# Vinland (optional) #

country = { 
    tag = VIN 
    ai = "Vinland_ai.txt"
    colonialattempts = 5 
    colonialnation = yes 
    major = no 
    colonists = 2 
    cancelledloans = 0 
    extendedloans = 0 
    treasury = 150 
    inflation = 0 
    merchants = 0.083333 
    religion = { type = norse }
    culture = { type = nordic }
    diplomacy = { 
	relation = { tag = DAN value = 100 }
	relation = { tag = NOR value = 100 }
        } 
    knownprovinces = { 
	113 114 115 116 117 118 119 120 122 123 124 125 832 833 834 835 836 864 865 1472 }
    ownedprovinces = { 
        117 118 119 120 124 125 } 
    controlledprovinces = { 
        117 118 119 120 124 125 } 
    nationalprovinces = { 
        117 118 119 120 124 125 } 
    city = {         fortress = { level = 1 }  
	name = "Leifsbudir"
        population = 3500
        location = 118 
        capital = yes 
        } 
    city = {
	name = "þokahöfn"
        population = 500
        location = 117 
        } 
    city = {
	name = "Eiríksbudir"
        population = 2000
        location = 119 
        } 
    city = {
	name = "Ferjuvogur"
        population = 2000
        location = 120 
        } 
    city = {
	name = "Kjarlarnes"
        population = 600
        location = 124 
        } 
    city = {
	name = "Markland"
        population = 400
        location = 125 
        } 
    landunit = { 
        id = { type = 9424 id = 650 } 
        name = "Vinlander Army" 
        location = 118
        infantry = 2000 
        cavalry = 0 
        artillery = 0 
    } 
    navalunit = { 
        id = { type = 9424 id = 651 } 
        name = "Vinlander Fleet"
        location = 833
        warships = 0 
        galleys = 5 
        transports = 0 
    } 
    technology = {
		stability = { level = 3 value = 0 }
        infra = { level = 1 value = 0 }
	  	trade = { level = 1 value = 0 }
        land = { level = 1 value = 0 } 
        naval = { level = 1 value = 0 } 
    } 
} 
