#
# For the Glory, Scottish colonial AI.
#
#

# preferred areas for expansion

region = {
	NAtlanticSea
	ENACoastSea
	NCAtlanticSea
	ECAtlanticSea
	CaribbeanSea
}
area = {
	Labrador
	Newfoundland
	America
	Acadie
	Maine
	Georgia
	Panama
	"Costa Rica"
}

# The amount of provinces we try to colonize at the same time
expansion = 1

# % of the time we prefer to establish a tradingpost if both are good.
tradingpost = 20

# Bonus for areas to establish colonies adjacent to previous ones.
neighbour = 5

# Bonus/Penalty for establish colonies adjacent to other countries.
enemies = 0

# 100 = max trader rate, lesser means slower focus on sending a trader.
traders = 90

# 100 = Total monopolist, will refuse trade as much as possible.
monopoly = 0

# 100 = Total warmonger, 0 = absolute pacifist
war = 10
ferocity = no

#Which countries to conquer if possible. (to guide nation historically)
combat = { }

#How important is it to gather troops close to base
base = 0.1
#How important is it to be as close to target position when gathering troops.
front = 5.0

#Evaluation factors for conquer plans 
conquer = 
{ 
	# multiply enemy province value 
	enemy = 5.0 
	# multiplying supply factor 
	supply = 0.1 
	# factor for distance to not owner provinces 
	distance = 8.0 
	# factor for owned provines 
	owner = 1.0 
	# Multiplier for provinces not in supply. 
	notsupply = 3.0 
	# Multiplying the base constant for conquer. 
	base = 5.0 
} 

# Modifiers for garrison plans 
garrison = 
{ 
	fortress = 1.0 
	strategic = 3.0 
	size = 1.0 
	supply = 2.0 
	war = 5.0 
}
