#
# Fantasia Expanded (new for 1.3)
#

#
# Global Data
#

header = {
	name = "Fantasia Expanded"
	startyear = 1492
	endyear = 1819
	startdate = { day = 0 month = january year = 1492 }

	selectable = { AFG ANN DOB ETH FIN HSA ISL KEF KON MAD MAL NAV NEP NOG PET PRM RYU SNG SUN SUS TER XHO ZAN ZIM }

	flagname = {
		ENG = "OLD"
	}

	countryname = {
		ENG = "ALL_F_E_NEN"
		SCO = "ALL_F_E_NSC"
		KUR = "ALL_F_E_NKU"
		HOL = "ALL_F_E_NHL"
		FRA = "ALL_F_E_NFR"
		CAS = "ALL_F_E_NCA"
		RUS = "ALL_F_E_NRU"
		ITA = "ALL_F_E_NIT"
	}

	AFG = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	ANN = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	DOB = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	ETH = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	FIN = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	HSA = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	ISL = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	KEF = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	KON = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	MAD = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	MAL = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	NAV = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	NEP = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	NOG = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	PET = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	PRM = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	RYU = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	SNG = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	SUN = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	SUS = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	TER = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	XHO = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	ZAN = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
	ZIM = {
		desc = "ALL_F_E_HISTDESC"
		countrytactics = "ALL_F_E_VPTACTIC"
		countrydifficulty = 3
		countryeconomy = 3
		countrymilitary = 3
		countrydiplomacy = 3
	}
}

globaldata = {
	startdate = {
		year = 1492
		month = january
		day = 0
	}
	enddate = {
		year = 1819
		month = december
		day = 29
	}
	discoveries = {
		discovery = { continent = "America" value = yes }
		discovery = { continent = "Asia" value = yes }
		discovery = { region = "India" value = yes }
		discovery = { region = "Australia" value = no }
		discovery = { region = "Pacific" value = yes }
		discovery = { area = "Panama" value = yes }
		discovery = { area = "Alaska" value = yes }
		discovery = { area = "California" value = yes }
		discovery = { area = "Grand Lacs" value = yes }
		discovery = { area = "Quebec" value = yes }
		discovery = { area = "Amazonia" value = yes }
		discovery = { area = "Manchuria" value = yes }
		discovery = { area = "Kamchatka" value = yes }
		discovery = { area = "HudsonBayArea" value = yes }
		discovery = { area = "CapeHornArea" value = yes }
		discovery = { area = "GoodHopeArea" value = yes }
	}
	establishments = {
		establishment = { continent = "Africa" value = yes }
		establishment = { continent = "America" value = yes }
		establishment = { continent = "Oceania" value = yes }
		establishment = { region = "China" value = yes }
		establishment = { region = "India" value = yes }
		establishment = { region = "Japan" value = yes }
		establishment = { region = "Siberia" value = yes }
	}
	desc = fantasy
}

#
# Centres of Trade
#

# Playable factions

cot = { location = 305	merchant = { tag = HSA level = 3 } }
cot = { location = 320	merchant = { tag = DOB level = 3 } }
cot = { location = 233	merchant = { tag = ISL level = 3 } }
cot = { location = 495	merchant = { tag = PET level = 3 } }
cot = { location = 820	merchant = { tag = KEF level = 3 } }
cot = { location = 713	merchant = { tag = TER level = 3 } }
cot = { location = 1580	merchant = { tag = PRM level = 3 } }
cot = { location = 1506	merchant = { tag = KON level = 3 } }
cot = { location = 806	merchant = { tag = SUS level = 3 } }
cot = { location = 1492	merchant = { tag = MAL level = 3 } }
cot = { location = 775	merchant = { tag = XHO level = 3 } }
cot = { location = 1509	merchant = { tag = ZIM level = 3 } }
cot = { location = 765	merchant = { tag = ZAN level = 3 } }
cot = { location = 688	merchant = { tag = RYU level = 3 } }
cot = { location = 1525	merchant = { tag = AFG level = 3 } }
cot = { location = 265	merchant = { tag = FIN level = 3 } }
cot = { location = 575	merchant = { tag = MAD level = 3 } }
cot = { location = 515	merchant = { tag = NOG level = 3 } }
cot = { location = 1539	merchant = { tag = NEP level = 3 } }
cot = { location = 664	merchant = { tag = ANN level = 3 } }
cot = { location = 428	merchant = { tag = NAV level = 3 } }
cot = { location = 1588	merchant = { tag = ETH level = 3 } }
cot = { location = 1564	merchant = { tag = SNG level = 3 } }
cot = { location = 701	merchant = { tag = SUN level = 3 } }

# Boss factions

cot = { location = 168	merchant = { tag = CAS level = 5 } }
cot = { location = 45	merchant = { tag = FRA level = 5 } }
cot = { location = 116	merchant = { tag = SCO level = 5 } }
cot = { location = 64	merchant = { tag = ENG level = 5 } }
cot = { location = 151	merchant = { tag = KUR level = 5 } }
cot = { location = 203	merchant = { tag = HOL level = 5 } }
cot = { location = 5	merchant = { tag = RUS level = 5 } }
cot = { location = 223	merchant = { tag = ITA level = 5 } }

#
# Provinces
#

# Playable factions

# Hansa
province = { id = 305	religion = lollard	whiteman = yes	natives = 0	culture = "german" }
province = { id = 304	religion = lollard	whiteman = yes	natives = 0	culture = "german" }
province = { id = 306	religion = lollard	whiteman = yes	natives = 0	culture = "german" }

# Dobruja
province = { id = 320	religion = orthodox	whiteman = yes	natives = 0	culture = "slavonic" }
province = { id = 319	religion = orthodox	whiteman = yes	natives = 0	culture = "slavonic" }
province = { id = 464	religion = orthodox	whiteman = yes	natives = 0	culture = "slavonic" }

# The Isles
province = { id = 233	religion = catholic	whiteman = yes	natives = 0	culture = "nordic" }
province = { id = 232	religion = catholic	whiteman = yes	natives = 0	culture = "nordic" }
province = { id = 236	religion = catholic	whiteman = yes	natives = 0	culture = "nordic" }

# Petra
province = { id = 494	religion = catholic	whiteman = yes	natives = 0	culture = "arab" }
province = { id = 495	religion = catholic	whiteman = yes	natives = 0	culture = "arab" }
province = { id = 496	religion = catholic	whiteman = yes	natives = 0	culture = "arab" }

# Cephalonia
province = { id = 820	religion = orthodox	whiteman = yes	natives = 0	culture = "greek" }
province = { id = 394	religion = orthodox	whiteman = yes	natives = 0	culture = "greek" }
province = { id = 395	religion = orthodox	whiteman = yes	natives = 0	culture = "greek" }

# Ternate
province = { id = 713	religion = sunni	whiteman = yes	natives = 0	culture = "indonesian" }
province = { id = 714	religion = sunni	whiteman = yes	natives = 0	culture = "indonesian" }
province = { id = 715	religion = sunni	whiteman = yes	natives = 0	culture = "indonesian" }

# Permia
province = { id = 1580	religion = orthodox	whiteman = yes	natives = 0	culture = "permic" }
province = { id = 1581	religion = orthodox	whiteman = yes	natives = 0	culture = "permic" }
province = { id = 1583	religion = orthodox	whiteman = yes	natives = 0	culture = "permic" }

# Kongo
province = { id = 1504	religion = catholic	whiteman = yes	natives = 0	culture = "bakongo" }
province = { id = 1505	religion = catholic	whiteman = yes	natives = 0	culture = "bakongo" }
province = { id = 1506	religion = catholic	whiteman = yes	natives = 0	culture = "bakongo" }

# Sus
province = { id = 806	religion = sunni	whiteman = yes	natives = 0	culture = "berber" }
province = { id = 805	religion = sunni	whiteman = yes	natives = 0	culture = "berber" }
province = { id = 1595	religion = sunni	whiteman = yes	natives = 0	culture = "berber" }

# Mali
province = { id = 1492	religion = sunni	whiteman = yes	natives = 0	culture = "mande" }
province = { id = 1490	religion = sunni	whiteman = yes	natives = 0	culture = "mande" }
province = { id = 1491	religion = sunni	whiteman = yes	natives = 0	culture = "mande" }

# Xhosa
province = { id = 775	religion = shia		whiteman = yes	natives = 0	culture = "xhosa" }
province = { id = 776	religion = shia		whiteman = yes	natives = 0	culture = "xhosa" }
province = { id = 777	religion = shia		whiteman = yes	natives = 0	culture = "xhosa" }

# Zimbabwe
province = { id = 1509	religion = shia		whiteman = yes	natives = 0	culture = "shona" }
province = { id = 1510	religion = shia		whiteman = yes	natives = 0	culture = "shona" }
province = { id = 1511	religion = shia		whiteman = yes	natives = 0	culture = "shona" }

# Zanzibar
province = { id = 765	religion = sunni	whiteman = yes	natives = 0	culture = "swahili" }
province = { id = 763	religion = sunni	whiteman = yes	natives = 0	culture = "swahili" }
province = { id = 764	religion = sunni	whiteman = yes	natives = 0	culture = "swahili" }

# Ryukyu
province = { id = 688	religion = buddhist	whiteman = yes	natives = 0	culture = "japanese" }
province = { id = 689	religion = buddhist	whiteman = yes	natives = 0	culture = "japanese" }
province = { id = 641	religion = buddhist	whiteman = yes	natives = 0	culture = "japanese" }

# Afghanistan
province = { id = 1525	religion = sunni	whiteman = yes	natives = 0	culture = "pashtun" }
province = { id = 1524	religion = sunni	whiteman = yes	natives = 0	culture = "pashtun" }
province = { id = 1527	religion = sunni	whiteman = yes	natives = 0	culture = "pashtun" }

# Finland
province = { id = 265	religion = lollard	whiteman = yes	natives = 0	culture = "ugric" }
province = { id = 264	religion = lollard	whiteman = yes	natives = 0	culture = "ugric" }
province = { id = 342	religion = lollard	whiteman = yes	natives = 0	culture = "ugric" }

# Madurai
province = { id = 575	religion = hindu	whiteman = yes	natives = 0	culture = "tamil" }
province = { id = 572	religion = hindu	whiteman = yes	natives = 0	culture = "tamil" }
province = { id = 576	religion = hindu	whiteman = yes	natives = 0	culture = "tamil" }

# Nogai
province = { id = 515	religion = sunni	whiteman = yes	natives = 0	culture = "nogai" }
province = { id = 519	religion = sunni	whiteman = yes	natives = 0	culture = "nogai" }
province = { id = 520	religion = sunni	whiteman = yes	natives = 0	culture = "nogai" }

# Nepal
province = { id = 1539	religion = hindu	whiteman = yes	natives = 0	culture = "nepali" }
province = { id = 554	religion = hindu	whiteman = yes	natives = 0	culture = "nepali" }
province = { id = 555	religion = hindu	whiteman = yes	natives = 0	culture = "nepali" }

# Annam
province = { id = 664	religion = buddhist	whiteman = yes	natives = 0	culture = "vietnamese" }
province = { id = 665	religion = buddhist	whiteman = yes	natives = 0	culture = "vietnamese" }
province = { id = 666	religion = buddhist	whiteman = yes	natives = 0	culture = "vietnamese" }

# Navarra
province = { id = 428	religion = catholic	whiteman = yes	natives = 0	culture = "basque" }
province = { id = 424	religion = catholic	whiteman = yes	natives = 0	culture = "basque" }
province = { id = 425	religion = catholic	whiteman = yes	natives = 0	culture = "basque" }

# Ethiopia
province = { id = 1588	religion = miaphysite	whiteman = yes	natives = 0	culture = "ethiopian" }
province = { id = 1516	religion = miaphysite	whiteman = yes	natives = 0	culture = "ethiopian" }
province = { id = 1517	religion = miaphysite	whiteman = yes	natives = 0	culture = "ethiopian" }

# Song
province = { id = 1564	religion = confucian	whiteman = yes	natives = 0	culture = "han" }
province = { id = 1563	religion = confucian	whiteman = yes	natives = 0	culture = "han" }
province = { id = 1565	religion = confucian	whiteman = yes	natives = 0	culture = "han" }

# Sunda
province = { id = 701	religion = hindu	whiteman = yes	natives = 0	culture = "javanese" }
province = { id = 702	religion = hindu	whiteman = yes	natives = 0	culture = "javanese" }
province = { id = 682	religion = hindu	whiteman = yes	natives = 0	culture = "javanese" }

# Boss factions

# New Castile
province = { id = 168	religion = catholic	whiteman = yes	natives = 0	culture = "iberian" }
province = { id = 169	religion = catholic	whiteman = yes	natives = 0	culture = "iberian" }
province = { id = 170	religion = catholic	whiteman = yes	natives = 0	culture = "iberian" }

# New France
province = { id = 45	religion = catholic	whiteman = yes	natives = 0	culture = "french" }
province = { id = 51	religion = catholic	whiteman = yes	natives = 0	culture = "french" }
province = { id = 1481	religion = catholic	whiteman = yes	natives = 0	culture = "french" }

# New Scotland
province = { id = 116	religion = lollard	whiteman = yes	natives = 0	culture = "celtic" }
province = { id = 115	religion = lollard	whiteman = yes	natives = 0	culture = "celtic" }
province = { id = 117	religion = lollard	whiteman = yes	natives = 0	culture = "celtic" }

# New England
province = { id = 64	religion = lollard	whiteman = yes	natives = 0	culture = "english" }
province = { id = 68	religion = lollard	whiteman = yes	natives = 0	culture = "english" }
province = { id = 69	religion = lollard	whiteman = yes	natives = 0	culture = "english" }

# New Courland
province = { id = 151	religion = lollard	whiteman = yes	natives = 0	culture = "baltic" }
province = { id = 150	religion = lollard	whiteman = yes	natives = 0	culture = "baltic" }
province = { id = 178	religion = lollard	whiteman = yes	natives = 0	culture = "baltic" }

# New Holland
province = { id = 203	religion = lollard	whiteman = yes	natives = 0	culture = "dutch" }
province = { id = 202	religion = lollard	whiteman = yes	natives = 0	culture = "dutch" }
province = { id = 205	religion = lollard	whiteman = yes	natives = 0	culture = "dutch" }

# New Russia
province = { id = 5	religion = orthodox	whiteman = yes	natives = 0	culture = "russian" }
province = { id = 3	religion = orthodox	whiteman = yes	natives = 0	culture = "russian" }
province = { id = 4	religion = orthodox	whiteman = yes	natives = 0	culture = "russian" }

# New Italy
province = { id = 223	religion = catholic	whiteman = yes	natives = 0	culture = "italian" }
province = { id = 224	religion = catholic	whiteman = yes	natives = 0	culture = "italian" }
province = { id = 215	religion = catholic	whiteman = yes	natives = 0	culture = "italian" }

# HRE disabled

province = { id = 302 hre = no }
province = { id = 304 hre = no }
province = { id = 305 hre = no }
province = { id = 306 hre = no }
province = { id = 310 hre = no }
province = { id = 311 hre = no }
province = { id = 312 hre = no }
province = { id = 313 hre = no }
province = { id = 314 hre = no }
province = { id = 315 hre = no }
province = { id = 327 hre = no }
province = { id = 328 hre = no }
province = { id = 329 hre = no }
province = { id = 330 hre = no }
province = { id = 331 hre = no }
province = { id = 332 hre = no }
province = { id = 333 hre = no }
province = { id = 334 hre = no }
province = { id = 335 hre = no }
province = { id = 336 hre = no }
province = { id = 337 hre = no }
province = { id = 338 hre = no }
province = { id = 339 hre = no }
province = { id = 340 hre = no }
province = { id = 343 hre = no }
province = { id = 344 hre = no }
province = { id = 345 hre = no }
province = { id = 346 hre = no }
province = { id = 347 hre = no }
province = { id = 348 hre = no }
province = { id = 349 hre = no }
province = { id = 350 hre = no }
province = { id = 351 hre = no }
province = { id = 367 hre = no }
province = { id = 369 hre = no }
province = { id = 371 hre = no }
province = { id = 372 hre = no }
province = { id = 373 hre = no }
province = { id = 374 hre = no }
province = { id = 375 hre = no }
province = { id = 377 hre = no }
province = { id = 378 hre = no }
province = { id = 379 hre = no }
province = { id = 380 hre = no }
province = { id = 387 hre = no }
province = { id = 388 hre = no }
province = { id = 389 hre = no }
province = { id = 390 hre = no }
province = { id = 400 hre = no }
province = { id = 401 hre = no }
province = { id = 402 hre = no }
province = { id = 403 hre = no }
province = { id = 404 hre = no }
province = { id = 405 hre = no }
province = { id = 406 hre = no }
province = { id = 1612 hre = no }

#
# Countries
#

# New Castile

country = {
	tag = CAS
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 6
	merchants = 6
	treasury = 7500
	inflation = 0
	whiteman = 100
	religion = { type = catholic }
	culture = { type = iberian }
	diplomacy = {
		relation = { tag = AFG value = -200 }
		relation = { tag = ANN value = -200 }
		relation = { tag = DOB value = -200 }
		relation = { tag = ETH value = -200 }
		relation = { tag = FIN value = -200 }
		relation = { tag = HSA value = -200 }
		relation = { tag = ISL value = -200 }
		relation = { tag = KEF value = -200 }
		relation = { tag = KON value = -200 }
		relation = { tag = MAD value = -200 }
		relation = { tag = MAL value = -200 }
		relation = { tag = NAV value = -200 }
		relation = { tag = NEP value = -200 }
		relation = { tag = NOG value = -200 }
		relation = { tag = PET value = -200 }
		relation = { tag = PRM value = -200 }
		relation = { tag = RYU value = -200 }
		relation = { tag = SNG value = -200 }
		relation = { tag = SUN value = -200 }
		relation = { tag = SUS value = -200 }
		relation = { tag = TER value = -200 }
		relation = { tag = XHO value = -200 }
		relation = { tag = ZAN value = -200 }
		relation = { tag = ZIM value = -200 }
	}
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2500 }
			name = "Iberian Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 166 167 168 169 170 194 1101 1105 }
	ownedprovinces = { 168 169 170 }
	controlledprovinces = { 168 169 170 }
	nationalprovinces = { 168 169 170 }
	city = {
		fortress = { level = 4 }
		population = 15000
		location = 168
		capital = yes
		shipyard = yes
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 169
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 170
	}
	landunit = {
		id = { type = 9423 id = 100 }
		name = "Army of New Castile"
		location = 168
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 105 }
		name = "Fleet of New Castile"
		location = 168
		warships = 25
		galleys = 0
		transports = 15
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 3 value = 0 }
		trade = { level = 3 value = 0 }
		land = { level = 7 value = 0 }
		naval = { level = 7 value = 0 }
		group = latin
	}
}

# Hansa

country = {
	tag = HSA
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = lollard }
	culture = { type = german }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2501 }
			name = "German Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 302 304 305 306 307 336 875 876 939 }
	ownedprovinces = { 304 305 306 }
	controlledprovinces = { 304 305 306 }
	nationalprovinces = { 304 305 306 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 305
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 304
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 306
	}
	landunit = {
		id = { type = 9423 id = 110 }
		name = "Army of the Hansa"
		location = 305
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 115 }
		name = "Fleet of the Hansa"
		location = 305
		warships = 0
		galleys = 0
		transports = 10
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Dobruja

country = {
	tag = DOB
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = orthodox }
	culture = { type = slavonic }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2502 }
			name = "Slavonic Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 318 319 320 321 464 465 1013 1014 1017 }
	ownedprovinces = { 319 320 464 }
	controlledprovinces = { 319 320 464 }
	nationalprovinces = { 319 320 464 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 320
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 319
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 464
	}
	landunit = {
		id = { type = 9423 id = 130 }
		name = "Army of Dobruja"
		location = 320
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# The Isles

country = {
	tag = ISL
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = catholic }
	culture = { type = nordic }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2503 }
			name = "Nordic Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 232 233 234 236 237 239 929 930 }
	ownedprovinces = { 232 233 236 }
	controlledprovinces = { 232 233 236 }
	nationalprovinces = { 232 233 236 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 233
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 232
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 236
	}
	landunit = {
		id = { type = 9423 id = 120 }
		name = "Army of the Isles"
		location = 233
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 125 }
		name = "Fleet of the Isles"
		location = 233
		warships = 0
		galleys = 0
		transports = 10
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Petra

country = {
	tag = PET
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = catholic }
	culture = { type = arab }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2504 }
			name = "Arab Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 492 493 494 495 496 497 1005 1059 1437 1454 }
	ownedprovinces = { 494 495 496 }
	controlledprovinces = { 494 495 496 }
	nationalprovinces = { 494 495 496 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 495
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 494
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 496
	}
	landunit = {
		id = { type = 9423 id = 140 }
		name = "Army of Petra"
		location = 495
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Cephalonia

country = {
	tag = KEF
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = orthodox }
	culture = { type = greek }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2505 }
			name = "Greek Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 360 394 395 396 819 820 996 998 1002 }
	ownedprovinces = { 394 395 820 }
	controlledprovinces = { 394 395 820 }
	nationalprovinces = { 394 395 820 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 820
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 394
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 395
	}
	landunit = {
		id = { type = 9423 id = 150 }
		name = "Army of Cephalonia"
		location = 820
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 155 }
		name = "Fleet of Cephalonia"
		location = 820
		warships = 0
		galleys = 0
		transports = 10
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# New France

country = {
	tag = FRA
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 6
	merchants = 6
	treasury = 7500
	inflation = 0
	whiteman = 100
	religion = { type = catholic }
	culture = { type = french }
	diplomacy = {
		relation = { tag = AFG value = -200 }
		relation = { tag = ANN value = -200 }
		relation = { tag = DOB value = -200 }
		relation = { tag = ETH value = -200 }
		relation = { tag = FIN value = -200 }
		relation = { tag = HSA value = -200 }
		relation = { tag = ISL value = -200 }
		relation = { tag = KEF value = -200 }
		relation = { tag = KON value = -200 }
		relation = { tag = MAD value = -200 }
		relation = { tag = MAL value = -200 }
		relation = { tag = NAV value = -200 }
		relation = { tag = NEP value = -200 }
		relation = { tag = NOG value = -200 }
		relation = { tag = PET value = -200 }
		relation = { tag = PRM value = -200 }
		relation = { tag = RYU value = -200 }
		relation = { tag = SNG value = -200 }
		relation = { tag = SUN value = -200 }
		relation = { tag = SUS value = -200 }
		relation = { tag = TER value = -200 }
		relation = { tag = XHO value = -200 }
		relation = { tag = ZAN value = -200 }
		relation = { tag = ZIM value = -200 }
	}
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2506 }
			name = "French Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 43 44 45 51 57 905 1383 1481 }
	ownedprovinces = { 45 51 1481 }
	controlledprovinces = { 45 51 1481 }
	nationalprovinces = { 45 51 1481 }
	city = {
		fortress = { level = 4 }
		population = 15000
		location = 45
		capital = yes
		shipyard = yes
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 51
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 1481
	}
	landunit = {
		id = { type = 9423 id = 160 }
		name = "Army of New France"
		location = 45
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 165 }
		name = "Fleet of New France"
		location = 45
		warships = 25
		galleys = 0
		transports = 15
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 3 value = 0 }
		trade = { level = 3 value = 0 }
		land = { level = 7 value = 0 }
		naval = { level = 7 value = 0 }
		group = latin
	}
}

# Ternate

country = {
	tag = TER
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = sunni }
	culture = { type = indonesian }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2507 }
			name = "Indonesian Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 706 707 713 714 715 716 1211 1213 1221 1222 }
	ownedprovinces = { 713 714 715 }
	controlledprovinces = { 713 714 715 }
	nationalprovinces = { 713 714 715 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 713
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 714
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 715
	}
	landunit = {
		id = { type = 9423 id = 170 }
		name = "Army of Ternate"
		location = 713
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 175 }
		name = "Fleet of Ternate"
		location = 713
		warships = 0
		galleys = 0
		transports = 10
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Permia

country = {
	tag = PRM
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = orthodox }
	culture = { type = permic }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2508 }
			name = "Permic Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 1579 1580 1581 1582 1583 1584 }
	ownedprovinces = { 1580 1581 1583 }
	controlledprovinces = { 1580 1581 1583 }
	nationalprovinces = { 1580 1581 1583 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 1580
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1581
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1583
	}
	landunit = {
		id = { type = 9423 id = 180 }
		name = "Army of Permia"
		location = 1580
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Kongo

country = {
	tag = KON
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = catholic }
	culture = { type = bakongo }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2509 }
			name = "Bakongo Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 787 788 1181 1409 1503 1504 1505 1506 }
	ownedprovinces = { 1504 1505 1506 }
	controlledprovinces = { 1504 1505 1506 }
	nationalprovinces = { 1504 1505 1506 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 1506
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1504
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1505
	}
	landunit = {
		id = { type = 9423 id = 190 }
		name = "Army of Kongo"
		location = 1506
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Sus

country = {
	tag = SUS
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = sunni }
	culture = { type = berber }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2510 }
			name = "Berber Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 733 804 805 806 817 1057 1058 1595 }
	ownedprovinces = { 805 806 1595 }
	controlledprovinces = { 805 806 1595 }
	nationalprovinces = { 805 806 1595 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 806
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 805
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1595
	}
	landunit = {
		id = { type = 9423 id = 200 }
		name = "Army of Sus"
		location = 806
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Mali

country = {
	tag = MAL
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = sunni }
	culture = { type = mande }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2511 }
			name = "Mande Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 796 797 1489 1490 1491 1492 }
	ownedprovinces = { 1490 1491 1492 }
	controlledprovinces = { 1490 1491 1492 }
	nationalprovinces = { 1490 1491 1492 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 1492
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1490
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1491
	}
	landunit = {
		id = { type = 9423 id = 210 }
		name = "Army of Mali"
		location = 1492
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Xhosa

country = {
	tag = XHO
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = shia }
	culture = { type = xhosa }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2512 }
			name = "Xhosa Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 774 775 776 777 778 779 1252 1328 1329 }
	ownedprovinces = { 775 776 777 }
	controlledprovinces = { 775 776 777 }
	nationalprovinces = { 775 776 777 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 775
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 776
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 777
	}
	landunit = {
		id = { type = 9423 id = 220 }
		name = "Army of Xhosa"
		location = 775
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Zimbabwe

country = {
	tag = ZIM
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = shia }
	culture = { type = shona }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2513 }
			name = "Shona Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 769 770 1406 1508 1509 1510 1511 }
	ownedprovinces = { 1509 1510 1511 }
	controlledprovinces = { 1509 1510 1511 }
	nationalprovinces = { 1509 1510 1511 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 1509
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1510
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1511
	}
	landunit = {
		id = { type = 9423 id = 230 }
		name = "Army of Zimbabwe"
		location = 1509
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Zanzibar

country = {
	tag = ZAN
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = sunni }
	culture = { type = swahili }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2514 }
			name = "Swahili Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 762 763 764 765 766 1185 1186 1512 }
	ownedprovinces = { 763 764 765 }
	controlledprovinces = { 763 764 765 }
	nationalprovinces = { 763 764 765 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 765
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 763
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 764
	}
	landunit = {
		id = { type = 9423 id = 240 }
		name = "Army of Zanzibar"
		location = 765
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 245 }
		name = "Fleet of Zanzibar"
		location = 765
		warships = 0
		galleys = 0
		transports = 10
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Ryukyu

country = {
	tag = RYU
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = buddhist }
	culture = { type = japanese }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2515 }
			name = "Japanese Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 641 642 686 687 688 689 942 1019 1020 1087 1088 1089 }
	ownedprovinces = { 641 688 689 }
	controlledprovinces = { 641 688 689 }
	nationalprovinces = { 641 688 689 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 688
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 689
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 641
	}
	landunit = {
		id = { type = 9423 id = 250 }
		name = "Army of Ryukyu"
		location = 688
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 255 }
		name = "Fleet of Ryukyu"
		location = 688
		warships = 0
		galleys = 0
		transports = 10
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Afghanistan

country = {
	tag = AFG
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = sunni }
	culture = { type = pashtun }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2516 }
			name = "Pashtun Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 539 1443 1523 1524 1525 1526 1527 }
	ownedprovinces = { 1524 1525 1527 }
	controlledprovinces = { 1524 1525 1527 }
	nationalprovinces = { 1524 1525 1527 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 1525
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1524
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1527
	}
	landunit = {
		id = { type = 9423 id = 260 }
		name = "Army of Afghanistan"
		location = 1525
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Finland

country = {
	tag = FIN
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = lollard }
	culture = { type = ugric }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2517 }
			name = "Ugric Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 264 265 273 275 276 342 879 880 }
	ownedprovinces = { 264 265 342 }
	controlledprovinces = { 264 265 342 }
	nationalprovinces = { 264 265 342 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 265
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 264
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 342
	}
	landunit = {
		id = { type = 9423 id = 270 }
		name = "Army of Finland"
		location = 265
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Madurai

country = {
	tag = MAD
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = hindu }
	culture = { type = tamil }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2518 }
			name = "Tamil Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 571 572 573 575 576 577 1072 1138 }
	ownedprovinces = { 572 575 576 }
	controlledprovinces = { 572 575 576 }
	nationalprovinces = { 572 575 576 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 575
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 572
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 576
	}
	landunit = {
		id = { type = 9423 id = 280 }
		name = "Army of Madurai"
		location = 575
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 285 }
		name = "Fleet of Madurai"
		location = 575
		warships = 0
		galleys = 0
		transports = 10
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# New Scotland

country = {
	tag = SCO
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 6
	merchants = 6
	treasury = 7500
	inflation = 0
	whiteman = 100
	religion = { type = lollard }
	culture = { type = celtic }
	diplomacy = {
		relation = { tag = AFG value = -200 }
		relation = { tag = ANN value = -200 }
		relation = { tag = DOB value = -200 }
		relation = { tag = ETH value = -200 }
		relation = { tag = FIN value = -200 }
		relation = { tag = HSA value = -200 }
		relation = { tag = ISL value = -200 }
		relation = { tag = KEF value = -200 }
		relation = { tag = KON value = -200 }
		relation = { tag = MAD value = -200 }
		relation = { tag = MAL value = -200 }
		relation = { tag = NAV value = -200 }
		relation = { tag = NEP value = -200 }
		relation = { tag = NOG value = -200 }
		relation = { tag = PET value = -200 }
		relation = { tag = PRM value = -200 }
		relation = { tag = RYU value = -200 }
		relation = { tag = SNG value = -200 }
		relation = { tag = SUN value = -200 }
		relation = { tag = SUS value = -200 }
		relation = { tag = TER value = -200 }
		relation = { tag = XHO value = -200 }
		relation = { tag = ZAN value = -200 }
		relation = { tag = ZIM value = -200 }
	}
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2519 }
			name = "Celtic Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 113 114 115 116 117 119 833 864 1396 }
	ownedprovinces = { 115 116 117 }
	controlledprovinces = { 115 116 117 }
	nationalprovinces = { 115 116 117 }
	city = {
		fortress = { level = 4 }
		population = 15000
		location = 116
		capital = yes
		shipyard = yes
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 115
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 117
	}
	landunit = {
		id = { type = 9423 id = 290 }
		name = "Army of New Scotland"
		location = 116
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 295 }
		name = "Fleet of New Scotland"
		location = 116
		warships = 25
		galleys = 0
		transports = 15
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 3 value = 0 }
		trade = { level = 3 value = 0 }
		land = { level = 7 value = 0 }
		naval = { level = 7 value = 0 }
		group = latin
	}
}

# New England

country = {
	tag = ENG
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	flagname = "OLD"
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 6
	merchants = 6
	treasury = 7500
	inflation = 0
	whiteman = 100
	religion = { type = lollard }
	culture = { type = english }
	diplomacy = {
		relation = { tag = AFG value = -200 }
		relation = { tag = ANN value = -200 }
		relation = { tag = DOB value = -200 }
		relation = { tag = ETH value = -200 }
		relation = { tag = FIN value = -200 }
		relation = { tag = HSA value = -200 }
		relation = { tag = ISL value = -200 }
		relation = { tag = KEF value = -200 }
		relation = { tag = KON value = -200 }
		relation = { tag = MAD value = -200 }
		relation = { tag = MAL value = -200 }
		relation = { tag = NAV value = -200 }
		relation = { tag = NEP value = -200 }
		relation = { tag = NOG value = -200 }
		relation = { tag = PET value = -200 }
		relation = { tag = PRM value = -200 }
		relation = { tag = RYU value = -200 }
		relation = { tag = SNG value = -200 }
		relation = { tag = SUN value = -200 }
		relation = { tag = SUS value = -200 }
		relation = { tag = TER value = -200 }
		relation = { tag = XHO value = -200 }
		relation = { tag = ZAN value = -200 }
		relation = { tag = ZIM value = -200 }
	}
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2520 }
			name = "English Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 63 64 65 68 69 86 862 909 1387 1388 }
	ownedprovinces = { 64 68 69 }
	controlledprovinces = { 64 68 69 }
	nationalprovinces = { 64 68 69 }
	city = {
		fortress = { level = 4 }
		population = 15000
		location = 64
		capital = yes
		shipyard = yes
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 68
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 69
	}
	landunit = {
		id = { type = 9423 id = 300 }
		name = "Army of New England"
		location = 64
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 305 }
		name = "Fleet of New England"
		location = 64
		warships = 25
		galleys = 0
		transports = 15
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 3 value = 0 }
		trade = { level = 3 value = 0 }
		land = { level = 7 value = 0 }
		naval = { level = 7 value = 0 }
		group = latin
	}
}

# Nogai

country = {
	tag = NOG
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = sunni }
	culture = { type = nogai }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2521 }
			name = "Nogai Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 457 515 518 519 520 521 1326 1327 }
	ownedprovinces = { 515 519 520 }
	controlledprovinces = { 515 519 520 }
	nationalprovinces = { 515 519 520 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 515
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 519
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 520
	}
	landunit = {
		id = { type = 9423 id = 310 }
		name = "Army of Nogai"
		location = 515
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Nepal

country = {
	tag = NEP
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = hindu }
	culture = { type = nepali }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2522 }
			name = "Nepali Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 544 554 555 556 1389 1539 1540 }
	ownedprovinces = { 554 555 1539 }
	controlledprovinces = { 554 555 1539 }
	nationalprovinces = { 554 555 1539 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 1539
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 554
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 555
	}
	landunit = {
		id = { type = 9423 id = 320 }
		name = "Army of Nepal"
		location = 1539
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Annam

country = {
	tag = ANN
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = buddhist }
	culture = { type = vietnamese }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2523 }
			name = "Vietnamese Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 663 664 665 666 667 676 1083 1351 1356 }
	ownedprovinces = { 664 665 666 }
	controlledprovinces = { 664 665 666 }
	nationalprovinces = { 664 665 666 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 664
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 665
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 666
	}
	landunit = {
		id = { type = 9423 id = 330 }
		name = "Army of Annam"
		location = 664
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 335 }
		name = "Fleet of Annam"
		location = 664
		warships = 0
		galleys = 0
		transports = 10
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# New Courland

country = {
	tag = KUR
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 6
	merchants = 6
	treasury = 7500
	inflation = 0
	whiteman = 100
	religion = { type = lollard }
	culture = { type = baltic }
	diplomacy = {
		relation = { tag = AFG value = -200 }
		relation = { tag = ANN value = -200 }
		relation = { tag = DOB value = -200 }
		relation = { tag = ETH value = -200 }
		relation = { tag = FIN value = -200 }
		relation = { tag = HSA value = -200 }
		relation = { tag = ISL value = -200 }
		relation = { tag = KEF value = -200 }
		relation = { tag = KON value = -200 }
		relation = { tag = MAD value = -200 }
		relation = { tag = MAL value = -200 }
		relation = { tag = NAV value = -200 }
		relation = { tag = NEP value = -200 }
		relation = { tag = NOG value = -200 }
		relation = { tag = PET value = -200 }
		relation = { tag = PRM value = -200 }
		relation = { tag = RYU value = -200 }
		relation = { tag = SNG value = -200 }
		relation = { tag = SUN value = -200 }
		relation = { tag = SUS value = -200 }
		relation = { tag = TER value = -200 }
		relation = { tag = XHO value = -200 }
		relation = { tag = ZAN value = -200 }
		relation = { tag = ZIM value = -200 }
	}
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2524 }
			name = "Baltic Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 149 150 151 152 178 179 1045 1048 1106 1378 }
	ownedprovinces = { 150 151 178 }
	controlledprovinces = { 150 151 178 }
	nationalprovinces = { 150 151 178 }
	city = {
		fortress = { level = 4 }
		population = 15000
		location = 151
		capital = yes
		shipyard = yes
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 150
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 178
	}
	landunit = {
		id = { type = 9423 id = 340 }
		name = "Army of New Courland"
		location = 151
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 345 }
		name = "Fleet of New Courland"
		location = 151
		warships = 25
		galleys = 0
		transports = 15
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 3 value = 0 }
		trade = { level = 3 value = 0 }
		land = { level = 7 value = 0 }
		naval = { level = 7 value = 0 }
		group = latin
	}
}

# New Holland

country = {
	tag = HOL
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 6
	merchants = 6
	treasury = 7500
	inflation = 0
	whiteman = 100
	religion = { type = lollard }
	culture = { type = dutch }
	diplomacy = {
		relation = { tag = AFG value = -200 }
		relation = { tag = ANN value = -200 }
		relation = { tag = DOB value = -200 }
		relation = { tag = ETH value = -200 }
		relation = { tag = FIN value = -200 }
		relation = { tag = HSA value = -200 }
		relation = { tag = ISL value = -200 }
		relation = { tag = KEF value = -200 }
		relation = { tag = KON value = -200 }
		relation = { tag = MAD value = -200 }
		relation = { tag = MAL value = -200 }
		relation = { tag = NAV value = -200 }
		relation = { tag = NEP value = -200 }
		relation = { tag = NOG value = -200 }
		relation = { tag = PET value = -200 }
		relation = { tag = PRM value = -200 }
		relation = { tag = RYU value = -200 }
		relation = { tag = SNG value = -200 }
		relation = { tag = SUN value = -200 }
		relation = { tag = SUS value = -200 }
		relation = { tag = TER value = -200 }
		relation = { tag = XHO value = -200 }
		relation = { tag = ZAN value = -200 }
		relation = { tag = ZIM value = -200 }
	}
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2525 }
			name = "Dutch Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 200 201 202 203 205 207 1110 1112 1113 }
	ownedprovinces = { 202 203 205 }
	controlledprovinces = { 202 203 205 }
	nationalprovinces = { 202 203 205 }
	city = {
		fortress = { level = 4 }
		population = 15000
		location = 203
		capital = yes
		shipyard = yes
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 202
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 205
	}
	landunit = {
		id = { type = 9423 id = 350 }
		name = "Army of New Holland"
		location = 203
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 355 }
		name = "Fleet of New Holland"
		location = 203
		warships = 25
		galleys = 0
		transports = 15
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 3 value = 0 }
		trade = { level = 3 value = 0 }
		land = { level = 7 value = 0 }
		naval = { level = 7 value = 0 }
		group = latin
	}
}

# Navarra

country = {
	tag = NAV
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = catholic }
	culture = { type = basque }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2526 }
			name = "Basque Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 418 423 424 425 428 431 921 1415 }
	ownedprovinces = { 424 425 428 }
	controlledprovinces = { 424 425 428 }
	nationalprovinces = { 424 425 428 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 428
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 424
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 425
	}
	landunit = {
		id = { type = 9423 id = 360 }
		name = "Army of Navarra"
		location = 428
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Ethiopia

country = {
	tag = ETH
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = miaphysite }
	culture = { type = ethiopian }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2527 }
			name = "Ethiopian Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 753 754 1061 1516 1517 1588 1589 }
	ownedprovinces = { 1516 1517 1588 }
	controlledprovinces = { 1516 1517 1588 }
	nationalprovinces = { 1516 1517 1588 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 1588
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1516
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1517
	}
	landunit = {
		id = { type = 9423 id = 370 }
		name = "Army of Ethiopia"
		location = 1588
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# Song

country = {
	tag = SNG
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = confucian }
	culture = { type = han }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2528 }
			name = "Han Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 1447 1448 1558 1562 1563 1564 1565 1567 }
	ownedprovinces = { 1563 1564 1565 }
	controlledprovinces = { 1563 1564 1565 }
	nationalprovinces = { 1563 1564 1565 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 1564
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1563
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 1565
	}
	landunit = {
		id = { type = 9423 id = 380 }
		name = "Army of Song"
		location = 1564
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

# New Russia

country = {
	tag = RUS
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 6
	merchants = 6
	treasury = 7500
	inflation = 0
	whiteman = 100
	religion = { type = orthodox }
	culture = { type = russian }
	diplomacy = {
		relation = { tag = AFG value = -200 }
		relation = { tag = ANN value = -200 }
		relation = { tag = DOB value = -200 }
		relation = { tag = ETH value = -200 }
		relation = { tag = FIN value = -200 }
		relation = { tag = HSA value = -200 }
		relation = { tag = ISL value = -200 }
		relation = { tag = KEF value = -200 }
		relation = { tag = KON value = -200 }
		relation = { tag = MAD value = -200 }
		relation = { tag = MAL value = -200 }
		relation = { tag = NAV value = -200 }
		relation = { tag = NEP value = -200 }
		relation = { tag = NOG value = -200 }
		relation = { tag = PET value = -200 }
		relation = { tag = PRM value = -200 }
		relation = { tag = RYU value = -200 }
		relation = { tag = SNG value = -200 }
		relation = { tag = SUN value = -200 }
		relation = { tag = SUS value = -200 }
		relation = { tag = TER value = -200 }
		relation = { tag = XHO value = -200 }
		relation = { tag = ZAN value = -200 }
		relation = { tag = ZIM value = -200 }
	}
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2529 }
			name = "Russian Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 1 2 3 4 5 6 828 861 1457 }
	ownedprovinces = { 3 4 5 }
	controlledprovinces = { 3 4 5 }
	nationalprovinces = { 3 4 5 }
	city = {
		fortress = { level = 4 }
		population = 15000
		location = 5
		capital = yes
		shipyard = yes
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 3
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 4
	}
	landunit = {
		id = { type = 9423 id = 390 }
		name = "Army of New Russia"
		location = 5
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 395 }
		name = "Fleet of New Russia"
		location = 5
		warships = 25
		galleys = 0
		transports = 15
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 3 value = 0 }
		trade = { level = 3 value = 0 }
		land = { level = 7 value = 0 }
		naval = { level = 7 value = 0 }
		group = latin
	}
}

# New Italy

country = {
	tag = ITA
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 6
	merchants = 6
	treasury = 7500
	inflation = 0
	whiteman = 100
	religion = { type = catholic }
	culture = { type = italian }
	diplomacy = {
		relation = { tag = AFG value = -200 }
		relation = { tag = ANN value = -200 }
		relation = { tag = DOB value = -200 }
		relation = { tag = ETH value = -200 }
		relation = { tag = FIN value = -200 }
		relation = { tag = HSA value = -200 }
		relation = { tag = ISL value = -200 }
		relation = { tag = KEF value = -200 }
		relation = { tag = KON value = -200 }
		relation = { tag = MAD value = -200 }
		relation = { tag = MAL value = -200 }
		relation = { tag = NAV value = -200 }
		relation = { tag = NEP value = -200 }
		relation = { tag = NOG value = -200 }
		relation = { tag = PET value = -200 }
		relation = { tag = PRM value = -200 }
		relation = { tag = RYU value = -200 }
		relation = { tag = SNG value = -200 }
		relation = { tag = SUN value = -200 }
		relation = { tag = SUS value = -200 }
		relation = { tag = TER value = -200 }
		relation = { tag = XHO value = -200 }
		relation = { tag = ZAN value = -200 }
		relation = { tag = ZIM value = -200 }
	}
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2530 }
			name = "Italian Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 215 217 222 223 224 225 1173 1335 }
	ownedprovinces = { 215 223 224 }
	controlledprovinces = { 215 223 224 }
	nationalprovinces = { 215 223 224 }
	city = {
		fortress = { level = 4 }
		population = 15000
		location = 223
		capital = yes
		shipyard = yes
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 224
	}
	city = {
		fortress = { level = 2 }
		population = 5000
		location = 215
	}
	landunit = {
		id = { type = 9423 id = 400 }
		name = "Army of New Italy"
		location = 223
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 405 }
		name = "Fleet of New Italy"
		location = 223
		warships = 25
		galleys = 0
		transports = 15
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 3 value = 0 }
		trade = { level = 3 value = 0 }
		land = { level = 7 value = 0 }
		naval = { level = 7 value = 0 }
		group = latin
	}
}

# Sunda

country = {
	tag = SUN
	ai = "fantasia_expanded_ai.txt"
	policy = {
		aristocracy = 5 
		centralization = 5 
		innovative = 5 
		mercantilism = 5 
		offensive = 5 
		land = 5 
		quality = 5 
		serfdom = 5 
        }
	colonialattempts = 0
	colonialnation = yes
	major = yes
	colonists = 3
	merchants = 3
	treasury = 5000
	inflation = 0
	whiteman = 100
	religion = { type = hindu }
	culture = { type = javanese }
	diplomacy = { }
	leadertable = { }
	monarchtable = {
		historicalmonarch = {
			id = { type = 6 id = 2531 }
			name = "Javanese Nobles"
			startdate = {
				year = 1399
			}
			deathdate = {
				year = 1821
			}
			DIP = 7
			ADM = 7
			MIL = 7
			dormant = no
		}
	}
	knownprovinces = { 681 682 698 701 702 703 1205 1353 1354 1355 }
	ownedprovinces = { 682 701 702 }
	controlledprovinces = { 682 701 702 }
	nationalprovinces = { 682 701 702 }
	city = {
		fortress = { level = 2 }
		population = 7500
		location = 701
		capital = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 702
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 682
	}
	landunit = {
		id = { type = 9423 id = 410 }
		name = "Army of Sunda"
		location = 701
		infantry = 10000
		cavalry = 0
		artillery = 0
	}
	navalunit = {
		id = { type = 9424 id = 415 }
		name = "Fleet of Sunda"
		location = 701
		warships = 0
		galleys = 0
		transports = 10
	}
	technology = {
		stability = { level = 3 value = 0 }
		infra = { level = 2 value = 0 }
		trade = { level = 2 value = 0 }
		land = { level = 5 value = 0 }
		naval = { level = 5 value = 0 }
		group = muslim
	}
}

#
# Events
#

event = "db\events\RandomEvents.txt"

include = "scenarios\inc\Pirates.inc"
include = "scenarios\inc\Rebels.inc"
