 }
		terrain2 = { x = 10225 y = 1579 variant = 1 }
		terrain3 = { x = 10303 y = 1525 variant = 1 }
	}
	history = { }
}

province = {
	id = 304
	name = "PROV_Vorpommern"
	continent = "Europe"
	region = "HRE"
	area = "Hansa"
	type = coastal
	sea_adjacency = 875
	terrain = marsh
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 7
	goods = naval_supplies
	city_name = "CITY_Vorpommern"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10018 y = 1451 }
		army = { x = 10073 y = 1498 }
		port = { x = 10047 y = 1451 }
		manufactory = { x = 9984 y = 1452 }
	}
	history = { }
}

province = {
	id = 305
	name = "PROV_Mecklemburg"
	continent = "Europe"
	region = "HRE"
	area = "Hansa"
	type = coastal
	sea_adjacency = 875
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = german
	manpower = 6
	income = 10
	goods = naval_supplies
	city_name = "CITY_Mecklemburg"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9920 y = 1497 }
		army = { x = 9920 y = 1461 }
		port = { x = 9958 y = 1438 }
		manufactory = { x = 9948 y = 1453 }
	}
	history = { }
}

province = {
	id = 306
	name = "PROV_Holstein"
	continent = "Europe"
	region = "HRE"
	area = "Hansa"
	type = coastal
	sea_adjacency = 939
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 5
	income = 13
	goods = fish
	city_name = "CITY_Holstein"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9888 y = 1400 }
		army = { x = 9858 y = 1391 }
		port = { x = 9810 y = 1393 }
		manufactory = { x = 9869 y = 1433 }
	}
	history = { }
}

province = {
	id = 307
	name = "PROV_Sjælland"
	continent = "Europe"
	region = "Scandinavia"
	area = "Denmark"
	type = coastal
	sea_adjacency = 875
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = nordic
	manpower = 6
	income = 16
	goods = fish
	city_name = "CITY_Sjælland"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9995 y = 1352 }
		army = { x = 9917 y = 1334 }
		port = { x = 9932 y = 1389 }
		manufactory = { x = 9976 y = 1393 }
	}
	history = { }
}

province = {
	id = 308
	name = "PROV_Gotland"
	continent = "Europe"
	region = "Scandinavia"
	area = "Denmark"
	type = coastal
	sea_adjacency = 877
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = nordic
	manpower = 2
	income = 8
	goods = fish
	city_name = "CITY_Gotland"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10292 y = 1213 }
		army = { x = 10316 y = 1194 }
		port = { x = 10264 y = 1245 }
		manufactory = { x = 10297 y = 1231 }
	}
	history = { }
}

province = {
	id = 309
	name = "PROV_Jylland"
	continent = "Europe"
	region = "Scandinavia"
	area = "Denmark"
	type = coastal
	sea_adjacency = 1362
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = nordic
	manpower = 5
	income = 15
	goods = grain
	city_name = "CITY_Jylland"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9910 y = 1243 }
		army = { x = 9850 y = 1281 }
		port = { x = 9935 y = 1238 }
		manufactory = { x = 9879 y = 1317 }
	}
	history = { }
}

province = {
	id = 310
	name = "PROV_Hannover"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 5
	income = 12
	goods = cloth
	city_name = "CITY_Hannover"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9863 y = 1595 }
		army = { x = 9848 y = 1540 }
		manufactory = { x = 9895 y = 1566 }
		river = { 1423 }
	}
	history = { }
}

province = {
	id = 311
	name = "PROV_Magdeburg"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 14
	goods = cloth
	city_name = "CITY_Magdeburg"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9972 y = 1545 }
		army = { x = 9992 y = 1567 }
		manufactory = { x = 9994 y = 1604 }
	}
	history = { }
}

province = {
	id = 312
	name = "PROV_Brandenburg"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 8
	income = 12
	goods = wool
	city_name = "CITY_Brandenburg"
	cot_modifier = 4
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10067 y = 1557 }
		army = { x = 10086 y = 1596 }
		manufactory = { x = 10058 y = 1634 }
		river = { 1424 }
	}
	history = { }
}

province = {
	id = 313
	name = "PROV_Küstrin"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 6
	goods = wool
	city_name = "CITY_Küstrin"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10145 y = 1605 }
		army = { x = 10215 y = 1534 }
		manufactory = { x = 10174 y = 1584 }
	}
	history = { }
}

province = {
	id = 314
	name = "PROV_Silesia"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 6
	income = 10
	goods = iron
	city_name = "CITY_Silesia"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10236 y = 1647 }
		army = { x = 10298 y = 1706 }
		manufactory = { x = 10252 y = 1699 }
		river = { 1425 }
	}
	history = { }
}

province = {
	id = 315
	name = "PROV_Moravia"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = czech
	manpower = 5
	income = 6
	goods = wine
	city_name = "CITY_Moravia"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10249 y = 1831 }
		army = { x = 10269 y = 1807 }
		manufactory = { x = 10303 y = 1784 }
	}
	history = { }
}

province = {
	id = 316
	name = "PROV_Carpathia"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = slovak
	manpower = 3
	income = 3
	goods = naval_supplies
	city_name = "CITY_Carpathia"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10300 y = 1850 }
		army = { x = 10538 y = 1802 }
		manufactory = { x = 10432 y = 1809 }
		terrain1 = { x = 10491 y = 1790 variant = 1 }
		terrain2 = { x = 10521 y = 1796 variant = 6 }
		terrain3 = { x = 10501 y = 1808 variant = 5 }
		river = { 1428 }
	}
	history = { }
}

province = {
	id = 317
	name = "PROV_Ruthenia"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = orthodox
	culture = magyar
	manpower = 3
	income = 3
	goods = grain
	city_name = "CITY_Ruthenia"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10580 y = 1830 }
		army = { x = 10658 y = 1889 }
		manufactory = { x = 10573 y = 1834 }
		terrain1 = { x = 10649 y = 1934 variant = 6 }
		terrain2 = { x = 10534 y = 1856 variant = 4 }
	}
	history = { }
}

province = {
	id = 318
	name = "PROV_Moldova"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = orthodox
	culture = vlach
	manpower = 3
	income = 6
	goods = wool
	city_name = "CITY_Moldova"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10705 y = 2092 }
		army = { x = 10707 y = 1915 }
		manufactory = { x = 10736 y = 2003 }
		terrain1 = { x = 10744 y = 1912 variant = 3 }
		terrain2 = { x = 10699 y = 2008 variant = 4 }
		terrain3 = { x = 10765 y = 2008 variant = 0 }
	}
	history = { }
}

province = {
	id = 319
	name = "PROV_Bujak"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = vlach
	manpower = 3
	income = 5
	goods = wool
	city_name = "CITY_Bujak"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10876 y = 2046 }
		army = { x = 10886 y = 1995 }
		manufactory = { x = 10844 y = 1976 }
	}
	history = { }
}

province = {
	id = 320
	name = "PROV_Dobrudja"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = slavonic
	manpower = 3
	income = 3
	goods = fish
	city_name = "CITY_Dobrudja"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10812 y = 2175 }
		army = { x = 10847 y = 2124 }
		manufactory = { x = 10762 y = 2085 }
		terrain1 = { x = 10781 y = 2110 variant = 1 }
	}
	history = { }
}

province = {
	id = 321
	name = "PROV_Rumelia"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = coastal
	sea_adjacency = 1013
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = slavonic
	manpower = 3
	income = 6
	goods = naval_supplies
	city_name = "CITY_Rumelia"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10774 y = 2308 }
		army = { x = 10813 y = 2212 }
		port = { x = 10821 y = 2288 }
		manufactory = { x = 10714 y = 2251 }
	}
	history = { }
}

province = {
	id = 322
	name = "PROV_Wallachia"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = orthodox
	culture = vlach
	manpower = 3
	income = 8
	goods = grain
	city_name = "CITY_Wallachia"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10723 y = 2159 }
		army = { x = 10615 y = 2176 }
		manufactory = { x = 10668 y = 2144 }
		terrain1 = { x = 10652 y = 2168 variant = 4 }
		terrain2 = { x = 10681 y = 2224 variant = 3 }
		terrain3 = { x = 10642 y = 2222 variant = 0 }
		terrain4 = { x = 10638 y = 2111 variant = 2 }
	}
	history = { }
}

province = {
	id = 323
	name = "PROV_Transylvania"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = magyar
	manpower = 3
	income = 6
	goods = wool
	city_name = "CITY_Transylvania"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10600 y = 2102 }
		army = { x = 10645 y = 2019 }
		manufactory = { x = 10562 y = 2029 }
		terrain1 = { x = 10575 y = 2071 variant = 4 }
		terrain2 = { x = 10612 y = 1981 variant = 0 }
		river = { 1391 }
	}
	history = { }
}

province = {
	id = 324
	name = "PROV_Maros"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = magyar
	manpower = 4
	income = 6
	goods = naval_supplies
	city_name = "CITY_Maros"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10560 y = 1945 }
		army = { x = 10429 y = 2000 }
		manufactory = { x = 10462 y = 2016 }
		terrain1 = { x = 10505 y = 2013 variant = 2 }
		terrain2 = { x = 10479 y = 1898 variant = 3 }
	}
	history = { }
}

province = {
	id = 325
	name = "PROV_Magyar"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = magyar
	manpower = 3
	income = 11
	goods = grain
	city_name = "CITY_Magyar"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10407 y = 1937 }
		army = { x = 10360 y = 1952 }
		manufactory = { x = 10320 y = 1942 }
	}
	history = { }
}

province = {
	id = 326
	name = "PROV_Presburg"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = magyar
	manpower = 4
	income = 6
	goods = grain
	city_name = "CITY_Presburg"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10265 y = 1876 }
		army = { x = 10270 y = 1898 }
		manufactory = { x = 10230 y = 1881 }
	}
	history = { }
}

province = {
	id = 327
	name = "PROV_Ostmarch"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 8
	goods = iron
	city_name = "CITY_Ostmarch"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10109 y = 1887 }
		army = { x = 10200 y = 1873 }
		manufactory = { x = 10082 y = 1860 }
	}
	history = { }
}

province = {
	id = 328
	name = "PROV_Bohemia"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = czech
	manpower = 4
	income = 13
	goods = grain
	city_name = "CITY_Bohemia"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10126 y = 1768 }
		army = { x = 10158 y = 1786 }
		manufactory = { x = 10209 y = 1770 }
	}
	history = { }
}

province = {
	id = 329
	name = "PROV_Erz"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = czech
	manpower = 3
	income = 5
	goods = iron
	city_name = "CITY_Erz"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10175 y = 1697 }
		army = { x = 10090 y = 1706 }
		manufactory = { x = 10208 y = 1716 }
	}
	history = { }
}

province = {
	id = 330
	name = "PROV_Sudeten"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = czech
	manpower = 3
	income = 6
	goods = copper
	city_name = "CITY_Sudeten"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10060 y = 1795 }
		army = { x = 10093 y = 1823 }
		manufactory = { x = 10062 y = 1740 }
	}
	history = { }
}

province = {
	id = 331
	name = "PROV_Sachsen"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 11
	goods = iron
	city_name = "CITY_Sachsen"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10005 y = 1679 }
		army = { x = 10032 y = 1683 }
		manufactory = { x = 9951 y = 1697 }
	}
	history = { }
}

province = {
	id = 332
	name = "PROV_Anhalt"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 9
	goods = wool
	city_name = "CITY_Anhalt"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9891 y = 1632 }
		army = { x = 9917 y = 1654 }
		manufactory = { x = 9886 y = 1686 }
	}
	history = { }
}

province = {
	id = 333
	name = "PROV_Hessen"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 11
	goods = cloth
	city_name = "CITY_Hessen"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9832 y = 1644 }
		army = { x = 9797 y = 1677 }
		manufactory = { x = 9804 y = 1611 }
	}
	history = { }
}

province = {
	id = 334
	name = "PROV_Münster"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 7
	goods = salt
	city_name = "CITY_Münster"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9770 y = 1570 }
		army = { x = 9718 y = 1577 }
		manufactory = { x = 9753 y = 1622 }
	}
	history = { }
}

province = {
	id = 335
	name = "PROV_Oldenburg"
	continent = "Europe"
	region = "HRE"
	area = "Hansa"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 6
	goods = salt
	city_name = "CITY_Oldenburg"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9784 y = 1468 }
		army = { x = 9744 y = 1464 }
		manufactory = { x = 9742 y = 1522 }
	}
	history = { }
}

province = {
	id = 336
	name = "PROV_Bremen"
	continent = "Europe"
	region = "HRE"
	area = "Hansa"
	type = coastal
	sea_adjacency = 939
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = german
	manpower = 4
	income = 9
	goods = fish
	city_name = "CITY_Bremen"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9830 y = 1501 }
		army = { x = 9833 y = 1435 }
		port = { x = 9781 y = 1430 }
		manufactory = { x = 9878 y = 1491 }
		river = { 1401 }
	}
	history = { }
}

province = {
	id = 337
	name = "PROV_Friesen"
	continent = "Europe"
	region = "Western Europe"
	area = "Low Countries"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = dutch
	manpower = 4
	income = 11
	goods = fish
	city_name = "CITY_Friesen"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9698 y = 1476 }
		army = { x = 9665 y = 1464 }
		manufactory = { x = 9672 y = 1516 }
	}
	history = { }
}

province = {
	id = 338
	name = "PROV_Geldre"
	continent = "Europe"
	region = "Western Europe"
	area = "Low Countries"
	type = coastal
	sea_adjacency = 938
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = dutch
	manpower = 5
	income = 13
	goods = grain
	city_name = "CITY_Geldre"
	cot_modifier = 5
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9657 y = 1567 }
		army = { x = 9688 y = 1540 }
		port = { x = 9646 y = 1538 }
		manufactory = { x = 9623 y = 1590 }
	}
	history = { }
}

province = {
	id = 339
	name = "PROV_Holland"
	continent = "Europe"
	region = "Western Europe"
	area = "Low Countries"
	type = coastal
	sea_adjacency = 938
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = dutch
	manpower = 5
	income = 17
	goods = fish
	city_name = "CITY_Holland"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9596 y = 1521 }
		army = { x = 9619 y = 1492 }
		port = { x = 9566 y = 1541 }
		manufactory = { x = 9600 y = 1568 }
	}
	history = { }
}

province = {
	id = 340
	name = "PROV_Zeeland"
	continent = "Europe"
	region = "Western Europe"
	area = "Low Countries"
	type = coastal
	sea_adjacency = 938
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = dutch
	manpower = 5
	income = 15
	goods = fish
	city_name = "CITY_Zeeland"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9550 y = 1590 }
		army = { x = 9605 y = 1618 }
		port = { x = 9517 y = 1574 }
		manufactory = { x = 9575 y = 1619 }
		terrain1 = { x = 9532 y = 1618 variant = 1 }
		terrain2 = { x = 9626 y = 1628 variant = 1 }
	}
	history = { }
}

province = {
	id = 341
	name = "PROV_Västerbotten"
	continent = "Europe"
	region = "Scandinavia"
	area = "Sweden"
	type = coastal
	sea_adjacency = 881
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = nordic
	manpower = 1
	income = 1
	goods = naval_supplies
	city_name = "CITY_Västerbotten"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		center = { x = 10372 y = 607 }
		city = { x = 10359 y = 703 }
		army = { x = 10285 y = 705 }
		port = { x = 10345 y = 746 }
		manufactory = { x = 10372 y = 598 }
		terrain1 = { x = 10411 y = 508 variant = 7 }
		terrain2 = { x = 10377 y = 559 variant = 6 }
	}
	history = { }
}

province = {
	id = 342
	name = "PROV_Finland"
	continent = "Europe"
	region = "Scandinavia"
	area = "Finland"
	type = coastal
	sea_adjacency = 880
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = nordic
	manpower = 1
	income = 4
	goods = grain
	city_name = "CITY_Finland"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10425 y = 946 }
		army = { x = 10458 y = 841 }
		port = { x = 10412 y = 994 }
		manufactory = { x = 10461 y = 952 }
		terrain1 = { x = 10422 y = 826 variant = 3 }
	}
	history = { }
}

province = {
	id = 343
	name = "PROV_Kleves"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 7
	goods = grain
	city_name = "CITY_Kleves"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9714 y = 1641 }
		army = { x = 9760 y = 1654 }
		manufactory = { x = 9748 y = 1682 }
	}
	history = { }
}

province = {
	id = 344
	name = "PROV_Köln"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 8
	goods = grain
	city_name = "CITY_Köln"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9725 y = 1704 }
		army = { x = 9680 y = 1682 }
		manufactory = { x = 9714 y = 1725 }
	}
	history = { }
}

province = {
	id = 345
	name = "PROV_Pfalz"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 9
	goods = grain
	city_name = "CITY_Pfalz"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9750 y = 1772 }
		army = { x = 9763 y = 1741 }
		manufactory = { x = 9718 y = 1763 }
	}
	history = { }
}

province = {
	id = 346
	name = "PROV_Mainz"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 7
	goods = wool
	city_name = "CITY_Mainz"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9799 y = 1769 }
		army = { x = 9847 y = 1762 }
		manufactory = { x = 9816 y = 1750 }
	}
	history = { }
}

province = {
	id = 347
	name = "PROV_Würzburg"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 10
	goods = wool
	city_name = "CITY_Würzburg"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9883 y = 1797 }
		army = { x = 9914 y = 1769 }
		manufactory = { x = 9970 y = 1754 }
		terrain1 = { x = 9883 y = 1729 variant = 3 }
		terrain2 = { x = 9932 y = 1725 variant = 1 }
		terrain3 = { x = 9891 y = 1841 variant = 0 }
	}
	history = { }
}

province = {
	id = 348
	name = "PROV_Ansbach"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 8
	goods = iron
	city_name = "CITY_Ansbach"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9970 y = 1857 }
		army = { x = 9997 y = 1836 }
		manufactory = { x = 9944 y = 1818 }
	}
	history = { }
}

province = {
	id = 349
	name = "PROV_Bayern"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 6
	income = 14
	goods = grain
	city_name = "CITY_Bayern"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9998 y = 1962 }
		army = { x = 9934 y = 1909 }
		manufactory = { x = 9934 y = 1966 }
	}
	history = { }
}

province = {
	id = 350
	name = "PROV_Salzburg"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 9
	goods = salt
	city_name = "CITY_Salzburg"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10078 y = 1955 }
		army = { x = 10049 y = 1940 }
		manufactory = { x = 10100 y = 1922 }
	}
	history = { }
}

province = {
	id = 351
	name = "PROV_Austria"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 6
	income = 13
	goods = grain
	city_name = "CITY_Austria"
	cot_modifier = 4
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10193 y = 1950 }
		army = { x = 10165 y = 1952 }
		manufactory = { x = 10159 y = 1941 }
	}
	history = { }
}

province = {
	id = 352
	name = "PROV_Odenburg"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = magyar
	manpower = 3
	income = 6
	goods = copper
	city_name = "CITY_Odenburg"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10240 y = 1970 }
		army = { x = 10263 y = 2005 }
		manufactory = { x = 10232 y = 1965 }
	}
	history = { }
}

province = {
	id = 353
	name = "PROV_Pest"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = magyar
	manpower = 3
	income = 10
	goods = grain
	city_name = "CITY_Pest"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10330 y = 1995 }
		army = { x = 10398 y = 2099 }
		manufactory = { x = 10305 y = 2014 }
	}
	history = { }
}

province = {
	id = 354
	name = "PROV_Banat"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = magyar
	manpower = 3
	income = 4
	goods = wool
	city_name = "CITY_Banat"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10508 y = 2144 }
		army = { x = 10548 y = 2134 }
		manufactory = { x = 10466 y = 2077 }
	}
	history = { }
}

province = {
	id = 355
	name = "PROV_Serbia"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = orthodox
	culture = slavonic
	manpower = 3
	income = 6
	goods = grain
	city_name = "CITY_Serbia"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10491 y = 2255 }
		army = { x = 10538 y = 2213 }
		manufactory = { x = 10445 y = 2240 }
	}
	history = { }
}

province = {
	id = 356
	name = "PROV_Bulgaria"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = orthodox
	culture = slavonic
	manpower = 3
	income = 5
	goods = iron
	city_name = "CITY_Bulgaria"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10656 y = 2339 }
		army = { x = 10585 y = 2277 }
		manufactory = { x = 10604 y = 2341 }
		terrain1 = { x = 10707 y = 2325 variant = 0 }
	}
	history = { }
}

province = {
	id = 357
	name = "PROV_Thrace"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = coastal
	sea_adjacency = 1012
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 4
	income = 17
	goods = grain
	city_name = "CITY_Thrace"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10872 y = 2397 }
		army = { x = 10798 y = 2337 }
		port = { x = 10858 y = 2357 }
		manufactory = { x = 10766 y = 2399 }
	}
	history = { }
}

province = {
	id = 358
	name = "PROV_Macedonia"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = coastal
	sea_adjacency = 1011
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 4
	income = 11
	goods = grain
	city_name = "CITY_Macedonia"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10660 y = 2459 }
		army = { x = 10706 y = 2413 }
		port = { x = 10648 y = 2506 }
		manufactory = { x = 10567 y = 2395 }
	}
	history = { }
}

province = {
	id = 359
	name = "PROV_Hellas"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = coastal
	sea_adjacency = 1011
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 3
	income = 5
	goods = fish
	city_name = "CITY_Hellas"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10680 y = 2655 }
		army = { x = 10625 y = 2582 }
		port = { x = 10697 y = 2691 }
		manufactory = { x = 10572 y = 2632 }
	}
	history = { }
}

province = {
	id = 360
	name = "PROV_Morea"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = coastal
	sea_adjacency = 1002
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 3
	income = 3
	goods = wine
	city_name = "CITY_Morea"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10630 y = 2755 }
		army = { x = 10580 y = 2681 }
		port = { x = 10560 y = 2735 }
		manufactory = { x = 10621 y = 2734 }
	}
	history = { }
}

province = {
	id = 361
	name = "PROV_Albania"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = coastal
	sea_adjacency = 1001
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = albanian
	manpower = 3
	income = 2
	goods = wool
	city_name = "CITY_Albania"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10508 y = 2566 }
		army = { x = 10524 y = 2494 }
		port = { x = 10462 y = 2555 }
		manufactory = { x = 10537 y = 2602 }
		terrain1 = { x = 10516 y = 2422 variant = 1 }
	}
	history = { }
}

province = {
	id = 362
	name = "PROV_Ragusa"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = coastal
	sea_adjacency = 1000
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = slavonic
	manpower = 3
	income = 5
	goods = fish
	city_name = "CITY_Ragusa"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10445 y = 2435 }
		army = { x = 10409 y = 2343 }
		port = { x = 10416 y = 2409 }
		manufactory = { x = 10448 y = 2437 }
	}
	history = { }
}

province = {
	id = 363
	name = "PROV_Kosovo"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = orthodox
	culture = slavonic
	manpower = 3
	income = 4
	goods = wool
	city_name = "CITY_Kosovo"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10501 y = 2323 }
		army = { x = 10452 y = 2315 }
		manufactory = { x = 10533 y = 2308 }
	}
	history = { }
}

province = {
	id = 364
	name = "PROV_Bosnia"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = slavonic
	manpower = 3
	income = 5
	goods = wool
	city_name = "CITY_Bosnia"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10389 y = 2301 }
		army = { x = 10393 y = 2214 }
		manufactory = { x = 10347 y = 2222 }
	}
	history = { }
}

province = {
	id = 365
	name = "PROV_Dalmatia"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = coastal
	sea_adjacency = 1000
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = slavonic
	manpower = 3
	income = 5
	goods = wool
	city_name = "CITY_Dalmatia"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10200 y = 2285 }
		army = { x = 10250 y = 2264 }
		port = { x = 10171 y = 2314 }
		manufactory = { x = 10369 y = 2358 }
	}
	history = { }
}

province = {
	id = 366
	name = "PROV_Croatia"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = slavonic
	manpower = 3
	income = 5
	goods = cloth
	city_name = "CITY_Croatia"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10240 y = 2210 }
		army = { x = 10292 y = 2235 }
		manufactory = { x = 10246 y = 2190 }
		terrain1 = { x = 10291 y = 2180 variant = 4 }
	}
	history = { }
}

province = {
	id = 367
	name = "PROV_Krain"
	continent = "Europe"
	region = "Central Europe"
	area = "Balkans"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = slavonic
	manpower = 3
	income = 5
	goods = iron
	city_name = "CITY_Krain"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10221 y = 2160 }
		army = { x = 10247 y = 2126 }
		manufactory = { x = 10184 y = 2088 }
		terrain1 = { x = 10229 y = 2070 variant = 4 }
	}
	history = { }
}

province = {
	id = 368
	name = "PROV_Istria"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = coastal
	sea_adjacency = 999
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 3
	income = 6
	goods = wool
	city_name = "CITY_Istria"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10096 y = 2129 }
		army = { x = 10184 y = 2234 }
		port = { x = 10076 y = 2214 }
		manufactory = { x = 10098 y = 2157 }
	}
	history = { }
}

province = {
	id = 369
	name = "PROV_Steiermark"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 3
	income = 9
	goods = gold
	value = 35
	city_name = "CITY_Steiermark"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10167 y = 2043 }
		army = { x = 10123 y = 2113 }
		manufactory = { x = 10126 y = 2004 }
	}
	history = { }
}

province = {
	id = 370
	name = "PROV_Veneto"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = coastal
	sea_adjacency = 999
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 6
	income = 15
	goods = fish
	city_name = "CITY_Veneto"
	cot_modifier = 5
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10009 y = 2125 }
		army = { x = 10051 y = 2047 }
		port = { x = 10040 y = 2152 }
		manufactory = { x = 9955 y = 2081 }
		terrain1 = { x = 9958 y = 2081 variant = 1 }
		terrain2 = { x = 10048 y = 2101 variant = 5 }
	}
	history = { }
}

province = {
	id = 371
	name = "PROV_Tirol"
	continent = "Europe"
	region = "Central Europe"
	area = "Danube"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 2
	income = 4
	goods = iron
	city_name = "CITY_Tirol"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9910 y = 2016 }
		army = { x = 9970 y = 1996 }
		manufactory = { x = 10029 y = 1996 }
	}
	history = { }
}

province = {
	id = 372
	name = "PROV_Württemberg"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 8
	goods = iron
	city_name = "CITY_Württemberg"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9860 y = 1981 }
		army = { x = 9858 y = 1892 }
		manufactory = { x = 9882 y = 1951 }
	}
	history = { }
}

province = {
	id = 373
	name = "PROV_Baden"
	continent = "Europe"
	region = "HRE"
	area = "Germany"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 4
	income = 7
	goods = gold
	value = 25
	city_name = "CITY_Baden"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9784 y = 1939 }
		army = { x = 9773 y = 1859 }
		manufactory = { x = 9804 y = 1826 }
		river = { 1397 }
	}
	history = { }
}

province = {
	id = 374
	name = "PROV_Alsace"
	continent = "Europe"
	region = "HRE"
	area = "Lotharingia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 6
	income = 10
	goods = wine
	city_name = "CITY_Alsace"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9742 y = 1956 }
		army = { x = 9708 y = 1880 }
		manufactory = { x = 9704 y = 1928 }
	}
	history = { }
}

province = {
	id = 375
	name = "PROV_Lorraine"
	continent = "Europe"
	region = "HRE"
	area = "Lotharingia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = french
	manpower = 6
	income = 9
	goods = iron
	city_name = "CITY_Lorraine"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9645 y = 1874 }
		army = { x = 9667 y = 1842 }
		manufactory = { x = 9663 y = 1814 }
	}
	history = { }
}

province = {
	id = 376
	name = "PROV_Champagne"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = french
	manpower = 5
	income = 13
	goods = wine
	city_name = "CITY_Champagne"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9630 y = 1813 }
		army = { x = 9594 y = 1812 }
		manufactory = { x = 9557 y = 1786 }
	}
	history = { }
}

province = {
	id = 377
	name = "PROV_Luxembourg"
	continent = "Europe"
	region = "Western Europe"
	area = "Low Countries"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = german
	manpower = 5
	income = 10
	goods = iron
	city_name = "CITY_Luxembourg"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9648 y = 1746 }
		army = { x = 9621 y = 1741 }
		manufactory = { x = 9671 y = 1735 }
	}
	history = { }
}

province = {
	id = 378
	name = "PROV_Brabant"
	continent = "Europe"
	region = "Western Europe"
	area = "Low Countries"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = dutch
	manpower = 5
	income = 15
	goods = cloth
	city_name = "CITY_Brabant"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9582 y = 1679 }
		army = { x = 9641 y = 1687 }
		manufactory = { x = 9599 y = 1717 }
		river = { 1420 }
	}
	history = { }
}

province = {
	id = 379
	name = "PROV_Artois"
	continent = "Europe"
	region = "Western Europe"
	area = "Low Countries"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 6
	income = 10
	goods = cloth
	city_name = "CITY_Artois"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9520 y = 1703 }
		army = { x = 9575 y = 1736 }
		manufactory = { x = 9543 y = 1709 }
	}
	history = { }
}

province = {
	id = 380
	name = "PROV_Flandern"
	continent = "Europe"
	region = "Western Europe"
	area = "Low Countries"
	type = coastal
	sea_adjacency = 938
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = dutch
	manpower = 6
	income = 17
	goods = cloth
	city_name = "CITY_Flandern"
	cot_modifier = 4
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9505 y = 1636 }
		army = { x = 9548 y = 1671 }
		port = { x = 9475 y = 1615 }
		manufactory = { x = 9502 y = 1677 }
	}
	history = { }
}

province = {
	id = 381
	name = "PROV_Jämtland"
	continent = "Europe"
	region = "Scandinavia"
	area = "Norway"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = nordic
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Jämtland"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10113 y = 725 }
		army = { x = 10154 y = 689 }
		manufactory = { x = 10175 y = 721 }
		terrain1 = { x = 10101 y = 796 variant = 5 }
		terrain2 = { x = 10079 y = 814 variant = 5 }
		terrain3 = { x = 10130 y = 800 variant = 6 }
	}
	history = { }
}

province = {
	id = 382
	name = "PROV_Calais"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = coastal
	sea_adjacency = 937
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = english
	manpower = 5
	income = 15
	goods = cloth
	city_name = "CITY_Calais"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9411 y = 1648 }
		army = { x = 9438 y = 1645 }
		port = { x = 9379 y = 1645 }
		manufactory = { x = 9453 y = 1643 }
	}
	history = { }
}

province = {
	id = 383
	name = "PROV_Picardie"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 5
	income = 6
	goods = cloth
	city_name = "CITY_Picardie"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9429 y = 1699 }
		army = { x = 9475 y = 1694 }
		manufactory = { x = 9448 y = 1714 }
	}
	history = { }
}

province = {
	id = 384
	name = "PROV_Caux"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = coastal
	sea_adjacency = 937
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 5
	income = 6
	goods = fish
	city_name = "CITY_Caux"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9370 y = 1730 }
		army = { x = 9401 y = 1731 }
		port = { x = 9332 y = 1708 }
		manufactory = { x = 9330 y = 1728 }
	}
	history = { }
}

province = {
	id = 385
	name = "PROV_Ile_de_France"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 5
	income = 15
	goods = grain
	city_name = "CITY_Ile_de_France"
	cot_modifier = 4
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9454 y = 1768 }
		army = { x = 9515 y = 1759 }
		manufactory = { x = 9490 y = 1748 }
		river = { 1418 }
	}
	history = { }
}

province = {
	id = 386
	name = "PROV_Nivernais"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = french
	manpower = 5
	income = 9
	goods = grain
	city_name = "CITY_Nivernais"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9500 y = 1830 }
		army = { x = 9532 y = 1865 }
		manufactory = { x = 9502 y = 1847 }
	}
	history = { }
}

province = {
	id = 387
	name = "PROV_Franche_Comté"
	continent = "Europe"
	region = "HRE"
	area = "Lotharingia"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = french
	manpower = 5
	income = 7
	goods = copper
	city_name = "CITY_Franche_Comté"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9625 y = 1958 }
		army = { x = 9681 y = 1957 }
		manufactory = { x = 9656 y = 1938 }
	}
	history = { }
}

province = {
	id = 388
	name = "PROV_Bern"
	continent = "Europe"
	region = "HRE"
	area = "Switzerland"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = swiss
	manpower = 7
	income = 9
	goods = iron
	city_name = "CITY_Bern"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9698 y = 2027 }
		army = { x = 9732 y = 2027 }
		manufactory = { x = 9696 y = 2082 }
		river = { 1462 }
	}
	history = { }
}

province = {
	id = 389
	name = "PROV_Lombardia"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 5
	income = 16
	goods = cloth
	city_name = "CITY_Lombardia"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9796 y = 2116 }
		army = { x = 9853 y = 2117 }
		manufactory = { x = 9858 y = 2179 }
		river = { 1419 }
	}
	history = { }
}

province = {
	id = 390
	name = "PROV_Mantua"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 5
	income = 14
	goods = grain
	city_name = "CITY_Mantua"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9969 y = 2162 }
		army = { x = 9901 y = 2111 }
		manufactory = { x = 9933 y = 2150 }
	}
	history = { }
}

province = {
	id = 391
	name = "PROV_Romagna"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 5
	income = 8
	goods = salt
	city_name = "CITY_Romagna"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9998 y = 2205 }
		army = { x = 10006 y = 2261 }
		manufactory = { x = 9918 y = 2192 }
	}
	history = { }
}

province = {
	id = 392
	name = "PROV_Marche"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = coastal
	sea_adjacency = 999
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 5
	income = 6
	goods = wool
	city_name = "CITY_Marche"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10049 y = 2309 }
		army = { x = 10115 y = 2407 }
		port = { x = 10088 y = 2350 }
		manufactory = { x = 10011 y = 2292 }
	}
	history = { }
}

province = {
	id = 393
	name = "PROV_Napoli"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = coastal
	sea_adjacency = 994
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 8
	income = 12
	goods = wine
	city_name = "CITY_Napoli"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10165 y = 2546 }
		army = { x = 10200 y = 2561 }
		port = { x = 10126 y = 2569 }
		manufactory = { x = 10177 y = 2444 }
	}
	history = { }
}

province = {
	id = 394
	name = "PROV_Apulia"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = coastal
	sea_adjacency = 1001
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 5
	income = 4
	goods = salt
	city_name = "CITY_Apulia"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		center = { x = 10263 y = 2667 }
		city = { x = 10275 y = 2510 }
		army = { x = 10253 y = 2649 }
		port = { x = 10300 y = 2495 }
		manufactory = { x = 10279 y = 2514 }
		terrain1 = { x = 10268 y = 2678 variant = 4 }
	}
	history = { }
}

province = {
	id = 395
	name = "PROV_Messina"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = coastal
	sea_adjacency = 995
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 5
	income = 6
	goods = fish
	city_name = "CITY_Messina"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10171 y = 2759 }
		army = { x = 10167 y = 2838 }
		port = { x = 10140 y = 2748 }
		manufactory = { x = 10125 y = 2806 }
	}
	history = { }
}

province = {
	id = 396
	name = "PROV_Sicily"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = coastal
	sea_adjacency = 995
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 5
	income = 7
	goods = wine
	city_name = "CITY_Sicily"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10085 y = 2772 }
		army = { x = 10043 y = 2767 }
		port = { x = 9987 y = 2767 }
		manufactory = { x = 10080 y = 2817 }
	}
	history = { }
}

province = {
	id = 397
	name = "PROV_Sardinia"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = coastal
	sea_adjacency = 991
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 2
	income = 4
	goods = fish
	city_name = "CITY_Sardinia"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9774 y = 2554 }
		army = { x = 9789 y = 2522 }
		port = { x = 9756 y = 2599 }
		manufactory = { x = 9744 y = 2547 }
		terrain1 = { x = 9764 y = 2450 variant = 4 }
	}
	history = { }
}

province = {
	id = 398
	name = "PROV_Corsica"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = coastal
	sea_adjacency = 992
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 2
	income = 3
	goods = naval_supplies
	city_name = "CITY_Corsica"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9787 y = 2387 }
		army = { x = 9798 y = 2358 }
		port = { x = 9750 y = 2379 }
		manufactory = { x = 9783 y = 2324 }
	}
	history = { }
}

province = {
	id = 399
	name = "PROV_Roma"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 8
	income = 12
	goods = grain
	city_name = "CITY_Roma"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10027 y = 2455 }
		army = { x = 10067 y = 2448 }
		manufactory = { x = 10028 y = 2376 }
	}
	history = { }
}

province = {
	id = 400
	name = "PROV_Siena"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 6
	income = 11
	goods = cloth
	city_name = "CITY_Siena"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9951 y = 2396 }
		army = { x = 9990 y = 2350 }
		manufactory = { x = 9971 y = 2366 }
	}
	history = { }
}

province = {
	id = 401
	name = "PROV_Firenze"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = coastal
	sea_adjacency = 992
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 5
	income = 16
	goods = wine
	city_name = "CITY_Firenze"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9902 y = 2335 }
		army = { x = 9948 y = 2279 }
		port = { x = 9873 y = 2353 }
		manufactory = { x = 9920 y = 2268 }
	}
	history = { }
}

province = {
	id = 402
	name = "PROV_Emilia"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 5
	income = 10
	goods = wine
	city_name = "CITY_Emilia"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9857 y = 2283 }
		army = { x = 9887 y = 2223 }
		manufactory = { x = 9882 y = 2262 }
	}
	history = { }
}

province = {
	id = 403
	name = "PROV_Liguria"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = coastal
	sea_adjacency = 992
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 6
	income = 10
	goods = wool
	city_name = "CITY_Liguria"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9750 y = 2228 }
		army = { x = 9818 y = 2210 }
		port = { x = 9745 y = 2275 }
		manufactory = { x = 9773 y = 2183 }
	}
	history = { }
}

province = {
	id = 404
	name = "PROV_Piemonte"
	continent = "Europe"
	region = "Southern Europe"
	area = "Italy"
	type = coastal
	sea_adjacency = 988
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = italian
	manpower = 5
	income = 6
	goods = fish
	city_name = "CITY_Piemonte"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9676 y = 2271 }
		army = { x = 9724 y = 2137 }
		port = { x = 9690 y = 2316 }
		manufactory = { x = 9711 y = 2253 }
	}
	history = { }
}

province = {
	id = 405
	name = "PROV_Savoie"
	continent = "Europe"
	region = "HRE"
	area = "Lotharingia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 6
	income = 14
	goods = cloth
	city_name = "CITY_Savoie"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9653 y = 2178 }
		army = { x = 9628 y = 2129 }
		manufactory = { x = 9651 y = 2059 }
	}
	history = { }
}

province = {
	id = 406
	name = "PROV_Provence"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = coastal
	sea_adjacency = 988
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = occitan
	manpower = 5
	income = 13
	goods = wine
	city_name = "CITY_Provence"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9595 y = 2305 }
		army = { x = 9551 y = 2275 }
		port = { x = 9628 y = 2349 }
		manufactory = { x = 9641 y = 2257 }
	}
	history = { }
}

province = {
	id = 407
	name = "PROV_Dauphiné"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = french
	manpower = 5
	income = 9
	goods = iron
	city_name = "CITY_Dauphiné"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9562 y = 2189 }
		army = { x = 9610 y = 2194 }
		manufactory = { x = 9589 y = 2165 }
	}
	history = { }
}

province = {
	id = 408
	name = "PROV_Lyonnais"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = french
	manpower = 5
	income = 13
	goods = grain
	city_name = "CITY_Lyonnais"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9528 y = 2139 }
		army = { x = 9579 y = 2055 }
		manufactory = { x = 9556 y = 2098 }
		river = { 1416 }
	}
	history = { }
}

province = {
	id = 409
	name = "PROV_Bourgogne"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = french
	manpower = 5
	income = 10
	goods = wine
	city_name = "CITY_Bourgogne"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9520 y = 2033 }
		army = { x = 9461 y = 1995 }
		manufactory = { x = 9555 y = 1997 }
	}
	history = { }
}

province = {
	id = 410
	name = "PROV_Berri"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 5
	income = 8
	goods = grain
	city_name = "CITY_Berri"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9360 y = 1930 }
		army = { x = 9365 y = 1931 }
		manufactory = { x = 9411 y = 1994 }
	}
	history = { }
}

province = {
	id = 411
	name = "PROV_Orleanais"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 5
	income = 12
	goods = grain
	city_name = "CITY_Orleanais"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9380 y = 1890 }
		army = { x = 9461 y = 1879 }
		manufactory = { x = 9386 y = 1881 }
	}
	history = { }
}

province = {
	id = 412
	name = "PROV_Maine"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 5
	income = 10
	goods = grain
	city_name = "CITY_Maine"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9282 y = 1855 }
		army = { x = 9317 y = 1862 }
		manufactory = { x = 9342 y = 1850 }
		river = { 1417 }
	}
	history = { }
}

province = {
	id = 413
	name = "PROV_Normandie"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = coastal
	sea_adjacency = 936
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 5
	income = 7
	goods = naval_supplies
	city_name = "CITY_Normandie"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9280 y = 1752 }
		army = { x = 9297 y = 1758 }
		port = { x = 9254 y = 1705 }
		manufactory = { x = 9339 y = 1771 }
		terrain1 = { x = 9242 y = 1764 variant = 0 }
		terrain2 = { x = 9245 y = 1772 variant = 2 }
	}
	history = { }
}

province = {
	id = 414
	name = "PROV_Armor"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = coastal
	sea_adjacency = 936
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 5
	income = 9
	goods = fish
	city_name = "CITY_Armor"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9224 y = 1804 }
		army = { x = 9162 y = 1788 }
		port = { x = 9192 y = 1780 }
		manufactory = { x = 9203 y = 1846 }
	}
	history = { }
}

province = {
	id = 415
	name = "PROV_Bretagne"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = coastal
	sea_adjacency = 925
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = celtic
	manpower = 3
	income = 7
	goods = fish
	city_name = "CITY_Bretagne"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9055 y = 1772 }
		army = { x = 9088 y = 1764 }
		port = { x = 9027 y = 1814 }
		manufactory = { x = 9101 y = 1839 }
	}
	history = { }
}

province = {
	id = 416
	name = "PROV_Morbihan"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = coastal
	sea_adjacency = 922
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 4
	income = 10
	goods = fish
	city_name = "CITY_Morbihan"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9171 y = 1908 }
		army = { x = 9211 y = 1880 }
		port = { x = 9124 y = 1902 }
		manufactory = { x = 9130 y = 1820 }
	}
	history = { }
}

province = {
	id = 417
	name = "PROV_Vendée"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = coastal
	sea_adjacency = 922
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 6
	income = 7
	goods = salt
	city_name = "CITY_Vendée"
	cot_modifier = 4
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9210 y = 1980 }
		army = { x = 9249 y = 1927 }
		port = { x = 9185 y = 2000 }
		manufactory = { x = 9218 y = 1938 }
	}
	history = { }
}

province = {
	id = 418
	name = "PROV_Poitou"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = french
	manpower = 5
	income = 6
	goods = salt
	city_name = "CITY_Poitou"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9290 y = 1970 }
		army = { x = 9229 y = 2079 }
		manufactory = { x = 9234 y = 2003 }
	}
	history = { }
}

province = {
	id = 419
	name = "PROV_Limousin"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = occitan
	manpower = 5
	income = 7
	goods = grain
	city_name = "CITY_Limousin"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9304 y = 2074 }
		army = { x = 9313 y = 1995 }
		manufactory = { x = 9334 y = 2069 }
	}
	history = { }
}

province = {
	id = 420
	name = "PROV_Auvergne"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = occitan
	manpower = 5
	income = 4
	goods = iron
	city_name = "CITY_Auvergne"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9400 y = 2104 }
		army = { x = 9394 y = 2037 }
		manufactory = { x = 9430 y = 2087 }
	}
	history = { }
}

province = {
	id = 421
	name = "PROV_Cévennes"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = occitan
	manpower = 5
	income = 4
	goods = wool
	city_name = "CITY_Cévennes"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9466 y = 2186 }
		army = { x = 9466 y = 2119 }
		manufactory = { x = 9425 y = 2174 }
	}
	history = { }
}

province = {
	id = 422
	name = "PROV_Languedoc"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = coastal
	sea_adjacency = 987
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = occitan
	manpower = 5
	income = 11
	goods = wine
	city_name = "CITY_Languedoc"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9461 y = 2255 }
		army = { x = 9517 y = 2217 }
		port = { x = 9480 y = 2275 }
		manufactory = { x = 9513 y = 2257 }
	}
	history = { }
}

province = {
	id = 423
	name = "PROV_Guyenne"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = occitan
	manpower = 5
	income = 11
	goods = wine
	city_name = "CITY_Guyenne"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9346 y = 2217 }
		army = { x = 9360 y = 2160 }
		manufactory = { x = 9335 y = 2127 }
		river = { 1415 }
	}
	history = { }
}

province = {
	id = 424
	name = "PROV_Gascogne"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = coastal
	sea_adjacency = 921
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = occitan
	manpower = 5
	income = 10
	goods = wine
	city_name = "CITY_Gascogne"
	cot_modifier = 4
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9194 y = 2113 }
		army = { x = 9258 y = 2167 }
		port = { x = 9162 y = 2126 }
		manufactory = { x = 9215 y = 2146 }
	}
	history = { }
}

province = {
	id = 425
	name = "PROV_Béarn"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = occitan
	manpower = 5
	income = 6
	goods = wool
	city_name = "CITY_Béarn"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9239 y = 2215 }
		army = { x = 9166 y = 2220 }
		manufactory = { x = 9199 y = 2238 }
	}
	history = { }
}

province = {
	id = 426
	name = "PROV_Roussillon"
	continent = "Europe"
	region = "Western Europe"
	area = "France"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = occitan
	manpower = 5
	income = 5
	goods = wine
	city_name = "CITY_Roussillon"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9404 y = 2262 }
		army = { x = 9314 y = 2241 }
		manufactory = { x = 9321 y = 2268 }
	}
	history = { }
}

province = {
	id = 427
	name = "PROV_Gerona"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 5
	income = 4
	goods = fish
	city_name = "CITY_Gerona"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9359 y = 2358 }
		army = { x = 9399 y = 2380 }
		manufactory = { x = 9287 y = 2291 }
	}
	history = { }
}

province = {
	id = 428
	name = "PROV_Navarra"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = basque
	manpower = 5
	income = 8
	goods = iron
	city_name = "CITY_Navarra"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9200 y = 2304 }
		army = { x = 9244 y = 2307 }
		port = { x = 9121 y = 2196 }
		manufactory = { x = 9141 y = 2249 }
	}
	history = { }
}

province = {
	id = 429
	name = "PROV_Catalonia"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = coastal
	sea_adjacency = 984
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 7
	income = 13
	goods = wine
	city_name = "CITY_Catalonia"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9289 y = 2423 }
		army = { x = 9229 y = 2457 }
		port = { x = 9349 y = 2455 }
		manufactory = { x = 9174 y = 2386 }
		river = { 1414 }
	}
	history = { }
}

province = {
	id = 430
	name = "PROV_Aragon"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 5
	income = 7
	goods = iron
	city_name = "CITY_Aragon"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9098 y = 2366 }
		army = { x = 9128 y = 2390 }
		manufactory = { x = 9021 y = 2329 }
		terrain1 = { x = 9046 y = 2285 variant = 0 }
		terrain2 = { x = 9086 y = 2283 variant = 4 }
	}
	history = { }
}

province = {
	id = 431
	name = "PROV_Cantabria"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = coastal
	sea_adjacency = 920
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 6
	income = 9
	goods = naval_supplies
	city_name = "CITY_Cantabria"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9050 y = 2212 }
		army = { x = 9005 y = 2216 }
		port = { x = 9070 y = 2190 }
		manufactory = { x = 8969 y = 2197 }
		terrain1 = { x = 8985 y = 2282 variant = 3 }
		terrain2 = { x = 8922 y = 2277 variant = 2 }
		terrain3 = { x = 8945 y = 2247 variant = 0 }
	}
	history = { }
}

province = {
	id = 432
	name = "PROV_Asturias"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 5
	income = 7
	goods = copper
	city_name = "CITY_Asturias"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8926 y = 2179 }
		army = { x = 8874 y = 2197 }
		manufactory = { x = 8805 y = 2210 }
	}
	history = { }
}

province = {
	id = 433
	name = "PROV_Galicia"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = coastal
	sea_adjacency = 919
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 5
	income = 5
	goods = iron
	city_name = "CITY_Galicia"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8738 y = 2145 }
		army = { x = 8784 y = 2130 }
		port = { x = 8724 y = 2110 }
		manufactory = { x = 8711 y = 2176 }
		terrain1 = { x = 8824 y = 2169 variant = 0 }
	}
	history = { }
}

province = {
	id = 434
	name = "PROV_Oporto"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = coastal
	sea_adjacency = 979
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 6
	income = 14
	goods = wine
	city_name = "CITY_Oporto"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8701 y = 2285 }
		army = { x = 8761 y = 2282 }
		port = { x = 8660 y = 2262 }
		manufactory = { x = 8741 y = 2357 }
		terrain1 = { x = 8691 y = 2352 variant = 2 }
	}
	history = { }
}

province = {
	id = 435
	name = "PROV_Leon"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 7
	income = 5
	goods = grain
	city_name = "CITY_Leon"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8899 y = 2359 }
		army = { x = 8824 y = 2332 }
		manufactory = { x = 8865 y = 2316 }
		terrain1 = { x = 8846 y = 2369 variant = 1 }
		terrain2 = { x = 8936 y = 2320 variant = 2 }
		river = { 1413 }
	}
	history = { }
}

province = {
	id = 436
	name = "PROV_Castilla"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 6
	income = 11
	goods = iron
	city_name = "CITY_Castilla"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9025 y = 2402 }
		army = { x = 8986 y = 2415 }
		manufactory = { x = 9067 y = 2396 }
		terrain1 = { x = 8910 y = 2435 variant = 4 }
		terrain2 = { x = 8956 y = 2437 variant = 5 }
		terrain4 = { x = 8928 y = 2427 variant = 4 }
	}
	history = { }
}

province = {
	id = 437
	name = "PROV_Valencia"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = coastal
	sea_adjacency = 984
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 5
	income = 9
	goods = wine
	city_name = "CITY_Valencia"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9129 y = 2558 }
		army = { x = 9109 y = 2480 }
		port = { x = 9194 y = 2542 }
		manufactory = { x = 9159 y = 2457 }
	}
	history = { }
}

province = {
	id = 438
	name = "PROV_Murcia"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = coastal
	sea_adjacency = 983
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = iberian
	manpower = 4
	income = 5
	goods = salt
	city_name = "CITY_Murcia"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9080 y = 2659 }
		army = { x = 9151 y = 2601 }
		port = { x = 9123 y = 2683 }
		manufactory = { x = 9066 y = 2573 }
	}
	history = { }
}

province = {
	id = 439
	name = "PROV_Toledo"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 4
	income = 7
	goods = gold
	value = 50
	city_name = "CITY_Toledo"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8914 y = 2515 }
		army = { x = 9001 y = 2571 }
		manufactory = { x = 8955 y = 2547 }
		terrain1 = { x = 8969 y = 2588 variant = 1 }
		terrain2 = { x = 8906 y = 2574 variant = 2 }
		terrain3 = { x = 9022 y = 2526 variant = 4 }
		terrain4 = { x = 9039 y = 2492 variant = 6 }
	}
	history = { }
}

province = {
	id = 440
	name = "PROV_Estramadura"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 4
	income = 6
	goods = wool
	city_name = "CITY_Estramadura"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8771 y = 2510 }
		army = { x = 8847 y = 2445 }
		manufactory = { x = 8806 y = 2473 }
		terrain1 = { x = 8793 y = 2429 variant = 2 }
		terrain2 = { x = 8770 y = 2454 variant = 0 }
	}
	history = { }
}

province = {
	id = 441
	name = "PROV_Tago"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = coastal
	sea_adjacency = 979
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 6
	income = 19
	goods = fish
	city_name = "CITY_Tago"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8629 y = 2486 }
		army = { x = 8635 y = 2398 }
		port = { x = 8572 y = 2481 }
		manufactory = { x = 8706 y = 2452 }
	}
	history = { }
}

province = {
	id = 442
	name = "PROV_Algarve"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = coastal
	sea_adjacency = 980
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 4
	income = 11
	goods = fish
	city_name = "CITY_Algarve"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8624 y = 2596 }
		army = { x = 8707 y = 2546 }
		port = { x = 8580 y = 2629 }
		manufactory = { x = 8656 y = 2558 }
	}
	history = { }
}

province = {
	id = 443
	name = "PROV_Andalusia"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = coastal
	sea_adjacency = 980
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = iberian
	manpower = 6
	income = 15
	goods = wine
	city_name = "CITY_Andalusia"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8748 y = 2678 }
		army = { x = 8810 y = 2609 }
		port = { x = 8704 y = 2696 }
		manufactory = { x = 8699 y = 2606 }
		terrain1 = { x = 8770 y = 2595 variant = 3 }
	}
	history = { }
}

province = {
	id = 444
	name = "PROV_Granada"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = berber
	manpower = 5
	income = 7
	goods = copper
	city_name = "CITY_Granada"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8962 y = 2708 }
		army = { x = 9020 y = 2683 }
		manufactory = { x = 8871 y = 2684 }
		terrain1 = { x = 8908 y = 2617 variant = 0 }
		terrain2 = { x = 8929 y = 2626 variant = 1 }
		terrain3 = { x = 8975 y = 2625 variant = 5 }
	}
	history = { }
}

province = {
	id = 445
	name = "PROV_Gibraltar"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = coastal
	sea_adjacency = 982
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = iberian
	manpower = 2
	income = 7
	goods = fish
	city_name = "CITY_Gibraltar"
	cot_modifier = -2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8775 y = 2743 }
		army = { x = 8813 y = 2703 }
		port = { x = 8744 y = 2752 }
		manufactory = { x = 8763 y = 2719 }
	}
	history = { }
}

province = {
	id = 446
	name = "PROV_Kazan"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Steppe"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = sunni
	culture = tatar
	manpower = 5
	income = 9
	goods = iron
	city_name = "CITY_Kazan"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11523 y = 1137 }
		army = { x = 11667 y = 1042 }
		manufactory = { x = 11731 y = 1117 }
		terrain1 = { x = 11593 y = 895 variant = 5 }
		terrain2 = { x = 11549 y = 939 variant = 6 }
		terrain3 = { x = 11612 y = 980 variant = 7 }
		terrain4 = { x = 11582 y = 1030 variant = 5 }
	}
	history = { }
}

province = {
	id = 447
	name = "PROV_Tambow"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 5
	income = 6
	goods = iron
	city_name = "CITY_Tambow"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11405 y = 1306 }
		army = { x = 11457 y = 1264 }
		manufactory = { x = 11311 y = 1235 }
	}
	history = { }
}

province = {
	id = 448
	name = "PROV_Ryazan"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 8
	income = 8
	goods = wool
	city_name = "CITY_Ryazan"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11264 y = 1326 }
		army = { x = 11246 y = 1255 }
		manufactory = { x = 11187 y = 1205 }
	}
	history = { }
}

province = {
	id = 449
	name = "PROV_Vorones"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 5
	income = 6
	goods = grain
	city_name = "CITY_Vorones"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11158 y = 1456 }
		army = { x = 11178 y = 1359 }
		manufactory = { x = 11212 y = 1433 }
		terrain1 = { x = 11096 y = 1439 variant = 1 }
	}
	history = { }
}

province = {
	id = 450
	name = "PROV_Belgorod"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ruthenian
	manpower = 5
	income = 5
	goods = grain
	city_name = "CITY_Belgorod"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11051 y = 1533 }
		army = { x = 11112 y = 1572 }
		manufactory = { x = 10919 y = 1574 }
		terrain1 = { x = 10979 y = 1599 variant = 7 }
	}
	history = { }
}

province = {
	id = 451
	name = "PROV_Bogutjar"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 5
	income = 5
	goods = wool
	city_name = "CITY_Bogutjar"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11256 y = 1520 }
		army = { x = 11338 y = 1507 }
		manufactory = { x = 11302 y = 1585 }
		terrain1 = { x = 11222 y = 1585 variant = 4 }
	}
	history = { }
}

province = {
	id = 452
	name = "PROV_Saratow"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = russian
	manpower = 5
	income = 6
	goods = grain
	city_name = "CITY_Saratow"
	cot_modifier = -2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11433 y = 1387 }
		army = { x = 11340 y = 1356 }
		manufactory = { x = 11416 y = 1470 }
	}
	history = { }
}

province = {
	id = 453
	name = "PROV_Ufa"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Steppe"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = sunni
	culture = tatar
	manpower = 5
	income = 7
	goods = wool
	city_name = "CITY_Ufa"
	cot_modifier = -2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11554 y = 1301 }
		army = { x = 11643 y = 1294 }
		manufactory = { x = 11514 y = 1476 }
		terrain1 = { x = 11507 y = 1563 variant = 0 }
		terrain2 = { x = 11643 y = 1324 variant = 5 }
		terrain3 = { x = 11608 y = 1212 variant = 2 }
	}
	history = { }
}

province = {
	id = 454
	name = "PROV_Samara"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Steppe"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = sunni
	culture = tatar
	manpower = 5
	income = 9
	goods = gold
	value = 50
	city_name = "CITY_Samara"
	cot_modifier = 4
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11752 y = 1375 }
		army = { x = 11824 y = 1415 }
		manufactory = { x = 11645 y = 1445 }
		terrain1 = { x = 11755 y = 1239 variant = 4 }
		terrain2 = { x = 11814 y = 1248 variant = 3 }
		terrain3 = { x = 11779 y = 1289 variant = 1 }
		terrain4 = { x = 11774 y = 1495 variant = 3 }
	}
	history = { }
}

province = {
	id = 455
	name = "PROV_Uralsk"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Steppe"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = sunni
	culture = tatar
	manpower = 5
	income = 6
	goods = copper
	city_name = "CITY_Uralsk"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11723 y = 1636 }
		army = { x = 11799 y = 1644 }
		manufactory = { x = 11753 y = 1747 }
		terrain1 = { x = 11852 y = 1537 variant = 7 }
		terrain2 = { x = 11683 y = 1717 variant = 2 }
	}
	history = { }
}

province = {
	id = 456
	name = "PROV_Orenburg"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Steppe"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = sunni
	culture = tatar
	manpower = 5
	income = 3
	goods = copper
	city_name = "CITY_Orenburg"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11926 y = 1650 }
		army = { x = 11984 y = 1638 }
		manufactory = { x = 11923 y = 1753 }
		terrain1 = { x = 11990 y = 1553 variant = 1 }
		terrain2 = { x = 11917 y = 1802 variant = 4 }
	}
	history = { }
}

province = {
	id = 457
	name = "PROV_Astrakhan"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Steppe"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = sunni
	culture = tatar
	manpower = 5
	income = 10
	goods = wool
	city_name = "CITY_Astrakhan"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11810 y = 1882 }
		army = { x = 11755 y = 1895 }
		manufactory = { x = 11687 y = 1996 }
		river = { 1326 }
	}
	history = { }
}

province = {
	id = 458
	name = "PROV_Volgograd"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Steppe"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = sunni
	culture = tatar
	manpower = 5
	income = 3
	goods = grain
	city_name = "CITY_Volgograd"
	cot_modifier = -2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11486 y = 1782 }
		army = { x = 11567 y = 1685 }
		manufactory = { x = 11507 y = 1650 }
		terrain1 = { x = 11619 y = 1902 variant = 3 }
		terrain2 = { x = 11511 y = 1807 variant = 6 }
	}
	history = { }
}

province = {
	id = 459
	name = "PROV_Lugansk"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Steppe"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = sunni
	culture = tatar
	manpower = 5
	income = 4
	goods = grain
	city_name = "CITY_Lugansk"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11302 y = 1789 }
		army = { x = 11375 y = 1779 }
		manufactory = { x = 11365 y = 1662 }
		terrain1 = { x = 11362 y = 1804 variant = 5 }
	}
	history = { }
}

province = {
	id = 460
	name = "PROV_Donetsk"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Ukraine"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ruthenian
	manpower = 5
	income = 7
	goods = iron
	city_name = "CITY_Donetsk"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11138 y = 1674 }
		army = { x = 11213 y = 1775 }
		manufactory = { x = 11197 y = 1665 }
		terrain1 = { x = 11163 y = 1785 variant = 6 }
		river = { 1435 }
	}
	history = { }
}

province = {
	id = 461
	name = "PROV_Poltava"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Ukraine"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ruthenian
	manpower = 5
	income = 8
	goods = grain
	city_name = "CITY_Poltava"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11027 y = 1762 }
		army = { x = 11073 y = 1667 }
		manufactory = { x = 10994 y = 1664 }
		terrain1 = { x = 10977 y = 1727 variant = 2 }
	}
	history = { }
}

province = {
	id = 462
	name = "PROV_Krementjug"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Ukraine"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = ruthenian
	manpower = 5
	income = 7
	goods = wool
	city_name = "CITY_Krementjug"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11017 y = 1867 }
		army = { x = 11107 y = 1827 }
		manufactory = { x = 10946 y = 1782 }
	}
	history = { }
}

province = {
	id = 463
	name = "PROV_Crimea"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Ukraine"
	type = coastal
	sea_adjacency = 1014
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = tatar
	manpower = 5
	income = 7
	goods = salt
	city_name = "CITY_Crimea"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11155 y = 1897 }
		army = { x = 11188 y = 1862 }
		port = { x = 10998 y = 2116 }
		manufactory = { x = 10998 y = 1988 }
	}
	history = { }
}

province = {
	id = 464
	name = "PROV_Kaffa"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Ukraine"
	type = coastal
	sea_adjacency = 1014
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 5
	income = 5
	goods = wine
	city_name = "CITY_Kaffa"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11126 y = 2052 }
		army = { x = 11062 y = 2041 }
		port = { x = 11127 y = 2095 }
		manufactory = { x = 11058 y = 2104 }
	}
	history = { }
}

province = {
	id = 465
	name = "PROV_Kerch"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Ukraine"
	type = coastal
	sea_adjacency = 1017
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 5
	income = 5
	goods = fish
	city_name = "CITY_Kerch"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11232 y = 2052 }
		army = { x = 11253 y = 2030 }
		port = { x = 11196 y = 2078 }
		manufactory = { x = 11210 y = 1987 }
	}
	history = { }
}

province = {
	id = 466
	name = "PROV_Azow"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Caucasus"
	type = coastal
	sea_adjacency = 1017
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = tatar
	manpower = 5
	income = 4
	goods = salt
	city_name = "CITY_Azow"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11243 y = 1925 }
		army = { x = 11291 y = 1909 }
		port = { x = 11176 y = 1966 }
		manufactory = { x = 11331 y = 1859 }
		terrain1 = { x = 11303 y = 1986 variant = 3 }
	}
	history = { }
}

province = {
	id = 467
	name = "PROV_Kalmuk"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Caucasus"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = tatar
	manpower = 5
	income = 1
	goods = wool
	city_name = "CITY_Kalmuk"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11487 y = 1877 }
		army = { x = 11441 y = 1859 }
		manufactory = { x = 11376 y = 1909 }
	}
	history = { }
}

province = {
	id = 468
	name = "PROV_Kouban"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Caucasus"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = circassian
	manpower = 5
	income = 1
	goods = wool
	city_name = "CITY_Kouban"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11501 y = 2027 }
		army = { x = 11579 y = 1997 }
		manufactory = { x = 11385 y = 1977 }
	}
	history = { }
}

province = {
	id = 469
	name = "PROV_Sochi"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Caucasus"
	type = coastal
	sea_adjacency = 1016
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = orthodox
	culture = georgian
	manpower = 5
	income = 4
	goods = wool
	city_name = "CITY_Sochi"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11375 y = 2106 }
		army = { x = 11428 y = 2044 }
		port = { x = 11354 y = 2150 }
		manufactory = { x = 11295 y = 2064 }
	}
	history = { }
}

province = {
	id = 470
	name = "PROV_Georgia"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Caucasus"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = orthodox
	culture = georgian
	manpower = 5
	income = 5
	goods = wine
	city_name = "CITY_Georgia"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11545 y = 2150 }
		army = { x = 11470 y = 2182 }
		manufactory = { x = 11526 y = 2071 }
	}
	history = { }
}

province = {
	id = 471
	name = "PROV_Daghestan"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Caucasus"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = turkish
	manpower = 5
	income = 5
	goods = wool
	city_name = "CITY_Daghestan"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11682 y = 2086 }
		army = { x = 11697 y = 2296 }
		manufactory = { x = 11611 y = 2070 }
	}
	history = { }
}

province = {
	id = 472
	name = "PROV_Armenia"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Caucasus"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = miaphysite
	culture = armenian
	manpower = 5
	income = 4
	goods = gold
	value = 50
	city_name = "CITY_Armenia"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11508 y = 2275 }
		army = { x = 11592 y = 2253 }
		manufactory = { x = 11538 y = 2250 }
		terrain1 = { x = 11561 y = 2171 variant = 0 }
	}
	history = { }
}

province = {
	id = 473
	name = "PROV_Kurdistan"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = kurdish
	manpower = 6
	income = 5
	goods = iron
	city_name = "CITY_Kurdistan"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11594 y = 2404 }
		army = { x = 11617 y = 2360 }
		manufactory = { x = 11552 y = 2399 }
		terrain1 = { x = 11592 y = 2432 variant = 1 }
		terrain2 = { x = 11561 y = 2438 variant = 1 }
		terrain3 = { x = 11585 y = 2450 variant = 6 }
		terrain4 = { x = 11566 y = 2313 variant = 4 }
	}
	history = { }
}

province = {
	id = 474
	name = "PROV_Sivas"
	continent = "Asia"
	region = "Middle East"
	area = "Anatolia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = turkish
	manpower = 5
	income = 4
	goods = wool
	city_name = "CITY_Sivas"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11341 y = 2419 }
		army = { x = 11467 y = 2429 }
		manufactory = { x = 11412 y = 2466 }
		terrain1 = { x = 11354 y = 2476 variant = 5 }
	}
	history = { }
}

province = {
	id = 475
	name = "PROV_Trabzon"
	continent = "Asia"
	region = "Middle East"
	area = "Anatolia"
	type = coastal
	sea_adjacency = 1016
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 5
	income = 6
	goods = naval_supplies
	city_name = "CITY_Trabzon"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11337 y = 2296 }
		army = { x = 11453 y = 2267 }
		port = { x = 11300 y = 2284 }
		manufactory = { x = 11204 y = 2300 }
		terrain1 = { x = 11406 y = 2330 variant = 6 }
		terrain2 = { x = 11376 y = 2281 variant = 2 }
		terrain3 = { x = 11250 y = 2306 variant = 3 }
		terrain4 = { x = 11223 y = 2343 variant = 4 }
	}
	history = { }
}

province = {
	id = 476
	name = "PROV_Angora"
	continent = "Asia"
	region = "Middle East"
	area = "Anatolia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = turkish
	manpower = 5
	income = 6
	goods = iron
	city_name = "CITY_Angora"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11162 y = 2392 }
		army = { x = 11256 y = 2441 }
		manufactory = { x = 11106 y = 2439 }
		river = { 1432 }
	}
	history = { }
}

province = {
	id = 477
	name = "PROV_Anatolia"
	continent = "Asia"
	region = "Middle East"
	area = "Anatolia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 5
	income = 8
	goods = cloth
	city_name = "CITY_Anatolia"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11007 y = 2385 }
		army = { x = 10988 y = 2489 }
		manufactory = { x = 11038 y = 2469 }
		river = { 1431 }
	}
	history = { }
}

province = {
	id = 478
	name = "PROV_Smyrna"
	continent = "Asia"
	region = "Middle East"
	area = "Anatolia"
	type = coastal
	sea_adjacency = 1011
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 5
	income = 11
	goods = wine
	city_name = "CITY_Smyrna"
	cot_modifier = 4
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10860 y = 2612 }
		army = { x = 10826 y = 2502 }
		port = { x = 10811 y = 2634 }
		manufactory = { x = 10888 y = 2482 }
	}
	history = { }
}

province = {
	id = 479
	name = "PROV_Ionia"
	continent = "Europe"
	region = "Southern Europe"
	area = "Mediterranean"
	type = coastal
	sea_adjacency = 1011
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 3
	income = 3
	goods = wine
	city_name = "CITY_Ionia"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10780 y = 2695 }
		army = { x = 10678 y = 2604 }
		port = { x = 10690 y = 2590 }
		manufactory = { x = 10779 y = 2692 }
	}
	history = { }
}

province = {
	id = 480
	name = "PROV_Crete"
	continent = "Europe"
	region = "Southern Europe"
	area = "Mediterranean"
	type = coastal
	sea_adjacency = 1008
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 3
	income = 5
	goods = sugar
	city_name = "CITY_Crete"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10780 y = 2860 }
		army = { x = 10834 y = 2875 }
		port = { x = 10735 y = 2845 }
		manufactory = { x = 10751 y = 2861 }
		terrain1 = { x = 10717 y = 2862 variant = 0 }
	}
	history = { }
}

province = {
	id = 481
	name = "PROV_Rhodes"
	continent = "Europe"
	region = "Southern Europe"
	area = "Mediterranean"
	type = coastal
	sea_adjacency = 1613
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 3
	income = 2
	goods = fish
	city_name = "CITY_Rhodes"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10890 y = 2730 }
		army = { x = 10880 y = 2715 }
		port = { x = 10843 y = 2770 }
		manufactory = { x = 10880 y = 2730 }
	}
	history = { }
}

province = {
	id = 482
	name = "PROV_Konya"
	continent = "Asia"
	region = "Middle East"
	area = "Anatolia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = turkish
	manpower = 3
	income = 4
	goods = salt
	city_name = "CITY_Konya"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11156 y = 2489 }
		army = { x = 11103 y = 2497 }
		manufactory = { x = 11186 y = 2507 }
	}
	history = { }
}

province = {
	id = 483
	name = "PROV_Adana"
	continent = "Asia"
	region = "Middle East"
	area = "Anatolia"
	type = coastal
	sea_adjacency = 1006
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = miaphysite
	culture = armenian
	manpower = 3
	income = 3
	goods = fish
	city_name = "CITY_Adana"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11254 y = 2582 }
		army = { x = 11284 y = 2494 }
		port = { x = 11236 y = 2629 }
		manufactory = { x = 11213 y = 2574 }
		terrain1 = { x = 11185 y = 2553 variant = 0 }
		terrain2 = { x = 11280 y = 2551 variant = 4 }
	}
	history = { }
}

province = {
	id = 484
	name = "PROV_Cyprus"
	continent = "Europe"
	region = "Southern Europe"
	area = "Mediterranean"
	type = coastal
	sea_adjacency = 1006
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 3
	income = 8
	goods = wine
	city_name = "CITY_Cyprus"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11140 y = 2741 }
		army = { x = 11195 y = 2702 }
		port = { x = 11118 y = 2786 }
		manufactory = { x = 11168 y = 2718 }
	}
	history = { }
}

province = {
	id = 485
	name = "PROV_Aleppo"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = orthodox
	culture = arab
	manpower = 6
	income = 7
	goods = cloth
	city_name = "CITY_Aleppo"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11398 y = 2554 }
		army = { x = 11432 y = 2584 }
		manufactory = { x = 11298 y = 2604 }
	}
	history = { }
}

province = {
	id = 486
	name = "PROV_Nuyssaybin"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = kurdish
	manpower = 5
	income = 2
	goods = copper
	city_name = "CITY_Nuyssaybin"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11505 y = 2578 }
		army = { x = 11549 y = 2587 }
		manufactory = { x = 11605 y = 2544 }
	}
	history = { }
}

province = {
	id = 487
	name = "PROV_Azerbaijan"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = turkish
	manpower = 6
	income = 9
	goods = wool
	city_name = "CITY_Azerbaijan"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11865 y = 2465 }
		army = { x = 11793 y = 2493 }
		manufactory = { x = 11693 y = 2414 }
		terrain1 = { x = 11709 y = 2457 variant = 2 }
		terrain2 = { x = 11757 y = 2465 variant = 2 }
		terrain3 = { x = 11725 y = 2478 variant = 3 }
		terrain4 = { x = 11730 y = 2590 variant = 5 }
	}
	history = { }
}

province = {
	id = 488
	name = "PROV_Kirkuk"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 6
	income = 4
	goods = iron
	city_name = "CITY_Kirkuk"
	cot_modifier = -1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11722 y = 2827 }
		army = { x = 11623 y = 2714 }
		manufactory = { x = 11717 y = 2708 }
		terrain1 = { x = 11524 y = 2828 variant = 1 }
		terrain2 = { x = 11523 y = 2806 variant = 3 }
		terrain3 = { x = 11548 y = 2828 variant = 4 }
		terrain4 = { x = 11668 y = 2801 variant = 5 }
	}
	history = { }
}

province = {
	id = 489
	name = "PROV_Iraq"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 8
	income = 14
	goods = grain
	city_name = "CITY_Iraq"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11722 y = 2951 }
		army = { x = 11566 y = 2958 }
		manufactory = { x = 11727 y = 3055 }
		terrain1 = { x = 11658 y = 3037 variant = 1 }
		terrain2 = { x = 11669 y = 3081 variant = 2 }
		terrain3 = { x = 11646 y = 2898 variant = 3 }
	}
	history = { }
}

province = {
	id = 490
	name = "PROV_Syria"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = arab
	manpower = 5
	income = 12
	goods = grain
	city_name = "CITY_Syria"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11520 y = 2667 }
		army = { x = 11453 y = 2781 }
		manufactory = { x = 11385 y = 2674 }
		terrain1 = { x = 11460 y = 2639 variant = 3 }
		terrain2 = { x = 11391 y = 2845 variant = 2 }
	}
	history = { }
}

province = {
	id = 491
	name = "PROV_Lebanon"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = coastal
	sea_adjacency = 1006
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = arab
	manpower = 4
	income = 7
	goods = naval_supplies
	city_name = "CITY_Lebanon"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11328 y = 2669 }
		army = { x = 11347 y = 2742 }
		port = { x = 11280 y = 2708 }
		manufactory = { x = 11290 y = 2767 }
		terrain1 = { x = 11333 y = 2794 variant = 5 }
		terrain2 = { x = 11308 y = 2809 variant = 4 }
		river = { 1453 }
	}
	history = { }
}

province = {
	id = 492
	name = "PROV_Samaria"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = coastal
	sea_adjacency = 1005
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = arab
	manpower = 3
	income = 5
	goods = wool
	city_name = "CITY_Samaria"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11298 y = 2865 }
		army = { x = 11325 y = 2981 }
		port = { x = 11252 y = 2899 }
		manufactory = { x = 11267 y = 2951 }
		river = { 1437 1454 }
	}
	history = { }
}

province = {
	id = 493
	name = "PROV_Judea"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = arab
	manpower = 3
	income = 5
	goods = grain
	city_name = "CITY_Judea"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11276 y = 3022 }
		army = { x = 11223 y = 3085 }
		manufactory = { x = 11160 y = 3020 }
		terrain1 = { x = 11205 y = 2966 variant = 2 }
	}
	history = { }
}

province = {
	id = 494
	name = "PROV_Sinai"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 1
	income = 1
	goods = salt
	city_name = "CITY_Sinai"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11152 y = 3209 }
		army = { x = 11122 y = 3175 }
		manufactory = { x = 11123 y = 3065 }
		terrain1 = { x = 11085 y = 3070 variant = 3 }
		terrain2 = { x = 11162 y = 3077 variant = 4 }
		terrain3 = { x = 11151 y = 3146 variant = 4 }
	}
	history = { }
}

province = {
	id = 495
	name = "PROV_Jordan"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 2
	income = 4
	goods = grain
	city_name = "CITY_Jordan"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11375 y = 2935 }
		army = { x = 11445 y = 3014 }
		manufactory = { x = 11415 y = 3079 }
		terrain1 = { x = 11355 y = 3039 variant = 5 }
		terrain2 = { x = 11243 y = 3165 variant = 2 }
		terrain3 = { x = 11303 y = 3187 variant = 0 }
	}
	history = { }
}

province = {
	id = 496
	name = "PROV_Arabia"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 2
	income = 3
	goods = wool
	city_name = "CITY_Arabia"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11334 y = 3331 }
		army = { x = 11463 y = 3213 }
		manufactory = { x = 11398 y = 3317 }
		terrain1 = { x = 11500 y = 3163 variant = 0 }
		terrain2 = { x = 11486 y = 3141 variant = 7 }
		terrain3 = { x = 11524 y = 3173 variant = 5 }
		terrain4 = { x = 11394 y = 3174 variant = 3 }
	}
	history = { }
}

province = {
	id = 497
	name = "PROV_Medina"
	continent = "Asia"
	region = "Middle East"
	area = "Nefud"
	type = coastal
	sea_adjacency = 1059
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 2
	income = 2
	goods = chinaware
	city_name = "CITY_Medina"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 8
	}
	gfx = {
		city = { x = 11436 y = 3508 }
		army = { x = 11533 y = 3475 }
		port = { x = 11392 y = 3514 }
		manufactory = { x = 11480 y = 3521 }
		terrain1 = { x = 11464 y = 3359 variant = 1 }
		terrain2 = { x = 11431 y = 3375 variant = 2 }
		terrain3 = { x = 11486 y = 3357 variant = 3 }
		terrain4 = { x = 11562 y = 3478 variant = 6 }
	}
	history = { }
}

province = {
	id = 498
	name = "PROV_Mekkah"
	continent = "Asia"
	region = "Middle East"
	area = "Nefud"
	type = coastal
	sea_adjacency = 1060
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 3
	income = 2
	goods = spices
	city_name = "CITY_Mekkah"
	cot_modifier = 2
	colonization_difficulty = 9
	natives = {
		combat = 50
		ferocity = 1
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 11581 y = 3744 }
		army = { x = 11579 y = 3644 }
		port = { x = 11545 y = 3778 }
		manufactory = { x = 11495 y = 3656 }
		terrain1 = { x = 11469 y = 3607 variant = 3 }
		terrain2 = { x = 11502 y = 3600 variant = 4 }
		terrain3 = { x = 11629 y = 3597 variant = 5 }
		terrain4 = { x = 11660 y = 3632 variant = 6 }
	}
	history = { }
}

province = {
	id = 499
	name = "PROV_Yemen"
	continent = "Asia"
	region = "Middle East"
	area = "Aden"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 4
	income = 3
	goods = coffee
	city_name = "CITY_Yemen"
	cot_modifier = 1
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 11686 y = 3935 }
		army = { x = 11709 y = 3823 }
		manufactory = { x = 11762 y = 3861 }
		terrain1 = { x = 11640 y = 3817 variant = 1 }
		terrain2 = { x = 11643 y = 3790 variant = 2 }
	}
	history = { }
}

province = {
	id = 500
	name = "PROV_Aden"
	continent = "Asia"
	region = "Middle East"
	area = "Aden"
	type = coastal
	sea_adjacency = 1061
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 3
	income = 2
	goods = coffee
	city_name = "CITY_Aden"
	cot_modifier = 1
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 1
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 11788 y = 4120 }
		army = { x = 11809 y = 4013 }
		port = { x = 11765 y = 4165 }
		manufactory = { x = 11877 y = 4091 }
		terrain1 = { x = 11744 y = 3994 variant = 3 }
		terrain2 = { x = 11852 y = 4001 variant = 1 }
		terrain3 = { x = 11733 y = 4087 variant = 4 }
		terrain4 = { x = 11837 y = 3907 variant = 5 }
	}
	history = { }
}

province = {
	id = 501
	name = "PROV_Hadramut"
	continent = "Asia"
	region = "Middle East"
	area = "Aden"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 2
	income = 1
	goods = wool
	city_name = "CITY_Hadramut"
	cot_modifier = -2
	colonization_difficulty = 8
	natives = {
		combat = 0
		ferocity = 1
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 11941 y = 4050 }
		army = { x = 12002 y = 3926 }
		manufactory = { x = 12001 y = 4055 }
		terrain1 = { x = 11940 y = 3926 variant = 0 }
		terrain2 = { x = 11923 y = 3946 variant = 2 }
		terrain3 = { x = 11969 y = 3919 variant = 3 }
		terrain4 = { x = 12047 y = 3939 variant = 5 }
	}
	history = { }
}

province = {
	id = 502
	name = "PROV_Dofhar"
	continent = "Asia"
	region = "Middle East"
	area = "Aden"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 2
	income = 1
	goods = fish
	city_name = "CITY_Dofhar"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 0
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 12235 y = 3884 }
		army = { x = 12175 y = 3867 }
		manufactory = { x = 12136 y = 3968 }
		terrain1 = { x = 12093 y = 3847 variant = 6 }
		terrain2 = { x = 12208 y = 3805 variant = 4 }
		terrain3 = { x = 12213 y = 3821 variant = 5 }
		terrain4 = { x = 12124 y = 3855 variant = 0 }
	}
	history = { }
}

province = {
	id = 503
	name = "PROV_Masirah"
	continent = "Asia"
	region = "Middle East"
	area = "Oman"
	type = coastal
	sea_adjacency = 1064
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 2
	income = 1
	goods = spices
	city_name = "CITY_Masirah"
	cot_modifier = -1
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 12469 y = 3771 }
		army = { x = 12314 y = 3880 }
		port = { x = 12469 y = 3833 }
		manufactory = { x = 12341 y = 3742 }
		terrain1 = { x = 12387 y = 3812 variant = 3 }
		terrain2 = { x = 12293 y = 3719 variant = 4 }
		terrain3 = { x = 12429 y = 3747 variant = 5 }
		terrain4 = { x = 12388 y = 3742 variant = 6 }
	}
	history = { }
}

province = {
	id = 504
	name = "PROV_Mascate"
	continent = "Asia"
	region = "Middle East"
	area = "Oman"
	type = coastal
	sea_adjacency = 1065
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 5
	income = 3
	goods = chinaware
	city_name = "CITY_Mascate"
	cot_modifier = 2
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 1
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 12546 y = 3601 }
		army = { x = 12468 y = 3582 }
		port = { x = 12572 y = 3557 }
		manufactory = { x = 12330 y = 3656 }
		terrain1 = { x = 12413 y = 3684 variant = 1 }
		terrain2 = { x = 12462 y = 3664 variant = 3 }
		terrain3 = { x = 12450 y = 3685 variant = 0 }
	}
	history = { }
}

province = {
	id = 505
	name = "PROV_Al_Kharam"
	continent = "Asia"
	region = "Middle East"
	area = "Oman"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 1
	income = 2
	goods = wool
	city_name = "CITY_Al_Kharam"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12438 y = 3500 }
		army = { x = 12299 y = 3498 }
		manufactory = { x = 12364 y = 3430 }
		terrain1 = { x = 12376 y = 3482 variant = 1 }
		terrain2 = { x = 12209 y = 3608 variant = 5 }
		terrain3 = { x = 12297 y = 3567 variant = 0 }
		terrain4 = { x = 12267 y = 3576 variant = 6 }
	}
	history = { }
}

province = {
	id = 506
	name = "PROV_Quatar"
	continent = "Asia"
	region = "Middle East"
	area = "Nefud"
	type = coastal
	sea_adjacency = 1063
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 2
	income = 1
	goods = chinaware
	city_name = "CITY_Quatar"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12083 y = 3472 }
		army = { x = 12190 y = 3528 }
		port = { x = 12146 y = 3467 }
		manufactory = { x = 12015 y = 3550 }
		terrain1 = { x = 12058 y = 3579 variant = 0 }
		terrain2 = { x = 12140 y = 3566 variant = 1 }
		terrain3 = { x = 12120 y = 3577 variant = 3 }
		terrain4 = { x = 12083 y = 3590 variant = 7 }
	}
	history = { }
}

province = {
	id = 507
	name = "PROV_Damman"
	continent = "Asia"
	region = "Middle East"
	area = "Nefud"
	type = coastal
	sea_adjacency = 1363
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 2
	income = 1
	goods = wool
	city_name = "CITY_Damman"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11975 y = 3306 }
		army = { x = 11915 y = 3343 }
		port = { x = 11996 y = 3260 }
		manufactory = { x = 11961 y = 3430 }
		terrain1 = { x = 11998 y = 3444 variant = 3 }
		terrain2 = { x = 11963 y = 3458 variant = 5 }
		terrain3 = { x = 11960 y = 3490 variant = 6 }
		terrain4 = { x = 11928 y = 3424 variant = 7 }
	}
	history = { }
}

province = {
	id = 508
	name = "PROV_Basrah"
	continent = "Asia"
	region = "Middle East"
	area = "Levant"
	type = coastal
	sea_adjacency = 1363
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 6
	income = 9
	goods = spices
	city_name = "CITY_Basrah"
	cot_modifier = 3
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 1
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 11880 y = 3143 }
		army = { x = 11820 y = 3157 }
		port = { x = 11920 y = 3169 }
		manufactory = { x = 11884 y = 3256 }
		terrain1 = { x = 11829 y = 3265 variant = 0 }
		terrain2 = { x = 11822 y = 3308 variant = 3 }
		terrain3 = { x = 11773 y = 3233 variant = 2 }
		terrain4 = { x = 11845 y = 3327 variant = 2 }
	}
	history = { }
}

province = {
	id = 509
	name = "PROV_Bahrein"
	continent = "Asia"
	region = "Middle East"
	area = "Nefud"
	type = coastal
	sea_adjacency = 1363
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 3
	income = 1
	goods = spices
	city_name = "CITY_Bahrein"
	cot_modifier = 1
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12084 y = 3340 }
		army = { x = 12066 y = 3348 }
		port = { x = 12100 y = 3311 }
		manufactory = { x = 12084 y = 3350 }
	}
	history = { }
}

province = {
	id = 510
	name = "PROV_Kurgan"
	continent = "Asia"
	region = "Siberia"
	area = "Sibir"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = sunni
	culture = altai
	manpower = 2
	income = 3
	goods = fur
	city_name = "CITY_Kurgan"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 12069 y = 1648 }
		army = { x = 12125 y = 1594 }
		manufactory = { x = 12148 y = 1677 }
		terrain1 = { x = 12241 y = 1666 variant = 5 }
		terrain2 = { x = 12162 y = 1540 variant = 6 }
		terrain3 = { x = 12213 y = 1606 variant = 5 }
		terrain4 = { x = 12086 y = 1559 variant = 7 }
	}
	history = { }
}

province = {
	id = 511
	name = "PROV_Kustanai"
	continent = "Asia"
	region = "Siberia"
	area = "Sibir"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = sunni
	culture = altai
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Kustanai"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 12325 y = 1651 }
		army = { x = 12382 y = 1586 }
		manufactory = { x = 12286 y = 1628 }
	}
	history = { }
}

province = {
	id = 512
	name = "PROV_Tenghiz"
	continent = "Asia"
	region = "Siberia"
	area = "Sibir"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = altai
	manpower = 1
	income = 3
	goods = wool
	city_name = "CITY_Tenghiz"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 0
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 12413 y = 1693 }
		army = { x = 12443 y = 1817 }
		manufactory = { x = 12388 y = 1802 }
	}
	history = { }
}

province = {
	id = 513
	name = "PROV_Orsk"
	continent = "Asia"
	region = "Siberia"
	area = "Sibir"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = nogai
	manpower = 1
	income = 5
	goods = grain
	city_name = "CITY_Orsk"
	cot_modifier = 1
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 12252 y = 1868 }
		army = { x = 12284 y = 1781 }
		manufactory = { x = 12247 y = 1795 }
	}
	history = { }
}

province = {
	id = 514
	name = "PROV_Irgiz"
	continent = "Asia"
	region = "Siberia"
	area = "Sibir"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = sunni
	culture = nogai
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Irgiz"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 0
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 12080 y = 1784 }
		army = { x = 12162 y = 1775 }
		manufactory = { x = 12004 y = 1805 }
	}
	history = { }
}

province = {
	id = 515
	name = "PROV_Alga"
	continent = "Asia"
	region = "Siberia"
	area = "Sibir"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = nogai
	manpower = 1
	income = 3
	goods = wool
	city_name = "CITY_Alga"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 40
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 12029 y = 2002 }
		army = { x = 12212 y = 1973 }
		manufactory = { x = 12152 y = 1986 }
		terrain1 = { x = 12069 y = 1884 variant = 2 }
	}
	history = { }
}

province = {
	id = 516
	name = "PROV_Aralsk"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = uzbek
	manpower = 2
	income = 2
	goods = salt
	city_name = "CITY_Aralsk"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 5
		tolerance = 9
	}
	gfx = {
		city = { x = 12389 y = 1933 }
		army = { x = 12316 y = 1962 }
		manufactory = { x = 12458 y = 2049 }
		terrain1 = { x = 12338 y = 2019 variant = 3 }
		terrain2 = { x = 12433 y = 1975 variant = 0 }
	}
	history = { }
}

province = {
	id = 517
	name = "PROV_Turgai"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = kazakh
	manpower = 2
	income = 3
	goods = wool
	city_name = "CITY_Turgai"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 5
		tolerance = 9
	}
	gfx = {
		city = { x = 12536 y = 1780 }
		army = { x = 12589 y = 1771 }
		manufactory = { x = 12456 y = 1901 }
	}
	history = { }
}

province = {
	id = 518
	name = "PROV_Ust_Urt"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = uzbek
	manpower = 2
	income = 2
	goods = wool
	city_name = "CITY_Ust_Urt"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 12241 y = 2105 }
		army = { x = 12314 y = 2216 }
		manufactory = { x = 12352 y = 2111 }
		terrain1 = { x = 12446 y = 2132 variant = 6 }
	}
	history = { }
}

province = {
	id = 519
	name = "PROV_Emba"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = nogai
	manpower = 4
	income = 3
	goods = wool
	city_name = "CITY_Emba"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 12000 y = 2220 }
		army = { x = 12098 y = 2131 }
		manufactory = { x = 12033 y = 2115 }
		terrain1 = { x = 11959 y = 2127 variant = 7 }
		terrain2 = { x = 12044 y = 2069 variant = 5 }
		terrain3 = { x = 12146 y = 2058 variant = 6 }
		terrain4 = { x = 12148 y = 2131 variant = 4 }
		river = { 1326 }
	}
	history = { }
}

province = {
	id = 520
	name = "PROV_Bouzatchi"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = nogai
	manpower = 2
	income = 1
	goods = wool
	city_name = "CITY_Bouzatchi"
	cot_modifier = 2
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 5
		tolerance = 9
	}
	gfx = {
		city = { x = 12115 y = 2343 }
		army = { x = 12150 y = 2240 }
		manufactory = { x = 12090 y = 2250 }
		terrain1 = { x = 12219 y = 2227 variant = 3 }
		terrain2 = { x = 12183 y = 2201 variant = 6 }
		terrain3 = { x = 12027 y = 2296 variant = 7 }
		river = { 1326 1327 }
	}
	history = { }
}

province = {
	id = 521
	name = "PROV_Karabogaz"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = persian
	manpower = 2
	income = 1
	goods = wool
	city_name = "CITY_Karabogaz"
	cot_modifier = 0
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 12098 y = 2466 }
		army = { x = 12264 y = 2388 }
		manufactory = { x = 12188 y = 2395 }
		terrain1 = { x = 12153 y = 2402 variant = 4 }
		terrain2 = { x = 12129 y = 2508 variant = 3 }
		terrain3 = { x = 12055 y = 2453 variant = 5 }
		river = { 1327 }
	}
	history = { }
}

province = {
	id = 522
	name = "PROV_Khwarizm"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = persian
	manpower = 3
	income = 3
	goods = wool
	city_name = "CITY_Khwarizm"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 12346 y = 2425 }
		army = { x = 12422 y = 2376 }
		manufactory = { x = 12332 y = 2346 }
	}
	history = { }
}

province = {
	id = 523
	name = "PROV_Kara_Kum"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = persian
	manpower = 3
	income = 3
	goods = wool
	city_name = "CITY_Kara_Kum"
	cot_modifier = 3
	colonization_difficulty = 4
	natives = {
		combat = 150
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 12317 y = 2524 }
		army = { x = 12386 y = 2519 }
		manufactory = { x = 12304 y = 2631 }
	}
	history = { }
}

province = {
	id = 524
	name = "PROV_Turkmenistan"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = persian
	manpower = 3
	income = 3
	goods = wool
	city_name = "CITY_Turkmenistan"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 100
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 12189 y = 2531 }
		army = { x = 12262 y = 2511 }
		manufactory = { x = 12248 y = 2566 }
		river = { 1327 }
	}
	history = { }
}

province = {
	id = 525
	name = "PROV_Elbruz"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = persian
	manpower = 2
	income = 6
	goods = fish
	city_name = "CITY_Elbruz"
	cot_modifier = 0
	colonization_difficulty = 6
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12137 y = 2701 }
		army = { x = 12194 y = 2703 }
		manufactory = { x = 12127 y = 2769 }
		terrain1 = { x = 12182 y = 2769 variant = 0 }
	}
	history = { }
}

province = {
	id = 526
	name = "PROV_Meched"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = persian
	manpower = 2
	income = 7
	goods = wool
	city_name = "CITY_Meched"
	cot_modifier = 0
	colonization_difficulty = 8
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12255 y = 2767 }
		army = { x = 12289 y = 2712 }
		manufactory = { x = 12288 y = 2859 }
	}
	history = { }
}

province = {
	id = 527
	name = "PROV_Kerman"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = persian
	manpower = 1
	income = 5
	goods = wool
	city_name = "CITY_Kerman"
	cot_modifier = 0
	colonization_difficulty = 8
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12274 y = 3040 }
		army = { x = 12349 y = 2978 }
		manufactory = { x = 12312 y = 3030 }
		terrain1 = { x = 12466 y = 2989 variant = 4 }
		terrain2 = { x = 12313 y = 2936 variant = 1 }
		terrain3 = { x = 12481 y = 2895 variant = 6 }
	}
	history = { }
}

province = {
	id = 528
	name = "PROV_Lut"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = persian
	manpower = 1
	income = 2
	goods = wool
	city_name = "CITY_Lut"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12154 y = 2849 }
		army = { x = 12205 y = 2885 }
		manufactory = { x = 12155 y = 2994 }
		terrain1 = { x = 12145 y = 2921 variant = 4 }
		terrain2 = { x = 12222 y = 2931 variant = 5 }
		terrain3 = { x = 12201 y = 3019 variant = 6 }
	}
	history = { }
}

province = {
	id = 529
	name = "PROV_Tabaristan"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = persian
	manpower = 10
	income = 16
	goods = chinaware
	city_name = "CITY_Tabaristan"
	cot_modifier = 3
	colonization_difficulty = 8
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12047 y = 2743 }
		army = { x = 12077 y = 2806 }
		manufactory = { x = 12027 y = 2808 }
		terrain1 = { x = 12081 y = 2942 variant = 4 }
		terrain2 = { x = 12025 y = 2920 variant = 5 }
		terrain3 = { x = 12090 y = 2959 variant = 1 }
		terrain4 = { x = 12019 y = 2890 variant = 0 }
	}
	history = { }
}

province = {
	id = 530
	name = "PROV_Tabriz"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = persian
	manpower = 8
	income = 14
	goods = chinaware
	city_name = "CITY_Tabriz"
	cot_modifier = 2
	colonization_difficulty = 8
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11822 y = 2679 }
		army = { x = 11893 y = 2695 }
		manufactory = { x = 11948 y = 2779 }
		river = { 1327 }
	}
	history = { }
}

province = {
	id = 531
	name = "PROV_Hamadan"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = persian
	manpower = 5
	income = 8
	goods = cloth
	city_name = "CITY_Hamadan"
	cot_modifier = 2
	colonization_difficulty = 8
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11883 y = 2856 }
		army = { x = 11943 y = 2914 }
		manufactory = { x = 11808 y = 2879 }
		terrain1 = { x = 11846 y = 2943 variant = 7 }
		terrain2 = { x = 11849 y = 2963 variant = 1 }
		terrain3 = { x = 11848 y = 2973 variant = 1 }
		terrain4 = { x = 11844 y = 2985 variant = 0 }
	}
	history = { }
}

province = {
	id = 532
	name = "PROV_Ahwaz"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = persian
	manpower = 6
	income = 9
	goods = grain
	city_name = "CITY_Ahwaz"
	cot_modifier = 0
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11943 y = 3108 }
		army = { x = 12012 y = 3014 }
		manufactory = { x = 12019 y = 3096 }
	}
	history = { }
}

province = {
	id = 533
	name = "PROV_Isfahan"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = persian
	manpower = 12
	income = 17
	goods = chinaware
	city_name = "CITY_Isfahan"
	cot_modifier = 4
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12128 y = 3091 }
		army = { x = 12135 y = 3208 }
		manufactory = { x = 12068 y = 3061 }
	}
	history = { }
}

province = {
	id = 534
	name = "PROV_Fars"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = persian
	manpower = 5
	income = 2
	goods = spices
	city_name = "CITY_Fars"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12278 y = 3305 }
		army = { x = 12196 y = 3147 }
		manufactory = { x = 12246 y = 3213 }
	}
	history = { }
}

province = {
	id = 535
	name = "PROV_Hormouz"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = coastal
	sea_adjacency = 1063
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = persian
	manpower = 7
	income = 12
	goods = chinaware
	city_name = "CITY_Hormouz"
	cot_modifier = 4
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12360 y = 3250 }
		army = { x = 12317 y = 3234 }
		port = { x = 12366 y = 3308 }
		manufactory = { x = 12386 y = 3185 }
		terrain1 = { x = 12298 y = 3082 variant = 3 }
		terrain2 = { x = 12309 y = 3102 variant = 2 }
		terrain3 = { x = 12354 y = 3086 variant = 6 }
		terrain4 = { x = 12494 y = 3048 variant = 5 }
	}
	history = { }
}

province = {
	id = 536
	name = "PROV_Mekran"
	continent = "Asia"
	region = "Central Asia"
	area = "Bahk"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = baluchi
	manpower = 6
	income = 2
	goods = wool
	city_name = "CITY_Mekran"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 60
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 5
		tolerance = 9
	}
	gfx = {
		city = { x = 12492 y = 3340 }
		army = { x = 12560 y = 3285 }
		manufactory = { x = 12508 y = 3264 }
		terrain1 = { x = 12579 y = 3114 variant = 7 }
		terrain2 = { x = 12581 y = 3149 variant = 1 }
	}
	history = { }
}

province = {
	id = 537
	name = "PROV_Baluchistan"
	continent = "Asia"
	region = "Central Asia"
	area = "Bahk"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = baluchi
	manpower = 6
	income = 1
	goods = wool
	city_name = "CITY_Baluchistan"
	cot_modifier = 1
	colonization_difficulty = 9
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 12694 y = 3372 }
		army = { x = 12751 y = 3299 }
		manufactory = { x = 12691 y = 3272 }
		terrain1 = { x = 12642 y = 3277 variant = 0 }
		terrain2 = { x = 12649 y = 3265 variant = 2 }
		terrain3 = { x = 12721 y = 3272 variant = 4 }
		terrain4 = { x = 12647 y = 3352 variant = 5 }
	}
	history = { }
}

province = {
	id = 538
	name = "PROV_Kalat"
	continent = "Asia"
	region = "Central Asia"
	area = "Bahk"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = baluchi
	manpower = 2
	income = 1
	goods = cotton
	city_name = "CITY_Kalat"
	cot_modifier = 0
	colonization_difficulty = 8
	natives = {
		combat = 20
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 5
		tolerance = 9
	}
	gfx = {
		city = { x = 12802 y = 3389 }
		army = { x = 12857 y = 3301 }
		manufactory = { x = 12868 y = 3375 }
	}
	history = { }
}

province = {
	id = 539
	name = "PROV_Indus"
	continent = "Asia"
	region = "India"
	area = "Lahore"
	type = coastal
	sea_adjacency = 1066
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = gujarati
	manpower = 3
	income = 7
	goods = salt
	city_name = "CITY_Indus"
	cot_modifier = 0
	colonization_difficulty = 7
	natives = {
		combat = 30
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 7
	}
	gfx = {
		city = { x = 12986 y = 3408 }
		army = { x = 13008 y = 3325 }
		port = { x = 12942 y = 3412 }
		manufactory = { x = 12955 y = 3296 }
		river = { 1443 }
	}
	history = { }
}

province = {
	id = 540
	name = "PROV_Sindh"
	continent = "Asia"
	region = "India"
	area = "Lahore"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = gujarati
	manpower = 2
	income = 4
	goods = salt
	city_name = "CITY_Sindh"
	cot_modifier = -1
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 13099 y = 3462 }
		army = { x = 13213 y = 3439 }
		manufactory = { x = 13188 y = 3412 }
	}
	history = { }
}

province = {
	id = 541
	name = "PROV_Kutch"
	continent = "Asia"
	region = "India"
	area = "Gujarat"
	type = coastal
	sea_adjacency = 1069
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = gujarati
	manpower = 3
	income = 5
	goods = chinaware
	city_name = "CITY_Kutch"
	cot_modifier = 3
	colonization_difficulty = 6
	natives = {
		combat = 100
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 6
	}
	gfx = {
		city = { x = 13207 y = 3671 }
		army = { x = 13161 y = 3516 }
		port = { x = 13209 y = 3720 }
		manufactory = { x = 13233 y = 3568 }
	}
	history = { }
}

province = {
	id = 542
	name = "PROV_Rajputana"
	continent = "Asia"
	region = "India"
	area = "Punjab"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = rajput
	manpower = 7
	income = 12
	goods = grain
	city_name = "CITY_Rajputana"
	cot_modifier = 1
	colonization_difficulty = 8
	natives = {
		combat = 80
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 5
	}
	gfx = {
		city = { x = 13280 y = 3400 }
		army = { x = 13334 y = 3389 }
		manufactory = { x = 13314 y = 3492 }
	}
	history = { }
}

province = {
	id = 543
	name = "PROV_Delhi"
	continent = "Asia"
	region = "India"
	area = "Delhi"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = hindi
	manpower = 8
	income = 19
	goods = chinaware
	city_name = "CITY_Delhi"
	cot_modifier = 4
	colonization_difficulty = 3
	natives = {
		combat = 300
		ferocity = 5
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 13548 y = 3302 }
		army = { x = 13609 y = 3290 }
		manufactory = { x = 13460 y = 3338 }
		terrain1 = { x = 13478 y = 3376 variant = 2 }
	}
	history = { }
}

province = {
	id = 544
	name = "PROV_Awadh"
	continent = "Asia"
	region = "India"
	area = "Delhi"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = hindi
	manpower = 6
	income = 16
	goods = cloth
	city_name = "CITY_Awadh"
	cot_modifier = 2
	colonization_difficulty = 3
	natives = {
		combat = 300
		ferocity = 5
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 13805 y = 3353 }
		army = { x = 13849 y = 3329 }
		manufactory = { x = 13733 y = 3265 }
	}
	history = { }
}

province = {
	id = 545
	name = "PROV_Bundelkhand"
	continent = "Asia"
	region = "India"
	area = "Delhi"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = hindi
	manpower = 3
	income = 7
	goods = cloth
	city_name = "CITY_Bundelkhand"
	cot_modifier = 0
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 7
	}
	gfx = {
		city = { x = 13703 y = 3426 }
		army = { x = 13619 y = 3394 }
		manufactory = { x = 13664 y = 3354 }
		terrain1 = { x = 13601 y = 3510 variant = 0 }
		terrain2 = { x = 13682 y = 3439 variant = 1 }
		terrain3 = { x = 13579 y = 3494 variant = 2 }
		terrain4 = { x = 13676 y = 3307 variant = 6 }
	}
	history = { }
}

province = {
	id = 546
	name = "PROV_Malwa"
	continent = "Asia"
	region = "India"
	area = "Delhi"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = hindi
	manpower = 6
	income = 12
	goods = cotton
	city_name = "CITY_Malwa"
	cot_modifier = 0
	colonization_difficulty = 8
	natives = {
		combat = 50
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 7
		tolerance = 8
	}
	gfx = {
		city = { x = 13478 y = 3546 }
		army = { x = 13525 y = 3560 }
		manufactory = { x = 13432 y = 3608 }
		terrain1 = { x = 13541 y = 3418 variant = 1 }
		terrain2 = { x = 13517 y = 3438 variant = 0 }
		terrain3 = { x = 13536 y = 3433 variant = 0 }
	}
	history = { }
}

province = {
	id = 547
	name = "PROV_Gujarat"
	continent = "Asia"
	region = "India"
	area = "Gujarat"
	type = coastal
	sea_adjacency = 1069
	terrain = desert
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = gujarati
	manpower = 4
	income = 7
	goods = spices
	city_name = "CITY_Gujarat"
	cot_modifier = 3
	colonization_difficulty = 8
	natives = {
		combat = 80
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 13330 y = 3649 }
		army = { x = 13349 y = 3562 }
		port = { x = 13293 y = 3641 }
		manufactory = { x = 13361 y = 3586 }
	}
	history = { }
}

province = {
	id = 548
	name = "PROV_Bombay"
	continent = "Asia"
	region = "India"
	area = "Gujarat"
	type = coastal
	sea_adjacency = 1069
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = marathi
	manpower = 3
	income = 9
	goods = chinaware
	city_name = "CITY_Bombay"
	cot_modifier = 2
	colonization_difficulty = 6
	natives = {
		combat = 100
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 13366 y = 3703 }
		army = { x = 13418 y = 3714 }
		port = { x = 13312 y = 3725 }
		manufactory = { x = 13360 y = 3783 }
	}
	history = { }
}

province = {
	id = 549
	name = "PROV_Goa"
	continent = "Asia"
	region = "India"
	area = "Malabar"
	type = coastal
	sea_adjacency = 1070
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = marathi
	manpower = 3
	income = 8
	goods = spices
	city_name = "CITY_Goa"
	cot_modifier = 3
	colonization_difficulty = 5
	natives = {
		combat = 60
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 5
		tolerance = 3
	}
	gfx = {
		city = { x = 13379 y = 3912 }
		army = { x = 13418 y = 3839 }
		port = { x = 13350 y = 3941 }
		manufactory = { x = 13426 y = 3910 }
		terrain1 = { x = 13359 y = 3829 variant = 0 }
		terrain2 = { x = 13379 y = 3834 variant = 2 }
		terrain3 = { x = 13404 y = 3939 variant = 3 }
	}
	history = { }
}

province = {
	id = 550
	name = "PROV_Maharashtra"
	continent = "Asia"
	region = "India"
	area = "Hyderabad"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = marathi
	manpower = 7
	income = 12
	goods = spices
	city_name = "CITY_Maharashtra"
	cot_modifier = 1
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 13477 y = 3741 }
		army = { x = 13528 y = 3798 }
		manufactory = { x = 13488 y = 3865 }
		terrain1 = { x = 13505 y = 3768 variant = 0 }
	}
	history = { }
}

province = {
	id = 551
	name = "PROV_Khandesh"
	continent = "Asia"
	region = "India"
	area = "Hyderabad"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = marathi
	manpower = 4
	income = 8
	goods = cotton
	city_name = "CITY_Khandesh"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 13549 y = 3626 }
		army = { x = 13492 y = 3659 }
		manufactory = { x = 13652 y = 3709 }
		terrain1 = { x = 13590 y = 3739 variant = 4 }
		terrain2 = { x = 13447 y = 3671 variant = 0 }
		terrain3 = { x = 13562 y = 3716 variant = 3 }
		terrain4 = { x = 13558 y = 3647 variant = 3 }
	}
	history = { }
}

province = {
	id = 552
	name = "PROV_Gondwana"
	continent = "Asia"
	region = "India"
	area = "Delhi"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = gondi
	manpower = 3
	income = 8
	goods = cotton
	city_name = "CITY_Gondwana"
	cot_modifier = 2
	colonization_difficulty = 7
	natives = {
		combat = 15
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 13707 y = 3519 }
		army = { x = 13738 y = 3575 }
		manufactory = { x = 13676 y = 3554 }
		terrain1 = { x = 13663 y = 3647 variant = 2 }
	}
	history = { }
}

province = {
	id = 553
	name = "PROV_Raipur"
	continent = "Asia"
	region = "India"
	area = "Mahratti"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = gondi
	manpower = 2
	income = 5
	goods = grain
	city_name = "CITY_Raipur"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 100
		ferocity = 4
		efficiency = 1.2
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 13845 y = 3521 }
		army = { x = 13807 y = 3575 }
		manufactory = { x = 13770 y = 3460 }
		terrain1 = { x = 13827 y = 3430 variant = 0 }
		terrain2 = { x = 13893 y = 3460 variant = 3 }
		terrain3 = { x = 13824 y = 3601 variant = 1 }
		river = { 1389 }
	}
	history = { }
}

province = {
	id = 554
	name = "PROV_Tirhut"
	continent = "Asia"
	region = "India"
	area = "Oudh"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = nepali
	manpower = 2
	income = 7
	goods = grain
	city_name = "CITY_Tirhut"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 100
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 13907 y = 3365 }
		army = { x = 13961 y = 3319 }
		manufactory = { x = 14024 y = 3331 }
	}
	history = { }
}

province = {
	id = 555
	name = "PROV_Koch"
	continent = "Asia"
	region = "India"
	area = "Oudh"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = bengali
	manpower = 1
	income = 5
	goods = cotton
	city_name = "CITY_Koch"
	cot_modifier = 1
	colonization_difficulty = 5
	natives = {
		combat = 80
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 14116 y = 3306 }
		army = { x = 14235 y = 3357 }
		manufactory = { x = 14108 y = 3361 }
		terrain1 = { x = 14214 y = 3414 variant = 6 }
	}
	history = { }
}

province = {
	id = 556
	name = "PROV_Santal"
	continent = "Asia"
	region = "India"
	area = "Bengal"
	type = coastal
	sea_adjacency = 1078
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = bengali
	manpower = 2
	income = 6
	goods = naval_supplies
	city_name = "CITY_Santal"
	cot_modifier = 3
	colonization_difficulty = 5
	natives = {
		combat = 200
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 7
		tolerance = 5
	}
	gfx = {
		city = { x = 14400 y = 3566 }
		army = { x = 14306 y = 3476 }
		port = { x = 14390 y = 3672 }
		manufactory = { x = 14368 y = 3502 }
	}
	history = { }
}

province = {
	id = 557
	name = "PROV_Ganges"
	continent = "Asia"
	region = "India"
	area = "Bengal"
	type = coastal
	sea_adjacency = 1078
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = bengali
	manpower = 3
	income = 5
	goods = chinaware
	city_name = "CITY_Ganges"
	cot_modifier = 4
	colonization_difficulty = 7
	natives = {
		combat = 20
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 14271 y = 3626 }
		army = { x = 14260 y = 3570 }
		port = { x = 14308 y = 3642 }
		manufactory = { x = 14293 y = 3556 }
	}
	history = { }
}

province = {
	id = 558
	name = "PROV_Howrah"
	continent = "Asia"
	region = "India"
	area = "Bengal"
	type = coastal
	sea_adjacency = 1074
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = bengali
	manpower = 4
	income = 5
	goods = spices
	city_name = "CITY_Howrah"
	cot_modifier = 0
	colonization_difficulty = 7
	natives = {
		combat = 60
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 4
	}
	gfx = {
		city = { x = 14211 y = 3590 }
		army = { x = 14202 y = 3495 }
		port = { x = 14184 y = 3626 }
		manufactory = { x = 14159 y = 3570 }
	}
	history = { }
}

province = {
	id = 559
	name = "PROV_Bihar"
	continent = "Asia"
	region = "India"
	area = "Mahratti"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = bengali
	manpower = 5
	income = 11
	goods = tea
	city_name = "CITY_Bihar"
	cot_modifier = 1
	colonization_difficulty = 5
	natives = {
		combat = 100
		ferocity = 4
		efficiency = 1.2
		tp_negotiation = 7
		tolerance = 7
	}
	gfx = {
		city = { x = 14109 y = 3444 }
		army = { x = 13989 y = 3452 }
		manufactory = { x = 14102 y = 3492 }
	}
	history = { }
}

province = {
	id = 560
	name = "PROV_Odisa"
	continent = "Asia"
	region = "India"
	area = "Orissa"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = bengali
	manpower = 5
	income = 8
	goods = cotton
	city_name = "CITY_Odisa"
	cot_modifier = 1
	colonization_difficulty = 5
	natives = {
		combat = 60
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 7
		tolerance = 8
	}
	gfx = {
		city = { x = 14093 y = 3660 }
		army = { x = 14116 y = 3574 }
		manufactory = { x = 14078 y = 3571 }
	}
	history = { }
}

province = {
	id = 561
	name = "PROV_Berhampur"
	continent = "Asia"
	region = "India"
	area = "Orissa"
	type = coastal
	sea_adjacency = 1074
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = bengali
	manpower = 3
	income = 9
	goods = tea
	city_name = "CITY_Berhampur"
	cot_modifier = 0
	colonization_difficulty = 6
	natives = {
		combat = 60
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 5
		tolerance = 7
	}
	gfx = {
		city = { x = 14009 y = 3757 }
		army = { x = 13952 y = 3670 }
		port = { x = 14033 y = 3784 }
		manufactory = { x = 14060 y = 3709 }
	}
	history = { }
}

province = {
	id = 562
	name = "PROV_Sambalpur"
	continent = "Asia"
	region = "India"
	area = "Mahratti"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = bengali
	manpower = 2
	income = 5
	goods = tea
	city_name = "CITY_Sambalpur"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 100
		ferocity = 4
		efficiency = 1.2
		tp_negotiation = 7
		tolerance = 8
	}
	gfx = {
		city = { x = 13956 y = 3547 }
		army = { x = 13906 y = 3571 }
		manufactory = { x = 13989 y = 3617 }
	}
	history = { }
}

province = {
	id = 563
	name = "PROV_Bastar"
	continent = "Asia"
	region = "India"
	area = "Mahratti"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = telugu
	manpower = 2
	income = 5
	goods = copper
	city_name = "CITY_Bastar"
	cot_modifier = -1
	colonization_difficulty = 6
	natives = {
		combat = 0
		ferocity = 4
		efficiency = 1.2
		tp_negotiation = 7
		tolerance = 7
	}
	gfx = {
		city = { x = 13764 y = 3687 }
		army = { x = 13749 y = 3803 }
		manufactory = { x = 13823 y = 3693 }
		terrain1 = { x = 13792 y = 3766 variant = 4 }
		terrain2 = { x = 13711 y = 3681 variant = 0 }
	}
	history = { }
}

province = {
	id = 564
	name = "PROV_Palakimedi"
	continent = "Asia"
	region = "India"
	area = "Orissa"
	type = coastal
	sea_adjacency = 1073
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = telugu
	manpower = 3
	income = 9
	goods = spices
	city_name = "CITY_Palakimedi"
	cot_modifier = 0
	colonization_difficulty = 6
	natives = {
		combat = 100
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 7
	}
	gfx = {
		city = { x = 13913 y = 3833 }
		army = { x = 13899 y = 3739 }
		port = { x = 13950 y = 3857 }
		manufactory = { x = 13862 y = 3818 }
	}
	history = { }
}

province = {
	id = 565
	name = "PROV_Yanam"
	continent = "Asia"
	region = "India"
	area = "Orissa"
	type = coastal
	sea_adjacency = 1073
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = telugu
	manpower = 3
	income = 6
	goods = chinaware
	city_name = "CITY_Yanam"
	cot_modifier = 1
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 7
		tolerance = 6
	}
	gfx = {
		city = { x = 13793 y = 3926 }
		army = { x = 13813 y = 3840 }
		port = { x = 13828 y = 3966 }
		manufactory = { x = 13850 y = 3898 }
	}
	history = { }
}

province = {
	id = 566
	name = "PROV_Hyderabad"
	continent = "Asia"
	region = "India"
	area = "Hyderabad"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = marathi
	manpower = 8
	income = 14
	goods = cotton
	city_name = "CITY_Hyderabad"
	cot_modifier = 2
	colonization_difficulty = 6
	natives = {
		combat = 0
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 13654 y = 3882 }
		army = { x = 13677 y = 3807 }
		manufactory = { x = 13601 y = 3880 }
		terrain1 = { x = 13595 y = 3800 variant = 4 }
	}
	history = { }
}

province = {
	id = 567
	name = "PROV_Bangalore"
	continent = "Asia"
	region = "India"
	area = "Mysore"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = kannadiga
	manpower = 5
	income = 9
	goods = wool
	city_name = "CITY_Bangalore"
	cot_modifier = 2
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 13595 y = 3984 }
		army = { x = 13679 y = 3948 }
		manufactory = { x = 13555 y = 3923 }
		terrain1 = { x = 13508 y = 3939 variant = 5 }
		terrain2 = { x = 13497 y = 3911 variant = 1 }
	}
	history = { }
}

province = {
	id = 568
	name = "PROV_Mangalore"
	continent = "Asia"
	region = "India"
	area = "Malabar"
	type = coastal
	sea_adjacency = 1070
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = kannadiga
	manpower = 4
	income = 6
	goods = fish
	city_name = "CITY_Mangalore"
	cot_modifier = 1
	colonization_difficulty = 5
	natives = {
		combat = 60
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 13475 y = 4070 }
		army = { x = 13457 y = 3973 }
		port = { x = 13437 y = 4062 }
		manufactory = { x = 13504 y = 4013 }
	}
	history = { }
}

province = {
	id = 569
	name = "PROV_Kerala"
	continent = "Asia"
	region = "India"
	area = "Malabar"
	type = coastal
	sea_adjacency = 1071
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = kannadiga
	manpower = 5
	income = 7
	goods = fish
	city_name = "CITY_Kerala"
	cot_modifier = 2
	colonization_difficulty = 6
	natives = {
		combat = 120
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 4
		tolerance = 6
	}
	gfx = {
		city = { x = 13502 y = 4163 }
		army = { x = 13511 y = 4083 }
		port = { x = 13467 y = 4171 }
		manufactory = { x = 13501 y = 4186 }
	}
	history = { }
}

province = {
	id = 570
	name = "PROV_Mysore"
	continent = "Asia"
	region = "India"
	area = "Mysore"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = kannadiga
	manpower = 7
	income = 15
	goods = iron
	city_name = "CITY_Mysore"
	cot_modifier = 3
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 13579 y = 4080 }
		army = { x = 13650 y = 4081 }
		manufactory = { x = 13647 y = 4136 }
		terrain1 = { x = 13576 y = 4018 variant = 2 }
		terrain2 = { x = 13593 y = 4033 variant = 1 }
		terrain3 = { x = 13668 y = 3985 variant = 0 }
	}
	history = { }
}

province = {
	id = 571
	name = "PROV_Madras"
	continent = "Asia"
	region = "India"
	area = "Carnatic"
	type = coastal
	sea_adjacency = 1072
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = kannadiga
	manpower = 4
	income = 8
	goods = spices
	city_name = "CITY_Madras"
	cot_modifier = 3
	colonization_difficulty = 5
	natives = {
		combat = 100
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 13749 y = 4011 }
		army = { x = 13726 y = 3957 }
		port = { x = 13788 y = 4020 }
		manufactory = { x = 13716 y = 4069 }
		terrain1 = { x = 13755 y = 3963 variant = 0 }
	}
	history = { }
}

province = {
	id = 572
	name = "PROV_Pondicherry"
	continent = "Asia"
	region = "India"
	area = "Carnatic"
	type = coastal
	sea_adjacency = 1072
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = tamil
	manpower = 5
	income = 7
	goods = spices
	city_name = "CITY_Pondicherry"
	cot_modifier = 2
	colonization_difficulty = 6
	natives = {
		combat = 100
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 5
	}
	gfx = {
		city = { x = 13765 y = 4188 }
		army = { x = 13707 y = 4231 }
		port = { x = 13804 y = 4183 }
		manufactory = { x = 13766 y = 4110 }
		terrain1 = { x = 13728 y = 4113 variant = 1 }
	}
	history = { }
}

province = {
	id = 573
	name = "PROV_Cochin"
	continent = "Asia"
	region = "India"
	area = "Malabar"
	type = coastal
	sea_adjacency = 1071
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = tamil
	manpower = 5
	income = 5
	goods = chinaware
	city_name = "CITY_Cochin"
	cot_modifier = 2
	colonization_difficulty = 6
	natives = {
		combat = 60
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 5
	}
	gfx = {
		city = { x = 13547 y = 4252 }
		army = { x = 13648 y = 4218 }
		port = { x = 13511 y = 4268 }
		manufactory = { x = 13586 y = 4179 }
	}
	history = { }
}

province = {
	id = 574
	name = "PROV_Trivandrum"
	continent = "Asia"
	region = "India"
	area = "Malabar"
	type = coastal
	sea_adjacency = 1071
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = tamil
	manpower = 4
	income = 6
	goods = spices
	city_name = "CITY_Trivandrum"
	cot_modifier = 2
	colonization_difficulty = 7
	natives = {
		combat = 80
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 13592 y = 4382 }
		army = { x = 13614 y = 4288 }
		port = { x = 13559 y = 4386 }
		manufactory = { x = 13590 y = 4352 }
	}
	history = { }
}

province = {
	id = 575
	name = "PROV_Madurai"
	continent = "Asia"
	region = "India"
	area = "Carnatic"
	type = coastal
	sea_adjacency = 1138
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = tamil
	manpower = 4
	income = 7
	goods = naval_supplies
	city_name = "CITY_Madurai"
	cot_modifier = 2
	colonization_difficulty = 7
	natives = {
		combat = 100
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 7
		tolerance = 5
	}
	gfx = {
		city = { x = 13703 y = 4337 }
		army = { x = 13677 y = 4285 }
		port = { x = 13678 y = 4391 }
		manufactory = { x = 13744 y = 4257 }
		terrain1 = { x = 13611 y = 4432 variant = 0 }
		terrain2 = { x = 13623 y = 4431 variant = 1 }
		terrain3 = { x = 13727 y = 4303 variant = 0 }
		terrain4 = { x = 13733 y = 4298 variant = 0 }
	}
	history = { }
}

province = {
	id = 576
	name = "PROV_Colombo"
	continent = "Asia"
	region = "India"
	area = "Ceylon"
	type = coastal
	sea_adjacency = 1138
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = tamil
	manpower = 3
	income = 9
	goods = sugar
	city_name = "CITY_Colombo"
	cot_modifier = 2
	colonization_difficulty = 8
	natives = {
		combat = 150
		ferocity = 4
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 13815 y = 4542 }
		army = { x = 13785 y = 4416 }
		port = { x = 13769 y = 4517 }
		manufactory = { x = 13806 y = 4437 }
	}
	history = { }
}

province = {
	id = 577
	name = "PROV_Jaffna"
	continent = "Asia"
	region = "India"
	area = "Ceylon"
	type = coastal
	sea_adjacency = 1140
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = tamil
	manpower = 2
	income = 5
	goods = spices
	city_name = "CITY_Jaffna"
	cot_modifier = 2
	colonization_difficulty = 7
	natives = {
		combat = 60
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 13844 y = 4467 }
		army = { x = 13807 y = 4363 }
		port = { x = 13873 y = 4430 }
		manufactory = { x = 13846 y = 4489 }
	}
	history = { }
}

province = {
	id = 578
	name = "PROV_Ichim"
	continent = "Asia"
	region = "Siberia"
	area = "Sibir"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Ichim"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 40
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 3
	}
	gfx = {
		city = { x = 12504 y = 1567 }
		army = { x = 12561 y = 1587 }
		manufactory = { x = 12445 y = 1580 }
		terrain1 = { x = 12507 y = 1638 variant = 7 }
		river = { 1438 }
	}
	history = { }
}

province = {
	id = 579
	name = "PROV_Karaganda"
	continent = "Asia"
	region = "Siberia"
	area = "Omsk"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = kazakh
	manpower = 1
	income = 3
	goods = iron
	city_name = "CITY_Karaganda"
	cot_modifier = -1
	colonization_difficulty = 3
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 12629 y = 1724 }
		army = { x = 12624 y = 1628 }
		manufactory = { x = 12672 y = 1688 }
	}
	history = { }
}

province = {
	id = 580
	name = "PROV_Omsk"
	continent = "Asia"
	region = "Siberia"
	area = "Omsk"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = kazakh
	manpower = 1
	income = 5
	goods = grain
	city_name = "CITY_Omsk"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 12689 y = 1521 }
		army = { x = 12628 y = 1518 }
		manufactory = { x = 12729 y = 1542 }
	}
	history = { }
}

province = {
	id = 581
	name = "PROV_Tchany"
	continent = "Asia"
	region = "Siberia"
	area = "Omsk"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Tchany"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 12802 y = 1402 }
		army = { x = 12860 y = 1456 }
		manufactory = { x = 12780 y = 1460 }
		terrain1 = { x = 12717 y = 1435 variant = 6 }
		terrain2 = { x = 12694 y = 1446 variant = 5 }
		terrain3 = { x = 12744 y = 1442 variant = 7 }
	}
	history = { }
}

province = {
	id = 582
	name = "PROV_Semipalatinsk"
	continent = "Asia"
	region = "Siberia"
	area = "Omsk"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = kazakh
	manpower = 1
	income = 4
	goods = copper
	city_name = "CITY_Semipalatinsk"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 3
	}
	gfx = {
		city = { x = 12879 y = 1538 }
		army = { x = 12804 y = 1547 }
		manufactory = { x = 12822 y = 1615 }
	}
	history = { }
}

province = {
	id = 583
	name = "PROV_Irtych"
	continent = "Asia"
	region = "Siberia"
	area = "Omsk"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Irtych"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 13057 y = 1493 }
		army = { x = 12979 y = 1419 }
		manufactory = { x = 12934 y = 1467 }
		terrain1 = { x = 13071 y = 1343 variant = 3 }
		terrain2 = { x = 13071 y = 1372 variant = 1 }
		terrain3 = { x = 13063 y = 1400 variant = 2 }
		terrain4 = { x = 13035 y = 1370 variant = 5 }
		river = { 1439 }
	}
	history = { }
}

province = {
	id = 584
	name = "PROV_Novosibirsk"
	continent = "Asia"
	region = "Siberia"
	area = "Omsk"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = kazakh
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Novosibirsk"
	cot_modifier = 0
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 12956 y = 1677 }
		army = { x = 13021 y = 1696 }
		manufactory = { x = 12991 y = 1547 }
	}
	history = { }
}

province = {
	id = 585
	name = "PROV_Altai"
	continent = "Asia"
	region = "Siberia"
	area = "Omsk"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = wool
	city_name = "CITY_Altai"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 3
	}
	gfx = {
		city = { x = 13139 y = 1617 }
		army = { x = 13150 y = 1757 }
		manufactory = { x = 13204 y = 1601 }
		terrain1 = { x = 13208 y = 1673 variant = 6 }
		terrain2 = { x = 13228 y = 1734 variant = 5 }
	}
	history = { }
}

province = {
	id = 586
	name = "PROV_Demianka"
	continent = "Asia"
	region = "Siberia"
	area = "Omsk"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Demianka"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 13142 y = 1497 }
		army = { x = 13238 y = 1436 }
		manufactory = { x = 13179 y = 1429 }
		terrain1 = { x = 13239 y = 1515 variant = 5 }
		terrain2 = { x = 13133 y = 1371 variant = 5 }
		terrain3 = { x = 13125 y = 1411 variant = 6 }
		terrain4 = { x = 13106 y = 1433 variant = 7 }
	}
	history = { }
}

province = {
	id = 587
	name = "PROV_Barabinsk"
	continent = "Asia"
	region = "Siberia"
	area = "Omsk"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = altai
	manpower = 1
	income = 3
	goods = wool
	city_name = "CITY_Barabinsk"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 13334 y = 1610 }
		army = { x = 13354 y = 1740 }
		manufactory = { x = 13485 y = 1728 }
		terrain1 = { x = 13404 y = 1600 variant = 5 }
		terrain2 = { x = 13414 y = 1702 variant = 0 }
	}
	history = { }
}

province = {
	id = 588
	name = "PROV_Ob"
	continent = "Asia"
	region = "Siberia"
	area = "Omsk"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Ob"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 13530 y = 1490 }
		army = { x = 13367 y = 1471 }
		manufactory = { x = 13416 y = 1525 }
		terrain1 = { x = 13460 y = 1426 variant = 5 }
		terrain2 = { x = 13483 y = 1450 variant = 6 }
		terrain3 = { x = 13610 y = 1486 variant = 5 }
		terrain4 = { x = 13585 y = 1463 variant = 6 }
		river = { 1440 }
	}
	history = { }
}

province = {
	id = 589
	name = "PROV_Tomsk"
	continent = "Asia"
	region = "Siberia"
	area = "Omsk"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 4
	goods = fur
	city_name = "CITY_Tomsk"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 13538 y = 1606 }
		army = { x = 13703 y = 1706 }
		manufactory = { x = 13641 y = 1558 }
		terrain1 = { x = 13555 y = 1660 variant = 2 }
		terrain2 = { x = 13580 y = 1680 variant = 3 }
		terrain3 = { x = 13626 y = 1729 variant = 4 }
		terrain4 = { x = 13632 y = 1667 variant = 1 }
	}
	history = { }
}

province = {
	id = 590
	name = "PROV_Angara"
	continent = "Asia"
	region = "Siberia"
	area = "Jenisej"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = gold
	value = 50
	city_name = "CITY_Angara"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 13712 y = 1479 }
		army = { x = 13636 y = 1421 }
		manufactory = { x = 13817 y = 1379 }
		terrain1 = { x = 13691 y = 1372 variant = 3 }
		terrain2 = { x = 13771 y = 1373 variant = 1 }
		terrain3 = { x = 13762 y = 1449 variant = 4 }
		terrain4 = { x = 13832 y = 1418 variant = 5 }
	}
	history = { }
}

province = {
	id = 591
	name = "PROV_Krasnoyarsk"
	continent = "Asia"
	region = "Siberia"
	area = "Jenisej"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 5
	goods = fur
	city_name = "CITY_Krasnoyarsk"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 13762 y = 1630 }
		army = { x = 13808 y = 1695 }
		manufactory = { x = 13775 y = 1529 }
	}
	history = { }
}

province = {
	id = 592
	name = "PROV_Balakhta"
	continent = "Asia"
	region = "Siberia"
	area = "Jenisej"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Balakhta"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 3
	}
	gfx = {
		city = { x = 13847 y = 1512 }
		army = { x = 13893 y = 1660 }
		manufactory = { x = 13894 y = 1510 }
		terrain1 = { x = 13884 y = 1565 variant = 2 }
	}
	history = { }
}

province = {
	id = 593
	name = "PROV_Tchuma"
	continent = "Asia"
	region = "Siberia"
	area = "Jenisej"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Tchuma"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 13871 y = 1378 }
		army = { x = 13907 y = 1402 }
		manufactory = { x = 13956 y = 1472 }
	}
	history = { }
}

province = {
	id = 594
	name = "PROV_Bratsk"
	continent = "Asia"
	region = "Siberia"
	area = "Jenisej"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Bratsk"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 3
	}
	gfx = {
		city = { x = 14010 y = 1542 }
		army = { x = 14030 y = 1665 }
		manufactory = { x = 14076 y = 1618 }
		terrain1 = { x = 13960 y = 1620 variant = 0 }
		terrain2 = { x = 14041 y = 1710 variant = 1 }
	}
	history = { }
}

province = {
	id = 595
	name = "PROV_Oka"
	continent = "Asia"
	region = "Siberia"
	area = "Lena"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Oka"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 14163 y = 1410 }
		army = { x = 14089 y = 1433 }
		manufactory = { x = 14241 y = 1452 }
		terrain1 = { x = 14183 y = 1457 variant = 5 }
		river = { 1441 }
	}
	history = { }
}

province = {
	id = 596
	name = "PROV_Touva"
	continent = "Asia"
	region = "Siberia"
	area = "Jenisej"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Touva"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 4
		tolerance = 3
	}
	gfx = {
		city = { x = 14150 y = 1548 }
		army = { x = 14221 y = 1650 }
		manufactory = { x = 14167 y = 1623 }
		terrain1 = { x = 14191 y = 1693 variant = 3 }
		terrain2 = { x = 14221 y = 1713 variant = 3 }
		terrain3 = { x = 14160 y = 1712 variant = 7 }
	}
	history = { }
}

province = {
	id = 597
	name = "PROV_Saian"
	continent = "Asia"
	region = "Siberia"
	area = "Lena"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Saian"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 14326 y = 1475 }
		army = { x = 14320 y = 1622 }
		manufactory = { x = 14338 y = 1689 }
		terrain1 = { x = 14310 y = 1379 variant = 7 }
		terrain2 = { x = 14373 y = 1748 variant = 0 }
		terrain3 = { x = 14386 y = 1758 variant = 0 }
		terrain4 = { x = 14362 y = 1761 variant = 1 }
	}
	history = { }
}

province = {
	id = 598
	name = "PROV_Zima"
	continent = "Asia"
	region = "Siberia"
	area = "Lena"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Zima"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 14444 y = 1525 }
		army = { x = 14445 y = 1437 }
		manufactory = { x = 14404 y = 1394 }
	}
	history = { }
}

province = {
	id = 599
	name = "PROV_Tannu_Ola"
	continent = "Asia"
	region = "Siberia"
	area = "Lena"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Tannu_Ola"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 14419 y = 1699 }
		army = { x = 14485 y = 1721 }
		manufactory = { x = 14389 y = 1606 }
		terrain1 = { x = 14481 y = 1772 variant = 3 }
	}
	history = { }
}

province = {
	id = 600
	name = "PROV_Irkutsk"
	continent = "Asia"
	region = "Siberia"
	area = "Lena"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 3
	goods = fish
	city_name = "CITY_Irkutsk"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 14566 y = 1575 }
		army = { x = 14555 y = 1426 }
		manufactory = { x = 14509 y = 1464 }
	}
	history = { }
}

province = {
	id = 601
	name = "PROV_Chatga"
	continent = "Asia"
	region = "Siberia"
	area = "Lena"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Chatga"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 14691 y = 1647 }
		army = { x = 14641 y = 1746 }
		manufactory = { x = 14574 y = 1751 }
		terrain1 = { x = 14621 y = 1626 variant = 5 }
	}
	history = { }
}

province = {
	id = 602
	name = "PROV_Selenga"
	continent = "Asia"
	region = "Siberia"
	area = "Lena"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 2
	goods = wool
	city_name = "CITY_Selenga"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		center = { x = 14684 y = 1488 }
		city = { x = 14687 y = 1547 }
		army = { x = 14717 y = 1487 }
		manufactory = { x = 14727 y = 1725 }
		river = { 1442 }
	}
	history = { }
}

province = {
	id = 603
	name = "PROV_Ulan_Ude"
	continent = "Asia"
	region = "Siberia"
	area = "Lena"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Ulan_Ude"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 14794 y = 1533 }
		army = { x = 14851 y = 1612 }
		manufactory = { x = 14807 y = 1477 }
		terrain1 = { x = 14845 y = 1511 variant = 2 }
		terrain2 = { x = 14807 y = 1631 variant = 0 }
		terrain3 = { x = 14817 y = 1666 variant = 1 }
		terrain4 = { x = 14829 y = 1709 variant = 2 }
	}
	history = { }
}

province = {
	id = 604
	name = "PROV_Buriat"
	continent = "Asia"
	region = "Siberia"
	area = "Lena"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 1
	goods = gold
	value = 40
	city_name = "CITY_Buriat"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 14835 y = 1391 }
		army = { x = 14865 y = 1373 }
		manufactory = { x = 14934 y = 1355 }
		terrain1 = { x = 14907 y = 1475 variant = 0 }
		terrain2 = { x = 14883 y = 1450 variant = 3 }
		terrain3 = { x = 14923 y = 1464 variant = 0 }
	}
	history = { }
}

province = {
	id = 605
	name = "PROV_Tchita"
	continent = "Asia"
	region = "Siberia"
	area = "Lena"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 4
	goods = wool
	city_name = "CITY_Tchita"
	cot_modifier = -1
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 14976 y = 1589 }
		army = { x = 15005 y = 1677 }
		manufactory = { x = 14924 y = 1727 }
		terrain1 = { x = 15000 y = 1710 variant = 5 }
		terrain2 = { x = 14961 y = 1717 variant = 6 }
		terrain3 = { x = 14901 y = 1683 variant = 0 }
		terrain4 = { x = 14915 y = 1680 variant = 0 }
	}
	history = { }
}

province = {
	id = 606
	name = "PROV_Kalakan"
	continent = "Asia"
	region = "Siberia"
	area = "Lena"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Kalakan"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 3
	}
	gfx = {
		city = { x = 15081 y = 1464 }
		army = { x = 14999 y = 1494 }
		manufactory = { x = 15110 y = 1516 }
		terrain1 = { x = 15179 y = 1471 variant = 5 }
		terrain2 = { x = 15145 y = 1427 variant = 7 }
		terrain3 = { x = 15119 y = 1393 variant = 6 }
		terrain4 = { x = 15014 y = 1406 variant = 5 }
	}
	history = { }
}

province = {
	id = 607
	name = "PROV_Sretensk"
	continent = "Asia"
	region = "Siberia"
	area = "Baikal"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Sretensk"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 15117 y = 1630 }
		army = { x = 15148 y = 1761 }
		manufactory = { x = 15165 y = 1618 }
		terrain1 = { x = 15085 y = 1696 variant = 4 }
		terrain2 = { x = 15071 y = 1758 variant = 2 }
		terrain3 = { x = 15089 y = 1748 variant = 3 }
		terrain4 = { x = 15193 y = 1795 variant = 0 }
	}
	history = { }
}

province = {
	id = 608
	name = "PROV_Kalar"
	continent = "Asia"
	region = "Siberia"
	area = "Baikal"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 2
	goods = copper
	city_name = "CITY_Kalar"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 15278 y = 1505 }
		army = { x = 15216 y = 1576 }
		manufactory = { x = 15302 y = 1554 }
		terrain1 = { x = 15354 y = 1485 variant = 5 }
		terrain2 = { x = 15324 y = 1453 variant = 6 }
		terrain3 = { x = 15277 y = 1450 variant = 5 }
		terrain4 = { x = 15309 y = 1492 variant = 7 }
	}
	history = { }
}

province = {
	id = 609
	name = "PROV_Mogotcha"
	continent = "Asia"
	region = "Siberia"
	area = "Baikal"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Mogotcha"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 15270 y = 1683 }
		army = { x = 15375 y = 1681 }
		manufactory = { x = 15321 y = 1714 }
		terrain1 = { x = 15338 y = 1834 variant = 5 }
		terrain2 = { x = 15309 y = 1810 variant = 6 }
		terrain3 = { x = 15271 y = 1826 variant = 5 }
		terrain4 = { x = 15267 y = 1781 variant = 7 }
	}
	history = { }
}

province = {
	id = 610
	name = "PROV_Djagdi"
	continent = "Asia"
	region = "Siberia"
	area = "Baikal"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Djagdi"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 15521 y = 1492 }
		army = { x = 15412 y = 1560 }
		manufactory = { x = 15540 y = 1542 }
		terrain1 = { x = 15525 y = 1400 variant = 3 }
		terrain2 = { x = 15545 y = 1435 variant = 1 }
		terrain3 = { x = 15480 y = 1433 variant = 4 }
		terrain4 = { x = 15487 y = 1481 variant = 2 }
	}
	history = { }
}

province = {
	id = 611
	name = "PROV_Chilka"
	continent = "Asia"
	region = "Siberia"
	area = "Baikal"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Chilka"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 15538 y = 1667 }
		army = { x = 15472 y = 1687 }
		manufactory = { x = 15590 y = 1656 }
	}
	history = { }
}

province = {
	id = 612
	name = "PROV_Stanovoe"
	continent = "Asia"
	region = "Siberia"
	area = "Baikal"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Stanovoe"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 15688 y = 1491 }
		army = { x = 15716 y = 1580 }
		manufactory = { x = 15631 y = 1384 }
		terrain1 = { x = 15598 y = 1380 variant = 5 }
		terrain2 = { x = 15650 y = 1387 variant = 6 }
		terrain3 = { x = 15685 y = 1402 variant = 5 }
		terrain4 = { x = 15652 y = 1548 variant = 4 }
	}
	history = { }
}

province = {
	id = 613
	name = "PROV_Baladok"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Baladok"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 15799 y = 1477 }
		army = { x = 15863 y = 1391 }
		manufactory = { x = 15864 y = 1459 }
	}
	history = { }
}

province = {
	id = 614
	name = "PROV_Djugdjur"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Djugdjur"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16019 y = 1439 }
		army = { x = 16008 y = 1315 }
		manufactory = { x = 15976 y = 1382 }
		terrain1 = { x = 15926 y = 1249 variant = 0 }
		terrain2 = { x = 15958 y = 1264 variant = 4 }
		terrain3 = { x = 15883 y = 1263 variant = 3 }
		terrain4 = { x = 15921 y = 1219 variant = 1 }
	}
	history = { }
}

province = {
	id = 615
	name = "PROV_Enkan"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = coastal
	sea_adjacency = 844
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = gold
	value = 40
	city_name = "CITY_Enkan"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16105 y = 1241 }
		army = { x = 16064 y = 1145 }
		port = { x = 16133 y = 1273 }
		manufactory = { x = 16033 y = 1193 }
		terrain1 = { x = 15991 y = 1067 variant = 7 }
		terrain2 = { x = 15994 y = 1095 variant = 3 }
		terrain3 = { x = 15965 y = 1126 variant = 2 }
		terrain4 = { x = 16040 y = 1029 variant = 2 }
	}
	history = { }
}

province = {
	id = 616
	name = "PROV_Okhotsk"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = coastal
	sea_adjacency = 845
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Okhotsk"
	cot_modifier = -1
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16235 y = 1037 }
		army = { x = 16235 y = 970 }
		port = { x = 16213 y = 1065 }
		manufactory = { x = 16125 y = 987 }
		terrain1 = { x = 16269 y = 917 variant = 5 }
		terrain2 = { x = 16162 y = 972 variant = 0 }
		terrain3 = { x = 16170 y = 979 variant = 0 }
		terrain4 = { x = 16177 y = 962 variant = 0 }
	}
	history = { }
}

province = {
	id = 617
	name = "PROV_Magadan"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = coastal
	sea_adjacency = 845
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Magadan"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16417 y = 953 }
		army = { x = 16371 y = 977 }
		port = { x = 16434 y = 984 }
		manufactory = { x = 16456 y = 880 }
		terrain1 = { x = 16325 y = 849 variant = 7 }
		terrain2 = { x = 16367 y = 859 variant = 6 }
		terrain3 = { x = 16397 y = 874 variant = 1 }
		terrain4 = { x = 16316 y = 878 variant = 5 }
	}
	history = { }
}

province = {
	id = 618
	name = "PROV_Kolyma"
	continent = "Asia"
	region = "Siberia"
	area = "Kamchatka"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = copper
	city_name = "CITY_Kolyma"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16608 y = 974 }
		army = { x = 16564 y = 878 }
		manufactory = { x = 16521 y = 945 }
		terrain1 = { x = 16430 y = 790 variant = 2 }
		terrain2 = { x = 16427 y = 810 variant = 6 }
		terrain3 = { x = 16462 y = 804 variant = 0 }
		terrain4 = { x = 16551 y = 963 variant = 4 }
	}
	history = { }
}

province = {
	id = 619
	name = "PROV_Chelekov"
	continent = "Asia"
	region = "Siberia"
	area = "Kamchatka"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Chelekov"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16591 y = 761 }
		army = { x = 16536 y = 659 }
		manufactory = { x = 16652 y = 664 }
		terrain1 = { x = 16668 y = 522 variant = 3 }
		terrain2 = { x = 16670 y = 543 variant = 2 }
		terrain3 = { x = 16634 y = 572 variant = 3 }
		terrain4 = { x = 16463 y = 684 variant = 7 }
	}
	history = { }
}

province = {
	id = 620
	name = "PROV_Kamenkoie"
	continent = "Asia"
	region = "Siberia"
	area = "Kamchatka"
	type = coastal
	sea_adjacency = 847
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Kamenkoie"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 3
	}
	gfx = {
		city = { x = 16843 y = 670 }
		army = { x = 16822 y = 649 }
		port = { x = 16855 y = 716 }
		manufactory = { x = 16864 y = 584 }
		terrain1 = { x = 16901 y = 417 variant = 7 }
		terrain2 = { x = 16886 y = 448 variant = 3 }
		terrain3 = { x = 16889 y = 461 variant = 7 }
		terrain4 = { x = 16819 y = 500 variant = 2 }
	}
	history = { }
}

province = {
	id = 621
	name = "PROV_Korfa"
	continent = "Asia"
	region = "Siberia"
	area = "Kamchatka"
	type = coastal
	sea_adjacency = 847
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Korfa"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16968 y = 601 }
		army = { x = 17001 y = 700 }
		port = { x = 16949 y = 628 }
		manufactory = { x = 16991 y = 549 }
		terrain1 = { x = 17016 y = 423 variant = 7 }
	}
	history = { }
}

province = {
	id = 622
	name = "PROV_Palana"
	continent = "Asia"
	region = "Siberia"
	area = "Kamchatka"
	type = coastal
	sea_adjacency = 852
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Palana"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 3
	}
	gfx = {
		city = { x = 17030 y = 755 }
		army = { x = 16956 y = 800 }
		port = { x = 17063 y = 779 }
		manufactory = { x = 17015 y = 803 }
		terrain1 = { x = 16988 y = 891 variant = 2 }
		terrain2 = { x = 17043 y = 871 variant = 0 }
		terrain3 = { x = 17017 y = 905 variant = 0 }
		terrain4 = { x = 16998 y = 766 variant = 4 }
	}
	history = { }
}

province = {
	id = 623
	name = "PROV_Tchumkan"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = coastal
	sea_adjacency = 883
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = naval_supplies
	city_name = "CITY_Tchumkan"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16134 y = 1526 }
		army = { x = 16086 y = 1606 }
		port = { x = 16163 y = 1506 }
		manufactory = { x = 16093 y = 1486 }
	}
	history = { }
}

province = {
	id = 624
	name = "PROV_Amgoun"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = coastal
	sea_adjacency = 883
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Amgoun"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16292 y = 1526 }
		army = { x = 16170 y = 1645 }
		port = { x = 16246 y = 1507 }
		manufactory = { x = 16327 y = 1544 }
	}
	history = { }
}

province = {
	id = 625
	name = "PROV_Bogorodsk"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = ainu
	manpower = 2
	income = 1
	goods = fish
	city_name = "CITY_Bogorodsk"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16422 y = 1752 }
		army = { x = 16457 y = 1781 }
		manufactory = { x = 16391 y = 1605 }
	}
	history = { }
}

province = {
	id = 626
	name = "PROV_Vanin"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = ainu
	manpower = 2
	income = 1
	goods = fish
	city_name = "CITY_Vanin"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16485 y = 1858 }
		army = { x = 16500 y = 1942 }
		manufactory = { x = 16449 y = 1826 }
		terrain1 = { x = 16383 y = 1819 variant = 3 }
		terrain2 = { x = 16362 y = 1831 variant = 5 }
	}
	history = { }
}

province = {
	id = 627
	name = "PROV_Sofiisk"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = confucian
	culture = manchu
	manpower = 2
	income = 1
	goods = naval_supplies
	city_name = "CITY_Sofiisk"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16299 y = 1777 }
		army = { x = 16279 y = 1869 }
		manufactory = { x = 16352 y = 1705 }
		terrain1 = { x = 16185 y = 1682 variant = 3 }
		terrain2 = { x = 16231 y = 1680 variant = 1 }
		terrain3 = { x = 16264 y = 1683 variant = 4 }
		terrain4 = { x = 16318 y = 1694 variant = 2 }
	}
	history = { }
}

province = {
	id = 628
	name = "PROV_Amour"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = confucian
	culture = manchu
	manpower = 3
	income = 2
	goods = fur
	city_name = "CITY_Amour"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16232 y = 1919 }
		army = { x = 16199 y = 1983 }
		manufactory = { x = 16144 y = 2031 }
		terrain1 = { x = 16123 y = 1929 variant = 5 }
		terrain2 = { x = 16233 y = 1869 variant = 6 }
		terrain3 = { x = 16116 y = 2003 variant = 7 }
		terrain4 = { x = 16227 y = 1947 variant = 5 }
	}
	history = { }
}

province = {
	id = 629
	name = "PROV_Tchekunda"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Tchekunda"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16076 y = 1910 }
		army = { x = 16156 y = 1823 }
		manufactory = { x = 16078 y = 1806 }
		terrain1 = { x = 16104 y = 1747 variant = 0 }
		terrain2 = { x = 16117 y = 1751 variant = 0 }
		terrain3 = { x = 16120 y = 1740 variant = 0 }
		terrain4 = { x = 16184 y = 1863 variant = 0 }
	}
	history = { }
}

province = {
	id = 630
	name = "PROV_Boureia"
	continent = "Asia"
	region = "Siberia"
	area = "Baikal"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Boureia"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 15998 y = 1800 }
		army = { x = 15958 y = 1832 }
		manufactory = { x = 15917 y = 1815 }
		terrain1 = { x = 16037 y = 1735 variant = 5 }
		terrain2 = { x = 16008 y = 1729 variant = 6 }
		terrain3 = { x = 16021 y = 1755 variant = 7 }
		terrain4 = { x = 15977 y = 1748 variant = 6 }
	}
	history = { }
}

province = {
	id = 631
	name = "PROV_Ekimcan"
	continent = "Asia"
	region = "Siberia"
	area = "Baikal"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Ekimcan"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 15857 y = 1690 }
		army = { x = 15930 y = 1750 }
		manufactory = { x = 15799 y = 1686 }
		terrain1 = { x = 15874 y = 1637 variant = 1 }
	}
	history = { }
}

province = {
	id = 632
	name = "PROV_Nerchiinsk"
	continent = "Asia"
	region = "Siberia"
	area = "Baikal"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = mongol
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Nerchiinsk"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 15
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 15748 y = 1633 }
		army = { x = 15677 y = 1711 }
		manufactory = { x = 15706 y = 1754 }
	}
	history = { }
}

province = {
	id = 633
	name = "PROV_Norsk"
	continent = "Asia"
	region = "Siberia"
	area = "Baikal"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = confucian
	culture = mongol
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Norsk"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 15801 y = 1801 }
		army = { x = 15852 y = 1812 }
		manufactory = { x = 15859 y = 1882 }
		terrain1 = { x = 15757 y = 1817 variant = 5 }
		terrain2 = { x = 15777 y = 1820 variant = 5 }
		terrain3 = { x = 15801 y = 1820 variant = 7 }
		terrain4 = { x = 15820 y = 1870 variant = 6 }
	}
	history = { }
}

province = {
	id = 634
	name = "PROV_Birobidjan"
	continent = "Asia"
	region = "Siberia"
	area = "Baikal"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = confucian
	culture = manchu
	manpower = 3
	income = 2
	goods = fur
	city_name = "CITY_Birobidjan"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 15914 y = 1993 }
		army = { x = 15999 y = 1938 }
		manufactory = { x = 15948 y = 1944 }
		terrain1 = { x = 15855 y = 1923 variant = 4 }
		terrain2 = { x = 15882 y = 1951 variant = 3 }
		terrain3 = { x = 15898 y = 1911 variant = 1 }
	}
	history = { }
}

province = {
	id = 635
	name = "PROV_Heilongjiang"
	continent = "Asia"
	region = "China"
	area = "Manchuria"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = confucian
	culture = manchu
	manpower = 6
	income = 4
	goods = cloth
	city_name = "CITY_Heilongjiang"
	cot_modifier = 0
	colonization_difficulty = 7
	natives = {
		combat = 200
		ferocity = 3
		efficiency = 1
		tp_negotiation = 9
		tolerance = 4
	}
	gfx = {
		city = { x = 16079 y = 2215 }
		army = { x = 16033 y = 2115 }
		manufactory = { x = 15980 y = 2065 }
		terrain1 = { x = 16081 y = 2082 variant = 3 }
		terrain2 = { x = 16041 y = 2030 variant = 4 }
		terrain3 = { x = 15887 y = 2031 variant = 1 }
		terrain4 = { x = 15846 y = 2023 variant = 3 }
		river = { 1445 }
	}
	history = { }
}

province = {
	id = 636
	name = "PROV_Viazemski"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = confucian
	culture = manchu
	manpower = 3
	income = 2
	goods = fur
	city_name = "CITY_Viazemski"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 5
	}
	gfx = {
		city = { x = 16266 y = 2187 }
		army = { x = 16214 y = 2103 }
		manufactory = { x = 16302 y = 2109 }
		terrain1 = { x = 16311 y = 2188 variant = 3 }
		terrain2 = { x = 16267 y = 2216 variant = 4 }
		terrain3 = { x = 16221 y = 2167 variant = 1 }
		terrain4 = { x = 16179 y = 2106 variant = 3 }
	}
	history = { }
}

province = {
	id = 637
	name = "PROV_Sikhote"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = confucian
	culture = manchu
	manpower = 2
	income = 1
	goods = fur
	city_name = "CITY_Sikhote"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16337 y = 1932 }
		army = { x = 16394 y = 1972 }
		manufactory = { x = 16281 y = 1972 }
		terrain1 = { x = 16303 y = 2034 variant = 7 }
		terrain2 = { x = 16322 y = 1965 variant = 0 }
		terrain3 = { x = 16333 y = 1962 variant = 0 }
		terrain4 = { x = 16343 y = 1973 variant = 0 }
	}
	history = { }
}

province = {
	id = 638
	name = "PROV_Nelma"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = coastal
	sea_adjacency = 886
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = confucian
	culture = manchu
	manpower = 2
	income = 1
	goods = iron
	city_name = "CITY_Nelma"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16481 y = 2088 }
		army = { x = 16433 y = 2072 }
		port = { x = 16504 y = 2119 }
		manufactory = { x = 16358 y = 2111 }
		terrain1 = { x = 16471 y = 2018 variant = 2 }
	}
	history = { }
}

province = {
	id = 639
	name = "PROV_Olga"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = coastal
	sea_adjacency = 947
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = confucian
	culture = manchu
	manpower = 2
	income = 1
	goods = fish
	city_name = "CITY_Olga"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16424 y = 2234 }
		army = { x = 16355 y = 2238 }
		port = { x = 16462 y = 2249 }
		manufactory = { x = 16397 y = 2318 }
		terrain1 = { x = 16360 y = 2341 variant = 2 }
		terrain2 = { x = 16375 y = 2350 variant = 6 }
		terrain3 = { x = 16363 y = 2375 variant = 0 }
		terrain4 = { x = 16426 y = 2174 variant = 4 }
	}
	history = { }
}

province = {
	id = 640
	name = "PROV_Nakhodka"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = coastal
	sea_adjacency = 947
	terrain = forest
	size_modifier = 0.00
	climate = tundra
	religion = confucian
	culture = manchu
	manpower = 2
	income = 3
	goods = fish
	city_name = "CITY_Nakhodka"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16225 y = 2383 }
		army = { x = 16183 y = 2266 }
		port = { x = 16262 y = 2399 }
		manufactory = { x = 16231 y = 2290 }
		terrain1 = { x = 16272 y = 2273 variant = 1 }
		terrain2 = { x = 16281 y = 2298 variant = 3 }
		terrain3 = { x = 16181 y = 2370 variant = 4 }
		terrain4 = { x = 16205 y = 2394 variant = 2 }
	}
	history = { }
}

province = {
	id = 641
	name = "PROV_Kyongju"
	continent = "Asia"
	region = "Korea"
	area = "Joseon"
	type = coastal
	sea_adjacency = 942
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = korean
	manpower = 8
	income = 9
	goods = grain
	city_name = "CITY_Kyongju"
	cot_modifier = 2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 3
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 16236 y = 2855 }
		army = { x = 16186 y = 2870 }
		port = { x = 16249 y = 2909 }
		manufactory = { x = 16222 y = 2734 }
		terrain1 = { x = 16169 y = 2727 variant = 3 }
	}
	history = { }
}

province = {
	id = 642
	name = "PROV_Yalu"
	continent = "Asia"
	region = "Korea"
	area = "Joseon"
	type = coastal
	sea_adjacency = 940
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = confucian
	culture = korean
	manpower = 7
	income = 13
	goods = chinaware
	city_name = "CITY_Yalu"
	cot_modifier = 1
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 16046 y = 2649 }
		army = { x = 16125 y = 2646 }
		port = { x = 16066 y = 2691 }
		manufactory = { x = 16095 y = 2566 }
		terrain1 = { x = 16151 y = 2439 variant = 7 }
	}
	history = { }
}

province = {
	id = 643
	name = "PROV_Jilin"
	continent = "Asia"
	region = "China"
	area = "Manchuria"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = confucian
	culture = manchu
	manpower = 7
	income = 6
	goods = iron
	city_name = "CITY_Jilin"
	cot_modifier = 0
	colonization_difficulty = 6
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 16020 y = 2413 }
		army = { x = 15941 y = 2364 }
		manufactory = { x = 15977 y = 2356 }
		terrain1 = { x = 16098 y = 2285 variant = 2 }
		terrain2 = { x = 16104 y = 2315 variant = 7 }
		terrain3 = { x = 16112 y = 2339 variant = 1 }
		terrain4 = { x = 15996 y = 2295 variant = 5 }
		river = { 1446 }
	}
	history = { }
}

province = {
	id = 644
	name = "PROV_Baicheng"
	continent = "Asia"
	region = "China"
	area = "Manchuria"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = confucian
	culture = manchu
	manpower = 3
	income = 6
	goods = spices
	city_name = "CITY_Baicheng"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 400
		ferocity = 3
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15826 y = 2290 }
		army = { x = 15914 y = 2197 }
		manufactory = { x = 15850 y = 2216 }
		terrain2 = { x = 15837 y = 2306 variant = 1 }
	}
	history = { }
}

province = {
	id = 645
	name = "PROV_Jehol"
	continent = "Asia"
	region = "China"
	area = "Manchuria"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = confucian
	culture = manchu
	manpower = 2
	income = 9
	goods = cloth
	city_name = "CITY_Jehol"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15739 y = 2409 }
		army = { x = 15767 y = 2346 }
		manufactory = { x = 15877 y = 2406 }
	}
	history = { }
}

province = {
	id = 646
	name = "PROV_Liaotung"
	continent = "Asia"
	region = "China"
	area = "Manchuria"
	type = coastal
	sea_adjacency = 940
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = confucian
	culture = manchu
	manpower = 5
	income = 8
	goods = fish
	city_name = "CITY_Liaotung"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15848 y = 2563 }
		army = { x = 15931 y = 2478 }
		port = { x = 15870 y = 2602 }
		manufactory = { x = 15972 y = 2524 }
	}
	history = { }
}

province = {
	id = 647
	name = "PROV_Liaoning"
	continent = "Asia"
	region = "China"
	area = "Peking"
	type = coastal
	sea_adjacency = 940
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 5
	income = 19
	goods = grain
	city_name = "CITY_Liaoning"
	cot_modifier = 2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15712 y = 2481 }
		army = { x = 15791 y = 2469 }
		port = { x = 15767 y = 2546 }
		manufactory = { x = 15676 y = 2574 }
		terrain1 = { x = 15670 y = 2512 variant = 0 }
	}
	history = { }
}

province = {
	id = 648
	name = "PROV_Hepei"
	continent = "Asia"
	region = "China"
	area = "Peking"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = confucian
	culture = han
	manpower = 4
	income = 9
	goods = wool
	city_name = "CITY_Hepei"
	cot_modifier = 0
	colonization_difficulty = 6
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15659 y = 2423 }
		army = { x = 15600 y = 2432 }
		manufactory = { x = 15584 y = 2522 }
	}
	history = { }
}

province = {
	id = 649
	name = "PROV_Hebei"
	continent = "Asia"
	region = "China"
	area = "Peking"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 10
	income = 15
	goods = spices
	city_name = "CITY_Hebei"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15580 y = 2605 }
		army = { x = 15620 y = 2607 }
		manufactory = { x = 15543 y = 2654 }
		river = { 1447 }
	}
	history = { }
}

province = {
	id = 650
	name = "PROV_Shandong"
	continent = "Asia"
	region = "China"
	area = "Peking"
	type = coastal
	sea_adjacency = 940
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 6
	income = 10
	goods = grain
	city_name = "CITY_Shandong"
	cot_modifier = 1
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15849 y = 2720 }
		army = { x = 15702 y = 2785 }
		port = { x = 15871 y = 2685 }
		manufactory = { x = 15773 y = 2712 }
	}
	history = { }
}

province = {
	id = 651
	name = "PROV_Jinan"
	continent = "Asia"
	region = "China"
	area = "Peking"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 5
	income = 12
	goods = grain
	city_name = "CITY_Jinan"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15590 y = 2848 }
		army = { x = 15654 y = 2901 }
		manufactory = { x = 15552 y = 2889 }
		terrain1 = { x = 15609 y = 2927 variant = 3 }
	}
	history = { }
}

province = {
	id = 652
	name = "PROV_Jiangsu"
	continent = "Asia"
	region = "China"
	area = "Shanghai"
	type = coastal
	sea_adjacency = 941
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 8
	income = 15
	goods = grain
	city_name = "CITY_Jiangsu"
	cot_modifier = 0
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 15750 y = 2924 }
		army = { x = 15646 y = 3001 }
		port = { x = 15807 y = 2910 }
		manufactory = { x = 15697 y = 3054 }
		terrain1 = { x = 15794 y = 2972 variant = 1 }
		river = { 1448 }
	}
	history = { }
}

province = {
	id = 653
	name = "PROV_Shanghai"
	continent = "Asia"
	region = "China"
	area = "Shanghai"
	type = coastal
	sea_adjacency = 1018
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = confucian
	culture = han
	manpower = 8
	income = 18
	goods = chinaware
	city_name = "CITY_Shanghai"
	cot_modifier = 3
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 3
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 15900 y = 3036 }
		army = { x = 15868 y = 3126 }
		port = { x = 15940 y = 3051 }
		manufactory = { x = 15817 y = 3082 }
	}
	history = { }
}

province = {
	id = 654
	name = "PROV_Anhui"
	continent = "Asia"
	region = "China"
	area = "Shanghai"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = confucian
	culture = han
	manpower = 6
	income = 16
	goods = grain
	city_name = "CITY_Anhui"
	cot_modifier = 3
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 15752 y = 3118 }
		army = { x = 15734 y = 3261 }
		manufactory = { x = 15784 y = 3164 }
		terrain1 = { x = 15556 y = 3181 variant = 3 }
	}
	history = { }
}

province = {
	id = 655
	name = "PROV_Zhejiang"
	continent = "Asia"
	region = "China"
	area = "Shanghai"
	type = coastal
	sea_adjacency = 1018
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = confucian
	culture = han
	manpower = 6
	income = 15
	goods = fish
	city_name = "CITY_Zhejiang"
	cot_modifier = 2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 3
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 15925 y = 3150 }
		army = { x = 15879 y = 3292 }
		port = { x = 15969 y = 3126 }
		manufactory = { x = 15842 y = 3238 }
	}
	history = { }
}

province = {
	id = 656
	name = "PROV_Fujian"
	continent = "Asia"
	region = "China"
	area = "Canton"
	type = coastal
	sea_adjacency = 1085
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = confucian
	culture = han
	manpower = 4
	income = 9
	goods = spices
	city_name = "CITY_Fujian"
	cot_modifier = 1
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15852 y = 3375 }
		army = { x = 15800 y = 3381 }
		port = { x = 15844 y = 3421 }
		manufactory = { x = 15623 y = 3397 }
	}
	history = { }
}

province = {
	id = 657
	name = "PROV_Kowloon"
	continent = "Asia"
	region = "China"
	area = "Canton"
	type = coastal
	sea_adjacency = 1085
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = confucian
	culture = zhuang
	manpower = 6
	income = 10
	goods = chinaware
	city_name = "CITY_Kowloon"
	cot_modifier = 1
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 3
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15631 y = 3523 }
		army = { x = 15692 y = 3448 }
		port = { x = 15660 y = 3560 }
		manufactory = { x = 15747 y = 3450 }
	}
	history = { }
}

province = {
	id = 658
	name = "PROV_Guangzhou"
	continent = "Asia"
	region = "China"
	area = "Canton"
	type = coastal
	sea_adjacency = 1082
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = confucian
	culture = zhuang
	manpower = 5
	income = 8
	goods = chinaware
	city_name = "CITY_Guangzhou"
	cot_modifier = 0
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15547 y = 3398 }
		army = { x = 15481 y = 3398 }
		port = { x = 15547 y = 3498 }
		manufactory = { x = 15423 y = 3395 }
		river = { 1449 }
	}
	history = { }
}

province = {
	id = 659
	name = "PROV_Guangdong"
	continent = "Asia"
	region = "China"
	area = "Canton"
	type = coastal
	sea_adjacency = 1082
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = confucian
	culture = zhuang
	manpower = 5
	income = 19
	goods = chinaware
	city_name = "CITY_Guangdong"
	cot_modifier = 4
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 3
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15567 y = 3550 }
		army = { x = 15485 y = 3521 }
		port = { x = 15572 y = 3612 }
		manufactory = { x = 15441 y = 3604 }
	}
	history = { }
}

province = {
	id = 660
	name = "PROV_Hainan"
	continent = "Asia"
	region = "China"
	area = "Canton"
	type = coastal
	sea_adjacency = 1082
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = confucian
	culture = zhuang
	manpower = 3
	income = 6
	goods = fish
	city_name = "CITY_Hainan"
	cot_modifier = 0
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15441 y = 3730 }
		army = { x = 15375 y = 3742 }
		port = { x = 15476 y = 3748 }
		manufactory = { x = 15395 y = 3800 }
	}
	history = { }
}

province = {
	id = 661
	name = "PROV_Guangxi"
	continent = "Asia"
	region = "China"
	area = "Canton"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = confucian
	culture = zhuang
	manpower = 4
	income = 9
	goods = chinaware
	city_name = "CITY_Guangxi"
	cot_modifier = 2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15396 y = 3582 }
		army = { x = 15341 y = 3500 }
		manufactory = { x = 15320 y = 3566 }
	}
	history = { }
}

province = {
	id = 662
	name = "PROV_Hanoi"
	continent = "Asia"
	region = "Indochina"
	area = "Annam"
	type = coastal
	sea_adjacency = 1082
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = vietnamese
	manpower = 6
	income = 11
	goods = naval_supplies
	city_name = "CITY_Hanoi"
	cot_modifier = 2
	colonization_difficulty = 5
	natives = {
		combat = 200
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 15245 y = 3609 }
		army = { x = 15198 y = 3613 }
		port = { x = 15277 y = 3636 }
		manufactory = { x = 15188 y = 3690 }
	}
	history = { }
}

province = {
	id = 663
	name = "PROV_Tanh_Noah"
	continent = "Asia"
	region = "Indochina"
	area = "Annam"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = vietnamese
	manpower = 5
	income = 8
	goods = fish
	city_name = "CITY_Tanh_Noah"
	cot_modifier = -1
	colonization_difficulty = 6
	natives = {
		combat = 60
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 8
	}
	gfx = {
		city = { x = 15149 y = 3725 }
		army = { x = 15237 y = 3916 }
		manufactory = { x = 15110 y = 3777 }
	}
	history = { }
}

province = {
	id = 664
	name = "PROV_Da_Nang"
	continent = "Asia"
	region = "Indochina"
	area = "Annam"
	type = coastal
	sea_adjacency = 1083
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = cham
	manpower = 5
	income = 8
	goods = chinaware
	city_name = "CITY_Da_Nang"
	cot_modifier = 3
	colonization_difficulty = 7
	natives = {
		combat = 400
		ferocity = 1
		efficiency = 1
		tp_negotiation = 9
		tolerance = 7
	}
	gfx = {
		city = { x = 15367 y = 3992 }
		army = { x = 15316 y = 3980 }
		port = { x = 15415 y = 4014 }
		manufactory = { x = 15401 y = 4067 }
		terrain1 = { x = 15261 y = 3979 variant = 2 }
		terrain2 = { x = 15330 y = 4082 variant = 1 }
		terrain3 = { x = 15354 y = 4090 variant = 0 }
		terrain4 = { x = 15330 y = 4105 variant = 0 }
	}
	history = { }
}

province = {
	id = 665
	name = "PROV_Da_Lat"
	continent = "Asia"
	region = "Indochina"
	area = "Annam"
	type = coastal
	sea_adjacency = 1351
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = cham
	manpower = 3
	income = 7
	goods = fish
	city_name = "CITY_Da_Lat"
	cot_modifier = -2
	colonization_difficulty = 6
	natives = {
		combat = 60
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 5
	}
	gfx = {
		city = { x = 15335 y = 4234 }
		army = { x = 15404 y = 4173 }
		port = { x = 15369 y = 4283 }
		manufactory = { x = 15273 y = 4187 }
		terrain1 = { x = 15294 y = 4228 variant = 2 }
		terrain2 = { x = 15300 y = 4255 variant = 3 }
		terrain3 = { x = 15259 y = 4221 variant = 1 }
		terrain4 = { x = 15315 y = 4129 variant = 0 }
	}
	history = { }
}

province = {
	id = 666
	name = "PROV_Mekong_Delta"
	continent = "Asia"
	region = "Indochina"
	area = "Annam"
	type = coastal
	sea_adjacency = 1356
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = khmer
	manpower = 4
	income = 7
	goods = spices
	city_name = "CITY_Mekong_Delta"
	cot_modifier = 2
	colonization_difficulty = 6
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 3
	}
	gfx = {
		city = { x = 15211 y = 4345 }
		army = { x = 15215 y = 4266 }
		port = { x = 15172 y = 4347 }
		manufactory = { x = 15200 y = 4389 }
	}
	history = { }
}

province = {
	id = 667
	name = "PROV_Khmer"
	continent = "Asia"
	region = "Indochina"
	area = "Siam"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = khmer
	manpower = 3
	income = 7
	goods = ivory
	city_name = "CITY_Khmer"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 8
	}
	gfx = {
		city = { x = 15110 y = 4270 }
		army = { x = 15155 y = 4193 }
		manufactory = { x = 15191 y = 4180 }
	}
	history = { }
}

province = {
	id = 668
	name = "PROV_Cambodia"
	continent = "Asia"
	region = "Indochina"
	area = "Siam"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = khmer
	manpower = 5
	income = 12
	goods = naval_supplies
	city_name = "CITY_Cambodia"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 5
	}
	gfx = {
		city = { x = 15207 y = 4072 }
		army = { x = 15160 y = 4060 }
		manufactory = { x = 15065 y = 4056 }
		terrain1 = { x = 15097 y = 4152 variant = 1 }
		terrain2 = { x = 15114 y = 4142 variant = 3 }
		terrain3 = { x = 15228 y = 4092 variant = 5 }
		terrain4 = { x = 15171 y = 4016 variant = 2 }
	}
	history = { }
}

province = {
	id = 669
	name = "PROV_Laos"
	continent = "Asia"
	region = "Indochina"
	area = "Siam"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = siamese
	manpower = 4
	income = 9
	goods = grain
	city_name = "CITY_Laos"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 80
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 8
	}
	gfx = {
		city = { x = 15119 y = 3865 }
		army = { x = 15084 y = 4004 }
		manufactory = { x = 15067 y = 3878 }
		terrain1 = { x = 15039 y = 3939 variant = 4 }
		terrain2 = { x = 15046 y = 3992 variant = 3 }
		terrain3 = { x = 15148 y = 3886 variant = 0 }
		terrain4 = { x = 15148 y = 3927 variant = 1 }
		river = { 1456 }
	}
	history = { }
}

province = {
	id = 670
	name = "PROV_Bangkok"
	continent = "Asia"
	region = "Indochina"
	area = "Siam"
	type = coastal
	sea_adjacency = 1081
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = siamese
	manpower = 6
	income = 15
	goods = chinaware
	city_name = "CITY_Bangkok"
	cot_modifier = 4
	colonization_difficulty = 9
	natives = {
		combat = 200
		ferocity = 2
		efficiency = 1.3
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 14948 y = 4100 }
		army = { x = 14973 y = 3999 }
		port = { x = 14918 y = 4135 }
		manufactory = { x = 14908 y = 3993 }
		terrain1 = { x = 14968 y = 4123 variant = 4 }
		terrain2 = { x = 14971 y = 3963 variant = 1 }
		terrain4 = { x = 14903 y = 4052 variant = 3 }
	}
	history = { }
}

province = {
	id = 671
	name = "PROV_Chin"
	continent = "Asia"
	region = "Indochina"
	area = "Assam"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = burmese
	manpower = 3
	income = 4
	goods = naval_supplies
	city_name = "CITY_Chin"
	cot_modifier = -1
	colonization_difficulty = 4
	natives = {
		combat = 100
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 14492 y = 3593 }
		army = { x = 14460 y = 3568 }
		manufactory = { x = 14523 y = 3656 }
	}
	history = { }
}

province = {
	id = 672
	name = "PROV_Tarakan"
	continent = "Asia"
	region = "Indochina"
	area = "Burma"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = burmese
	manpower = 5
	income = 7
	goods = copper
	city_name = "CITY_Tarakan"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 20
		ferocity = 1.5
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 14491 y = 3696 }
		army = { x = 14588 y = 3816 }
		manufactory = { x = 14552 y = 3779 }
	}
	history = { }
}

province = {
	id = 673
	name = "PROV_Irrawady"
	continent = "Asia"
	region = "Indochina"
	area = "Burma"
	type = coastal
	sea_adjacency = 1079
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = mon
	manpower = 5
	income = 6
	goods = spices
	city_name = "CITY_Irrawady"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 70
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 14669 y = 3845 }
		army = { x = 14565 y = 3944 }
		port = { x = 14665 y = 3953 }
		manufactory = { x = 14620 y = 3937 }
		terrain1 = { x = 14719 y = 3855 variant = 2 }
	}
	history = { }
}

province = {
	id = 674
	name = "PROV_Kwai"
	continent = "Asia"
	region = "Indochina"
	area = "Burma"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = mon
	manpower = 3
	income = 6
	goods = spices
	city_name = "CITY_Kwai"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 14745 y = 3947 }
		army = { x = 14813 y = 4062 }
		manufactory = { x = 14849 y = 3964 }
	}
	history = { }
}

province = {
	id = 675
	name = "PROV_Phuket"
	continent = "Asia"
	region = "Indochina"
	area = "Siam"
	type = coastal
	sea_adjacency = 1080
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = siamese
	manpower = 2
	income = 6
	goods = fish
	city_name = "CITY_Phuket"
	cot_modifier = 0
	colonization_difficulty = 9
	natives = {
		combat = 40
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 14832 y = 4368 }
		army = { x = 14834 y = 4184 }
		port = { x = 14784 y = 4384 }
		manufactory = { x = 14838 y = 4238 }
	}
	history = { }
}

province = {
	id = 676
	name = "PROV_Perak"
	continent = "Asia"
	region = "Indochina"
	area = "Malaya"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = malay
	manpower = 3
	income = 4
	goods = fish
	city_name = "CITY_Perak"
	cot_modifier = -1
	colonization_difficulty = 7
	natives = {
		combat = 60
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 5
	}
	gfx = {
		city = { x = 14844 y = 4450 }
		army = { x = 14941 y = 4557 }
		manufactory = { x = 14887 y = 4425 }
	}
	history = { }
}

province = {
	id = 677
	name = "PROV_Malacca"
	continent = "Asia"
	region = "Indochina"
	area = "Malaya"
	type = coastal
	sea_adjacency = 1143
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = malay
	manpower = 6
	income = 14
	goods = spices
	city_name = "CITY_Malacca"
	cot_modifier = 3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 3
		efficiency = 1.1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15021 y = 4730 }
		army = { x = 14987 y = 4646 }
		port = { x = 14991 y = 4757 }
		manufactory = { x = 15049 y = 4615 }
	}
	history = { }
}

province = {
	id = 678
	name = "PROV_Johor"
	continent = "Asia"
	region = "Indochina"
	area = "Malaya"
	type = coastal
	sea_adjacency = 1145
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = malay
	manpower = 4
	income = 8
	goods = fish
	city_name = "CITY_Johor"
	cot_modifier = 0
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 2
	}
	gfx = {
		city = { x = 15135 y = 4834 }
		army = { x = 15068 y = 4761 }
		port = { x = 15153 y = 4886 }
		manufactory = { x = 15099 y = 4782 }
	}
	history = { }
}

province = {
	id = 679
	name = "PROV_Ajeh"
	continent = "Asia"
	region = "Indonesia"
	area = "Ajeh"
	type = coastal
	sea_adjacency = 1358
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = malay
	manpower = 6
	income = 12
	goods = spices
	city_name = "CITY_Ajeh"
	cot_modifier = 2
	colonization_difficulty = 6
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 14661 y = 4606 }
		army = { x = 14693 y = 4634 }
		port = { x = 14632 y = 4625 }
		manufactory = { x = 14807 y = 4716 }
	}
	history = { }
}

province = {
	id = 680
	name = "PROV_Riau"
	continent = "Asia"
	region = "Indonesia"
	area = "Ajeh"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = malay
	manpower = 4
	income = 8
	goods = naval_supplies
	city_name = "CITY_Riau"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 60
		ferocity = 1
		efficiency = 1
		tp_negotiation = 9
		tolerance = 5
	}
	gfx = {
		city = { x = 14858 y = 4774 }
		army = { x = 14986 y = 4854 }
		manufactory = { x = 14886 y = 4849 }
	}
	history = { }
}

province = {
	id = 681
	name = "PROV_Jambi"
	continent = "Asia"
	region = "Indonesia"
	area = "Sumatra"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = malay
	manpower = 4
	income = 8
	goods = gold
	value = 15
	city_name = "CITY_Jambi"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 40
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 5
	}
	gfx = {
		city = { x = 15069 y = 4916 }
		army = { x = 15012 y = 5029 }
		manufactory = { x = 15069 y = 5062 }
	}
	history = { }
}

province = {
	id = 682
	name = "PROV_Palembang"
	continent = "Asia"
	region = "Indonesia"
	area = "Sumatra"
	type = coastal
	sea_adjacency = 1205
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = malay
	manpower = 5
	income = 10
	goods = spices
	city_name = "CITY_Palembang"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 80
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 5
	}
	gfx = {
		city = { x = 15212 y = 5104 }
		army = { x = 15166 y = 5198 }
		port = { x = 15225 y = 5071 }
		manufactory = { x = 15176 y = 5053 }
	}
	history = { }
}

province = {
	id = 683
	name = "PROV_Ezochi"
	continent = "Asia"
	region = "Japan"
	area = "Nippon"
	type = coastal
	sea_adjacency = 949
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = ainu
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Ezochi"
	cot_modifier = 0
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 16737 y = 2414 }
		army = { x = 16761 y = 2248 }
		port = { x = 16779 y = 2426 }
		manufactory = { x = 16843 y = 2326 }
	}
	history = { }
}

province = {
	id = 684
	name = "PROV_Tohoku"
	continent = "Asia"
	region = "Japan"
	area = "Nippon"
	type = coastal
	sea_adjacency = 949
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = shinto
	culture = japanese
	manpower = 6
	income = 14
	goods = grain
	city_name = "CITY_Tohoku"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 16791 y = 2690 }
		army = { x = 16763 y = 2641 }
		port = { x = 16851 y = 2670 }
		manufactory = { x = 16814 y = 2554 }
	}
	history = { }
}

province = {
	id = 685
	name = "PROV_Kanto"
	continent = "Asia"
	region = "Japan"
	area = "Nippon"
	type = coastal
	sea_adjacency = 1021
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = shinto
	culture = japanese
	manpower = 8
	income = 18
	goods = grain
	city_name = "CITY_Kanto"
	cot_modifier = 1
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 16762 y = 2854 }
		army = { x = 16664 y = 2782 }
		port = { x = 16722 y = 2886 }
		manufactory = { x = 16664 y = 2881 }
		terrain1 = { x = 16755 y = 2740 variant = 7 }
		terrain2 = { x = 16799 y = 2760 variant = 2 }
		terrain3 = { x = 16747 y = 2763 variant = 5 }
		terrain4 = { x = 16778 y = 2778 variant = 4 }
	}
	history = { }
}

province = {
	id = 686
	name = "PROV_Kansai"
	continent = "Asia"
	region = "Japan"
	area = "Nippon"
	type = coastal
	sea_adjacency = 1020
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = shinto
	culture = japanese
	manpower = 8
	income = 18
	goods = chinaware
	city_name = "CITY_Kansai"
	cot_modifier = 3
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 16586 y = 2842 }
		army = { x = 16516 y = 2820 }
		port = { x = 16589 y = 2889 }
		manufactory = { x = 16425 y = 2921 }
	}
	history = { }
}

province = {
	id = 687
	name = "PROV_Shikoku"
	continent = "Asia"
	region = "Japan"
	area = "Nippon"
	type = coastal
	sea_adjacency = 1020
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = shinto
	culture = japanese
	manpower = 6
	income = 17
	goods = fish
	city_name = "CITY_Shikoku"
	cot_modifier = 0
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 16533 y = 3002 }
		army = { x = 16506 y = 2945 }
		port = { x = 16502 y = 3031 }
		manufactory = { x = 16588 y = 2937 }
	}
	history = { }
}

province = {
	id = 688
	name = "PROV_Kyushu"
	continent = "Asia"
	region = "Japan"
	area = "Nippon"
	type = coastal
	sea_adjacency = 1019
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = shinto
	culture = japanese
	manpower = 8
	income = 19
	goods = chinaware
	city_name = "CITY_Kyushu"
	cot_modifier = 3
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 5
		efficiency = 2
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 16436 y = 3131 }
		army = { x = 16373 y = 3011 }
		port = { x = 16394 y = 3117 }
		manufactory = { x = 16459 y = 3072 }
	}
	history = { }
}

province = {
	id = 689
	name = "PROV_Taiwan"
	continent = "Asia"
	region = "China"
	area = "Formosa"
	type = coastal
	sea_adjacency = 1087
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = formosan
	manpower = 1
	income = 4
	goods = chinaware
	city_name = "CITY_Taiwan"
	cot_modifier = 2
	colonization_difficulty = 9
	natives = {
		combat = 60
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 5
	}
	gfx = {
		city = { x = 16004 y = 3532 }
		army = { x = 16030 y = 3380 }
		port = { x = 16042 y = 3526 }
		manufactory = { x = 16016 y = 3478 }
	}
	history = { }
}

province = {
	id = 690
	name = "PROV_Luzon"
	continent = "Asia"
	region = "Indonesia"
	area = "Lucon"
	type = coastal
	sea_adjacency = 1352
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = filipino
	manpower = 4
	income = 10
	goods = gold
	value = 10
	city_name = "CITY_Luzon"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 60
		ferocity = 1
		efficiency = 1
		tp_negotiation = 2
		tolerance = 3
	}
	gfx = {
		city = { x = 16036 y = 4005 }
		army = { x = 16068 y = 3856 }
		port = { x = 15992 y = 3996 }
		manufactory = { x = 16084 y = 3960 }
	}
	history = { }
}

province = {
	id = 691
	name = "PROV_Mindoro"
	continent = "Asia"
	region = "Indonesia"
	area = "Lucon"
	type = coastal
	sea_adjacency = 1150
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = filipino
	manpower = 4
	income = 10
	goods = sugar
	city_name = "CITY_Mindoro"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 100
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 9
	}
	gfx = {
		city = { x = 16244 y = 4167 }
		army = { x = 16161 y = 4072 }
		port = { x = 16214 y = 4218 }
		manufactory = { x = 16215 y = 4100 }
	}
	history = { }
}

province = {
	id = 692
	name = "PROV_Samar"
	continent = "Asia"
	region = "Indonesia"
	area = "Lucon"
	type = coastal
	sea_adjacency = 1151
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = filipino
	manpower = 3
	income = 8
	goods = spices
	city_name = "CITY_Samar"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 30
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 16344 y = 4228 }
		army = { x = 16328 y = 4177 }
		port = { x = 16376 y = 4266 }
		manufactory = { x = 16339 y = 4294 }
	}
	history = { }
}

province = {
	id = 693
	name = "PROV_Mindanao"
	continent = "Asia"
	region = "Indonesia"
	area = "Lucon"
	type = coastal
	sea_adjacency = 1348
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = filipino
	manpower = 3
	income = 8
	goods = spices
	city_name = "CITY_Mindanao"
	cot_modifier = 0
	colonization_difficulty = 6
	natives = {
		combat = 100
		ferocity = 3
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 16220 y = 4453 }
		army = { x = 16369 y = 4415 }
		port = { x = 16200 y = 4499 }
		manufactory = { x = 16335 y = 4529 }
	}
	history = { }
}

province = {
	id = 694
	name = "PROV_Palawan"
	continent = "Asia"
	region = "Indonesia"
	area = "Lucon"
	type = coastal
	sea_adjacency = 1349
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = filipino
	manpower = 3
	income = 7
	goods = fish
	city_name = "CITY_Palawan"
	cot_modifier = -1
	colonization_difficulty = 7
	natives = {
		combat = 60
		ferocity = 2
		efficiency = 1
		tp_negotiation = 2
		tolerance = 9
	}
	gfx = {
		city = { x = 16001 y = 4291 }
		army = { x = 15927 y = 4368 }
		port = { x = 16026 y = 4319 }
		manufactory = { x = 15959 y = 4337 }
	}
	history = { }
}

province = {
	id = 695
	name = "PROV_Sabah"
	continent = "Asia"
	region = "Indonesia"
	area = "Borneo"
	type = coastal
	sea_adjacency = 1350
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = malay
	manpower = 3
	income = 6
	goods = spices
	city_name = "CITY_Sabah"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15873 y = 4529 }
		army = { x = 15903 y = 4713 }
		port = { x = 15834 y = 4532 }
		manufactory = { x = 15854 y = 4646 }
	}
	history = { }
}

province = {
	id = 696
	name = "PROV_Brunei"
	continent = "Asia"
	region = "Indonesia"
	area = "Borneo"
	type = coastal
	sea_adjacency = 1350
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = malay
	manpower = 6
	income = 14
	goods = spices
	city_name = "CITY_Brunei"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15741 y = 4670 }
		army = { x = 15626 y = 4712 }
		port = { x = 15692 y = 4673 }
		manufactory = { x = 15780 y = 4702 }
	}
	history = { }
}

province = {
	id = 697
	name = "PROV_Sarawak"
	continent = "Asia"
	region = "Indonesia"
	area = "Borneo"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = malay
	manpower = 3
	income = 6
	goods = naval_supplies
	city_name = "CITY_Sarawak"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 15573 y = 4781 }
		army = { x = 15613 y = 4838 }
		manufactory = { x = 15503 y = 4829 }
	}
	history = { }
}

province = {
	id = 698
	name = "PROV_Bandjarmasin"
	continent = "Asia"
	region = "Indonesia"
	area = "Borneo"
	type = coastal
	sea_adjacency = 1353
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = javanese
	manpower = 3
	income = 6
	goods = iron
	city_name = "CITY_Bandjarmasin"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 80
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 7
	}
	gfx = {
		city = { x = 15598 y = 5056 }
		army = { x = 15526 y = 4987 }
		port = { x = 15567 y = 5088 }
		manufactory = { x = 15654 y = 5040 }
		river = { 1452 }
	}
	history = { }
}

province = {
	id = 699
	name = "PROV_Selatan"
	continent = "Asia"
	region = "Indonesia"
	area = "Borneo"
	type = coastal
	sea_adjacency = 1210
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = javanese
	manpower = 3
	income = 6
	goods = chinaware
	city_name = "CITY_Selatan"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 100
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 6
	}
	gfx = {
		city = { x = 15840 y = 5000 }
		army = { x = 15777 y = 4965 }
		port = { x = 15875 y = 5013 }
		manufactory = { x = 15743 y = 5056 }
		river = { 1451 }
	}
	history = { }
}

province = {
	id = 700
	name = "PROV_Kalimantan"
	continent = "Asia"
	region = "Indonesia"
	area = "Borneo"
	type = coastal
	sea_adjacency = 1210
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = javanese
	manpower = 2
	income = 5
	goods = fish
	city_name = "CITY_Kalimantan"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 30
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 5
	}
	gfx = {
		city = { x = 15938 y = 4800 }
		army = { x = 15873 y = 4825 }
		port = { x = 15956 y = 4870 }
		manufactory = { x = 15857 y = 4929 }
	}
	history = { }
}

province = {
	id = 701
	name = "PROV_Sunda"
	continent = "Asia"
	region = "Indonesia"
	area = "Java"
	type = coastal
	sea_adjacency = 1355
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = javanese
	manpower = 6
	income = 12
	goods = spices
	city_name = "CITY_Sunda"
	cot_modifier = 3
	colonization_difficulty = 3
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 7
	}
	gfx = {
		city = { x = 15251 y = 5266 }
		army = { x = 15293 y = 5225 }
		port = { x = 15212 y = 5286 }
		manufactory = { x = 15390 y = 5292 }
	}
	history = { }
}

province = {
	id = 702
	name = "PROV_Jakarta"
	continent = "Asia"
	region = "Indonesia"
	area = "Java"
	type = coastal
	sea_adjacency = 1353
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = javanese
	manpower = 8
	income = 16
	goods = sugar
	city_name = "CITY_Jakarta"
	cot_modifier = 4
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 3
		tolerance = 1
	}
	gfx = {
		city = { x = 15405 y = 5225 }
		army = { x = 15328 y = 5211 }
		port = { x = 15420 y = 5198 }
		manufactory = { x = 15364 y = 5222 }
	}
	history = { }
}

province = {
	id = 703
	name = "PROV_Bandung"
	continent = "Asia"
	region = "Indonesia"
	area = "Java"
	type = coastal
	sea_adjacency = 1353
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = javanese
	manpower = 6
	income = 14
	goods = cotton
	city_name = "CITY_Bandung"
	cot_modifier = 1
	colonization_difficulty = 3
	natives = {
		combat = 150
		ferocity = 2
		efficiency = 1
		tp_negotiation = 9
		tolerance = 7
	}
	gfx = {
		city = { x = 15443 y = 5263 }
		army = { x = 15492 y = 5258 }
		port = { x = 15530 y = 5220 }
		manufactory = { x = 15466 y = 5280 }
	}
	history = { }
}

province = {
	id = 704
	name = "PROV_Surabaja"
	continent = "Asia"
	region = "Indonesia"
	area = "Surabaya"
	type = coastal
	sea_adjacency = 1208
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = javanese
	manpower = 7
	income = 16
	goods = cotton
	city_name = "CITY_Surabaja"
	cot_modifier = 1
	colonization_difficulty = 3
	natives = {
		combat = 150
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 6
	}
	gfx = {
		city = { x = 15625 y = 5261 }
		army = { x = 15572 y = 5266 }
		port = { x = 15665 y = 5236 }
		manufactory = { x = 15562 y = 5307 }
	}
	history = { }
}

province = {
	id = 705
	name = "PROV_Bali"
	continent = "Asia"
	region = "Indonesia"
	area = "Surabaya"
	type = coastal
	sea_adjacency = 1347
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = javanese
	manpower = 5
	income = 12
	goods = coffee
	city_name = "CITY_Bali"
	cot_modifier = 0
	colonization_difficulty = 3
	natives = {
		combat = 60
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 5
		tolerance = 1
	}
	gfx = {
		city = { x = 15801 y = 5325 }
		army = { x = 15904 y = 5361 }
		port = { x = 15837 y = 5306 }
		manufactory = { x = 15849 y = 5343 }
	}
	history = { }
}

province = {
	id = 706
	name = "PROV_Manado"
	continent = "Asia"
	region = "Indonesia"
	area = "Celebes"
	type = coastal
	sea_adjacency = 1211
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = indonesian
	manpower = 2
	income = 8
	goods = spices
	city_name = "CITY_Manado"
	cot_modifier = -1
	colonization_difficulty = 3
	natives = {
		combat = 60
		ferocity = 2
		efficiency = 1
		tp_negotiation = 4
		tolerance = 7
	}
	gfx = {
		city = { x = 16347 y = 4805 }
		army = { x = 16146 y = 4825 }
		port = { x = 16344 y = 4857 }
		manufactory = { x = 16107 y = 4836 }
	}
	history = { }
}

province = {
	id = 707
	name = "PROV_Sulawesi"
	continent = "Asia"
	region = "Indonesia"
	area = "Celebes"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = indonesian
	manpower = 3
	income = 10
	goods = coffee
	city_name = "CITY_Sulawesi"
	cot_modifier = 0
	colonization_difficulty = 3
	natives = {
		combat = 60
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 16162 y = 4940 }
		army = { x = 16051 y = 4958 }
		manufactory = { x = 16231 y = 4932 }
	}
	history = { }
}

province = {
	id = 708
	name = "PROV_Makassar"
	continent = "Asia"
	region = "Indonesia"
	area = "Celebes"
	type = coastal
	sea_adjacency = 1214
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = indonesian
	manpower = 5
	income = 14
	goods = spices
	city_name = "CITY_Makassar"
	cot_modifier = 2
	colonization_difficulty = 3
	natives = {
		combat = 100
		ferocity = 3
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 16067 y = 5077 }
		army = { x = 16018 y = 5180 }
		port = { x = 16096 y = 5137 }
		manufactory = { x = 16017 y = 5063 }
	}
	history = { }
}

province = {
	id = 709
	name = "PROV_Salabanka"
	continent = "Asia"
	region = "Indonesia"
	area = "Celebes"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = indonesian
	manpower = 3
	income = 10
	goods = spices
	city_name = "CITY_Salabanka"
	cot_modifier = -1
	colonization_difficulty = 3
	natives = {
		combat = 60
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 5
	}
	gfx = {
		city = { x = 16210 y = 5200 }
		army = { x = 16159 y = 5156 }
		manufactory = { x = 16178 y = 5044 }
	}
	history = { }
}

province = {
	id = 710
	name = "PROV_Sumbawa"
	continent = "Asia"
	region = "Indonesia"
	area = "Amboina"
	type = coastal
	sea_adjacency = 1347
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = indonesian
	manpower = 3
	income = 10
	goods = coffee
	city_name = "CITY_Sumbawa"
	cot_modifier = -1
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 15994 y = 5352 }
		army = { x = 16071 y = 5434 }
		port = { x = 15999 y = 5394 }
		manufactory = { x = 16026 y = 5416 }
	}
	history = { }
}

province = {
	id = 711
	name = "PROV_Flores"
	continent = "Asia"
	region = "Indonesia"
	area = "Amboina"
	type = coastal
	sea_adjacency = 1215
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = indonesian
	manpower = 3
	income = 8
	goods = spices
	city_name = "CITY_Flores"
	cot_modifier = -1
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 3
	}
	gfx = {
		city = { x = 16074 y = 5354 }
		army = { x = 16124 y = 5352 }
		port = { x = 16165 y = 5328 }
		manufactory = { x = 16242 y = 5331 }
	}
	history = { }
}

province = {
	id = 712
	name = "PROV_Timor"
	continent = "Asia"
	region = "Indonesia"
	area = "Amboina"
	type = coastal
	sea_adjacency = 1346
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = indonesian
	manpower = 2
	income = 6
	goods = spices
	city_name = "CITY_Timor"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 2
	}
	gfx = {
		city = { x = 16433 y = 5357 }
		army = { x = 16291 y = 5433 }
		port = { x = 16468 y = 5345 }
		manufactory = { x = 16324 y = 5425 }
	}
	history = { }
}

province = {
	id = 713
	name = "PROV_Tindore"
	continent = "Asia"
	region = "Indonesia"
	area = "Ternate"
	type = coastal
	sea_adjacency = 1222
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = indonesian
	manpower = 4
	income = 12
	goods = spices
	city_name = "CITY_Tindore"
	cot_modifier = 2
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 9
		tolerance = 1
	}
	gfx = {
		city = { x = 16533 y = 4788 }
		army = { x = 16516 y = 4859 }
		port = { x = 16551 y = 4829 }
		manufactory = { x = 16487 y = 4748 }
	}
	history = { }
}

province = {
	id = 714
	name = "PROV_Buru"
	continent = "Asia"
	region = "Indonesia"
	area = "Ternate"
	type = coastal
	sea_adjacency = 1213
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = indonesian
	manpower = 2
	income = 6
	goods = coffee
	city_name = "CITY_Buru"
	cot_modifier = -1
	colonization_difficulty = 5
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 2
	}
	gfx = {
		city = { x = 16393 y = 5026 }
		army = { x = 16448 y = 5026 }
		port = { x = 16430 y = 5076 }
		manufactory = { x = 16415 y = 5030 }
	}
	history = { }
}

province = {
	id = 715
	name = "PROV_Ceram"
	continent = "Asia"
	region = "Indonesia"
	area = "Ternate"
	type = coastal
	sea_adjacency = 1221
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = indonesian
	manpower = 2
	income = 6
	goods = spices
	city_name = "CITY_Ceram"
	cot_modifier = 3
	colonization_difficulty = 5
	natives = {
		combat = 5
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 8
		tolerance = 3
	}
	gfx = {
		city = { x = 16654 y = 5028 }
		army = { x = 16563 y = 5022 }
		port = { x = 16667 y = 5080 }
		manufactory = { x = 16602 y = 5015 }
	}
	history = { }
}

province = {
	id = 716
	name = "PROV_Sorong"
	continent = "Oceania"
	region = "Australia"
	area = "Papua"
	type = coastal
	sea_adjacency = 1221
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = melanesian
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Sorong"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 60
		ferocity = 4
		efficiency = 1
		tp_negotiation = 8
		tolerance = 7
	}
	gfx = {
		city = { x = 16767 y = 4887 }
		army = { x = 16820 y = 4880 }
		port = { x = 16733 y = 4926 }
		manufactory = { x = 16833 y = 5010 }
		terrain1 = { x = 16865 y = 4890 variant = 0 }
	}
	history = { }
}

province = {
	id = 717
	name = "PROV_Kalepam"
	continent = "Oceania"
	region = "Australia"
	area = "Papua"
	type = coastal
	sea_adjacency = 1340
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = melanesian
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Kalepam"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 60
		ferocity = 4
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 17219 y = 5257 }
		army = { x = 17181 y = 5212 }
		port = { x = 17170 y = 5321 }
		manufactory = { x = 17173 y = 5240 }
	}
	history = { }
}

province = {
	id = 718
	name = "PROV_Wewak"
	continent = "Oceania"
	region = "Australia"
	area = "Papua"
	type = coastal
	sea_adjacency = 1225
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = melanesian
	manpower = 1
	income = 1
	goods = gold
	value = 40
	city_name = "CITY_Wewak"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 100
		ferocity = 4
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 17625 y = 5202 }
		army = { x = 17580 y = 5166 }
		port = { x = 17652 y = 5161 }
		manufactory = { x = 17537 y = 5106 }
	}
	history = { }
}

province = {
	id = 719
	name = "PROV_Rabaul"
	continent = "Oceania"
	region = "Australia"
	area = "Papua"
	type = coastal
	sea_adjacency = 1227
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = melanesian
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Rabaul"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 30
		ferocity = 4
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 17768 y = 5178 }
		army = { x = 17911 y = 5095 }
		port = { x = 17723 y = 5137 }
		manufactory = { x = 17806 y = 5159 }
	}
	history = { }
}

province = {
	id = 720
	name = "PROV_Manunda"
	continent = "Oceania"
	region = "Australia"
	area = "Kanguru"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aboriginal
	manpower = 1
	income = 5
	goods = wool
	city_name = "CITY_Manunda"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 2
		tolerance = 9
	}
	gfx = {
		city = { x = 16895 y = 6795 }
		army = { x = 17006 y = 6804 }
		manufactory = { x = 16924 y = 6711 }
		terrain1 = { x = 16961 y = 6835 variant = 5 }
	}
	history = { }
}

province = {
	id = 721
	name = "PROV_Murumbidgee"
	continent = "Oceania"
	region = "Australia"
	area = "Kanguru"
	type = coastal
	sea_adjacency = 1271
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aboriginal
	manpower = 1
	income = 6
	goods = wool
	city_name = "CITY_Murumbidgee"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 2
		tolerance = 1
	}
	gfx = {
		city = { x = 17037 y = 6981 }
		army = { x = 17134 y = 6915 }
		port = { x = 17017 y = 7037 }
		manufactory = { x = 17065 y = 6885 }
		terrain1 = { x = 16963 y = 6964 variant = 6 }
		terrain2 = { x = 17124 y = 6821 variant = 7 }
		terrain3 = { x = 17139 y = 6871 variant = 0 }
		river = { 1384 }
	}
	history = { }
}

province = {
	id = 722
	name = "PROV_Yarra"
	continent = "Oceania"
	region = "Australia"
	area = "Kanguru"
	type = coastal
	sea_adjacency = 1312
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aboriginal
	manpower = 1
	income = 8
	goods = grain
	city_name = "CITY_Yarra"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 2
		tolerance = 1
	}
	gfx = {
		city = { x = 17198 y = 7049 }
		army = { x = 17290 y = 6913 }
		port = { x = 17235 y = 7072 }
		manufactory = { x = 17212 y = 6933 }
		terrain1 = { x = 17302 y = 6828 variant = 2 }
	}
	history = { }
}

province = {
	id = 723
	name = "PROV_Wagga"
	continent = "Oceania"
	region = "Australia"
	area = "Botany"
	type = coastal
	sea_adjacency = 1313
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aboriginal
	manpower = 1
	income = 6
	goods = wool
	city_name = "CITY_Wagga"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 2
		tolerance = 1
	}
	gfx = {
		city = { x = 17424 y = 6923 }
		army = { x = 17406 y = 6761 }
		port = { x = 17460 y = 6920 }
		manufactory = { x = 17376 y = 6852 }
		terrain1 = { x = 17479 y = 6792 variant = 0 }
	}
	history = { }
}

province = {
	id = 724
	name = "PROV_Wollongong"
	continent = "Oceania"
	region = "Australia"
	area = "Botany"
	type = coastal
	sea_adjacency = 1272
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aboriginal
	manpower = 1
	income = 7
	goods = grain
	city_name = "CITY_Wollongong"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 2
		tolerance = 1
	}
	gfx = {
		city = { x = 17554 y = 6735 }
		army = { x = 17515 y = 6636 }
		port = { x = 17603 y = 6755 }
		manufactory = { x = 17594 y = 6621 }
		terrain1 = { x = 17463 y = 6679 variant = 2 }
		terrain2 = { x = 17508 y = 6555 variant = 0 }
	}
	history = { }
}

province = {
	id = 725
	name = "PROV_Nandewar"
	continent = "Oceania"
	region = "Australia"
	area = "Botany"
	type = coastal
	sea_adjacency = 1272
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aboriginal
	manpower = 1
	income = 5
	goods = wool
	city_name = "CITY_Nandewar"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 2
		tolerance = 1
	}
	gfx = {
		city = { x = 17658 y = 6561 }
		army = { x = 17587 y = 6464 }
		port = { x = 17707 y = 6565 }
		manufactory = { x = 17658 y = 6467 }
	}
	history = { }
}

province = {
	id = 726
	name = "PROV_Towoomba"
	continent = "Oceania"
	region = "Australia"
	area = "Botany"
	type = coastal
	sea_adjacency = 1273
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = aboriginal
	manpower = 1
	income = 5
	goods = fish
	city_name = "CITY_Towoomba"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 2
		tolerance = 1
	}
	gfx = {
		city = { x = 17749 y = 6260 }
		army = { x = 17664 y = 6286 }
		port = { x = 17804 y = 6258 }
		manufactory = { x = 17695 y = 6375 }
		terrain1 = { x = 17744 y = 6324 variant = 3 }
		terrain2 = { x = 17746 y = 6350 variant = 1 }
		terrain3 = { x = 17740 y = 6383 variant = 3 }
	}
	history = { }
}

province = {
	id = 727
	name = "PROV_Whangarei"
	continent = "Oceania"
	region = "Australia"
	area = "Maori"
	type = coastal
	sea_adjacency = 1223
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = polynesian
	manpower = 1
	income = 7
	goods = grain
	city_name = "CITY_Whangarei"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 100
		ferocity = 4
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 18681 y = 6749 }
		army = { x = 18622 y = 6597 }
		port = { x = 18676 y = 6701 }
		manufactory = { x = 18684 y = 6804 }
	}
	history = { }
}

province = {
	id = 728
	name = "PROV_Taranaki"
	continent = "Oceania"
	region = "Australia"
	area = "Maori"
	type = coastal
	sea_adjacency = 1318
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = polynesian
	manpower = 1
	income = 5
	goods = wool
	city_name = "CITY_Taranaki"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 50
		ferocity = 4
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 18601 y = 7003 }
		army = { x = 18623 y = 6922 }
		port = { x = 18577 y = 7035 }
		manufactory = { x = 18632 y = 7036 }
	}
	history = { }
}

province = {
	id = 729
	name = "PROV_Wairoa"
	continent = "Oceania"
	region = "Australia"
	area = "Maori"
	type = coastal
	sea_adjacency = 1320
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = polynesian
	manpower = 1
	income = 6
	goods = wool
	city_name = "CITY_Wairoa"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 40
		ferocity = 4
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 18711 y = 6939 }
		army = { x = 18779 y = 6860 }
		port = { x = 18741 y = 6977 }
		manufactory = { x = 18725 y = 6862 }
	}
	history = { }
}

province = {
	id = 730
	name = "PROV_Timaru"
	continent = "Oceania"
	region = "Australia"
	area = "Maori"
	type = coastal
	sea_adjacency = 1319
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = polynesian
	manpower = 1
	income = 5
	goods = wool
	city_name = "CITY_Timaru"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 20
		ferocity = 4
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 18462 y = 7224 }
		army = { x = 18410 y = 7242 }
		port = { x = 18515 y = 7201 }
		manufactory = { x = 18337 y = 7248 }
	}
	history = { }
}

province = {
	id = 731
	name = "PROV_Macquarie"
	continent = "Oceania"
	region = "Australia"
	area = "Tasmania"
	type = coastal
	sea_adjacency = 1312
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = aboriginal
	manpower = 1
	income = 6
	goods = fish
	city_name = "CITY_Macquarie"
	cot_modifier = -3
	colonization_difficulty = 2
	natives = {
		combat = 5
		ferocity = 0.5
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 17143 y = 7159 }
		army = { x = 17284 y = 7189 }
		port = { x = 17113 y = 7133 }
		manufactory = { x = 17194 y = 7251 }
		terrain1 = { x = 17244 y = 7245 variant = 3 }
		terrain2 = { x = 17148 y = 7224 variant = 0 }
	}
	history = { }
}

province = {
	id = 732
	name = "PROV_Tangiers"
	continent = "Africa"
	region = "North Africa"
	area = "Maghreb"
	type = coastal
	sea_adjacency = 982
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = arab
	manpower = 2
	income = 8
	goods = fish
	city_name = "CITY_Tangiers"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8803 y = 2801 }
		army = { x = 8849 y = 2826 }
		port = { x = 8762 y = 2796 }
		manufactory = { x = 8775 y = 2814 }
	}
	history = { }
}

province = {
	id = 733
	name = "PROV_Fez"
	continent = "Africa"
	region = "North Africa"
	area = "Maghreb"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = arab
	manpower = 5
	income = 12
	goods = grain
	city_name = "CITY_Fez"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8926 y = 2963 }
		army = { x = 9017 y = 2864 }
		manufactory = { x = 8982 y = 2939 }
		terrain1 = { x = 8906 y = 2844 variant = 1 }
	}
	history = { }
}

province = {
	id = 734
	name = "PROV_Orania"
	continent = "Africa"
	region = "North Africa"
	area = "Maghreb"
	type = coastal
	sea_adjacency = 983
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = arab
	manpower = 3
	income = 6
	goods = wine
	city_name = "CITY_Orania"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9142 y = 2780 }
		army = { x = 9101 y = 2828 }
		port = { x = 9161 y = 2750 }
		manufactory = { x = 9286 y = 2770 }
	}
	history = { }
}

province = {
	id = 735
	name = "PROV_Atlas"
	continent = "Africa"
	region = "North Africa"
	area = "Maghreb"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = berber
	manpower = 1
	income = 4
	goods = wool
	city_name = "CITY_Atlas"
	cot_modifier = -2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9241 y = 2839 }
		army = { x = 9163 y = 2958 }
		manufactory = { x = 9228 y = 2928 }
	}
	history = { }
}

province = {
	id = 736
	name = "PROV_Aures"
	continent = "Africa"
	region = "North Africa"
	area = "Maghreb"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = berber
	manpower = 1
	income = 4
	goods = iron
	city_name = "CITY_Aures"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9370 y = 2885 }
		army = { x = 9485 y = 2882 }
		manufactory = { x = 9310 y = 2849 }
		terrain1 = { x = 9313 y = 2901 variant = 6 }
		terrain2 = { x = 9334 y = 2922 variant = 7 }
		terrain3 = { x = 9383 y = 2917 variant = 4 }
		terrain4 = { x = 9428 y = 2860 variant = 6 }
	}
	history = { }
}

province = {
	id = 737
	name = "PROV_Al_Djazair"
	continent = "Africa"
	region = "North Africa"
	area = "Maghreb"
	type = coastal
	sea_adjacency = 986
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = arab
	manpower = 4
	income = 7
	goods = grain
	city_name = "CITY_Al_Djazair"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9406 y = 2736 }
		army = { x = 9455 y = 2738 }
		port = { x = 9421 y = 2696 }
		manufactory = { x = 9345 y = 2745 }
	}
	history = { }
}

province = {
	id = 738
	name = "PROV_Kabylia"
	continent = "Africa"
	region = "North Africa"
	area = "Maghreb"
	type = coastal
	sea_adjacency = 986
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = berber
	manpower = 1
	income = 5
	goods = grain
	city_name = "CITY_Kabylia"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9659 y = 2752 }
		army = { x = 9600 y = 2830 }
		port = { x = 9629 y = 2698 }
		manufactory = { x = 9524 y = 2752 }
		terrain1 = { x = 9572 y = 2896 variant = 1 }
		terrain2 = { x = 9578 y = 2878 variant = 2 }
	}
	history = { }
}

province = {
	id = 739
	name = "PROV_Tunisia"
	continent = "Africa"
	region = "North Africa"
	area = "Maghreb"
	type = coastal
	sea_adjacency = 990
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = arab
	manpower = 1
	income = 8
	goods = grain
	city_name = "CITY_Tunisia"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9770 y = 2732 }
		army = { x = 9695 y = 2809 }
		port = { x = 9816 y = 2701 }
		manufactory = { x = 9752 y = 2924 }
		terrain1 = { x = 9709 y = 2844 variant = 4 }
		terrain2 = { x = 9734 y = 2852 variant = 1 }
	}
	history = { }
}

province = {
	id = 740
	name = "PROV_Tripolitania"
	continent = "Africa"
	region = "North Africa"
	area = "Maghreb"
	type = coastal
	sea_adjacency = 990
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 1
	income = 3
	goods = ivory
	city_name = "CITY_Tripolitania"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9926 y = 2993 }
		army = { x = 9771 y = 3040 }
		port = { x = 9896 y = 2949 }
		manufactory = { x = 10033 y = 3039 }
		terrain1 = { x = 9791 y = 3030 variant = 2 }
		terrain2 = { x = 9810 y = 3047 variant = 3 }
		terrain3 = { x = 9845 y = 3033 variant = 0 }
		terrain4 = { x = 10103 y = 3152 variant = 1 }
	}
	history = { }
}

province = {
	id = 741
	name = "PROV_Cyrenaica"
	continent = "Africa"
	region = "North Africa"
	area = "Maghreb"
	type = coastal
	sea_adjacency = 997
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 1
	income = 3
	goods = wool
	city_name = "CITY_Cyrenaica"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10416 y = 3014 }
		army = { x = 10463 y = 3044 }
		port = { x = 10384 y = 2967 }
		manufactory = { x = 10443 y = 3152 }
		terrain1 = { x = 10304 y = 3142 variant = 2 }
		terrain2 = { x = 10333 y = 3149 variant = 4 }
		terrain3 = { x = 10268 y = 3133 variant = 5 }
		terrain4 = { x = 10272 y = 3154 variant = 0 }
	}
	history = { }
}

province = {
	id = 742
	name = "PROV_Quattara"
	continent = "Africa"
	region = "North Africa"
	area = "Egypt"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Quattara"
	cot_modifier = -3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10664 y = 3070 }
		army = { x = 10584 y = 3095 }
		manufactory = { x = 10735 y = 3229 }
		terrain1 = { x = 10613 y = 3168 variant = 3 }
		terrain2 = { x = 10636 y = 3166 variant = 2 }
		terrain3 = { x = 10620 y = 3191 variant = 1 }
		terrain4 = { x = 10700 y = 3166 variant = 0 }
	}
	history = { }
}

province = {
	id = 743
	name = "PROV_Cataract"
	continent = "Africa"
	region = "North Africa"
	area = "Egypt"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = desertic
	religion = miaphysite
	culture = arab
	manpower = 1
	income = 2
	goods = grain
	city_name = "CITY_Cataract"
	cot_modifier = -3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10922 y = 3230 }
		army = { x = 10783 y = 3275 }
		manufactory = { x = 10860 y = 3301 }
		river = { 1411 }
	}
	history = { }
}

province = {
	id = 744
	name = "PROV_Alexandria"
	continent = "Africa"
	region = "North Africa"
	area = "Egypt"
	type = coastal
	sea_adjacency = 1003
	terrain = plains
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 6
	income = 11
	goods = grain
	city_name = "CITY_Alexandria"
	cot_modifier = 5
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10766 y = 3070 }
		army = { x = 10886 y = 3163 }
		port = { x = 10813 y = 3065 }
		manufactory = { x = 10810 y = 3145 }
	}
	history = { }
}

province = {
	id = 745
	name = "PROV_Delta"
	continent = "Africa"
	region = "North Africa"
	area = "Egypt"
	type = coastal
	sea_adjacency = 1004
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = arab
	manpower = 6
	income = 7
	goods = fish
	city_name = "CITY_Delta"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10912 y = 3058 }
		army = { x = 10959 y = 3063 }
		port = { x = 10920 y = 3035 }
		manufactory = { x = 10874 y = 3071 }
		terrain1 = { x = 10936 y = 3087 variant = 6 }
		terrain2 = { x = 10898 y = 3061 variant = 6 }
	}
	history = { }
}

province = {
	id = 746
	name = "PROV_Egypt"
	continent = "Africa"
	region = "North Africa"
	area = "Egypt"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 6
	income = 16
	goods = grain
	city_name = "CITY_Egypt"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10967 y = 3175 }
		army = { x = 11014 y = 3109 }
		manufactory = { x = 11001 y = 3160 }
	}
	history = { }
}

province = {
	id = 747
	name = "PROV_Nile"
	continent = "Africa"
	region = "North Africa"
	area = "Egypt"
	type = coastal
	sea_adjacency = 1059
	terrain = plains
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = arab
	manpower = 6
	income = 9
	goods = grain
	city_name = "CITY_Nile"
	cot_modifier = 2
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11110 y = 3313 }
		army = { x = 10987 y = 3313 }
		port = { x = 11150 y = 3307 }
		manufactory = { x = 11053 y = 3338 }
	}
	history = { }
}

province = {
	id = 748
	name = "PROV_Batn_al_Hajar"
	continent = "Africa"
	region = "East Africa"
	area = "Sudan"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = miaphysite
	culture = nubian
	manpower = 2
	income = 4
	goods = ivory
	city_name = "CITY_Batn_al_Hajar"
	cot_modifier = -1
	colonization_difficulty = 7
	natives = {
		combat = 0
		ferocity = 3
		efficiency = 1.2
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 11001 y = 3524 }
		army = { x = 11012 y = 3628 }
		manufactory = { x = 11067 y = 3598 }
		terrain1 = { x = 10967 y = 3386 variant = 2 }
		terrain2 = { x = 11001 y = 3407 variant = 3 }
		terrain3 = { x = 11091 y = 3561 variant = 4 }
		terrain4 = { x = 10981 y = 3583 variant = 5 }
	}
	history = { }
}

province = {
	id = 749
	name = "PROV_Nubia"
	continent = "Africa"
	region = "East Africa"
	area = "Sudan"
	type = coastal
	sea_adjacency = 1059
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = miaphysite
	culture = nubian
	manpower = 2
	income = 3
	goods = slaves
	city_name = "CITY_Nubia"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 3
		efficiency = 1.2
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 11204 y = 3496 }
		army = { x = 11137 y = 3405 }
		port = { x = 11229 y = 3470 }
		manufactory = { x = 11134 y = 3487 }
		terrain1 = { x = 11071 y = 3391 variant = 7 }
		terrain2 = { x = 11173 y = 35055 variant = 5 }
	}
	history = { }
}

province = {
	id = 750
	name = "PROV_Sudan"
	continent = "Africa"
	region = "East Africa"
	area = "Sudan"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = miaphysite
	culture = nubian
	manpower = 2
	income = 3
	goods = slaves
	city_name = "CITY_Sudan"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 3
		efficiency = 1.2
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 11151 y = 3639 }
		army = { x = 11221 y = 3629 }
		manufactory = { x = 11030 y = 3762 }
		terrain1 = { x = 11024 y = 3710 variant = 1 }
		terrain2 = { x = 11064 y = 3684 variant = 2 }
		terrain3 = { x = 10983 y = 3693 variant = 4 }
		terrain4 = { x = 11140 y = 3717 variant = 5 }
	}
	history = { }
}

province = {
	id = 751
	name = "PROV_Bisharin"
	continent = "Africa"
	region = "East Africa"
	area = "Sudan"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = miaphysite
	culture = nubian
	manpower = 2
	income = 3
	goods = slaves
	city_name = "CITY_Bisharin"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 11302 y = 3772 }
		army = { x = 11101 y = 3866 }
		manufactory = { x = 11199 y = 3861 }
		terrain1 = { x = 11237 y = 3742 variant = 0 }
		terrain2 = { x = 11212 y = 3722 variant = 5 }
		terrain3 = { x = 11262 y = 3727 variant = 6 }
		terrain4 = { x = 11327 y = 3841 variant = 7 }
	}
	history = { }
}

province = {
	id = 752
	name = "PROV_Massawa"
	continent = "Africa"
	region = "East Africa"
	area = "Ethiopia"
	type = coastal
	sea_adjacency = 1060
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = ethiopian
	manpower = 1
	income = 2
	goods = slaves
	city_name = "CITY_Massawa"
	cot_modifier = -1
	colonization_difficulty = 9
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 11402 y = 3904 }
		army = { x = 11407 y = 4029 }
		port = { x = 11468 y = 3945 }
		manufactory = { x = 11318 y = 3974 }
		terrain1 = { x = 11334 y = 4019 variant = 3 }
		terrain2 = { x = 11360 y = 4035 variant = 2 }
		terrain3 = { x = 11278 y = 3954 variant = 5 }
		terrain4 = { x = 11309 y = 3926 variant = 6 }
	}
	history = { }
}

province = {
	id = 753
	name = "PROV_Keren"
	continent = "Africa"
	region = "East Africa"
	area = "Ethiopia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = ethiopian
	manpower = 1
	income = 1
	goods = coffee
	city_name = "CITY_Keren"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 100
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 11560 y = 4089 }
		army = { x = 11497 y = 4079 }
		manufactory = { x = 11595 y = 4139 }
		terrain1 = { x = 11536 y = 4166 variant = 4 }
	}
	history = { }
}

province = {
	id = 754
	name = "PROV_Issas"
	continent = "Africa"
	region = "East Africa"
	area = "Somalia"
	type = coastal
	sea_adjacency = 1061
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = afar
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Issas"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 11666 y = 4214 }
		army = { x = 11607 y = 4243 }
		port = { x = 11707 y = 4244 }
		manufactory = { x = 11714 y = 4316 }
		terrain1 = { x = 11567 y = 4223 variant = 0 }
		terrain2 = { x = 11647 y = 4293 variant = 5 }
	}
	history = { }
}

province = {
	id = 755
	name = "PROV_Afars"
	continent = "Africa"
	region = "East Africa"
	area = "Somalia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = afar
	manpower = 1
	income = 1
	goods = slaves
	city_name = "CITY_Afars"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 11899 y = 4318 }
		army = { x = 11798 y = 4354 }
		manufactory = { x = 11857 y = 4363 }
	}
	history = { }
}

province = {
	id = 756
	name = "PROV_Socotra"
	continent = "Africa"
	region = "East Africa"
	area = "Socotra"
	type = coastal
	sea_adjacency = 1135
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = miaphysite
	culture = somali
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Socotra"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12380 y = 4196 }
		army = { x = 12323 y = 4205 }
		port = { x = 12388 y = 4265 }
		manufactory = { x = 12412 y = 4208 }
	}
	history = { }
}

province = {
	id = 757
	name = "PROV_Somalia"
	continent = "Africa"
	region = "East Africa"
	area = "Somalia"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = somali
	manpower = 1
	income = 1
	goods = slaves
	city_name = "CITY_Somalia"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 12096 y = 4300 }
		army = { x = 11962 y = 4344 }
		manufactory = { x = 12012 y = 4356 }
		terrain1 = { x = 12034 y = 4281 variant = 0 }
		terrain2 = { x = 12059 y = 4288 variant = 6 }
		terrain3 = { x = 12077 y = 4350 variant = 1 }
		terrain4 = { x = 12051 y = 4363 variant = 5 }
	}
	history = { }
}

province = {
	id = 758
	name = "PROV_Ogaden"
	continent = "Africa"
	region = "East Africa"
	area = "Somalia"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = somali
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Ogaden"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 20
		ferocity = 3
		efficiency = 1
		tp_negotiation = 9
		tolerance = 9
	}
	gfx = {
		city = { x = 11917 y = 4425 }
		army = { x = 11907 y = 4530 }
		manufactory = { x = 11867 y = 4491 }
	}
	history = { }
}

province = {
	id = 759
	name = "PROV_Mudugh"
	continent = "Africa"
	region = "East Africa"
	area = "Somalia"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = somali
	manpower = 1
	income = 1
	goods = slaves
	city_name = "CITY_Mudugh"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 12023 y = 4445 }
		army = { x = 11966 y = 4538 }
		manufactory = { x = 12010 y = 4505 }
		terrain1 = { x = 12006 y = 4546 variant = 2 }
		terrain2 = { x = 11977 y = 4428 variant = 4 }
		terrain3 = { x = 12059 y = 4418 variant = 5 }
	}
	history = { }
}

province = {
	id = 760
	name = "PROV_Mogadiscio"
	continent = "Africa"
	region = "East Africa"
	area = "Somalia"
	type = coastal
	sea_adjacency = 1134
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = somali
	manpower = 1
	income = 1
	goods = spices
	city_name = "CITY_Mogadiscio"
	cot_modifier = -1
	colonization_difficulty = 6
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1
		tp_negotiation = 6
		tolerance = 5
	}
	gfx = {
		city = { x = 11967 y = 4642 }
		army = { x = 11919 y = 4701 }
		port = { x = 12015 y = 4633 }
		manufactory = { x = 11934 y = 4570 }
	}
	history = { }
}

province = {
	id = 761
	name = "PROV_Malindi"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = coastal
	sea_adjacency = 1133
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = swahili
	manpower = 1
	income = 2
	goods = slaves
	city_name = "CITY_Kismayu"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 8
	}
	gfx = {
		city = { x = 11798 y = 4787 }
		army = { x = 11768 y = 4717 }
		port = { x = 11840 y = 4800 }
		manufactory = { x = 11689 y = 4813 }
	}
	history = { }
}

province = {
	id = 762
	name = "PROV_Kenya"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = swahili
	manpower = 1
	income = 2
	goods = slaves
	city_name = "CITY_Malindi"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 6
	}
	gfx = {
		city = { x = 11644 y = 4873 }
		army = { x = 11585 y = 4896 }
		manufactory = { x = 11605 y = 4952 }
	}
	history = { }
}

province = {
	id = 763
	name = "PROV_Mombasa"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = coastal
	sea_adjacency = 1186
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = swahili
	manpower = 1
	income = 4
	goods = spices
	city_name = "CITY_Mombasa"
	cot_modifier = 3
	colonization_difficulty = 7
	natives = {
		combat = 50
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 0
	}
	gfx = {
		city = { x = 11497 y = 5120 }
		army = { x = 11530 y = 5006 }
		port = { x = 11544 y = 5084 }
		manufactory = { x = 11497 y = 5016 }
	}
	history = { }
}

province = {
	id = 764
	name = "PROV_Tanga"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = coastal
	sea_adjacency = 1186
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = swahili
	manpower = 2
	income = 3
	goods = slaves
	city_name = "CITY_Tanga"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 7
	}
	gfx = {
		city = { x = 11433 y = 5197 }
		army = { x = 11393 y = 5217 }
		port = { x = 11471 y = 5230 }
		manufactory = { x = 11386 y = 5287 }
		terrain1 = { x = 11382 y = 5327 variant = 1 }
		terrain2 = { x = 11433 y = 5227 variant = 4 }
		terrain3 = { x = 11424 y = 5132 variant = 1 }
	}
	history = { }
}

province = {
	id = 765
	name = "PROV_Zanzibar"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = coastal
	sea_adjacency = 1186
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = swahili
	manpower = 2
	income = 5
	goods = spices
	city_name = "CITY_Zanzibar"
	cot_modifier = 3
	colonization_difficulty = 0
	natives = {
		combat = 50
		ferocity = 1
		efficiency = 1
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11511 y = 5239 }
		army = { x = 11523 y = 5236 }
		port = { x = 11492 y = 5279 }
		manufactory = { x = 11530 y = 5254 }
	}
	history = { }
}

province = {
	id = 766
	name = "PROV_Rufiji"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = swahili
	manpower = 2
	income = 3
	goods = ivory
	city_name = "CITY_Rufiji"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 80
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 8
	}
	gfx = {
		city = { x = 11429 y = 5504 }
		army = { x = 11445 y = 5403 }
		manufactory = { x = 11519 y = 5509 }
		terrain1 = { x = 11404 y = 5403 variant = 3 }
		terrain2 = { x = 11372 y = 5423 variant = 1 }
		terrain3 = { x = 11479 y = 5499 variant = 4 }
		river = { 1408 }
	}
	history = { }
}

province = {
	id = 767
	name = "PROV_Lindi"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = coastal
	sea_adjacency = 1185
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = swahili
	manpower = 2
	income = 3
	goods = slaves
	city_name = "CITY_Lindi"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 6
	}
	gfx = {
		city = { x = 11525 y = 5610 }
		army = { x = 11439 y = 5630 }
		port = { x = 11569 y = 5628 }
		manufactory = { x = 11496 y = 5703 }
		terrain1 = { x = 11371 y = 5678 variant = 1 }
		terrain2 = { x = 11392 y = 5699 variant = 0 }
		terrain3 = { x = 11400 y = 5692 variant = 0 }
		terrain4 = { x = 11446 y = 5714 variant = 4 }
	}
	history = { }
}

province = {
	id = 768
	name = "PROV_Mtawa"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = swahili
	manpower = 2
	income = 2
	goods = slaves
	city_name = "CITY_Mtawa"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 7
	}
	gfx = {
		city = { x = 11358 y = 5810 }
		army = { x = 11476 y = 5825 }
		manufactory = { x = 11383 y = 5875 }
		terrain1 = { x = 11332 y = 5718 variant = 3 }
		terrain2 = { x = 11340 y = 5743 variant = 2 }
		terrain3 = { x = 11316 y = 5756 variant = 1 }
		terrain4 = { x = 11387 y = 5746 variant = 0 }
	}
	history = { }
}

province = {
	id = 769
	name = "PROV_Niassa"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = coastal
	sea_adjacency = 1184
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = swahili
	manpower = 2
	income = 2
	goods = ivory
	city_name = "CITY_Niassa"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 80
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 11265 y = 5956 }
		army = { x = 11288 y = 5851 }
		port = { x = 11301 y = 5991 }
		manufactory = { x = 11236 y = 5864 }
		terrain1 = { x = 11317 y = 5925 variant = 2 }
		river = { 1406 }
	}
	history = { }
}

province = {
	id = 770
	name = "PROV_Nampuia"
	continent = "Africa"
	region = "South Africa"
	area = "Mozambicque"
	type = coastal
	sea_adjacency = 1184
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = shona
	manpower = 2
	income = 2
	goods = slaves
	city_name = "CITY_Nampuia"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 90
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 11218 y = 5997 }
		army = { x = 11172 y = 5958 }
		port = { x = 11253 y = 6026 }
		manufactory = { x = 11116 y = 6084 }
		terrain1 = { x = 11205 y = 6017 variant = 3 }
	}
	history = { }
}

province = {
	id = 771
	name = "PROV_Zambezia"
	continent = "Africa"
	region = "South Africa"
	area = "Mozambicque"
	type = coastal
	sea_adjacency = 1253
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = shona
	manpower = 2
	income = 3
	goods = slaves
	city_name = "CITY_Zambezia"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 9
		tolerance = 7
	}
	gfx = {
		city = { x = 11181 y = 6152 }
		army = { x = 11129 y = 6240 }
		port = { x = 11210 y = 6155 }
		manufactory = { x = 11114 y = 6334 }
		terrain1 = { x = 11139 y = 6147 variant = 5 }
	}
	history = { }
}

province = {
	id = 772
	name = "PROV_Inhambane"
	continent = "Africa"
	region = "South Africa"
	area = "Mozambicque"
	type = coastal
	sea_adjacency = 1253
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tsonga
	manpower = 2
	income = 3
	goods = slaves
	city_name = "CITY_Inhambane"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 50
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 6
	}
	gfx = {
		city = { x = 11056 y = 6411 }
		army = { x = 11022 y = 6493 }
		port = { x = 11083 y = 6423 }
		manufactory = { x = 10971 y = 6404 }
		terrain1 = { x = 10975 y = 6498 variant = 4 }
		river = { 1405 }
	}
	history = { }
}

province = {
	id = 773
	name = "PROV_Natal"
	continent = "Africa"
	region = "South Africa"
	area = "Mozambicque"
	type = coastal
	sea_adjacency = 1360
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = zulu
	manpower = 4
	income = 5
	goods = fish
	city_name = "CITY_Natal"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 40
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 2
	}
	gfx = {
		city = { x = 10986 y = 6580 }
		army = { x = 10912 y = 6663 }
		port = { x = 11002 y = 6620 }
		manufactory = { x = 10853 y = 6623 }
		terrain1 = { x = 10837 y = 6490 variant = 4 }
		terrain2 = { x = 10815 y = 6522 variant = 3 }
		terrain3 = { x = 10775 y = 6560 variant = 2 }
		terrain4 = { x = 10815 y = 6568 variant = 4 }
	}
	history = { }
}

province = {
	id = 774
	name = "PROV_Transkei"
	continent = "Africa"
	region = "South Africa"
	area = "The Cape"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = zulu
	manpower = 4
	income = 5
	goods = grain
	city_name = "CITY_Transkei"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 15
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 7
		tolerance = 1
	}
	gfx = {
		city = { x = 10788 y = 6782 }
		army = { x = 10729 y = 6793 }
		manufactory = { x = 10758 y = 6650 }
		terrain1 = { x = 10823 y = 6749 variant = 1 }
		terrain2 = { x = 10744 y = 6833 variant = 3 }
		terrain3 = { x = 10679 y = 6675 variant = 3 }
	}
	history = { }
}

province = {
	id = 775
	name = "PROV_Ciskei"
	continent = "Africa"
	region = "South Africa"
	area = "The Cape"
	type = coastal
	sea_adjacency = 1328
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = xhosa
	manpower = 2
	income = 4
	goods = sugar
	city_name = "CITY_Ciskei"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 5
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 5
		tolerance = 1
	}
	gfx = {
		city = { x = 10660 y = 6871 }
		army = { x = 10632 y = 6780 }
		port = { x = 10686 y = 6912 }
		manufactory = { x = 10592 y = 6866 }
		terrain1 = { x = 10555 y = 6806 variant = 0 }
		terrain2 = { x = 10584 y = 6781 variant = 5 }
		river = { 1404 }
	}
	history = { }
}

province = {
	id = 776
	name = "PROV_Karroo"
	continent = "Africa"
	region = "South Africa"
	area = "The Cape"
	type = coastal
	sea_adjacency = 1252
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = xhosa
	manpower = 1
	income = 4
	goods = grain
	city_name = "CITY_Karroo"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 3
		tolerance = 1
	}
	gfx = {
		city = { x = 10545 y = 6913 }
		army = { x = 10470 y = 6938 }
		port = { x = 10537 y = 6962 }
		manufactory = { x = 10478 y = 6818 }
	}
	history = { }
}

province = {
	id = 777
	name = "PROV_Bushman"
	continent = "Africa"
	region = "South Africa"
	area = "The Cape"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = khoikhoi
	manpower = 1
	income = 3
	goods = copper
	city_name = "CITY_Bushman"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 0.5
		efficiency = 1
		tp_negotiation = 3
		tolerance = 1
	}
	gfx = {
		city = { x = 10366 y = 6789 }
		army = { x = 10418 y = 6794 }
		manufactory = { x = 10328 y = 6834 }
	}
	history = { }
}

province = {
	id = 778
	name = "PROV_Table"
	continent = "Africa"
	region = "South Africa"
	area = "The Cape"
	type = coastal
	sea_adjacency = 1329
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = khoikhoi
	manpower = 1
	income = 7
	goods = wine
	city_name = "CITY_Table"
	cot_modifier = -2
	colonization_difficulty = 3
	natives = {
		combat = 5
		ferocity = 0.5
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10234 y = 6935 }
		army = { x = 10383 y = 6926 }
		port = { x = 10252 y = 6984 }
		manufactory = { x = 10293 y = 6880 }
		terrain1 = { x = 10323 y = 6935 variant = 6 }
	}
	history = { }
}

province = {
	id = 779
	name = "PROV_Namaqua"
	continent = "Africa"
	region = "South Africa"
	area = "Namibia"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = khoikhoi
	manpower = 1
	income = 0
	goods = ivory
	city_name = "CITY_Namaqua"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 2
		tp_negotiation = 7
		tolerance = 7
	}
	gfx = {
		city = { x = 10198 y = 6842 }
		army = { x = 10268 y = 6793 }
		manufactory = { x = 10235 y = 6850 }
		terrain1 = { x = 10236 y = 6774 variant = 5 }
	}
	history = { }
}

province = {
	id = 780
	name = "PROV_Damara"
	continent = "Africa"
	region = "South Africa"
	area = "Namibia"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = khoikhoi
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Damara"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 5
		ferocity = 2
		efficiency = 2
		tp_negotiation = 7
		tolerance = 2
	}
	gfx = {
		city = { x = 10163 y = 6623 }
		army = { x = 10198 y = 6728 }
		manufactory = { x = 10278 y = 6609 }
		terrain1 = { x = 10203 y = 6585 variant = 2 }
		terrain2 = { x = 10254 y = 6572 variant = 3 }
		terrain3 = { x = 10222 y = 6600 variant = 0 }
		river = { 1403 }
	}
	history = { }
}

province = {
	id = 781
	name = "PROV_Ovambo"
	continent = "Africa"
	region = "South Africa"
	area = "Namibia"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = khoikhoi
	manpower = 1
	income = 1
	goods = ivory
	city_name = "CITY_Ovambo"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 40
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 6
	}
	gfx = {
		city = { x = 10105 y = 6543 }
		army = { x = 10165 y = 6443 }
		manufactory = { x = 10159 y = 6519 }
		terrain1 = { x = 10095 y = 6433 variant = 6 }
	}
	history = { }
}

province = {
	id = 782
	name = "PROV_Curango"
	continent = "Africa"
	region = "South Africa"
	area = "Angola"
	type = coastal
	sea_adjacency = 1250
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = mbundu
	manpower = 1
	income = 4
	goods = slaves
	city_name = "CITY_Curango"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 50
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 7
	}
	gfx = {
		city = { x = 10044 y = 6359 }
		army = { x = 10125 y = 6264 }
		port = { x = 9996 y = 6353 }
		manufactory = { x = 10064 y = 6253 }
		terrain1 = { x = 10134 y = 6349 variant = 1 }
	}
	history = { }
}

province = {
	id = 783
	name = "PROV_Lobito"
	continent = "Africa"
	region = "South Africa"
	area = "Angola"
	type = coastal
	sea_adjacency = 1183
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = mbundu
	manpower = 1
	income = 4
	goods = slaves
	city_name = "CITY_Lobito"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 6
	}
	gfx = {
		city = { x = 10017 y = 6183 }
		army = { x = 10108 y = 6143 }
		port = { x = 9974 y = 6206 }
		manufactory = { x = 9976 y = 6069 }
		terrain1 = { x = 10032 y = 6034 variant = 2 }
		terrain2 = { x = 10054 y = 6040 variant = 3 }
		terrain3 = { x = 10100 y = 6035 variant = 0 }
		terrain4 = { x = 10067 y = 6134 variant = 4 }
	}
	history = { }
}

province = {
	id = 784
	name = "PROV_Luanda"
	continent = "Africa"
	region = "South Africa"
	area = "Angola"
	type = coastal
	sea_adjacency = 1183
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = mbundu
	manpower = 1
	income = 4
	goods = slaves
	city_name = "CITY_Luanda"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 3
	}
	gfx = {
		city = { x = 9900 y = 5917 }
		army = { x = 10051 y = 5978 }
		port = { x = 9870 y = 5945 }
		manufactory = { x = 9961 y = 5968 }
		terrain1 = { x = 10049 y = 5883 variant = 6 }
		terrain2 = { x = 10076 y = 5891 variant = 7 }
		terrain3 = { x = 9971 y = 5878 variant = 3 }
	}
	history = { }
}

province = {
	id = 785
	name = "PROV_Zaire"
	continent = "Africa"
	region = "South Africa"
	area = "Angola"
	type = coastal
	sea_adjacency = 1182
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = mbundu
	manpower = 2
	income = 4
	goods = slaves
	city_name = "CITY_Zaire"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 100
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 8
	}
	gfx = {
		city = { x = 9964 y = 5707 }
		army = { x = 10056 y = 5808 }
		port = { x = 9927 y = 5681 }
		manufactory = { x = 9914 y = 5807 }
		terrain1 = { x = 9939 y = 5725 variant = 3 }
		terrain2 = { x = 10020 y = 5817 variant = 4 }
		terrain3 = { x = 10002 y = 5791 variant = 5 }
		terrain4 = { x = 10032 y = 5735 variant = 6 }
		river = { 1407 }
	}
	history = { }
}

province = {
	id = 786
	name = "PROV_Cabinda"
	continent = "Africa"
	region = "West Africa"
	area = "Congo"
	type = coastal
	sea_adjacency = 1182
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = bakongo
	manpower = 1
	income = 1
	goods = slaves
	city_name = "CITY_Cabinda"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 100
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 7
	}
	gfx = {
		city = { x = 9991 y = 5641 }
		army = { x = 9992 y = 5502 }
		port = { x = 9953 y = 5623 }
		manufactory = { x = 10047 y = 5597 }
		terrain1 = { x = 10012 y = 5442 variant = 0 }
	}
	history = { }
}

province = {
	id = 787
	name = "PROV_Mayumba"
	continent = "Africa"
	region = "West Africa"
	area = "Congo"
	type = coastal
	sea_adjacency = 1181
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = bakongo
	manpower = 1
	income = 2
	goods = slaves
	city_name = "CITY_Mayumba"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 70
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 6
	}
	gfx = {
		city = { x = 9988 y = 5394 }
		army = { x = 10001 y = 5255 }
		port = { x = 9956 y = 5421 }
		manufactory = { x = 10042 y = 5313 }
	}
	history = { }
}

province = {
	id = 788
	name = "PROV_Muni"
	continent = "Africa"
	region = "West Africa"
	area = "Gabon"
	type = coastal
	sea_adjacency = 1181
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = bakongo
	manpower = 1
	income = 2
	goods = ivory
	city_name = "CITY_Muni"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 80
		ferocity = 2
		efficiency = 1
		tp_negotiation = 7
		tolerance = 5
	}
	gfx = {
		city = { x = 9862 y = 5108 }
		army = { x = 9909 y = 5093 }
		port = { x = 9862 y = 5155 }
		manufactory = { x = 9936 y = 5217 }
		river = { 1409 }
	}
	history = { }
}

province = {
	id = 789
	name = "PROV_Kribi"
	continent = "Africa"
	region = "West Africa"
	area = "Cameroon"
	type = coastal
	sea_adjacency = 1132
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = bakongo
	manpower = 1
	income = 2
	goods = slaves
	city_name = "CITY_Kribi"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 70
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 7
	}
	gfx = {
		city = { x = 9747 y = 4972 }
		army = { x = 9844 y = 4983 }
		port = { x = 9725 y = 5029 }
		manufactory = { x = 9793 y = 4901 }
		terrain1 = { x = 9839 y = 5026 variant = 2 }
		terrain2 = { x = 9854 y = 5034 variant = 1 }
	}
	history = { }
}

province = {
	id = 790
	name = "PROV_Douala"
	continent = "Africa"
	region = "West Africa"
	area = "Cameroon"
	type = coastal
	sea_adjacency = 1132
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = bakongo
	manpower = 1
	income = 2
	goods = slaves
	city_name = "CITY_Douala"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 100
		ferocity = 2
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 9792 y = 4672 }
		army = { x = 9852 y = 4782 }
		port = { x = 9772 y = 4731 }
		manufactory = { x = 9839 y = 4825 }
	}
	history = { }
}

province = {
	id = 791
	name = "PROV_Nigeria"
	continent = "Africa"
	region = "West Africa"
	area = "Ivory"
	type = coastal
	sea_adjacency = 1130
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = yoruba
	manpower = 2
	income = 2
	goods = slaves
	city_name = "CITY_Nigeria"
	cot_modifier = -1
	colonization_difficulty = 7
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 9607 y = 4641 }
		army = { x = 9659 y = 4601 }
		port = { x = 9649 y = 4670 }
		manufactory = { x = 9722 y = 4540 }
		terrain1 = { x = 9744 y = 4621 variant = 0 }
	}
	history = { }
}

province = {
	id = 792
	name = "PROV_Accra"
	continent = "Africa"
	region = "West Africa"
	area = "Ivory"
	type = coastal
	sea_adjacency = 1130
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = yoruba
	manpower = 2
	income = 3
	goods = slaves
	city_name = "CITY_Accra"
	cot_modifier = 0
	colonization_difficulty = 7
	natives = {
		combat = 70
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 9558 y = 4590 }
		army = { x = 9588 y = 4523 }
		port = { x = 9540 y = 4643 }
		manufactory = { x = 9509 y = 4533 }
		river = { 1410 }
	}
	history = { }
}

province = {
	id = 793
	name = "PROV_Ivoria"
	continent = "Africa"
	region = "West Africa"
	area = "Ivory"
	type = coastal
	sea_adjacency = 1130
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = yoruba
	manpower = 2
	income = 5
	goods = ivory
	city_name = "CITY_Ivoria"
	cot_modifier = 0
	colonization_difficulty = 7
	natives = {
		combat = 80
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 9361 y = 4521 }
		army = { x = 9504 y = 4473 }
		port = { x = 9403 y = 4549 }
		manufactory = { x = 9464 y = 4463 }
	}
	history = { }
}

province = {
	id = 794
	name = "PROV_Palanas"
	continent = "Africa"
	region = "West Africa"
	area = "Ivory"
	type = coastal
	sea_adjacency = 1365
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = akan
	manpower = 2
	income = 3
	goods = slaves
	city_name = "CITY_Palanas"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 50
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 9171 y = 4573 }
		army = { x = 9236 y = 4471 }
		port = { x = 9215 y = 4602 }
		manufactory = { x = 9160 y = 4489 }
		terrain1 = { x = 9296 y = 4476 variant = 0 }
	}
	history = { }
}

province = {
	id = 795
	name = "PROV_Leone"
	continent = "Africa"
	region = "West Africa"
	area = "Gold"
	type = coastal
	sea_adjacency = 1365
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = ashanti
	manpower = 3
	income = 5
	goods = ivory
	city_name = "CITY_Leone"
	cot_modifier = 0
	colonization_difficulty = 7
	natives = {
		combat = 30
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 8975 y = 4585 }
		army = { x = 9078 y = 4523 }
		port = { x = 8990 y = 4627 }
		manufactory = { x = 9016 y = 4523 }
	}
	history = { }
}

province = {
	id = 796
	name = "PROV_Guinea"
	continent = "Africa"
	region = "West Africa"
	area = "Gold"
	type = coastal
	sea_adjacency = 1129
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = jola
	manpower = 2
	income = 4
	goods = slaves
	city_name = "CITY_Guinea"
	cot_modifier = 0
	colonization_difficulty = 7
	natives = {
		combat = 50
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 8740 y = 4603 }
		army = { x = 8784 y = 4551 }
		port = { x = 8760 y = 4657 }
		manufactory = { x = 8898 y = 4541 }
		terrain1 = { x = 8917 y = 4578 variant = 0 }
		terrain2 = { x = 8834 y = 4551 variant = 4 }
	}
	history = { }
}

province = {
	id = 797
	name = "PROV_Casamance"
	continent = "Africa"
	region = "West Africa"
	area = "Senegal"
	type = coastal
	sea_adjacency = 1129
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = jola
	manpower = 1
	income = 1
	goods = ivory
	city_name = "CITY_Casamance"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 8559 y = 4472 }
		army = { x = 8709 y = 4540 }
		port = { x = 8572 y = 4514 }
		manufactory = { x = 8613 y = 4424 }
		terrain1 = { x = 8616 y = 4482 variant = 0 }
	}
	history = { }
}

province = {
	id = 798
	name = "PROV_Gambia"
	continent = "Africa"
	region = "West Africa"
	area = "Senegal"
	type = coastal
	sea_adjacency = 1128
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = senegambian
	manpower = 1
	income = 2
	goods = slaves
	city_name = "CITY_Gambia"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 9
	}
	gfx = {
		city = { x = 8473 y = 4322 }
		army = { x = 8529 y = 4299 }
		port = { x = 8468 y = 4364 }
		manufactory = { x = 8535 y = 4385 }
	}
	history = { }
}

province = {
	id = 799
	name = "PROV_Dakar"
	continent = "Africa"
	region = "West Africa"
	area = "Senegal"
	type = coastal
	sea_adjacency = 1128
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = senegambian
	manpower = 1
	income = 2
	goods = slaves
	city_name = "CITY_Dakar"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 6
	}
	gfx = {
		city = { x = 8438 y = 4259 }
		army = { x = 8343 y = 4174 }
		port = { x = 8416 y = 4298 }
		manufactory = { x = 8440 y = 4152 }
		terrain1 = { x = 8393 y = 4131 variant = 2 }
	}
	history = { }
}

province = {
	id = 800
	name = "PROV_Senegal"
	continent = "Africa"
	region = "West Africa"
	area = "Senegal"
	type = coastal
	sea_adjacency = 1127
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = senegambian
	manpower = 1
	income = 3
	goods = ivory
	city_name = "CITY_Senegal"
	cot_modifier = 0
	colonization_difficulty = 4
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 6
		tolerance = 5
	}
	gfx = {
		city = { x = 8327 y = 4092 }
		army = { x = 8369 y = 4014 }
		port = { x = 8286 y = 4079 }
		manufactory = { x = 8333 y = 4006 }
		river = { 1412 }
	}
	history = { }
}

province = {
	id = 801
	name = "PROV_Louga"
	continent = "Africa"
	region = "West Africa"
	area = "Senegal"
	type = coastal
	sea_adjacency = 1127
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = senegambian
	manpower = 1
	income = 1
	goods = ivory
	city_name = "CITY_Louga"
	cot_modifier = -3
	colonization_difficulty = 8
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 3
		tolerance = 3
	}
	gfx = {
		city = { x = 8360 y = 3920 }
		army = { x = 8430 y = 3847 }
		port = { x = 8327 y = 3892 }
		manufactory = { x = 8450 y = 3892 }
	}
	history = { }
}

province = {
	id = 802
	name = "PROV_Nouakchott"
	continent = "Africa"
	region = "West Africa"
	area = "Mauritania"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = berber
	manpower = 1
	income = 1
	goods = slaves
	city_name = "CITY_Nouakchott"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 30
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 7
		tolerance = 8
	}
	gfx = {
		city = { x = 8368 y = 3775 }
		army = { x = 8358 y = 3705 }
		manufactory = { x = 8427 y = 3749 }
		terrain1 = { x = 8530 y = 3725 variant = 3 }
		terrain2 = { x = 8552 y = 3718 variant = 2 }
		terrain3 = { x = 8510 y = 3759 variant = 1 }
		terrain4 = { x = 8425 y = 3665 variant = 0 }
	}
	history = { }
}

province = {
	id = 803
	name = "PROV_Nouadibuh"
	continent = "Africa"
	region = "West Africa"
	area = "Mauritania"
	type = coastal
	sea_adjacency = 1056
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = berber
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Nouadibuh"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 30
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 8382 y = 3587 }
		army = { x = 8528 y = 3644 }
		port = { x = 8335 y = 3562 }
		manufactory = { x = 8428 y = 3492 }
		terrain1 = { x = 8483 y = 3507 variant = 2 }
		terrain2 = { x = 8499 y = 3524 variant = 3 }
		terrain3 = { x = 8494 y = 3580 variant = 3 }
		terrain4 = { x = 8468 y = 3604 variant = 0 }
	}
	history = { }
}

province = {
	id = 804
	name = "PROV_Tassaret"
	continent = "Africa"
	region = "West Africa"
	area = "Mauritania"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = berber
	manpower = 1
	income = 1
	goods = slaves
	city_name = "CITY_Tassaret"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 20
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 8557 y = 3334 }
		army = { x = 8600 y = 3471 }
		manufactory = { x = 8654 y = 3416 }
		terrain1 = { x = 8521 y = 3443 variant = 1 }
		terrain2 = { x = 8556 y = 3436 variant = 2 }
		terrain3 = { x = 8489 y = 3425 variant = 4 }
		terrain4 = { x = 8510 y = 3424 variant = 5 }
	}
	history = { }
}

province = {
	id = 805
	name = "PROV_Sahara"
	continent = "Africa"
	region = "West Africa"
	area = "Mauritania"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = berber
	manpower = 1
	income = 2
	goods = slaves
	city_name = "CITY_Sahara"
	cot_modifier = -3
	colonization_difficulty = 9
	natives = {
		combat = 10
		ferocity = 2
		efficiency = 1.1
		tp_negotiation = 7
		tolerance = 9
	}
	gfx = {
		city = { x = 8668 y = 3286 }
		army = { x = 8741 y = 3181 }
		manufactory = { x = 8685 y = 3161 }
	}
	history = { }
}

province = {
	id = 806
	name = "PROV_Toubkal"
	continent = "Africa"
	region = "North Africa"
	area = "Maghreb"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = arab
	manpower = 2
	income = 9
	goods = wool
	city_name = "CITY_Toubkal"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8698 y = 2994 }
		army = { x = 8771 y = 2966 }
		manufactory = { x = 8703 y = 3066 }
		terrain1 = { x = 8878 y = 3042 variant = 0 }
		terrain2 = { x = 8761 y = 3093 variant = 0 }
		terrain3 = { x = 8778 y = 3076 variant = 1 }
		terrain4 = { x = 8808 y = 3113 variant = 3 }
	}
	history = { }
}

province = {
	id = 807
	name = "PROV_Ambovombe"
	continent = "Africa"
	region = "East Africa"
	area = "Madagascar"
	type = coastal
	sea_adjacency = 1325
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = malagasy
	manpower = 1
	income = 2
	goods = slaves
	city_name = "CITY_Ambovombe"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 30
		ferocity = 3
		efficiency = 1
		tp_negotiation = 3
		tolerance = 5
	}
	gfx = {
		city = { x = 12038 y = 5678 }
		army = { x = 12046 y = 5766 }
		port = { x = 12088 y = 5712 }
		manufactory = { x = 11976 y = 5776 }
		terrain1 = { x = 12006 y = 5731 variant = 3 }
	}
	history = { }
}

province = {
	id = 808
	name = "PROV_Antsirana"
	continent = "Africa"
	region = "East Africa"
	area = "Madagascar"
	type = coastal
	sea_adjacency = 1255
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = malagasy
	manpower = 1
	income = 2
	goods = sugar
	city_name = "CITY_Antsirana"
	cot_modifier = -3
	colonization_difficulty = 6
	natives = {
		combat = 30
		ferocity = 3
		efficiency = 1
		tp_negotiation = 2
		tolerance = 5
	}
	gfx = {
		city = { x = 11736 y = 6409 }
		army = { x = 11871 y = 6334 }
		port = { x = 11811 y = 6424 }
		manufactory = { x = 11781 y = 6324 }
		terrain1 = { x = 11831 y = 6314 variant = 4 }
	}
	history = { }
}

province = {
	id = 809
	name = "PROV_Bourbon"
	continent = "Africa"
	region = "East Africa"
	area = "The Mascarenes"
	type = coastal
	sea_adjacency = 1323
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = malagasy
	manpower = 1
	income = 5
	goods = sugar
	city_name = "CITY_Bourbon"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12356 y = 6118 }
		army = { x = 12368 y = 6108 }
		port = { x = 12320 y = 6155 }
		manufactory = { x = 12363 y = 6134 }
	}
	history = { }
}

province = {
	id = 810
	name = "PROV_Mauritius"
	continent = "Africa"
	region = "East Africa"
	area = "The Mascarenes"
	type = coastal
	sea_adjacency = 1323
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = malagasy
	manpower = 1
	income = 5
	goods = sugar
	city_name = "CITY_Mauritius"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12466 y = 6053 }
		army = { x = 12482 y = 6060 }
		port = { x = 12528 y = 6088 }
		manufactory = { x = 12459 y = 6073 }
	}
	history = { }
}

province = {
	id = 811
	name = "PROV_Mahe"
	continent = "Africa"
	region = "East Africa"
	area = "Seychelles"
	type = coastal
	sea_adjacency = 1191
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = malagasy
	manpower = 1
	income = 2
	goods = spices
	city_name = "CITY_Mahe"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12397 y = 5197 }
		army = { x = 12430 y = 5191 }
		port = { x = 12368 y = 5223 }
		manufactory = { x = 12420 y = 5208 }
	}
	history = { }
}

province = {
	id = 812
	name = "PROV_Kauai"
	continent = "Oceania"
	region = "Pacific"
	area = "Hawaii"
	type = coastal
	sea_adjacency = 957
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = polynesian
	manpower = 1
	income = 3
	goods = sugar
	city_name = "CITY_Kauai"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 1424 y = 2869 }
		army = { x = 1411 y = 2839 }
		port = { x = 1350 y = 2854 }
		manufactory = { x = 1332 y = 2811 }
	}
	history = { }
}

province = {
	id = 813
	name = "PROV_Oahu"
	continent = "Oceania"
	region = "Pacific"
	area = "Hawaii"
	type = coastal
	sea_adjacency = 957
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = polynesian
	manpower = 1
	income = 3
	goods = sugar
	city_name = "CITY_Oahu"
	cot_modifier = -3
	colonization_difficulty = 4
	natives = {
		combat = 60
		ferocity = 2
		efficiency = 1
		tp_negotiation = 8
		tolerance = 9
	}
	gfx = {
		city = { x = 1530 y = 3017 }
		army = { x = 1498 y = 2898 }
		port = { x = 1566 y = 3035 }
		manufactory = { x = 1555 y = 2979 }
	}
	history = { }
}

province = {
	id = 814
	name = "PROV_Tahiti"
	continent = "Oceania"
	region = "Pacific"
	area = "Polynesia"
	type = coastal
	sea_adjacency = 1165
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = polynesian
	manpower = 1
	income = 3
	goods = spices
	city_name = "CITY_Tahiti"
	cot_modifier = -3
	colonization_difficulty = 2
	natives = {
		combat = 10
		ferocity = 0.5
		efficiency = 0.5
		tp_negotiation = 2
		tolerance = 2
	}
	gfx = {
		city = { x = 1844 y = 5834 }
		army = { x = 1860 y = 5838 }
		port = { x = 1805 y = 5897 }
		manufactory = { x = 1843 y = 5856 }
	}
	history = { }
}

province = {
	id = 815
	name = "PROV_Viti_Levu"
	continent = "Oceania"
	region = "Pacific"
	area = "Fiji"
	type = coastal
	sea_adjacency = 1162
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = polynesian
	manpower = 1
	income = 3
	goods = sugar
	city_name = "CITY_Viti_Levu"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 60
		ferocity = 1
		efficiency = 1
		tp_negotiation = 8
		tolerance = 7
	}
	gfx = {
		city = { x = 220 y = 5873 }
		army = { x = 259 y = 5848 }
		port = { x = 277 y = 5919 }
		manufactory = { x = 135 y = 5888 }
	}
	history = { }
}

province = {
	id = 816
	name = "PROV_Fernando_Po"
	continent = "Africa"
	region = "West Africa"
	area = "Cameroon"
	type = coastal
	sea_adjacency = 1132
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = yoruba
	manpower = 1
	income = 2
	goods = slaves
	city_name = "CITY_Fernando_Po"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9704 y = 4774 }
		army = { x = 9716 y = 4780 }
		port = { x = 9670 y = 4790 }
		manufactory = { x = 9699 y = 4791 }
	}
	history = { }
}

province = {
	id = 817
	name = "PROV_The_Canary_Islands"
	continent = "Africa"
	region = "West Africa"
	area = "Canarias"
	type = coastal
	sea_adjacency = 1057
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 1
	income = 3
	goods = sugar
	city_name = "CITY_The_Canary_Islands"
	cot_modifier = -3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8410 y = 3239 }
		army = { x = 8424 y = 3237 }
		port = { x = 8489 y = 3207 }
		manufactory = { x = 8358 y = 3202 }
	}
	history = { }
}

province = {
	id = 818
	name = "PROV_Cape_Verde"
	continent = "Africa"
	region = "West Africa"
	area = "Cape Verde"
	type = coastal
	sea_adjacency = 1121
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = senegambian
	manpower = 1
	income = 2
	goods = fish
	city_name = "CITY_Cape_Verde"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8008 y = 3931 }
		army = { x = 8013 y = 3932 }
		port = { x = 7966 y = 3943 }
		manufactory = { x = 8008 y = 3939 }
	}
	history = { }
}

province = {
	id = 819
	name = "PROV_Malta"
	continent = "Europe"
	region = "Southern Europe"
	area = "Mediterranean"
	type = coastal
	sea_adjacency = 996
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = maltese
	manpower = 2
	income = 3
	goods = fish
	city_name = "CITY_Malta"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10048 y = 2895 }
		army = { x = 10052 y = 2892 }
		port = { x = 10021 y = 2906 }
		manufactory = { x = 10057 y = 2904 }
	}
	history = { }
}

province = {
	id = 820
	name = "PROV_Corfu"
	continent = "Europe"
	region = "Southern Europe"
	area = "Mediterranean"
	type = coastal
	sea_adjacency = 1002
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = orthodox
	culture = greek
	manpower = 1
	income = 4
	goods = fish
	city_name = "CITY_Corfu"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10505 y = 2650 }
		army = { x = 10514 y = 2645 }
		port = { x = 10529 y = 2695 }
		manufactory = { x = 10505 y = 2651 }
	}
	history = { }
}

province = {
	id = 821
	name = "PROV_The_Baleares"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = coastal
	sea_adjacency = 985
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 1
	income = 4
	goods = fish
	city_name = "CITY_The_Baleares"
	cot_modifier = 0
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9457 y = 2550 }
		army = { x = 9385 y = 2552 }
		port = { x = 9433 y = 2576 }
		manufactory = { x = 9345 y = 2557 }
		terrain1 = { x = 9372 y = 2567 variant = 0 }
	}
	history = { }
}

province = {
	id = 822
	name = "PROV_Costa_Rica"
	continent = "America"
	region = "Central America"
	area = "Costa Rica"
	type = coastal
	sea_adjacency = 1038
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = mesoamerican
	manpower = 1
	income = 3
	goods = tobacco
	city_name = "CITY_Costa_Rica"
	cot_modifier = -3
	colonization_difficulty = 5
	natives = {
		combat = 20
		ferocity = 1
		efficiency = 1
		tp_negotiation = 7
		tolerance = 6
	}
	gfx = {
		city = { x = 4579 y = 3376 }
		army = { x = 4631 y = 3388 }
		port = { x = 4569 y = 3414 }
		manufactory = { x = 4604 y = 3289 }
	}
	history = { }
}

province = {
	id = 823
	name = "PROV_The_Azores"
	continent = "Europe"
	region = "Southern Europe"
	area = "Iberia"
	type = coastal
	sea_adjacency = 976
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = catholic
	culture = iberian
	manpower = 1
	income = 3
	goods = fish
	city_name = "CITY_The_Azores"
	cot_modifier = -3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 7577 y = 2125 }
		army = { x = 7525 y = 2126 }
		port = { x = 7605 y = 2149 }
		manufactory = { x = 7544 y = 2144 }
	}
	history = { }
}

province = {
	id = 824
	name = "PROV_St._Helena"
	continent = "Africa"
	region = "West Africa"
	area = "St Helena"
	type = coastal
	sea_adjacency = 1178
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = tehuelche
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_St._Helena"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8889 y = 5656 }
		army = { x = 8906 y = 5640 }
		port = { x = 8856 y = 5681 }
		manufactory = { x = 8906 y = 5664 }
	}
	history = { }
}

province = {
	id = 825
	name = "PROV_Bering_Straits"
	continent = "America"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 122 y = 135 }
	}
}

province = {
	id = 826
	name = "PROV_Aleutian_Sea"
	continent = "America"
	region = "AlaskaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 946 y = 174 }
	}
}

province = {
	id = 827
	name = "PROV_Aleutian_Islands"
	continent = "America"
	region = "AlaskaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 1903 y = 213 }
		river = { 186 }
	}
}

province = {
	id = 828
	name = "PROV_Gulf_of_Alaska"
	continent = "America"
	region = "AlaskaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 2492 y = 201 }
	}
}

province = {
	id = 829
	name = "PROV_Hudson_Bay"
	continent = "America"
	region = "HudsonBaySea"
	area = "HudsonBayArea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 5318 y = 358 }
	}
}

province = {
	id = 830
	name = "PROV_Hudson_Straits"
	continent = "America"
	region = "HudsonBaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 5761 y = 153 }
	}
}

province = {
	id = 831
	name = "PROV_Sea_of_Baffin"
	continent = "America"
	region = "HudsonBaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 6551 y = 265 }
	}
}

province = {
	id = 832
	name = "PROV_Strait_of_Labrador"
	continent = "America"
	region = "HudsonBaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 6678 y = 595 }
	}
}

province = {
	id = 833
	name = "PROV_Gulf_of_Saint_Lawrence"
	continent = "America"
	region = "HudsonBaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6177 y = 1140 }
	}
}

province = {
	id = 834
	name = "PROV_Sea_of_Labrador"
	continent = "America"
	region = "HudsonBaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 6969 y = 867 }
	}
}

province = {
	id = 835
	name = "PROV_Coast_of_Greenland"
	continent = "America"
	region = "ArcticSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 7752 y = 406 }
	}
}

province = {
	id = 836
	name = "PROV_Coast_of_Iceland"
	continent = "Europe"
	region = "ArcticSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8395 y = 271 }
	}
}

province = {
	id = 837
	name = "PROV_Icelandic_Sea"
	continent = "Europe"
	region = "ArcticSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 8821 y = 332 }
	}
}

province = {
	id = 838
	name = "PROV_Jan_Mayen_Sea"
	continent = "Europe"
	region = "ArcticSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 9290 y = 332 }
	}
}

province = {
	id = 839
	name = "PROV_Spitzberg"
	continent = "Europe"
	region = "ArcticSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 9889 y = 337 }
	}
}

province = {
	id = 840
	name = "PROV_Throndheim_Fjord"
	continent = "Europe"
	region = "ArcticSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9975 y = 595 }
	}
}

province = {
	id = 841
	name = "PROV_The_Lofotens"
	continent = "Europe"
	region = "ArcticSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10122 y = 400 }
	}
}

province = {
	id = 842
	name = "PROV_North_Cape"
	continent = "Europe"
	region = "ArcticSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 10509 y = 159 }
	}
}

province = {
	id = 843
	name = "PROV_White_Sea"
	continent = "Europe"
	region = "ArcticSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 11002 y = 316 }
	}
}

province = {
	id = 844
	name = "PROV_Bay_of_Ajan"
	continent = "Asia"
	region = "KamtchatkaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 16178 y = 1276 }
	}
}

province = {
	id = 845
	name = "PROV_Bay_of_Magadan"
	continent = "Asia"
	region = "KamtchatkaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 16329 y = 1066 }
	}
}

province = {
	id = 846
	name = "PROV_Gulf_of_kolyma"
	continent = "Asia"
	region = "KamtchatkaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 16646 y = 1082 }
	}
}

province = {
	id = 847
	name = "PROV_Bay_of_Kamenskoie"
	continent = "Asia"
	region = "KamtchatkaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 16789 y = 824 }
	}
}

province = {
	id = 848
	name = "PROV_Coast_of_Kamchatska"
	continent = "Asia"
	region = "KamtchatkaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 16763 y = 1180 }
	}
}

province = {
	id = 849
	name = "PROV_Cape_of_Kamchatska"
	continent = "Asia"
	region = "KamtchatkaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16958 y = 1537 }
	}
}

province = {
	id = 850
	name = "PROV_Komandorski_Islands"
	continent = "Asia"
	region = "KamtchatkaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17228 y = 1409 }
	}
}

province = {
	id = 851
	name = "PROV_Bay_of_Uka"
	continent = "Asia"
	region = "KamtchatkaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 17170 y = 1050 }
	}
}

province = {
	id = 852
	name = "PROV_Bay_of_Oljut"
	continent = "Asia"
	region = "KamtchatkaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 17142 y = 680 }
	}
}

province = {
	id = 853
	name = "PROV_Bay_of_Anadyr"
	continent = "Asia"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 17320 y = 565 }
	}
}

province = {
	id = 854
	name = "PROV_Western_Aleutian_Sea"
	continent = "Asia"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 17987 y = 309 }
	}
}

province = {
	id = 855
	name = "PROV_Central_Aleutian_Sea"
	continent = "Asia"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 18593 y = 231 }
	}
}

province = {
	id = 856
	name = "PROV_South_Aleutian_Sea"
	continent = "America"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 398 y = 651 }
	}
}

province = {
	id = 857
	name = "PROV_Northwestern_Pacific_Ocean"
	continent = "America"
	region = "AlaskaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 1426 y = 778 }
	}
}

province = {
	id = 858
	name = "PROV_Northern_Pacific_Ocean"
	continent = "America"
	region = "AlaskaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 1796 y = 385 }
	}
}

province = {
	id = 859
	name = "PROV_Northwestern_Pacific_Ocean"
	continent = "America"
	region = "AlaskaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 2238 y = 957 }
	}
}

province = {
	id = 860
	name = "PROV_Coast_of_Oregon"
	continent = "America"
	region = "AlaskaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 2573 y = 1268 }
	}
}

province = {
	id = 861
	name = "PROV_Coast_of_Columbia"
	continent = "America"
	region = "AlaskaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 2677 y = 793 }
	}
}

province = {
	id = 862
	name = "PROV_Cheasapeake_Bay"
	continent = "America"
	region = "ENACoastSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5555 y = 1824 }
	}
}

province = {
	id = 863
	name = "PROV_Massachussetts_Bay"
	continent = "America"
	region = "ENACoastSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5802 y = 1595 }
	}
}

province = {
	id = 864
	name = "PROV_Bay_of_Fundy"
	continent = "America"
	region = "HudsonBaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6395 y = 1431 }
		river = { 117 }
	}
}

province = {
	id = 865
	name = "PROV_Newfoundland_Banks"
	continent = "America"
	region = "HudsonBaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6804 y = 1274 }
	}
}

province = {
	id = 866
	name = "PROV_Greenland_Sea"
	continent = "America"
	region = "NAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7346 y = 1169 }
	}
}

province = {
	id = 867
	name = "PROV_Western_Icelandic_Sea"
	continent = "Europe"
	region = "NAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8024 y = 1027 }
	}
}

province = {
	id = 868
	name = "PROV_South_Icelandic_Sea"
	continent = "Europe"
	region = "NAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8514 y = 867 }
	}
}

province = {
	id = 869
	name = "PROV_Faeroes"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8845 y = 928 }
	}
}

province = {
	id = 870
	name = "PROV_Shetland_Straits"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9042 y = 785 }
	}
}

province = {
	id = 871
	name = "PROV_Shetlands"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9246 y = 830 }
	}
}

province = {
	id = 872
	name = "PROV_Norwegian_Sea"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9554 y = 840 }
	}
}

province = {
	id = 873
	name = "PROV_Sea_of_Bergen"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9731 y = 857 }
	}
}

province = {
	id = 874
	name = "PROV_Sea_of_Stavanger"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9777 y = 1230 }
	}
}

province = {
	id = 875
	name = "PROV_The_Sund"
	continent = "Europe"
	region = "ScandinaviaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9989 y = 1271 }
		river = { 307 }
	}
}

province = {
	id = 876
	name = "PROV_Baltic_Sea"
	continent = "Europe"
	region = "ScandinaviaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10189 y = 1403 }
	}
}

province = {
	id = 877
	name = "PROV_Kalmar_Strait"
	continent = "Europe"
	region = "ScandinaviaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10263 y = 1342 }
		river = { 308 }
	}
}

province = {
	id = 878
	name = "PROV_Gulf_of_Riga"
	continent = "Europe"
	region = "ScandinaviaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10386 y = 1204 }
	}
}

province = {
	id = 879
	name = "PROV_Gulf_of_Finland"
	continent = "Europe"
	region = "ScandinaviaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 10624 y = 998 }
	}
}

province = {
	id = 880
	name = "PROV_Åland_Sea"
	continent = "Europe"
	region = "ScandinaviaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 10386 y = 1081 }
	}
}

province = {
	id = 881
	name = "PROV_Gulf_of_Turku"
	continent = "Europe"
	region = "ScandinaviaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 10337 y = 860 }
	}
}

province = {
	id = 882
	name = "PROV_Gulf_of_Bothnia"
	continent = "Europe"
	region = "ScandinaviaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = tundra
	ice = yes
	gfx = {
		army = { x = 10447 y = 624 }
	}
}

province = {
	id = 883
	name = "PROV_Amur_Delta"
	continent = "Asia"
	region = "KamtchatkaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 16275 y = 1437 }
	}
}

province = {
	id = 884
	name = "PROV_Okhotsk_Sea"
	continent = "Asia"
	region = "KamtchatkaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	climate = ncontinental
	ice = yes
	gfx = {
		army = { x = 16468 y = 1253 }
	}
}

province = {
	id = 885
	name = "PROV_Coast_of_Sakhalin"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16707 y = 1617 }
	}
}

province = {
	id = 886
	name = "PROV_Tatar_Straits"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16565 y = 1876 }
	}
}

province = {
	id = 887
	name = "PROV_Soya_Strait"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16842 y = 2059 }
	}
}

province = {
	id = 888
	name = "PROV_The_Kuriles"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17165 y = 2150 }
	}
}

province = {
	id = 889
	name = "PROV_Northern_Pacific_Ocean"
	continent = "Asia"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 17446 y = 1709 }
	}
}

province = {
	id = 890
	name = "PROV_Northern_Pacific_Ocean"
	continent = "Asia"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17377 y = 1110 }
	}
}

province = {
	id = 891
	name = "PROV_Northern_Pacific_Ocean"
	continent = "Asia"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17553 y = 696 }
	}
}

province = {
	id = 892
	name = "PROV_Northern_Pacific_Ocean"
	continent = "Asia"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18521 y = 722 }
	}
}

province = {
	id = 893
	name = "PROV_Northern_Pacific_Ocean"
	continent = "Asia"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 140 y = 1758 }
	}
}

province = {
	id = 894
	name = "PROV_Northern_Pacific_Ocean"
	continent = "America"
	region = "AlaskaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 793 y = 1300 }
	}
}

province = {
	id = 895
	name = "PROV_Northern_Pacific_Ocean"
	continent = "America"
	region = "AlaskaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 1592 y = 1785 }
	}
}

province = {
	id = 896
	name = "PROV_Northern_Pacific_Ocean"
	continent = "America"
	region = "AlaskaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 2459 y = 1761 }
	}
}

province = {
	id = 897
	name = "PROV_Santa_Catalina_Islands"
	continent = "America"
	region = "AlaskaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 2630 y = 1781 }
	}
}

province = {
	id = 898
	name = "PROV_Northern_Pacific_Ocean"
	continent = "America"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 2854 y = 2111 }
	}
}

province = {
	id = 899
	name = "PROV_Coast_of_California"
	continent = "America"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 2976 y = 2482 }
	}
}

province = {
	id = 900
	name = "PROV_Californian_Gulf"
	continent = "America"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 3312 y = 2701 }
	}
}

province = {
	id = 901
	name = "PROV_Mazatlan_Bay"
	continent = "America"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 3419 y = 2888 }
	}
}

province = {
	id = 902
	name = "PROV_Tampico_Bay"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4156 y = 2679 }
	}
}

province = {
	id = 903
	name = "PROV_Yucatan_Sea"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4284 y = 2841 }
	}
}

province = {
	id = 904
	name = "PROV_Gulf_of_Mexico"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 4471 y = 2634 }
	}
}

province = {
	id = 905
	name = "PROV_Mississippi_Bay"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4296 y = 2496 }
	}
}

province = {
	id = 906
	name = "PROV_Mobile_Bay"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4696 y = 2509 }
	}
}

province = {
	id = 907
	name = "PROV_Cape_Canaveral"
	continent = "America"
	region = "ENACoastSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5087 y = 2580 }
	}
}

province = {
	id = 908
	name = "PROV_Coast_of_Carolina"
	continent = "America"
	region = "ENACoastSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5152 y = 2345 }
	}
}

province = {
	id = 909
	name = "PROV_Cape_Hatteras"
	continent = "America"
	region = "ENACoastSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5370 y = 2099 }
	}
}

province = {
	id = 910
	name = "PROV_Bermuda_Triangle"
	continent = "America"
	region = "ENACoastSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5475 y = 2225 }
	}
}

province = {
	id = 911
	name = "PROV_Northern_Atlantic_Ocean"
	continent = "America"
	region = "ENACoastSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5872 y = 1822 }
	}
}

province = {
	id = 912
	name = "PROV_The_Bermudas"
	continent = "America"
	region = "ENACoastSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6018 y = 2192 }
	}
}

province = {
	id = 913
	name = "PROV_Northern_Atlantic_Ocean"
	continent = "America"
	region = "ENACoastSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6473 y = 1729 }
	}
}

province = {
	id = 914
	name = "PROV_Northern_Atlantic_Ocean"
	continent = "America"
	region = "NAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7058 y = 2028 }
	}
}

province = {
	id = 915
	name = "PROV_Northern_Atlantic_Ocean"
	continent = "America"
	region = "NAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 7208 y = 1702 }
	}
}

province = {
	id = 916
	name = "PROV_Northern_Atlantic_Ocean"
	continent = "Europe"
	region = "NAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 7946 y = 1555 }
	}
}

province = {
	id = 917
	name = "PROV_Northern_Atlantic_Ocean"
	continent = "Europe"
	region = "NAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8371 y = 1949 }
	}
}

province = {
	id = 918
	name = "PROV_Rockall"
	continent = "Europe"
	region = "NAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8437 y = 1419 }
	}
}

province = {
	id = 919
	name = "PROV_Finisterre"
	continent = "Europe"
	region = "BiscaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8649 y = 2131 }
	}
}

province = {
	id = 920
	name = "PROV_Cantabrian_Sea"
	continent = "Europe"
	region = "BiscaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8973 y = 2087 }
	}
}

province = {
	id = 921
	name = "PROV_Côte_d'Argent"
	continent = "Europe"
	region = "BiscaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9139 y = 2077 }
	}
}

province = {
	id = 922
	name = "PROV_Quiberon_Bay"
	continent = "Europe"
	region = "BiscaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9104 y = 1965 }
	}
}

province = {
	id = 923
	name = "PROV_Bay_of_Biscay"
	continent = "Europe"
	region = "BiscaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8967 y = 1953 }
	}
}

province = {
	id = 924
	name = "PROV_Western_Approaches"
	continent = "Europe"
	region = "BiscaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8774 y = 1763 }
	}
}

province = {
	id = 925
	name = "PROV_Coast_of_Brittany"
	continent = "Europe"
	region = "BiscaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8951 y = 1818 }
	}
}

province = {
	id = 926
	name = "PROV_Land's_End"
	continent = "Europe"
	region = "BiscaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8945 y = 1695 }
	}
}

province = {
	id = 927
	name = "PROV_Bantry_Bay"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8746 y = 1539 }
	}
}

province = {
	id = 928
	name = "PROV_Donegal_Bay"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8759 y = 1315 }
	}
}

province = {
	id = 929
	name = "PROV_Irish_Sea"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9052 y = 1375 }
	}
}

province = {
	id = 930
	name = "PROV_Hebrides"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8963 y = 1069 }
	}
}

province = {
	id = 931
	name = "PROV_Moray_Firth"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9259 y = 1100 }
	}
}

province = {
	id = 932
	name = "PROV_Firth_of_Forth"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9285 y = 1225 }
	}
}

province = {
	id = 933
	name = "PROV_The_North_Sea"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9543 y = 1202 }
	}
}

province = {
	id = 934
	name = "PROV_Tyne"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9350 y = 1350 }
	}
}

province = {
	id = 935
	name = "PROV_Dogger_Bank"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9439 y = 1496 }
	}
}

province = {
	id = 936
	name = "PROV_The_Channel"
	continent = "Europe"
	region = "BiscaySea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9195 y = 1690 }
	}
}

province = {
	id = 937
	name = "PROV_Straits_of_Dover"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9336 y = 1642 }
	}
}

province = {
	id = 938
	name = "PROV_Coast_of_Holland"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9585 y = 1435 }
	}
}

province = {
	id = 939
	name = "PROV_German_Bight"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9730 y = 1388 }
	}
}

province = {
	id = 940
	name = "PROV_Korea_Bay"
	continent = "Asia"
	region = "ChinaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15942 y = 2648 }
	}
}

province = {
	id = 941
	name = "PROV_Yellow_Sea"
	continent = "Asia"
	region = "ChinaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15986 y = 2852 }
	}
}

province = {
	id = 942
	name = "PROV_South_Korean_Sea"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16349 y = 2686 }
	}
}

province = {
	id = 943
	name = "PROV_North_Korean_Sea"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16259 y = 2529 }
	}
}

province = {
	id = 944
	name = "PROV_Tsushima_Strait"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16449 y = 2772 }
	}
}

province = {
	id = 945
	name = "PROV_Sado_Strait"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16660 y = 2638 }
	}
}

province = {
	id = 946
	name = "PROV_Sea_of_Japan"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16467 y = 2568 }
	}
}

province = {
	id = 947
	name = "PROV_Western_Japan_Sea"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16481 y = 2375 }
	}
}

province = {
	id = 948
	name = "PROV_Northern_Japan_Sea"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16636 y = 2329 }
	}
}

province = {
	id = 949
	name = "PROV_Tsugaru_Strait"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16899 y = 2463 }
	}
}

province = {
	id = 950
	name = "PROV_Taihei_Ocean"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 17080 y = 2879 }
	}
}

province = {
	id = 951
	name = "PROV_Taihei_Ocean"
	continent = "Asia"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17602 y = 2607 }
	}
}

province = {
	id = 952
	name = "PROV_Northern_Pacific_Ocean"
	continent = "Asia"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 17768 y = 2100 }
	}
}

province = {
	id = 953
	name = "PROV_Northern_Pacific_Ocean"
	continent = "Asia"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 18113 y = 1691 }
	}
}

province = {
	id = 954
	name = "PROV_Northern_Pacific_Ocean"
	continent = "Asia"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18496 y = 1285 }
	}
}

province = {
	id = 955
	name = "PROV_Northern_Pacific_Ocean"
	continent = "Asia"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 131 y = 2616 }
	}
}

province = {
	id = 956
	name = "PROV_Midway_Island"
	continent = "Oceania"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 793 y = 2275 }
	}
}

province = {
	id = 957
	name = "PROV_Hawaiian_Sea"
	continent = "Oceania"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 1481 y = 2739 }
		river = { 812 813 }
	}
}

province = {
	id = 958
	name = "PROV_Northeastern_Pacific_Ocean"
	continent = "Oceania"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 2231 y = 2652 }
	}
}

province = {
	id = 959
	name = "PROV_Northeastern_Pacific_Ocean"
	continent = "Oceania"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 2684 y = 2429 }
	}
}

province = {
	id = 960
	name = "PROV_Northeastern_Pacific_Ocean"
	continent = "America"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 2969 y = 2866 }
	}
}

province = {
	id = 961
	name = "PROV_Northeastern_Pacific_Ocean"
	continent = "America"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 3397 y = 3336 }
	}
}

province = {
	id = 962
	name = "PROV_Manzanillo_Bay"
	continent = "America"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 3837 y = 3214 }
	}
}

province = {
	id = 963
	name = "PROV_Acapulco_Bay"
	continent = "America"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4153 y = 3276 }
	}
}

province = {
	id = 964
	name = "PROV_Belize_Bay"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4629 y = 3014 }
	}
}

province = {
	id = 965
	name = "PROV_Florida_Straits"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4814 y = 2998 }
	}
}

province = {
	id = 966
	name = "PROV_Jamaican_Sea"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 4998 y = 3052 }
	}
}

province = {
	id = 967
	name = "PROV_The_Bahamas"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5235 y = 2878 }
	}
}

province = {
	id = 968
	name = "PROV_Sea_of_Sargassos"
	continent = "America"
	region = "ENACoastSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 5328 y = 2733 }
	}
}

province = {
	id = 969
	name = "PROV_Tortuga_Island"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5460 y = 2948 }
	}
}

province = {
	id = 970
	name = "PROV_Central_Atlantic_Ocean"
	continent = "America"
	region = "NCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 5706 y = 2797 }
	}
}

province = {
	id = 971
	name = "PROV_Central_Atlantic_Ocean"
	continent = "America"
	region = "NCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 5959 y = 2593 }
	}
}

province = {
	id = 972
	name = "PROV_Central_Atlantic_Ocean"
	continent = "America"
	region = "NCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6536 y = 2709 }
	}
}

province = {
	id = 973
	name = "PROV_Central_Atlantic_Ocean"
	continent = "America"
	region = "NCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6487 y = 2279 }
	}
}

province = {
	id = 974
	name = "PROV_Central_Atlantic_Ocean"
	continent = "America"
	region = "NCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7075 y = 2956 }
	}
}

province = {
	id = 975
	name = "PROV_Central_Atlantic_Ocean"
	continent = "America"
	region = "NCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 7266 y = 2525 }
	}
}

province = {
	id = 976
	name = "PROV_Sea_of_Azores"
	continent = "Europe"
	region = "TagoSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7866 y = 2145 }
		river = { 823 }
	}
}

province = {
	id = 977
	name = "PROV_Central_Atlantic_Ocean"
	continent = "Europe"
	region = "TagoSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7979 y = 2666 }
	}
}

province = {
	id = 978
	name = "PROV_Central_Atlantic_Ocean"
	continent = "Europe"
	region = "TagoSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8292 y = 2466 }
	}
}

province = {
	id = 979
	name = "PROV_Lusitanian_Sea"
	continent = "Europe"
	region = "TagoSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8557 y = 2337 }
	}
}

province = {
	id = 980
	name = "PROV_Gulf_of_Cadiz"
	continent = "Europe"
	region = "TagoSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8543 y = 2685 }
	}
}

province = {
	id = 981
	name = "PROV_Central_Atlantic_Ocean"
	continent = "Africa"
	region = "TagoSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8434 y = 2945 }
	}
}

province = {
	id = 982
	name = "PROV_Straits_of_Gibraltar"
	continent = "Europe"
	region = "TagoSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8690 y = 2810 }
	}
}

province = {
	id = 983
	name = "PROV_Gulf_of_Almeria"
	continent = "Europe"
	region = "WMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8951 y = 2782 }
	}
}

province = {
	id = 984
	name = "PROV_Gulf_of_Valencia"
	continent = "Europe"
	region = "WMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9272 y = 2525 }
	}
}

province = {
	id = 985
	name = "PROV_Gulf_of_Mallorca"
	continent = "Europe"
	region = "WMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9428 y = 2491 }
		river = { 821 }
	}
}

province = {
	id = 986
	name = "PROV_Barbary_Coast"
	continent = "Europe"
	region = "WMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9538 y = 2661 }
	}
}

province = {
	id = 987
	name = "PROV_Gulf_of_Lion"
	continent = "Europe"
	region = "WMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9489 y = 2363 }
	}
}

province = {
	id = 988
	name = "PROV_Côte_d'Azur"
	continent = "Europe"
	region = "WMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9646 y = 2420 }
	}
}

province = {
	id = 989
	name = "PROV_Western_Mediterranean"
	continent = "Europe"
	region = "WMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9613 y = 2548 }
	}
}

province = {
	id = 990
	name = "PROV_Cape_Bon"
	continent = "Europe"
	region = "WMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9891 y = 2771 }
	}
}

province = {
	id = 991
	name = "PROV_Gulf_of_Cagliari"
	continent = "Europe"
	region = "WMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9876 y = 2590 }
		river = { 397 }
	}
}

province = {
	id = 992
	name = "PROV_Ligurian_Sea"
	continent = "Europe"
	region = "WMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9823 y = 2392 }
		river = { 398 }
	}
}

province = {
	id = 993
	name = "PROV_Tyrrenean_Sea"
	continent = "Europe"
	region = "WMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10012 y = 2520 }
	}
}

province = {
	id = 994
	name = "PROV_Bay_of_Naples"
	continent = "Europe"
	region = "WMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10057 y = 2597 }
	}
}

province = {
	id = 995
	name = "PROV_Straits_of_Messina"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9994 y = 2702 }
	}
}

province = {
	id = 996
	name = "PROV_Malta_Channel"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10150 y = 2986 }
		river = { 819 }
	}
}

province = {
	id = 997
	name = "PROV_Gulf_of_Sirte"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10523 y = 2918 }
	}
}

province = {
	id = 998
	name = "PROV_Gulf_of_Taranto"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10334 y = 2782 }
	}
}

province = {
	id = 999
	name = "PROV_Gulf_of_Venice"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10100 y = 2285 }
	}
}

province = {
	id = 1000
	name = "PROV_Adriatic_Sea"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10256 y = 2396 }
	}
}

province = {
	id = 1001
	name = "PROV_Straits_of_Otranto"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10370 y = 2480 }
	}
}

province = {
	id = 1002
	name = "PROV_Ionian_Sea"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10459 y = 2792 }
		river = { 820 }
	}
}

province = {
	id = 1003
	name = "PROV_Gulf_of_Tobruk"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10717 y = 3006 }
	}
}

province = {
	id = 1004
	name = "PROV_Bay_of_Alexandria"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10984 y = 2996 }
	}
}

province = {
	id = 1005
	name = "PROV_Coast_of_Palestine"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11154 y = 2923 }
	}
}

province = {
	id = 1006
	name = "PROV_Gulf_of_Cyprus"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11213 y = 2819 }
		river = { 484 }
	}
}

province = {
	id = 1007
	name = "PROV_Eastern_Mediterranean"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11029 y = 2856 }
	}
}

province = {
	id = 1008
	name = "PROV_Cretan_Sea"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10636 y = 2896 }
		river = { 480 }
	}
}

province = {
	id = 1009
	name = "PROV_The_Dodecanese"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11021 y = 2751 }
		river = { 481 }
	}
}

province = {
	id = 1010
	name = "PROV_The_Cyclades"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10746 y = 2787 }
	}
}

province = {
	id = 1011
	name = "PROV_Aegean_Sea"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10744 y = 2583 }
		river = { 479 }
	}
}

province = {
	id = 1012
	name = "PROV_Sea_of_Marmara"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10931 y = 2348 }
	}
}

province = {
	id = 1013
	name = "PROV_Gulf_of_Varna"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10883 y = 2223 }
	}
}

province = {
	id = 1014
	name = "PROV_Gulf_of_Odessa"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10928 y = 2098 }
	}
}

province = {
	id = 1015
	name = "PROV_Western_Black_Sea"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11044 y = 2221 }
	}
}

province = {
	id = 1016
	name = "PROV_Eastern_Black_Sea"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11266 y = 2199 }
	}
}

province = {
	id = 1017
	name = "PROV_Sea_of_Azov"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11121 y = 1994 }
	}
}

province = {
	id = 1018
	name = "PROV_Yang_Tse_Delta"
	continent = "Asia"
	region = "ChinaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16030 y = 3182 }
	}
}

province = {
	id = 1019
	name = "PROV_Amakusa_Sea"
	continent = "Asia"
	region = "ChinaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16251 y = 3105 }
	}
}

province = {
	id = 1020
	name = "PROV_Setto_Inland_Sea"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16566 y = 3122 }
	}
}

province = {
	id = 1021
	name = "PROV_Tokai_Sea"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16808 y = 2958 }
	}
}

province = {
	id = 1022
	name = "PROV_Iwo_Jima_Sea"
	continent = "Asia"
	region = "JapanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 16871 y = 3326 }
	}
}

province = {
	id = 1023
	name = "PROV_Northwestern_Pacific_Ocean"
	continent = "Asia"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 17498 y = 3223 }
	}
}

province = {
	id = 1024
	name = "PROV_Northwestern_Pacific_Ocean"
	continent = "Asia"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18039 y = 2994 }
	}
}

province = {
	id = 1025
	name = "PROV_Northwestern_Pacific_Ocean"
	continent = "Asia"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18171 y = 2336 }
	}
}

province = {
	id = 1026
	name = "PROV_Northwestern_Pacific_Ocean"
	continent = "Oceania"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18586 y = 2967 }
	}
}

province = {
	id = 1027
	name = "PROV_Northwestern_Pacific_Ocean"
	continent = "Asia"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 18669 y = 2099 }
	}
}

province = {
	id = 1028
	name = "PROV_Northwestern_Pacific_Ocean"
	continent = "Oceania"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 237 y = 3816 }
	}
}

province = {
	id = 1029
	name = "PROV_Central_Pacific_Ocean"
	continent = "Oceania"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 638 y = 3091 }
	}
}

province = {
	id = 1030
	name = "PROV_Central_Pacific_Ocean"
	continent = "Oceania"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 1397 y = 3551 }
	}
}

province = {
	id = 1031
	name = "PROV_Saint_George's_Channel"
	continent = "Oceania"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 2499 y = 3486 }
	}
}

province = {
	id = 1032
	name = "PROV_Northeastern_Pacific_Ocean"
	continent = "Oceania"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 2708 y = 4242 }
	}
}

province = {
	id = 1033
	name = "PROV_Northeastern_Pacific_Ocean"
	continent = "Oceania"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 3598 y = 4110 }
	}
}

province = {
	id = 1034
	name = "PROV_Galapagos_Islands"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4226 y = 4321 }
	}
}

province = {
	id = 1035
	name = "PROV_Northeastern_Pacific_Ocean"
	continent = "Oceania"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4350 y = 3847 }
	}
}

province = {
	id = 1036
	name = "PROV_Northeastern_Pacific_Ocean"
	continent = "America"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 3897 y = 3514 }
	}
}

province = {
	id = 1037
	name = "PROV_Northeastern_Pacific_Ocean"
	continent = "America"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4304 y = 3519 }
	}
}

province = {
	id = 1038
	name = "PROV_Bay_of_Costa_Rica"
	continent = "America"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4446 y = 3415 }
	}
}

province = {
	id = 1039
	name = "PROV_Gulf_of_Panama"
	continent = "America"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4646 y = 3616 }
	}
}

province = {
	id = 1040
	name = "PROV_Gulf_of_Guayaquil"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4652 y = 4079 }
	}
}

province = {
	id = 1041
	name = "PROV_Coast_of_Ecuador"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4729 y = 3781 }
	}
}

province = {
	id = 1042
	name = "PROV_Mosquitos_Coast"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4889 y = 3225 }
	}
}

province = {
	id = 1043
	name = "PROV_Gulf_of_Darien"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4966 y = 3385 }
	}
}

province = {
	id = 1044
	name = "PROV_Caribbean_Sea"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 5229 y = 3303 }
		river = { 153 }
	}
}

province = {
	id = 1045
	name = "PROV_Venezuelan_Sea"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5686 y = 3419 }
		river = { 150 }
	}
}

province = {
	id = 1046
	name = "PROV_Straits_of_Puerto_Rico"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5590 y = 3270 }
		river = { 144 }
	}
}

province = {
	id = 1047
	name = "PROV_Leeward_Islands"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5976 y = 3039 }
		river = { 145 146 }
	}
}

province = {
	id = 1048
	name = "PROV_Winward_Islands"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6035 y = 3262 }
		river = { 152 }
	}
}

province = {
	id = 1049
	name = "PROV_Central_Atlantic_Ocean"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 6251 y = 3113 }
	}
}

province = {
	id = 1050
	name = "PROV_Central_Atlantic_Ocean"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6373 y = 3499 }
	}
}

province = {
	id = 1051
	name = "PROV_Central_Atlantic_Ocean"
	continent = "America"
	region = "NCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6628 y = 3103 }
	}
}

province = {
	id = 1052
	name = "PROV_Central_Atlantic_Ocean"
	continent = "America"
	region = "NCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6924 y = 3479 }
	}
}

province = {
	id = 1053
	name = "PROV_Central_Atlantic_Ocean"
	continent = "Africa"
	region = "NCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7652 y = 3071 }
	}
}

province = {
	id = 1054
	name = "PROV_Arguin_Bank"
	continent = "Africa"
	region = "NCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7863 y = 3546 }
	}
}

province = {
	id = 1055
	name = "PROV_Central_Atlantic_Ocean"
	continent = "Africa"
	region = "TagoSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8067 y = 3225 }
	}
}

province = {
	id = 1056
	name = "PROV_Mauretanian_Coast"
	continent = "Africa"
	region = "ECAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8225 y = 3584 }
	}
}

province = {
	id = 1057
	name = "PROV_Canarian_Sea"
	continent = "Africa"
	region = "TagoSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8375 y = 3354 }
		river = { 817 }
	}
}

province = {
	id = 1058
	name = "PROV_Coast_of_Morocco"
	continent = "Africa"
	region = "TagoSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8629 y = 3041 }
	}
}

province = {
	id = 1059
	name = "PROV_Gulf_of_Suez"
	continent = "Africa"
	region = "RedSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11245 y = 3364 }
	}
}

province = {
	id = 1060
	name = "PROV_Red_Sea"
	continent = "Africa"
	region = "RedSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11471 y = 3807 }
	}
}

province = {
	id = 1061
	name = "PROV_Straits_of_Obock"
	continent = "Africa"
	region = "RedSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11834 y = 4221 }
	}
}

province = {
	id = 1062
	name = "PROV_Bab_El_Mandeb"
	continent = "Africa"
	region = "RedSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12072 y = 4165 }
	}
}

province = {
	id = 1063
	name = "PROV_Straits_of_Ormuz"
	continent = "Asia"
	region = "GulfSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12443 y = 3433 }
	}
}

province = {
	id = 1064
	name = "PROV_Coast_of_Mascate"
	continent = "Asia"
	region = "GulfSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12378 y = 3941 }
	}
}

province = {
	id = 1065
	name = "PROV_Mascate_Coast"
	continent = "Asia"
	region = "GulfSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12650 y = 3676 }
	}
}

province = {
	id = 1066
	name = "PROV_Gulf_of_Indus"
	continent = "Asia"
	region = "GulfSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12852 y = 3537 }
	}
}

province = {
	id = 1067
	name = "PROV_Western_Arabian_Sea"
	continent = "Asia"
	region = "GulfSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12778 y = 3883 }
	}
}

province = {
	id = 1068
	name = "PROV_Eastern_Arabian_Sea"
	continent = "Asia"
	region = "NWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 13080 y = 4087 }
	}
}

province = {
	id = 1069
	name = "PROV_Coast_of_Gujarat"
	continent = "Asia"
	region = "NWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 13128 y = 3776 }
	}
}

province = {
	id = 1070
	name = "PROV_Lacquedive_Islands"
	continent = "Asia"
	region = "NWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 13275 y = 4011 }
	}
}

province = {
	id = 1071
	name = "PROV_Coast_of_Malabar"
	continent = "Asia"
	region = "NWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 13448 y = 4303 }
	}
}

province = {
	id = 1072
	name = "PROV_Coast_of_Coromandel"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 13861 y = 4113 }
	}
}

province = {
	id = 1073
	name = "PROV_Coast_of_Orissa"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 13953 y = 3929 }
	}
}

province = {
	id = 1074
	name = "PROV_Ganges_Delta"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14146 y = 3762 }
	}
}

province = {
	id = 1075
	name = "PROV_Gulf_of_Bengal"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14215 y = 3908 }
	}
}

province = {
	id = 1076
	name = "PROV_Northern_Bay_of_Bengale"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14059 y = 4162 }
	}
}

province = {
	id = 1077
	name = "PROV_Andaman_Sea"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 14417 y = 4185 }
	}
}

province = {
	id = 1078
	name = "PROV_Akyab_Bay"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14396 y = 3764 }
		river = { 147 148 149 }
	}
}

province = {
	id = 1079
	name = "PROV_Irrawady_delta"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14649 y = 4079 }
	}
}

province = {
	id = 1080
	name = "PROV_Mergui_Archipelago"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14696 y = 4282 }
	}
}

province = {
	id = 1081
	name = "PROV_Gulf_of_Siam"
	continent = "Asia"
	region = "ThaiSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14965 y = 4271 }
	}
}

province = {
	id = 1082
	name = "PROV_Gulf_of_Tonkin"
	continent = "Asia"
	region = "ThaiSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15328 y = 3692 }
	}
}

province = {
	id = 1083
	name = "PROV_Coast_of_Annam"
	continent = "Asia"
	region = "ThaiSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15495 y = 3959 }
	}
}

province = {
	id = 1084
	name = "PROV_Paracel_Islands"
	continent = "Asia"
	region = "ThaiSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 15684 y = 3829 }
	}
}

province = {
	id = 1085
	name = "PROV_Taiwan_Strait"
	continent = "Asia"
	region = "ChinaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15805 y = 3562 }
	}
}

province = {
	id = 1086
	name = "PROV_Strait_of_Luzon"
	continent = "Asia"
	region = "ChinaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 16020 y = 3659 }
	}
}

province = {
	id = 1087
	name = "PROV_Sea_of_Taiwan"
	continent = "Asia"
	region = "ChinaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16102 y = 3458 }
	}
}

province = {
	id = 1088
	name = "PROV_Eastern_China_Sea"
	continent = "Asia"
	region = "ChinaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16257 y = 3271 }
	}
}

province = {
	id = 1089
	name = "PROV_Ryukyu_Islands"
	continent = "Oceania"
	region = "ChinaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 16393 y = 3426 }
	}
}

province = {
	id = 1090
	name = "PROV_Mariana_Islands"
	continent = "Oceania"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 16756 y = 3729 }
	}
}

province = {
	id = 1091
	name = "PROV_Tinian_Sea"
	continent = "Oceania"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 17430 y = 3815 }
	}
}

province = {
	id = 1092
	name = "PROV_Wake_Island"
	continent = "Oceania"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 18133 y = 3696 }
	}
}

province = {
	id = 1093
	name = "PROV_Northern_Micronesia"
	continent = "Oceania"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18698 y = 3898 }
	}
}

province = {
	id = 1094
	name = "PROV_Central_Pacific_Ocean"
	continent = "Oceania"
	region = "SWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 204 y = 4727 }
	}
}

province = {
	id = 1095
	name = "PROV_Central_Pacific_Ocean"
	continent = "Oceania"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 901 y = 4399 }
	}
}

province = {
	id = 1096
	name = "PROV_Central_Pacific_Ocean"
	continent = "Oceania"
	region = "EPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 1860 y = 4373 }
	}
}

province = {
	id = 1097
	name = "PROV_Central_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 2209 y = 5237 }
	}
}

province = {
	id = 1098
	name = "PROV_Central_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 3745 y = 5050 }
	}
}

province = {
	id = 1099
	name = "PROV_Central_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4096 y = 5273 }
	}
}

province = {
	id = 1100
	name = "PROV_Central_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4429 y = 4649 }
	}
}

province = {
	id = 1101
	name = "PROV_Coast_of_Peru"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4721 y = 4465 }
	}
}

province = {
	id = 1102
	name = "PROV_Central_Pacific_Ocean"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4886 y = 4937 }
	}
}

province = {
	id = 1103
	name = "PROV_Juan_Fernandez_Islands"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4913 y = 5402 }
	}
}

province = {
	id = 1104
	name = "PROV_Arica_Gulf"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5188 y = 5153 }
	}
}

province = {
	id = 1105
	name = "PROV_Arequipa_Bay"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5084 y = 4862 }
	}
}

province = {
	id = 1106
	name = "PROV_Guyana_Coast"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6118 y = 3591 }
	}
}

province = {
	id = 1107
	name = "PROV_Bay_of_Belem"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6419 y = 3739 }
	}
}

province = {
	id = 1108
	name = "PROV_Gulf_of_the_Amazon"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6623 y = 3924 }
	}
}

province = {
	id = 1109
	name = "PROV_Central_Atlantic_Ocean"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6785 y = 3790 }
	}
}

province = {
	id = 1110
	name = "PROV_Coast_of_Brazil"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6965 y = 4039 }
	}
}

province = {
	id = 1111
	name = "PROV_South_Central_Atlantic_Ocean"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7271 y = 3871 }
	}
}

province = {
	id = 1112
	name = "PROV_Coast_of_Recife"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7324 y = 4194 }
	}
}

province = {
	id = 1113
	name = "PROV_Coast_of_Pernambuc"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7217 y = 4657 }
	}
}

province = {
	id = 1114
	name = "PROV_Todos_Santos_Bay"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6857 y = 5108 }
	}
}

province = {
	id = 1115
	name = "PROV_Rio_de_Janeiro"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6627 y = 5365 }
	}
}

province = {
	id = 1116
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6984 y = 5399 }
	}
}

province = {
	id = 1117
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 7408 y = 4997 }
	}
}

province = {
	id = 1118
	name = "PROV_South_Central_Atlantic_Ocean"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7463 y = 4603 }
	}
}

province = {
	id = 1119
	name = "PROV_South_Central_Atlantic_Ocean"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7586 y = 4247 }
	}
}

province = {
	id = 1120
	name = "PROV_South_Central_Atlantic_Ocean"
	continent = "America"
	region = "ECAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7629 y = 3875 }
	}
}

province = {
	id = 1121
	name = "PROV_Cape_Verde_Islands"
	continent = "Africa"
	region = "ECAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8084 y = 3837 }
		river = { 818 }
	}
}

province = {
	id = 1122
	name = "PROV_South_Central_Atlantic_Ocean"
	continent = "Africa"
	region = "ECAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 7936 y = 4188 }
	}
}

province = {
	id = 1123
	name = "PROV_South_Central_Atlantic_Ocean"
	continent = "Africa"
	region = "ECAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7899 y = 4658 }
	}
}

province = {
	id = 1124
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "Africa"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7889 y = 5156 }
	}
}

province = {
	id = 1125
	name = "PROV_Ascension_Island"
	continent = "Africa"
	region = "ECAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8314 y = 5029 }
	}
}

province = {
	id = 1126
	name = "PROV_South_Central_Atlantic_Ocean"
	continent = "Africa"
	region = "ECAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8280 y = 4662 }
	}
}

province = {
	id = 1127
	name = "PROV_Gorée_Island"
	continent = "Africa"
	region = "ECAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8231 y = 3993 }
	}
}

province = {
	id = 1128
	name = "PROV_Coast_of_Gambia"
	continent = "Africa"
	region = "ECAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8312 y = 4337 }
	}
}

province = {
	id = 1129
	name = "PROV_Gold_Coast"
	continent = "Africa"
	region = "ECAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8663 y = 4672 }
	}
}

province = {
	id = 1130
	name = "PROV_Gulf_of_Nigeria"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9444 y = 4664 }
	}
}

province = {
	id = 1131
	name = "PROV_Gulf_of_Guinea"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9424 y = 5005 }
	}
}

province = {
	id = 1132
	name = "PROV_Coast_of_Cameroon"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9645 y = 4957 }
		river = { 816 }
	}
}

province = {
	id = 1133
	name = "PROV_Coast_of_Pepper"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11811 y = 4937 }
	}
}

province = {
	id = 1134
	name = "PROV_Horn_of_Africa"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12129 y = 4633 }
	}
}

province = {
	id = 1135
	name = "PROV_Socotra_Island"
	continent = "Africa"
	region = "RedSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 12589 y = 4236 }
		river = { 756 }
	}
}

province = {
	id = 1136
	name = "PROV_Oman_Sea"
	continent = "Asia"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 13005 y = 4450 }
	}
}

province = {
	id = 1137
	name = "PROV_The_Maldives"
	continent = "Asia"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 13348 y = 4760 }
	}
}

province = {
	id = 1138
	name = "PROV_Comorin_Cape"
	continent = "Asia"
	region = "NWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 13686 y = 4524 }
	}
}

province = {
	id = 1139
	name = "PROV_Ceylon_Sea"
	continent = "Asia"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 13827 y = 4737 }
	}
}

province = {
	id = 1140
	name = "PROV_Coast_of_Trincomalee"
	continent = "Asia"
	region = "NWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 13941 y = 4375 }
	}
}

province = {
	id = 1141
	name = "PROV_Bay_of_Bengale"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 14173 y = 4435 }
	}
}

province = {
	id = 1142
	name = "PROV_Central_Indian_Ocean"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14286 y = 4750 }
	}
}

province = {
	id = 1143
	name = "PROV_Straits_of_Malacca"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14843 y = 4631 }
	}
}

province = {
	id = 1144
	name = "PROV_Coast_of_Sumatra"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14825 y = 5080 }
	}
}

province = {
	id = 1145
	name = "PROV_Straits_of_Johore"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15228 y = 4931 }
	}
}

province = {
	id = 1146
	name = "PROV_Malayan_Sea"
	continent = "Asia"
	region = "ThaiSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15191 y = 4697 }
	}
}

province = {
	id = 1147
	name = "PROV_South_China_Sea"
	continent = "Asia"
	region = "ThaiSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 15428 y = 4516 }
	}
}

province = {
	id = 1148
	name = "PROV_Balabac_Strait"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16039 y = 4636 }
	}
}

province = {
	id = 1149
	name = "PROV_South_China_Sea"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 15739 y = 4188 }
	}
}

province = {
	id = 1150
	name = "PROV_Sulu_Sea"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16132 y = 4291 }
	}
}

province = {
	id = 1151
	name = "PROV_Gulf_of_Leyte"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16314 y = 4078 }
		river = { 692 }
	}
}

province = {
	id = 1152
	name = "PROV_Coast_of_Luzon"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 16175 y = 3849 }
	}
}

province = {
	id = 1153
	name = "PROV_North_Philippine_Sea"
	continent = "Asia"
	region = "ChinaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 16422 y = 3840 }
	}
}

province = {
	id = 1154
	name = "PROV_Yap_Island"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 16614 y = 4175 }
	}
}

province = {
	id = 1155
	name = "PROV_Philippine_Sea"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16436 y = 4441 }
	}
}

province = {
	id = 1156
	name = "PROV_Palau_Island"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16824 y = 4559 }
	}
}

province = {
	id = 1157
	name = "PROV_Mariana_Sea"
	continent = "Oceania"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 17142 y = 4164 }
	}
}

province = {
	id = 1158
	name = "PROV_Caroline_Islands"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17326 y = 4659 }
	}
}

province = {
	id = 1159
	name = "PROV_Micronesian_Sea"
	continent = "Oceania"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 17793 y = 4362 }
	}
}

province = {
	id = 1160
	name = "PROV_Marshall_Islands"
	continent = "Oceania"
	region = "WPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 18397 y = 4260 }
	}
}

province = {
	id = 1161
	name = "PROV_Gilbert_Islands"
	continent = "Oceania"
	region = "SWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 18650 y = 4797 }
	}
}

province = {
	id = 1162
	name = "PROV_Fiji_Islands"
	continent = "Oceania"
	region = "SWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 210 y = 5653 }
		river = { 815 }
	}
}

province = {
	id = 1163
	name = "PROV_Samoan_Sea"
	continent = "Oceania"
	region = "SWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 682 y = 5336 }
	}
}

province = {
	id = 1164
	name = "PROV_Samoa_Islands"
	continent = "Oceania"
	region = "SWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 1398 y = 5337 }
	}
}

province = {
	id = 1165
	name = "PROV_Society_Islands"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 1670 y = 6091 }
		river = { 814 }
	}
}

province = {
	id = 1166
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 4429 y = 6228 }
	}
}

province = {
	id = 1167
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4865 y = 5927 }
	}
}

province = {
	id = 1168
	name = "PROV_Coast_of_Chile"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5190 y = 6139 }
	}
}

province = {
	id = 1169
	name = "PROV_Coast_of_Patagonia"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5812 y = 6470 }
	}
}

province = {
	id = 1170
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6027 y = 6587 }
	}
}

province = {
	id = 1171
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6124 y = 6217 }
	}
}

province = {
	id = 1172
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6280 y = 5997 }
	}
}

province = {
	id = 1173
	name = "PROV_Rio_de_La_Plata"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6226 y = 5738 }
	}
}

province = {
	id = 1174
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6636 y = 5689 }
	}
}

province = {
	id = 1175
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "WCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7484 y = 5535 }
	}
}

province = {
	id = 1176
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8174 y = 5644 }
	}
}

province = {
	id = 1177
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8505 y = 5369 }
	}
}

province = {
	id = 1178
	name = "PROV_St._Helena_Island"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9043 y = 5760 }
		river = { 824 }
	}
}

province = {
	id = 1179
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4429 y = 5686 }
	}
}

province = {
	id = 1180
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9493 y = 5658 }
	}
}

province = {
	id = 1181
	name = "PROV_Rio_Muni"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9813 y = 5302 }
	}
}

province = {
	id = 1182
	name = "PROV_Gulf_of_Congo"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9828 y = 5636 }
	}
}

province = {
	id = 1183
	name = "PROV_Coast_of_Angola"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9791 y = 6025 }
	}
}

province = {
	id = 1184
	name = "PROV_Mozambica_Channel"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11442 y = 5982 }
	}
}

province = {
	id = 1185
	name = "PROV_Rufiji_Delta"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11611 y = 5526 }
	}
}

province = {
	id = 1186
	name = "PROV_Zanzibar_Strait"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11623 y = 5180 }
		river = { 765 }
	}
}

province = {
	id = 1187
	name = "PROV_Gulf_of_Zambeze"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11524 y = 6256 }
	}
}

province = {
	id = 1188
	name = "PROV_The_Comores"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11755 y = 5742 }
	}
}

province = {
	id = 1189
	name = "PROV_Central_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11815 y = 5312 }
	}
}

province = {
	id = 1190
	name = "PROV_Central_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12169 y = 4984 }
	}
}

province = {
	id = 1191
	name = "PROV_The_Seychelles"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12236 y = 5348 }
		river = { 811 }
	}
}

province = {
	id = 1192
	name = "PROV_Central_Indian_Ocean"
	continent = "Africa"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 14035 y = 6500 }
	}
}

province = {
	id = 1193
	name = "PROV_Central_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12625 y = 5648 }
	}
}

province = {
	id = 1194
	name = "PROV_Central_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 12821 y = 5007 }
	}
}

province = {
	id = 1195
	name = "PROV_Central_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 13079 y = 5946 }
	}
}

province = {
	id = 1196
	name = "PROV_Diego_Garcia_Island"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 13256 y = 5378 }
	}
}

province = {
	id = 1197
	name = "PROV_Central_Indian_Ocean"
	continent = "Africa"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 13637 y = 6134 }
	}
}

province = {
	id = 1198
	name = "PROV_Central_Indian_Ocean"
	continent = "Africa"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 13631 y = 5674 }
	}
}

province = {
	id = 1199
	name = "PROV_Central_Indian_Ocean"
	continent = "Africa"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 13932 y = 5122 }
	}
}

province = {
	id = 1200
	name = "PROV_Central_Indian_Ocean"
	continent = "Africa"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14113 y = 5709 }
	}
}

province = {
	id = 1201
	name = "PROV_Central_Indian_Ocean"
	continent = "Asia"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14493 y = 5544 }
	}
}

province = {
	id = 1202
	name = "PROV_Central_Indian_Ocean"
	continent = "Asia"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14630 y = 5194 }
	}
}

province = {
	id = 1203
	name = "PROV_Central_Indian_Ocean"
	continent = "Asia"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14975 y = 6028 }
	}
}

province = {
	id = 1204
	name = "PROV_Central_Indian_Ocean"
	continent = "Asia"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15115 y = 5590 }
	}
}

province = {
	id = 1205
	name = "PROV_Straits_of_Sunda"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15297 y = 5094 }
	}
}

province = {
	id = 1206
	name = "PROV_Coast_of_Surabaja"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15645 y = 5435 }
	}
}

province = {
	id = 1207
	name = "PROV_Coast_of_Sarawak"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15375 y = 4894 }
	}
}

province = {
	id = 1208
	name = "PROV_Java_Sea"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15728 y = 5170 }
	}
}

province = {
	id = 1209
	name = "PROV_Timor_Sea"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16139 y = 5593 }
	}
}

province = {
	id = 1210
	name = "PROV_Strait_of_Makassar"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15960 y = 4970 }
	}
}

province = {
	id = 1211
	name = "PROV_Sea_of_Celebes"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16253 y = 4754 }
	}
}

province = {
	id = 1212
	name = "PROV_North_West_Cape"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15598 y = 6114 }
	}
}

province = {
	id = 1213
	name = "PROV_The_Moluccas"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16330 y = 5071 }
		river = { 714 }
	}
}

province = {
	id = 1214
	name = "PROV_Sea_of_Java"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15971 y = 5243 }
	}
}

province = {
	id = 1215
	name = "PROV_Sea_of_Java"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16251 y = 5257 }
	}
}

province = {
	id = 1216
	name = "PROV_Timor_Sea"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16558 y = 5481 }
	}
}

province = {
	id = 1217
	name = "PROV_Tanimbar_Islands"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16640 y = 5313 }
	}
}

province = {
	id = 1218
	name = "PROV_Sorong_Strait"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16792 y = 4763 }
	}
}

province = {
	id = 1219
	name = "PROV_Straits_of_Torres"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17427 y = 5392 }
	}
}

province = {
	id = 1220
	name = "PROV_New_Guinea_Coast"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16961 y = 5176 }
	}
}

province = {
	id = 1221
	name = "PROV_Sea_of_Banda"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16748 y = 5053 }
		river = { 715 }
	}
}

province = {
	id = 1222
	name = "PROV_Sea_of_Ternate"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16576 y = 4671 }
		river = { 713 }
	}
}

province = {
	id = 1223
	name = "PROV_Coast_of_New_Zealand"
	continent = "Oceania"
	region = "BarrierreefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18731 y = 6575 }
	}
}

province = {
	id = 1224
	name = "PROV_Biak_Bay"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17110 y = 4856 }
	}
}

province = {
	id = 1225
	name = "PROV_Viliaz_Strait"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17632 y = 5048 }
	}
}

province = {
	id = 1226
	name = "PROV_Melanesian_Sea"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17715 y = 4838 }
	}
}

province = {
	id = 1227
	name = "PROV_Melanesia"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17802 y = 5052 }
		river = { 719 }
	}
}

province = {
	id = 1228
	name = "PROV_Trobriand_Islands"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17814 y = 5284 }
	}
}

province = {
	id = 1229
	name = "PROV_Louisiade_Archipelago"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18130 y = 5583 }
	}
}

province = {
	id = 1230
	name = "PROV_Nauru_Island"
	continent = "Oceania"
	region = "SWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18144 y = 4774 }
	}
}

province = {
	id = 1231
	name = "PROV_The_Solomons"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18246 y = 5383 }
	}
}

province = {
	id = 1232
	name = "PROV_Gilbert_Sea"
	continent = "Oceania"
	region = "SWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18790 y = 5575 }
	}
}

province = {
	id = 1233
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 259 y = 6624 }
	}
}

province = {
	id = 1234
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 686 y = 6147 }
	}
}

province = {
	id = 1235
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 1198 y = 6807 }
	}
}

province = {
	id = 1236
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 2406 y = 6806 }
	}
}

province = {
	id = 1237
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 4621 y = 6766 }
	}
}

province = {
	id = 1238
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 4900 y = 6537 }
	}
}

province = {
	id = 1239
	name = "PROV_Magellan_Strait"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 5541 y = 6948 }
	}
}

province = {
	id = 1240
	name = "PROV_Cape_Horn"
	continent = "America"
	region = "SWAtlanticSea"
	area = "CapeHornArea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 5810 y = 7004 }
	}
}

province = {
	id = 1241
	name = "PROV_Patagonian_Sea"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 5815 y = 6717 }
	}
}

province = {
	id = 1242
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 6171 y = 6944 }
	}
}

province = {
	id = 1243
	name = "PROV_Falkland_Islands"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6472 y = 6676 }
		river = { 230 }
	}
}

province = {
	id = 1244
	name = "PROV_New_Georgia_Island"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6615 y = 6183 }
	}
}

province = {
	id = 1245
	name = "PROV_South_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7040 y = 6481 }
	}
}

province = {
	id = 1246
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 7657 y = 6764 }
	}
}

province = {
	id = 1247
	name = "PROV_Tristan_da_Cunha_Island"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 8369 y = 6383 }
	}
}

province = {
	id = 1248
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 9051 y = 6232 }
	}
}

province = {
	id = 1249
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 9686 y = 6452 }
	}
}

province = {
	id = 1250
	name = "PROV_Walvis_Bay"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9944 y = 6463 }
	}
}

province = {
	id = 1251
	name = "PROV_Coast_of_Namibia"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10081 y = 6790 }
	}
}

province = {
	id = 1252
	name = "PROV_Cape_of_Good_Hope"
	continent = "Africa"
	region = "SWIndianSea"
	area = "GoodHopeArea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 10497 y = 7025 }
	}
}

province = {
	id = 1253
	name = "PROV_Coast_of_Natal"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11234 y = 6404 }
	}
}

province = {
	id = 1254
	name = "PROV_Southern_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11383 y = 6743 }
	}
}

province = {
	id = 1255
	name = "PROV_Southern_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11903 y = 6511 }
	}
}

province = {
	id = 1256
	name = "PROV_Southern_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 12001 y = 6835 }
	}
}

province = {
	id = 1257
	name = "PROV_Southern_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 12304 y = 6476 }
	}
}

province = {
	id = 1258
	name = "PROV_Southern_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 12966 y = 6482 }
	}
}

province = {
	id = 1259
	name = "PROV_Southern_Indian_Ocean"
	continent = "Africa"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 13514 y = 6791 }
	}
}

province = {
	id = 1260
	name = "PROV_Central_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14378 y = 6100 }
	}
}

province = {
	id = 1261
	name = "PROV_Central_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14758 y = 6467 }
	}
}

province = {
	id = 1262
	name = "PROV_Central_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15314 y = 6400 }
	}
}

province = {
	id = 1263
	name = "PROV_Australian_Sea"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15477 y = 5807 }
	}
}

province = {
	id = 1264
	name = "PROV_Australian_Sea"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15838 y = 5661 }
	}
}

province = {
	id = 1265
	name = "PROV_Western_Australian_Coast"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15746 y = 5900 }
	}
}

province = {
	id = 1266
	name = "PROV_Shark_Bay"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15577 y = 6417 }
	}
}

province = {
	id = 1267
	name = "PROV_Coast_of_New_Holland"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15571 y = 6683 }
	}
}

province = {
	id = 1268
	name = "PROV_Cape_Leeuwin"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15817 y = 6862 }
	}
}

province = {
	id = 1269
	name = "PROV_Recherche_Archipelago"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16167 y = 6797 }
	}
}

province = {
	id = 1270
	name = "PROV_Great_Australian_Bight"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16520 y = 6696 }
	}
}

province = {
	id = 1271
	name = "PROV_Kangaroo_Island"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16848 y = 7017 }
	}
}

province = {
	id = 1272
	name = "PROV_Eastern_Australia"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17771 y = 6640 }
	}
}

province = {
	id = 1273
	name = "PROV_Sandy_Cape"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17860 y = 6347 }
	}
}

province = {
	id = 1274
	name = "PROV_Capricorn_Channel"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17779 y = 5971 }
	}
}

province = {
	id = 1275
	name = "PROV_Coral_Sea"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18044 y = 5854 }
	}
}

province = {
	id = 1276
	name = "PROV_South_Coral_Sea"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18042 y = 6179 }
	}
}

province = {
	id = 1277
	name = "PROV_South_Coral_Sea"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18126 y = 6483 }
	}
}

province = {
	id = 1278
	name = "PROV_New_Caledonian_Sea"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18451 y = 6224 }
	}
}

province = {
	id = 1279
	name = "PROV_South_Coral_Sea"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18485 y = 5713 }
	}
}

province = {
	id = 1280
	name = "PROV_Cape_Farewell"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18485 y = 6647 }
	}
}

province = {
	id = 1281
	name = "PROV_South_Coral_Sea"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18754 y = 6171 }
	}
}

province = {
	id = 1282
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 285 y = 7163 }
	}
}

province = {
	id = 1283
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 3638 y = 5961 }
	}
}

province = {
	id = 1284
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 1706 y = 7155 }
	}
}

province = {
	id = 1285
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 2945 y = 7167 }
	}
}

province = {
	id = 1286
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4198 y = 7117 }
	}
}

province = {
	id = 1287
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 5145 y = 7023 }
	}
}

province = {
	id = 1288
	name = "PROV_South_Pacific_Ocean"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 5560 y = 7151 }
	}
}

province = {
	id = 1289
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 5879 y = 7185 }
	}
}

province = {
	id = 1290
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 6481 y = 7189 }
	}
}

province = {
	id = 1291
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 7374 y = 7184 }
	}
}

province = {
	id = 1292
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 8974 y = 6952 }
	}
}

province = {
	id = 1293
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 9804 y = 7048 }
	}
}

province = {
	id = 1294
	name = "PROV_Cape_of_Storms"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 10310 y = 7178 }
	}
}

province = {
	id = 1295
	name = "PROV_South_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 10623 y = 7160 }
	}
}

province = {
	id = 1296
	name = "PROV_Southern_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 11038 y = 7106 }
	}
}

province = {
	id = 1297
	name = "PROV_Southern_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 11790 y = 7107 }
	}
}

province = {
	id = 1298
	name = "PROV_Southern_Indian_Ocean"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 12688 y = 7123 }
	}
}

province = {
	id = 1299
	name = "PROV_The_Roaring_Forties"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 12876 y = 6906 }
	}
}

province = {
	id = 1300
	name = "PROV_Southern_Indian_Ocean"
	continent = "Africa"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 13527 y = 7195 }
	}
}

province = {
	id = 1301
	name = "PROV_Southern_Indian_Ocean"
	continent = "Africa"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 13949 y = 6925 }
	}
}

province = {
	id = 1302
	name = "PROV_Southern_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 14194 y = 7182 }
	}
}

province = {
	id = 1303
	name = "PROV_Southern_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 14514 y = 6883 }
	}
}

province = {
	id = 1304
	name = "PROV_Southern_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 14997 y = 6884 }
	}
}

province = {
	id = 1305
	name = "PROV_Southern_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 14912 y = 7203 }
	}
}

province = {
	id = 1306
	name = "PROV_Southern_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 15464 y = 6955 }
	}
}

province = {
	id = 1307
	name = "PROV_Southern_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 15662 y = 7201 }
	}
}

province = {
	id = 1308
	name = "PROV_Southern_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 16000 y = 6988 }
	}
}

province = {
	id = 1309
	name = "PROV_Southern_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 16207 y = 7135 }
	}
}

province = {
	id = 1310
	name = "PROV_Southern_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 16439 y = 6909 }
	}
}

province = {
	id = 1311
	name = "PROV_Southern_Indian_Ocean"
	continent = "Oceania"
	region = "SEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16715 y = 7140 }
	}
}

province = {
	id = 1312
	name = "PROV_Bass_Strait"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17328 y = 7078 }
		river = { 731 }
	}
}

province = {
	id = 1313
	name = "PROV_Cape_Howe"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17552 y = 6953 }
	}
}

province = {
	id = 1314
	name = "PROV_Tasman_Sea"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17698 y = 7175 }
	}
}

province = {
	id = 1315
	name = "PROV_Tasman_Sea"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17929 y = 6987 }
	}
}

province = {
	id = 1316
	name = "PROV_Tasman_Sea"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18191 y = 7139 }
	}
}

province = {
	id = 1317
	name = "PROV_Tasman_Sea"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18208 y = 6818 }
	}
}

province = {
	id = 1318
	name = "PROV_Cook_Strait"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18474 y = 6975 }
	}
}

province = {
	id = 1319
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18687 y = 7170 }
	}
}

province = {
	id = 1320
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "BarrierReefSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 18819 y = 7039 }
	}
}

province = {
	id = 1321
	name = "PROV_Ocean"
	continent = "Asia"
	region = "NWPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17882 y = 1010 }
	}
}

province = {
	id = 1322
	name = "PROV_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 3666 y = 6706 }
	}
}

province = {
	id = 1323
	name = "PROV_The_Mascareignes"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 12343 y = 5985 }
		river = { 809 810 }
	}
}

province = {
	id = 1324
	name = "PROV_Coast_of_Tamatave"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12081 y = 6133 }
	}
}

province = {
	id = 1325
	name = "PROV_Diego_Suarez_Bay"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12171 y = 5653 }
	}
}

province = {
	id = 1326
	name = "PROV_Northern_Caspian_Sea"
	continent = "Asia"
	region = "CaspianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11775 y = 2160 }
	}
}

province = {
	id = 1327
	name = "PROV_Southern_Caspian_Sea"
	continent = "Asia"
	region = "CaspianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 11950 y = 2565 }
	}
}

province = {
	id = 1328
	name = "PROV_Coast_of_Ciskei"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10669 y = 6989 }
	}
}

province = {
	id = 1329
	name = "PROV_Table_Bay"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10340 y = 7031 }
	}
}

province = {
	id = 1330
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 9167 y = 5256 }
	}
}

province = {
	id = 1331
	name = "PROV_Saint_George's_Channel"
	continent = "Europe"
	region = "NorthSeaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9001 y = 1535 }
	}
}

province = {
	id = 1332
	name = "PROV_Central_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 3016 y = 5128 }
	}
}

province = {
	id = 1333
	name = "PROV_South_Pacific_Ocean"
	continent = "Oceania"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 2682 y = 6106 }
	}
}

province = {
	id = 1334
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8122 y = 6998 }
	}
}

province = {
	id = 1335
	name = "PROV_Bahia_Blanca"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5927 y = 6019 }
	}
}

province = {
	id = 1336
	name = "PROV_Easter_Island"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 4552 y = 5206 }
	}
}

province = {
	id = 1337
	name = "PROV_Milne_Bay"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17769 y = 5536 }
	}
}

province = {
	id = 1338
	name = "PROV_Great_Barrier_Reef"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	storm = yes
	gfx = {
		army = { x = 17586 y = 5704 }
	}
}

province = {
	id = 1339
	name = "PROV_Papuan_Coast"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17433 y = 4943 }
	}
}

province = {
	id = 1340
	name = "PROV_Kolepom_Bay"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17080 y = 5383 }
	}
}

province = {
	id = 1341
	name = "PROV_Arafuan_Sea"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16903 y = 5383 }
	}
}

province = {
	id = 1342
	name = "PROV_Gulf_of_Carpentaria"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 17189 y = 5592 }
	}
}

province = {
	id = 1343
	name = "PROV_King_Sound"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16090 y = 5752 }
	}
}

province = {
	id = 1344
	name = "PROV_South_Timor_Sea"
	continent = "Oceania"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16425 y = 5571 }
	}
}

province = {
	id = 1345
	name = "PROV_Timor_Sea"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16300 y = 5519 }
	}
}

province = {
	id = 1346
	name = "PROV_Sea_of_Timor"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16437 y = 5260 }
	}
}

province = {
	id = 1347
	name = "PROV_Straits_of_Lombok"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15925 y = 5454 }
		river = { 710 705 }
	}
}

province = {
	id = 1348
	name = "PROV_Ocean"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16243 y = 4586 }
	}
}

province = {
	id = 1349
	name = "PROV_Sea_of_Palawan"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 16029 y = 4411 }
		river = { 694 }
	}
}

province = {
	id = 1350
	name = "PROV_Coast_of_Brunei"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15700 y = 4557 }
	}
}

province = {
	id = 1351
	name = "PROV_Cam_Rah_Bay"
	continent = "Asia"
	region = "ThaiSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15462 y = 4232 }
	}
}

province = {
	id = 1352
	name = "PROV_Manilla_Bay"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15955 y = 3903 }
	}
}

province = {
	id = 1353
	name = "PROV_Karimata_Strait"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15500 y = 5133 }
	}
}

province = {
	id = 1354
	name = "PROV_Coast_of_Java"
	continent = "Asia"
	region = "OceaniaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15367 y = 5407 }
	}
}

province = {
	id = 1355
	name = "PROV_Christmas_Island"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15092 y = 5269 }
	}
}

province = {
	id = 1356
	name = "PROV_Mekong_Delta"
	continent = "Asia"
	region = "ThaiSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 15125 y = 4447 }
	}
}

province = {
	id = 1357
	name = "PROV_Nicobar_Islands"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14494 y = 4476 }
	}
}

province = {
	id = 1358
	name = "PROV_Coast_of_Ajeh"
	continent = "Asia"
	region = "NEIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 14585 y = 4762 }
	}
}

province = {
	id = 1359
	name = "PROV_Western_Oman_Sea"
	continent = "Asia"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12465 y = 4572 }
	}
}

province = {
	id = 1360
	name = "PROV_Coast_of_Transkei"
	continent = "Africa"
	region = "SWIndianSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10925 y = 6832 }
	}
}

province = {
	id = 1361
	name = "PROV_Lake_Ladoga"
	continent = "Europe"
	region = "Lake"
	area = "Lake"
	terrain = river
}

province = {
	id = 1362
	name = "PROV_The_Skagerack"
	continent = "Europe"
	region = "ScandinaviaSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9936 y = 1157 }
	}
}

province = {
	id = 1363
	name = "PROV_Persian_Gulf"
	continent = "Asia"
	region = "GulfSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 12002 y = 3193 }
		river = { 509 }
	}
}

province = {
	id = 1364
	name = "PROV_Atacama_Coast"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5170 y = 5659 }
	}
}

province = {
	id = 1365
	name = "PROV_Ivory_Coast"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 9142 y = 4719 }
	}
}

province = {
	id = 1366
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "Africa"
	region = "SEAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 8832 y = 5022 }
	}
}

province = {
	id = 1367
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 6769 y = 6950 }
	}
}

province = {
	id = 1368
	name = "PROV_Central_Atlantic_Ocean"
	continent = "Africa"
	region = "NCAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7404 y = 3448 }
	}
}

province = {
	id = 1369
	name = "PROV_Lake_Ontario"
	continent = "America"
	region = "Lake"
	area = "Lake"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5282 y = 1450 }
	}
}

province = {
	id = 1370
	name = "PROV_Lake_Erie"
	continent = "America"
	region = "Lake"
	area = "Lake"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5057 y = 1541 }
	}
}

province = {
	id = 1371
	name = "PROV_Lake_Michigan"
	continent = "America"
	region = "Lake"
	area = "Lake"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5037 y = 1310 }
	}
}

province = {
	id = 1372
	name = "PROV_Lake_Superior"
	continent = "America"
	region = "Lake"
	area = "Lake"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4767 y = 1089 }
	}
}

province = {
	id = 1373
	name = "PROV_Tampa_Bay"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 4803 y = 2656 }
	}
}

province = {
	id = 1374
	name = "PROV_South_Chilean_Coast"
	continent = "America"
	region = "SEPacificSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5267 y = 6708 }
	}
}

province = {
	id = 1375
	name = "PROV_Greater_Antillas"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5366 y = 3234 }
	}
}

province = {
	id = 1376
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7104 y = 5928 }
	}
}

province = {
	id = 1377
	name = "PROV_Southern_Atlantic_Ocean"
	continent = "America"
	region = "SWAtlanticSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 7735 y = 6120 }
	}
}

province = {
	id = 1378
	name = "PROV_Lesser_Antillas"
	continent = "America"
	region = "CaribbeanSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 5769 y = 3284 }
	}
}

province = {
	id = 1379
	name = "PROV_Columbia_River"
	terrain = river
}

province = {
	id = 1380
	name = "PROV_Sacramento_River"
	terrain = river
}

province = {
	id = 1381
	name = "PROV_Colorado_River"
	terrain = river
}

province = {
	id = 1382
	name = "PROV_Rio_Grande_River"
	terrain = river
}

province = {
	id = 1383
	name = "PROV_Matagorda_River"
	terrain = river
}

province = {
	id = 1384
	name = "PROV_Murray_River"
	terrain = river
}

province = {
	id = 1385
	name = "PROV_Savannah_River"
	terrain = river
}

province = {
	id = 1386
	name = "PROV_Charles_River"
	terrain = river
}

province = {
	id = 1387
	name = "PROV_Santee_River"
	terrain = river
}

province = {
	id = 1388
	name = "PROV_James_River"
	terrain = river
}

province = {
	id = 1389
	name = "PROV_Ganges_River"
	terrain = river
}

province = {
	id = 1390
	name = "PROV_Volga_River"
	terrain = river
}

province = {
	id = 1391
	name = "PROV_Danube_River"
	terrain = river
}

province = {
	id = 1392
	name = "PROV_Connecticut_River"
	terrain = river
}

province = {
	id = 1393
	name = "PROV_Kenebec_River"
	terrain = river
}

province = {
	id = 1394
	name = "PROV_Red_River"
	terrain = river
}

province = {
	id = 1395
	name = "PROV_Ste._Croix_River"
	terrain = river
}

province = {
	id = 1396
	name = "PROV_St._John_River"
	terrain = river
}

province = {
	id = 1397
	name = "PROV_Lake_Constance"
	terrain = river
}

province = {
	id = 1398
	name = "PROV_Athabasca_River"
	terrain = river
}

province = {
	id = 1399
	name = "PROV_Orinoco_River"
	terrain = river
}

province = {
	id = 1400
	name = "PROV_Maroni_River"
	terrain = river
}

province = {
	id = 1401
	name = "PROV_Rhine_River"
	terrain = river
}

province = {
	id = 1402
	name = "PROV_Parana_River"
	terrain = river
}

province = {
	id = 1403
	name = "PROV_Orange_River"
	terrain = river
}

province = {
	id = 1404
	name = "PROV_Great_Fish_River"
	terrain = river
}

province = {
	id = 1405
	name = "PROV_Limpopo_River"
	terrain = river
}

province = {
	id = 1406
	name = "PROV_Zambeze_River"
	terrain = river
}

province = {
	id = 1407
	name = "PROV_Congo_River"
	terrain = river
}

province = {
	id = 1408
	name = "PROV_Rufiji_River"
	terrain = river
}

province = {
	id = 1409
	name = "PROV_Ougawe_River"
	terrain = river
}

province = {
	id = 1410
	name = "PROV_Niger_River"
	terrain = river
}

province = {
	id = 1411
	name = "PROV_Nile_River"
	terrain = river
}

province = {
	id = 1412
	name = "PROV_Senegal_River"
	terrain = river
}

province = {
	id = 1413
	name = "PROV_Tajo_River"
	terrain = river
}

province = {
	id = 1414
	name = "PROV_Ebro_River"
	terrain = river
}

province = {
	id = 1415
	name = "PROV_Garonne_River"
	terrain = river
}

province = {
	id = 1416
	name = "PROV_Rhône_River"
	terrain = river
}

province = {
	id = 1417
	name = "PROV_Loire_River"
	terrain = river
}

province = {
	id = 1418
	name = "PROV_Seine_River"
	terrain = river
}

province = {
	id = 1419
	name = "PROV_Pô_River"
	terrain = river
}

province = {
	id = 1420
	name = "PROV_Maas_River"
	terrain = river
}

province = {
	id = 1421
	name = "PROV_Panaima_River"
	terrain = river
}

province = {
	id = 1422
	name = "PROV_Thames_River"
	terrain = river
}

province = {
	id = 1423
	name = "PROV_Weser_River"
	terrain = river
}

province = {
	id = 1424
	name = "PROV_Elbe_River"
	terrain = river
}

province = {
	id = 1425
	name = "PROV_Oder_River"
	terrain = river
}

province = {
	id = 1426
	name = "PROV_Vistula_River"
	terrain = river
}

province = {
	id = 1427
	name = "PROV_Amazon_River"
	terrain = river
}

province = {
	id = 1428
	name = "PROV_Dniester_River"
	terrain = river
}

province = {
	id = 1429
	name = "PROV_Dvina_River"
	terrain = river
}

province = {
	id = 1430
	name = "PROV_Dniepr_River"
	terrain = river
}

province = {
	id = 1431
	name = "PROV_Sakarya_River"
	terrain = river
}

province = {
	id = 1432
	name = "PROV_Kizil_River"
	terrain = river
}

province = {
	id = 1433
	name = "PROV_Ran_River"
	terrain = river
}

province = {
	id = 1434
	name = "PROV_Saguenay_River"
	terrain = river
}

province = {
	id = 1435
	name = "PROV_Donets_River"
	terrain = river
}

province = {
	id = 1436
	name = "PROV_Susquehanna_River"
	terrain = river
}

province = {
	id = 1437
	name = "PROV_Jordan_River"
	terrain = river
}

province = {
	id = 1438
	name = "PROV_Ural_River"
	terrain = river
}

province = {
	id = 1439
	name = "PROV_Irtych_River"
	terrain = river
}

province = {
	id = 1440
	name = "PROV_Ob_River"
	terrain = river
}

province = {
	id = 1441
	name = "PROV_Ienissei_River"
	terrain = river
}

province = {
	id = 1442
	name = "PROV_Lake_Baikal_&_Selenga_River"
	terrain = river
}

province = {
	id = 1443
	name = "PROV_Indus_River"
	terrain = river
}

province = {
	id = 1444
	name = "PROV_Hudson_River"
	terrain = river
}

province = {
	id = 1445
	name = "PROV_Amur_River"
	terrain = river
}

province = {
	id = 1446
	name = "PROV_Yalu_River"
	terrain = river
}

province = {
	id = 1447
	name = "PROV_Houang_Ho_River"
	terrain = river
}

province = {
	id = 1448
	name = "PROV_Yang_Tse_River"
	terrain = river
}

province = {
	id = 1449
	name = "PROV_Pearl_River"
	terrain = river
}

province = {
	id = 1450
	name = "PROV_Mississippi_&_Ohio_Rivers"
	terrain = river
}

province = {
	id = 1451
	name = "PROV_Mahakan_River"
	terrain = river
}

province = {
	id = 1452
	name = "PROV_Kahajan_River"
	terrain = river
}

province = {
	id = 1453
	name = "PROV_Lake_Tiberiade"
	terrain = river
}

province = {
	id = 1454
	name = "PROV_Dead_Sea"
	terrain = river
}

province = {
	id = 1455
	name = "PROV_Lake_Peipus"
	terrain = river
}

province = {
	id = 1456
	name = "PROV_Mekong_River"
	terrain = river
}

province = {
	id = 1457
	name = "PROV_Fraser_River"
	terrain = river
}

province = {
	id = 1458
	name = "PROV_Mälaren"
	terrain = river
}

province = {
	id = 1459
	name = "PROV_Hjälmaren"
	terrain = river
}

province = {
	id = 1460
	name = "PROV_Lake_Vänern"
	terrain = river
}

province = {
	id = 1461
	name = "PROV_Lake_Vättern"
	terrain = river
}

province = {
	id = 1462
	name = "PROV_Lake_Geneva"
	terrain = river
}

province = {
	id = 1463
	name = "PROV_Niagara_Falls"
	terrain = river
}

province = {
	id = 1464
	name = "PROV_Great_Rapid_River"
	terrain = river
}

province = {
	id = 1465
	name = "PROV_Illinois_River"
	terrain = river
}

province = {
	id = 1466
	name = "PROV_Iceland"
	continent = "Europe"
	region = "Scandinavia"
	area = "Denmark"
	type = coastal
	sea_adjacency = 836
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = catholic
	culture = nordic
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Iceland"
	cot_modifier = -3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8362 y = 481 }
		army = { x = 8515 y = 462 }
		port = { x = 8297 y = 518 }
		manufactory = { x = 8452 y = 447 }
		terrain1 = { x = 8425 y = 532 variant = 5 }
	}
	history = { }
}

province = {
	id = 1467
	name = "PROV_Nagorje"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Nagorje"
	cot_modifier = -3
	colonization_difficulty = 2
	natives = {
		combat = 30
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 15939 y = 1612 }
		army = { x = 15890 y = 1540 }
		manufactory = { x = 15951 y = 1530 }
	}
	history = { }
}

province = {
	id = 1468
	name = "PROV_Khretset"
	continent = "Asia"
	region = "Siberia"
	area = "Amur"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Khretset"
	cot_modifier = -3
	colonization_difficulty = 2
	natives = {
		combat = 30
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 16008 y = 1642 }
		army = { x = 16045 y = 1658 }
		manufactory = { x = 16001 y = 1707 }
	}
	history = { }
}

province = {
	id = 1469
	name = "PROV_Gästrikland"
	continent = "Europe"
	region = "Scandinavia"
	area = "Sweden"
	type = coastal
	sea_adjacency = 880
	terrain = forest
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = nordic
	manpower = 1
	income = 3
	goods = naval_supplies
	city_name = "CITY_Gästrikland"
	cot_modifier = -3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10213 y = 939 }
		army = { x = 10184 y = 828 }
		port = { x = 10245 y = 924 }
		manufactory = { x = 10241 y = 758 }
	}
	history = { }
}

province = {
	id = 1470
	name = "PROV_Karelia"
	continent = "Europe"
	region = "Eastern Europe"
	area = "Russian North"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = orthodox
	culture = ugric
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Karelia"
	cot_modifier = -3
	colonization_difficulty = 0
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10740 y = 629 }
		army = { x = 10784 y = 648 }
		manufactory = { x = 10834 y = 730 }
		terrain1 = { x = 10710 y = 649 variant = 2 }
		terrain2 = { x = 10779 y = 717 variant = 3 }
	}
	history = { }
}

province = {
	id = 1471
	name = "PROV_Alabama_River"
	terrain = river
}

province = {
	id = 1472
	name = "PROV_St.Lawrence_River"
	terrain = river
}

province = {
	id = 1473
	name = "PROV_Oregon"
	continent = "America"
	region = "North America"
	area = "Oregon"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = miwok
	manpower = 2
	income = 5
	goods = fur
	city_name = "CITY_Oregon"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1.3
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 2862 y = 1182 }
		army = { x = 2923 y = 1100 }
		manufactory = { x = 2957 y = 1202 }
		terrain1 = { x = 2978 y = 1025 variant = 5 }
		terrain2 = { x = 2963 y = 1040 variant = 6 }
		terrain3 = { x = 2842 y = 1232 variant = 3 }
		terrain4 = { x = 2912 y = 1212 variant = 1 }
	}
	history = { }
}

province = {
	id = 1474
	name = "PROV_Sierra_Nevada"
	continent = "America"
	region = "North America"
	area = "Oregon"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = miwok
	manpower = 1
	income = 2
	goods = grain
	city_name = "CITY_Sierra_Nevada"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1.3
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 2864 y = 1312 }
		army = { x = 2958 y = 1324 }
		manufactory = { x = 2873 y = 1404 }
		terrain1 = { x = 2943 y = 1394 variant = 5 }
	}
	history = { }
}

province = {
	id = 1475
	name = "PROV_Tonopah"
	continent = "America"
	region = "North America"
	area = "California"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = miwok
	manpower = 1
	income = 2
	goods = grain
	city_name = "CITY_Tonopah"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1.3
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 2895 y = 1492 }
		army = { x = 2982 y = 1490 }
		manufactory = { x = 2906 y = 1600 }
		terrain1 = { x = 2929 y = 1564 variant = 0 }
		terrain2 = { x = 2964 y = 1561 variant = 1 }
		terrain3 = { x = 2996 y = 1567 variant = 2 }
	}
	history = { }
}

province = {
	id = 1476
	name = "PROV_Inyo"
	continent = "America"
	region = "North America"
	area = "California"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = takic
	manpower = 1
	income = 2
	goods = grain
	city_name = "CITY_Inyo"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1.3
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 2907 y = 1700 }
		army = { x = 3002 y = 1660 }
		manufactory = { x = 2955 y = 1716 }
		terrain1 = { x = 2955 y = 1645 variant = 0 }
	}
	history = { }
}

province = {
	id = 1477
	name = "PROV_Utah"
	continent = "America"
	region = "North America"
	area = "Nevada"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = hokan
	manpower = 1
	income = 2
	goods = salt
	city_name = "CITY_Utah"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1.3
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 3296 y = 1788 }
		army = { x = 3401 y = 1711 }
		manufactory = { x = 3386 y = 1835 }
		terrain1 = { x = 3456 y = 1738 variant = 0 }
		terrain2 = { x = 3471 y = 1728 variant = 7 }
		terrain3 = { x = 3336 y = 1785 variant = 5 }
		terrain4 = { x = 3366 y = 1723 variant = 4 }
	}
	history = { }
}

province = {
	id = 1478
	name = "PROV_Moab"
	continent = "America"
	region = "North America"
	area = "Nevada"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = hokan
	manpower = 1
	income = 1
	goods = salt
	city_name = "CITY_Moab"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1.3
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 3467 y = 1876 }
		army = { x = 3526 y = 1857 }
		manufactory = { x = 3474 y = 1969 }
		terrain1 = { x = 3539 y = 1929 variant = 0 }
		terrain2 = { x = 3559 y = 1914 variant = 3 }
	}
	history = { }
}

province = {
	id = 1479
	name = "PROV_Colorado"
	continent = "America"
	region = "North America"
	area = "Texas"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = apache
	manpower = 1
	income = 3
	goods = fur
	city_name = "CITY_Colorado"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1.3
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 3693 y = 2167 }
		army = { x = 3815 y = 2163 }
		manufactory = { x = 3667 y = 2038 }
		terrain1 = { x = 3746 y = 2159 variant = 6 }
		terrain2 = { x = 3724 y = 2041 variant = 1 }
		terrain3 = { x = 3597 y = 1998 variant = 4 }
	}
	history = { }
}

province = {
	id = 1480
	name = "PROV_Llano_Estacado"
	continent = "America"
	region = "North America"
	area = "Texas"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = apache
	manpower = 2
	income = 2
	goods = fur
	city_name = "CITY_Llano_Estacado"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1.3
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 3903 y = 2212 }
		army = { x = 4042 y = 2097 }
		manufactory = { x = 3982 y = 2127 }
		terrain1 = { x = 3922 y = 2102 variant = 0 }
	}
	history = { }
}

province = {
	id = 1481
	name = "PROV_Oklahoma"
	continent = "America"
	region = "North America"
	area = "Louisiane"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = mississippian
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Oklahoma"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 3
		efficiency = 1.3
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 4326 y = 1976 }
		army = { x = 4256 y = 1981 }
		manufactory = { x = 4173 y = 2076 }
		terrain1 = { x = 4193 y = 2106 variant = 5 }
	}
	history = { }
}

province = {
	id = 1482
	name = "PROV_Montaña"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = quechua
	manpower = 2
	income = 2
	goods = fish
	city_name = "CITY_Montaña"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 4938 y = 4177 }
		army = { x = 4951 y = 4298 }
		manufactory = { x = 4903 y = 4257 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1483
	name = "PROV_Atalaya"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = quechua
	manpower = 1
	income = 2
	goods = copper
	city_name = "CITY_Atalaya"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 4984 y = 4366 }
		army = { x = 5027 y = 4350 }
		manufactory = { x = 5054 y = 4418 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1484
	name = "PROV_Manu"
	continent = "America"
	region = "South America"
	area = "Inca"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = quechua
	manpower = 1
	income = 2
	goods = iron
	city_name = "CITY_Manu"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 5135 y = 4467 }
		army = { x = 5257 y = 4468 }
		manufactory = { x = 5277 y = 4518 }
	}
	history = { }
}

province = {
	id = 1485
	name = "PROV_Pampas_del_Norte"
	continent = "America"
	region = "South America"
	area = "La Plata"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = guarani
	manpower = 1
	income = 8
	goods = grain
	city_name = "CITY_Pampas_del_Norte"
	cot_modifier = -1
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 3
		efficiency = 1
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 5774 y = 5587 }
		army = { x = 5818 y = 5636 }
		manufactory = { x = 5723 y = 5488 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1486
	name = "PROV_Pampas_del_Sur"
	continent = "America"
	region = "South America"
	area = "La Plata"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = guarani
	manpower = 3
	income = 8
	goods = grain
	city_name = "CITY_Pampas_del_Sur"
	cot_modifier = -1
	colonization_difficulty = 5
	natives = {
		combat = 10
		ferocity = 3
		efficiency = 1
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 5710 y = 5809 }
		army = { x = 5718 y = 5711 }
		manufactory = { x = 5665 y = 5758 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1487
	name = "PROV_Awdaghost"
	continent = "Africa"
	region = "West Africa"
	area = "Mauritania"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = pagan
	culture = berber
	manpower = 3
	income = 2
	goods = slaves
	city_name = "CITY_Awdaghost"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 40
		ferocity = 3
		efficiency = 0
		tp_negotiation = 0
		tolerance = 7
	}
	gfx = {
		city = { x = 8539 y = 3908 }
		army = { x = 8509 y = 3845 }
		manufactory = { x = 8479 y = 3934 }
	}
	history = { }
}

province = {
	id = 1488
	name = "PROV_Walata"
	continent = "Africa"
	region = "West Africa"
	area = "Senegal"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = ncontinental
	religion = pagan
	culture = mande
	manpower = 3
	income = 2
	goods = slaves
	city_name = "CITY_Walata"
	cot_modifier = 1
	colonization_difficulty = 9
	natives = {
		combat = 40
		ferocity = 3
		efficiency = 0
		tp_negotiation = 0
		tolerance = 7
	}
	gfx = {
		city = { x = 8506 y = 4130 }
		army = { x = 8464 y = 4055 }
		manufactory = { x = 8556 y = 4045 }
	}
	history = { }
}

province = {
	id = 1489
	name = "PROV_Jenné"
	continent = "Africa"
	region = "West Africa"
	area = "Senegal"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = mande
	manpower = 5
	income = 5
	goods = ivory
	city_name = "CITY_Jenné"
	cot_modifier = 1
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8587 y = 4202 }
		army = { x = 8638 y = 4306 }
		manufactory = { x = 8665 y = 4172 }
		terrain1 = { x = 8630 y = 4152 variant = 3 }
		terrain2 = { x = 8690 y = 4242 variant = 1 }
	}
	history = { }
}

province = {
	id = 1490
	name = "PROV_Bambuk"
	continent = "Africa"
	region = "West Africa"
	area = "Timbuktu"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = mande
	manpower = 5
	income = 8
	goods = gold
	value = 50
	city_name = "CITY_Bambuk"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8831 y = 4280 }
		army = { x = 8883 y = 4173 }
		manufactory = { x = 8750 y = 4153 }
		terrain1 = { x = 8803 y = 4163 variant = 1 }
		terrain2 = { x = 8833 y = 4153 variant = 4 }
		terrain3 = { x = 8886 y = 4270 variant = 3 }
	}
	history = { }
}

province = {
	id = 1491
	name = "PROV_Segu"
	continent = "Africa"
	region = "West Africa"
	area = "Senegal"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = mande
	manpower = 4
	income = 2
	goods = slaves
	city_name = "CITY_Segu"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8734 y = 4432 }
		army = { x = 8778 y = 4358 }
		manufactory = { x = 8710 y = 4351 }
		terrain1 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1492
	name = "PROV_Niani"
	continent = "Africa"
	region = "West Africa"
	area = "Gold"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = mande
	manpower = 4
	income = 2
	goods = slaves
	city_name = "CITY_Niani"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8867 y = 4493 }
		army = { x = 8893 y = 4371 }
		manufactory = { x = 8838 y = 4386 }
	}
	history = { }
}

province = {
	id = 1493
	name = "PROV_Mossi"
	continent = "Africa"
	region = "West Africa"
	area = "Gold"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = ashanti
	manpower = 4
	income = 2
	goods = ivory
	city_name = "CITY_Mossi"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 8990 y = 4309 }
		army = { x = 9097 y = 4335 }
		manufactory = { x = 8970 y = 4449 }
		terrain1 = { x = 9030 y = 4419 variant = 3 }
		terrain2 = { x = 9060 y = 4439 variant = 1 }
		terrain3 = { x = 9080 y = 4434 variant = 4 }
		terrain4 = { x = 9060 y = 4279 variant = 4 }
	}
	history = { }
}

province = {
	id = 1494
	name = "PROV_Buré"
	continent = "Africa"
	region = "West Africa"
	area = "Timbuktu"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = mande
	manpower = 6
	income = 8
	goods = gold
	value = 50
	city_name = "CITY_Buré"
	cot_modifier = 1
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9065 y = 4105 }
		army = { x = 9143 y = 4173 }
		manufactory = { x = 8989 y = 4171 }
		terrain1 = { x = 8985 y = 4095 variant = 4 }
		terrain2 = { x = 9065 y = 4181 variant = 6 }
	}
	history = { }
}

province = {
	id = 1495
	name = "PROV_Timbuktu"
	continent = "Africa"
	region = "West Africa"
	area = "Timbuktu"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = mande
	manpower = 4
	income = 14
	goods = chinaware
	city_name = "CITY_Timbuktu"
	cot_modifier = 5
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9045 y = 3920 }
		army = { x = 8988 y = 3942 }
		manufactory = { x = 9046 y = 4006 }
	}
	history = { }
}

province = {
	id = 1496
	name = "PROV_Gao"
	continent = "Africa"
	region = "West Africa"
	area = "Timbuktu"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = songhai
	manpower = 2
	income = 4
	goods = salt
	city_name = "CITY_Gao"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9157 y = 3961 }
		army = { x = 9216 y = 4038 }
		manufactory = { x = 9164 y = 4037 }
	}
	history = { }
}

province = {
	id = 1497
	name = "PROV_Say"
	continent = "Africa"
	region = "West Africa"
	area = "Timbuktu"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = songhai
	manpower = 6
	income = 3
	goods = grain
	city_name = "CITY_Say"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9259 y = 4204 }
		army = { x = 9315 y = 4158 }
		manufactory = { x = 9221 y = 4116 }
	}
	history = { }
}

province = {
	id = 1498
	name = "PROV_Begho"
	continent = "Africa"
	region = "West Africa"
	area = "Ivory"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = akan
	manpower = 2
	income = 3
	goods = ivory
	city_name = "CITY_Begho"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9316 y = 4405 }
		army = { x = 9276 y = 4315 }
		manufactory = { x = 9206 y = 4315 }
		terrain1 = { x = 9176 y = 4415 variant = 3 }
	}
	history = { }
}

province = {
	id = 1499
	name = "PROV_Zaria"
	continent = "Africa"
	region = "West Africa"
	area = "Ivory"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = yoruba
	manpower = 2
	income = 3
	goods = slaves
	city_name = "CITY_Zaria"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9440 y = 4310 }
		army = { x = 9374 y = 4306 }
		manufactory = { x = 9392 y = 4400 }
		terrain1 = { x = 9452 y = 4415 variant = 4 }
		terrain2 = { x = 9354 y = 4236 variant = 3 }
		terrain3 = { x = 9382 y = 4440 variant = 1 }
	}
	history = { }
}

province = {
	id = 1500
	name = "PROV_Oye"
	continent = "Africa"
	region = "West Africa"
	area = "Ivory"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = yoruba
	manpower = 4
	income = 7
	goods = grain
	city_name = "CITY_Oye"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9550 y = 4420 }
		army = { x = 9597 y = 4431 }
		manufactory = { x = 9553 y = 4465 }
	}
	history = { }
}

province = {
	id = 1501
	name = "PROV_Kano"
	continent = "Africa"
	region = "West Africa"
	area = "Ivory"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = yoruba
	manpower = 6
	income = 3
	goods = grain
	city_name = "CITY_Kano"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9612 y = 4342 }
		army = { x = 9542 y = 4342 }
		manufactory = { x = 9672 y = 4362 }
	}
	history = { }
}

province = {
	id = 1502
	name = "PROV_Nupa"
	continent = "Africa"
	region = "West Africa"
	area = "Ivory"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = yoruba
	manpower = 2
	income = 3
	goods = grain
	city_name = "CITY_Nupa"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9651 y = 4501 }
		army = { x = 9776 y = 4494 }
		manufactory = { x = 9716 y = 4422 }
	}
	history = { }
}

province = {
	id = 1503
	name = "PROV_Teke"
	continent = "Africa"
	region = "West Africa"
	area = "Gabon"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = bakongo
	manpower = 4
	income = 3
	goods = slaves
	city_name = "CITY_Teke"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9894 y = 4917 }
		army = { x = 9982 y = 4933 }
		manufactory = { x = 9940 y = 4972 }
	}
	history = { }
}

province = {
	id = 1504
	name = "PROV_Ngoyo"
	continent = "Africa"
	region = "West Africa"
	area = "Gabon"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = bakongo
	manpower = 5
	income = 3
	goods = slaves
	city_name = "CITY_Ngoyo"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9969 y = 5064 }
		army = { x = 10099 y = 5072 }
		manufactory = { x = 10039 y = 5124 }
		terrain1 = { x = 10017 y = 5150 variant = 3 }
		terrain2 = { x = 10035 y = 5022 variant = 2 }
	}
	history = { }
}

province = {
	id = 1505
	name = "PROV_Ndongo"
	continent = "Africa"
	region = "West Africa"
	area = "Congo"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = bakongo
	manpower = 5
	income = 4
	goods = slaves
	city_name = "CITY_Ndongo"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10064 y = 5228 }
		army = { x = 10164 y = 5191 }
		manufactory = { x = 10104 y = 5278 }
		terrain1 = { x = 10124 y = 5198 variant = 6 }
	}
	history = { }
}

province = {
	id = 1506
	name = "PROV_Congo"
	continent = "Africa"
	region = "West Africa"
	area = "Congo"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = bakongo
	manpower = 6
	income = 10
	goods = chinaware
	city_name = "CITY_Congo"
	cot_modifier = 3
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10217 y = 5045 }
		army = { x = 10237 y = 5153 }
		manufactory = { x = 10270 y = 5032 }
	}
	history = { }
}

province = {
	id = 1507
	name = "PROV_Chibuene"
	continent = "Africa"
	region = "South Africa"
	area = "Sofala"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = tsonga
	manpower = 4
	income = 1
	goods = grain
	city_name = "CITY_Chibuene"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10954 y = 6287 }
		army = { x = 10994 y = 6318 }
		manufactory = { x = 10897 y = 6463 }
	}
	history = { }
}

province = {
	id = 1508
	name = "PROV_Sofala"
	continent = "Africa"
	region = "South Africa"
	area = "Sofala"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = shona
	manpower = 4
	income = 4
	goods = fish
	city_name = "CITY_Sofala"
	cot_modifier = 5
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11064 y = 6282 }
		army = { x = 11071 y = 6195 }
		manufactory = { x = 10937 y = 6174 }
		terrain1 = { x = 11031 y = 6165 variant = 0 }
	}
	history = { }
}

province = {
	id = 1509
	name = "PROV_Zimbabwe"
	continent = "Africa"
	region = "South Africa"
	area = "Sofala"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = shona
	manpower = 6
	income = 6
	goods = gold
	value = 75
	city_name = "CITY_Zimbabwe"
	cot_modifier = 3
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10798 y = 6024 }
		army = { x = 10733 y = 6101 }
		manufactory = { x = 10800 y = 6167 }
		terrain1 = { x = 10860 y = 6167 variant = 6 }
	}
	history = { }
}

province = {
	id = 1510
	name = "PROV_Rozwi"
	continent = "Africa"
	region = "South Africa"
	area = "Sofala"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = shona
	manpower = 6
	income = 3
	goods = iron
	city_name = "CITY_Rozwi"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10914 y = 5955 }
		army = { x = 10932 y = 6094 }
		manufactory = { x = 10846 y = 5956 }
		terrain1 = { x = 10872 y = 6064 variant = 4 }
	}
	history = { }
}

province = {
	id = 1511
	name = "PROV_Nembire"
	continent = "Africa"
	region = "South Africa"
	area = "Sofala"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = shona
	manpower = 6
	income = 3
	goods = slaves
	city_name = "CITY_Nembire"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11082 y = 6039 }
		army = { x = 11096 y = 5923 }
		manufactory = { x = 11022 y = 6074 }
		terrain1 = { x = 11016 y = 5903 variant = 3 }
		terrain2 = { x = 11037 y = 5987 variant = 5 }
	}
	history = { }
}

province = {
	id = 1512
	name = "PROV_Morogoro"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = swahili
	manpower = 4
	income = 2
	goods = iron
	city_name = "CITY_Morogoro"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11313 y = 5518 }
		army = { x = 11284 y = 5430 }
		manufactory = { x = 11338 y = 5360 }
	}
	history = { }
}

province = {
	id = 1513
	name = "PROV_Arusha"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = swahili
	manpower = 4
	income = 1
	goods = slaves
	city_name = "CITY_Arusha"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11247 y = 5297 }
		army = { x = 11306 y = 5139 }
		manufactory = { x = 11315 y = 5250 }
		terrain1 = { x = 11277 y = 5320 variant = 4 }
	}
	history = { }
}

province = {
	id = 1514
	name = "PROV_Galana"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = swahili
	manpower = 4
	income = 1
	goods = copper
	city_name = "CITY_Galana"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11401 y = 5096 }
		army = { x = 11416 y = 4956 }
		manufactory = { x = 11441 y = 5033 }
		terrain1 = { x = 11379 y = 4981 variant = 1 }
	}
	history = { }
}

province = {
	id = 1515
	name = "PROV_Tana"
	continent = "Africa"
	region = "East Africa"
	area = "Tanganyika"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = swahili
	manpower = 4
	income = 1
	goods = slaves
	city_name = "CITY_Tana"
	cot_modifier = -2
	colonization_difficulty = 9
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11540 y = 4837 }
		army = { x = 11488 y = 4842 }
		manufactory = { x = 11505 y = 4926 }
	}
	history = { }
}

province = {
	id = 1516
	name = "PROV_Welo"
	continent = "Africa"
	region = "East Africa"
	area = "Ethiopia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = miaphysite
	culture = ethiopian
	manpower = 1
	income = 1
	goods = grain
	city_name = "CITY_Welo"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11473 y = 4212 }
		army = { x = 11341 y = 4261 }
		manufactory = { x = 11409 y = 4147 }
		terrain1 = { x = 11428 y = 4236 variant = 2 }
		terrain2 = { x = 11508 y = 4242 variant = 1 }
	}
	history = { }
}

province = {
	id = 1517
	name = "PROV_Shewa"
	continent = "Africa"
	region = "East Africa"
	area = "Ethiopia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = miaphysite
	culture = ethiopian
	manpower = 6
	income = 10
	goods = chinaware
	city_name = "CITY_Shewa"
	cot_modifier = 2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11574 y = 4369 }
		army = { x = 11438 y = 4344 }
		manufactory = { x = 11463 y = 4407 }
		terrain1 = { x = 11544 y = 4409 variant = 3 }
		terrain2 = { x = 11524 y = 4319 variant = 5 }
	}
	history = { }
}

province = {
	id = 1518
	name = "PROV_Arsi"
	continent = "Africa"
	region = "East Africa"
	area = "Somalia"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = afar
	manpower = 1
	income = 1
	goods = grain
	city_name = "CITY_Arsi"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11713 y = 4440 }
		army = { x = 11781 y = 4477 }
		manufactory = { x = 11653 y = 4487 }
		terrain1 = { x = 11733 y = 4520 variant = 0 }
		terrain2 = { x = 11703 y = 4500 variant = 5 }
		terrain3 = { x = 11653 y = 4417 variant = 6 }
	}
	history = { }
}

province = {
	id = 1519
	name = "PROV_Harerge"
	continent = "Africa"
	region = "East Africa"
	area = "Somalia"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = afar
	manpower = 1
	income = 0
	goods = grain
	city_name = "CITY_Harerge"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11860 y = 4579 }
		army = { x = 11718 y = 4577 }
		manufactory = { x = 11795 y = 4546 }
	}
	history = { }
}

province = {
	id = 1520
	name = "PROV_Chandigarh"
	continent = "Asia"
	region = "India"
	area = "Punjab"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = scontinental
	religion = hindu
	culture = punjabi
	manpower = 3
	income = 1
	goods = cloth
	city_name = "CITY_Chandigarh"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 13510 y = 3102 }
		army = { x = 13557 y = 3030 }
		manufactory = { x = 13513 y = 3044 }
	}
	history = { }
}

province = {
	id = 1521
	name = "PROV_Panjab"
	continent = "Asia"
	region = "India"
	area = "Punjab"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = scontinental
	religion = hindu
	culture = punjabi
	manpower = 4
	income = 2
	goods = cloth
	city_name = "CITY_Panjab"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 13398 y = 3129 }
		army = { x = 13442 y = 3092 }
		manufactory = { x = 13436 y = 3279 }
	}
	history = { }
}

province = {
	id = 1522
	name = "PROV_Bikaner"
	continent = "Asia"
	region = "India"
	area = "Punjab"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = rajput
	manpower = 6
	income = 2
	goods = cloth
	city_name = "CITY_Bikaner"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 13289 y = 3232 }
		army = { x = 13372 y = 3234 }
		manufactory = { x = 13294 y = 3290 }
	}
	history = { }
}

province = {
	id = 1523
	name = "PROV_Thar"
	continent = "Asia"
	region = "India"
	area = "Lahore"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = pashtun
	manpower = 3
	income = 4
	goods = grain
	city_name = "CITY_Thar"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 13208 y = 3181 }
		army = { x = 13247 y = 3153 }
		manufactory = { x = 13104 y = 3325 }
		terrain1 = { x = 13177 y = 3311 variant = 1 }
	}
	history = { }
}

province = {
	id = 1524
	name = "PROV_Quetta"
	continent = "Asia"
	region = "Central Asia"
	area = "Afghanistan"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = pashtun
	manpower = 4
	income = 3
	goods = grain
	city_name = "CITY_Quetta"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12996 y = 3198 }
		army = { x = 13096 y = 3104 }
		manufactory = { x = 12987 y = 3060 }
	}
	history = { }
}

province = {
	id = 1525
	name = "PROV_Qandahar"
	continent = "Asia"
	region = "Central Asia"
	area = "Afghanistan"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = pashtun
	manpower = 5
	income = 3
	goods = wool
	city_name = "CITY_Qandahar"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12851 y = 3199 }
		army = { x = 12894 y = 3079 }
		manufactory = { x = 12891 y = 3224 }
	}
	history = { }
}

province = {
	id = 1526
	name = "PROV_Zahedan"
	continent = "Asia"
	region = "Central Asia"
	area = "Bahk"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = sunni
	culture = baluchi
	manpower = 3
	income = 2
	goods = wool
	city_name = "CITY_Zahedan"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12665 y = 3204 }
		army = { x = 12779 y = 3127 }
		manufactory = { x = 12726 y = 3211 }
	}
	history = { }
}

province = {
	id = 1527
	name = "PROV_Kabul"
	continent = "Asia"
	region = "Central Asia"
	area = "Afghanistan"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = scontinental
	religion = sunni
	culture = pashtun
	manpower = 8
	income = 2
	goods = wool
	city_name = "CITY_Kabul"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 13046 y = 2935 }
		army = { x = 13112 y = 2994 }
		manufactory = { x = 12923 y = 2968 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1528
	name = "PROV_Kushka"
	continent = "Asia"
	region = "Central Asia"
	area = "Afghanistan"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = persian
	manpower = 4
	income = 2
	goods = salt
	city_name = "CITY_Kushka"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12691 y = 2951 }
		army = { x = 12746 y = 2971 }
		manufactory = { x = 12611 y = 2986 }
		terrain1 = { x = 12751 y = 3036 variant = 2 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1529
	name = "PROV_Birjand"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = persian
	manpower = 2
	income = 3
	goods = wool
	city_name = "CITY_Birjand"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12433 y = 2921 }
		army = { x = 12519 y = 2972 }
		manufactory = { x = 12399 y = 3030 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1530
	name = "PROV_Khorasan"
	continent = "Asia"
	region = "Central Asia"
	area = "Persia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = persian
	manpower = 2
	income = 4
	goods = grain
	city_name = "CITY_Khorasan"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12453 y = 2689 }
		army = { x = 12400 y = 2714 }
		manufactory = { x = 12470 y = 2822 }
		terrain1 = { x = 12410 y = 2842 variant = 5 }
	}
	history = { }
}

province = {
	id = 1531
	name = "PROV_Herat"
	continent = "Asia"
	region = "Central Asia"
	area = "Afghanistan"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = persian
	manpower = 6
	income = 5
	goods = chinaware
	city_name = "CITY_Herat"
	cot_modifier = 4
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12582 y = 2860 }
		army = { x = 12639 y = 2731 }
		manufactory = { x = 12574 y = 2734 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1532
	name = "PROV_Bukhara"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = persian
	manpower = 5
	income = 5
	goods = salt
	city_name = "CITY_Bukhara"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12492 y = 2525 }
		army = { x = 12577 y = 2534 }
		manufactory = { x = 12534 y = 2615 }
		terrain1 = { x = 12382 y = 2595 variant = 0 }
		terrain2 = { x = 12382 y = 2580 variant = 2 }
		terrain3 = { x = 12462 y = 2555 variant = 3 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1533
	name = "PROV_Khiva"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = persian
	manpower = 3
	income = 2
	goods = wool
	city_name = "CITY_Khiva"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12484 y = 2418 }
		army = { x = 12587 y = 2323 }
		manufactory = { x = 12514 y = 2323 }
		terrain1 = { x = 12544 y = 2388 variant = 6 }
	}
	history = { }
}

province = {
	id = 1534
	name = "PROV_Kyzylkum"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = uzbek
	manpower = 2
	income = 1
	goods = salt
	city_name = "CITY_Kyzylkum"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12456 y = 2226 }
		army = { x = 12625 y = 2171 }
		manufactory = { x = 12534 y = 2220 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1535
	name = "PROV_Karsak"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = uzbek
	manpower = 4
	income = 1
	goods = wool
	city_name = "CITY_Karsak"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 80
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12665 y = 2024 }
		army = { x = 12645 y = 1904 }
		manufactory = { x = 12579 y = 2034 }
		terrain1 = { x = 12573 y = 1914 variant = 6 }
		terrain2 = { x = 12675 y = 2049 variant = 3 }
	}
	history = { }
}

province = {
	id = 1536
	name = "PROV_Nura"
	continent = "Asia"
	region = "Siberia"
	area = "Omsk"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = kazakh
	manpower = 3
	income = 1
	goods = wool
	city_name = "CITY_Nura"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 80
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12747 y = 1718 }
		army = { x = 12876 y = 1723 }
		manufactory = { x = 12767 y = 1817 }
		terrain1 = { x = 12805 y = 1652 variant = 3 }
		terrain2 = { x = 12823 y = 1704 variant = 2 }
	}
	history = { }
}

province = {
	id = 1537
	name = "PROV_Vestbygden"
	continent = "America"
	region = "North America"
	area = "Greenland"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = nordic
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Vestbygden"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 0.1
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 7001 y = 558 }
		army = { x = 7002 y = 444 }
		manufactory = { x = 7049 y = 508 }
	}
	history = { }
}

province = {
	id = 1538
	name = "PROV_Eiriksfjord"
	continent = "America"
	region = "North America"
	area = "Greenland"
	type = coastal
	sea_adjacency = 834
	terrain = plains
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = nordic
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Eiriksfjord"
	cot_modifier = -3
	colonization_difficulty = 3
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 0.1
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 7214 y = 693 }
		army = { x = 7111 y = 646 }
		port = { x = 7164 y = 751 }
		manufactory = { x = 7268 y = 690 }
	}
	history = { }
}

province = {
	id = 1539
	name = "PROV_Nepal"
	continent = "Asia"
	region = "China"
	area = "Himalaya"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = hindu
	culture = nepali
	manpower = 1
	income = 2
	goods = wool
	city_name = "CITY_Nepal"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14201 y = 3289 }
		army = { x = 14258 y = 3211 }
		manufactory = { x = 14134 y = 3201 }
		terrain1 = { x = 14194 y = 3191 variant = 4 }
		terrain2 = { x = 14258 y = 3299 variant = 0 }
	}
	history = { }
}

province = {
	id = 1540
	name = "PROV_Gangdise"
	continent = "Asia"
	region = "China"
	area = "Himalaya"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = buddhist
	culture = tibetan
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Gangdise"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14060 y = 3033 }
		army = { x = 14193 y = 3100 }
		manufactory = { x = 14091 y = 3119 }
		terrain1 = { x = 14010 y = 3003 variant = 1 }
	}
	history = { }
}

province = {
	id = 1541
	name = "PROV_Kunlun"
	continent = "Asia"
	region = "China"
	area = "Himalaya"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = buddhist
	culture = tibetan
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Kunlun"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14026 y = 2841 }
		army = { x = 13936 y = 2871 }
		manufactory = { x = 14106 y = 2921 }
		terrain1 = { x = 14156 y = 2841 variant = 7 }
		terrain2 = { x = 13976 y = 2911 variant = 5 }
	}
	history = { }
}

province = {
	id = 1542
	name = "PROV_Dangla"
	continent = "Asia"
	region = "China"
	area = "Himalaya"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = buddhist
	culture = tibetan
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Dangla"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14467 y = 2963 }
		army = { x = 14560 y = 3031 }
		manufactory = { x = 14270 y = 3000 }
		terrain1 = { x = 14560 y = 2943 variant = 3 }
		terrain2 = { x = 14340 y = 3000 variant = 1 }
	}
	history = { }
}

province = {
	id = 1543
	name = "PROV_Lhasa"
	continent = "Asia"
	region = "China"
	area = "Himalaya"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = buddhist
	culture = tibetan
	manpower = 2
	income = 2
	goods = wool
	city_name = "CITY_Lhasa"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14295 y = 3116 }
		army = { x = 14570 y = 3176 }
		manufactory = { x = 14453 y = 3111 }
		terrain1 = { x = 14433 y = 3181 variant = 5 }
		terrain2 = { x = 14325 y = 3141 variant = 2 }
		terrain3 = { x = 14393 y = 3111 variant = 1 }
	}
	history = { }
}

province = {
	id = 1544
	name = "PROV_Xinjiang"
	continent = "Asia"
	region = "China"
	area = "Chengdu"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = han
	manpower = 1
	income = 1
	goods = wool
	city_name = "CITY_Sichuan"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14749 y = 3070 }
		army = { x = 14824 y = 3045 }
		manufactory = { x = 14668 y = 3184 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1545
	name = "PROV_Kachin"
	continent = "Asia"
	region = "China"
	area = "Chengdu"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = burmese
	manpower = 2
	income = 2
	goods = iron
	city_name = "CITY_Kachin"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14656 y = 3274 }
		army = { x = 14697 y = 3397 }
		manufactory = { x = 14717 y = 3254 }
		terrain1 = { x = 14666 y = 3377 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1546
	name = "PROV_Assam"
	continent = "Asia"
	region = "Indochina"
	area = "Assam"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = hindu
	culture = burmese
	manpower = 5
	income = 2
	goods = cloth
	city_name = "CITY_Assam"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14698 y = 3499 }
		army = { x = 14637 y = 3478 }
		manufactory = { x = 14570 y = 3560 }
		terrain1 = { x = 14676 y = 3433 variant = 0 }
	}
	history = { }
}

province = {
	id = 1547
	name = "PROV_Mandalay"
	continent = "Asia"
	region = "Indochina"
	area = "Burma"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = burmese
	manpower = 6
	income = 2
	goods = grain
	city_name = "CITY_Mandalay"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14719 y = 3728 }
		army = { x = 14673 y = 3641 }
		manufactory = { x = 14644 y = 3753 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1548
	name = "PROV_Shan"
	continent = "Asia"
	region = "Indochina"
	area = "Burma"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = burmese
	manpower = 3
	income = 5
	goods = gold
	value = 8
	city_name = "CITY_Shan"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14798 y = 3645 }
		army = { x = 14736 y = 3607 }
		manufactory = { x = 14780 y = 3563 }
		terrain1 = { x = 14858 y = 3590 variant = 3 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1549
	name = "PROV_Bago"
	continent = "Asia"
	region = "Indochina"
	area = "Burma"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = burmese
	manpower = 3
	income = 6
	goods = grain
	city_name = "CITY_Bago"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14736 y = 3823 }
		army = { x = 14822 y = 3725 }
		manufactory = { x = 14876 y = 3650 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1550
	name = "PROV_Lampang"
	continent = "Asia"
	region = "Indochina"
	area = "Siam"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = siamese
	manpower = 2
	income = 5
	goods = grain
	city_name = "CITY_Lampang"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14879 y = 3864 }
		army = { x = 14870 y = 3753 }
		manufactory = { x = 14822 y = 3817 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1551
	name = "PROV_Sarakham"
	continent = "Asia"
	region = "Indochina"
	area = "Siam"
	type = inland
	terrain = forest
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = siamese
	manpower = 2
	income = 5
	goods = grain
	city_name = "CITY_Sarakham"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15014 y = 3863 }
		army = { x = 14949 y = 3820 }
		manufactory = { x = 14939 y = 3873 }
		terrain1 = { x = 14949 y = 3841 variant = 2 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1552
	name = "PROV_Mekong"
	continent = "Asia"
	region = "Indochina"
	area = "Annam"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = siamese
	manpower = 3
	income = 5
	goods = grain
	city_name = "CITY_Mekong"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15000 y = 3801 }
		army = { x = 15094 y = 3702 }
		manufactory = { x = 14953 y = 3691 }
		terrain1 = { x = 15018 y = 3754 variant = 1 }
		terrain2 = { x = 15034 y = 3774 variant = 0 }
		terrain3 = { x = 15046 y = 3758 variant = 0 }
		terrain4 = { x = 15023 y = 3659 variant = 0 }
	}
	history = { }
}

province = {
	id = 1553
	name = "PROV_Yunnan"
	continent = "Asia"
	region = "China"
	area = "Yunnan"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = burmese
	manpower = 3
	income = 9
	goods = wool
	city_name = "CITY_Yunnan"
	cot_modifier = 3
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14936 y = 3519 }
		army = { x = 14983 y = 3595 }
		manufactory = { x = 14855 y = 3508 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1554
	name = "PROV_Lao_Cai"
	continent = "Asia"
	region = "Indochina"
	area = "Annam"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = buddhist
	culture = vietnamese
	manpower = 4
	income = 6
	goods = tea
	city_name = "CITY_Lao_Cai"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15143 y = 3604 }
		army = { x = 15035 y = 3594 }
		manufactory = { x = 15064 y = 3512 }
		terrain1 = { x = 15085 y = 3589 variant = 1 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1555
	name = "PROV_Wenshan"
	continent = "Asia"
	region = "China"
	area = "Canton"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = tropical
	religion = confucian
	culture = zhuang
	manpower = 3
	income = 8
	goods = tea
	city_name = "CITY_Wenshan"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15216 y = 3518 }
		army = { x = 15234 y = 3437 }
		manufactory = { x = 15162 y = 3527 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1556
	name = "PROV_Guizhou"
	continent = "Asia"
	region = "China"
	area = "Yunnan"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = zhuang
	manpower = 4
	income = 12
	goods = grain
	city_name = "CITY_Guizhou"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15167 y = 3298 }
		army = { x = 14992 y = 3447 }
		manufactory = { x = 15114 y = 3385 }
		terrain1 = { x = 15058 y = 3273 variant = 3 }
		terrain2 = { x = 15098 y = 3295 variant = 0 }
		terrain3 = { x = 15104 y = 3281 variant = 0 }
		terrain4 = { x = 15119 y = 3292 variant = 1 }
	}
	history = { }
}

province = {
	id = 1557
	name = "PROV_Sichuan_Pendi"
	continent = "Asia"
	region = "China"
	area = "Chengdu"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = confucian
	culture = burmese
	manpower = 3
	income = 10
	goods = tea
	city_name = "CITY_Sichuan_Pendi"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14840 y = 3262 }
		army = { x = 14842 y = 3396 }
		manufactory = { x = 14912 y = 3250 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1558
	name = "PROV_Lanzhou"
	continent = "Asia"
	region = "China"
	area = "Sha Anxi"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 3
	income = 4
	goods = gold
	value = 40
	city_name = "CITY_Lanzhou"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14999 y = 3125 }
		army = { x = 15068 y = 3026 }
		manufactory = { x = 14949 y = 3005 }
		terrain1 = { x = 14989 y = 3170 variant = 0 }
		terrain2 = { x = 15004 y = 3181 variant = 1 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1559
	name = "PROV_Xining"
	continent = "Asia"
	region = "China"
	area = "Sha Anxi"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 4
	income = 4
	goods = salt
	city_name = "CITY_Xining"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 14874 y = 2945 }
		army = { x = 15026 y = 2858 }
		manufactory = { x = 14945 y = 2916 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1560
	name = "PROV_Ningxia"
	continent = "Asia"
	region = "China"
	area = "Sha Anxi"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 4
	income = 4
	goods = copper
	city_name = "CITY_Ningxia"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15156 y = 2772 }
		army = { x = 15245 y = 2807 }
		manufactory = { x = 15176 y = 2914 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1561
	name = "PROV_Hohhot"
	continent = "Asia"
	region = "China"
	area = "Peking"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 3
	income = 2
	goods = wool
	city_name = "CITY_Hohhot"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15403 y = 2615 }
		army = { x = 15483 y = 2595 }
		manufactory = { x = 15351 y = 2655 }
		terrain1 = { x = 15427 y = 2570 variant = 1 }
	}
	history = { }
}

province = {
	id = 1562
	name = "PROV_Shanxi"
	continent = "Asia"
	region = "China"
	area = "Peking"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 7
	income = 10
	goods = grain
	city_name = "CITY_Shanxi"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15431 y = 2865 }
		army = { x = 15484 y = 2764 }
		manufactory = { x = 15406 y = 2773 }
		terrain1 = { x = 15391 y = 2885 variant = 1 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1563
	name = "PROV_Shaanxi"
	continent = "Asia"
	region = "China"
	area = "Sha Anxi"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 10
	income = 11
	goods = naval_supplies
	city_name = "CITY_Shaanxi"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15240 y = 3003 }
		army = { x = 15143 y = 3050 }
		manufactory = { x = 15210 y = 3077 }
		terrain1 = { x = 15171 y = 3154 variant = 0 }
		terrain2 = { x = 15307 y = 3120 variant = 3 }
		terrain3 = { x = 15248 y = 3165 variant = 2 }
	}
	history = { }
}

province = {
	id = 1564
	name = "PROV_Henan"
	continent = "Asia"
	region = "China"
	area = "Peking"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 10
	income = 9
	goods = cloth
	city_name = "CITY_Henan"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15359 y = 2981 }
		army = { x = 15521 y = 2973 }
		manufactory = { x = 15320 y = 3046 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1565
	name = "PROV_Hubei"
	continent = "Asia"
	region = "China"
	area = "Shanghai"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 6
	income = 15
	goods = cloth
	city_name = "CITY_Hubei"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15609 y = 3122 }
		army = { x = 15417 y = 3097 }
		manufactory = { x = 15465 y = 3154 }
		terrain1 = { x = 15588 y = 3059 variant = 0 }
	}
	history = { }
}

province = {
	id = 1566
	name = "PROV_Hunan"
	continent = "Asia"
	region = "China"
	area = "Canton"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = zhuang
	manpower = 4
	income = 13
	goods = iron
	city_name = "CITY_Hunan"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15422 y = 3276 }
		army = { x = 15359 y = 3243 }
		manufactory = { x = 15354 y = 3357 }
		terrain1 = { x = 15299 y = 3319 variant = 2 }
		terrain2 = { x = 15267 y = 3333 variant = 3 }
	}
	history = { }
}

province = {
	id = 1567
	name = "PROV_Nanchang"
	continent = "Asia"
	region = "China"
	area = "Shanghai"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = confucian
	culture = han
	manpower = 8
	income = 12
	goods = tea
	city_name = "CITY_Nanchang"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 15505 y = 3218 }
		army = { x = 15612 y = 3225 }
		manufactory = { x = 15594 y = 3320 }
	}
	history = { }
}

province = {
	id = 1568
	name = "PROV_Bermuda"
	continent = "America"
	region = "North America"
	area = "Bermuda"
	type = coastal
	sea_adjacency = 912
	terrain = plains
	size_modifier = 0.00
	climate = tropical
	religion = pagan
	culture = arawak
	manpower = 1
	income = 2
	goods = naval_supplies
	city_name = "CITY_Bermuda"
	cot_modifier = -1
	colonization_difficulty = 4
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 6014 y = 2267 }
		army = { x = 6059 y = 2277 }
		port = { x = 5990 y = 2292 }
		manufactory = { x = 6050 y = 2280 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1569
	name = "PROV_Bahamas"
	continent = "America"
	region = "Caribbean"
	area = "Cuba"
	type = coastal
	sea_adjacency = 968
	terrain = forest
	size_modifier = 0.00
	climate = temperate
	religion = pagan
	culture = arawak
	manpower = 1
	income = 2
	goods = cotton
	city_name = "CITY_Bahamas"
	cot_modifier = -1
	colonization_difficulty = 4
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 5393 y = 2496 }
		army = { x = 5239 y = 2553 }
		port = { x = 5413 y = 2536 }
		manufactory = { x = 5284 y = 2537 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1570
	name = "PROV_Sadrinsk"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Sadrinsk"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12371 y = 1479 }
		army = { x = 12313 y = 1468 }
		manufactory = { x = 12243 y = 1539 }
		terrain1 = { x = 12351 y = 1544 variant = 6 }
	}
	history = { }
}

province = {
	id = 1571
	name = "PROV_Jalutorovsk"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 2
	goods = fur
	city_name = "CITY_Jalutorovsk"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12460 y = 1347 }
		army = { x = 12462 y = 1443 }
		manufactory = { x = 12526 y = 1468 }
		terrain1 = { x = 12462 y = 1468 variant = 3 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1572
	name = "PROV_Nefedova"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Nefedova"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12619 y = 1424 }
		army = { x = 12589 y = 1257 }
		manufactory = { x = 12562 y = 1299 }
	}
	history = { }
}

province = {
	id = 1573
	name = "PROV_Tobolsk"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = naval_supplies
	city_name = "CITY_Tobolsk"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12501 y = 1114 }
		army = { x = 12483 y = 1231 }
		manufactory = { x = 12559 y = 1088 }
		terrain1 = { x = 12531 y = 1024 variant = 0 }
	}
	history = { }
}

province = {
	id = 1574
	name = "PROV_Demjanskoje"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = grain
	city_name = "CITY_Demjanskoje"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12605 y = 1179 }
		army = { x = 12639 y = 1087 }
		manufactory = { x = 12680 y = 994 }
	}
	history = { }
}

province = {
	id = 1575
	name = "PROV_Sergino"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = permic
	manpower = 1
	income = 1
	goods = salt
	city_name = "CITY_Sergino"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12555 y = 855 }
		army = { x = 12594 y = 960 }
		manufactory = { x = 12627 y = 801 }
		terrain1 = { x = 12539 y = 965 variant = 3 }
	}
	history = { }
}

province = {
	id = 1576
	name = "PROV_Manskijisk"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = permic
	manpower = 1
	income = 1
	goods = grain
	city_name = "CITY_Manskijisk"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12671 y = 940 }
		army = { x = 12749 y = 777 }
		manufactory = { x = 12657 y = 725 }
	}
	history = { }
}

province = {
	id = 1577
	name = "PROV_Vakhovska"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = permic
	manpower = 1
	income = 1
	goods = grain
	city_name = "CITY_Vakhovska"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12817 y = 749 }
		army = { x = 12957 y = 757 }
		manufactory = { x = 12870 y = 747 }
	}
	history = { }
}

province = {
	id = 1578
	name = "PROV_Surgut"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = permic
	manpower = 1
	income = 1
	goods = salt
	city_name = "CITY_Surgut"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12861 y = 573 }
		army = { x = 12982 y = 554 }
		manufactory = { x = 12926 y = 584 }
	}
	history = { }
}

province = {
	id = 1579
	name = "PROV_Pimsk"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = permic
	manpower = 1
	income = 1
	goods = salt
	city_name = "CITY_Pimsk"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12574 y = 625 }
		army = { x = 12792 y = 560 }
		manufactory = { x = 12720 y = 546 }
		terrain1 = { x = 12624 y = 651 variant = 0 }
		terrain2 = { x = 12792 y = 605 variant = 4 }
	}
	history = { }
}

province = {
	id = 1580
	name = "PROV_Igrim"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = permic
	manpower = 1
	income = 2
	goods = gold
	value = 15
	city_name = "CITY_Igrim"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12564 y = 754 }
		army = { x = 12436 y = 674 }
		manufactory = { x = 12496 y = 753 }
	}
	history = { }
}

province = {
	id = 1581
	name = "PROV_Berezov"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = permic
	manpower = 1
	income = 1
	goods = iron
	city_name = "CITY_Berezov"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12392 y = 615 }
		army = { x = 12286 y = 531 }
		manufactory = { x = 12299 y = 575 }
	}
	history = { }
}

province = {
	id = 1582
	name = "PROV_Kondinsk"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = permic
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Kondinsk"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12452 y = 465 }
		army = { x = 12393 y = 498 }
		manufactory = { x = 12491 y = 507 }
	}
	history = { }
}

province = {
	id = 1583
	name = "PROV_Obdorsk"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = permic
	manpower = 1
	income = 1
	goods = iron
	city_name = "CITY_Obdorsk"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12254 y = 417 }
		army = { x = 12232 y = 300 }
		manufactory = { x = 12281 y = 323 }
		terrain1 = { x = 12304 y = 417 variant = 1 }
	}
	history = { }
}

province = {
	id = 1584
	name = "PROV_Saleharo"
	continent = "Asia"
	region = "Siberia"
	area = "Ob"
	type = inland
	terrain = marsh
	size_modifier = 0.00
	climate = tundra
	religion = pagan
	culture = permic
	manpower = 1
	income = 1
	goods = fur
	city_name = "CITY_Saleharo"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12437 y = 389 }
		army = { x = 12354 y = 338 }
		manufactory = { x = 12449 y = 301 }
		terrain1 = { x = 12384 y = 363 variant = 2 }
	}
	history = { }
}

province = {
	id = 1585
	name = "PROV_Obskaja_Guba"
	terrain = river
}

province = {
	id = 1586
	name = "PROV_Kamcatka"
	continent = "Asia"
	region = "Siberia"
	area = "Kamchatka"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = ainu
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Kamcatka"
	cot_modifier = -2
	colonization_difficulty = 7
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 17093 y = 1413 }
		army = { x = 17032 y = 1273 }
		manufactory = { x = 17006 y = 1407 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1587
	name = "PROV_Sredny_Hrebet"
	continent = "Asia"
	region = "Siberia"
	area = "Kamchatka"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	religion = pagan
	culture = altai
	manpower = 1
	income = 1
	goods = fish
	city_name = "CITY_Sredny_Hrebet"
	cot_modifier = -2
	colonization_difficulty = 7
	natives = {
		combat = 50
		ferocity = 2
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 17040 y = 1011 }
		army = { x = 16957 y = 1014 }
		manufactory = { x = 17014 y = 1140 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1588
	name = "PROV_Gonder"
	continent = "Africa"
	region = "East Africa"
	area = "Ethiopia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = miaphysite
	culture = ethiopian
	manpower = 6
	income = 4
	goods = spices
	city_name = "CITY_Gonder"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11283 y = 4331 }
		army = { x = 11344 y = 4385 }
		manufactory = { x = 11201 y = 4291 }
		terrain1 = { x = 11304 y = 4385 variant = 0 }
		terrain2 = { x = 11171 y = 4331 variant = 1 }
	}
	history = { }
}

province = {
	id = 1589
	name = "PROV_Kefa"
	continent = "Africa"
	region = "East Africa"
	area = "Ethiopia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = miaphysite
	culture = ethiopian
	manpower = 6
	income = 3
	goods = coffee
	city_name = "CITY_Kefa"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11410 y = 4473 }
		army = { x = 11480 y = 4526 }
		manufactory = { x = 11360 y = 4476 }
	}
	history = { }
}

province = {
	id = 1590
	name = "PROV_Bale"
	continent = "Africa"
	region = "East Africa"
	area = "Ethiopia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = desertic
	religion = miaphysite
	culture = ethiopian
	manpower = 2
	income = 2
	goods = grain
	city_name = "CITY_Bale"
	cot_modifier = 0
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11550 y = 4559 }
		army = { x = 11580 y = 4515 }
		manufactory = { x = 11643 y = 4576 }
	}
	history = { }
}

province = {
	id = 1591
	name = "PROV_Surkhandarya"
	continent = "Asia"
	region = "Central Asia"
	area = "Afghanistan"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = scontinental
	religion = sunni
	culture = persian
	manpower = 5
	income = 2
	goods = wool
	city_name = "CITY_Surkhandarya"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12748 y = 2763 }
		army = { x = 12858 y = 2785 }
		manufactory = { x = 12814 y = 2877 }
		terrain1 = { x = 12886 y = 2870 variant = 3 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1592
	name = "PROV_Samarkand"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = plains
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = persian
	manpower = 8
	income = 7
	goods = chinaware
	city_name = "CITY_Samarkand"
	cot_modifier = 4
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12678 y = 2547 }
		army = { x = 12850 y = 2658 }
		manufactory = { x = 12764 y = 2588 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1593
	name = "PROV_Aral_Sea"
	continent = "Asia"
	region = "AralSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
}

province = {
	id = 1594
	name = "PROV_Uzbek"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = uzbek
	manpower = 6
	income = 4
	goods = wool
	city_name = "CITY_Uzbek"
	cot_modifier = -2
	colonization_difficulty = 5
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 12827 y = 2512 }
		army = { x = 12877 y = 2421 }
		manufactory = { x = 12760 y = 2492 }
		terrain1 = { x = 12827 y = 2401 variant = 7 }
	}
	history = { }
}

province = {
	id = 1595
	name = "PROV_Anti_Atlas"
	continent = "Africa"
	region = "West Africa"
	area = "Mauritania"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = berber
	manpower = 1
	income = 1
	goods = copper
	city_name = "CITY_Anti_Atlas"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 8792 y = 3258 }
		army = { x = 8858 y = 3243 }
		manufactory = { x = 8824 y = 3354 }
		terrain1 = { x = 8868 y = 3304 variant = 5 }
	}
	history = { }
}

province = {
	id = 1596
	name = "PROV_Mdennan"
	continent = "Africa"
	region = "West Africa"
	area = "Mauritania"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = berber
	manpower = 1
	income = 1
	goods = salt
	city_name = "CITY_Mdennan"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 8872 y = 3452 }
		army = { x = 8909 y = 3585 }
		manufactory = { x = 8968 y = 3552 }
		terrain1 = { x = 8942 y = 3447 variant = 5 }
	}
	history = { }
}

province = {
	id = 1597
	name = "PROV_Azaouad"
	continent = "Africa"
	region = "West Africa"
	area = "Mauritania"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = desertic
	religion = sunni
	culture = berber
	manpower = 1
	income = 1
	goods = salt
	city_name = "CITY_Azaouad"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 8965 y = 3678 }
		army = { x = 9046 y = 3811 }
		manufactory = { x = 8929 y = 3772 }
		terrain1 = { x = 8989 y = 3792 variant = 4 }
	}
	history = { }
}

province = {
	id = 1598
	name = "PROV_Tadjikistan"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = persian
	manpower = 3
	income = 2
	goods = wool
	city_name = "CITY_Tadjikistan"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 13005 y = 2586 }
		army = { x = 13080 y = 2611 }
		manufactory = { x = 12926 y = 2600 }
		terrain1 = { x = 12916 y = 2645 variant = 2 }
		terrain2 = { x = 12936 y = 2555 variant = 0 }
		terrain3 = { x = 13030 y = 2570 variant = 3 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1599
	name = "PROV_Kirgisistan"
	continent = "Asia"
	region = "Central Asia"
	area = "Kazakhstan"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = uzbek
	manpower = 2
	income = 2
	goods = wool
	city_name = "CITY_Kirgisistan"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 5
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 12953 y = 2360 }
		army = { x = 13011 y = 2488 }
		manufactory = { x = 12932 y = 2496 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1600
	name = "PROV_Tian_Shan"
	continent = "Asia"
	region = "Central Asia"
	area = "Dzungaria"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = uyghur
	manpower = 2
	income = 2
	goods = wool
	city_name = "CITY_Tian_Shan"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 13192 y = 2479 }
		army = { x = 13244 y = 2367 }
		manufactory = { x = 13322 y = 2459 }
		terrain1 = { x = 13172 y = 2377 variant = 5 }
	}
	history = { }
}

province = {
	id = 1601
	name = "PROV_Dsungaria"
	continent = "Asia"
	region = "Central Asia"
	area = "Dzungaria"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = uyghur
	manpower = 2
	income = 4
	goods = wool
	city_name = "CITY_Dsungaria"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 25
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 13511 y = 2453 }
		army = { x = 13435 y = 2433 }
		manufactory = { x = 13601 y = 2363 }
		terrain1 = { x = 13591 y = 2443 variant = 0 }
		terrain2 = { x = 13611 y = 2423 variant = 2 }
	}
	history = { }
}

province = {
	id = 1602
	name = "PROV_Bogda_Shan"
	continent = "Asia"
	region = "Central Asia"
	area = "Dzungaria"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = uyghur
	manpower = 3
	income = 3
	goods = fish
	city_name = "CITY_Bogda_Shan"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 10
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 13722 y = 2364 }
		army = { x = 13790 y = 2354 }
		manufactory = { x = 13687 y = 2456 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1603
	name = "PROV_Chagatai"
	continent = "Asia"
	region = "Central Asia"
	area = "Dzungaria"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = uyghur
	manpower = 4
	income = 3
	goods = wool
	city_name = "CITY_Chagatai"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 13993 y = 2343 }
		army = { x = 14044 y = 2481 }
		manufactory = { x = 13949 y = 2431 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1604
	name = "PROV_Urumqi"
	continent = "Asia"
	region = "Central Asia"
	area = "Dzungaria"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = uyghur
	manpower = 3
	income = 3
	goods = grain
	city_name = "CITY_Urumqi"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 14164 y = 2415 }
		army = { x = 14272 y = 2402 }
		manufactory = { x = 14292 y = 2521 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1605
	name = "PROV_Qaidam_Pendi"
	continent = "Asia"
	region = "Central Asia"
	area = "Dzungaria"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = uyghur
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Qaidam_Pendi"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 14253 y = 2803 }
		army = { x = 14360 y = 2880 }
		manufactory = { x = 14187 y = 2670 }
		terrain1 = { x = 14287 y = 2640 variant = 0 }
		terrain2 = { x = 14327 y = 2660 variant = 5 }
		terrain3 = { x = 14273 y = 2853 variant = 6 }
	}
	history = { }
}

province = {
	id = 1606
	name = "PROV_Sichuan"
	continent = "Asia"
	region = "Central Asia"
	area = "Dzungaria"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = uyghur
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Xinjiang"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 14528 y = 2516 }
		army = { x = 14645 y = 2541 }
		manufactory = { x = 14512 y = 2669 }
		terrain1 = { x = 14428 y = 2526 variant = 0 }
		terrain2 = { x = 14458 y = 2501 variant = 3 }
		terrain3 = { x = 14388 y = 2481 variant = 6 }
		terrain4 = { x = 14572 y = 2639 variant = 2 }
	}
	history = { }
}

province = {
	id = 1607
	name = "PROV_Qinghai"
	continent = "Asia"
	region = "Central Asia"
	area = "Dzungaria"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = uyghur
	manpower = 1
	income = 2
	goods = grain
	city_name = "CITY_Qinghai"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 14673 y = 2783 }
		army = { x = 14780 y = 2877 }
		manufactory = { x = 14517 y = 2839 }
		terrain1 = { x = 14720 y = 2937 variant = 0 }
		terrain2 = { x = 14750 y = 2912 variant = 2 }
		terrain3 = { x = 14733 y = 2763 variant = 5 }
	}
	history = { }
}

province = {
	id = 1608
	name = "PROV_Qilian_Pendi"
	continent = "Asia"
	region = "Central Asia"
	area = "Dzungaria"
	type = inland
	terrain = desert
	size_modifier = 0.00
	climate = temperate
	religion = sunni
	culture = uyghur
	manpower = 1
	income = 3
	goods = grain
	city_name = "CITY_Qilian_Pendi"
	cot_modifier = -3
	colonization_difficulty = 7
	natives = {
		combat = 100
		ferocity = 1
		efficiency = 1
		tp_negotiation = 5
		tolerance = 5
	}
	gfx = {
		city = { x = 14746 y = 2651 }
		army = { x = 14903 y = 2704 }
		manufactory = { x = 14872 y = 2778 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1609
	name = "PROV_Kastamonu"
	continent = "Asia"
	region = "Middle East"
	area = "Anatolia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = turkish
	manpower = 3
	income = 4
	goods = wine
	city_name = "CITY_Kastamonu"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11132 y = 2353 }
		army = { x = 11131 y = 2266 }
		manufactory = { x = 11089 y = 2363 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1610
	name = "PROV_Antalya"
	continent = "Asia"
	region = "Middle East"
	area = "Anatolia"
	type = coastal
	sea_adjacency = 1009
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = turkish
	manpower = 3
	income = 6
	goods = fish
	city_name = "CITY_Antalya"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10977 y = 2680 }
		army = { x = 10928 y = 2602 }
		port = { x = 11030 y = 2670 }
		manufactory = { x = 11010 y = 2587 }
	}
	history = { }
}

province = {
	id = 1611
	name = "PROV_Taurus"
	continent = "Asia"
	region = "Middle East"
	area = "Anatolia"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = sunni
	culture = turkish
	manpower = 3
	income = 5
	goods = wool
	city_name = "CITY_Taurus"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 11182 y = 2612 }
		army = { x = 11069 y = 2613 }
		manufactory = { x = 11122 y = 2646 }
		terrain1 = { x = 0 y = 0 variant = 0 }
		terrain2 = { x = 0 y = 0 variant = 0 }
		terrain3 = { x = 0 y = 0 variant = 0 }
		terrain4 = { x = 0 y = 0 variant = 0 }
	}
	history = { }
}

province = {
	id = 1612
	name = "PROV_Schwyz"
	continent = "Europe"
	region = "HRE"
	area = "Switzerland"
	type = inland
	terrain = mountain
	size_modifier = 0.00
	climate = ncontinental
	religion = catholic
	culture = swiss
	manpower = 3
	income = 7
	goods = iron
	city_name = "CITY_Schwyz"
	cot_modifier = 1
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 9790 y = 1997 }
		army = { x = 9760 y = 2087 }
		manufactory = { x = 9819 y = 2072 }
		river = { 1462 }
	}
	history = { }
}

province = {
	id = 1613
	name = "PROV_Coast_of_Rhodes"
	continent = "Europe"
	region = "EMedSea"
	area = "Sea"
	terrain = sea
	size_modifier = 0.00
	gfx = {
		army = { x = 10945 y = 2748 }
	}
}

#-----------------------------------------------------------------------------------------------
#Dummy province - DO NOT CHANGE!

province = {
	id = 1614
	continent = "Europe"
	region = "Eastern Europe"
	area = "Anatolia"
	type = coastal
	terrain = mountain
	size_modifier = 0.00
	climate = arctic
	manpower = 0
	income = 0
	goods = nothing
	cot_modifier = -3
	colonization_difficulty = 0
	natives = {
		combat = 0
		ferocity = 0
		efficiency = 0
		tp_negotiation = 0
		tolerance = 0
	}
	gfx = {
		city = { x = 10905 y = 2704 }
		army = { x = 10880 y = 2715 }
		port = { x = 10922 y = 2734 }
		manufactory = { x = 10890 y = 2720 }
	}
}

#-----------------------------------------------------------------------------------------------
