#Random Events

#-----------------------------------------------------------------------------------------------

# Ids assigned are in format
# Category: 2 digits
# Version:  2 digits - incremental for same category, type and group, starting at 00
# Type:     1 digit
# Group:    3 digits - Range: 000 - 999 - First free: 125
#
# Category                Comment
#-----------------------------------------------------------------------------------------------
# 90   countrysize   1    Minors
# 91   countrysize   4    Big minors
# 92   countrysize   9    Majors
# 93   countrysize  30    Big majors/colonial powers
# 94   countrysize  80    Superpowers
# 95   countrysize 200    Continent-spanning empires
# 96   general            Non-staggered events
#
# Type    Event set
#-----------------------------------------------------------------------------------------------
# 0       Unreserved
# 8       AI events
# 9       Human events


#-----------------------------------------------------------------------------------------------
#Dummy - Set of 20 events for MUS (the Pope) tag only
#-----------------------------------------------------------------------------------------------

event = {
	id = 96008000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96018000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96028000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96038000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96048000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96058000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96068000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96078000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96088000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96098000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96108000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96118000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96128000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96138000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96148000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96158000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96168000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96178000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96188000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}
event = {
	id = 96198000
	trigger = {
		owned = { province = 1614 data = -1 } #Dummy province
		ai = yes
	}
	random = yes
	name = "AI_EVENT"
	desc = ""
	#-#Dummy

	action_a = {
		name = "OK"
		command = { }
	}
}

#-----------------------------------------------------------------------------------------------
#Random Revolt
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000000 #Paradox 1001
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM000" #Unprovoked Revolts
	desc = "EVENTHIST_RANDOM000"
	#-#Revolts were almost part of everyday life for the rulers all over Europe. High taxes noblemen cruelties as well as cultural and religious differencies caused unhappiness among the farmers and in the cities and in the most extreme cases this led to rebellions with sometimes long lasting and drastic effect.

	action_a = {
		name = "OK"
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 93000000 #Paradox 1001
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM000" #Unprovoked Revolt
	desc = "EVENTHIST_RANDOM000"
	#-#Revolts were almost part of everyday life for the rulers all over Europe. High taxes noblemen cruelties as well as cultural and religious differencies caused unhappiness among the farmers and in the cities and in the most extreme cases this led to rebellions with sometimes long lasting and drastic effect.

	action_a = {
		name = "OK"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 94000000 #Paradox 1001
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM000" #Unprovoked Revolt
	desc = "EVENTHIST_RANDOM000"
	#-#Revolts were almost part of everyday life for the rulers all over Europe. High taxes noblemen cruelties as well as cultural and religious differencies caused unhappiness among the farmers and in the cities and in the most extreme cases this led to rebellions with sometimes long lasting and drastic effect.

	action_a = {
		name = "OK"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 95000000 #Paradox 1001
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM000" #Unprovoked Revolt
	desc = "EVENTHIST_RANDOM000"
	#-#Revolts were almost part of everyday life for the rulers all over Europe. High taxes noblemen cruelties as well as cultural and religious differencies caused unhappiness among the farmers and in the cities and in the most extreme cases this led to rebellions with sometimes long lasting and drastic effect.

	action_a = {
		name = "OK"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Religious Turmoil
#-----------------------------------------------------------------------------------------------

event = {
	id = 92008001 #Paradox 1002
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		year = 1530
		countrysize = 4
		NOT = { countrysize = 30 }
		OR = {
			continent = europe
			continent = asia
		}
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM001" #Religious Turmoil
	desc = "EVENTHIST_RANDOM001"
	#-#After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

	action_a = {
		name = "ACTIONNAME_RANDOM001A" #Crush the revolt
		command = { type = religiousrevolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM001B" #Grant them limited autonomy
		command = { type = stability value = -2 }
		command = { type = domestic which = innovative value = 1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM001C" #Use this to eliminate some heathens
		command = { type = stability value = -1 }
		command = { type = conversion which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = population which = -3 value = -5000 }
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 92009001 #Paradox 1002
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		year = 1530
		countrysize = 4
		NOT = { countrysize = 30 }
		OR = {
			continent = europe
			continent = asia
		}
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM001" #Religious Turmoil
	desc = "EVENTHIST_RANDOM001"
	#-#After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

	action_a = {
		name = "ACTIONNAME_RANDOM001A" #Crush the revolt
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 93009001 #Paradox 1002
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		year = 1530
		countrysize = 30
		NOT = { countrysize = 80 }
		OR = {
			continent = europe
			continent = asia
		}
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM001" #Religious Turmoil
	desc = "EVENTHIST_RANDOM001"
	#-#After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

	action_a = {
		name = "ACTIONNAME_RANDOM001A" #Crush the revolt
		command = { type = religiousrevolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM001B" #Grant them limited autonomy
		command = { type = stability value = -2 }
		command = { type = domestic which = innovative value = 1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM001C" #Use this to eliminate some heathens
		command = { type = stability value = -1 }
		command = { type = conversion which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = population which = -3 value = -5000 }
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 93008001 #Paradox 1002
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		year = 1530
		countrysize = 30
		NOT = { countrysize = 80 }
		OR = {
			continent = europe
			continent = asia
		}
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM001" #Religious Turmoil
	desc = "EVENTHIST_RANDOM001"
	#-#After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

	action_a = {
		name = "ACTIONNAME_RANDOM001A" #Crush the revolt
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 94009001 #Paradox 1002
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		year = 1530
		countrysize = 80
		NOT = { countrysize = 200 }
		OR = {
			continent = europe
			continent = asia
		}
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM001" #Religious Turmoil
	desc = "EVENTHIST_RANDOM001"
	#-#After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

	action_a = {
		name = "ACTIONNAME_RANDOM001A" #Crush the revolt
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM001B" #Grant them limited autonomy
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM001C" #Use this to eliminate some heathens
		command = { type = stability value = -1 }
		command = { type = conversion which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = population which = -3 value = -5000 }
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 94008001 #Paradox 1002
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		year = 1530
		countrysize = 80
		NOT = { countrysize = 200 }
		OR = {
			continent = europe
			continent = asia
		}
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM001" #Religious Turmoil
	desc = "EVENTHIST_RANDOM001"
	#-#After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

	action_a = {
		name = "ACTIONNAME_RANDOM001A" #Crush the revolt
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 95009001 #Paradox 1002
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		year = 1530
		countrysize = 200
		OR = {
			continent = europe
			continent = asia
		}
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM001" #Religious Turmoil
	desc = "EVENTHIST_RANDOM001"
	#-#After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

	action_a = {
		name = "ACTIONNAME_RANDOM001A" #Crush the revolt
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM001B" #Grant them limited autonomy
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM001C" #Use this to eliminate some heathens
		command = { type = stability value = -1 }
		command = { type = conversion which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = population which = -3 value = -5000 }
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 95008001 #Paradox 1002
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		year = 1530
		countrysize = 200
		OR = {
			continent = europe
			continent = asia
		}
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM001" #Religious Turmoil
	desc = "EVENTHIST_RANDOM001"
	#-#After the Reformation, the European continent would have to live for several hundred years with religious differences causing rebellions and uprisings more or less frequently.

	action_a = {
		name = "ACTIONNAME_RANDOM001A" #Crush the revolt
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Conversion of Heretics
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000002 #Paradox 1003
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM002" #Conversion of Heretics
	desc = "EVENTHIST_RANDOM002"
	#-#Religious policy almost always supported by the might of Royal power was often directed at eradicating heresy. This led to massive, if not willing, conversions of the people regarded as heretics by the religious leadership.

	action_a = {
		name = "OK"
		command = { type = conversion which = -1 }
	}
}

event = {
	id = 96010002 #Paradox 6501
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = INNOVATIVE value = 3 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM002" #Conversion of Heretics
	desc = "EVENTHIST_RANDOM002"
	#-#Religious policy almost always supported by the might of Royal power was often directed at eradicating heresy. This led to massive, if not willing, conversions of the people regarded as heretics by the religious leadership.

	action_a = {
		name = "OK"
		command = { type = conversion which = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Gift To the State
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000003 #Paradox 1004
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 50 }
	}
}

event = {
	id = 91000003 #Paradox 1004
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
	}

	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.
	action_a = {
		name = "OK"
		command = { type = treasury value = 100 }
	}
}

event = {
	id = 92000003 #Paradox 1004
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 200 }
	}
}

event = {
	id = 93000003 #Paradox 1004
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 300 }
	}
}

event = {
	id = 94000003 #Paradox 1004
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 500 }
	}
}

event = {
	id = 95000003 #Paradox 1004
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 1000 }
	}
}

event = {
	id = 96000003 #Paradox 1077
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1500 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 100 }
	}
}

event = {
	id = 96010003 #Paradox 1078
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1500
		NOT = { year = 1600 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 200 }
	}
}

event = {
	id = 96020003 #Paradox 1079
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		NOT = { year = 1700 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 300 }
	}
}

event = {
	id = 96030003 #Paradox 1080
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1700
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 400 }
	}
}

event = {
	id = 90010003 #Paradox 1118
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 75 }
	}
}

event = {
	id = 91010003 #Paradox 1118
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		countrysize = 4
		NOT = { year = 1650 }
		NOT = { countrysize = 9	}
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 150 }
	}
}

event = {
	id = 92010003 #Paradox 1118
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		countrysize = 9
		NOT = { year = 1650 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 225 }
	}
}

event = {
	id = 93010003 #Paradox 1118
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		countrysize = 30
		NOT = { year = 1650 }
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 375 }
	}
}

event = {
	id = 94010003 #Paradox 1118
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		countrysize = 80
		NOT = { year = 1650 }
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 750 }
	}
}

event = {
	id = 95010003 #Paradox 1118
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		countrysize = 200
		NOT = { year = 1650 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 1500 }
	}
}

event = {
	id = 90030003 #Paradox 1119
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 100 }
	}
}

event = {
	id = 91020003 #Paradox 1119
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 200 }
	}
}

event = {
	id = 92020003 #Paradox 1119
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 300 }
	}
}

event = {
	id = 93020003 #Paradox 1119
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 500 }
	}
}

event = {
	id = 94020003 #Paradox 1119
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 1000 }
	}
}

event = {
	id = 95020003 #Paradox 1119
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM003" #Gift to the State
	desc = "EVENTHIST_RANDOM003"
	#-#Good governments would sometimes prompt the nobility and the businessmen of the realm to donate cash to the treasury, out of pure patriotism or in exchange for the sales or transfer of honorary titles and positions.

	action_a = {
		name = "OK"
		command = { type = treasury value = 2000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Scandal at the Court
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000004 #Paradox 1007
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM004" #Scandal at the Court
	desc = "EVENTHIST_RANDOM004"
	#-#Sometimes a scandal would erupt in the royal court and would upset a monarch to the point where most diplomatic activity would come to a standstill until things quieted down a bit.

	action_a = {
		name = "ACTIONNAME_RANDOM004A" #Do nothing
		command = { type = DIP which = -2 value = 6 }
		command = { type = relation which = -1 value = -10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM004B" #Toss some money around to cover things up
		command = { type = treasury value = -25 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM004C" #Twist this to our advantage
		command = { type = stability value = -1 }
		command = { type = DIP which = -2 value = 30 }
		command = { type = relation which = -3 value = -45 }
		command = { type = casusbelli which = -3 value = 12 }
	}
}

event = {
	id = 96010004 #Paradox 1081
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM004" #Scandal at the Court
	desc = "EVENTHIST_RANDOM004"
	#-#Sometimes a scandal would erupt in the royal court and would upset a monarch to the point where most diplomatic activity would come to a standstill until things quieted down a bit.

	action_a = {
		name = "ACTIONNAME_RANDOM004A" #Do nothing
		command = { type = DIP which = -2 value = 12 }
		command = { type = relation which = -1 value = -10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM004B" #Toss some money around to cover things up
		command = { type = treasury value = -50 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM004C" #Twist this to our advantage
		command = { type = stability value = -1 }
		command = { type = DIP which = -2 value = 60 }
		command = { type = relation which = -3 value = -45 }
		command = { type = casusbelli which = -3 value = 12 }
	}
}

event = {
	id = 96020004 #Paradox 1082
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM004" #Scandal at the Court
	desc = "EVENTHIST_RANDOM004"
	#-#Sometimes a scandal would erupt in the royal court and would upset a monarch to the point where most diplomatic activity would come to a standstill until things quieted down a bit.

	action_a = {
		name = "ACTIONNAME_RANDOM004A" #Do nothing
		command = { type = DIP which = -3 value = 12 }
		command = { type = relation which = -1 value = -10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM004B" #Toss some money around to cover things up
		command = { type = treasury value = -75 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM004C" #Twist this to our advantage
		command = { type = stability value = -1 }
		command = { type = DIP which = -3 value = 60 }
		command = { type = relation which = -3 value = -45 }
		command = { type = casusbelli which = -3 value = 12 }
	}
}

#-----------------------------------------------------------------------------------------------
#Wave of Obscurantism
#-----------------------------------------------------------------------------------------------

event = {
	id = 96009005 #Paradox 1008
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		NOT = { event = 103 } #Global: Edict of Tolerance
		continent = europe
		OR = {
			religion = Catholic
			religion = Counterreform
			religion = Protestant
			religion = Reformed
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM005" #Wave of Obscurantism
	desc = "EVENTHIST_RANDOM005"
	#-#As a typical response to different kinds of problems obscurantism was a frequent behavior in most nations at least until the Age of Enlightenment arose in the most advanced western nations of the European continent.

	action_a = {
		name = "ACTIONNAME_RANDOM005A" #Do nothing
		command = { type = revoltrisk value = 2 }
		command = { type = domestic which = serfdom value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM005B" #Give support to local efforts
		command = { type = treasury value = -50 }
		command = { type = revoltrisk value = 1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM005C" #React harshly
		command = { type = stability value = 1 }
		command = { type = missionaries value = -2 }
		command = { type = revoltrisk value = 5 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = domestic which = innovative value = 1 }
	}
	action_d = {
		name = "ACTIONNAME_RANDOM005D" #Encourage it
		command = { type = stability value = -1 }
		command = { type = missionaries value = 2 }
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 96008005 #Paradox 1008
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		NOT = { event = 103 } #Global: Edict of Tolerance
		continent = europe
		OR = {
			religion = Catholic
			religion = Counterreform
			religion = Protestant
			religion = Reformed
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM005" #Wave of Obscurantism
	desc = "EVENTHIST_RANDOM005"
	#-#As a typical response to different kinds of problems obscurantism was a frequent behavior in most nations at least until the Age of Enlightenment arose in the most advanced western nations of the European continent.

	action_a = {
		name = "ACTIONNAME_RANDOM005A" #Do nothing
		command = { type = revoltrisk value = 2 }
		command = { type = domestic which = serfdom value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM005B" #Give support to local efforts
		command = { type = treasury value = -50 }
		command = { type = revoltrisk value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Exceptional Year
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000006 #Paradox 1009
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = 2
	}
	random = yes
	name = "EVENTNAME_RANDOM006" #Exceptional Year
	desc = "EVENTHIST_RANDOM006"
	#-#Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base generating higher income for the realm.

	action_a = {
		name = "ACTIONNAME_RANDOM006A" #Add the excess revenue to the treasury
		command = { type = treasury value = 100 }
		command = { type = inflation value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM006B" #Reinvest it in the local economy
		command = { type = provincetax which = -1 value = 1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM006C" #Use the excess revenue to expand commerce
		command = { type = infra value = 100 }
		command = { type = trade value = 100 }
	}
	action_d = {
		name = "ACTIONNAME_RANDOM006D" #Use the excess revenue for military needs
		command = { type = land value = 100 }
		command = { type = naval value = 100 }
	}
}

event = {
	id = 96010006 #Paradox 1084
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = 2
	}
	random = yes
	name = "EVENTNAME_RANDOM006" #Exceptional Year
	desc = "EVENTHIST_RANDOM006"
	#-#Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base generating higher income for the realm.

	action_a = {
		name = "ACTIONNAME_RANDOM006A" #Add the excess revenue to the treasury
		command = { type = treasury value = 200 }
		command = { type = inflation value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM006B" #Reinvest it in the local economy
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM006C" #Use the excess revenue to expand commerce
		command = { type = infra value = 200 }
		command = { type = trade value = 200 }
	}
	action_d = {
		name = "ACTIONNAME_RANDOM006D" #Use the excess revenue for military needs
		command = { type = land value = 200 }
		command = { type = naval value = 200 }
	}
}

event = {
	id = 96020006 #Paradox 1085
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = 2
	}
	random = yes
	name = "EVENTNAME_RANDOM006" #Exceptional Year
	desc = "EVENTHIST_RANDOM006"
	#-#Excellent business environment combined with good harvests were once in a while a blessing for the nation's tax base generating higher income for the realm.

	action_a = {
		name = "ACTIONNAME_RANDOM006A" #Add the excess revenue to the treasury
		command = { type = treasury value = 300 }
		command = { type = inflation value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM006B" #Reinvest it in the local economy
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM006C" #Use the excess revenue to expand commerce
		command = { type = infra value = 300 }
		command = { type = trade value = 300 }
	}
	action_d = {
		name = "ACTIONNAME_RANDOM006D" #Use the excess revenue for military needs
		command = { type = land value = 300 }
		command = { type = naval value = 300 }
	}
}

#-----------------------------------------------------------------------------------------------
#Rush of Colonists (Europe)
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 1 }
	}
}

event = {
	id = 92000007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 93000007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 5 }
	}
}

event = {
	id = 91010007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		OR = {
			NOT = { domestic = { type = innovative value = 5 } }
			domestic = { type = serfdom value = 6 }
		}
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 1 }
	}
}

event = {
	id = 92010007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		OR = {
			NOT = { domestic = { type = innovative value = 5 } }
			domestic = { type = serfdom value = 6 }
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 93010007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		OR = {
			NOT = { domestic = { type = innovative value = 5 } }
			domestic = { type = serfdom value = 6 }
		}
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 5 }
	}
}

event = {
	id = 91020007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		OR = {
			NOT = { domestic = { type = innovative value = 3 } }
			domestic = { type = serfdom value = 8 }
		}
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 1 }
	}
}

event = {
	id = 92020007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		OR = {
			NOT = { domestic = { type = innovative value = 3 } }
			domestic = { type = serfdom value = 8 }
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 93020007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		OR = {
			NOT = { domestic = { type = innovative value = 3 } }
			domestic = { type = serfdom value = 8 }
		}
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 5 }
	}
}

#-----------------------------------------------------------------------------------------------
#Rush of Colonists (Americas)
#-----------------------------------------------------------------------------------------------

event = {
	id = 91030007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = america
		NOT = { religion = pagan }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 1 }
	}
}

event = {
	id = 92030007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = america
		NOT = { religion = pagan }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 93030007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = america
		NOT = { religion = pagan }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 5 }
	}
}

event = {
	id = 91040007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = america
		NOT = { religion = pagan }
		OR = {
			NOT = { domestic = { type = innovative value = 5 } }
			domestic = { type = serfdom value = 6 }
		}
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 1 }
	}
}

event = {
	id = 92040007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = america
		NOT = { religion = pagan }
		OR = {
			NOT = { domestic = { type = innovative value = 5 } }
			domestic = { type = serfdom value = 6 }
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 93040007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = america
		NOT = { religion = pagan }
		OR = {
			NOT = { domestic = { type = innovative value = 5 } }
			domestic = { type = serfdom value = 6 }
		}
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 5 }
	}
}

event = {
	id = 91050007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = america
		NOT = { religion = pagan }
		OR = {
			NOT = { domestic = { type = innovative value = 3 } }
			domestic = { type = serfdom value = 8 }
		}
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 1 }
	}
}

event = {
	id = 92050007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = america
		NOT = { religion = pagan }
		OR = {
			NOT = { domestic = { type = innovative value = 3 } }
			domestic = { type = serfdom value = 8 }
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 93050007 #Paradox 1010
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = america
		NOT = { religion = pagan }
		OR = {
			NOT = { domestic = { type = innovative value = 3 } }
			domestic = { type = serfdom value = 8 }
		}
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_RANDOM007" #Rush of Colonists
	desc = "EVENTHIST_RANDOM007"
	#-#Demographic, economic and political pressure at home made way for sudden increases in the number of people looking for a better life in rich uncharted lands and businessmen in search of adventure and wealth in overseas trade.

	action_a = {
		name = "OK"
		command = { type = colonists value = 5 }
	}
}

#-----------------------------------------------------------------------------------------------
#Diplomatic Move
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000008 #Paradox 1011
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM008" #Diplomatic Move
	desc = "EVENTHIST_RANDOM008"
	#-#Diplomacy between nations was often affected by random factors from both sides involved that were most of the time beyond the control of the foreign ministers involved.

	action_a = {
		name = "OK"
		command = { type = DIP which = 1 value = 4 }
		command = { type = relation which = -1 value = 25 }
		command = { type = diplomats value = 1 }
	}
}

event = {
	id = 96010008 #Paradox 1086
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM008" #Diplomatic Move
	desc = "EVENTHIST_RANDOM008"
	#-#Diplomacy between nations was often affected by random factors from both sides involved that were most of the time beyond the control of the foreign ministers involved.

	action_a = {
		name = "OK"
		command = { type = DIP which = 2 value = 4 }
		command = { type = relation which = -1 value = 50 }
		command = { type = diplomats value = 1 }
	}
}

event = {
	id = 96020008 #Paradox 1087
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM008" #Diplomatic Move
	desc = "EVENTHIST_RANDOM008"
	#-#Diplomacy between nations was often affected by random factors from both sides involved that were most of the time beyond the control of the foreign ministers involved.

	action_a = {
		name = "OK"
		command = { type = DIP which = 3 value = 4 }
		command = { type = relation which = -1 value = 100 }
		command = { type = diplomats value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Diplomatic Fame
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000009 #Paradox 1012
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { badboy = 40 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM009" #Great Reputation
	desc = "EVENTHIST_RANDOM009"
	#-#Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

	action_a = {
		name = "OK"
		command = { type = DIP which = 1 value = 24 }
		command = { type = diplomats value = 1 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
	}
}

event = {
	id = 92000009 #Paradox 1012
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { badboy = 40 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM009" #Great Reputation
	desc = "EVENTHIST_RANDOM009"
	#-#Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

	action_a = {
		name = "OK"
		command = { type = DIP which = 2 value = 12 }
		command = { type = diplomats value = 2 }
	}
}

event = {
	id = 93000009 #Paradox 1012
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { badboy = 40 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_RANDOM009" #Great Reputation
	desc = "EVENTHIST_RANDOM009"
	#-#Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

	action_a = {
		name = "OK"
		command = { type = DIP which = 3 value = 6 }
		command = { type = diplomats value = 3 }
	}
}

event = {
	id = 91010009 #Paradox 1012
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 7 }
		NOT = { badboy = 40 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM009" #Great Reputation
	desc = "EVENTHIST_RANDOM009"
	#-#Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

	action_a = {
		name = "OK"
		command = { type = DIP which = 1 value = 24 }
		command = { type = diplomats value = 1 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
	}
}

event = {
	id = 92010009 #Paradox 1012
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 7 }
		NOT = { badboy = 40 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM009" #Great Reputation
	desc = "EVENTHIST_RANDOM009"
	#-#Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

	action_a = {
		name = "OK"
		command = { type = DIP which = 2 value = 12 }
		command = { type = diplomats value = 2 }
	}
}

event = {
	id = 93010009 #Paradox 1012
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 7 }
		NOT = { badboy = 40 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_RANDOM009" #Great Reputation
	desc = "EVENTHIST_RANDOM009"
	#-#Diplomacy between nations was often affected by the fame and numerous other achievements of a nation. Her diplomats would capitalize on those factors to achieve better results than usual in their negotiations.

	action_a = {
		name = "OK"
		command = { type = DIP which = 3 value = 6 }
		command = { type = diplomats value = 3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Unexpected Invention (non-Confusician)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000010 #Paradox 1014
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = innovative value = 2 }
		infra = 3
		NOT = { religion = confucian }
		NOT = { religion = pagan }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_RANDOM010" #Unexpected Invention
	desc = "EVENTHIST_RANDOM010"
	#-#Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.

	action_a = {
		name = "OK"
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

event = {
	id = 96010010 #Paradox 1014
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = innovative value = 7 }
		infra = 3
		NOT = { religion = confucian }
		NOT = { religion = pagan }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_RANDOM010" #Unexpected Invention
	desc = "EVENTHIST_RANDOM010"
	#-#Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.

	action_a = {
		name = "OK"
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

event = {
	id = 96020010 #Paradox 1109
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = innovative value = 9 }
		infra = 3
		NOT = { religion = confucian }
		NOT = { religion = pagan }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_RANDOM010" #Unexpected Invention
	desc = "EVENTHIST_RANDOM010"
	#-#Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.

	action_a = {
		name = "OK"
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Unexpected Invention (Confusician)
#-----------------------------------------------------------------------------------------------

#(Neo-)confucian stressed, more than any other religion/philosophy
#ar the time, stability over change. New innovations brought change
#which ultimately leads to instability. That is why confucian
#countries get special innovation event

event = {
	id = 96039010 #Paradox 1014
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = innovative value = 2 }
		infra = 3
		religion = confucian
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_RANDOM010" #Unexpected Invention
	desc = "EVENTHIST_RANDOM010"
	#-#Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.

	action_a = {
		name = "ACTIONNAME_RANDOM010A" #Ignore the Invention
		command = { type = ADM which = 1 value = 12 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = vp value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM010B" #Embrace the new idea!
		command = { type = stability value = -1 }
		command = { type = ADM which = -2 value = 12 }
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

event = {
	id = 96049010 #Paradox 1014
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = innovative value = 7 }
		infra = 3
		religion = confucian
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_RANDOM010" #Unexpected Invention
	desc = "EVENTHIST_RANDOM010"
	#-#Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.

	action_a = {
		name = "ACTIONNAME_RANDOM010A" #Ignore the Invention
		command = { type = ADM which = 1 value = 12 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = vp value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM010B" #Embrace the new idea!
		command = { type = stability value = -1 }
		command = { type = ADM which = -2 value = 12 }
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

event = {
	id = 96059010 #Paradox 1109
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = innovative value = 9 }
		infra = 3
		religion = confucian
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_RANDOM010" #Unexpected Invention
	desc = "EVENTHIST_RANDOM010"
	#-#Unexpected inventions sometimes led to immediate technical applications, and manufactories were built to exploit them.

	action_a = {
		name = "ACTIONNAME_RANDOM010A" #Ignore the Invention
		command = { type = ADM which = 1 value = 12 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = vp value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM010B" #Embrace the new idea!
		command = { type = stability value = -2 }
		command = { type = ADM which = -2 value = 12 }
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Rush of Merchants
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000011 #Paradox 1015
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM011" #Rush of Merchants
	desc = "EVENTHIST_RANDOM011"
	#-#Maritime trade expansion led to a growing desire among merchants to start new shipping and trade ventures on the high seas.

	action_a = {
		name = "OK"
		command = { type = merchants value = 1 }
	}
}

event = {
	id = 91000011 #Paradox 1015
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM011" #Rush of Merchants
	desc = "EVENTHIST_RANDOM011"
	#-#Maritime trade expansion led to a growing desire among merchants to start new shipping and trade ventures on the high seas.

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
	}
}

event = {
	id = 92000011 #Paradox 1015
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM011" #Rush of Merchants
	desc = "EVENTHIST_RANDOM011"
	#-#Maritime trade expansion led to a growing desire among merchants to start new shipping and trade ventures on the high seas.

	action_a = {
		name = "OK"
		command = { type = merchants value = 3 }
	}
}

event = {
	id = 93000011 #Paradox 1015
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM011" #Rush of Merchants
	desc = "EVENTHIST_RANDOM011"
	#-#Maritime trade expansion led to a growing desire among merchants to start new shipping and trade ventures on the high seas.

	action_a = {
		name = "OK"
		command = { type = merchants value = 4 }
	}
}

event = {
	id = 94000011 #Paradox 1015
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
	}
	random = yes
	name = "EVENTNAME_RANDOM011" #Rush of Merchants
	desc = "EVENTHIST_RANDOM011"
	#-#Maritime trade expansion led to a growing desire among merchants to start new shipping and trade ventures on the high seas.

	action_a = {
		name = "OK"
		command = { type = merchants value = 5 }
	}
}

#-----------------------------------------------------------------------------------------------
#Plague (Pre-Columbian Non-Americas)
#-----------------------------------------------------------------------------------------------

#Note: These events have been done as such to represent the Americas
#relative isolation from most major diseases of the world at the time
#Columbus came to America. This wasn't to say the America's were without
#there deadly diseases, as is shown by increased death toll among euro-
#peans after 1st major contact with the new land represents, but that
#there relative isolation acted as both a barrier prior to Columbus
#(reducing the severity and number of major plagues) as well as making
#them woefully underprepared for the new European carried diseases.
#Thus they get a break early on, but later get the worse end.
#
#These will be the only events that have double copies (same event, same
#triggers, 2 ids) because of the nature of the events to show the
#disproportiante number of plagues in an area.

event = {
	id = 90000012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		NOT = { countrysize = 4 }
		NOT = { continent = america }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 91000012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 4
		NOT = { countrysize = 9 }
		NOT = { continent = america }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 92000012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 9
		NOT = { countrysize = 30 }
		NOT = { continent = america }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1500 }
	}
}

event = {
	id = 93000012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { continent = america }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -1500 }
	}
}

event = {
	id = 94000012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { continent = america }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -2000 }
	}
}

event = {
	id = 95000012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 200
		NOT = { continent = america }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -2 value = -3000 }
	}
}

event = {
	id = 90010012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		NOT = { countrysize = 4 }
		NOT = { continent = america }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 91010012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 4
		NOT = { countrysize = 9 }
		NOT = { continent = america }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 92010012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 9
		NOT = { countrysize = 30 }
		NOT = { continent = america }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -2 value = -1500 }
	}
}

event = {
	id = 93010012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { year = 1550 }
		NOT = { continent = america }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -1500 }
	}
}

event = {
	id = 94010012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { continent = america }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -2000 }
	}
}

event = {
	id = 95010012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 200
		NOT = { continent = america }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -2 value = -2500 }
	}
}

#-----------------------------------------------------------------------------------------------
#Plague (Pre-Columbian Americas)
#-----------------------------------------------------------------------------------------------

event = {
	id = 90020012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		NOT = { countrysize = 4 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -500 }
	}
}

event = {
	id = 91020012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 4
		NOT = { countrysize = 9 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 92020012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 9
		NOT = { countrysize = 30 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 93020012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 30
		NOT = { countrysize = 80 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
	}
}

event = {
	id = 94020012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 80
		NOT = { countrysize = 200 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
	}
}

event = {
	id = 95020012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { year = 1550 }
		countrysize = 200
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -2 value = -7500 }
	}
}

#-----------------------------------------------------------------------------------------------
#Plague (Post-Columbian Non-Americas)
#-----------------------------------------------------------------------------------------------

event = {
	id = 90030012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		NOT = { countrysize = 4 }
		OR = {
			NOT = { continent = america }
			AND = {
				continent = america
				NOT = { religion = pagan }
			}
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1500 }
	}
}

event = {
	id = 91030012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
		year = 1550
		OR = {
			NOT = { continent = america }
			AND = {
				continent = america
				NOT = { religion = pagan }
			}
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
	}
}

event = {
	id = 92030012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		year = 1550
		NOT = { countrysize = 30 }
		OR = {
			NOT = { continent = america }
			AND = {
				continent = america
				NOT = { religion = pagan }
			}
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
	}
}

event = {
	id = 93030012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		year = 1550
		NOT = { countrysize = 80 }
		OR = {
			NOT = { continent = america }
			AND = {
				continent = america
				NOT = { religion = pagan }
			}
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -2000 }
	}
}

event = {
	id = 94030012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		year = 1550
		NOT = { countrysize = 200 }
		OR = {
			NOT = { continent = america }
			AND = {
				continent = america
				NOT = { religion = pagan }
			}
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -3000 }
	}
}

event = {
	id = 95030012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
		year = 1550
		OR = {
			NOT = { continent = america }
			AND = {
				continent = america
				NOT = { religion = pagan }
			}
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -1500 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -2 value = -5000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Plague (Post-Columbian American Natives)
#-----------------------------------------------------------------------------------------------

event = {
	id = 90040012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		NOT = { year = 1650 }
		NOT = { countrysize = 4 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
	}
}

event = {
	id = 91040012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		NOT = { year = 1650 }
		countrysize = 4
		NOT = { countrysize = 9 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -5000 }
	}
}

event = {
	id = 92040012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		continent = america
		religion = pagan
		year = 1550
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
	}
}

event = {
	id = 93040012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		NOT = { year = 1650 }
		countrysize = 30
		NOT = { countrysize = 80 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -2500 }
	}
}

event = {
	id = 94040012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		NOT = { year = 1650 }
		countrysize = 80
		NOT = { countrysize = 200 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -4000 }
	}
}

event = {
	id = 95040012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		NOT = { year = 1650 }
		countrysize = 200
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -2 value = -8000 }
	}
}

event = {
	id = 90050012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		NOT = { countrysize = 4 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
	}
}

event = {
	id = 91050012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		countrysize = 4
		NOT = { countrysize = 9 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
	}
}

event = {
	id = 92050012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		countrysize = 9
		NOT = { countrysize = 30 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
	}
}

event = {
	id = 93050012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		countrysize = 30
		NOT = { countrysize = 80 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -2500 }
	}
}

event = {
	id = 94050012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		countrysize = 80
		NOT = { countrysize = 200 }
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = population which = -2 value = -4000 }
	}
}

event = {
	id = 95050012 #Paradox 1016
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		countrysize = 200
		continent = america
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM012" #Plague
	desc = "EVENTHIST_RANDOM012"
	#-#Epidemics in the early-modern era were far deadlier than wars or even famine. Diseases that with modern medicine are relatively harmless like smallpox or flu took a heavy toll whenever they struck especially among infants.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -1 value = -2000 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = population which = -2 value = -8000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Reformation of the army
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000013 #Paradox 1017
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 5 }
		NOT = { countrysize = 4 }
		NOT = { land = 60 }
	}
	random = yes
	name = "EVENTNAME_RANDOM013" #Reformation of the Army
	desc = "EVENTHIST_RANDOM013"
	#-#Army reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

	action_a = {
		name = "OK"
		command = { type = land value = 250 }
	}
}

event = {
	id = 91000013 #Paradox 1017
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 5 }
		countrysize = 4
		NOT = { countrysize = 9 }
		NOT = { land = 60 }
	}
	random = yes
	name = "EVENTNAME_RANDOM013" #Reformation of the Army
	desc = "EVENTHIST_RANDOM013"
	#-#Army reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

	action_a = {
		name = "OK"
		command = { type = land value = 500 }
	}
}

event = {
	id = 92000013 #Paradox 1017
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 5 }
		countrysize = 9
		NOT = { countrysize = 30 }
		NOT = { land = 60 }
	}
	random = yes
	name = "EVENTNAME_RANDOM013" #Reformation of the Army
	desc = "EVENTHIST_RANDOM013"
	#-#Army reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

	action_a = {
		name = "OK"
		command = { type = land value = 750 }
	}
}

event = {
	id = 93000013 #Paradox 1017
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 5 }
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { land = 60 }
	}
	random = yes
	name = "EVENTNAME_RANDOM013" #Reformation of the Army
	desc = "EVENTHIST_RANDOM013"
	#-#Army reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

	action_a = {
		name = "OK"
		command = { type = land value = 1000 }
	}
}

event = {
	id = 94000013 #Paradox 1017
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 5 }
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { land = 60 }
	}
	random = yes
	name = "EVENTNAME_RANDOM013" #Reformation of the Army
	desc = "EVENTHIST_RANDOM013"
	#-#Army reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

	action_a = {
		name = "OK"
		command = { type = land value = 2500 }
	}
}

event = {
	id = 95000013 #Paradox 1017
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 5 }
		countrysize = 200
		NOT = { land = 60 }
	}
	random = yes
	name = "EVENTNAME_RANDOM013" #Reformation of the Army
	desc = "EVENTHIST_RANDOM013"
	#-#Army reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

	action_a = {
		name = "OK"
		command = { type = land value = 5000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Reformation of the navy
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000014 #Paradox 1018
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = land value = 5 } }
		NOT = { naval = 60 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM014" #Reformation of the Navy
	desc = "EVENTHIST_RANDOM014"
	#-#Navy reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

	action_a = {
		name = "OK"
		command = { type = naval value = 250 }
	}
}

event = {
	id = 91000014 #Paradox 1018
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = land value = 5 } }
		NOT = { naval = 60 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM014" #Reformation of the Navy
	desc = "EVENTHIST_RANDOM014"
	#-#Navy reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

	action_a = {
		name = "OK"
		command = { type = naval value = 500 }
	}
}

event = {
	id = 92000014 #Paradox 1018
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = land value = 5 } }
		NOT = { naval = 60 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM014" #Reformation of the Navy
	desc = "EVENTHIST_RANDOM014"
	#-#Navy reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

	action_a = {
		name = "OK"
		command = { type = naval value = 750 }
	}
}

event = {
	id = 93000014 #Paradox 1018
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = land value = 5 } }
		NOT = { naval = 60 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM014" #Reformation of the Navy
	desc = "EVENTHIST_RANDOM014"
	#-#Navy reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

	action_a = {
		name = "OK"
		command = { type = naval value = 1000 }
	}
}

event = {
	id = 94000014 #Paradox 1018
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = land value = 5 } }
		NOT = { naval = 60 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM014" #Reformation of the Navy
	desc = "EVENTHIST_RANDOM014"
	#-#Navy reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

	action_a = {
		name = "OK"
		command = { type = naval value = 2500 }
	}
}

event = {
	id = 95000014 #Paradox 1018
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = land value = 5 } }
		NOT = { naval = 60 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM014" #Reformation of the Navy
	desc = "EVENTHIST_RANDOM014"
	#-#Navy reformation be it from new tactics weapons or command or any other reason often translated into better combat efficiency.

	action_a = {
		name = "OK"
		command = { type = naval value = 5000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Enthusiasm for the army
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000015 #Paradox 1019
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 3 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM015" #Enthusiasm for the Army
	desc = "EVENTHIST_RANDOM015"
	#-#The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

	action_a = {
		name = "OK"
		command = { type = INF which = -1 value = 5000 }
	}
}

event = {
	id = 93000015 #Paradox 1019
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM015" #Enthusiasm for the Army
	desc = "EVENTHIST_RANDOM015"
	#-#The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

	action_a = {
		name = "OK"
		command = { type = INF which = -1 value = 5000 }
		command = { type = INF which = -1 value = 5000 }
	}
}

event = {
	id = 94000015 #Paradox 1019
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 3 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM015" #Enthusiasm for the Army
	desc = "EVENTHIST_RANDOM015"
	#-#The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

	action_a = {
		name = "OK"
		command = { type = INF which = -1 value = 5000 }
		command = { type = INF which = -1 value = 5000 }
		command = { type = INF which = -1 value = 5000 }
	}
}

event = {
	id = 95000015 #Paradox 1019
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 3 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM015" #Enthusiasm for the Army
	desc = "EVENTHIST_RANDOM015"
	#-#The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

	action_a = {
		name = "OK"
		command = { type = INF which = -1 value = 5000 }
		command = { type = INF which = -1 value = 5000 }
		command = { type = INF which = -1 value = 5000 }
		command = { type = INF which = -1 value = 5000 }
	}
}

#(Defensive)
event = {
	id = 92010015 #Paradox 6502
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 3 }
		NOT = { domestic = { type = offensive value = 4 } }
		land = 7
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM015" #Enthusiasm for the Army
	desc = "EVENTHIST_RANDOM015"
	#-#The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

	action_a = {
		name = "OK"
		command = { type = ART which = -1 value = 30 }
		command = { type = INF which = -3 value = 3000 }
	}
}

event = {
	id = 93010015 #Paradox 6502
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 3 }
		NOT = { domestic = { type = offensive value = 4 } }
		land = 7
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM015" #Enthusiasm for the Army
	desc = "EVENTHIST_RANDOM015"
	#-#The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

	action_a = {
		name = "OK"
		command = { type = ART which = -1 value = 20 }
		command = { type = INF which = -3 value = 3000 }
		command = { type = ART which = -1 value = 20 }
		command = { type = INF which = -3 value = 3000 }
	}
}

event = {
	id = 94010015 #Paradox 6502
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 3 }
		NOT = { domestic = { type = offensive value = 4 } }
		land = 7
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM015" #Enthusiasm for the Army
	desc = "EVENTHIST_RANDOM015"
	#-#The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

	action_a = {
		name = "OK"
		command = { type = ART which = -1 value = 30 }
		command = { type = INF which = -3 value = 3000 }
		command = { type = ART which = -1 value = 30 }
		command = { type = INF which = -3 value = 3000 }
		command = { type = ART which = -1 value = 30 }
		command = { type = INF which = -3 value = 3000 }
	}
}

event = {
	id = 95010015 #Paradox 6502
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 3 }
		NOT = { domestic = { type = offensive value = 4 } }
		land = 7
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM015" #Enthusiasm for the Army
	desc = "EVENTHIST_RANDOM015"
	#-#The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

	action_a = {
		name = "OK"
		command = { type = ART which = -1 value = 30 }
		command = { type = INF which = -3 value = 3000 }
		command = { type = ART which = -1 value = 30 }
		command = { type = INF which = -3 value = 3000 }
		command = { type = ART which = -1 value = 30 }
		command = { type = INF which = -3 value = 3000 }
		command = { type = ART which = -1 value = 30 }
		command = { type = INF which = -3 value = 3000 }
	}
}

#(Aristocratic)
event = {
	id = 92020015 #Paradox 1110
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 3 }
		domestic = { type = aristocracy value = 7 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM015" #Enthusiasm for the Army
	desc = "EVENTHIST_RANDOM015"
	#-#The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 5000 }
	}
}

event = {
	id = 93020015 #Paradox 1110
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 3 }
		domestic = { type = aristocracy value = 7 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM015" #Enthusiasm for the Army
	desc = "EVENTHIST_RANDOM015"
	#-#The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -1 value = 5000 }
	}
}

event = {
	id = 94020015 #Paradox 1110
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 3 }
		domestic = { type = aristocracy value = 7 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM015" #Enthusiasm for the Army
	desc = "EVENTHIST_RANDOM015"
	#-#The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -1 value = 5000 }
	}
}

event = {
	id = 95020015 #Paradox 1110
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 3 }
		domestic = { type = aristocracy value = 7 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM015" #Enthusiasm for the Army
	desc = "EVENTHIST_RANDOM015"
	#-#The Army often provided a shelter for the homeless and jobless. In times of crisis, volunteers would flock to the ranks.

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -1 value = 5000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Enthusiasm for the Navy (transports only)
#-----------------------------------------------------------------------------------------------

event = {
	id = 92010016 #Paradox 1111
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = aristocracy value = 5 } }
		NOT = { domestic = { type = land value = 7 } }
		NOT = { religion = pagan }
		naval = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM016" #Enthusiasm for the Navy
	desc = "EVENTHIST_RANDOM016"
	#-#The Navy often provided a shelter for the homeless and jobless of coastal areas. In addition, wealthy merchants sometimes donated ships and equipped them as warships to improve their standing in the eyes of the monarch.

	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 5 }
	}
}

event = {
	id = 93010016 #Paradox 1111
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = aristocracy value = 5 } }
		NOT = { domestic = { type = land value = 7 } }
		NOT = { religion = pagan }
		naval = 4
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM016" #Enthusiasm for the Navy
	desc = "EVENTHIST_RANDOM016"
	#-#The Navy often provided a shelter for the homeless and jobless of coastal areas. In addition, wealthy merchants sometimes donated ships and equipped them as warships to improve their standing in the eyes of the monarch.

	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 5 }
		command = { type = transports which = -1 value = 5 }
	}
}

event = {
	id = 94010016 #Paradox 1111
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = aristocracy value = 5 } }
		NOT = { domestic = { type = land value = 7 } }
		NOT = { religion = pagan }
		naval = 4
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM016" #Enthusiasm for the Navy
	desc = "EVENTHIST_RANDOM016"
	#-#The Navy often provided a shelter for the homeless and jobless of coastal areas. In addition, wealthy merchants sometimes donated ships and equipped them as warships to improve their standing in the eyes of the monarch.

	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 5 }
		command = { type = transports which = -1 value = 5 }
		command = { type = transports which = -1 value = 5 }
	}
}

event = {
	id = 95010016 #Paradox 1111
	random = yes
	name = "EVENTNAME_RANDOM016" #Enthusiasm for the Navy
	desc = "EVENTHIST_RANDOM016"
	#-#The Navy often provided a shelter for the homeless and jobless of coastal areas. In addition, wealthy merchants sometimes donated ships and equipped them as warships to improve their standing in the eyes of the monarch.
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = aristocracy value = 5 } }
		NOT = { domestic = { type = land value = 7 } }
		NOT = { religion = pagan }
		naval = 4
		continent = europe
		countrysize = 200
	}

	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 5 }
		command = { type = transports which = -1 value = 5 }
		command = { type = transports which = -1 value = 5 }
		command = { type = transports which = -1 value = 5 }
	}
}

#-----------------------------------------------------------------------------------------------
#Devastating Fire
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000017 #Paradox 1022
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_RANDOM017" #Devastating Fire
	desc = "EVENTHIST_RANDOM017"
	#-#Fire was the major source of destruction of buildings in those times, as people lacked the necessary and efficient firefighting equipment.

	action_a = {
		name = "OK"
		command = { type = losemanufactory which = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Good Government Policies
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000018 #Paradox 1023
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 3 }
		NOT = { trade = 10 }
		NOT = { infra = 10 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM018" #Good Government Policies
	desc = "EVENTHIST_RANDOM018"
	#-#Changes of policies when cleverly timed and made were often well perceived by the people of the time beyond their actual efficiency as a proof of the government's good will and interest in the welfare of the realm.

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 100 }
		command = { type = trade value = 100 }
	}
}

event = {
	id = 91000018 #Paradox 1023
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 3 }
		NOT = { trade = 10 }
		NOT = { infra = 10 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM018" #Good Government Policies
	desc = "EVENTHIST_RANDOM018"
	#-#Changes of policies when cleverly timed and made were often well perceived by the people of the time beyond their actual efficiency as a proof of the government's good will and interest in the welfare of the realm.

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 200 }
		command = { type = trade value = 200 }
	}
}

event = {
	id = 92000018 #Paradox 1023
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 3 }
		NOT = { trade = 10 }
		NOT = { infra = 10 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM018" #Good Government Policies
	desc = "EVENTHIST_RANDOM018"
	#-#Changes of policies when cleverly timed and made were often well perceived by the people of the time beyond their actual efficiency as a proof of the government's good will and interest in the welfare of the realm.

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 400 }
		command = { type = trade value = 400 }
	}
}

event = {
	id = 93000018 #Paradox 1023
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 3 }
		NOT = { trade = 10 }
		NOT = { infra = 10 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM018" #Good Government Policies
	desc = "EVENTHIST_RANDOM018"
	#-#Changes of policies when cleverly timed and made were often well perceived by the people of the time beyond their actual efficiency as a proof of the government's good will and interest in the welfare of the realm.

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 1000 }
		command = { type = trade value = 1000 }
	}
}

event = {
	id = 94000018 #Paradox 1023
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 3 }
		NOT = { trade = 10 }
		NOT = { infra = 10 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM018" #Good Government Policies
	desc = "EVENTHIST_RANDOM018"
	#-#Changes of policies when cleverly timed and made were often well perceived by the people of the time beyond their actual efficiency as a proof of the government's good will and interest in the welfare of the realm.

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 2500 }
		command = { type = trade value = 2500 }
	}
}

event = {
	id = 95000018 #Paradox 1023
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 3 }
		NOT = { trade = 10 }
		NOT = { infra = 10 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM018" #Good Government Policies
	desc = "EVENTHIST_RANDOM018"
	#-#Changes of policies when cleverly timed and made were often well perceived by the people of the time beyond their actual efficiency as a proof of the government's good will and interest in the welfare of the realm.

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 5000 }
		command = { type = trade value = 5000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Bad Government Policies
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000019 #Paradox 1024
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { trade = 10 }
		NOT = { infra = 10 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM019" #Poor Government Policies
	desc = "EVENTHIST_RANDOM019"
	#-#Changes of policies when poorly timed and made were often wrongly perceived by the people of the time beyond their actual efficiency as a proof of the government ill will and lack of interest in the welfare of the realm.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -100 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 91000019 #Paradox 1024
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { trade = 10 }
		NOT = { infra = 10 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM019" #Poor Government Policies
	desc = "EVENTHIST_RANDOM019"
	#-#Changes of policies when poorly timed and made were often wrongly perceived by the people of the time beyond their actual efficiency as a proof of the government ill will and lack of interest in the welfare of the realm.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -200 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 92000019 #Paradox 1024
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { trade = 10 }
		NOT = { infra = 10 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM019" #Poor Government Policies
	desc = "EVENTHIST_RANDOM019"
	#-#Changes of policies when poorly timed and made were often wrongly perceived by the people of the time beyond their actual efficiency as a proof of the government ill will and lack of interest in the welfare of the realm.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -400 }
		command = { type = trade value = -400 }
	}
}

event = {
	id = 93000019 #Paradox 1024
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { trade = 10 }
		NOT = { infra = 10 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM019" #Poor Government Policies
	desc = "EVENTHIST_RANDOM019"
	#-#Changes of policies when poorly timed and made were often wrongly perceived by the people of the time beyond their actual efficiency as a proof of the government ill will and lack of interest in the welfare of the realm.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -1000 }
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 94000019 #Paradox 1024
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { trade = 10 }
		NOT = { infra = 10 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM019" #Poor Government Policies
	desc = "EVENTHIST_RANDOM019"
	#-#Changes of policies when poorly timed and made were often wrongly perceived by the people of the time beyond their actual efficiency as a proof of the government ill will and lack of interest in the welfare of the realm.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -2500 }
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 95000019 #Paradox 1024
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { trade = 10 }
		NOT = { infra = 10 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM019" #Poor Government Policies
	desc = "EVENTHIST_RANDOM019"
	#-#Changes of policies when poorly timed and made were often wrongly perceived by the people of the time beyond their actual efficiency as a proof of the government ill will and lack of interest in the welfare of the realm.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -5000 }
		command = { type = trade value = -5000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Unhappiness with the Clergy
#-----------------------------------------------------------------------------------------------

event = {
	id = 92008020 #Paradox 1025
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		stability = -2
		domestic = { type = innovative value = 2 }
		NOT = { countrysize = 30 }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM020" #Unhappiness among the Clergy
	desc = "EVENTHIST_RANDOM020"
	#-#Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

	action_a = {
		name = "ACTIONNAME_RANDOM020A" #Ignore their Demands
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM020B" #Agree to their Demands
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 92009020 #Paradox 1025
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		stability = -2
		domestic = { type = innovative value = 2 }
		NOT = { countrysize = 30 }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM020" #Unhappiness among the Clergy
	desc = "EVENTHIST_RANDOM020"
	#-#Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

	action_a = {
		name = "ACTIONNAME_RANDOM020A" #Ignore their Demands
		command = { type = stability value = -1 }
	}
}

event = {
	id = 93009020 #Paradox 1025
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		stability = -2
		domestic = { type = innovative value = 2 }
		countrysize = 30
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM020" #Unhappiness among the Clergy
	desc = "EVENTHIST_RANDOM020"
	#-#Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

	action_a = {
		name = "ACTIONNAME_RANDOM020B" #Agree to their Demands
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM020A" #Ignore their Demands
		command = { type = stability value = -1 }
	}
}

event = {
	id = 92019020 #Paradox 1088
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		stability = -2
		domestic = { type = innovative value = 6 }
		NOT = { countrysize = 30 }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM020" #Unhappiness among the Clergy
	desc = "EVENTHIST_RANDOM020"
	#-#Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

	action_a = {
		name = "ACTIONNAME_RANDOM020A" #Ignore their Demands
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM020B" #Agree to their Demands
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 92018020 #Paradox 1088
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		stability = -2
		domestic = { type = innovative value = 6 }
		NOT = { countrysize = 30 }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM020" #Unhappiness among the Clergy
	desc = "EVENTHIST_RANDOM020"
	#-#Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

	action_a = {
		name = "ACTIONNAME_RANDOM020A" #Ignore their Demands
		command = { type = stability value = -1 }
	}
}

event = {
	id = 93019020 #Paradox 1088
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = innovative value = 6 }
		stability = -2
		countrysize = 30
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM020" #Unhappiness among the Clergy
	desc = "EVENTHIST_RANDOM020"
	#-#Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

	action_a = {
		name = "ACTIONNAME_RANDOM020B" #Agree to their Demands
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM020A" #Ignore their Demands
		command = { type = stability value = -1 }
	}
}

event = {
	id = 92029020 #Paradox 1089
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = innovative value = 8 }
		NOT = { countrysize = 30 }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM020" #Unhappiness among the Clergy
	desc = "EVENTHIST_RANDOM020"
	#-#Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

	action_a = {
		name = "ACTIONNAME_RANDOM020A" #Ignore their Demands
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM020B" #Agree to their Demands
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 92028020 #Paradox 1089
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = innovative value = 8 }
		NOT = { countrysize = 30 }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM020" #Unhappiness among the Clergy
	desc = "EVENTHIST_RANDOM020"
	#-#Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

	action_a = {
		name = "ACTIONNAME_RANDOM020A" #Ignore their Demands
		command = { type = stability value = -1 }
	}
}

event = {
	id = 93029020 #Paradox 1089
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = innovative value = 8 }
		countrysize = 30
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM020" #Unhappiness among the Clergy
	desc = "EVENTHIST_RANDOM020"
	#-#Conflict of opinion or interest over religious or secular matters between the ruler and the religious authorities often upset the clergy, which used its strong preaching power to influence the people of the realm.

	action_a = {
		name = "ACTIONNAME_RANDOM020B" #Agree to their Demands
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM020A" #Ignore their Demands
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Unhappiness among Artisans
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000021 #Paradox 1026
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 2 }
		NOT = { infra = 10 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM021" #Unhappiness among the Artisans
	desc = "EVENTHIST_RANDOM021"
	#-#Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

	action_a = {
		name = "ACTIONNAME_RANDOM021A" #Execute the Troublemakers
		command = { type = infra value = -100 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM021B" #Abolish a Tax
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -25 }
	}
}

event = {
	id = 91000021 #Paradox 1026
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 2 }
		NOT = { infra = 10 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM021" #Unhappiness among the Artisans
	desc = "EVENTHIST_RANDOM021"
	#-#Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

	action_a = {
		name = "ACTIONNAME_RANDOM021A" #Execute the Troublemakers
		command = { type = infra value = -200 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM021B" #Abolish a Tax
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 92000021 #Paradox 1026
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 2 }
		NOT = { infra = 10 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM021" #Unhappiness among the Artisans
	desc = "EVENTHIST_RANDOM021"
	#-#Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

	action_a = {
		name = "ACTIONNAME_RANDOM021A" #Execute the Troublemakers
		command = { type = infra value = -500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM021B" #Abolish a Tax
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -100 }
	}
}

event = {
	id = 93000021 #Paradox 1026
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 2 }
		NOT = { infra = 10 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM021" #Unhappiness among the Artisans
	desc = "EVENTHIST_RANDOM021"
	#-#Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

	action_a = {
		name = "ACTIONNAME_RANDOM021A" #Execute the Troublemakers
		command = { type = infra value = -1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM021B" #Abolish a Tax
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -200 }
	}
}

event = {
	id = 94000021 #Paradox 1026
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 2 }
		NOT = { infra = 10 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM021" #Unhappiness among the Artisans
	desc = "EVENTHIST_RANDOM021"
	#-#Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

	action_a = {
		name = "ACTIONNAME_RANDOM021A" #Execute the Troublemakers
		command = { type = infra value = -2500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM021B" #Abolish a Tax
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -500 }
	}
}

event = {
	id = 95000021 #Paradox 1026
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 2 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM021" #Unhappiness among the Artisans
	desc = "EVENTHIST_RANDOM021"
	#-#Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

	action_a = {
		name = "ACTIONNAME_RANDOM021A" #Execute the Troublemakers
		command = { type = infra value = -5000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM021B" #Abolish a Tax
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -1000 }
	}
}

event = {
	id = 90010021 #Paradox 1026
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 7 }
		NOT = { infra = 10 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM021" #Unhappiness among the Artisans
	desc = "EVENTHIST_RANDOM021"
	#-#Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

	action_a = {
		name = "ACTIONNAME_RANDOM021A" #Execute the Troublemakers
		command = { type = infra value = -100 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM021B" #Abolish a Tax
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -25 }
	}
}

event = {
	id = 91010021 #Paradox 1026
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 7 }
		NOT = { infra = 10 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM021" #Unhappiness among the Artisans
	desc = "EVENTHIST_RANDOM021"
	#-#Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

	action_a = {
		name = "ACTIONNAME_RANDOM021A" #Execute the Troublemakers
		command = { type = infra value = -200 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM021B" #Abolish a Tax
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 92010021 #Paradox 1026
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 7 }
		NOT = { infra = 10 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM021" #Unhappiness among the Artisans
	desc = "EVENTHIST_RANDOM021"
	#-#Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

	action_a = {
		name = "ACTIONNAME_RANDOM021A" #Execute the Troublemakers
		command = { type = infra value = -500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM021B" #Abolish a Tax
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -100 }
	}
}

event = {
	id = 93010021 #Paradox 1026
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 7 }
		NOT = { infra = 10 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM021" #Unhappiness among the Artisans
	desc = "EVENTHIST_RANDOM021"
	#-#Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

	action_a = {
		name = "ACTIONNAME_RANDOM021A" #Execute the Troublemakers
		command = { type = infra value = -1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM021B" #Abolish a Tax
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -200 }
	}
}

event = {
	id = 94010021 #Paradox 1026
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 7 }
		NOT = { infra = 10 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM021" #Unhappiness among the Artisans
	desc = "EVENTHIST_RANDOM021"
	#-#Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

	action_a = {
		name = "ACTIONNAME_RANDOM021A" #Execute the Troublemakers
		command = { type = infra value = -2500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM021B" #Abolish a Tax
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -500 }
	}
}

event = {
	id = 95010021 #Paradox 1026
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 7 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM021" #Unhappiness among the Artisans
	desc = "EVENTHIST_RANDOM021"
	#-#Conflict and protests over taxes corporations trade and customs policies were quite frequent and could result in sharp drops in industrial production.

	action_a = {
		name = "ACTIONNAME_RANDOM021A" #Execute the Troublemakers
		command = { type = infra value = -5000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM021B" #Abolish a Tax
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -1000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Explorer
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000034 #Paradox 1040
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		naval = 11
		trade = 3
		NOT = { domestic = { type = land value = 5 } }
		NOT = { religion = pagan }
		year = 1601
	}
	random = yes
	name = "EVENTNAME_RANDOM022" #Explorer
	desc = "EVENTHIST_RANDOM022"
	#-#A bold captain has put himself his ship and his crew at our disposal to win glory for God and country! The vast tract of still unknown sea lanes and unexplored lands would always attract seamen in search of adventure fame and wealth.

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96010022 #Paradox 1040
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		naval = 11
		trade = 3
		NOT = { domestic = { type = land value = 2 } }
		NOT = { religion = pagan }
		year = 1601
	}
	random = yes
	name = "EVENTNAME_RANDOM022" #Explorer
	desc = "EVENTHIST_RANDOM022"
	#-#A bold captain has put himself his ship and his crew at our disposal to win glory for God and country! The vast tract of still unknown sea lanes and unexplored lands would always attract seamen in search of adventure fame and wealth.

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96020022 #Paradox 3883
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		naval = 18
		trade = 5
		NOT = { domestic = { type = land value = 4 } }
		NOT = { domestic = { type = mercantilism value = 4 } }
		NOT = { religion = pagan }
		year = 1601
	}
	random = yes
	name = "EVENTNAME_RANDOM022" #Explorer
	desc = "EVENTHIST_RANDOM022"
	#-#A bold captain has put himself his ship and his crew at our disposal to win glory for God and country! The vast tract of still unknown sea lanes and unexplored lands would always attract seamen in search of adventure fame and wealth.

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96030022 #Paradox 3883
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		naval = 18
		trade = 5
		NOT = { domestic = { type = land value = 2 } }
		NOT = { domestic = { type = mercantilism value = 2 } }
		NOT = { religion = pagan }
		year = 1601
	}
	random = yes
	name = "EVENTNAME_RANDOM022" #Explorer
	desc = "EVENTHIST_RANDOM022"
	#-#A bold captain has put himself his ship and his crew at our disposal to win glory for God and country! The vast tract of still unknown sea lanes and unexplored lands would always attract seamen in search of adventure fame and wealth.

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

#-----------------------------------------------------------------------------------------------
#Unhappiness among peasantry
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000023 #Paradox 1027
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM023" #Unhappiness among the Peasantry
	desc = "EVENTHIST_RANDOM023"
	#-#Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

	action_a = {
		name = "ACTIONNAME_RANDOM023A" #Side with the Lords
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM023B" #Side with the Peasants
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM023C" #Use This as an Excuse to Increase Taxes
		command = { type = stability value = -4 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revoltrisk value = 2 }
		command = { type = revoltrisk which = 60 value = 3 }
	}
	action_d = {
		name = "ACTIONNAME_RANDOM023D" #Pay Off Peasant Leaders
		command = { type = stability value = -1 }
		command = { type = treasury value = -25 }
	}
}

event = {
	id = 92000023 #Paradox 1027
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM023" #Unhappiness among the Peasantry
	desc = "EVENTHIST_RANDOM023"
	#-#Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

	action_a = {
		name = "ACTIONNAME_RANDOM023A" #Side with the Lords
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM023B" #Side with the Peasants
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM023C" #Use This as an Excuse to Increase Taxes
		command = { type = stability value = -3 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revoltrisk value = 2 }
		command = { type = revoltrisk which = 60 value = 3 }
	}
	action_d = {
		name = "ACTIONNAME_RANDOM023D" #Pay Off Peasant Leaders
		command = { type = stability value = -1 }
		command = { type = treasury value = -50 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 93000023 #Paradox 1027
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM023" #Unhappiness among the Peasantry
	desc = "EVENTHIST_RANDOM023"
	#-#Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

	action_a = {
		name = "ACTIONNAME_RANDOM023A" #Side with the Lords
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM023B" #Side with the Peasants
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = revolt which = -3 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM023C" #Use This as an Excuse to Increase Taxes
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revoltrisk value = 2 }
		command = { type = revoltrisk which = 60 value = 3 }
	}
	action_d = {
		name = "ACTIONNAME_RANDOM023D" #Pay Off Peasant Leaders
		command = { type = stability value = -1 }
		command = { type = treasury value = -100 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 94000023 #Paradox 1027
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM023" #Unhappiness among the Peasantry
	desc = "EVENTHIST_RANDOM023"
	#-#Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

	action_a = {
		name = "ACTIONNAME_RANDOM023A" #Side with the Lords
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM023B" #Side with the Peasants
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM023C" #Use This as an Excuse to Increase Taxes
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk value = 2 }
		command = { type = revoltrisk which = 60 value = 3 }
	}
	action_d = {
		name = "ACTIONNAME_RANDOM023D" #Pay Off Peasant Leaders
		command = { type = treasury value = -250 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 95000023 #Paradox 1027
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM023" #Unhappiness among the Peasantry
	desc = "EVENTHIST_RANDOM023"
	#-#Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

	action_a = {
		name = "ACTIONNAME_RANDOM023A" #Side with the Lords
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM023B" #Side with the Peasants
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM023C" #Use This as an Excuse to Increase Taxes
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk value = 2 }
		command = { type = revoltrisk which = 60 value = 3 }
	}
	action_d = {
		name = "ACTIONNAME_RANDOM023D" #Pay Off Peasant Leaders
		command = { type = treasury value = -500 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 91010023 #Paradox 1090
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 6 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM023" #Unhappiness among the Peasantry
	desc = "EVENTHIST_RANDOM023"
	#-#Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 92010023 #Paradox 1090
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 6 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM023" #Unhappiness among the Peasantry
	desc = "EVENTHIST_RANDOM023"
	#-#Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 93010023 #Paradox 1090
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 6 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM023" #Unhappiness among the Peasantry
	desc = "EVENTHIST_RANDOM023"
	#-#Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 94010023 #Paradox 1090
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 6 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM023" #Unhappiness among the Peasantry
	desc = "EVENTHIST_RANDOM023"
	#-#Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 95010023 #Paradox 1090
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = serfdom value = 6 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM023" #Unhappiness among the Peasantry
	desc = "EVENTHIST_RANDOM023"
	#-#Conflict and protests over taxes landlord cruelty expropriation serfdom and customs policies were quite frequent and resulted in discontent and even revolts.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Agricultural Revolution
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000024 #Paradox 1021
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM024" #Agricultural Revolution
	desc = "EVENTHIST_RANDOM024"
	#-#New farming techniques plantations irrigation and land properties organization were soon translated into increased agricultural production and therefore higher tax income for the state. However countries with backward peasantry and conservative political structure were slower than others to put progress into effect.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 92000024 #Paradox 1021
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM024" #Agricultural Revolution
	desc = "EVENTHIST_RANDOM024"
	#-#New farming techniques plantations irrigation and land properties organization were soon translated into increased agricultural production and therefore higher tax income for the state. However countries with backward peasantry and conservative political structure were slower than others to put progress into effect.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 93000024 #Paradox 1021
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM024" #Agricultural Revolution
	desc = "EVENTHIST_RANDOM024"
	#-#New farming techniques plantations irrigation and land properties organization were soon translated into increased agricultural production and therefore higher tax income for the state. However countries with backward peasantry and conservative political structure were slower than others to put progress into effect.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 94000024 #Paradox 1021
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM024" #Agricultural Revolution
	desc = "EVENTHIST_RANDOM024"
	#-#New farming techniques plantations irrigation and land properties organization were soon translated into increased agricultural production and therefore higher tax income for the state. However countries with backward peasantry and conservative political structure were slower than others to put progress into effect.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 95000024 #Paradox 1021
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM024" #Agricultural Revolution
	desc = "EVENTHIST_RANDOM024"
	#-#New farming techniques plantations irrigation and land properties organization were soon translated into increased agricultural production and therefore higher tax income for the state. However countries with backward peasantry and conservative political structure were slower than others to put progress into effect.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Unhappiness among merchants
#-----------------------------------------------------------------------------------------------

event = {
	id = 90009025 #Paradox 1028
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -100 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -50 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -200 }
		command = { type = treasury value = 50 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 90008025 #Paradox 1028
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 91009025 #Paradox 1028
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -200 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -100 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -400 }
		command = { type = treasury value = 100 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 91008025 #Paradox 1028
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 92009025 #Paradox 1028
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -300 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -150 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -600 }
		command = { type = treasury value = 150 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 92008025 #Paradox 1028
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -300 }
	}
}

event = {
	id = 93009025 #Paradox 1028
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -250 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -1000 }
		command = { type = treasury value = 250 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 93008025 #Paradox 1028
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -500 }
	}
}

event = {
	id = 94009025 #Paradox 1028
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -500 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -2000 }
		command = { type = treasury value = 500 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 94008025 #Paradox 1028
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 95009025 #Paradox 1028
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		NOT = { trade = 10 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -2500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -1250 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -5000 }
		command = { type = treasury value = 1250 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 95008025 #Paradox 1028
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		NOT = { trade = 10 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 90019025 #Paradox 1092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = mercantilism value = 6 }
		NOT = { trade = 10 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -100 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -50 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -200 }
		command = { type = treasury value = 50 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 90018025 #Paradox 1092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = mercantilism value = 6 }
		NOT = { trade = 10 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 91019025 #Paradox 1092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = mercantilism value = 6 }
		NOT = { trade = 10 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -200 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -100 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -400 }
		command = { type = treasury value = 100 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 91018025 #Paradox 1092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = mercantilism value = 6 }
		NOT = { trade = 10 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 92019025 #Paradox 1092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = mercantilism value = 6 }
		NOT = { trade = 10 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -300 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -150 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -600 }
		command = { type = treasury value = 150 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 92018025 #Paradox 1092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = mercantilism value = 6 }
		NOT = { trade = 10 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -300 }
	}
}

event = {
	id = 93019025 #Paradox 1092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = mercantilism value = 6 }
		NOT = { trade = 10 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -250 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -1000 }
		command = { type = treasury value = 250 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 93018025 #Paradox 1092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = mercantilism value = 6 }
		NOT = { trade = 10 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -250 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -1000 }
		command = { type = treasury value = 250 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 94019025 #Paradox 1092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = mercantilism value = 6 }
		NOT = { trade = 10 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -500 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -2000 }
		command = { type = treasury value = 500 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 94018025 #Paradox 1092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = mercantilism value = 6 }
		NOT = { trade = 10 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 95019025 #Paradox 1092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = mercantilism value = 6 }
		NOT = { trade = 10 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -2500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -1250 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -5000 }
		command = { type = treasury value = 1250 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 95018025 #Paradox 1092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = mercantilism value = 6 }
		NOT = { trade = 10 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 90029025 #Paradox 1093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = mercantilism value = 8 }
		NOT = { trade = 10 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -100 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -50 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -200 }
		command = { type = treasury value = 50 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 90028025 #Paradox 1093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = mercantilism value = 8 }
		NOT = { trade = 10 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 91029025 #Paradox 1093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = mercantilism value = 8 }
		NOT = { trade = 10 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -200 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -100 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -400 }
		command = { type = treasury value = 100 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 91028025 #Paradox 1093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = mercantilism value = 8 }
		NOT = { trade = 10 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 92029025 #Paradox 1093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = mercantilism value = 8 }
		NOT = { trade = 10 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -300 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -150 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -600 }
		command = { type = treasury value = 150 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 92028025 #Paradox 1093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = mercantilism value = 8 }
		NOT = { trade = 10 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -300 }
	}
}

event = {
	id = 93029025 #Paradox 1093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = mercantilism value = 8 }
		NOT = { trade = 10 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -250 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -1000 }
		command = { type = treasury value = 500 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 93028025 #Paradox 1093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = mercantilism value = 8 }
		NOT = { trade = 10 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -500 }
	}
}

event = {
	id = 94029025 #Paradox 1093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = mercantilism value = 8 }
		NOT = { trade = 10 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -500 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -2000 }
		command = { type = treasury value = 500 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 94028025 #Paradox 1093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = mercantilism value = 8 }
		NOT = { trade = 10 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 95029025 #Paradox 1093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = mercantilism value = 8 }
		NOT = { trade = 10 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -2500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM025B" #Agree to some of their demands
		command = { type = treasury value = -1250 }
		command = { type = domestic which = mercantilism value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM025C" #Use this as an excuse to seize their assets!
		command = { type = stability value = -1 }
		command = { type = trade value = -5000 }
		command = { type = treasury value = 1250 }
		command = { type = merchants value = -6 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 95028025 #Paradox 1093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		domestic = { type = mercantilism value = 8 }
		NOT = { trade = 10 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM025" #Unhappiness among the Merchants
	desc = "EVENTHIST_RANDOM025"
	#-#Conflict and protests over taxes corporations port duties navy requisitions trade and customs policies were quite frequent and often had counterproductive effects.

	action_a = {
		name = "ACTIONNAME_RANDOM025A" #Refuse to change our position
		command = { type = merchants value = -1 }
		command = { type = trade value = -2500 }
	}
}

#-----------------------------------------------------------------------------------------------
#New Mineral in Mine
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000026 #Paradox 1029
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		OR = {
			NOT = { continent = america }
			AND = {
				continent = america
				year = 1600
			}
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM026" #New vein discovered
	desc = "EVENTHIST_RANDOM026"
	#-#Discoveries of new veins of precious metals sometimes increased the value of a mine significantly.

	action_a = {
		name = "OK"
		command = { type = mine which = -1 value = 10 }
	}
}

#-----------------------------------------------------------------------------------------------
#Political Crisis
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000027 #Paradox 1030
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM027" #Political Crisis
	desc = "EVENTHIST_RANDOM027"
	#-#Political crises may occur from time to time. They may involve a conflict between the ruler and the parliament or unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders. In game terms these problems usually cause a loss of stability when they occur.

	action_a = {
		name = "ACTIONNAME_RANDOM027A" #Don't take sides
		command = { type = stability value = -1 }
		command = { type = ADM which = -2 value = 6 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM027B" #Side with one faction
		command = { type = stability value = -1 }
		command = { type = revoltrisk value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 96010027 #Paradox 1030
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		badboy = 15
	}
	random = yes
	name = "EVENTNAME_RANDOM027" #Political Crisis
	desc = "EVENTHIST_RANDOM027"
	#-#Political crises may occur from time to time. They may involve a conflict between the ruler and the parliament or unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders. In game terms these problems usually cause a loss of stability when they occur.

	action_a = {
		name = "ACTIONNAME_RANDOM027A" #Don't take sides
		command = { type = stability value = -1 }
		command = { type = ADM which = -2 value = 6 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM027B" #Side with one faction
		command = { type = stability value = -1 }
		command = { type = revoltrisk value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 96020027
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		badboy = 40
	}
	random = yes
	name = "EVENTNAME_RANDOM027" #Political Crisis
	desc = "EVENTHIST_RANDOM027"
	#-#Political crises may occur from time to time. They may involve a conflict between the ruler and the parliament or unrest among the nobility or conflicts of interest between the nobility and the merchants or religious leaders. In game terms these problems usually cause a loss of stability when they occur.

	action_a = {
		name = "ACTIONNAME_RANDOM027A" #Don't take sides
		command = { type = stability value = -1 }
		command = { type = ADM which = -2 value = 6 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM027B" #Side with one faction
		command = { type = stability value = -1 }
		command = { type = revoltrisk value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Corruption, 2 sets
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000028 #Paradox 1031
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM028" #Corruption
	desc = "EVENTHIST_RANDOM028"
	#-#Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

	action_a = {
		name = "ACTIONNAME_RANDOM028A" #Try to eradicate the problems
		command = { type = stability value = -2 }
		command = { type = treasury value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM028B" #Ignore them
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 91000028 #Paradox 1031
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM028" #Corruption
	desc = "EVENTHIST_RANDOM028"
	#-#Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

	action_a = {
		name = "ACTIONNAME_RANDOM028A" #Try to eradicate the problems
		command = { type = stability value = -1 }
		command = { type = treasury value = -75 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM028B" #Ignore them
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 92000028 #Paradox 1031
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM028" #Corruption
	desc = "EVENTHIST_RANDOM028"
	#-#Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

	action_a = {
		name = "ACTIONNAME_RANDOM028A" #Try to eradicate the problems
		command = { type = stability value = -1 }
		command = { type = treasury value = -100 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM028B" #Ignore them
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 93000028 #Paradox 1031
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM028" #Corruption
	desc = "EVENTHIST_RANDOM028"
	#-#Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

	action_a = {
		name = "ACTIONNAME_RANDOM028A" #Try to eradicate the problems
		command = { type = stability value = -1 }
		command = { type = treasury value = -150 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM028B" #Ignore them
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 94000028 #Paradox 1031
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM028" #Corruption
	desc = "EVENTHIST_RANDOM028"
	#-#Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

	action_a = {
		name = "ACTIONNAME_RANDOM028A" #Try to eradicate the problems
		command = { type = stability value = -1 }
		command = { type = treasury value = -500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM028B" #Ignore them
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 95000028 #Paradox 1031
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM028" #Corruption
	desc = "EVENTHIST_RANDOM028"
	#-#Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

	action_a = {
		name = "ACTIONNAME_RANDOM028A" #Try to eradicate the problems
		command = { type = stability value = -1 }
		command = { type = treasury value = -1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM028B" #Ignore them
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 90010028 #Paradox 1031
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM028" #Corruption
	desc = "EVENTHIST_RANDOM028"
	#-#Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

	action_a = {
		name = "ACTIONNAME_RANDOM028A" #Try to eradicate the problems
		command = { type = stability value = -2 }
		command = { type = treasury value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM028B" #Ignore them
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 91010028 #Paradox 1031
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM028" #Corruption
	desc = "EVENTHIST_RANDOM028"
	#-#Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

	action_a = {
		name = "ACTIONNAME_RANDOM028A" #Try to eradicate the problems
		command = { type = stability value = -1 }
		command = { type = treasury value = -75 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM028B" #Ignore them
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 92010028 #Paradox 1031
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM028" #Corruption
	desc = "EVENTHIST_RANDOM028"
	#-#Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

	action_a = {
		name = "ACTIONNAME_RANDOM028A" #Try to eradicate the problems
		command = { type = stability value = -1 }
		command = { type = treasury value = -100 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM028B" #Ignore them
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 93010028 #Paradox 1031
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM028" #Corruption
	desc = "EVENTHIST_RANDOM028"
	#-#Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

	action_a = {
		name = "ACTIONNAME_RANDOM028A" #Try to eradicate the problems
		command = { type = stability value = -1 }
		command = { type = treasury value = -150 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM028B" #Ignore them
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 94010028 #Paradox 1031
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM028" #Corruption
	desc = "EVENTHIST_RANDOM028"
	#-#Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

	action_a = {
		name = "ACTIONNAME_RANDOM028A" #Try to eradicate the problems
		command = { type = stability value = -1 }
		command = { type = treasury value = -500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM028B" #Ignore them
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 95010028 #Paradox 1031
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM028" #Corruption
	desc = "EVENTHIST_RANDOM028"
	#-#Corruption is one of the most common and frequent factors of political and economic life as always but all the more so in feudal regimes.

	action_a = {
		name = "ACTIONNAME_RANDOM028A" #Try to eradicate the problems
		command = { type = stability value = -1 }
		command = { type = treasury value = -1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM028B" #Ignore them
		command = { type = inflation value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Deflation
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000029 #Paradox 1032
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM029" #Deflation
	desc = "EVENTHIST_RANDOM029"
	#-#Rampant inflation originating from the vast inflow of silver and gold from the new world brought the Kingdom of Spain to bankruptcy in 1557 and 1597. However economic cycles led to reduction of inflation a process called deflation.

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
#Diplomatic Insult
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000030 #Paradox 1033
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM030" #Diplomatic Insult
	desc = "EVENTHIST_RANDOM030"
	#-#Conflicts sometimes erupted following diplomatic insults.

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 6 }
		command = { type = relation which = -3 value = -10 }
		command = { type = relation which = -1 value = -10 }
		command = { type = relation which = -1 value = -10 }
		command = { type = relation which = -1 value = -10 }
		command = { type = relation which = -1 value = -10 }
	}
}

event = {
	id = 96010030 #Paradox 1096
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM030" #Diplomatic Insult
	desc = "EVENTHIST_RANDOM030"
	#-#Conflicts sometimes erupted following diplomatic insults.

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 12 }
		command = { type = relation which = -3 value = -20 }
		command = { type = relation which = -1 value = -10 }
		command = { type = relation which = -1 value = -10 }
		command = { type = relation which = -1 value = -10 }
		command = { type = relation which = -1 value = -10 }
	}
}

event = {
	id = 96020030 #Paradox 1120
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM030" #Diplomatic Insult
	desc = "EVENTHIST_RANDOM030"
	#-#Conflicts sometimes erupted following diplomatic insults.

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 18 }
		command = { type = relation which = -3 value = -35 }
		command = { type = relation which = -1 value = -10 }
		command = { type = relation which = -1 value = -10 }
		command = { type = relation which = -1 value = -10 }
		command = { type = relation which = -1 value = -10 }
	}
}

event = {
	id = 96030030 #Paradox 1121
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM030" #Diplomatic Insult
	desc = "EVENTHIST_RANDOM030"
	#-#Conflicts sometimes erupted following diplomatic insults.

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 24 }
		command = { type = relation which = -3 value = -50 }
		command = { type = relation which = -1 value = -10 }
		command = { type = relation which = -1 value = -10 }
		command = { type = relation which = -1 value = -10 }
		command = { type = relation which = -1 value = -10 }
	}
}

#-----------------------------------------------------------------------------------------------
#Fortification Efforts
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000031 #Paradox 1034
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		infra = 3
		countrysize = 6
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM031" #Fortification Effort
	desc = "EVENTHIST_RANDOM031"
	#-#A permanent matter of regal attention fortification of the realm always received great care, particularly at the border or in strategic places such as capitals major shipyards or important colonies.

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 94008031 #Paradox 1034
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		infra = 3
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_RANDOM031" #Fortification Effort
	desc = "EVENTHIST_RANDOM031"
	#-#A permanent matter of regal attention fortification of the realm always received great care, particularly at the border or in strategic places such as capitals major shipyards or important colonies.

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 92010031 #Paradox 1104
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		infra = 3
		countrysize = 6
		NOT = { countrysize = 30 }
		NOT = { domestic = { type = offensive value = 4 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM031" #Fortification Effort
	desc = "EVENTHIST_RANDOM031"
	#-#A permanent matter of regal attention fortification of the realm always received great care, particularly at the border or in strategic places such as capitals major shipyards or important colonies.

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 93018031 #Paradox 1104
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		infra = 3
		countrysize = 30
		NOT = { domestic = { type = offensive value = 4 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM031" #Fortification Effort
	desc = "EVENTHIST_RANDOM031"
	#-#A permanent matter of regal attention fortification of the realm always received great care, particularly at the border or in strategic places such as capitals major shipyards or important colonies.

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 92020031 #Paradox 1105
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		infra = 3
		countrysize = 6
		NOT = { countrysize = 30 }
		NOT = { domestic = { type = offensive value = 2 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM031" #Fortification Effort
	desc = "EVENTHIST_RANDOM031"
	#-#A permanent matter of regal attention fortification of the realm always received great care, particularly at the border or in strategic places such as capitals major shipyards or important colonies.

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 93028031 #Paradox 1105
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		infra = 3
		countrysize = 30
		NOT = { domestic = { type = offensive value = 2 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM031" #Fortification Effort
	desc = "EVENTHIST_RANDOM031"
	#-#A permanent matter of regal attention fortification of the realm always received great care, particularly at the border or in strategic places such as capitals major shipyards or important colonies.

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Bank (Non-Asian)
#-----------------------------------------------------------------------------------------------

#Banks were in China and other areas of the East long before they were in Europe.

event = {
	id = 90000032 #Paradox 1035
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1650
		domestic = { type = centralization value = 3 }
		NOT = { countrysize = 4 }
		NOT = { religion = pagan }
		infra = 7
	}
	random = yes
	name = "EVENTNAME_RANDOM032" #Creation of Bank
	desc = "EVENTHIST_RANDOM032"
	#-#The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = treasury value = 75 }
	}
}

event = {
	id = 91000032 #Paradox 1035
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1650
		domestic = { type = centralization value = 3 }
		countrysize = 4
		NOT = { countrysize = 9 }
		NOT = { religion = pagan }
		infra = 7
	}
	random = yes
	name = "EVENTNAME_RANDOM032" #Creation of Bank
	desc = "EVENTHIST_RANDOM032"
	#-#The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = treasury value = 150 }
	}
}

event = {
	id = 92000032 #Paradox 1035
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1650
		domestic = { type = centralization value = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
		NOT = { religion = pagan }
		infra = 7
	}
	random = yes
	name = "EVENTNAME_RANDOM032" #Creation of Bank
	desc = "EVENTHIST_RANDOM032"
	#-#The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = treasury value = 200 }
	}
}

event = {
	id = 93000032 #Paradox 1035
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1650
		domestic = { type = centralization value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { religion = pagan }
		infra = 7
	}
	random = yes
	name = "EVENTNAME_RANDOM032" #Creation of Bank
	desc = "EVENTHIST_RANDOM032"
	#-#The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = treasury value = 300 }
	}
}

event = {
	id = 94000032 #Paradox 1035
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1650
		domestic = { type = centralization value = 3 }
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { religion = pagan }
		infra = 7
	}
	random = yes
	name = "EVENTNAME_RANDOM032" #Creation of Bank
	desc = "EVENTHIST_RANDOM032"
	#-#The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = treasury value = 500 }
	}
}

event = {
	id = 95000032 #Paradox 1035
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1650
		domestic = { type = centralization value = 3 }
		countrysize = 200
		NOT = { religion = pagan }
		infra = 7
	}
	random = yes
	name = "EVENTNAME_RANDOM032" #Creation of Bank
	desc = "EVENTHIST_RANDOM032"
	#-#The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = treasury value = 1000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Bank (Asian)
#-----------------------------------------------------------------------------------------------

#The endyear of 1650 is so the East don't double their bank events.

event = {
	id = 90010032 #Paradox 1035
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		continent = asia
		domestic = { type = centralization value = 3 }
		NOT = { countrysize = 4 }
		NOT = { religion = pagan }
		NOT = { year = 1650 }
	}
	random = yes
	name = "EVENTNAME_RANDOM032" #Creation of Bank
	desc = "EVENTHIST_RANDOM032"
	#-#The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = treasury value = 75 }
	}
}

event = {
	id = 91010032 #Paradox 1035
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		continent = asia
		domestic = { type = centralization value = 3 }
		countrysize = 4
		NOT = { countrysize = 9 }
		NOT = { religion = pagan }
		NOT = { year = 1650 }
	}
	random = yes
	name = "EVENTNAME_RANDOM032" #Creation of Bank
	desc = "EVENTHIST_RANDOM032"
	#-#The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = treasury value = 150 }
	}
}

event = {
	id = 92010032 #Paradox 1035
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		continent = asia
		domestic = { type = centralization value = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
		NOT = { religion = pagan }
		NOT = { year = 1650 }
	}
	random = yes
	name = "EVENTNAME_RANDOM032" #Creation of Bank
	desc = "EVENTHIST_RANDOM032"
	#-#The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = treasury value = 200 }
	}
}

event = {
	id = 93010032 #Paradox 1035
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		continent = asia
		domestic = { type = centralization value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { religion = pagan }
		NOT = { year = 1650 }
	}
	random = yes
	name = "EVENTNAME_RANDOM032" #Creation of Bank
	desc = "EVENTHIST_RANDOM032"
	#-#The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = treasury value = 300 }
	}
}

event = {
	id = 94010032 #Paradox 1035
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		continent = asia
		domestic = { type = centralization value = 3 }
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { religion = pagan }
		NOT = { year = 1650 }
	}
	random = yes
	name = "EVENTNAME_RANDOM032" #Creation of Bank
	desc = "EVENTHIST_RANDOM032"
	#-#The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = treasury value = 500 }
	}
}

event = {
	id = 95010032 #Paradox 1035
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		continent = asia
		domestic = { type = centralization value = 3 }
		countrysize = 200
		NOT = { year = 1650 }
		NOT = { religion = pagan }
	}
	random = yes
	name = "EVENTNAME_RANDOM032" #Creation of Bank
	desc = "EVENTHIST_RANDOM032"
	#-#The creation of a centralized state bank brought serious improvement to the economic life of a country, as it helped stabilize the currency and regulate the state budgets.

	action_a = {
		name = "OK"
		command = { type = inflation value = -3 }
		command = { type = treasury value = 1000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Stock Exchange
#-----------------------------------------------------------------------------------------------

#Stock Exchanges are IMO a decidely western invention. Even with the
#knowledge and abilitiy to do so, I dounbt if any nation outside a eurocentric
#one would have created anything like a stock exchange.

event = {
	id = 90000033 #Paradox 1036
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1750
		infra = 7
		trade = 9
		NOT = { countrysize = 4 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM033" #Creation of Stock Exchange
	desc = "EVENTHIST_RANDOM033"
	#-#The creation of a Stock Exchange paved the way for the early forms of capitalism and signaled the start of easier access to financing, thereby improving the economic life of a country.

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = treasury value = 25 }
		command = { type = infra value = 250 }
	}
}

event = {
	id = 910033 #Paradox 1036
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1750
		infra = 7
		trade = 9
		countrysize = 4
		NOT = { countrysize = 9 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM033" #Creation of Stock Exchange
	desc = "EVENTHIST_RANDOM033"
	#-#The creation of a Stock Exchange paved the way for the early forms of capitalism and signaled the start of easier access to financing, thereby improving the economic life of a country.

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = treasury value = 75 }
		command = { type = infra value = 500 }
	}
}

event = {
	id = 920033 #Paradox 1036
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1750
		infra = 7
		trade = 9
		countrysize = 9
		NOT = { countrysize = 30 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM033" #Creation of Stock Exchange
	desc = "EVENTHIST_RANDOM033"
	#-#The creation of a Stock Exchange paved the way for the early forms of capitalism and signaled the start of easier access to financing, thereby improving the economic life of a country.

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = treasury value = 100 }
		command = { type = infra value = 750 }
	}
}

event = {
	id = 930033 #Paradox 1036
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1750
		infra = 7
		trade = 9
		countrysize = 30
		NOT = { countrysize = 80 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM033" #Creation of Stock Exchange
	desc = "EVENTHIST_RANDOM033"
	#-#The creation of a Stock Exchange paved the way for the early forms of capitalism and signaled the start of easier access to financing, thereby improving the economic life of a country.

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = treasury value = 250 }
		command = { type = infra value = 1000 }
	}
}

event = {
	id = 940033 #Paradox 1036
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1750
		infra = 7
		trade = 9
		countrysize = 80
		NOT = { countrysize = 200 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM033" #Creation of Stock Exchange
	desc = "EVENTHIST_RANDOM033"
	#-#The creation of a Stock Exchange paved the way for the early forms of capitalism and signaled the start of easier access to financing, thereby improving the economic life of a country.

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = treasury value = 500 }
		command = { type = infra value = 2000 }
	}
}

event = {
	id = 95000033 #Paradox 1036
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1750
		infra = 7
		trade = 9
		countrysize = 200
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM033" #Creation of Stock Exchange
	desc = "EVENTHIST_RANDOM033"
	#-#The creation of a Stock Exchange paved the way for the early forms of capitalism and signaled the start of easier access to financing, thereby improving the economic life of a country.

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = treasury value = 1000 }
		command = { type = infra value = 5000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Company of Trade
#-----------------------------------------------------------------------------------------------

#Again, like the Stock Exchange, Company's of Trade are a western invention.
#While similar entities of private/public ownership existed in
#many regions they in no way were close to what this event seeks to describe.

event = {
	id = 90000034 #Paradox 1037
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1650
		NOT = { countrysize = 4 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM034" #Creation of Company of Trade
	desc = "EVENTHIST_RANDOM034"
	#-#The creation of a Company of Trade was usually a boost to a country's economy, attracting more capital and people to overseas business ventures!

	action_a = {
		name = "OK"
		command = { type = merchants value = 1 }
		command = { type = trade value = 250 }
	}
}

event = {
	id = 91000034 #Paradox 1037
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1650
		countrysize = 4
		NOT = { countrysize = 9 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM034" #Creation of Company of Trade
	desc = "EVENTHIST_RANDOM034"
	#-#The creation of a Company of Trade was usually a boost to a country's economy, attracting more capital and people to overseas business ventures!

	action_a = {
		name = "OK"
		command = { type = merchants value = 1 }
		command = { type = trade value = 500 }
	}
}

event = {
	id = 92000034 #Paradox 1037
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM034" #Creation of Company of Trade
	desc = "EVENTHIST_RANDOM034"
	#-#The creation of a Company of Trade was usually a boost to a country's economy, attracting more capital and people to overseas business ventures!

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 750 }
	}
}

event = {
	id = 93000034 #Paradox 1037
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM034" #Creation of Company of Trade
	desc = "EVENTHIST_RANDOM034"
	#-#The creation of a Company of Trade was usually a boost to a country's economy, attracting more capital and people to overseas business ventures!

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 1000 }
	}
}

event = {
	id = 94000034 #Paradox 1037
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM034" #Creation of Company of Trade
	desc = "EVENTHIST_RANDOM034"
	#-#The creation of a Company of Trade was usually a boost to a country's economy, attracting more capital and people to overseas business ventures!

	action_a = {
		name = "OK"
		command = { type = merchants value = 3 }
		command = { type = trade value = 2000 }
	}
}

event = {
	id = 95000034 #Paradox 1037
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1650
		countrysize = 200
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM034" #Creation of Company of Trade
	desc = "EVENTHIST_RANDOM034"
	#-#The creation of a Company of Trade was usually a boost to a country's economy, attracting more capital and people to overseas business ventures!

	action_a = {
		name = "OK"
		command = { type = merchants value = 3 }
		command = { type = trade value = 5000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Colonial Uprising
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000035 #Paradox 1038
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM035" #Colonial Uprising
	desc = "EVENTHIST_RANDOM035"
	#-#From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 93000035 #Paradox 1038
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM035" #Colonial Uprising
	desc = "EVENTHIST_RANDOM035"
	#-#From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 94000035 #Paradox 1038
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM035" #Colonial Uprising
	desc = "EVENTHIST_RANDOM035"
	#-#From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
	}
}

event = {
	id = 95000035 #Paradox 1038
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM035" #Colonial Uprising
	desc = "EVENTHIST_RANDOM035"
	#-#From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
	}
}

event = {
	id = 92010035 #Paradox 1038
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = centralization value = 6 }
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM035" #Colonial Uprising
	desc = "EVENTHIST_RANDOM035"
	#-#From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 93010035 #Paradox 1038
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = centralization value = 6 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM035" #Colonial Uprising
	desc = "EVENTHIST_RANDOM035"
	#-#From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 94010035 #Paradox 1038
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = centralization value = 6 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM035" #Colonial Uprising
	desc = "EVENTHIST_RANDOM035"
	#-#From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
	}
}

event = {
	id = 95010035 #Paradox 1038
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = centralization value = 6 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM035" #Colonial Uprising
	desc = "EVENTHIST_RANDOM035"
	#-#From time to time the colonists rebelled due to high taxes or duties lack of attention or cruel Governors. Similarly white men's oppression led to outbursts of native rebellion or slave revolts.

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -3 }
		command = { type = colonialrevolt which = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Heretic Uprising
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000036 #Paradox 1039
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 30 }
		NOT = { domestic = { type = innovative value = 6 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM036" #Heretics
	desc = "EVENTHIST_RANDOM036"
	#-#Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 93000036 #Paradox 1039
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { domestic = { type = innovative value = 6 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM036" #Heretics
	desc = "EVENTHIST_RANDOM036"
	#-#Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 94000036 #Paradox 1039
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { domestic = { type = innovative value = 6 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM036" #Heretics
	desc = "EVENTHIST_RANDOM036"
	#-#Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 95000036 #Paradox 1039
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
		NOT = { domestic = { type = innovative value = 6 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM036" #Heretics
	desc = "EVENTHIST_RANDOM036"
	#-#Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 92010036 #Paradox 1099
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 30 }
		NOT = { domestic = { type = innovative value = 3 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM036" #Heretics
	desc = "EVENTHIST_RANDOM036"
	#-#Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 93010036 #Paradox 1099
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { domestic = { type = innovative value = 3 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM036" #Heretics
	desc = "EVENTHIST_RANDOM036"
	#-#Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 94010036 #Paradox 1099
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { domestic = { type = innovative value = 3 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM036" #Heretics
	desc = "EVENTHIST_RANDOM036"
	#-#Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 95010036 #Paradox 1099
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
		NOT = { domestic = { type = innovative value = 3 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM036" #Heretics
	desc = "EVENTHIST_RANDOM036"
	#-#Despite various official religious policies to eradicate heresy the population of some provinces was sometimes strongly attached to their faith and resisted conversion. Similarly, new faiths would also engage in missionary activity and manage to convert whole regions to their own belief.

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Nobles
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000037 #Paradox 1042
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM037" #Nobles demand recovery of former rights
	desc = "EVENTHIST_RANDOM037"
	#-#The privileges of the nobility were continually under assault as the monarch tried to centralize more and more control. Sometimes the nobles would attempt to gain rights they had lost or surrendered to the monarch in earlier times.

	action_a = {
		name = "ACTIONNAME_RANDOM037A" #Accept their rightful claims
		command = { type = domestic which = aristocracy value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM037B" #Execute the Traitors
		command = { type = stability value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM037C" #Ignore the demands
		command = { type = revoltrisk which = 24 value = 2 }
	}
}

#-----------------------------------------------------------------------------------------------
#Trading Company Disaster
#-----------------------------------------------------------------------------------------------

#Just like many things, these are western ideas and likely would not originate elsewhere.

event = {
	id = 90000038 #Paradox 1043
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1700
		NOT = { countrysize = 4 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM038" #Trading Company Bubble Bursts
	desc = "EVENTHIST_RANDOM038"
	#-#Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and faith in the goverment declined as well.

	action_a = {
		name = "OK"
		command = { type = treasury value = -25 }
		command = { type = trade value = -250 }
	}
}

event = {
	id = 91000038 #Paradox 1043
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1700
		countrysize = 4
		NOT = { countrysize = 9 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM038" #Trading Company Bubble Bursts
	desc = "EVENTHIST_RANDOM038"
	#-#Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and faith in the goverment declined as well.

	action_a = {
		name = "OK"
		command = { type = treasury value = -50 }
		command = { type = trade value = -500 }
	}
}

event = {
	id = 92000038 #Paradox 1043
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1700
		countrysize = 9
		NOT = { countrysize = 30 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM038" #Trading Company Bubble Bursts
	desc = "EVENTHIST_RANDOM038"
	#-#Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and faith in the goverment declined as well.

	action_a = {
		name = "OK"
		command = { type = treasury value = -75 }
		command = { type = trade value = -750 }
	}
}

event = {
	id = 93000038 #Paradox 1043
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1700
		countrysize = 30
		NOT = { countrysize = 80 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM038" #Trading Company Bubble Bursts
	desc = "EVENTHIST_RANDOM038"
	#-#Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and faith in the goverment declined as well.

	action_a = {
		name = "OK"
		command = { type = treasury value = -100 }
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 94000038 #Paradox 1043
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1700
		countrysize = 80
		NOT = { countrysize = 200 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM038" #Trading Company Bubble Bursts
	desc = "EVENTHIST_RANDOM038"
	#-#Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and faith in the goverment declined as well.

	action_a = {
		name = "OK"
		command = { type = treasury value = -250 }
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 95000038 #Paradox 1043
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1700
		countrysize = 200
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM038" #Trading Company Bubble Bursts
	desc = "EVENTHIST_RANDOM038"
	#-#Trading companies were often founded on highly speculative stocks. When they failed, large sums of wealth could be lost and faith in the goverment declined as well.

	action_a = {
		name = "OK"
		command = { type = treasury value = -500 }
		command = { type = trade value = -5000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Internal Trade
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000039 #Paradox 1044
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM039" #Internal Trade Ordinance
	desc = "EVENTHIST_RANDOM039"
	#-#Ordinances provided that roads, post relays and taverns be properly maintained to ensure the smooth flow of trade within a state.

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 92000039 #Paradox 1044
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM039" #Internal Trade Ordinance
	desc = "EVENTHIST_RANDOM039"
	#-#Ordinances provided that roads, post relays and taverns be properly maintained to ensure the smooth flow of trade within a state.

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 93000039 #Paradox 1044
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM039" #Internal Trade Ordinance
	desc = "EVENTHIST_RANDOM039"
	#-#Ordinances provided that roads, post relays and taverns be properly maintained to ensure the smooth flow of trade within a state.

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 94000039 #Paradox 1044
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
	}
	random = yes
	name = "EVENTNAME_RANDOM039" #Internal Trade Ordinance
	desc = "EVENTHIST_RANDOM039"
	#-#Ordinances provided that roads, post relays and taverns be properly maintained to ensure the smooth flow of trade within a state.

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -1 value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Meteor Sighted
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000040 #Paradox 1045
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
	}
	random = yes
	name = "EVENTNAME_RANDOM040" #Meteor Sighted
	desc = "EVENTHIST_RANDOM040"
	#-#The peasants were always superstitious, and the appearance of a meteor in the sky could cause panic among the people. This was often viewed as a sign that the end of times were near or that something bad would happen in the near future.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = revoltrisk value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Saint Performs Miracle
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000041 #Paradox 1047
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		OR = {
			religion = catholic
			religion = counterreform
			religion = orthodox
			religion = miaphysite
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM041" #Saint Performs Miracle
	desc = "EVENTHIST_RANDOM041"
	#-#Some people were so devout in their religion that they set out to help the poor and heal the sick. They were often called saints for their acts and were sometimes even believed to perform miracles.

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = revoltrisk value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Buddha Performs Miracle
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000042 #Paradox 1047
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		OR = {
			religion = confucian #Classic Chinese literature sites several buddhas
			religion = buddhist
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM042" #Buddha Performs Miracle
	desc = "EVENTHIST_RANDOM042"
	#-#Some people were so devout in their religion that they set out to help the poor and heal the sick. They were often called buddhas for their acts and were sometimes even believed to perform miracles.

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = revoltrisk value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Guru visits our land
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000043 #Paradox 1047
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		OR = {
			religion = hindu
			religion = sikh
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM043" #Guru visits our land
	desc = "EVENTHIST_RANDOM043"
	#-#A holy guru has visited our land. The people see this as a sign of good favor for our rule!

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = revoltrisk value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Other Religious Miracles
#-----------------------------------------------------------------------------------------------

#Note: This is a placeholder till I can get better events for these religions.

event = {
	id = 96000044 #Paradox 1047
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		OR = {
			religion = protestant
			religion = reformed
			religion = sunni
			religion = eastern_sunni
			religion = shia
			religion = eastern_shia
			religion = pagan
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM044" #Cleric Performs a Miracle
	desc = "EVENTHIST_RANDOM044"
	#-#Some people were so devout in their religion that they set out to help the poor and heal the sick. They were even believed to perform miracles.

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = revoltrisk value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Medical
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000045 #Paradox 1048
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 9 }
		year = 1501
		infra = 3
	}
	random = yes
	name = "EVENTNAME_RANDOM045" #Regulation of the medical profession
	desc = "EVENTHIST_RANDOM045"
	#-#States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1500 }
	}
}

event = {
	id = 92000045 #Paradox 1048
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
		year = 1501
		infra = 3
	}
	random = yes
	name = "EVENTNAME_RANDOM045" #Regulation of the medical profession
	desc = "EVENTHIST_RANDOM045"
	#-#States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
	}
}

event = {
	id = 93000045 #Paradox 1048
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
		year = 1501
		infra = 3
	}
	random = yes
	name = "EVENTNAME_RANDOM045" #Regulation of the medical profession
	desc = "EVENTHIST_RANDOM045"
	#-#States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 750 }
		command = { type = population which = -1 value = 750 }
		command = { type = population which = -1 value = 750 }
	}
}

event = {
	id = 94000045 #Paradox 1048
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
		year = 1501
		infra = 3
	}
	random = yes
	name = "EVENTNAME_RANDOM045" #Regulation of the medical profession
	desc = "EVENTHIST_RANDOM045"
	#-#States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 600 }
		command = { type = population which = -1 value = 600 }
		command = { type = population which = -1 value = 600 }
		command = { type = population which = -1 value = 600 }
	}
}

event = {
	id = 95000045 #Paradox 1048
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
		year = 1501
		infra = 3
	}
	random = yes
	name = "EVENTNAME_RANDOM045" #Regulation of the medical profession
	desc = "EVENTHIST_RANDOM045"
	#-#States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 500 }
		command = { type = population which = -1 value = 500 }
		command = { type = population which = -1 value = 500 }
		command = { type = population which = -1 value = 500 }
		command = { type = population which = -1 value = 500 }
	}
}

event = {
	id = 91010045 #Paradox 1048
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		infra = 6
		NOT = { countrysize = 9 }
		year = 1501
		infra = 3
	}
	random = yes
	name = "EVENTNAME_RANDOM045" #Regulation of the medical profession
	desc = "EVENTHIST_RANDOM045"
	#-#States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1500 }
	}
}

event = {
	id = 92010045 #Paradox 1048
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		infra = 6
		countrysize = 9
		NOT = { countrysize = 30 }
		year = 1501
		infra = 3
	}
	random = yes
	name = "EVENTNAME_RANDOM045" #Regulation of the medical profession
	desc = "EVENTHIST_RANDOM045"
	#-#States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = population which = -1 value = 1000 }
	}
}

event = {
	id = 93010045 #Paradox 1048
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		infra = 6
		countrysize = 30
		NOT = { countrysize = 80 }
		year = 1501
		infra = 3
	}
	random = yes
	name = "EVENTNAME_RANDOM045" #Regulation of the medical profession
	desc = "EVENTHIST_RANDOM045"
	#-#States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 750 }
		command = { type = population which = -1 value = 750 }
		command = { type = population which = -1 value = 750 }
	}
}

event = {
	id = 94010045 #Paradox 1048
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		infra = 6
		countrysize = 80
		NOT = { countrysize = 200 }
		year = 1501
		infra = 3
	}
	random = yes
	name = "EVENTNAME_RANDOM045" #Regulation of the medical profession
	desc = "EVENTHIST_RANDOM045"
	#-#States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 600 }
		command = { type = population which = -1 value = 600 }
		command = { type = population which = -1 value = 600 }
		command = { type = population which = -1 value = 600 }
	}
}

event = {
	id = 95010045 #Paradox 1048
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		infra = 6
		countrysize = 200
		year = 1501
		infra = 3
	}
	random = yes
	name = "EVENTNAME_RANDOM045" #Regulation of the medical profession
	desc = "EVENTHIST_RANDOM045"
	#-#States began to expand the number of doctors in the 16th century and also to regulate and supervise their training at universities. These regulations also covered midwives.

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 500 }
		command = { type = population which = -1 value = 500 }
		command = { type = population which = -1 value = 500 }
		command = { type = population which = -1 value = 500 }
		command = { type = population which = -1 value = 500 }
	}
}

#-----------------------------------------------------------------------------------------------
#Noble Feud
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000046 #Paradox 1049
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		domestic = { type = aristocracy value = 4 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM046" #Noble Families Feud
	desc = "EVENTHIST_RANDOM046"
	#-#Violence among leading families within a state was never far from the surface. Often, this instability would boil over into open confilict. The result was less than a full blown civil war but could immensely disturb the stability of a state.
	action_a = {
		name = "ACTIONNAME_RANDOM046A" #Side with one family
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM046B" #Let them fight it out.
		command = { type = stability value = -3 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM046C" #Try to settle the issue.
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 92000046 #Paradox 1049
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		domestic = { type = aristocracy value = 4 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM046" #Noble Families Feud
	desc = "EVENTHIST_RANDOM046"
	#-#Violence among leading families within a state was never far from the surface. Often, this instability would boil over into open confilict. The result was less than a full blown civil war but could immensely disturb the stability of a state.
	action_a = {
		name = "ACTIONNAME_RANDOM046A" #Side with one family
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM046B" #Let them fight it out.
		command = { type = stability value = -2 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM046C" #Try to settle the issue.
		command = { type = treasury value = -100 }
	}
}

event = {
	id = 93000046 #Paradox 1049
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		domestic = { type = aristocracy value = 4 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_RANDOM046" #Noble Families Feud
	desc = "EVENTHIST_RANDOM046"
	#-#Violence among leading families within a state was never far from the surface. Often, this instability would boil over into open confilict. The result was less than a full blown civil war but could immensely disturb the stability of a state.

	action_a = {
		name = "ACTIONNAME_RANDOM046A" #Side with one family
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM046B" #Let them fight it out.
		command = { type = stability value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM046C" #Try to settle the issue.
		command = { type = treasury value = -250 }
	}
}

#-----------------------------------------------------------------------------------------------
#Nobles ally with Foreign Power
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000047 #Paradox 1050
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 3 }
	}
	random = yes
	name = "EVENTNAME_RANDOM047" #Nobles Ally with Foreign Power
	desc = "EVENTHIST_RANDOM047"
	#-#The nobility was not fully subjugated during this age and the nobles could and did strike independent alliances with foreign princes. The crowns of Europe might not have liked it but they were normally hard pressed to prevent these kinds of activities.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -1 value = 24 }
	}
}

#-----------------------------------------------------------------------------------------------
#Assassination
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000048 #Paradox 1051
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 9 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM048" #Assassination of Noble
	desc = "EVENTHIST_RANDOM048"
	#-#Noble families were the bulwark of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. With the rise of religious strife, assassinations of rival religion's nobles became increasingly common.

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 91000048 #Paradox 1051
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 8 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM048" #Assassination of Noble
	desc = "EVENTHIST_RANDOM048"
	#-#Noble families were the bulwark of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. With the rise of religious strife, assassinations of rival religion's nobles became increasingly common.

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 92000048 #Paradox 1051
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 7 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_RANDOM048" #Assassination of Noble
	desc = "EVENTHIST_RANDOM048"
	#-#Noble families were the bulwark of power during these times. Assassination of a powerful house leader was seen as a critical blow to those families' fortunes. With the rise of religious strife, assassinations of rival religion's nobles became increasingly common.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Cessation of Church Functions to Nobility
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000049 #Paradox 1052
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		OR = {
			religion = catholic
			religion = counterreform
			religion = orthodox
			religion = miaphysite
		}
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM049" #Cessation of Church Functions to Nobility
	desc = "EVENTHIST_RANDOM049"
	#-#Noble families were often granted control over church lands and appointment in many states in exchange for cash contributions to the crown's efforts. The crown, of course, lost control over some revenues this way in exhange for a short term boost in revenue.

	action_a = {
		name = "ACTIONNAME_RANDOM049A" #Decline
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM049B" #Accept
		command = { type = provincetax which = -1 value = -1 }
		command = { type = treasury value = 100 }
	}
}

event = {
	id = 91000049 #Paradox 1052
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		OR = {
			religion = catholic
			religion = counterreform
			religion = orthodox
			religion = miaphysite
		}
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_RANDOM049" #Cessation of Church Functions to Nobility
	desc = "EVENTHIST_RANDOM049"
	#-#Noble families were often granted control over church lands and appointment in many states in exchange for cash contributions to the crown's efforts. The crown, of course, lost control over some revenues this way in exhange for a short term boost in revenue.

	action_a = {
		name = "ACTIONNAME_RANDOM049B" #Accept
		command = { type = provincetax which = -1 value = -1 }
		command = { type = treasury value = 100 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM049A" #Decline
		command = { type = vp value = -5 }
	}
}

#-----------------------------------------------------------------------------------------------
#Sale of Offices
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000050 #Paradox 1053
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM050" #Sale of Offices
	desc = "EVENTHIST_RANDOM050"
	#-#The crown often resorted to short term cash grabs like the sale of government offices. These sales would bring in a lot of revenue but in the long haul more officials meant more tax revenue siphoned off before it reached the royal treasury.

	action_a = {
		name = "ACTIONNAME_RANDOM050A" #Decline
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM050B" #Accept
		command = { type = provincetax which = -1 value = -1 }
		command = { type = treasury value = 100 }
	}
}

event = {
	id = 91000050 #Paradox 1053
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_RANDOM050" #Sale of Offices
	desc = "EVENTHIST_RANDOM050"
	#-#The crown often resorted to short term cash grabs like the sale of government offices. These sales would bring in a lot of revenue but in the long haul more officials meant more tax revenue siphoned off before it reached the royal treasury.

	action_a = {
		name = "ACTIONNAME_RANDOM050B" #Accept
		command = { type = provincetax which = -1 value = -1 }
		command = { type = treasury value = 100 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM050A" #Decline
		command = { type = vp value = -5 }
	}
}

#-----------------------------------------------------------------------------------------------
#Monopoly Company Formed
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000051 #Paradox 1054
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 3
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM051" #Monopoly Company Formed
	desc = "EVENTHIST_RANDOM051"
	#-#Crowns often granted trading companies the exclusive rights to traffic in goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

	action_a = {
		name = "OK"
		command = { type = merchants value = 1 }
		command = { type = treasury value = 50 }
	}
}

event = {
	id = 91000051 #Paradox 1054
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 3
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM051" #Monopoly Company Formed
	desc = "EVENTHIST_RANDOM051"
	#-#Crowns often granted trading companies the exclusive rights to traffic in goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

	action_a = {
		name = "OK"
		command = { type = merchants value = 1 }
		command = { type = treasury value = 75 }
	}
}

event = {
	id = 92000051 #Paradox 1054
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 3
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM051" #Monopoly Company Formed
	desc = "EVENTHIST_RANDOM051"
	#-#Crowns often granted trading companies the exclusive rights to traffic in goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

	action_a = {
		name = "OK"
		command = { type = merchants value = 1 }
		command = { type = treasury value = 100 }
	}
}

event = {
	id = 93000051 #Paradox 1054
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 3
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM051" #Monopoly Company Formed
	desc = "EVENTHIST_RANDOM051"
	#-#Crowns often granted trading companies the exclusive rights to traffic in goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

	action_a = {
		name = "OK"
		command = { type = merchants value = 1 }
		command = { type = treasury value = 150 }
	}
}

event = {
	id = 94000051 #Paradox 1054
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 3
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM051" #Monopoly Company Formed
	desc = "EVENTHIST_RANDOM051"
	#-#Crowns often granted trading companies the exclusive rights to traffic in goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

	action_a = {
		name = "OK"
		command = { type = merchants value = 1 }
		command = { type = treasury value = 300 }
	}
}

event = {
	id = 95000051 #Paradox 1054
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 3
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM051" #Monopoly Company Formed
	desc = "EVENTHIST_RANDOM051"
	#-#Crowns often granted trading companies the exclusive rights to traffic in goods in a region. These monopolies were granted in exchange for a lump-sum payment and continuing revenues from the traders.

	action_a = {
		name = "OK"
		command = { type = merchants value = 1 }
		command = { type = treasury value = 750 }
	}
}

#-----------------------------------------------------------------------------------------------
#Nobles Demand Increased Pensions
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000052 #Paradox 1055
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { domestic = { type = aristocracy value = 7 } }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM052" #Nobles Demand Increased Pensions
	desc = "EVENTHIST_RANDOM052"
	#-#Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

	action_a = {
		name = "ACTIONNAME_RANDOM052A" #Refuse their demands
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM052B" #Accept their demands
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 91000052 #Paradox 1055
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 4
		NOT = { domestic = { type = aristocracy value = 7 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM052" #Nobles Demand Increased Pensions
	desc = "EVENTHIST_RANDOM052"
	#-#Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

	action_a = {
		name = "ACTIONNAME_RANDOM052A" #Refuse their demands
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM052B" #Accept their demands
		command = { type = treasury value = -150 }
	}
}

event = {
	id = 92000052 #Paradox 1055
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 9
		NOT = { domestic = { type = aristocracy value = 7 } }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM052" #Nobles Demand Increased Pensions
	desc = "EVENTHIST_RANDOM052"
	#-#Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

	action_a = {
		name = "ACTIONNAME_RANDOM052B" #Accept their demands
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM052A" #Refuse their demands
		command = { type = stability value = -2 }
	}
}

event = {
	id = 93000052 #Paradox 1055
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 30
		NOT = { domestic = { type = aristocracy value = 7 } }
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM052" #Nobles Demand Increased Pensions
	desc = "EVENTHIST_RANDOM052"
	#-#Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

	action_a = {
		name = "ACTIONNAME_RANDOM052B" #Accept their demands
		command = { type = treasury value = -300 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM052A" #Refuse their demands
		command = { type = stability value = -2 }
	}
}

event = {
	id = 94000052 #Paradox 1055
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 80
		NOT = { domestic = { type = aristocracy value = 7 } }
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM052" #Nobles Demand Increased Pensions
	desc = "EVENTHIST_RANDOM052"
	#-#Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

	action_a = {
		name = "ACTIONNAME_RANDOM052B" #Accept their demands
		command = { type = treasury value = -500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM052A" #Refuse their demands
		command = { type = stability value = -2 }
	}
}

event = {
	id = 95000052 #Paradox 1055
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 200
		NOT = { domestic = { type = aristocracy value = 7 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM052" #Nobles Demand Increased Pensions
	desc = "EVENTHIST_RANDOM052"
	#-#Kings had to keep their unruly nobles in line through many methods. One of the most common was cold hard cash. Nobles would demand increased pensions in exchange for relinquishing certain rights to the King.

	action_a = {
		name = "ACTIONNAME_RANDOM052B" #Accept their demands
		command = { type = treasury value = -800 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM052A" #Refuse their demands
		command = { type = stability value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
#Grant Export Licences
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000053 #Paradox 1056
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 3
		year = 1650
		stability = -2
		NOT = { countrysize = 4 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM053" #Grant Export Licences
	desc = "EVENTHIST_RANDOM053"
	#-#When the crown could not or would not pay cash to the nobles they would grant them instead privileges to collect special revenues from which they could make a healthy profit.

	action_a = {
		name = "ACTIONNAME_RANDOM053A" #Decline
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM053B" #Accept
		command = { type = treasury value = -20 }
	}
}

event = {
	id = 91000053 #Paradox 1056
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 3
		year = 1650
		stability = -2
		countrysize = 4
		NOT = { countrysize = 9 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM053" #Grant Export Licences
	desc = "EVENTHIST_RANDOM053"
	#-#When the crown could not or would not pay cash to the nobles they would grant them instead privileges to collect special revenues from which they could make a healthy profit.

	action_a = {
		name = "ACTIONNAME_RANDOM053A" #Decline
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM053B" #Accept
		command = { type = treasury value = -35 }
	}
}

event = {
	id = 92000053 #Paradox 1056
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 3
		year = 1650
		stability = -2
		countrysize = 9
		NOT = { countrysize = 30 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM053" #Grant Export Licences
	desc = "EVENTHIST_RANDOM053"
	#-#When the crown could not or would not pay cash to the nobles they would grant them instead privileges to collect special revenues from which they could make a healthy profit.

	action_a = {
		name = "ACTIONNAME_RANDOM053B" #Accept
		command = { type = treasury value = -50 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM053A" #Decline
		command = { type = stability value = -1 }
	}
}

event = {
	id = 93000053 #Paradox 1056
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 3
		year = 1650
		stability = -2
		countrysize = 30
		NOT = { countrysize = 80 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM053" #Grant Export Licences
	desc = "EVENTHIST_RANDOM053"
	#-#When the crown could not or would not pay cash to the nobles they would grant them instead privileges to collect special revenues from which they could make a healthy profit.

	action_a = {
		name = "ACTIONNAME_RANDOM053B" #Accept
		command = { type = treasury value = -75 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM053A" #Decline
		command = { type = stability value = -1 }
	}
}

event = {
	id = 94000053 #Paradox 1056
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 3
		year = 1650
		stability = -2
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { religion = pagan }
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM053" #Grant Export Licences
	desc = "EVENTHIST_RANDOM053"
	#-#When the crown could not or would not pay cash to the nobles they would grant them instead privileges to collect special revenues from which they could make a healthy profit.

	action_a = {
		name = "ACTIONNAME_RANDOM053B" #Accept
		command = { type = treasury value = -125 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM053A" #Decline
		command = { type = stability value = -1 }
	}
}

event = {
	id = 95000053 #Paradox 1056
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 3
		year = 1650
		stability = -2
		countrysize = 200
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM053" #Grant Export Licences
	desc = "EVENTHIST_RANDOM053"
	#-#When the crown could not or would not pay cash to the nobles they would grant them instead privileges to collect special revenues from which they could make a healthy profit.

	action_a = {
		name = "ACTIONNAME_RANDOM053B" #Accept
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM053A" #Decline
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#New Land Claimed
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000054 #Paradox 1057
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_RANDOM054" #New Land Claimed
	desc = "EVENTHIST_RANDOM054"
	#-#During this time period many areas that were forests or swamps were cleared or drained to provide new areas for settlement. These newly cleared areas often led to a short term population boom.

	action_a = {
		name = "OK"
		command = { type = population which = -1 value = 1000 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -3 value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Establish Cantonments
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000055 #Paradox 1058
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM055" #Establish Cantonments
	desc = "EVENTHIST_RANDOM055"
	#-#The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 93000055 #Paradox 1058
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM055" #Establish Cantonments
	desc = "EVENTHIST_RANDOM055"
	#-#The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 94000055 #Paradox 1058
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM055" #Establish Cantonments
	desc = "EVENTHIST_RANDOM055"
	#-#The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 95000055 #Paradox 1058
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM055" #Establish Cantonments
	desc = "EVENTHIST_RANDOM055"
	#-#The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 92010055 #Paradox 1113
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 6 }
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM055" #Establish Cantonments
	desc = "EVENTHIST_RANDOM055"
	#-#The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 93010055 #Paradox 1113
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 6 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM055" #Establish Cantonments
	desc = "EVENTHIST_RANDOM055"
	#-#The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 94010055 #Paradox 1113
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 6 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM055" #Establish Cantonments
	desc = "EVENTHIST_RANDOM055"
	#-#The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 95010055 #Paradox 1113
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = land value = 6 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM055" #Establish Cantonments
	desc = "EVENTHIST_RANDOM055"
	#-#The establishment of permanent recruiting areas for the armies of the age made it easier to extract men from the population to serve in the army.

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Nobles Demand Old Rights
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000056 #Paradox 1059
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { domestic = { type = aristocracy value = 10 } }
		NOT = { domestic = { type = centralization value = 2 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM056" #Nobles Demand Old Rights
	desc = "EVENTHIST_RANDOM056"
	#-#The nobility during this period still recalled the days when the King was just the first among many nobles. The nobility wanted to return to these days and would frequently pressure the King to regain certain lost rights of privileges.

	action_a = {
		name = "ACTIONNAME_RANDOM056A" #Reject Demands
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM056B" #Accept Demands
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 96010056 #Paradox 1059
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		domestic = { type = aristocracy value = 4 }
		domestic = { type = centralization value = 6 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		NOT = { domestic = { type = centralization value = 2 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM056" #Nobles Demand Old Rights
	desc = "EVENTHIST_RANDOM056"
	#-#The nobility during this period still recalled the days when the King was just the first among many nobles. The nobility wanted to return to these days and would frequently pressure the King to regain certain lost rights of privileges.

 	action_a = {
		name = "ACTIONNAME_RANDOM056A" #Reject Demands
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM056B" #Accept Demands
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Cities Demand Old Rights
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000057 #Paradox 1060
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 4
		domestic = { type = centralization value = 2 }
	}
	random = yes
	name = "EVENTNAME_RANDOM057" #Cities Demand Old Rights
	desc = "EVENTHIST_RANDOM057"
	#-#Urban dwellers had always existed under a different code of rules than their rural brethren - even in the same state. Just as monarchs looked to curb the privileges of nobles they often tried to bring cities under more uniform rules and regulations. The cities often resisted these efforts.

	action_a = {
		name = "ACTIONNAME_RANDOM057A" #Deny Old Rights
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM057B" #Accept
		command = { type = domestic which = centralization value = -1 }
	}
}
event = {
	id = 96010057 #Paradox 1060
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 4
		domestic = { type = aristocracy value = 4 }
		domestic = { type = centralization value = 6 }
	}
	random = yes
	name = "EVENTNAME_RANDOM057" #Cities Demand Old Rights
	desc = "EVENTHIST_RANDOM057"
	#-#Urban dwellers had always existed under a different code of rules than their rural brethren - even in the same state. Just as monarchs looked to curb the privileges of nobles they often tried to bring cities under more uniform rules and regulations. The cities often resisted these efforts.

	action_a = {
		name = "ACTIONNAME_RANDOM057A" #Deny Old Rights
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM057B" #Accept
		command = { type = domestic which = centralization value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Non-enforcement of Ordinances
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000058 #Paradox 1061
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = centralization value = 10 } }
		}
	random = yes
	name = "EVENTNAME_RANDOM058" #Non-enforcement of Ordinances
	desc = "EVENTHIST_RANDOM058"
	#-#Monarchs ruled by issuing ordinances but they were almost powerless to enforce them. Enforcement depended upon the local powers (nobles/city governments) who would not always be as vigilant as the monarchs would have desired.

	action_a = {
		name = "ACTIONNAME_RANDOM058A" #Enforce it
		command = { type = stability value = -2 }
		command = { type = domestic which = centralization value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM058B" #Ignore it
		command = { type = stability value = 1 }
		command = { type = domestic which = centralization value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Bourgeoisie Request Privileges
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000059 #Paradox 1062
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		trade = 2
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM059" #Bourgeoisie Request Privileges
	desc = "EVENTHIST_RANDOM059"
	#-#The Bourgeoisie class grew increasing resentful of the power of the noble families and particularly their lack of opportunities in the higher ranks of government. One route into power was to marry into poor but well titled noble families. The other was to pry open positions in government circles.

	action_a = {
		name = "ACTIONNAME_RANDOM059A" #Grant
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM059B" #Deny
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 96008059 #Paradox 1116
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		trade = 2
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM059" #Bourgeoisie Request Privileges
	desc = "EVENTHIST_RANDOM059"
	#-#The Bourgeoisie class grew increasing resentful of the power of the noble families and particularly their lack of opportunities in the higher ranks of government. One route into power was to marry into poor but well titled noble families. The other was to pry open positions in government circles.

	action_a = {
		name = "ACTIONNAME_RANDOM059A" #Grant
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM059B" #Deny
		command = { type = domestic which = aristocracy value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Italian Engineer Available
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000060 #Paradox 1063
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		NOT = { countrysize = 9	}
 	}
	random = yes
	name = "EVENTNAME_RANDOM060" #Italian Engineer Available
	desc = "EVENTHIST_RANDOM060"
	#-#During the period from 1450-1600 Italian siege engineers were highly sought after to teach the ways of the trace italienne to the militaries of Europe. These engineers had no national identity in most cases and simply worked for whoever could afford to pay them.

	action_a = {
		name = "ACTIONNAME_RANDOM060A" #Decline the Offer
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM060B" #Hire the engineer
		command = { type = treasury value = -75 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 92000060 #Paradox 1063
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1450
		NOT = { year = 1600 }
		continent = europe
			domestic = { type = offensive value = 3 }
		countrysize = 9
	NOT = { countrysize = 30 }
 	}
	random = yes
	name = "EVENTNAME_RANDOM060" #Italian Engineer Available
	desc = "EVENTHIST_RANDOM060"
	#-#During the period from 1450-1600 Italian siege engineers were highly sought after to teach the ways of the trace italienne to the militaries of Europe. These engineers had no national identity in most cases and simply worked for whoever could afford to pay them.

	action_a = {
		name = "ACTIONNAME_RANDOM060B" #Hire the engineer
		command = { type = treasury value = -100 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = fortress which = -1 value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM060A" #Decline the Offer
		command = { type = vp value = -5 }
	}
}

event = {
	id = 93000060 #Paradox 1063
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
 	}
	random = yes
	name = "EVENTNAME_RANDOM060" #Italian Engineer Available
	desc = "EVENTHIST_RANDOM060"
	#-#During the period from 1450-1600 Italian siege engineers were highly sought after to teach the ways of the trace italienne to the militaries of Europe. These engineers had no national identity in most cases and simply worked for whoever could afford to pay them.

	action_a = {
		name = "ACTIONNAME_RANDOM060B" #Hire the engineer
		command = { type = treasury value = -150 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = fortress which = -1 value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM060A" #Decline the Offer
		command = { type = vp value = -10 }
	}
}

event = {
	id = 94000060 #Paradox 1063
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 80
		NOT = { countrysize = 200 }
 	}
	random = yes
	name = "EVENTNAME_RANDOM060" #Italian Engineer Available
	desc = "EVENTHIST_RANDOM060"
	#-#During the period from 1450-1600 Italian siege engineers were highly sought after to teach the ways of the trace italienne to the militaries of Europe. These engineers had no national identity in most cases and simply worked for whoever could afford to pay them.

	action_a = {
		name = "ACTIONNAME_RANDOM060B" #Hire the engineer
		command = { type = treasury value = -200 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = fortress which = -1 value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM060A" #Decline the Offer
		command = { type = vp value = -25 }
	}
}

event = {
	id = 95000060 #Paradox 1063
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1450
		NOT = { year = 1600 }
		continent = europe
		domestic = { type = offensive value = 3 }
		countrysize = 200
 	}
	random = yes
	name = "EVENTNAME_RANDOM060" #Italian Engineer Available
	desc = "EVENTHIST_RANDOM060"
	#-#During the period from 1450-1600 Italian siege engineers were highly sought after to teach the ways of the trace italienne to the militaries of Europe. These engineers had no national identity in most cases and simply worked for whoever could afford to pay them.

	action_a = {
		name = "ACTIONNAME_RANDOM060B" #Hire the engineer
		command = { type = treasury value = -300 }
		command = { type = domestic which = offensive value = -1 }
		command = { type = fortress which = -1 value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM060A" #Decline the Offer
		command = { type = vp value = -50 }
	}
}

#-----------------------------------------------------------------------------------------------
#Foreign Drill Instructor Available
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000061 #Paradox 1064
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		continent = europe
		NOT = { domestic = { type = offensive value = 10 } }
		NOT = { domestic = { type = quality value = 10 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM061" #Foreign Drill Instructor Available
	desc = "EVENTHIST_RANDOM061"
	#-#Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs read on the drill and placed their service at the disposal of the crowned heads of Europe.

	action_a = {
		name = "ACTIONNAME_RANDOM061A" #Decline the Offer
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM061B" #Hire him
		command = { type = treasury value = -250 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
		command = { type = INF which = -1 value = 1000 }
	}
}

event = {
	id = 92000061 #Paradox 1064
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		continent = europe
		countrysize = 9
		NOT = { domestic = { type = offensive value = 10 } }
		NOT = { domestic = { type = quality value = 10 } }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM061" #Foreign Drill Instructor Available
	desc = "EVENTHIST_RANDOM061"
	#-#Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs read on the drill and placed their service at the disposal of the crowned heads of Europe.

	action_a = {
		name = "ACTIONNAME_RANDOM061B" #Hire him
		command = { type = treasury value = -300 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
		command = { type = INF which = -1 value = 1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM061A" #Decline the Offer
		command = { type = vp value = -5 }
	}
}

event = {
	id = 93000061 #Paradox 1064
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		continent = europe
		countrysize = 30
		NOT = { domestic = { type = offensive value = 10 } }
		NOT = { domestic = { type = quality value = 10 } }
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM061" #Foreign Drill Instructor Available
	desc = "EVENTHIST_RANDOM061"
	#-#Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs read on the drill and placed their service at the disposal of the crowned heads of Europe.

	action_a = {
		name = "ACTIONNAME_RANDOM061B" #Hire him
		command = { type = treasury value = -400 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
		command = { type = INF which = -1 value = 1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM061A" #Decline the Offer
		command = { type = vp value = -10 }
	}
}

event = {
	id = 94000061 #Paradox 1064
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		continent = europe
		countrysize = 80
		NOT = { domestic = { type = offensive value = 10 } }
		NOT = { domestic = { type = quality value = 10 } }
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM061" #Foreign Drill Instructor Available
	desc = "EVENTHIST_RANDOM061"
	#-#Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs read on the drill and placed their service at the disposal of the crowned heads of Europe.

	action_a = {
		name = "ACTIONNAME_RANDOM061B" #Hire him
		command = { type = treasury value = -600 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
		command = { type = INF which = -1 value = 1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM061A" #Decline the Offer
		command = { type = vp value = -25 }
	}
}

event = {
	id = 95000061 #Paradox 1064
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		continent = europe
		countrysize = 200
		NOT = { domestic = { type = offensive value = 10 } }
		NOT = { domestic = { type = quality value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM061" #Foreign Drill Instructor Available
	desc = "EVENTHIST_RANDOM061"
	#-#Maurice of Orange pioneered new drills for firearms that made the new weapons much more effective. This drill technique was not a secret and numerous military entrepreneurs read on the drill and placed their service at the disposal of the crowned heads of Europe.

	action_a = {
		name = "ACTIONNAME_RANDOM061B" #Hire him
		command = { type = treasury value = -1000 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
		command = { type = INF which = -1 value = 1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM061A" #Decline the Offer
		command = { type = vp value = -50 }
	}
}

#-----------------------------------------------------------------------------------------------
#Build a Great Palace
#-----------------------------------------------------------------------------------------------

event = {
	id = 92009062 #Paradox 1065
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		atwar = no
		countrysize = 4
		NOT = { domestic = { type = aristocracy value = 10 } }
		NOT = { domestic = { type = centralization value = 10 } }
		infra = 1
	}
	random = yes
	name = "EVENTNAME_RANDOM062" #Build a Great Palace
	desc = "EVENTHIST_RANDOM062"
	#-#Monarchs struggles with ways to subdue the nobility. The rise of firearms reduced the nobles' role as warriors but left them with in the eyes of the monarchs too much idle time. Some monarchs created great new palaces with elaborate court rituals to dazzle the nobles and keep them occupied. Versailles is the greatest expression of this movement.

	action_a = {
		name = "ACTIONNAME_RANDOM062A" #Don't build it
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM062B" #Build the Palace
		command = { type = treasury value = -500 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = vp value = 25 }
	}
}

event = {
	id = 93009062 #Paradox 1065
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		atwar = no
		countrysize = 30
		NOT = { domestic = { type = aristocracy value = 10 } }
		NOT = { domestic = { type = centralization value = 10 } }
		infra = 1
	}
	random = yes
	name = "EVENTNAME_RANDOM062" #Build a Great Palace
	desc = "EVENTHIST_RANDOM062"
	#-#Monarchs struggles with ways to subdue the nobility. The rise of firearms reduced the nobles' role as warriors but left them with in the eyes of the monarchs too much idle time. Some monarchs created great new palaces with elaborate court rituals to dazzle the nobles and keep them occupied. Versailles is the greatest expression of this movement.

	action_a = {
		name = "ACTIONNAME_RANDOM062B" #Build the Palace
		command = { type = treasury value = -500 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = vp value = 25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM062A" #Don't build it
		command = { type = vp value = -50 }
	}
}

#-----------------------------------------------------------------------------------------------
#Indulgence Peddler
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000063 #Paradox 1066
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		religion = catholic
		NOT = { year = 1514 }
	}
	random = yes
	name = "EVENTNAME_RANDOM063" #Indulgence peddler in our domain
	desc = "EVENTHIST_RANDOM063"
	#-#Indulgences were essentially a pre-pay system for our sins. A devotee could buy forgiveness before they committed sins. This practice was widely practiced and its abuse was one of the prompts for Luther's movement. Indulgence peddlers were very apt at extracting large amounts of cash from any area they passed through.

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Uncooperative Philosopher
#-----------------------------------------------------------------------------------------------

event = {
	id = 96009064 #Paradox 1067
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = innovative value = 2 }
		NOT = { domestic = { type = innovative value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM064" #Uncooperative Philosopher
	desc = "EVENTHIST_RANDOM064"
	#-#Many times men of ideas would posit ideas that ran counter to accept doctrine either from the monarch or the church. The state would normally try to get the thinker to recant his ideas and, failing that, would resort to imprisonment or execution. Men like Giordono Bruno, Thomas Moore and Galileo are classic examples of troublesome thinkers.

	action_a = {
		name = "ACTIONNAME_RANDOM064A" #Imprison Thinker
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM064B" #Allow to Remain Free
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
	}
}

event = {
	id = 96019064 #Paradox 1067
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = innovative value = 2 }
		NOT = { domestic = { type = innovative value = 10 } }
		badboy = 40
	}
	random = yes
	name = "EVENTNAME_RANDOM064" #Uncooperative Philosopher
	desc = "EVENTHIST_RANDOM064"
	#-#Many times men of ideas would posit ideas that ran counter to accept doctrine either from the monarch or the church. The state would normally try to get the thinker to recant his ideas and, failing that, would resort to imprisonment or execution. Men like Giordono Bruno, Thomas Moore and Galileo are classic examples of troublesome thinkers.

	action_a = {
		name = "ACTIONNAME_RANDOM064A" #Imprison Thinker
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM064B" #Allow to Remain Free
		command = { type = stability value = -2 }
		command = { type = domestic which = innovative value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Regional Heresy
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000065 #Paradox 1068
	random = yes
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { countrysize = 4 }
	}
	name = "EVENTNAME_RANDOM065" #Regional Heresy
	desc = "EVENTHIST_RANDOM065"
	#-#Small bouts of heretical ideas would spring up from time to time. Most were simple people who did not realize that their interpretation of the Bible went counter to established doctrine but all such ideas frightened the local rulers. Intended or not, the usual response was quick and brutal as authorities would suppress these outbreaks.

	action_a = {
		name = "ACTIONNAME_RANDOM065A" #Ignore Heresy
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM065B" #Fund suppression effort
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 91000065 #Paradox 1068
	random = yes
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 4
	}
	name = "EVENTNAME_RANDOM065" #Regional Heresy
	desc = "EVENTHIST_RANDOM065"
	#-#Small bouts of heretical ideas would spring up from time to time. Most were simple people who did not realize that their interpretation of the Bible went counter to established doctrine but all such ideas frightened the local rulers. Intended or not, the usual response was quick and brutal as authorities would suppress these outbreaks.

	action_a = {
		name = "ACTIONNAME_RANDOM065B" #Fund suppression effort
		command = { type = treasury value = -50 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM065A" #Ignore Heresy
		command = { type = stability value = -1 }
	}
}

event = {
	id = 90010065 #Paradox 1068
	random = yes
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = innovative value = 4 } }
		stability = -2
		NOT = { countrysize = 4 }
	}
	name = "EVENTNAME_RANDOM065" #Regional Heresy
	desc = "EVENTHIST_RANDOM065"
	#-#Small bouts of heretical ideas would spring up from time to time. Most were simple people who did not realize that their interpretation of the Bible went counter to established doctrine but all such ideas frightened the local rulers. Intended or not, the usual response was quick and brutal as authorities would suppress these outbreaks.

	action_a = {
		name = "ACTIONNAME_RANDOM065A" #Ignore Heresy
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM065B" #Fund suppression effort
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 91010065 #Paradox 1068
	random = yes
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = innovative value = 4 } }
		stability = -2
		countrysize = 4
	}
	name = "EVENTNAME_RANDOM065" #Regional Heresy
	desc = "EVENTHIST_RANDOM065"
	#-#Small bouts of heretical ideas would spring up from time to time. Most were simple people who did not realize that their interpretation of the Bible went counter to established doctrine but all such ideas frightened the local rulers. Intended or not, the usual response was quick and brutal as authorities would suppress these outbreaks.

	action_a = {
		name = "ACTIONNAME_RANDOM065B" #Fund suppression effort
		command = { type = treasury value = -50 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM065A" #Ignore Heresy
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Boundary Dispute
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000066 #Paradox 1069
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { stability = 3 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM066" #Boundary Dispute
	desc = "EVENTHIST_RANDOM066"
	#-#The lack of good maps or the tools to create accurate maps would occasionally lead to overlapping claims of authority in border regions. These disputes were usually over very marginal areas but could serve as a point of friction when monarchs decided to press the issue.

	action_a = {
		name = "ACTIONNAME_RANDOM066A" #Press Issue
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -1 value = 6 }
		command = { type = relation which = -3 value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM066B" #Settle Issue
		command = { type = stability value = 1 }
		command = { type = relation which = -3 value = 40 }
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 92000066 #Paradox 1069
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { stability = 3 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_RANDOM066" #Boundary Dispute
	desc = "EVENTHIST_RANDOM066"
	#-#The lack of good maps or the tools to create accurate maps would occasionally lead to overlapping claims of authority in border regions. These disputes were usually over very marginal areas but could serve as a point of friction when monarchs decided to press the issue.

	action_a = {
		name = "ACTIONNAME_RANDOM066B" #Settle Issue
		command = { type = stability value = 1 }
		command = { type = relation which = -1 value = 40 }
		command = { type = treasury value = -50 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM066A" #Press Issue
		command = { type = stability value = -1 }
		command = { type = casusbelli which = -3 value = 6 }
		command = { type = relation which = -3 value = -25 }
	}
}

#-----------------------------------------------------------------------------------------------
#Merchants Harassed
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000067 #Paradox 1070
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM067" #Merchants Harassed
	desc = "EVENTHIST_RANDOM067"
	#-#Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry or privateering occuring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

	action_a = {
		name = "ACTIONNAME_RANDOM067A" #Escalate Complaint
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM067B" #Diplomatically Resolve
		command = { type = relation which = -3 value = 50 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 91000067 #Paradox 1070
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM067" #Merchants Harassed
	desc = "EVENTHIST_RANDOM067"
	#-#Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry or privateering occuring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

	action_a = {
		name = "ACTIONNAME_RANDOM067A" #Escalate Complaint
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM067B" #Diplomatically Resolve
		command = { type = relation which = -3 value = 50 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 92000067 #Paradox 1070
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM067" #Merchants Harassed
	desc = "EVENTHIST_RANDOM067"
	#-#Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry or privateering occuring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

	action_a = {
		name = "ACTIONNAME_RANDOM067A" #Escalate Complaint
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM067B" #Diplomatically Resolve
		command = { type = relation which = -3 value = 50 }
		command = { type = trade value = -300 }
	}
}

event = {
	id = 93000067 #Paradox 1070
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM067" #Merchants Harassed
	desc = "EVENTHIST_RANDOM067"
	#-#Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry or privateering occuring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

	action_a = {
		name = "ACTIONNAME_RANDOM067A" #Escalate Complaint
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM067B" #Diplomatically Resolve
		command = { type = relation which = -3 value = 50 }
		command = { type = trade value = -500 }
	}
}

event = {
	id = 94000067 #Paradox 1070
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM067" #Merchants Harassed
	desc = "EVENTHIST_RANDOM067"
	#-#Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry or privateering occuring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

	action_a = {
		name = "ACTIONNAME_RANDOM067A" #Escalate Complaint
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM067B" #Diplomatically Resolve
		command = { type = relation which = -3 value = 50 }
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 95000067 #Paradox 1070
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM067" #Merchants Harassed
	desc = "EVENTHIST_RANDOM067"
	#-#Disputes over the treatment of local merchants were not uncommon. All governments faced minor reports of unfair treatment and harassment of their merchants. At the higher levels there were complaints about banditry or privateering occuring within or at the direction of a certain state. These issues could be resolved but saber rattling was always an option.

	action_a = {
		name = "ACTIONNAME_RANDOM067A" #Escalate Complaint
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM067B" #Diplomatically Resolve
		command = { type = relation which = -3 value = 50 }
		command = { type = trade value = -2000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Regional Population Boom (Europe/American)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000068 #Paradox 1071
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
		}
		OR = {
			continent = europe
			continent = america
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM068" #Regional Population Boom
	desc = "EVENTHIST_RANDOM068"
	#-#A sudden baby boom was not always a blessing at this time. Agricultural societies could not easily scale to handle larger populations in a given region. Population pressures often led to efforts at immigration overseas or movement to the city.

	action_a = {
		name = "ACTIONNAME_RANDOM068A" #Grant Colonial Charter
		command = { type = colonists value = 3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM068B" #Deny Charter
		command = { type = population which = -1 value = 2500 }
	}
}

#-----------------------------------------------------------------------------------------------
#Regional Population Boom (Elsewhere)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96010068 #Paradox 1071
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		NOT = { countrysize = 30 }
		OR = {
			religion = sunni
			religion = eastern_sunni
			religion = shia
			religion = eastern_shia
			religion = buddhist
			religion = jain
			religion = confucian
			religion = pagan
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM068" #Regional Population Boom
	desc = "EVENTHIST_RANDOM068"
	#-#A sudden baby boom was not always a blessing at this time. Agricultural societies could not easily scale to handle larger populations in a given region. Population pressures often led to efforts at immigration overseas or movement to the city.

	action_a = {
		name = "ACTIONNAME_RANDOM068B" #Deny Charter
		command = { type = population which = -2 value = 2500 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM068A" #Grant Colonial Charter
		command = { type = colonists value = 3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Grant Nobles Aid
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000069 #Paradox 1073
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
	desc = "EVENTHIST_RANDOM069"
	#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

	action_a = {
		name = "ACTIONNAME_RANDOM069A" #Deny Aid
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM069B" #Grant Aid
		command = { type = treasury value = -25 }
	}
}

event = {
	id = 91000069 #Paradox 1073
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
	desc = "EVENTHIST_RANDOM069"
	#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

	action_a = {
		name = "ACTIONNAME_RANDOM069A" #Deny Aid
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM069B" #Grant Aid
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 92000069 #Paradox 1073
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
	desc = "EVENTHIST_RANDOM069"
	#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

	action_a = {
		name = "ACTIONNAME_RANDOM069A" #Deny Aid
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM069B" #Grant Aid
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 93000069 #Paradox 1073
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
	desc = "EVENTHIST_RANDOM069"
	#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

	action_a = {
		name = "ACTIONNAME_RANDOM069B" #Grant Aid
		command = { type = treasury value = -150 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM069A" #Deny Aid
		command = { type = stability value = -1 }
	}
}

event = {
	id = 94000069 #Paradox 1073
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
	desc = "EVENTHIST_RANDOM069"
	#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

	action_a = {
		name = "ACTIONNAME_RANDOM069B" #Grant Aid
		command = { type = treasury value = -300 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM069A" #Deny Aid
		command = { type = stability value = -1 }
	}
}

event = {
	id = 95000069 #Paradox 1073
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
	desc = "EVENTHIST_RANDOM069"
	#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

	action_a = {
		name = "ACTIONNAME_RANDOM069B" #Grant Aid
		command = { type = treasury value = -600 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM069A" #Deny Aid
		command = { type = stability value = -1 }
	}
}

event = {
	id = 90010069 #Paradox 1073
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		domestic = { type = aristocracy value = 7 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
	desc = "EVENTHIST_RANDOM069"
	#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

	action_a = {
		name = "ACTIONNAME_RANDOM069A" #Deny Aid
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM069B" #Grant Aid
		command = { type = treasury value = -25 }
	}
}

event = {
	id = 91010069 #Paradox 1073
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		domestic = { type = aristocracy value = 7 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
	desc = "EVENTHIST_RANDOM069"
	#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

	action_a = {
		name = "ACTIONNAME_RANDOM069A" #Deny Aid
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM069B" #Grant Aid
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 92010069 #Paradox 1073
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		domestic = { type = aristocracy value = 7 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
	desc = "EVENTHIST_RANDOM069"
	#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

	action_a = {
		name = "ACTIONNAME_RANDOM069A" #Deny Aid
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM069B" #Grant Aid
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 93010069 #Paradox 1073
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		domestic = { type = aristocracy value = 7 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
	desc = "EVENTHIST_RANDOM069"
	#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

	action_a = {
		name = "ACTIONNAME_RANDOM069B" #Grant Aid
		command = { type = treasury value = -150 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM069A" #Deny Aid
		command = { type = stability value = -1 }
	}
}

event = {
	id = 94010069 #Paradox 1073
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		domestic = { type = aristocracy value = 7 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
	desc = "EVENTHIST_RANDOM069"
	#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

	action_a = {
		name = "ACTIONNAME_RANDOM069B" #Grant Aid
		command = { type = treasury value = -300 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM069A" #Deny Aid
		command = { type = stability value = -1 }
	}
}

event = {
	id = 95010069 #Paradox 1073
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		domestic = { type = aristocracy value = 7 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM069" #Great Noble Family Requests Aid
	desc = "EVENTHIST_RANDOM069"
	#-#The most powerful of the noble families in the state often had vast wealth but that did not stop them like their monarchs from getting into financial troubles. They too could accumulate debts that escaped their ability to pay. They could at those times come to the monarch to request aid. The monarchs were often receptive since they would usually be related by blood or marriage.

	action_a = {
		name = "ACTIONNAME_RANDOM069B" #Grant Aid
		command = { type = treasury value = -600 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM069A" #Deny Aid
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Support for Dissidents Abroad
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000070 #Paradox 1074
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM070" #Support for Dissidents Abroad
	desc = "EVENTHIST_RANDOM070"
	#-#Monarchs were contacted by a variety of dissidents from other states. These dissidents claimed to have vast supporters who just needed some cash - they were usually lying. Despite this, their claims excited many influential people at the court - particularly when religion entered the mix. Supporting these dissidents rarely accomplished anything other than antagonizing the other state but failure to support could create a bad impression at home.

	action_a = {
		name = "ACTIONNAME_RANDOM070A" #Decline
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM070B" #Support
		command = { type = treasury value = -25 }
		command = { type = relation which = -1 value = -25 }
	}
}

event = {
	id = 91000070 #Paradox 1074
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_RANDOM070" #Support for Dissidents Abroad
	desc = "EVENTHIST_RANDOM070"
	#-#Monarchs were contacted by a variety of dissidents from other states. These dissidents claimed to have vast supporters who just needed some cash - they were usually lying. Despite this, their claims excited many influential people at the court - particularly when religion entered the mix. Supporting these dissidents rarely accomplished anything other than antagonizing the other state but failure to support could create a bad impression at home.

	action_a = {
		name = "ACTIONNAME_RANDOM070B" #Support
		command = { type = treasury value = -25 }
		command = { type = relation which = -1 value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM070A" #Decline
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Foreign Trade Competition Rises
#-----------------------------------------------------------------------------------------------

event = {
	id = 90009071 #Paradox 1075
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		NOT = { countrysize = 4 }
		domestic = { type = mercantilism value = 2 }
		NOT = { domestic = { type = mercantilism value = 10 } }
		NOT = { trade = 10 }
	}
	random = yes
	name = "EVENTNAME_RANDOM071" #Foreign Trade Competition Rises
	desc = "EVENTHIST_RANDOM071"
	#-#Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods. Merchants facing these conditions would usually demand new or higher tariffs to stop their competitors.

	action_a = {
		name = "ACTIONNAME_RANDOM071A" #Impose New Tariff
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM071B" #Deny New Tariff
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 91009071 #Paradox 1075
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 4
		NOT = { countrysize = 9 }
		domestic = { type = mercantilism value = 2 }
		NOT = { domestic = { type = mercantilism value = 10 } }
		NOT = { trade = 10 }
	}
	random = yes
	name = "EVENTNAME_RANDOM071" #Foreign Trade Competition Rises
	desc = "EVENTHIST_RANDOM071"
	#-#Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods. Merchants facing these conditions would usually demand new or higher tariffs to stop their competitors.

	action_a = {
		name = "ACTIONNAME_RANDOM071A" #Impose New Tariff
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM071B" #Deny New Tariff
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 92009071 #Paradox 1075
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 9
		NOT = { countrysize = 30 }
		domestic = { type = mercantilism value = 2 }
		NOT = { domestic = { type = mercantilism value = 10 } }
		NOT = { trade = 10 }
	}
	random = yes
	name = "EVENTNAME_RANDOM071" #Foreign Trade Competition Rises
	desc = "EVENTHIST_RANDOM071"
	#-#Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods. Merchants facing these conditions would usually demand new or higher tariffs to stop their competitors.

	action_a = {
		name = "ACTIONNAME_RANDOM071A" #Impose New Tariff
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM071B" #Deny New Tariff
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -300 }
	}
}

event = {
	id = 93009071 #Paradox 1075
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 30
		domestic = { type = mercantilism value = 2 }
		NOT = { domestic = { type = mercantilism value = 10 } }
		NOT = { trade = 10 }
	}
	random = yes
	name = "EVENTNAME_RANDOM071" #Foreign Trade Competition Rises
	desc = "EVENTHIST_RANDOM071"
	#-#Trade was heavily regulated during this era but despite this the markets were not fixed. At times merchants would try to enter new markets or sell new goods. Merchants facing these conditions would usually demand new or higher tariffs to stop their competitors.

	action_a = {
		name = "ACTIONNAME_RANDOM071A" #Impose New Tariff
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM071B" #Deny New Tariff
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -500 }
	}
}

#-----------------------------------------------------------------------------------------------
#Exceptional Court Painter Available
#-----------------------------------------------------------------------------------------------

event = {
	id = 90009072 #Paradox 1076
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { countrysize = 4 }
		OR = {
			continent = europe
			continent = asia
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM072" #Exceptional Court Painter Available
	desc = "EVENTHIST_RANDOM072"
	#-#Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

	action_a = {
		name = "ACTIONNAME_RANDOM072A" #Decline his Services
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM072B" #Hire Painter
		command = { type = treasury value = -25 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 1 }
	}
}

event = {
	id = 90008072 #Paradox 1076
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { countrysize = 4 }
		OR = {
			continent = europe
			continent = asia
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM072" #Exceptional Court Painter Available
	desc = "EVENTHIST_RANDOM072"
	#-#Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

	action_a = {
		name = "ACTIONNAME_RANDOM072A" #Decline his Services
		command = { type = vp value = -1 }
	}
}

event = {
	id = 92009072 #Paradox 1076
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 4
		NOT = { countrysize = 30 }
		NOT = { domestic = { type = innovative value = 10 } }
		OR = {
			continent = europe
			continent = asia
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM072" #Exceptional Court Painter Available
	desc = "EVENTHIST_RANDOM072"
	#-#Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

	action_a = {
		name = "ACTIONNAME_RANDOM072A" #Decline his Services
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM072B" #Hire Painter
		command = { type = treasury value = -50 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 5 }
	}
}

event = {
	id = 92008072 #Paradox 1076
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		countrysize = 4
		NOT = { countrysize = 30 }
		NOT = { domestic = { type = innovative value = 10 } }
		OR = {
			continent = europe
			continent = asia
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM072" #Exceptional Court Painter Available
	desc = "EVENTHIST_RANDOM072"
	#-#Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

	action_a = {
		name = "ACTIONNAME_RANDOM072A" #Decline his Services
		command = { type = vp value = -5 }
	}
}

event = {
	id = 93009072 #Paradox 1076
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { domestic = { type = innovative value = 10 } }
		OR = {
			continent = europe
			continent = asia
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM072" #Exceptional Court Painter Available
	desc = "EVENTHIST_RANDOM072"
	#-#Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

	action_a = {
		name = "ACTIONNAME_RANDOM072B" #Hire Painter
		command = { type = treasury value = -75 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM072A" #Decline his Services
		command = { type = vp value = -10 }
	}
}

event = {
	id = 94009072 #Paradox 1076
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { domestic = { type = innovative value = 10 } }
		OR = {
			continent = europe
			continent = asia
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM072" #Exceptional Court Painter Available
	desc = "EVENTHIST_RANDOM072"
	#-#Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

	action_a = {
		name = "ACTIONNAME_RANDOM072B" #Hire Painter
		command = { type = treasury value = -150 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM072A" #Decline his Services
		command = { type = vp value = -25 }
	}
}

event = {
	id = 95009072 #Paradox 1076
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 200
		NOT = { domestic = { type = innovative value = 10 } }
		OR = {
			continent = europe
			continent = asia
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM072" #Exceptional Court Painter Available
	desc = "EVENTHIST_RANDOM072"
	#-#Courts were often looking for painters and artists to try to adequately capture the glory of the monarch. Artists during the Renaissance were usually multi-talented and worked in many fields other than art. Michelangelo worked in fortifications and da Vinci dabbled in engineering for example.

	action_a = {
		name = "ACTIONNAME_RANDOM072B" #Hire Painter
		command = { type = treasury value = -300 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 50 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM072A" #Decline his Services
		command = { type = vp value = -50 }
	}
}

#-----------------------------------------------------------------------------------------------
#Chartering of a university
#-----------------------------------------------------------------------------------------------

event = {
	id = 92009073 #Paradox 1101
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		NOT = { countrysize = 30 }
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { infra = 10 }
		OR = {
			religion = sunni
			religion = eastern_sunni
			religion = shia
			religion = eastern_shia
			religion = buddhist
			religion = jain
			religion = confucian
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM073" #Chartering of a University
	desc = "EVENTHIST_RANDOM073"
	#-#Our advisors recommend that we charter a new University to support science and development. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM073A" #No
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM073B" #Yes
		command = { type = infra value = 250 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -200 }
	}
}

event = {
	id = 92008073 #Paradox 1101
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		NOT = { countrysize = 30 }
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { infra = 10 }
		OR = {
			religion = sunni
			religion = eastern_sunni
			religion = shia
			religion = eastern_shia
			religion = buddhist
			religion = jain
			religion = confucian
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM073" #Chartering of a University
	desc = "EVENTHIST_RANDOM073"
	#-#Our advisors recommend that we charter a new University to support science and development. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM073A" #No
		command = { type = vp value = -50 }
	}
}

event = {
	id = 93009073 #Paradox 1101
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 30
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { infra = 10 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = miaphysite
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM073" #Chartering of a University
	desc = "EVENTHIST_RANDOM073"
	#-#Our advisors recommend that we charter a new University to support science and development. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM073B" #Yes
		command = { type = infra value = 250 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM073A" #No
		command = { type = vp value = -50 }
	}
}

#-----------------------------------------------------------------------------------------------
#Commission of a cathedral
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000074 #Paradox 1102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 30 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = miaphysite
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM074" #Commissioning of a Cathedral
	desc = "EVENTHIST_RANDOM074"
	#-#Our advisors recommend that we commission a new Cathedral to the greater glory of God and Christianity. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM074A" #No
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM074B" #Yes
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 93000074 #Paradox 1102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { stability = 3 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = miaphysite
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM074" #Commissioning of a Cathedral
	desc = "EVENTHIST_RANDOM074"
	#-#Our advisors recommend that we commission a new Cathedral to the greater glory of God and Christianity. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM074B" #Yes
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM074A" #No
		command = { type = vp value = -20 }
	}
}

#-----------------------------------------------------------------------------------------------
#Commission of a great mosque
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000075 #Paradox 1130
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 30 }
		NOT = { stability = 3 }
		OR = {
			religion = sunni
			religion = eastern_sunni
			religion = shia
			religion = eastern_shia
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM075" #Commissioning of a great Mosque
	desc = "EVENTHIST_RANDOM075"
	#-#Our advisors recommend that we commission a new great Mosque to the greater glory of Allah and his prophet Mohammed. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM075A" #No
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM075B" #Yes
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 93000075 #Paradox 1130
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { stability = 3 }
		OR = {
			religion = sunni
			religion = eastern_sunni
			religion = shia
			religion = eastern_shia
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM075" #Commissioning of a great Mosque
	desc = "EVENTHIST_RANDOM075"
	#-#Our advisors recommend that we commission a new great Mosque to the greater glory of Allah and his prophet Mohammed. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM075B" #Yes
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM075A" #No
		command = { type = vp value = -20 }
	}
}

#-----------------------------------------------------------------------------------------------
#Commission a great Buddhist Temple (Written by Jinnai)
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000076
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 30 }
		NOT = { stability = 3 }
		OR = {
			religion = buddhist
			religion = confucian
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM076" #Commissioning of a Buddhist Temple
	desc = "EVENTHIST_RANDOM076"
	#-#Our advisors recommend that we commission a new Buddhist Temple in honor of the newly declared Buddha. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM076A" #No, there are enough temples already.
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM076B" #Yes! We should honor this new Budha!
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 93000076
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { stability = 3 }
		OR = {
			religion = buddhist
			religion = confucian
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM076" #Commissioning of a Buddhist Temple
	desc = "EVENTHIST_RANDOM076"
	#-#Our advisors recommend that we commission a new Buddhist Temple in honor of the newly declared Buddha. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM076B" #Yes! We should honor this new Budha!
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM076A" #No, there are enough temples already.
		command = { type = vp value = -20 }
	}
}

#-----------------------------------------------------------------------------------------------
#Commission a great Hindu Temple (Written by Jinnai)
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000077
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 30 }
		NOT = { stability = 3 }
		religion = hindu
	}
	random = yes
	name = "EVENTNAME_RANDOM077" #Commissioning of a Hindu Temple
	desc = "EVENTHIST_RANDOM077"
	#-#Our Brahman advisors recommend that we commission a new Hindu Temple in honor of a recently named guru. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM077A" #No, there are enough temples already.
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM077B" #Yes! We should honor this new guru!
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 93000077
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { stability = 3 }
		religion = hindu
	}
	random = yes
	name = "EVENTNAME_RANDOM077" #Commissioning of a Hindu Temple
	desc = "EVENTHIST_RANDOM077"
	#-#Our Brahman advisors recommend that we commission a new Hindu Temple in honor of a recently named guru. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM077B" #Yes! We should honor this new guru!
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM077A" #No, there are enough temples already.
		command = { type = vp value = -20 }
	}
}

#-----------------------------------------------------------------------------------------------
#Commission a Pagan Temple (Written by Jinnai)
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000078
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 30 }
		NOT = { stability = 3 }
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM078" #Commissioning of a Pagan Temple
	desc = "EVENTHIST_RANDOM078"
	#-#Our religious advisors recommend that we commission a new temple in honor of a recently named cleric. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM078A" #No, there are enough temples already.
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM078B" #Yes! We should honor this new cleric!
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 93000078
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { stability = 3 }
		religion = pagan
	}
	random = yes
	name = "EVENTNAME_RANDOM078" #Commissioning of a Pagan Temple
	desc = "EVENTHIST_RANDOM078"
	#-#Our religious advisors recommend that we commission a new temple in honor of a recently named cleric. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM078B" #Yes! We should honor this new cleric!
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM078A" #No, there are enough temples already.
		command = { type = vp value = -20 }
	}
}


#-----------------------------------------------------------------------------------------------
#Releasing mercenaries
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000079
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = 1
		atwar = no
		continent = europe
		NOT = { year = 1650 }
	}
	random = yes
	name = "EVENTNAME_RANDOM079" #Releasing mercenaries
	desc = "EVENTHIST_RANDOM079"
	#-#In times of peace, to save money, European states would release some of its mercenaries. This form of desertion was always used to cull the older aged troops.

	action_a = {
		name = "ACTIONNAME_RANDOM079A" #Release them
		command = { type = desertion which = -1 value = 5000 }
		command = { type = treasury value = 100 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM079B" #Status quo
		command = { type = treasury value = -20 }
		command = { type = land value = -200 }
	}
}

#-----------------------------------------------------------------------------------------------
#Great royal hunt
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000080 #Paradox 1103
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = 1
		atwar = no
	}
	random = yes
	name = "EVENTNAME_RANDOM080" #Great royal hunt
	desc = "EVENTHIST_RANDOM080"
	#-#From time to time most rulers liked to arrange great royal hunts. These occasions were quite popular, but far from everyone were invited to participate - being invited to a royal hunt was a clear indication of favour. As with similar occasions, this was used by the King to diplomatically demonstrate his current favorites among the nobility as well as the foreign dignitaries.

	action_a = {
		name = "OK"
		command = { type = relation which = -1 value = 15 }
		command = { type = relation which = -1 value = -15 }
		command = { type = relation which = -1 value = 15 }
		command = { type = relation which = -1 value = -15 }
		command = { type = relation which = -1 value = 15 }
		command = { type = relation which = -1 value = -15 }
	}
}

#-----------------------------------------------------------------------------------------------
#Birth of a heir
#-----------------------------------------------------------------------------------------------

event = {
	id = 9600081 #Paradox 1129
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 3 }
	}
	random = yes
	name = "EVENTNAME_RANDOM081" #A Heir to the Crown
	desc = "EVENTHIST_RANDOM081"
	#-#A heir to the Crown has been born! Let us all rejoice!

	action_a = {
		name = "ACTIONNAME_RANDOM081A" #Celebrate!
		command = { type = stability value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Petition for Redress
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000082 #Paradox 1072
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -1
		NOT = { domestic = { type = centralization value = 10 } }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM082" #Petition for Redress
	desc = "EVENTHIST_RANDOM082"
	#-#Peasants typically had no voice but they could occasionally gain access to the monarch and ask for redress. Sometimes, these requests for redress would be directed at the local lord who was perceived to be violating the peasants' rights. Stepping in to override a noble's local authority was a very drastic step.

	action_a = {
		name = "ACTIONNAME_RANDOM082A" #Accept Petition
		command = { type = stability value = -4 }
		command = { type = domestic which = centralization value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM082B" #Deny Petition
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 93000082 #Paradox 1072
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -1
		NOT = { domestic = { type = centralization value = 10 } }
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM082" #Petition for Redress
	desc = "EVENTHIST_RANDOM082"
	#-#Peasants typically had no voice but they could occasionally gain access to the monarch and ask for redress. Sometimes, these requests for redress would be directed at the local lord who was perceived to be violating the peasants' rights. Stepping in to override a noble's local authority was a very drastic step.

	action_a = {
		name = "ACTIONNAME_RANDOM082A" #Deny Petition
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM082B" #Accept Petition
		command = { type = stability value = -3 }
		command = { type = domestic which = centralization value = 1 }
	}
}

event = {
	id = 94000082 #Paradox 1072
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -1
		NOT = { domestic = { type = centralization value = 10 } }
		countrysize = 80
	}
	random = yes
	name = "EVENTNAME_RANDOM082" #Petition for Redress
	desc = "EVENTHIST_RANDOM082"
	#-#Peasants typically had no voice but they could occasionally gain access to the monarch and ask for redress. Sometimes, these requests for redress would be directed at the local lord who was perceived to be violating the peasants' rights. Stepping in to override a noble's local authority was a very drastic step.

	action_a = {
		name = "ACTIONNAME_RANDOM082A" #Deny Petition
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM082B" #Accept Petition
		command = { type = stability value = -2 }
		command = { type = domestic which = centralization value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Conquistador (Europe)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000083 #Paradox 1041
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		land = 11
		NOT = { religion = pagan }
		domestic = { type = land value = 5 }
	}
	random = yes
	name = "EVENTNAME_RANDOM083" #Conquistador
	desc = "EVENTHIST_RANDOM083"
	#-#A daring adventurer and his company have put themselves at our disposal to win new land for god and country! The vast track of still unknown and unexplored lands would always attract adventurers in search of glory, fame and wealth.

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96010083 #Paradox 1041
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		land = 11
		NOT = { religion = pagan }
		domestic = { type = land value = 8 }
	}
	random = yes
	name = "EVENTNAME_RANDOM083" #Conquistador
	desc = "EVENTHIST_RANDOM083"
	#-#A daring adventurer and his company have put themselves at our disposal to win new land for god and country! The vast track of still unknown and unexplored lands would always attract adventurers in search of glory, fame and wealth.

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96020083 #Paradox 1041
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		land = 18
		NOT = { religion = pagan }
		domestic = { type = land value = 6 }
		NOT = { domestic = { type = innovative value = 4 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM083" #Conquistador
	desc = "EVENTHIST_RANDOM083"
	#-#A daring adventurer and his company have put themselves at our disposal to win new land for god and country! The vast track of still unknown and unexplored lands would always attract adventurers in search of glory, fame and wealth.

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96030083 #Paradox 1041
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		land = 18
		NOT = { religion = pagan }
		domestic = { type = land value = 8 }
		NOT = { domestic = { type = innovative value = 2 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM083" #Conquistador
	desc = "EVENTHIST_RANDOM083"
	#-#A daring adventurer and his company have put themselves at our disposal to win new land for god and country! The vast track of still unknown and unexplored lands would always attract adventurers in search of glory, fame and wealth.

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 2 }
	}
}

#-----------------------------------------------------------------------------------------------
#Heirless noble dies (Courtesy of Korath and PMLF)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000084
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 3 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_RANDOM084" #Heirless noble dies
	desc = "EVENTHIST_RANDOM084"
	#-#Occasionally a rural land owner died without a heir, and his lands would revert to the crown.

	action_a = {
		name = "ACTIONNAME_RANDOM084A" #Directly administrate
		command = { type = treasury value = 30 }
		command = { type = provincetax which = -1 value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM084B" #Grant them to a noble
		command = { type = stability value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Monastic Clashes (Courtesy of Blade! and Korath)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000085
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		religion = hindu
		NOT = { domestic = { type = innovative value = 3 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM085" #Monastic Clashes
	desc = "EVENTHIST_RANDOM085"
	#-#Though Hinduism is diverse and encompasses several coexisting religious traditions, peace is not always the norm. Theistic and political arguments could break out between different Hindu monasteries. The medieval era saw frequent clashes between Shaivite and Vaishnavite monks when the question of political favor or doctrinal issues arose.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Mercenaries demand subsidies (Courtesy of Korath and Driftwood)
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000086
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { domestic = { type = centralization value = 10 } }
		NOT = { year = 1700 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM086" #Mercenary band demands subsidies
	desc = "EVENTHIST_RANDOM086"
	#-#A mercenary band demands to be hired, lest they lay waste to the countryside!

	action_a = {
		name = "ACTIONNAME_RANDOM086A" #Crush the brigands!
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = provincetax which = -3 value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM086B" #Give in to their demands
		command = { type = treasury value = -100 }
		command = { type = INF which = -3 value = 5000 }
		command = { type = CAV which = -3 value = 2500 }
		command = { type = domestic which = quality value = -1 }
	}
}

event = {
	id = 92000086
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { domestic = { type = centralization value = 10 } }
		NOT = { year = 1700 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM086" #Mercenary band demands subsidies
	desc = "EVENTHIST_RANDOM086"
	#-#A mercenary band demands to be hired, lest they lay waste to the countryside!

	action_a = {
		name = "ACTIONNAME_RANDOM086B" #Give in to their demands
		command = { type = treasury value = -150 }
		command = { type = INF which = -1 value = 7000 }
		command = { type = CAV which = -3 value = 3500 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM086A" #Crush the brigands!
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -3 value = -1 }
	}
}

event = {
	id = 93000086
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { domestic = { type = centralization value = 10 } }
		NOT = { year = 1700 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM086" #Mercenary band demands subsidies
	desc = "EVENTHIST_RANDOM086"
	#-#A mercenary band demands to be hired, lest they lay waste to the countryside!

	action_a = {
		name = "ACTIONNAME_RANDOM086B" #Give in to their demands
		command = { type = treasury value = -250 }
		command = { type = INF which = -1 value = 10000 }
		command = { type = CAV which = -3 value = 5000 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM086A" #Crush the brigands!
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -3 value = -1 }
	}
}

event = {
	id = 94000086
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { domestic = { type = centralization value = 10 } }
		NOT = { year = 1700 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM086" #Mercenary band demands subsidies
	desc = "EVENTHIST_RANDOM086"
	#-#A mercenary band demands to be hired, lest they lay waste to the countryside!

	action_a = {
		name = "ACTIONNAME_RANDOM086A" #Crush the brigands!
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -3 value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM086B" #Give in to their demands
		command = { type = treasury value = -400 }
		command = { type = INF which = -3 value = 15000 }
		command = { type = CAV which = -3 value = 7500 }
		command = { type = domestic which = quality value = -1 }
	}
}

event = {
	id = 95000086
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		stability = -2
		NOT = { domestic = { type = centralization value = 10 } }
		NOT = { year = 1700 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM086" #Mercenary band demands subsidies
	desc = "EVENTHIST_RANDOM086"
	#-#A mercenary band demands to be hired, lest they lay waste to the countryside!

	action_a = {
		name = "ACTIONNAME_RANDOM086A" #Crush the brigands!
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -3 value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM086B" #Give in to their demands
		command = { type = treasury value = -700 }
		command = { type = INF which = -3 value = 25000 }
		command = { type = CAV which = -3 value = 10000 }
		command = { type = domestic which = quality value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#New Religious Order Petition (Courtesy of Korath and Pierreluc)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96009087
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		stability = -2
		NOT = { stability = 3 }
		relation = { country = PAP data = -190 }
		continent = europe
		domestic = { type = innovative value = 2 }
		NOT = { domestic = { type = innovative value = 10 } }
		OR = {
			religion = catholic
			religion = counterreform
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM087" #Petition for a new religious order
	desc = "EVENTHIST_RANDOM087"
	#-#A devout prior has petitioned us to support a new religious order. Of course, virtue is not free, and a small bequest would reinforce our already widespread reputation for charity.

	action_a = {
		name = "ACTIONNAME_RANDOM087A" #Remind the prior of his vow of poverty
		command = { type = stability value = -1 }
		command = { type = relation which = PAP value = -10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM087B" #Support the monastic order
		command = { type = stability value = 1 }
		command = { type = treasury value = -50 }
		command = { type = relation which = PAP value = 25 }
		command = { type = missionaries value = 1 }
		command = { type = domestic which = innovative value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM087C" #Forbid the order and banish the prior
		command = { type = stability value = -2 }
		command = { type = relation which = PAP value = -100 }
		command = { type = missionaries value = -1 }
		command = { type = domestic which = innovative value = 1 }
	}
}

event = {
	id = 96008087
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		stability = -2
		NOT = { stability = 3 }
		relation = { country = PAP data = -190 }
		continent = europe
		NOT = { domestic = { type = innovative value = 2 } }
		OR = {
			religion = catholic
			religion = counterreform
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM087" #Petition for a new religious order
	desc = "EVENTHIST_RANDOM087"
	#-#A devout prior has petitioned us to support a new religious order. Of course, virtue is not free, and a small bequest would reinforce our already widespread reputation for charity.

	action_a = {
		name = "ACTIONNAME_RANDOM087A" #Remind the prior of his vow of poverty
		command = { type = stability value = -1 }
		command = { type = relation which = PAP value = -10 }
	}
}

#-----------------------------------------------------------------------------------------------
#Noted Diplomat (Written by Korath)
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000088
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM088" #Noted Diplomat
	desc = "EVENTHIST_RANDOM088"
	#-#A noted diplomat has offered his services as an advisor to the court. Though a brilliant negotiator, he is accustomed to a high standard of living, and expects to be very well-compensated.

	action_a = {
		name = "ACTIONNAME_RANDOM088A" #Send him away
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM088B" #Retain him as an advisor
		command = { type = treasury value = -75 }
		command = { type = DIP which = 1 value = 60 }
		command = { type = diplomats value = 1 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
	}
}

event = {
	id = 91000088
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM088" #Noted Diplomat
	desc = "EVENTHIST_RANDOM088"
	#-#A noted diplomat has offered his services as an advisor to the court. Though a brilliant negotiator, he is accustomed to a high standard of living, and expects to be very well-compensated.

	action_a = {
		name = "ACTIONNAME_RANDOM088A" #Send him away
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM088B" #Retain him as an advisor
		command = { type = treasury value = -100 }
		command = { type = DIP which = 1 value = 60 }
		command = { type = diplomats value = 1 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
	}
}

event = {
	id = 92000088
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM088" #Noted Diplomat
	desc = "EVENTHIST_RANDOM088"
	#-#A noted diplomat has offered his services as an advisor to the court. Though a brilliant negotiator, he is accustomed to a high standard of living, and expects to be very well-compensated.

	action_a = {
		name = "ACTIONNAME_RANDOM088B" #Retain him as an advisor
		command = { type = treasury value = -150 }
		command = { type = DIP which = 1 value = 60 }
		command = { type = diplomats value = 1 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM088A" #Send him away
		command = { type = vp value = -10 }
	}
}

event = {
	id = 93000088
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM088" #Noted Diplomat
	desc = "EVENTHIST_RANDOM088"
	#-#A noted diplomat has offered his services as an advisor to the court. Though a brilliant negotiator, he is accustomed to a high standard of living, and expects to be very well-compensated.

	action_a = {
		name = "ACTIONNAME_RANDOM088B" #Retain him as an advisor
		command = { type = treasury value = -250 }
		command = { type = DIP which = 1 value = 60 }
		command = { type = diplomats value = 1 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM088A" #Send him away
		command = { type = vp value = -25 }
	}
}

event = {
	id = 94000088
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM088" #Noted Diplomat
	desc = "EVENTHIST_RANDOM088"
	#-#A noted diplomat has offered his services as an advisor to the court. Though a brilliant negotiator, he is accustomed to a high standard of living, and expects to be very well-compensated.

	action_a = {
		name = "ACTIONNAME_RANDOM088B" #Retain him as an advisor
		command = { type = treasury value = -400 }
		command = { type = DIP which = 1 value = 60 }
		command = { type = diplomats value = 1 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM088A" #Send him away
		command = { type = vp value = -50 }
	}
}

event = {
	id = 95000088
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM088" #Noted Diplomat
	desc = "EVENTHIST_RANDOM088"
	#-#A noted diplomat has offered his services as an advisor to the court. Though a brilliant negotiator, he is accustomed to a high standard of living, and expects to be very well-compensated.

	action_a = {
		name = "ACTIONNAME_RANDOM088B" #Retain him as an advisor
		command = { type = treasury value = -800 }
		command = { type = DIP which = 1 value = 60 }
		command = { type = diplomats value = 1 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -1 value = 10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM088A" #Send him away
		command = { type = vp value = -100 }
	}
}

#-----------------------------------------------------------------------------------------------
#Military Advisor (Written by Korath)
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000089
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 4 }
		NOT = { domestic = { type = quality value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM089" #Military Advisor
	desc = "EVENTHIST_RANDOM089"
	#-#A brilliant infantry captain, dismissed from another Kingdom after an injury preventing him from taking the field, has come to our court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

	action_a = {
		name = "ACTIONNAME_RANDOM089A" #Send him away
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM089B" #Retain him as an advisor
		command = { type = treasury value = -50 }
		command = { type = MIL which = 1 value = 60 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 91000089
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
		NOT = { domestic = { type = quality value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM089" #Military Advisor
	desc = "EVENTHIST_RANDOM089"
	#-#A brilliant infantry captain, dismissed from another Kingdom after an injury preventing him from taking the field, has come to our court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

	action_a = {
		name = "ACTIONNAME_RANDOM089A" #Send him away
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM089B" #Retain him as an advisor
		command = { type = treasury value = -75 }
		command = { type = MIL which = 1 value = 60 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 92000089
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
		NOT = { domestic = { type = quality value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM089" #Military Advisor
	desc = "EVENTHIST_RANDOM089"
	#-#A brilliant infantry captain, dismissed from another Kingdom after an injury preventing him from taking the field, has come to our court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

	action_a = {
		name = "ACTIONNAME_RANDOM089B" #Retain him as an advisor
		command = { type = treasury value = -100 }
		command = { type = MIL which = 1 value = 60 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM089A" #Send him away
		command = { type = vp value = -10 }
	}
}

event = {
	id = 93000089
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { domestic = { type = quality value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM089" #Military Advisor
	desc = "EVENTHIST_RANDOM089"
	#-#A brilliant infantry captain, dismissed from another Kingdom after an injury preventing him from taking the field, has come to our court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

	action_a = {
		name = "ACTIONNAME_RANDOM089B" #Retain him as an advisor
		command = { type = treasury value = -150 }
		command = { type = MIL which = 1 value = 60 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM089A" #Send him away
		command = { type = vp value = -25 }
	}
}

event = {
	id = 94000089
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { domestic = { type = quality value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM089" #Military Advisor
	desc = "EVENTHIST_RANDOM089"
	#-#A brilliant infantry captain, dismissed from another Kingdom after an injury preventing him from taking the field, has come to our court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

	action_a = {
		name = "ACTIONNAME_RANDOM089B" #Retain him as an advisor
		command = { type = treasury value = -250 }
		command = { type = MIL which = 1 value = 60 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM089A" #Send him away
		command = { type = vp value = -50 }
	}
}

event = {
	id = 95000089
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
		NOT = { domestic = { type = quality value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM089" #Military Advisor
	desc = "EVENTHIST_RANDOM089"
	#-#A brilliant infantry captain, dismissed from another Kingdom after an injury preventing him from taking the field, has come to our court seeking employment. He does, however, have a rather inflated opinion of his own talent, and has already made himself unpopular with the nobles of the court.

	action_a = {
		name = "ACTIONNAME_RANDOM089B" #Retain him as an advisor
		command = { type = treasury value = -500 }
		command = { type = MIL which = 1 value = 60 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM089A" #Send him away
		command = { type = vp value = -100 }
	}
}

#-----------------------------------------------------------------------------------------------
#Conversion by the Sword (Written by Jinnai)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000090
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = innovative value = 4 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM090" #Conversion by the Sword
	desc = "EVENTHIST_RANDOM090"
	#-#While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = conversion which = -1 }
		command = { type = population which = -3 value = -1000 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 96010090
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { domestic = { type = innovative value = 2 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM090" #Conversion by the Sword
	desc = "EVENTHIST_RANDOM090"
	#-#While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = conversion which = -1 }
		command = { type = population which = -3 value = -1000 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 96020090
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		badboy = 40
		NOT = { domestic = { type = innovative value = 4 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM090" #Conversion by the Sword
	desc = "EVENTHIST_RANDOM090"
	#-#While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = conversion which = -1 }
		command = { type = population which = -3 value = -1000 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 96030090
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		badboy = 40
		NOT = { domestic = { type = innovative value = 2 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM090" #Conversion by the Sword
	desc = "EVENTHIST_RANDOM090"
	#-#While often conversion to another faith was done by persuasion, sometimes zealous fanatics would get out of hand and demand conversion of a population or death.

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = conversion which = -1 }
		command = { type = population which = -3 value = -1000 }
		command = { type = revolt which = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Religious Intolerance (Courtesy of Korath and Dunk)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000091
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 1 }
		NOT = { domestic = { type = innovative value = 7 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM091" #Religious Intolerance
	desc = "EVENTHIST_RANDOM091"
	#-#During times of social disorder, such as plagues or unrest, the people often became very suspicious and intolerant of those different from themselves.

	action_a = {
		name = "OK"
		command = { type = missionaries value = 1 }
		command = { type = revoltrisk value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Religious Tolerance (Courtesy of Korath and Dunk)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000092
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		atwar = no
		domestic = { type = innovative value = 7 }
	}
	random = yes
	name = "EVENTNAME_RANDOM092" #Goodwill towards all
	desc = "EVENTHIST_RANDOM092"
	#-#During times of peace and prosperity, the people are more accepting of others' differences, being willing to allow them to share in the plentiful bounty of the realm.

	action_a = {
		name = "OK"
		command = { type = missionaries value = -6 }
		command = { type = revoltrisk value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Enforcement of Jizya (Courtesy of Blade! and Korath) - Norrefeldt
#-----------------------------------------------------------------------------------------------

event = {
	id = 96009093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		OR = {
			religion = sunni
			religion = eastern_sunni
			religion = shia
			religion = eastern_shia
		}
		OR = {	#All provinces in India starting with Hinduism
			owned = { province = 542 data = -1 }
			owned = { province = 543 data = -1 }
			owned = { province = 544 data = -1 }
			owned = { province = 545 data = -1 }
			owned = { province = 546 data = -1 }
			owned = { province = 547 data = -1 }
			owned = { province = 548 data = -1 }
			owned = { province = 549 data = -1 }
			owned = { province = 550 data = -1 }
			owned = { province = 551 data = -1 }
			owned = { province = 552 data = -1 }
			owned = { province = 553 data = -1 }
			owned = { province = 554 data = -1 }
			owned = { province = 555 data = -1 }
			owned = { province = 556 data = -1 }
			owned = { province = 557 data = -1 }
			owned = { province = 558 data = -1 }
			owned = { province = 559 data = -1 }
			owned = { province = 560 data = -1 }
			owned = { province = 561 data = -1 }
			owned = { province = 562 data = -1 }
			owned = { province = 563 data = -1 }
			owned = { province = 564 data = -1 }
			owned = { province = 565 data = -1 }
			owned = { province = 566 data = -1 }
			owned = { province = 567 data = -1 }
			owned = { province = 568 data = -1 }
			owned = { province = 569 data = -1 }
			owned = { province = 570 data = -1 }
			owned = { province = 571 data = -1 }
			owned = { province = 572 data = -1 }
			owned = { province = 573 data = -1 }
			owned = { province = 574 data = -1 }
			owned = { province = 575 data = -1 }
			owned = { province = 1520 data = -1 }
			owned = { province = 1521 data = -1 }
			owned = { province = 1522 data = -1 }
		}
		continent = asia
		domestic = { type = innovative value = 2 }
	}
	random = yes
	name = "EVENTNAME_RANDOM093" #Enforcement of Jizya
	desc = "EVENTHIST_RANDOM093"
	#-#Islam in South Asia often dropped or did not enforce the imposition of Jizya, a tax on Zimmis, non-believers who are protected by the state. Instead, in order to smooth relations with the dominantly Hindu populations, they classified them as Musta'min, protected non-Muslims exempt from Jizya. In history, however, there was always a movement from conservative factions to impose Jizya. Imposing it would bring revolts, and refusing to do so would build trust with the Hindu community, while losing it with elements of the Islamic elite.

	action_a = {
		name = "ACTIONNAME_RANDOM093A" #Don't enforce Jizya
		command = { type = trade value = 50 }
		command = { type = infra value = 50 }
		command = { type = missionaries value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM093B" #Listen to the clerics
		command = { type = treasury value = 80 }
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 96008093
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		OR = {
			religion = sunni
			religion = eastern_sunni
			religion = shia
			religion = eastern_shia
		}
		OR = {	#All provinces in India starting with Hinduism
			owned = { province = 542 data = -1 }
			owned = { province = 543 data = -1 }
			owned = { province = 544 data = -1 }
			owned = { province = 545 data = -1 }
			owned = { province = 546 data = -1 }
			owned = { province = 547 data = -1 }
			owned = { province = 548 data = -1 }
			owned = { province = 549 data = -1 }
			owned = { province = 550 data = -1 }
			owned = { province = 551 data = -1 }
			owned = { province = 552 data = -1 }
			owned = { province = 553 data = -1 }
			owned = { province = 554 data = -1 }
			owned = { province = 555 data = -1 }
			owned = { province = 556 data = -1 }
			owned = { province = 557 data = -1 }
			owned = { province = 558 data = -1 }
			owned = { province = 559 data = -1 }
			owned = { province = 560 data = -1 }
			owned = { province = 561 data = -1 }
			owned = { province = 562 data = -1 }
			owned = { province = 563 data = -1 }
			owned = { province = 564 data = -1 }
			owned = { province = 565 data = -1 }
			owned = { province = 566 data = -1 }
			owned = { province = 567 data = -1 }
			owned = { province = 568 data = -1 }
			owned = { province = 569 data = -1 }
			owned = { province = 570 data = -1 }
			owned = { province = 571 data = -1 }
			owned = { province = 572 data = -1 }
			owned = { province = 573 data = -1 }
			owned = { province = 574 data = -1 }
			owned = { province = 575 data = -1 }
			owned = { province = 1520 data = -1 }
			owned = { province = 1521 data = -1 }
			owned = { province = 1522 data = -1 }
		}
		continent = asia
		domestic = { type = innovative value = 2 }
	}
	random = yes
	name = "EVENTNAME_RANDOM093" #Enforcement of Jizya
	desc = "EVENTHIST_RANDOM093"
	#-#Islam in South Asia often dropped or did not enforce the imposition of Jizya, a tax on Zimmis, non-believers who are protected by the state. Instead, in order to smooth relations with the dominantly Hindu populations, they classified them as Musta'min, protected non-Muslims exempt from Jizya. In history, however, there was always a movement from conservative factions to impose Jizya. Imposing it would bring revolts, and refusing to do so would build trust with the Hindu community, while losing it with elements of the Islamic elite.

	action_a = {
		name = "ACTIONNAME_RANDOM093A" #Don't enforce Jizya
		command = { type = trade value = 50 }
		command = { type = infra value = 50 }
		command = { type = missionaries value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Sufi Poets (Courtesy of Blade! and Korath)
#-----------------------------------------------------------------------------------------------

event = {
	id = 91009094
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		OR = {
			religion = sunni
			religion = eastern_sunni
		}
		continent = asia
		NOT = { countrysize = 9 }
		domestic = { type = innovative value = 6 }
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { trade = 10 }
	}
	random = yes
	name = "EVENTNAME_RANDOM094" #Sufi Poets
	desc = "EVENTHIST_RANDOM094"
	#-#An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

	action_a = {
		name = "ACTIONNAME_RANDOM094A" #Support Sufi Mystics
		command = { type = treasury value = -50 }
		command = { type = trade value = 75 }
		command = { type = domestic which = innovative value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM094B" #Let them laze about elsewhere
		command = { type = vp value = -1 }
	}
}

event = {
	id = 92009094
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		OR = {
			religion = sunni
			religion = eastern_sunni
		}
		continent = asia
		countrysize = 9
		NOT = { countrysize = 30 }
		domestic = { type = innovative value = 6 }
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { trade = 10 }
	}
	random = yes
	name = "EVENTNAME_RANDOM094" #Sufi Poets
	desc = "EVENTHIST_RANDOM094"
	#-#An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

	action_a = {
		name = "ACTIONNAME_RANDOM094A" #Support Sufi Mystics
		command = { type = treasury value = -75 }
		command = { type = trade value = 100 }
		command = { type = domestic which = innovative value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM094B" #Let them laze about elsewhere
		command = { type = vp value = -5 }
	}
}

event = {
	id = 93009094
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		OR = {
			religion = sunni
			religion = eastern_sunni
		}
		continent = asia
		countrysize = 30
		NOT = { countrysize = 80 }
		domestic = { type = innovative value = 6 }
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { trade = 10 }
	}
	random = yes
	name = "EVENTNAME_RANDOM094" #Sufi Poets
	desc = "EVENTHIST_RANDOM094"
	#-#An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

	action_a = {
		name = "ACTIONNAME_RANDOM094B" #Let them laze about elsewhere
		command = { type = vp value = -10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM094A" #Support Sufi Mystics
		command = { type = treasury value = -100 }
		command = { type = trade value = 150 }
		command = { type = domestic which = innovative value = 1 }
	}
}

event = {
	id = 93008094
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		OR = {
			religion = sunni
			religion = eastern_sunni
		}
		continent = asia
		countrysize = 30
		NOT = { countrysize = 80 }
		domestic = { type = innovative value = 6 }
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { trade = 10 }
	}
	random = yes
	name = "EVENTNAME_RANDOM094" #Sufi Poets
	desc = "EVENTHIST_RANDOM094"
	#-#An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

	action_a = {
		name = "ACTIONNAME_RANDOM094B" #Let them laze about elsewhere
		command = { type = vp value = -10 }
	}
}

event = {
	id = 94009094
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		OR = {
			religion = sunni
			religion = eastern_sunni
		}
		continent = asia
		countrysize = 80
		NOT = { countrysize = 200 }
		domestic = { type = innovative value = 6 }
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { trade = 10 }
	}
	random = yes
	name = "EVENTNAME_RANDOM094" #Sufi Poets
	desc = "EVENTHIST_RANDOM094"
	#-#An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

	action_a = {
		name = "ACTIONNAME_RANDOM094B" #Let them laze about elsewhere
		command = { type = vp value = -25 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM094A" #Support Sufi Mystics
		command = { type = treasury value = -150 }
		command = { type = trade value = 225 }
		command = { type = domestic which = innovative value = 1 }
	}
}

event = {
	id = 94008094
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		OR = {
			religion = sunni
			religion = eastern_sunni
		}
		continent = asia
		countrysize = 80
		NOT = { countrysize = 200 }
		domestic = { type = innovative value = 6 }
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { trade = 10 }
	}
	random = yes
	name = "EVENTNAME_RANDOM094" #Sufi Poets
	desc = "EVENTHIST_RANDOM094"
	#-#An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

	action_a = {
		name = "ACTIONNAME_RANDOM094B" #Let them laze about elsewhere
		command = { type = vp value = -25 }
	}
}

event = {
	id = 95009094
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		OR = {
			religion = sunni
			religion = eastern_sunni
		}
		continent = asia
		countrysize = 200
		domestic = { type = innovative value = 6 }
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { trade = 10 }
	}
	random = yes
	name = "EVENTNAME_RANDOM094" #Sufi Poets
	desc = "EVENTHIST_RANDOM094"
	#-#An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

	action_a = {
		name = "ACTIONNAME_RANDOM094B" #Let them laze about elsewhere
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM094A" #Support Sufi Mystics
		command = { type = treasury value = -250 }
		command = { type = trade value = 400 }
		command = { type = domestic which = innovative value = 1 }
	}
}

event = {
	id = 95008094
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		OR = {
			religion = sunni
			religion = eastern_sunni
		}
		continent = asia
		countrysize = 200
		domestic = { type = innovative value = 6 }
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { trade = 10 }
	}
	random = yes
	name = "EVENTNAME_RANDOM094" #Sufi Poets
	desc = "EVENTHIST_RANDOM094"
	#-#An esoteric and mystic branch of Islam, Sufism, flourished upon contact with the Hindus and continued to spread the name of Islam in a peaceful manner to the east. It emphasized synthesis of values, and was renowned for its poetry, including the retelling of Hindu stories. Muslim courts embracing Sufism became centers of learning and the arts.

	action_a = {
		name = "ACTIONNAME_RANDOM094B" #Let them laze about elsewhere
		command = { type = vp value = -50 }
	}
}

#-----------------------------------------------------------------------------------------------
#Nobles refuse to pay taxes (Courtesy of Crook and Jinnai)
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000095
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = centralization value = 8 } }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
	desc = "EVENTHIST_RANDOM095"
	#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

	action_a = {
		name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
		command = { type = stability value = -3 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM095B" #Let the incident slide
		command = { type = treasury value = -30 }
	}
}

event = {
	id = 92000095
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = centralization value = 8 } }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
	desc = "EVENTHIST_RANDOM095"
	#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

	action_a = {
		name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
		command = { type = stability value = -3 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM095B" #Let the incident slide
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 93000095
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = centralization value = 8 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
	desc = "EVENTHIST_RANDOM095"
	#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

	action_a = {
		name = "ACTIONNAME_RANDOM095B" #Let the incident slide
		command = { type = stability value = -1 }
		command = { type = treasury value = -80 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 94000095
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = centralization value = 8 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
	desc = "EVENTHIST_RANDOM095"
	#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

	action_a = {
		name = "ACTIONNAME_RANDOM095B" #Let the incident slide
		command = { type = stability value = -1 }
		command = { type = treasury value = -150 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 95000095
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = centralization value = 8 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
	desc = "EVENTHIST_RANDOM095"
	#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

	action_a = {
		name = "ACTIONNAME_RANDOM095B" #Let the incident slide
		command = { type = stability value = -1 }
		command = { type = treasury value = -300 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 91010095
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = centralization value = 5 } }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
	desc = "EVENTHIST_RANDOM095"
	#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

	action_a = {
		name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
		command = { type = stability value = -3 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM095B" #Let the incident slide
		command = { type = treasury value = -30 }
	}
}

event = {
	id = 92010095
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = centralization value = 5 } }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
	desc = "EVENTHIST_RANDOM095"
	#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

	action_a = {
		name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
		command = { type = stability value = -3 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM095B" #Let the incident slide
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 93010095
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = centralization value = 5 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
	desc = "EVENTHIST_RANDOM095"
	#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

	action_a = {
		name = "ACTIONNAME_RANDOM095B" #Let the incident slide
		command = { type = stability value = -1 }
		command = { type = treasury value = -80 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 94010095
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = centralization value = 5 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
	desc = "EVENTHIST_RANDOM095"
	#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

	action_a = {
		name = "ACTIONNAME_RANDOM095B" #Let the incident slide
		command = { type = stability value = -1 }
		command = { type = treasury value = -150 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 95010095
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		NOT = { domestic = { type = centralization value = 5 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM095" #Nobles refuse to pay taxes
	desc = "EVENTHIST_RANDOM095"
	#-#Weak central authority often led to nobles ignoring it, and refusing to pay taxes, or supply troops for campaigns.

	action_a = {
		name = "ACTIONNAME_RANDOM095B" #Let the incident slide
		command = { type = stability value = -1 }
		command = { type = treasury value = -300 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM095A" #Execute the troublemakers
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Subjugating the Pesantry (Written by Crook)
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000096
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 2 }
		domestic = { type = serfdom value = 2 }
		NOT = { domestic = { type = serfdom value = 10 } }
		NOT = { domestic = { type = aristocracy value = 10 } }
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM096" #Nobles seek to subjugate the peasants
	desc = "EVENTHIST_RANDOM096"
	#-#Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the King to issue laws making peasants their property.

	action_a = {
		name = "ACTIONNAME_RANDOM096A" #Do nothing
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 50 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM096B" #Protect peasants
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 93000096
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 2 }
		domestic = { type = serfdom value = 2 }
		NOT = { domestic = { type = serfdom value = 10 } }
		NOT = { domestic = { type = aristocracy value = 10 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM096" #Nobles seek to subjugate the peasants
	desc = "EVENTHIST_RANDOM096"
	#-#Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the King to issue laws making peasants their property.

	action_a = {
		name = "ACTIONNAME_RANDOM096A" #Do nothing
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 75 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM096B" #Protect peasants
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 94000096
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 2 }
		domestic = { type = serfdom value = 2 }
		NOT = { domestic = { type = serfdom value = 10 } }
		NOT = { domestic = { type = aristocracy value = 10 } }
		countrysize = 80
	}
	random = yes
	name = "EVENTNAME_RANDOM096" #Nobles seek to subjugate the peasants
	desc = "EVENTHIST_RANDOM096"
	#-#Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the King to issue laws making peasants their property.

	action_a = {
		name = "ACTIONNAME_RANDOM096A" #Do nothing
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 100 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM096B" #Protect peasants
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 92010096
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		NOT = { domestic = { type = aristocracy value = 10 } }
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM096" #Nobles seek to subjugate the peasants
	desc = "EVENTHIST_RANDOM096"
	#-#Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the King to issue laws making peasants their property.

	action_a = {
		name = "ACTIONNAME_RANDOM096A" #Do nothing
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 50 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM096B" #Protect peasants
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 93010096
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		NOT = { domestic = { type = aristocracy value = 10 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM096" #Nobles seek to subjugate the peasants
	desc = "EVENTHIST_RANDOM096"
	#-#Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the King to issue laws making peasants their property.

	action_a = {
		name = "ACTIONNAME_RANDOM096A" #Do nothing
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 75 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM096B" #Protect peasants
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 94010096
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 5 }
		domestic = { type = serfdom value = 5 }
		NOT = { domestic = { type = serfdom value = 10 } }
		NOT = { domestic = { type = aristocracy value = 10 } }
		countrysize = 80
	}
	random = yes
	name = "EVENTNAME_RANDOM096" #Nobles seek to subjugate the peasants
	desc = "EVENTHIST_RANDOM096"
	#-#Nobles were regularly reimbursed for their services with land and peasants, and quite often were pressing the King to issue laws making peasants their property.

	action_a = {
		name = "ACTIONNAME_RANDOM096A" #Do nothing
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = treasury value = 100 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM096B" #Protect peasants
		command = { type = stability value = -1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#New Tax (Written by Crook)
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000097
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM097" #New Tax
	desc = "EVENTHIST_RANDOM097"
	#-#Monarchs always sought ways to finance their wars, great constructions, and reforms. The most effective method, new taxes, often fell on the heads of peasants and burghers.

	action_a = {
		name = "ACTIONNAME_RANDOM097A" #Introduce new tax
		command = { type = stability value = -2 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM097B" #Let the matter fall
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = ADM which = -2 value = 4 }
	}
}

event = {
	id = 92000097
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM097" #New Tax
	desc = "EVENTHIST_RANDOM097"
	#-#Monarchs always sought ways to finance their wars, great constructions, and reforms. The most effective method, new taxes, often fell on the heads of peasants and burghers.

	action_a = {
		name = "ACTIONNAME_RANDOM097A" #Introduce new tax
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM097B" #Let the matter fall
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = ADM which = -2 value = 6 }
	}
}

event = {
	id = 93000097
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM097" #New Tax
	desc = "EVENTHIST_RANDOM097"
	#-#Monarchs always sought ways to finance their wars, great constructions, and reforms. The most effective method, new taxes, often fell on the heads of peasants and burghers.

	action_a = {
		name = "ACTIONNAME_RANDOM097A" #Introduce new tax
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM097B" #Let the matter fall
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = ADM which = -2 value = 12 }
	}
}

event = {
	id = 94000097
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM097" #New Tax
	desc = "EVENTHIST_RANDOM097"
	#-#Monarchs always sought ways to finance their wars, great constructions, and reforms. The most effective method, new taxes, often fell on the heads of peasants and burghers.

	action_a = {
		name = "ACTIONNAME_RANDOM097A" #Introduce new tax
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM097B" #Let the matter fall
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = ADM which = -2 value = 16 }
	}
}

event = {
	id = 95000097
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM097" #New Tax
	desc = "EVENTHIST_RANDOM097"
	#-#Monarchs always sought ways to finance their wars, great constructions, and reforms. The most effective method, new taxes, often fell on the heads of peasants and burghers.

	action_a = {
		name = "ACTIONNAME_RANDOM097A" #Introduce new tax
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM097B" #Let the matter fall
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = ADM which = -2 value = 24 }
	}
}

#-----------------------------------------------------------------------------------------------
#Missionaries (Written by Crook)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000098
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 4 }
		NOT = { domestic = { type = innovative value = 6 } }
		NOT = { religion = confucian }
	}
	random = yes
	name = "EVENTNAME_RANDOM098" #Zealous Missionary
	desc = "EVENTHIST_RANDOM098"
	#-#Extremely religiously intolerant rulers always relied on force and staunch fanatics to wipe any presence of heresy in their realm.

	action_a = {
		name = "GREAT"
		command = { type = missionaries value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Arrest of noble (Courtesy of Korath and Midasear)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000099
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 6 }
	}
	random = yes
	name = "EVENTNAME_RANDOM099" #Treacherous noble arrested
	desc = "EVENTHIST_RANDOM099"
	#-#A foolish, but wealthy, popular, and high-ranking, noble has been implicated in a treasonous plot. The plot had little chance of success and he pleads for forgiveness, but the evidence against him is strong. How shall we deal with this fool?

	action_a = {
		name = "ACTIONNAME_RANDOM099A" #Hang him and confiscate his estate
		command = { type = stability value = -3 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = treasury value = 100 }
		command = { type = revolt which = -1 }
		command = { type = revoltrisk value = 2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM099B" #Behead him and leave his estate to his heirs
		command = { type = stability value = -2 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk value = 1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM099C" #Show mercy - impose a fine and exile
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = treasury value = 25 }
		command = { type = revoltrisk which = 60 value = 3 }
	}
}

event = {
	id = 96010099
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = aristocracy value = 8 }
	}
	random = yes
	name = "EVENTNAME_RANDOM099" #Treacherous noble arrested
	desc = "EVENTHIST_RANDOM099"
	#-#A foolish, but wealthy, popular, and high-ranking, noble has been implicated in a treasonous plot. The plot had little chance of success and he pleads for forgiveness, but the evidence against him is strong. How shall we deal with this fool?

	action_a = {
		name = "ACTIONNAME_RANDOM099A" #Hang him and confiscate his estate
		command = { type = stability value = -3 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = treasury value = 100 }
		command = { type = revolt which = -1 }
		command = { type = revoltrisk value = 2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM099B" #Behead him and leave his estate to his heirs
		command = { type = stability value = -2 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = revolt which = -3 }
		command = { type = revoltrisk value = 1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM099C" #Show mercy - impose a fine and exile
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = treasury value = 25 }
		command = { type = revoltrisk which = 60 value = 3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Merchants Request Aid (Written by Crook)
#-----------------------------------------------------------------------------------------------

event = {
	id = 90009100
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		trade = 1
		NOT = { trade = 10 }
		NOT = { countrysize = 4 }
		stability = -2
		domestic = { type = mercantilism value = 2 }
		NOT = { domestic = { type = mercantilism value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM100" #Merchants request help
	desc = "EVENTHIST_RANDOM100"
	#-#Central authority has quite often required both financial and political support of the merchant oligarchy to conduct its domestic and international policies, paying in return with higher protection and lower taxation.

	action_a = {
		name = "ACTIONNAME_RANDOM100A" #Refuse to help
		command = { type = stability value = -1 }
		command = { type = trade value = 250 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM100B" #Help them out
		command = { type = trade value = -250 }
		command = { type = treasury value = -50 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 91009100
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		trade = 1
		NOT = { trade = 10 }
		countrysize = 4
		NOT = { countrysize = 9 }
		stability = -2
		domestic = { type = mercantilism value = 2 }
		NOT = { domestic = { type = mercantilism value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM100" #Merchants request help
	desc = "EVENTHIST_RANDOM100"
	#-#Central authority has quite often required both financial and political support of the merchant oligarchy to conduct its domestic and international policies, paying in return with higher protection and lower taxation.

	action_a = {
		name = "ACTIONNAME_RANDOM100B" #Help them out
		command = { type = trade value = -250 }
		command = { type = treasury value = -50 }
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM100A" #Refuse to help
		command = { type = stability value = -1 }
		command = { type = trade value = 250 }
	}
}

event = {
	id = 90019100
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		trade = 1
		NOT = { trade = 10 }
		NOT = { countrysize = 4 }
		stability = -2
		domestic = { type = centralization value = 6 }
		domestic = { type = mercantilism value = 4 }
		NOT = { domestic = { type = mercantilism value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM100" #Merchants request help
	desc = "EVENTHIST_RANDOM100"
	#-#Central authority has quite often required both financial and political support of the merchant oligarchy to conduct its domestic and international policies, paying in return with higher protection and lower taxation.

	action_a = {
		name = "ACTIONNAME_RANDOM100A" #Refuse to help
		command = { type = stability value = -1 }
		command = { type = trade value = 250 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM100B" #Help them out
		command = { type = trade value = -250 }
		command = { type = treasury value = -50 }
		command = { type = domestic which = mercantilism value = 1 }
	}
}

event = {
	id = 91019100
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		trade = 1
		NOT = { trade = 10 }
		countrysize = 4
		NOT = { countrysize = 9 }
		stability = -2
		domestic = { type = centralization value = 6 }
		domestic = { type = mercantilism value = 4 }
		NOT = { domestic = { type = mercantilism value = 10 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM100" #Merchants request help
	desc = "EVENTHIST_RANDOM100"
	#-#Central authority has quite often required both financial and political support of the merchant oligarchy to conduct its domestic and international policies, paying in return with higher protection and lower taxation.

	action_a = {
		name = "ACTIONNAME_RANDOM100B" #Help them out
		command = { type = trade value = -250 }
		command = { type = treasury value = -50 }
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM100A" #Refuse to help
		command = { type = stability value = -1 }
		command = { type = trade value = 250 }
	}
}

#-----------------------------------------------------------------------------------------------
#Emigration to the new world (Courtesy of Peter Ebbesen and Jinnai)
#-----------------------------------------------------------------------------------------------

event = {
	id = 92008101
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		countrysize = 9
		continent = europe
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM101" #Emigration to the New World
	desc = "EVENTHIST_RANDOM101"
	#-#Whether in search of faith, wealth, land, or freedom, many people emigrated to the colonies, bringing with them new crafts, skills, and unfulfilled dreams.

	action_a = {
		name = "ACTIONNAME_RANDOM101A" #So mote it be
		command = { type = population which = -4 value = 1000 }
		command = { type = provincetax which = -3 value = 1 }
	}
}

event = {
	id = 93008101
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		countrysize = 30
		continent = europe
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM101" #Emigration to the New World
	desc = "EVENTHIST_RANDOM101"
	#-#Whether in search of faith, wealth, land, or freedom, many people emigrated to the colonies, bringing with them new crafts, skills, and unfulfilled dreams.

	action_a = {
		name = "ACTIONNAME_RANDOM101A" #So mote it be
		command = { type = population which = -4 value = 1000 }
		command = { type = population which = -4 value = 1000 }
		command = { type = population which = -4 value = 1000 }
		command = { type = provincetax which = -3 value = 1 }
	}
}

event = {
	id = 94008101
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		countrysize = 80
		continent = europe
	}
	random = yes
	name = "EVENTNAME_RANDOM101" #Emigration to the New World
	desc = "EVENTHIST_RANDOM101"
	#-#Whether in search of faith, wealth, land, or freedom, many people emigrated to the colonies, bringing with them new crafts, skills, and unfulfilled dreams.

	action_a = {
		name = "ACTIONNAME_RANDOM101A" #So mote it be
		command = { type = population which = -4 value = 1000 }
		command = { type = population which = -4 value = 1000 }
		command = { type = population which = -4 value = 1000 }
		command = { type = population which = -4 value = 1000 }
		command = { type = provincetax which = -3 value = 1 }
		command = { type = population which = -4 value = 1000 }
		command = { type = population which = -4 value = 1000 }
		command = { type = provincetax which = -3 value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Urbanisation of the Capital (Courtesy of Peter Ebbesen and Guinnessmonkey)
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM102" #Capital Attraction
	desc = "EVENTHIST_RANDOM102"
	#-#As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

	action_a = {
		name = "WELCOME"
		command = { type = population which = -2 value = 250 }
		command = { type = treasury value = 25 }
	}
}

event = {
	id = 91000102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM102" #Capital Attraction
	desc = "EVENTHIST_RANDOM102"
	#-#As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

	action_a = {
		name = "WELCOME"
		command = { type = population which = -2 value = 325 }
		command = { type = treasury value = 35 }
	}
}

event = {
	id = 92000102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM102" #Capital Attraction
	desc = "EVENTHIST_RANDOM102"
	#-#As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

	action_a = {
		name = "WELCOME"
		command = { type = population which = -2 value = 500 }
		command = { type = treasury value = 50 }
	}
}

event = {
	id = 93000102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM102" #Capital Attraction
	desc = "EVENTHIST_RANDOM102"
	#-#As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

	action_a = {
		name = "WELCOME"
		command = { type = population which = -2 value = 750 }
		command = { type = treasury value = 75 }
	}
}

event = {
	id = 94000102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM102" #Capital Attraction
	desc = "EVENTHIST_RANDOM102"
	#-#As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

	action_a = {
		name = "WELCOME"
		command = { type = population which = -2 value = 1000 }
		command = { type = treasury value = 100 }
	}
}

event = {
	id = 95000102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM102" #Capital Attraction
	desc = "EVENTHIST_RANDOM102"
	#-#As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

	action_a = {
		name = "WELCOME"
		command = { type = population which = -2 value = 1500 }
		command = { type = treasury value = 150 }
	}
}

event = {
	id = 90010102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = centralization value = 6 }
		countrysize = 2
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM102" #Capital Attraction
	desc = "EVENTHIST_RANDOM102"
	#-#As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

	action_a = {
		name = "WELCOME"
		command = { type = population which = -2 value = 250 }
		command = { type = treasury value = 25 }
	}
}

event = {
	id = 91010102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = centralization value = 6 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM102" #Capital Attraction
	desc = "EVENTHIST_RANDOM102"
	#-#As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

	action_a = {
		name = "WELCOME"
		command = { type = population which = -2 value = 350 }
		command = { type = treasury value = 35 }
	}
}

event = {
	id = 92010102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = centralization value = 6 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM102" #Capital Attraction
	desc = "EVENTHIST_RANDOM102"
	#-#As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

	action_a = {
		name = "WELCOME"
		command = { type = population which = -2 value = 500 }
		command = { type = treasury value = 50 }
	}
}

event = {
	id = 93010102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = centralization value = 6 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM102" #Capital Attraction
	desc = "EVENTHIST_RANDOM102"
	#-#As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

	action_a = {
		name = "WELCOME"
		command = { type = population which = -2 value = 750 }
		command = { type = treasury value = 75 }
	}
}

event = {
	id = 94010102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = centralization value = 6 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM102" #Capital Attraction
	desc = "EVENTHIST_RANDOM102"
	#-#As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

	action_a = {
		name = "WELCOME"
		command = { type = population which = -2 value = 1000 }
		command = { type = treasury value = 100 }
	}
}

event = {
	id = 95010102
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		domestic = { type = centralization value = 6 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM102" #Capital Attraction
	desc = "EVENTHIST_RANDOM102"
	#-#As time passes, people from all over the country are attracted to the capital in the quest for wealth, glory, or work.

	action_a = {
		name = "WELCOME"
		command = { type = population which = -2 value = 1500 }
		command = { type = treasury value = 150 }
	}
}

#-----------------------------------------------------------------------------------------------
#Clergy Criticizes (Written by Peter Ebbesen)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000103
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 3 }
		domestic = { type = innovative value = 2 }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = innovative value = 6 } }
		NOT = { countrysize = 4 }
		OR = {
			religion = catholic
			religion = counterreform
			religion = shia
			religion = eastern_shia
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM103" #Clergy Criticizes Monarch
	desc = "EVENTHIST_RANDOM103"
	#-#While there were certain advantages to having a powerful clergy, it could prove most inconvenient when they meddled in politics. Some even dared chastise the monarch openly for minor religious infractions like adultery, murder, or greed, to name a few.

	action_a = {
		name = "ACTIONNAME_RANDOM103A" #Cave in to their demands
		command = { type = domestic which = centralization value = -1 }
		command = { type = DIP which = -2 value = 30 }
		command = { type = ADM which = -2 value = 30 }
		command = { type = MIL which = -2 value = 30 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM103B" #I want their heads on a platter!
		command = { type = stability value = -2 }
		command = { type = revoltrisk which = 60 value = 3 }
		command = { type = revolt which = -1 }
		command = { type = missionaries value = -2 }
	}
}

event = {
	id = 96010103
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 3
		domestic = { type = innovative value = 2 }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = innovative value = 6 } }
		OR = {
			religion = catholic
			religion = counterreform
			religion = shia
			religion = eastern_shia
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM103" #Clergy Criticizes Monarch
	desc = "EVENTHIST_RANDOM103"
	#-#While there were certain advantages to having a powerful clergy, it could prove most inconvenient when they meddled in politics. Some even dared chastise the monarch openly for minor religious infractions like adultery, murder, or greed, to name a few.

	action_a = {
		name = "ACTIONNAME_RANDOM103A" #Cave in to their demands
		command = { type = domestic which = centralization value = -1 }
		command = { type = DIP which = -2 value = 30 }
		command = { type = ADM which = -2 value = 30 }
		command = { type = MIL which = -2 value = 30 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM103B" #I want their heads on a platter!
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 60 value = 3 }
		command = { type = revolt which = -1 }
		command = { type = missionaries value = -2 }
	}
}

event = {
	id = 96009474
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		badboy = 40
		domestic = { type = innovative value = 2 }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = innovative value = 6 } }
		OR = {
			religion = catholic
			religion = counterreform
			religion = shia
			religion = eastern_shia
		}
	}
	random = yes
	name = "EVENTNAME_RANDOM103" #Clergy Criticizes Monarch
	desc = "EVENTHIST_RANDOM103"
	#-#While there were certain advantages to having a powerful clergy, it could prove most inconvenient when they meddled in politics. Some even dared chastise the monarch openly for minor religious infractions like adultery, murder, or greed, to name a few.

	action_a = {
		name = "ACTIONNAME_RANDOM103A" #Cave in to their demands
		command = { type = domestic which = centralization value = -1 }
		command = { type = DIP which = -2 value = 30 }
		command = { type = ADM which = -2 value = 30 }
		command = { type = MIL which = -2 value = 30 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM103B" #I want their heads on a platter!
		command = { type = stability value = -1 }
		command = { type = revoltrisk which = 60 value = 3 }
		command = { type = revolt which = -1 }
		command = { type = missionaries value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
#Centralisation sacraficing Plutocracy (Written by Peter Ebbesen)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96009104
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		stability = -2
		domestic = { type = mercantilism value = 2 }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = mercantilism value = 10 } }
		NOT = { domestic = { type = centralization value = 10 } }
		domestic = { type = aristocracy value = 2 }
		OR = {
			continent = america
			continent = europe
		}
		NOT = { religion = pagan }
	}
	random = yes
	name = "EVENTNAME_RANDOM104" #Reining in the Merchant Princes
	desc = "EVENTHIST_RANDOM104"
	#-#The balance of power between the monarch, the nobles, and the merchant princes, was precarious. Sometimes the merchant princes got too powerful, and steps had to be taken to rein them in.

	action_a = {
		name = "ACTIONNAME_RANDOM104A" #L'état, c'est moi
		command = { type = stability value = -2 }
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM104B" #It's not worth the effort
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Centralisation sacraficing Aristocracy (Written by Peter Ebbesen)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96009105
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		stability = -2
		domestic = { type = aristocracy value = 2 }
		domestic = { type = centralization value = 2 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		NOT = { domestic = { type = centralization value = 10 } }
		domestic = { type = mercantilism value = 2 }
		domestic = { type = centralization value = 5 }
		OR = {
			continent = america
			continent = europe
		}
		NOT = { religion = pagan }
	}
	random = yes
	name = "EVENTNAME_RANDOM105" #Reining in the Nobles
	desc = "EVENTHIST_RANDOM105"
	#-#The balance of power between the monarch, the nobles, and the merchant princes, was precarious. Sometimes the nobles got too powerful, and steps had to be taken to reassert the royal might.

	action_a = {
		name = "ACTIONNAME_RANDOM105A" #L'état, c'est moi
		command = { type = stability value = -2 }
		command = { type = domestic which = mercantilism value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM105B" #It's not worth the effort
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Death and Taxes (Courtesy by Peter Ebbesen and Aranha)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000106
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 16 }
	}
	random = yes
	name = "EVENTNAME_RANDOM106" #Death and Taxes
	desc = "EVENTHIST_RANDOM106"
	#-#In this world, nothing is certain but Death and Taxes. A certain tax collector has proven himself avaricious far beyond the norm of his profession. Executing him would sit well with the populace, but why punish success? What, then, shall be his fate?

	action_a = {
		name = "ACTIONNAME_RANDOM106A" #Death
		command = { type = stability value = 1 }
		command = { type = losebuilding which = -1 value = bailiff }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM106B" #Taxes
		command = { type = provincetax which = -3 value = 2 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 96010106
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 4
		NOT = { countrysize = 16 }
		domestic = { type = serfdom value = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM106" #Death and Taxes
	desc = "EVENTHIST_RANDOM106"
	#-#In this world, nothing is certain but Death and Taxes. A certain tax collector has proven himself avaricious far beyond the norm of his profession. Executing him would sit well with the populace, but why punish success? What, then, shall be his fate?

	action_a = {
		name = "ACTIONNAME_RANDOM106A" #Death
		command = { type = stability value = 1 }
		command = { type = losebuilding which = -1 value = bailiff }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM106B" #Taxes
		command = { type = provincetax which = -3 value = 2 }
		command = { type = revolt which = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Civil disorder (Written by Peter Ebbesen)
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000107
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 0 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM107" #Civil Disorder
	desc = "EVENTHIST_RANDOM107"
	#-#In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

	action_a = {
		name = "ACTIONNAME_RANDOM107A" #First, we kill all the lawyers
		command = { type = stability value = -1 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 92000107
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 0 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM107" #Civil Disorder
	desc = "EVENTHIST_RANDOM107"
	#-#In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

	action_a = {
		name = "ACTIONNAME_RANDOM107A" #First, we kill all the lawyers
		command = { type = stability value = -1 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 93000107
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 0 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM107" #Civil Disorder
	desc = "EVENTHIST_RANDOM107"
	#-#In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

	action_a = {
		name = "ACTIONNAME_RANDOM107A" #First, we kill all the lawyers
		command = { type = stability value = -1 }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 94000107
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 0 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM107" #Civil Disorder
	desc = "EVENTHIST_RANDOM107"
	#-#In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

	action_a = {
		name = "ACTIONNAME_RANDOM107A" #First, we kill all the lawyers
		command = { type = stability value = -1 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 95000107
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { stability = 0 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM107" #Civil Disorder
	desc = "EVENTHIST_RANDOM107"
	#-#In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

	action_a = {
		name = "ACTIONNAME_RANDOM107A" #First, we kill all the lawyers
		command = { type = stability value = -1 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 90019107
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		badboy = 40
		NOT = { stability = 0 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM107" #Civil Disorder
	desc = "EVENTHIST_RANDOM107"
	#-#In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

	action_a = {
		name = "ACTIONNAME_RANDOM107A" #First, we kill all the lawyers
		command = { type = stability value = -1 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 91019107
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		badboy = 40
		NOT = { stability = 0 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM107" #Civil Disorder
	desc = "EVENTHIST_RANDOM107"
	#-#In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

	action_a = {
		name = "ACTIONNAME_RANDOM107A" #First, we kill all the lawyers
		command = { type = stability value = -1 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
	}
}


event = {
	id = 92019107
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		badboy = 40
		NOT = { stability = 0 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM107" #Civil Disorder
	desc = "EVENTHIST_RANDOM107"
	#-#In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

	action_a = {
		name = "ACTIONNAME_RANDOM107A" #First, we kill all the lawyers
		command = { type = stability value = -1 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 93019107
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		badboy = 40
		NOT = { stability = 0 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM107" #Civil Disorder
	desc = "EVENTHIST_RANDOM107"
	#-#In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

	action_a = {
		name = "ACTIONNAME_RANDOM107A" #First, we kill all the lawyers
		command = { type = stability value = -1 }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 94019107
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		badboy = 40
		NOT = { stability = 0 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM107" #Civil Disorder
	desc = "EVENTHIST_RANDOM107"
	#-#In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

	action_a = {
		name = "ACTIONNAME_RANDOM107A" #First, we kill all the lawyers
		command = { type = stability value = -1 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 95019107
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		badboy = 40
		NOT = { stability = 0 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM107" #Civil Disorder
	desc = "EVENTHIST_RANDOM107"
	#-#In desperate times, people occasionally turned against the authorities, engaging in banditry and killing minor officials.

	action_a = {
		name = "ACTIONNAME_RANDOM107A" #First, we kill all the lawyers
		command = { type = stability value = -1 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
		command = { type = losebuilding which = -1 value = courthouse }
		command = { type = losebuilding which = -3 value = bailiff }
		command = { type = revolt which = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Defortification (Courtesy of Llywelyn and Jinnai)
#-----------------------------------------------------------------------------------------------

event = {
	id = 92009108
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		continent = europe
		atwar = no
		countrysize = 4
		NOT = { countrysize = 30 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		year = 1601
		NOT = { year = 1800 }
	}
	random = yes
	name = "EVENTNAME_RANDOM108" #Defortification Efforts
	desc = "EVENTHIST_RANDOM108"
	#-#During the 16th and 17th centuries many european monarchs pulled down the fortifications of the nobility to reduce both their prestige and ability to wage war against the crown.

	action_a = {
		name = "ACTIONNAME_RANDOM108A" #Burn, baby, burn!
		command = { type = domestic which = centralization value = 1 }
		command = { type = fortress which = -1 value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM108B" #Damnit! I still need them!
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 93009108
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		continent = europe
		atwar = no
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		year = 1601
		NOT = { year = 1800 }
	}
	random = yes
	name = "EVENTNAME_RANDOM108" #Defortification Efforts
	desc = "EVENTHIST_RANDOM108"
	#-#During the 16th and 17th centuries many european monarchs pulled down the fortifications of the nobility to reduce both their prestige and ability to wage war against the crown.

	action_a = {
		name = "ACTIONNAME_RANDOM108A" #Burn, baby, burn!
		command = { type = domestic which = centralization value = 1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM108B" #Damnit! I still need them!
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 94009108
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		continent = europe
		atwar = no
		countrysize = 80
		NOT = { domestic = { type = aristocracy value = 10 } }
		year = 1601
		NOT = { year = 1800 }
	}
	random = yes
	name = "EVENTNAME_RANDOM108" #Defortification Efforts
	desc = "EVENTHIST_RANDOM108"
	#-#During the 16th and 17th centuries many european monarchs pulled down the fortifications of the nobility to reduce both their prestige and ability to wage war against the crown.

	action_a = {
		name = "ACTIONNAME_RANDOM108A" #Burn, baby, burn!
		command = { type = domestic which = centralization value = 1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM108B" #Damnit! I still need them!
		command = { type = domestic which = aristocracy value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Volunteers (Courtesy of Arilu and Jinnai)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000109
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		atwar = yes
		domestic = { type = aristocracy value = 5 }
	}
	random = yes
	name = "EVENTNAME_RANDOM109" #Volunteers for the war!
	desc = "EVENTHIST_RANDOM109"
	#-#During wartime sometimes the aristocracy or even the peasantry would rally to the cause of their King, although nationalism in it's present form was relatively unknown, a skillfull monarch could easily gain volunteers.

	action_a = {
		name = "ACTIONNAME_RANDOM109A" #Volunteers are always welcome!
		command = { type = warships which = -1 value = 5 }
		command = { type = CAV which = -3 value = 5000 }
	}
}

event = {
	id = 96010109
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		atwar = yes
		NOT = { domestic = { type = aristocracy value = 5 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM109" #Volunteers for the war!
	desc = "EVENTHIST_RANDOM109"
	#-#During wartime sometimes the aristocracy or even the peasantry would rally to the cause of their King, although nationalism in it's present form was relatively unknown, a skillfull monarch could easily gain volunteers.

	action_a = {
		name = "ACTIONNAME_RANDOM109A" #Volunteers are always welcome!
		command = { type = galleys which = -1 value = 10 }
		command = { type = INF which = -3 value = 10000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Hold a Great Puja!! (Original by Korath)
#-----------------------------------------------------------------------------------------------

event = {
	id = 90000110
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		religion = hindu
		domestic = { type = aristocracy value = 7 }
		NOT = { countrysize = 4 }
		NOT = { stability = 3 }
	}
	random = yes
	name = "EVENTNAME_RANDOM110" #A Great Puja
	desc = "EVENTHIST_RANDOM110"
	#-#In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men; to not hold such an event on a recomended day would be seen poorly.

	action_a = {
		name = "ACTIONNAME_RANDOM110A" #It's too expensive
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM110B" #Hold a Royal Puja
		command = { type = stability value = 1 }
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 91000110
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		religion = hindu
		domestic = { type = aristocracy value = 7 }
		countrysize = 4
		NOT = { countrysize = 9 }
		NOT = { stability = 3 }
	}
	random = yes
	name = "EVENTNAME_RANDOM110" #A Great Puja
	desc = "EVENTHIST_RANDOM110"
	#-#In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men; to not hold such an event on a recomended day would be seen poorly.

	action_a = {
		name = "ACTIONNAME_RANDOM110A" #It's too expensive
		command = { type = vp value = -10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM110B" #Hold a Royal Puja
		command = { type = stability value = 1 }
		command = { type = treasury value = -100 }
	}
}

event = {
	id = 92000110
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		religion = hindu
		domestic = { type = aristocracy value = 7 }
		countrysize = 9
		NOT = { countrysize = 30 }
		NOT = { stability = 3 }
	}
	random = yes
	name = "EVENTNAME_RANDOM110" #A Great Puja
	desc = "EVENTHIST_RANDOM110"
	#-#In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men; to not hold such an event on a recomended day would be seen poorly.

	action_a = {
		name = "ACTIONNAME_RANDOM110B" #Hold a Royal Puja
		command = { type = stability value = 1 }
		command = { type = treasury value = -100 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM110A" #It's too expensive
		command = { type = vp value = -25 }
	}
}

event = {
	id = 93000110
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		religion = hindu
		domestic = { type = aristocracy value = 7 }
		countrysize = 30
		NOT = { countrysize = 80 }
		NOT = { stability = 3 }
	}
	random = yes
	name = "EVENTNAME_RANDOM110" #A Great Puja
	desc = "EVENTHIST_RANDOM110"
	#-#In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men; to not hold such an event on a recomended day would be seen poorly.

	action_a = {
		name = "ACTIONNAME_RANDOM110B" #Hold a Royal Puja
		command = { type = stability value = 1 }
		command = { type = treasury value = -250 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM110A" #It's too expensive
		command = { type = vp value = -50 }
	}
}

event = {
	id = 94000110
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		religion = hindu
		domestic = { type = aristocracy value = 7 }
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { stability = 3 }
	}
	random = yes
	name = "EVENTNAME_RANDOM110" #A Great Puja
	desc = "EVENTHIST_RANDOM110"
	#-#In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men; to not hold such an event on a recomended day would be seen poorly.

	action_a = {
		name = "ACTIONNAME_RANDOM110B" #Hold a Royal Puja
		command = { type = stability value = 1 }
		command = { type = treasury value = -400 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM110A" #It's too expensive
		command = { type = vp value = -100 }
	}
}

event = {
	id = 95000110
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		religion = hindu
		domestic = { type = aristocracy value = 7 }
		countrysize = 200
		NOT = { stability = 3 }
	}
	random = yes
	name = "EVENTNAME_RANDOM110" #A Great Puja
	desc = "EVENTHIST_RANDOM110"
	#-#In Hinduism, the King's duty to his people was a very serious charge. To show the King's control over the state and to show piousness, the King might throw an expensive religious ceremony, a Royal Puja. These were thrown on auspicious days as advised by astrologers and holy men; to not hold such an event on a recomended day would be seen poorly.

	action_a = {
		name = "ACTIONNAME_RANDOM110B" #Hold a Royal Puja
		command = { type = stability value = 1 }
		command = { type = treasury value = -750 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM110A" #It's too expensive
		command = { type = vp value = -250 }
	}
}

#-----------------------------------------------------------------------------------------------
#Colonial Dynamism
#-----------------------------------------------------------------------------------------------

event = {
	id = 91000111 #Paradox 1013
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM111" #Colonial Dynamism
	desc = "EVENTHIST_RANDOM111"
	#-#Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 93000111 #Paradox 1013
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM111" #Colonial Dynamism
	desc = "EVENTHIST_RANDOM111"
	#-#Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 94000111 #Paradox 1013
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM111" #Colonial Dynamism
	desc = "EVENTHIST_RANDOM111"
	#-#Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 95000111 #Paradox 1013
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1550
		continent = europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM111" #Colonial Dynamism
	desc = "EVENTHIST_RANDOM111"
	#-#Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 5 }
	}
}

event = {
	id = 91010111 #Paradox event 1108
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = europe
		NOT = { domestic = { type = innovative value = 4 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM111" #Colonial Dynamism
	desc = "EVENTHIST_RANDOM111"
	#-#Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 93010111 #Paradox event 1108
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = europe
		NOT = { domestic = { type = innovative value = 4 } }
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM111" #Colonial Dynamism
	desc = "EVENTHIST_RANDOM111"
	#-#Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 94010111 #Paradox event 1108
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = europe
		NOT = { domestic = { type = innovative value = 4 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM111" #Colonial Dynamism
	desc = "EVENTHIST_RANDOM111"
	#-#Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 95010111 #Paradox event 1108
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		year = 1600
		continent = europe
		NOT = { domestic = { type = innovative value = 4 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM111" #Colonial Dynamism
	desc = "EVENTHIST_RANDOM111"
	#-#Colonial expansion led to a growing desire among people to move from their homeland to the New World in search of a new better life or to achieve fame and wealth through exploration colonization and conquest.

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 5 }
	}
}

#-----------------------------------------------------------------------------------------------
#Pretender to the Throne (Written by Lambert Simnel)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96008112
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = yes
		NOT = { year = 1789 }
		NOT = { religion = pagan }
	}
	random = yes
	name = "EVENTNAME_RANDOM112" #Pretender to the Throne
	desc = "EVENTHIST_RANDOM112"
	#-#After a domestic conflict the defeated leaders would try to gain support from neighbouring countries. Usually they would end up wandering across the countryside leaving a trail of unpaid bills behind them, but sometimes a country with an axe to grind against their homeland would support their claims.

	action_a = {
		name = "ACTIONNAME_RANDOM112A" #Send him away
		command = { type = relation which = -1 value = 10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM112B" #Support his claim
		command = { type = casusbelli which = -3 value = 18 }
		command = { type = relation which = -3 value = -35 }
		command = { type = treasury value = -150 }
		command = { type = INF which = -2 value = 5000 }
		command = { type = CAV which = -2 value = 2000 }
	}
}

event = {
	id = 96009112
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		stability = -2
		NOT = { year = 1789 }
		NOT = { religion = pagan }
	}
	random = yes
	name = "EVENTNAME_RANDOM112" #Pretender to the Throne
	desc = "EVENTHIST_RANDOM112"
	#-#After a domestic conflict the defeated leaders would try to gain support from neighbouring countries. Usually they would end up wandering across the countryside leaving a trail of unpaid bills behind them, but sometimes a country with an axe to grind against their homeland would support their claims.

	action_a = {
		name = "ACTIONNAME_RANDOM112A" #Send him away
		command = { type = relation which = -1 value = 10 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM112B" #Support his claim
		command = { type = war which = -3 }
		command = { type = relation which = -3 value = -35 }
		command = { type = badboy value = -2 }
		command = { type = treasury value = -150 }
		command = { type = INF which = -2 value = 5000 }
		command = { type = CAV which = -2 value = 2000 }
	}
}

#-----------------------------------------------------------------------------------------------
#Nobles arrange marriage (Written by Jinnai)
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000113
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		atwar = no
		NOT = { domestic = { type = aristocracy value = 5 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM113" #High-ranking noble arranges a marriage
	desc = "EVENTHIST_RANDOM113"
	#-#While most marriages of the nobility were done within the realm, often the upper nobility would marry off their children to other countries for various political and financial reasons.

	action_a = {
		name = "OK"
		command = { type = dynastic which = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Superpower Plus Events (Written by Jinnai and Peter Ebbesen)
#-----------------------------------------------------------------------------------------------

#-----------------------------------------------------------------------------------------------
#Large unstable countries tend to be a bad combination.

event = {
	id = 94009114
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		atwar = no
		badboy = 40
		NOT = { year = 1600 }
		NOT = { stability = 0 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM114" #Desertion and Degrendation of the Military
	desc = "EVENTHIST_RANDOM114"
	#-#As our empire falls into chaos, the general morale of the military suffers. With no war to rally our troops against, they grow disgruntled. I fear this may be the beginning of the end.

	action_a = {
		name = "ACTIONNAME_RANDOM114A" #So must it be
		command = { type = stability value = -1 }
		command = { type = MIL which = -2 value = 6 }
		command = { type = domestic which = quality value = -1 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM114B" #Hunt down the deserters!
		command = { type = stability value = -3 }
		command = { type = treasury value = -500 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = revoltrisk value = 3 }
	}
}

event = {
	id = 95009114
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		atwar = no
		badboy = 40
		NOT = { year = 1600 }
		NOT = { stability = 0 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM114" #Desertion and Degrendation of the Military
	desc = "EVENTHIST_RANDOM114"
	#-#As our empire falls into chaos, the general morale of the military suffers. With no war to rally our troops against, they grow disgruntled. I fear this may be the beginning of the end.

	action_a = {
		name = "ACTIONNAME_RANDOM114A" #So must it be
		command = { type = stability value = -1 }
		command = { type = MIL which = -2 value = 6 }
		command = { type = domestic which = quality value = -1 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM114B" #Hunt down the deserters!
		command = { type = stability value = -3 }
		command = { type = treasury value = -1000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = revoltrisk value = 3 }
	}
}

event = {
	id = 94019114
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		atwar = no
		badboy = 50
		year = 1600
		NOT = { stability = 0 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM114" #Desertion and Degrendation of the Military
	desc = "EVENTHIST_RANDOM114"
	#-#As our empire falls into chaos, the general morale of the military suffers. With no war to rally our troops against, they grow disgruntled. I fear this may be the beginning of the end.

	action_a = {
		name = "ACTIONNAME_RANDOM114A" #So must it be
		command = { type = stability value = -1 }
		command = { type = MIL which = -2 value = 6 }
		command = { type = domestic which = quality value = -1 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM114B" #Hunt down the deserters!
		command = { type = stability value = -3 }
		command = { type = treasury value = -500 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = revoltrisk value = 3 }
	}
}

event = {
	id = 95019114
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		atwar = no
		badboy = 50
		year = 1600
		NOT = { stability = 0 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM114" #Desertion and Degrendation of the Military
	desc = "EVENTHIST_RANDOM114"
	#-#As our empire falls into chaos, the general morale of the military suffers. With no war to rally our troops against, they grow disgruntled. I fear this may be the beginning of the end.

	action_a = {
		name = "ACTIONNAME_RANDOM114A" #So must it be
		command = { type = stability value = -1 }
		command = { type = MIL which = -2 value = 6 }
		command = { type = domestic which = quality value = -1 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = desertion which = -1 value = 20000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM114B" #Hunt down the deserters!
		command = { type = stability value = -3 }
		command = { type = treasury value = -1000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = revoltrisk value = 3 }
	}
}

#-----------------------------------------------------------------------------------------------
#Large centralized nations tend to have problems with an ineffective yet expensive bureaucracy.

event = {
	id = 94009115
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = centralization value = 6 }
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { flag = [Random_MinorRef] }
		NOT = { flag = [Random_MajorRef] }
	}
	random = yes
	name = "EVENTNAME_RANDOM115" #Overly Stretched Bureaucracy
	desc = "EVENTHIST_RANDOM115"
	#-#The pace of our bureaucratic system has been unable to keep up with the increase in the size of our nation and has now become critical. If we don't do something now, there will be severe consequences for us.

	action_a = {
		name = "ACTIONNAME_RANDOM115A" #Minor Reforms
		command = { type = stability value = -1 }
		command = { type = treasury value = -1000 }
		command = { type = infra value = -100 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = setflag which = [Random_MinorRef] }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM115B" #Ignore the Situation
		command = { type = domestic which = centralization value = -1 }
		command = { type = infra value = -1000 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM115C" #Initate a complete overhaul!
		command = { type = stability value = -3 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = treasury value = -2000 }
		command = { type = infra value = 150 }
		command = { type = setflag which = [Random_MajorRef] }
	}
	action_d = {
		name = "ACTIONNAME_RANDOM115D" #Crush the state within the state!
		command = { type = domestic which = centralization value = -2 }
		command = { type = stability value = -6 }
		command = { type = treasury value = 750 } #Confiscatuib
		command = { type = revoltrisk which = 24 value = 3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 95009115
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 200
		domestic = { type = centralization value = 6 }
		NOT = { flag = [Random_MinorRef] }
		NOT = { flag = [Random_MajorRef] }
	}
	random = yes
	name = "EVENTNAME_RANDOM115" #Overly Stretched Bureaucracy
	desc = "EVENTHIST_RANDOM115"
	#-#The pace of our bureaucratic system has been unable to keep up with the increase in the size of our nation and has now become critical. If we don't do something now, there will be severe consequences for us.

	action_a = {
		name = "ACTIONNAME_RANDOM115A" #Minor Reforms
		command = { type = stability value = -1 }
		command = { type = treasury value = -1500 }
		command = { type = infra value = -250 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = setflag which = [Random_MinorRef] }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM115B" #Ignore the Situation
		command = { type = domestic which = centralization value = -1 }
		command = { type = infra value = -2000 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincetax which = -1 value = -2 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM115C" #Initate a complete overhaul!
		command = { type = stability value = -3 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = treasury value = -2500 }
		command = { type = infra value = 250 }
		command = { type = setflag which = [Random_MajorRef] }
	}
	action_d = {
		name = "ACTIONNAME_RANDOM115D" #Crush the state within the state!
		command = { type = stability value = -6 }
		command = { type = domestic which = centralization value = -2 }
		command = { type = treasury value = 1500 } #Confiscation
		command = { type = revoltrisk which = 24 value = 3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
}
#-----------------------------------------------------------------------------------------------
event = {
	id = 96009123
	trigger = {
		flag = [Random_MajorRef]
	}
	random = yes
	name = "EVENTNAME_RANDOM123" #Effects of Reforms wear off
	desc = "EVENTHIST_RANDOM123"
	#-#Our efforts to reform and lessen the strain on our bureaucracy has been fruitful, but as time passes, even new reforms turn old...

	action_a = {
		name = "ACTIONNAME_RANDOM123A" #Thrown away money
		command = { type = clrflag which = [Random_MajorRef] }
		command = { type = setflag which = [Random_MinorRef] }
		command = { type = infra value = -10 }
	}
}
event = {
	id = 96019123
	trigger = {
		flag = [Random_MinorRef]
	}
	random = yes
	name = "EVENTNAME_RANDOM123" #Effects of Reforms wear off
	desc = "EVENTHIST_RANDOM123"
	#-#Our efforts to reform and lessen the strain on our bureaucracy has been fruitful, but as time passes, even new reforms turn old...

	action_a = {
		name = "ACTIONNAME_RANDOM123A" #Thrown away money
		command = { type = clrflag which = [Random_MinorRef] }
		command = { type = infra value = -5 }
	}
}

#-----------------------------------------------------------------------------------------------
#In large decentralized nations the local nobility would take advantage
#of the situation to do there own thing with showing only cursory headance
#to the orders from above, if that.

event = {
	id = 94009116
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 80
		NOT = { countrysize = 200 }
		NOT = { domestic = { type = centralization value = 6 } }
	}
	random = yes
	name = "EVENTNAME_RANDOM116" #Nobility Ignoring Orders
	desc = "EVENTHIST_RANDOM116"
	#-#Our weak bureaucracy has allowed the nobility and some of the governors to refuse or, at the best, not completely enforcing our decrees unless it suits them. This is known to happen from time to time, it has become commonplace and we do not have the bureaucratic power to stop them. While they are not openly defying us right now, pressuring them may change their attitude, but doing nothing will leave us at their mercy.

	action_a = {
		name = "ACTIONNAME_RANDOM116A" #Force them to comply diplomatically!
		command = { type = stability value = -2 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = treasury value = -1000 }
		command = { type = diplomats value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM116B" #Use military force to make them comply!
		command = { type = stability value = -4 }
		command = { type = domestic which = centralization value = 2 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = revoltrisk which = 36 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM116C" #Let the issue slide.
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = -2 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
}

event = {
	id = 95009116
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 200
		NOT = { domestic = { type = centralization value = 6 } } #<=5
	}
	random = yes
	name = "EVENTNAME_RANDOM116" #Nobility Ignoring Orders
	desc = "EVENTHIST_RANDOM116"
	#-#Our weak bureaucracy has allowed the nobility and some of the governors to refuse or, at the best, not completely enforcing our decrees unless it suits them. This is known to happen from time to time, it has become commonplace and we do not have the bureaucratic power to stop them. While they are not openly defying us right now, pressuring them may change their attitude, but doing nothing will leave us at their mercy.

	action_a = {
		name = "ACTIONNAME_RANDOM116A" #Force them to comply diplomatically!
		command = { type = stability value = -2 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = treasury value = -2000 }
		command = { type = diplomats value = -3 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM116B" #Use military force to make them comply!
		command = { type = stability value = -4 }
		command = { type = domestic which = centralization value = 2 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = revoltrisk which = 36 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_c = {
		name = "ACTIONNAME_RANDOM116C" #Let the issue slide.
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = -2 }
		command = { type = domestic which = aristocracy value = 2 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -2 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Badboys should expect a certain militarization of society.

event = {
	id = 91009117
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		badboy = 40
		NOT = { year = 1600 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM117" #Militarization of Society
	desc = "EVENTHIST_RANDOM117"
	#-#Founded on expansion, the society is gradually militarized to the detriment of local economies.

	action_a = {
		name = "ACTIONNAME_RANDOM117A" #So mote it be
		command = { type = badboy value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 92009117
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		badboy = 40
		NOT = { year = 1600 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM117" #Militarization of Society
	desc = "EVENTHIST_RANDOM117"
	#-#Founded on expansion, the society is gradually militarized to the detriment of local economies.

	action_a = {
		name = "ACTIONNAME_RANDOM117A" #So mote it be
		command = { type = badboy value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 93009117
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		badboy = 40
		NOT = { year = 1600 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM117" #Militarization of Society
	desc = "EVENTHIST_RANDOM117"
	#-#Founded on expansion, the society is gradually militarized to the detriment of local economies.

	action_a = {
		name = "ACTIONNAME_RANDOM117A" #So mote it be
		command = { type = badboy value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 94009117
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		badboy = 40
		NOT = { year = 1600 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM117" #Militarization of Society
	desc = "EVENTHIST_RANDOM117"
	#-#Founded on expansion, the society is gradually militarized to the detriment of local economies.

	action_a = {
		name = "ACTIONNAME_RANDOM117A" #So mote it be
		command = { type = badboy value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 95009117
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		badboy = 40
		NOT = { year = 1600 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM117" #Militarization of Society
	desc = "EVENTHIST_RANDOM117"
	#-#Founded on expansion, the society is gradually militarized to the detriment of local economies.

	action_a = {
		name = "ACTIONNAME_RANDOM117A" #So mote it be
		command = { type = badboy value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 91019117
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		badboy = 50
		year = 1600
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM117" #Militarization of Society
	desc = "EVENTHIST_RANDOM117"
	#-#Founded on expansion, the society is gradually militarized to the detriment of local economies.

	action_a = {
		name = "ACTIONNAME_RANDOM117A" #So mote it be
		command = { type = badboy value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 92019117
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		badboy = 50
		year = 1600
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_RANDOM117" #Militarization of Society
	desc = "EVENTHIST_RANDOM117"
	#-#Founded on expansion, the society is gradually militarized to the detriment of local economies.

	action_a = {
		name = "ACTIONNAME_RANDOM117A" #So mote it be
		command = { type = badboy value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 93019117
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		badboy = 50
		year = 1600
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_RANDOM117" #Militarization of Society
	desc = "EVENTHIST_RANDOM117"
	#-#Founded on expansion, the society is gradually militarized to the detriment of local economies.

	action_a = {
		name = "ACTIONNAME_RANDOM117A" #So mote it be
		command = { type = badboy value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 94019117
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		badboy = 50
		year = 1600
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM117" #Militarization of Society
	desc = "EVENTHIST_RANDOM117"
	#-#Founded on expansion, the society is gradually militarized to the detriment of local economies.

	action_a = {
		name = "ACTIONNAME_RANDOM117A" #So mote it be
		command = { type = badboy value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 95019117
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		badboy = 50
		year = 1600
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_RANDOM117" #Militarization of Society
	desc = "EVENTHIST_RANDOM117"
	#-#Founded on expansion, the society is gradually militarized to the detriment of local economies.

	action_a = {
		name = "ACTIONNAME_RANDOM117A" #So mote it be
		command = { type = badboy value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -2 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Large nations when not at war tend to give a sense of security,
#sometimes false, to the overall population.

event = {
	id = 94009118
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		atwar = no
		stability = 0
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_RANDOM118" #Contentment and Compantency in the Populace
	desc = "EVENTHIST_RANDOM118"
	#-#Do to the overwhelming fear and might our country has on the rest of the world, the populace has become complacent and lax. This extends even to the military where there training suffers, fortresses are left to nature and recruitment is harder as the populace shifts its efforts elsewhere.

	action_a = {
		name = "ACTIONNAME_RANDOM118A" #But we still need the military...
		command = { type = stability value = 2 }
		command = { type = land value = -500 }
		command = { type = naval value = -500 }
		command = { type = infra value = 250 }
		command = { type = trade value = 250 }
		command = { type = domestic which = quality value = -1 }
		command = { type = fortress which = -2 value = -2 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = manpower value = -3 }
	}
}

event = {
	id = 95009118
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		atwar = no
		countrysize = 200
		stability = 0
	}
	random = yes
	name = "EVENTNAME_RANDOM118" #Contentment and Compantency in the Populace
	desc = "EVENTHIST_RANDOM118"
	#-#Do to the overwhelming fear and might our country has on the rest of the world, the populace has become complacent and lax. This extends even to the military where there training suffers, fortresses are left to nature and recruitment is harder as the populace shifts its efforts elsewhere.

	action_a = {
		name = "ACTIONNAME_RANDOM118A" #But we still need the military...
		command = { type = stability value = 3 }
		command = { type = land value = -1000 }
		command = { type = naval value = -1000 }
		command = { type = infra value = 500 }
		command = { type = trade value = 500 }
		command = { type = domestic which = quality value = -1 }
		command = { type = fortress which = -2 value = -3 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -1 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -2 }
		command = { type = fortress which = -1 value = -3 }
		command = { type = manpower value = -6 }
	}
}


#-----------------------------------------------------------------------------------------------
#Extremely large amd/or agrressive nations would often have diverse
#groups of religions and cultures. An oppressive government could find
#themselves at the mercy of such a group.

event = {
	id = 96009119
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = innovative value = 2 }
		NOT = { domestic = { type = innovative value = 6 } }
		badboy = 20
		OR = {
			badboy = 40
			countrysize = 80
		}
		NOT = { year = 1600 }
	}
	random = yes
	name = "EVENTNAME_RANDOM119" #Massive Religious Uprisings
	desc = "EVENTHIST_RANDOM119"
	#-#With the growth in the size of our empire we've absorbed multiple cultures and religions into our nation, but our singling out of our faith has caused us no end of troubles and now it looks as things are about to boil over.

	action_a = {
		name = "ACTIONNAME_RANDOM119A" #Try to head off this disaster!
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -500 }
		command = { type = revoltrisk value = 5 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM119B" #We shall not give into them!
		command = { type = stability value = -2 }
		command = { type = revoltrisk which = 60 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 96019119
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		NOT = { domestic = { type = innovative value = 2 } }
		badboy = 20
		OR = {
			badboy = 40
			countrysize = 80
		}
		NOT = { year = 1600 }
	}
	random = yes
	name = "EVENTNAME_RANDOM119" #Massive Religious Uprisings
	desc = "EVENTHIST_RANDOM119"
	#-#With the growth in the size of our empire we've absorbed multiple cultures and religions into our nation, but our singling out of our faith has caused us no end of troubles and now it looks as things are about to boil over.

	action_a = {
		name = "ACTIONNAME_RANDOM119A" #Try to head off this disaster!
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -1500 }
		command = { type = revoltrisk value = 9 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM119B" #We shall not give into them!
		command = { type = stability value = -2 }
		command = { type = revoltrisk which = 60 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 96029119
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = innovative value = 2 }
		NOT = { domestic = { type = innovative value = 6 } }
		badboy = 25
		OR = {
			badboy = 50
			countrysize = 80
		}
		year = 1600
	}
	random = yes
	name = "EVENTNAME_RANDOM119" #Massive Religious Uprisings
	desc = "EVENTHIST_RANDOM119"
	#-#With the growth in the size of our empire we've absorbed multiple cultures and religions into our nation, but our singling out of our faith has caused us no end of troubles and now it looks as things are about to boil over.

	action_a = {
		name = "ACTIONNAME_RANDOM119A" #Try to head off this disaster!
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -500 }
		command = { type = revoltrisk value = 5 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM119B" #We shall not give into them!
		command = { type = stability value = -2 }
		command = { type = revoltrisk which = 60 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 96039119
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		NOT = { domestic = { type = innovative value = 2 } }
		badboy = 25
		OR = {
			badboy = 50
			countrysize = 80
		}
		year = 1600
	}
	random = yes
	name = "EVENTNAME_RANDOM119" #Massive Religious Uprisings
	desc = "EVENTHIST_RANDOM119"
	#-#With the growth in the size of our empire we've absorbed multiple cultures and religions into our nation, but our singling out of our faith has caused us no end of troubles and now it looks as things are about to boil over.

	action_a = {
		name = "ACTIONNAME_RANDOM119A" #Try to head off this disaster!
		command = { type = stability value = -1 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -1500 }
		command = { type = revoltrisk value = 9 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM119B" #We shall not give into them!
		command = { type = stability value = -2 }
		command = { type = revoltrisk which = 60 value = 4 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}


#-----------------------------------------------------------------------------------------------
#Large diverse and open societies societies faced persistent pressure to
#give greater autonomy to the citizens of far-flung reaches of their realms.

event = {
	id = 96009120
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		domestic = { type = innovative value = 6 }
		NOT = { domestic = { type = innovative value = 9 } }
		countrysize = 80
	}
	random = yes
	name = "EVENTNAME_RANDOM120" #Citizens request greater role in government
	desc = "EVENTHIST_RANDOM120"
	#-#Now that our empire extends beyond its original borders, many citizens feel that it is right for them to gain more autonomy in their day-to-day rule.

	action_a = {
		name = "ACTIONNAME_RANDOM120A" #Give in to their demands
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -2 }
		command = { type = colonists value = -6 }
		command = { type = missionaries value = -6 }
		command = { type = revoltrisk which = 24 value = 5 } #Old School
		command = { type = revolt which = -1 } #Old School
		command = { type = revolt which = -1 } #Old School
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM120B" #We will remain a tightly-bound empire
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = revoltrisk which = 96 value = 5 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 96019120
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		ai = no
		countrysize = 80
		domestic = { type = innovative value = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM120" #Citizens request greater role in government
	desc = "EVENTHIST_RANDOM120"
	#-#Now that our empire extends beyond its original borders, many citizens feel that it is right for them to gain more autonomy in their day-to-day rule.

	action_a = {
		name = "ACTIONNAME_RANDOM120A" #Give in to their demands
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = domestic which = serfdom value = -2 }
		command = { type = colonists value = -6 }
		command = { type = missionaries value = -6 }
		command = { type = revoltrisk which = 24 value = 5 } #Old School
		command = { type = revolt which = -1 } #Old School
		command = { type = revolt which = -1 } #Old School
		command = { type = revolt which = -1 } #Old School
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM120B" #We will remain a tightly-bound empire
		command = { type = stability value = -2 }
		command = { type = domestic which = serfdom value = 1 }
		command = { type = revoltrisk which = 96 value = 5 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Religious blessings
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000121
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		continent = europe
		religion = catholic
		NOT = { domestic = { type = innovative value = 5 } }
		badboy = 3
		NOT = { event = 102 } #Council of Trent
	}
	random = yes
	name = "EVENTNAME_RANDOM121" #Religious blessings
	desc = "EVENTHIST_RANDOM121"
	#-#Before the Reformation the Holy Roman Church had great influence in all western European realms. At nearly every court a priest or Jesuit was present - even in modern times a heritage of this is that the ambassador of the Vatican leads the diplomatic corps in most nations as he is the eldest diplomat present. With the Popes blessings and the work of the church's servants we can convince our neighbours that our recent conquests were justified.

	action_a = {
		name = "ACTIONNAME_RANDOM121A" #Send the priests
		command = { type = treasury value = -25 }
		command = { type = missionaries value = -3 }
		command = { type = badboy value = -2 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM121B" #Tax the populace more
		command = { type = treasury value = 50 }
		command = { type = revoltrisk value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
#Maintenance of shipping
#-----------------------------------------------------------------------------------------------

event = {
	id = 96000122
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		naval = 4
		NOT = { naval = 11 }
		NOT = { trade = 5 }
	}
	random = yes
	name = "EVENTNAME_RANDOM122" #Maintenance of shipping
	desc = "EVENTHIST_RANDOM122"
	#-#Careening a sailing vessel means to beach it at high tide in order, usually, to expose one side or another of the ship's hull for maintenance below the water line when the tide goes out. Maintenance includes, dry rot or cannon shot repair, tarring the exterior to reduce leakage or barnacle removal to increase her speed. Commercial shipping was maintained by the merchants.

	action_a = {
		name = "ACTIONNAME_RANDOM122A" #Unable to pay
		command = { type = trade value = -50 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM122B" #Fix and clean
		command = { type = treasury value = -50 }
		command = { type = trade value = 100 }
	}
}
event = {
	id = 96010122
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		naval = 4
		NOT = { naval = 18 }
		NOT = { trade = 9 }
	}
	random = yes
	name = "EVENTNAME_RANDOM122" #Maintenance of shipping
	desc = "EVENTHIST_RANDOM122"
	#-#Careening a sailing vessel means to beach it at high tide in order, usually, to expose one side or another of the ship's hull for maintenance below the water line when the tide goes out. Maintenance includes, dry rot or cannon shot repair, tarring the exterior to reduce leakage or barnacle removal to increase her speed. Commercial shipping was maintained by the merchants.

	action_a = {
		name = "ACTIONNAME_RANDOM122A" #Unable to pay
		command = { type = trade value = -100 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM122B" #Fix and clean
		command = { type = treasury value = -100 }
		command = { type = trade value = 200 }
	}
}

#-----------------------------------------------------------------------------------------------
#Military Reformation
#-----------------------------------------------------------------------------------------------

event = {
	id = 960000124
	trigger = {
		atwar = no
		NOT = { year = 1494 }
		domestic = { type = quality value = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM124" #Military Reformation
	desc = "EVENTHIST_RANDOM124"
	#-#During the late middle ages and the early renaissance, all armies where based of a feudal system in which the nobles would have a small number of professional troops and would hire the local militia, which was minimally trained to raise the troop numbers when needed, wars and campaigns with this method tended to last longer and where mostly indecisive partly due to the militia departing for home to tend to their farms during certain times of the year. Quality only belonged to the mercenary, the Men of arms.

	action_a = {
		name = "ACTIONNAME_RANDOM124A" #Reformation
		command = { type = domestic which = offensive value = -1 }
		command = { type = domestic which = quality value = -1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM124B" #Status quo
		command = { type = treasury value = -200 } #maintaining the arms
		command = { type = land value = -500 } #replacing the old
		command = { type = CAV which = -1 value = 2000 } #seeking service elsewhere
		command = { type = INF which = -3 value = 2000 } #seeking service elsewhere
	}
}
event = {
	id = 960000125
	trigger = {
		atwar = no
		domestic = { type = offensive value = 4 }
		domestic = { type = quality value = 4 }
		NOT = { year = 1621 }
	}
	random = yes
	name = "EVENTNAME_RANDOM125" #Recruitment - second Estate
	desc = "EVENTHIST_RANDOM125"
	#-#Before Charles VIII 1494 invasion of Italy, army numbers tended to be only 5 percent of the population, ill trained and ill disciplined. Legally, most able bodied men from the ages of 15 to 60 were liable to serve. Recruiters rode, armed with their licenses to raise men, pay them and lead them. Training was usually only carried out weekly by the clergy after mass.

	action_a = {
		name = "ACTIONNAME_RANDOM125A" #Hire them
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = -1 }
		command = { type = INF which = -1 value = 1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM124B" #Status quo
		command = { type = treasury value = -200 } #maintaining the arms
		command = { type = land value = -500 } #replacing the old
		command = { type = CAV which = -1 value = 2000 } #seeking service elsewhere
		command = { type = INF which = -3 value = 2000 } #seeking service elsewhere
	}
}
event = {
	id = 960000126
	trigger = {
		atwar = no
		domestic = { type = offensive value = 4 }
		domestic = { type = quality value = 4 }
	}
	random = yes
	name = "EVENTNAME_RANDOM126" #Reaction -Third estate
	desc = "EVENTHIST_RANDOM126"
	#-#States in Italy, Germany and the Netherlands had won their territories mainly by hiring mercenaries to do the fighting. At the beginning of the thirty years war, Gustavus Adolphus began by providing proper uniforms and training, gone was the multicoloured long smocks and peasant attire. As he stated, many will judge contemptuously of the infantry for its clothes sake. Cohesion by the foot soldiers and cavalry had begun. Quality was still a long way away.

	action_a = {
		name = "ACTIONNAME_RANDOM126A" #Clothe them
		command = { type = domestic which = land value = 1 }
		command = { type = domestic which = quality value = -1 }
		command = { type = CAV which = -1 value = 1000 }
		command = { type = INF which = -3 value = 1000 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM124B" #Status quo
		command = { type = treasury value = -200 } #maintaining the arms
		command = { type = land value = -500 } #replacing the old
		command = { type = CAV which = -1 value = 2000 } #seeking service elsewhere
		command = { type = INF which = -3 value = 2000 } #seeking service elsewhere
	}
}

#-----------------------------------------------------------------------------------------------
#Dragomans
#-----------------------------------------------------------------------------------------------

#(1419-1819) Dragomans
event = {
	id = 960000127
	trigger = {
		owned = { province = 357 data = TUR }
		control = { province = 357 data = TUR }
		atwar = no
		continent = europe
	}
	random = yes
	name = "EVENTNAME_RANDOM127" #Dragomans
	desc = "EVENTHIST_RANDOM127"
	#-#Dragoman designates the official title of a person who would function as an interpreter, translator and official guide between the Ottomans and European embassies. In the Ottoman Empire, the demand for the mediation provided by dragomans is said to have been created by the reluctance on the part of the Muslim Ottomans to learn the languages of non-Muslim nations. The office incorporated diplomatic as well as linguistic duties namely, in the Ottomans relation with Christian countries and some dragomans thus came to play crucial roles in Ottoman politics.

	action_a = {
		name = "ACTIONNAME_RANDOM127A" #Peaceful politics
		command = { type = merchants value = 2 }
		command = { type = trade value = 100 }
		command = { type = relation which = TUR value = 20 }
	}
}

#-----------------------------------------------------------------------------------------------
#Commission a great Gurdwara (Written by mandead)
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000079
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 30 }
		NOT = { stability = 3 }
		religion = sikh
	}
	random = yes
	name = "EVENTNAME_RANDOM128" #Commissioning of a great Gurdwara
	desc = "EVENTHIST_RANDOM128"
	#-#Our Masands recommend that we commission a new Gurdwara in honor of a recently named guru. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM128A" #No, there are enough gurdwaras already
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM128B" #Yes! We should honor this new guru!
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 93000079
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { stability = 3 }
		religion = sikh
	}
	random = yes
	name = "EVENTNAME_RANDOM128" #Commissioning of a great Gurdwara
	desc = "EVENTHIST_RANDOM128"
	#-#Our Masands recommend that we commission a new Gurdwara in honor of a recently named guru. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM128B" #Yes! We should honor this new guru!
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM128A" #No, there are enough gurdwaras already
		command = { type = vp value = -20 }
	}
}

#-----------------------------------------------------------------------------------------------
#Commission a great Jain Temple (Written by mandead)
#-----------------------------------------------------------------------------------------------

event = {
	id = 92000080
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		NOT = { countrysize = 30 }
		NOT = { stability = 3 }
		religion = jain
	}
	random = yes
	name = "EVENTNAME_RANDOM129" #Commissioning of a Jain Temple
	desc = "EVENTHIST_RANDOM129"
	#-#Our Acharyas recommend that we commission a new Jain Temple in honor of the Devas. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM129A" #No, there are enough temples already
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM129B" #Yes! We should honor the Devas!
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 93000080
	trigger = {
		NOT = { owned = { province = 1614 data = -1 } } #not for the Pope (MUS)
		countrysize = 30
		NOT = { stability = 3 }
		religion = jain
	}
	random = yes
	name = "EVENTNAME_RANDOM129" #Commissioning of a Jain Temple
	desc = "EVENTHIST_RANDOM129"
	#-#Our Acharyas recommend that we commission a new Jain Temple in honor of the Devas. Should we heed their advice?

	action_a = {
		name = "ACTIONNAME_RANDOM129B" #Yes! We should honor the Devas!
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "ACTIONNAME_RANDOM129A" #No, there are enough temples already
		command = { type = vp value = -20 }
	}
}

#-----------------------------------------------------------------------------------------------
