#
# FTG - Random Events
#
#		written by Johan Andersson
#

# Paradox events Scaled by Korath
# then SuperScaled by Peter Ebbesen
# new FtG 1.3 events by mandead
# Trigger mangling by Korath and Peter Ebbesen

# Many random events have had their triggers substantially altered, to make
# then work better in an environment where all nations receive random events.
# The three most obvious examples are these:
#   1) Explorers require naval and trade technology. This cuts down drastically
#      on the number of AI explorers but also means that pagan nations need to
#      find alternative ways to map the world than wait for somebody to give
#      them a warship with an explorer. (Conquistadors are still a possibility)
#   2) Buildings (manufactories, banks, stock exchanges &etc) depend on tech
#      rather than simply a date. If you aren't advanced, you won't get these
#      events at all.
#   3) With regards to presents of armies or navies, the principle is this:
#      * If you can build it, you can get the event *
#

# This is a limited version of the Superpower Scaled Random events,
# which only uses original Paradox texts. As such it is localised for
# all languages without any translation issues.

# Since most events have been scaled by countrysize by creating mutually
# exclusive random events covering the same base event, the old random event
# numbers have been dumped in favour of a consistent system. However,
# each event has a small note with the ID of the basic event it was scaled
# from.

#
# Ids assigned are
#
# ID             Category             Example  Comment
#--------------------------------------------------------------------------
# 94000+offset   countrysize   1 -    94001    Minors
# 95000+offset   countrysize   4 -    95001    Big minors
# 96000+offset   countrysize   9 -    96001    Majors
# 97000+offset   countrysize  30 -    97001    Big majors/colonial powers
# 98000+offset   countrysize  80 -    98001    Superpowers
# 99000+offset   countrysize 200 -    99001    Continent-spanning empires
#
#
# Offset         Event set
#-------------------------------------------------------------------------
#   0 - 199      Paradox random events
# 300 - 399      Basic Superpower/Badboy stuff.

# In cases where the full range of categories have been deemed unnecessary, the
# scaled events still feature this system of enumeration, using the id of the
# smallest category contained within a compound.
#
# E.g. Random revolt (94001) was deemed to work with categories 1-29, 30-79, 80-199, 200+
# so the events were 94001, 97001, 98001, 99001.

#-----------------------------------------------------------------------------------------------
#  A Pirate Offers His Services
#-----------------------------------------------------------------------------------------------
event = {
	id = 94000 # Paradox 1000
	trigger = {
		year = 1550
		continent = Europe
		countrysize = 5
		exists = SPA
		NOT = {
			tag = POR
			tag = SPA
		}
	}
	random = yes
	name = "EVENT_PIRATE_TITLE"
	desc = "EVENT_PIRATE_DESC"

	action_a = {
		name = "EVENT_PIRATE_A"
		command = { type = warships which = -1 value = 2 }
		command = { type = privateer which = -3 value = 3 }
		command = { type = relation which = SPA value = -25 }
		command = { type = cash value = -50 }
	}
	action_b = {
		name = "EVENT_PIRATE_B"
		command = { type = relation which = SPA value = 25 }
		command = { type = vp value = 5 }
		command = { type = cash value = -5 }
	}
	action_c = {
		name = "EVENT_PIRATE_C"
		command = { type = relation which = SPA value = -5 }
	}
}

#-----------------------------------------------------------------------------------------------
#  Random Revolt
#-----------------------------------------------------------------------------------------------
event = {
	id = 94001 # Paradox 1001
	trigger = {
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME1"
	desc = "EVENTHIST1"

	action_a = {
		name = "OK"
		command = { type = revolt which = -1 }
	}

}

event = {
	id = 97001
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME1"
	desc = "EVENTHIST1"

	action_a = {
		name = "OK"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}

}

event = {
	id = 98001
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME1"
	desc = "EVENTHIST1"

	action_a = {
		name = "OK"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

# Sometimes people get really pissed.
event = {
	id = 99001
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME1"
	desc = "EVENTHIST1"

	action_a = {
		name = "OK"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}


#-----------------------------------------------------------------------------------------------
# Religious Turmoil (Europe)
#-----------------------------------------------------------------------------------------------
event = {
	id = 94002 # Paradox 1002
	trigger = {
		year = 1530
		continent = Europe
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME3"
	desc = "EVENTHIST3"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 97002
	trigger = {
		year = 1530
		continent = Europe
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME3"
	desc = "EVENTHIST3"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 98002
	trigger = {
		year = 1530
		continent = Europe
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME3"
	desc = "EVENTHIST3"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}

# The religious nuts are congregating!
event = {
	id = 99002
	trigger = {
		year = 1530
		continent = Europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME3"
	desc = "EVENTHIST3"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}


#-----------------------------------------------------------------------------------------------
# Conversion of Heretics
#-----------------------------------------------------------------------------------------------
event = {
	id = 94003 # Paradox 1003
	trigger = {
		NOT = { flag = 6 }
	}
	random = yes
	name = "EVENTNAME7"
	desc = "EVENTHIST7"

	action_a = {
		name = "OK"
		command = { type = conversion which = -1 }
	}
}

event = {
	id = 94004 # Paradox 6501
	trigger = {
		NOT = { flag = 6 }
		NOT = { domestic = { type = INNOVATIVE value = 3 } }
	}
	random = yes
	name = "EVENTNAME7"
	desc = "EVENTHIST7"

	action_a = {
		name = "OK"
		command = { type = conversion which = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Gift To the State
#-----------------------------------------------------------------------------------------------
event = {
	id = 94005 # Paradox 1004
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 50 }
	}
}

event = {
	id = 95005
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
	}
}


event = {
	id = 96005
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 200 }
	}
}

event = {
	id = 97005
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 98005
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 500 }
	}
}

event = {
	id = 99005
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 1000 }
	}
}

# The 94006-94009 events are left unscaled to give everybody a
# chance of a bit of spare cash depending on date
event = {
	id = 94006 # Paradox 1077
	trigger = {
		NOT = { year = 1500 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = { name = "OK"
		command = { type = cash value = 100 }
	}
}

event = {
	id = 94007 # Paradox 1078
	trigger = {
		year = 1500
		NOT = { year = 1600 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = { name = "OK"
		command = { type = cash value = 200 }
	}
}

event = {
	id = 94008 # Paradox 1079
	trigger = {
		year = 1600
		NOT = { year = 1700 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = { name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 94009 # Paradox 1080
	trigger = {
		year = 1700
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = { name = "OK"
		command = { type = cash value = 400 }
	}
}

event = {
	id = 94010 # Paradox 1118
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 75 }
	}
}

event = {
	id = 95010
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 150 }
	}
}

event = {
	id = 96010
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 225 }
	}
}

event = {
	id = 97010
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 375 }
	}
}

event = {
	id = 98010
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 750 }
	}
}

event = {
	id = 99010
	trigger = {
		domestic = { type = serfdom value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { year = 1650 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 1500 }
	}
}

event = {
	id = 94011 # Paradox 1119
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
	}
}

event = {
	id = 95011
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 200 }
	}
}

event = {
	id = 96011
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 97011
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 500 }
	}
}

event = {
	id = 98011
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 1000 }
	}
}

event = {
	id = 99011
	trigger = {
		domestic = { type = serfdom value = 7 }
		domestic = { type = aristocracy value = 8 }
		year = 1650
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME13"
	desc = "EVENTHIST13"

	action_a = {
		name = "OK"
		command = { type = cash value = 2000 }
	}
}

#-----------------------------------------------------------------------------------------------
# Temporary Insanity of Monarch
#-----------------------------------------------------------------------------------------------
event = {
	id = 94012 # Paradox 1005
	random = yes
	name = "EVENTNAME11"
	desc = "EVENTHIST11"

	action_a = {
		name = "OK"
		command = { type = ADM which = -3 value = 12 }
		command = { type = DIP which = -3 value = 12 }
		command = { type = MIL which = -3 value = 12 }
	}
}

#-----------------------------------------------------------------------------------------------
# Excellent Minister
#-----------------------------------------------------------------------------------------------
event = {
	id = 94013 # Paradox 1006
	random = yes
	name = "EVENTNAME10"
	desc = "EVENTHIST10"

	action_a = {
		name = "OK"
		command = { type = ADM which = 3 value = 12 }
		command = { type = DIP which = 3 value = 12 }
		command = { type = MIL which = 3 value = 12 }
	}
}

#-----------------------------------------------------------------------------------------------
# Scandal at the Court
#-----------------------------------------------------------------------------------------------
# Note: More added 1081-82 - use same text.
event = {
	id = 94014 # Paradox 1007
	trigger = {
		no_dynastic = no
	}
	random = yes
	name = "EVENTNAME12"
	desc = "EVENTHIST12"

	action_a = {
		name = "OK"
		command = { type = DIP which = -3 value = 4 }
		command = { type = relation which = -1 value = -50 }
	}
}

event = {
	id = 94015 # Paradox 1081
	trigger = {
		no_dynastic = no
	}
	random = yes
	name = "EVENTNAME12"
	desc = "EVENTHIST12"

	action_a = {
		name = "OK"
		command = { type = DIP which = -4 value = 4 }
		command = { type = relation which = -1 value = -100 }
	}
}

event = {
	id = 94016 # Paradox 1082
	trigger = {
		no_dynastic = no
	}
	random = yes
	name = "EVENTNAME12"
	desc = "EVENTHIST12"

	action_a = {
		name = "OK"
		command = { type = DIP which = -1 value = 4 }
		command = { type = relation which = -1 value = -25 }
	}
}

#-----------------------------------------------------------------------------------------------
# Wave of Obscurantism
#-----------------------------------------------------------------------------------------------
event = {
	id = 94017 # Paradox 1008
	random = yes
	name = "EVENTNAME15"
	desc = "EVENTHIST15"

	action_a = {
		name = "OK"
		command = { type = revoltrisk value = 3 }
	}
}

#-----------------------------------------------------------------------------------------------
# Exceptional Year
#-----------------------------------------------------------------------------------------------

# intentionally not scaled to avoid the wrath of the legions of wusses
event = {
	id = 94018 # Paradox 1009
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
		command = { type = inflation value = -2 }
	}
}

event = {
	id = 94019 # Paradox 1083
	trigger = {
		year = 1400
		NOT = { year = 1550 }
	}
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
		command = { type = inflation value = -2 }
	}
}

event = {
	id = 94020 # Paradox 1084
	trigger = {
		year = 1550
		NOT = { year = 1650 }
	}
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"

	action_a = {
		name = "OK"
		command = { type = cash value = 200 }
		command = { type = inflation value = -2 }
	}
}

event = {
	id = 94021 # Paradox 1085
	trigger = {
		year = 1650
		NOT = { year = 1800 }
	}
	random = yes
	name = "EVENTNAME16"
	desc = "EVENTHIST16"

	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
		command = { type = inflation value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Rush of Colonists
#-----------------------------------------------------------------------------------------------
event = {
	id = 94022 # Paradox 1010
	trigger = {
		year = 1550
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"

	action_a = {
		name = "OK"
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96022
	trigger = {
		year = 1550
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"

	action_a = {
		name = "OK"
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98022
	trigger = {
		year = 1550
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"

	action_a = {
		name = "OK"
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99022
	trigger = {
		year = 1550
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME17"
	desc = "EVENTHIST17"

	action_a = {
		name = "OK"
		command = { type = colonists value = 5 }
	}
}


#-----------------------------------------------------------------------------------------------
# Diplomatic Move
#-----------------------------------------------------------------------------------------------
event = {
	id = 94023 # Paradox 1011
	random = yes
	name = "EVENTNAME24"
	desc = "EVENTHIST24"

	action_a = {
		name = "OK"
		command = { type = relation which = -1 value = 50 }
		command = { type = diplomats value = 1 }
	}
}

event = {
	id = 94024 # Paradox 1086
	random = yes
	name = "EVENTNAME24"
	desc = "EVENTHIST24"

	action_a = {
		name = "OK"
		command = { type = relation which = -1 value = 75 }
		command = { type = diplomats value = 1 }
	}
}

event = {
	id = 94025 # Paradox 1087
	random = yes
	name = "EVENTNAME24"
	desc = "EVENTHIST24"

	action_a = {
		name = "OK"
		command = { type = relation which = -1 value = 25 }
		command = { type = diplomats value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Diplomatic Fame
#-----------------------------------------------------------------------------------------------
event = {
	id = 94026 # Paradox 1012
	trigger = {
		year = 1550
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"

	action_a = {
		name = "OK"
		command = { type = badboy value = -1 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -4 value = 10 }
		command = { type = relation which = -4 value = 10 }
	}
}

event = {
	id = 96026
	trigger = {
		year = 1550
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"

	action_a = {
		name = "OK"
		command = { type = badboy value = -1 }
		command = { type = relation which = -1 value = 10 }
		command = { type = relation which = -4 value = 10 }
		command = { type = relation which = -4 value = 10 }
		command = { type = relation which = -4 value = 10 }
		command = { type = relation which = -4 value = 10 }
		command = { type = relation which = -4 value = 10 }
	}
}

event = {
	id = 97026
	trigger = {
		year = 1550
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"

	action_a = {
		name = "OK"
		command = { type = badboy value = -1 }
		command = { type = relation which = -1 value = 20 }
		command = { type = relation which = -4 value = 20 }
		command = { type = relation which = -4 value = 20 }
		command = { type = relation which = -4 value = 20 }
		command = { type = relation which = -4 value = 20 }
		command = { type = relation which = -4 value = 20 }
	}
}

event = {
	id = 98026
	trigger = {
		year = 1550
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"

	action_a = {
		name = "OK"
		command = { type = badboy value = -1 }
		command = { type = relation which = -1 value = 25 }
		command = { type = relation which = -4 value = 25 }
		command = { type = relation which = -4 value = 25 }
		command = { type = relation which = -4 value = 25 }
		command = { type = relation which = -4 value = 25 }
		command = { type = relation which = -4 value = 25 }
		command = { type = relation which = -4 value = 25 }
		command = { type = relation which = -4 value = 25 }
	}
}

event = {
	id = 99026
	trigger = {
		year = 1550
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME25"
	desc = "EVENTHIST25"

	action_a = {
		name = "OK"
		command = { type = badboy value = -1 }
		command = { type = relation which = -1 value = 40 }
		command = { type = relation which = -4 value = 40 }
		command = { type = relation which = -4 value = 40 }
		command = { type = relation which = -4 value = 40 }
		command = { type = relation which = -4 value = 40 }
		command = { type = relation which = -4 value = 40 }
		command = { type = relation which = -4 value = 40 }
		command = { type = relation which = -4 value = 40 }
		command = { type = relation which = -4 value = 40 }
		command = { type = relation which = -4 value = 40 }
	}
}


#-----------------------------------------------------------------------------------------------
# Colonial Dynamism
#-----------------------------------------------------------------------------------------------
event = {
	id = 94027 # Paradox 1013
	trigger = {
		year = 1550
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 2  }
	}
}

event = {
	id = 96027
	trigger = {
		year = 1550
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 3  }
	}
}

event = {
	id = 98027
	trigger = {
		year = 1550
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 4  }
	}
}

event = {
	id = 99027
	trigger = {
		year = 1550
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 5  }
	}
}

event = {
	id = 94028 # Paradox event 1108
	trigger = {
		year = 1600
		NOT = { domestic = { type = innovative value = 4 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96028
	trigger = {
		year = 1600
		NOT = { domestic = { type = innovative value = 4 } }
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98028
	trigger = {
		year = 1600
		NOT = { domestic = { type = innovative value = 4 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99028
	trigger = {
		year = 1600
		NOT = { domestic = { type = innovative value = 4 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME26"
	desc = "EVENTHIST26"

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1  }
		command = { type = colonists value = 5 }
	}
}


#-----------------------------------------------------------------------------------------------
# Conquistador
#-----------------------------------------------------------------------------------------------
event = {
	id = 94029 # Paradox 1041
	trigger = {
		year = 1500
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME59"
	desc = "EVENTHIST59"

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96029
	trigger = {
		year = 1500
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME59"
	desc = "EVENTHIST59"

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98029
	trigger = {
		year = 1500
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME59"
	desc = "EVENTHIST59"

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99029
	trigger = {
		year = 1500
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME59"
	desc = "EVENTHIST59"

	action_a = {
		name = "OK"
		command = { type = conquistador which = -1 }
		command = { type = colonists value = 5 }
	}
}


#-----------------------------------------------------------------------------------------------
# Unexpected Invention
#-----------------------------------------------------------------------------------------------
event = {
	id = 94030 # Paradox 1014
	trigger = {
		domestic = { type = innovative value = 7 }
		infra = 3
	}
	random = yes
	name = "EVENTNAME27"
	desc = "EVENTHIST27"

	action_a = {
		name = "OK"
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

event = {
	id = 94031 # Paradox 1109
	trigger = {
		domestic = { type = innovative value = 9 }
		infra = 4
	}
	random = yes
	name = "EVENTNAME27"
	desc = "EVENTHIST27"

	action_a = {
		name = "OK"
		command = { type = gainmanufactory which = -1 value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Rush of Merchants
#-----------------------------------------------------------------------------------------------
event = {
	id = 94032 # Paradox 1015
	random = yes
	name = "EVENTNAME28"
	desc = "EVENTHIST28"

	action_a = {
		name = "OK"
		command = { type = merchants value = 5 }
	}
}

#-----------------------------------------------------------------------------------------------
# Plague
#-----------------------------------------------------------------------------------------------
event = {
	id = 94033 # Paradox 1016
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -1 value = -15 }
	}
}

event = {
	id = 95033
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -1 value = -15 }
	}
}

event = {
	id = 96033
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -1 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
	}
}

event = {
	id = 97033
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -2 value = -20 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
	}
}

event = {
	id = 98033
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -2 value = -20 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
}

event = {
	id = 99033
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -2 value = -20 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
	}
}

event = {
	id = 94034 # Paradox 1124
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -1 value = -15 }
	}
}

event = {
	id = 95034
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -1 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
	}
}

event = {
	id = 96034
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -2 value = -20 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
	}
}

event = {
	id = 97034
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -2 value = -25 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
	}
}

event = {
	id = 98034
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -2 value = -40 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
	}
}

event = {
	id = 99034
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME30"
	desc = "EVENTHIST30"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -2 value = -75 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
		command = { type = provincemanpower which = -3 value = -1 }
		command = { type = provincetax which = -3 value = -1 }
		command = { type = populationpercent which = -4 value = -15 }
	}
}

#-----------------------------------------------------------------------------------------------
# Sweating Sickness! - new for 1.3
#-----------------------------------------------------------------------------------------------
event = {
	id = 97027
	trigger = {
		year = 1485
		NOT = { year = 1665 }
		NOT = { countrysize = 2 }
		OR = {
			region = "British Isles"
			area = "Low Countries"
		}
	}
	random = yes
	name = "EVENTNAME31"
	desc = "EVENTHIST31"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -2 value = -10 }
	}
}

event = {
	id = 97028
	trigger = {
		year = 1485
		NOT = { year = 1665 }
		countrysize = 2
		NOT = { countrysize = 9 }
		OR = {
			region = "British Isles"
			area = "Low Countries"
		}
	}
	random = yes
	name = "EVENTNAME31"
	desc = "EVENTHIST31"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -2 value = -10 }
		command = { type = populationpercent which = -4 value = -5 }
	}
}

event = {
	id = 97029
	trigger = {
		year = 1485
		NOT = { year = 1665 }
		countrysize = 9
		NOT = { countrysize = 20 }
		OR = {
			region = "British Isles"
			area = "Low Countries"
		}
	}
	random = yes
	name = "EVENTNAME31"
	desc = "EVENTHIST31"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -2 value = -10 }
		command = { type = populationpercent which = -4 value = -5 }
		command = { type = populationpercent which = -4 value = -5 }
		command = { type = populationpercent which = -4 value = -5 }
	}
}

event = {
	id = 97030
	trigger = {
		year = 1485
		NOT = { year = 1665 }
		countrysize = 20
		OR = {
			region = "British Isles"
			area = "Low Countries"
		}
	}
	random = yes
	name = "EVENTNAME31"
	desc = "EVENTHIST31"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = populationpercent which = -2 value = -10 }
		command = { type = populationpercent which = -4 value = -5 }
		command = { type = populationpercent which = -4 value = -5 }
		command = { type = populationpercent which = -4 value = -5 }
		command = { type = populationpercent which = -4 value = -5 }
		command = { type = populationpercent which = -4 value = -5 }
	}
}

#-----------------------------------------------------------------------------------------------
# Reformation of the Army
#-----------------------------------------------------------------------------------------------
event = {
	id = 94035 # Paradox 1017
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"

	action_a = {
		name = "OK"
		command = { type = land value = 250 }
	}
}

event = {
	id = 95035
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"

	action_a = {
		name = "OK"
		command = { type = land value = 500 }
	}
}

event = {
	id = 96035
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"

	action_a = {
		name = "OK"
		command = { type = land value = 750 }
	}
}

event = {
	id = 97035
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"

	action_a = {
		name = "OK"
		command = { type = land value = 1000 }
	}
}

event = {
	id = 98035
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"

	action_a = {
		name = "OK"
		command = { type = land value = 2500 }
	}
}

# Still only a trickle for a technologically advanced superpower,
# but it *feels* nicer
event = {
	id = 99035
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME33"
	desc = "EVENTHIST33"

	action_a = {
		name = "OK"
		command = { type = land value = 5000 }
	}
}


#-----------------------------------------------------------------------------------------------
# Reformation of the Navy
#-----------------------------------------------------------------------------------------------
# Reworked trigger completely. naval 2 required. Europeans get better category
event = {
	id = 94036 # Paradox 1018
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = Europe
				NOT = { countrysize = 4 }
			}
			AND = {
				NOT = { continent = Europe }
				NOT = { countrysize = 9 }
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"

	action_a = {
		name = "OK"
		command = { type = naval value = 250 }
	}
}

event = {
	id = 95036
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = Europe
				countrysize = 4
				NOT = { countrysize = 9 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 9
				NOT = { countrysize = 30 }
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"

	action_a = {
		name = "OK"
		command = { type = naval value = 500 }
	}
}

event = {
	id = 96036
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = Europe
				countrysize = 9
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 30
				NOT = { countrysize = 80 }
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"

	action_a = {
		name = "OK"
		command = { type = naval value = 750 }
	}
}

event = {
	id = 97036
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = Europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"

	action_a = {
		name = "OK"
		command = { type = naval value = 1000 }
	}
}

event = {
	id = 98036
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = Europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 200
			}
		}
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"

	action_a = {
		name = "OK"
		command = { type = naval value = 2500 }
	}
}

event = {
	id = 99036
	trigger = {
		naval = 2
		continent = Europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME34"
	desc = "EVENTHIST34"

	action_a = {
		name = "OK"
		command = { type = naval value = 5000 }
	}
}


#-----------------------------------------------------------------------------------------------
# Enthusiasm for the Army
#-----------------------------------------------------------------------------------------------
event = {
	id = 94037 # Paradox 1019
	trigger = {
		NOT = { countrysize = 30}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"

	action_a = {
		name = "OK"
		command = { type = infantry which = -1 value = 5000 }
	}
}

event = {
	id = 97037
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"

	action_a = {
		name = "OK"
		command = { type = infantry which = -1 value = 5000 }
		command = { type = infantry which = -4 value = 5000 }
	}
}

event = {
	id = 98037
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"

	action_a = {
		name = "OK"
		command = { type = infantry which = -1 value = 5000 }
		command = { type = infantry which = -4 value = 5000 }
		command = { type = infantry which = -4 value = 5000 }
		command = { type = infantry which = -4 value = 5000 }
	}
}

# Too annoying if they were spread over too many provinces
event = {
	id = 99037
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"

	action_a = {
		name = "OK"
		command = { type = infantry which = -1 value = 10000 }
		command = { type = infantry which = -4 value = 10000 }
		command = { type = infantry which = -4 value = 10000 }
		command = { type = infantry which = -4 value = 10000 }
	}
}


# (Defensive)
# Reworked trigger completely. Europeans get one better category
# Okay to give art, since land 7 allows the player to build it
event = {
	id = 94038 # Paradox 6502
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		domestic = { type = land value = 3 }
		year = 1500
		land = 7
		OR = {
			AND = {
				continent = Europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = Europe }
				NOT = { countrysize = 80 }
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"

	action_a = {
		name = "OK"
		command = { type = artillery which = -1 value = 20 }
		command = { type = infantry which = -3 value = 5000 }
	}
}

event = {
	id = 97038
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		domestic = { type = land value = 3 }
		year = 1500
		land = 7
		OR = {
			AND = {
				continent = Europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"

	action_a = {
		name = "OK"
		command = { type = artillery which = -1 value = 20 }
		command = { type = infantry which = -3 value = 5000 }
		command = { type = artillery which = -4 value = 20 }
		command = { type = infantry which = -3 value = 5000 }
	}
}

event = {
	id = 98038
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		domestic = { type = land value = 3 }
		year = 1500
		land = 7
		OR = {
			AND = {
				continent = Europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 200
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"

	action_a = {
		name = "OK"
		command = { type = artillery which = -1 value = 25 }
		command = { type = infantry which = -3 value = 6000 }
		command = { type = artillery which = -4 value = 25 }
		command = { type = infantry which = -3 value = 6000 }
		command = { type = artillery which = -4 value = 25 }
		command = { type = infantry which = -3 value = 6000 }
	}
}

event = {
	id = 99038
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		domestic = { type = land value = 3 }
		year = 1500
		land = 7
		continent = Europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"

	action_a = {
		name = "OK"
		command = { type = artillery which = -1 value = 40 }
		command = { type = infantry which = -3 value = 10000 }
		command = { type = artillery which = -4 value = 40 }
		command = { type = infantry which = -3 value = 10000 }
		command = { type = artillery which = -4 value = 40 }
		command = { type = infantry which = -3 value = 10000 }
		command = { type = artillery which = -4 value = 40 }
		command = { type = infantry which = -3 value = 10000 }
	}
}


# (Aristocratic)
# Reworked trigger completely. land 2 required. Europeans get one better category
event = {
	id = 94039 # Paradox 1110
	trigger = {
		domestic = { type = aristocracy value = 7 }
		land = 2
		OR = {
			AND = {
				continent = Europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = Europe }
				NOT = { countrysize = 80 }
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 5000 }
	}
}

event = {
	id = 97039
	trigger = {
		domestic = { type = aristocracy value = 7 }
		land = 2
		OR = {
			AND = {
				continent = Europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 5000 }
		command = { type = CAV which = -4 value = 5000 }
	}
}

event = {
	id = 98039
	trigger = {
		domestic = { type = aristocracy value = 7 }
		land = 2
		OR = {
			AND = {
				continent = Europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 200
			}
		}
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 10000 }
		command = { type = CAV which = -4 value = 10000 }
	}
}

event = {
	id = 99039
	trigger = {
		domestic = { type = aristocracy value = 7 }
		land = 2
		continent = Europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME35"
	desc = "EVENTHIST35"

	action_a = {
		name = "OK"
		command = { type = CAV which = -1 value = 10000 }
		command = { type = CAV which = -4 value = 10000 }
		command = { type = CAV which = -4 value = 10000 }
		command = { type = CAV which = -4 value = 10000 }
	}
}


#-----------------------------------------------------------------------------------------------
# Enthusiasm for the Navy (warships)
#-----------------------------------------------------------------------------------------------
# Reworked trigger completely. naval 2 required. Europeans get one better category
event = {
	id = 94040 # Paradox 1020
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = Europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = Europe }
				NOT = { countrysize = 80 }
			}
		}
	}

	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 5 }
	}
}

event = {
	id = 97040
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = Europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}

	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
	}
}

event = {
	id = 98040
	trigger = {
		naval = 2
		OR = {
			AND = {
				continent = Europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 200
			}
		}
	}

	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
	}
}

event = {
	id = 99040
	trigger = {
		naval = 2
		continent = Europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
	}
}


# (transports)
# Reworked trigger completely. naval 4 required. Europeans get one better category
event = {
	id = 94041 # Paradox 1111
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		naval = 4
		OR = {
			AND = {
				continent = Europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = Europe }
				NOT = { countrysize = 80 }
			}
		}
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 5 }
		command = { type = warships which = -3 value = 1 }
	}
}

event = {
	id = 97041
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		naval = 4
		OR = {
			AND = {
				continent = Europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 10 }
		command = { type = warships which = -3 value = 2 }
	}
}

event = {
	id = 98041
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		naval = 4
		OR = {
			AND = {
				continent = Europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 200
			}
		}
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 10 }
		command = { type = warships which = -3 value = 2 }
		command = { type = transports which = -1 value = 10 }
		command = { type = warships which = -3 value = 2 }
	}
}

event = {
	id = 99041
	trigger = {
		NOT = { domestic = { type = aristocracy value = 5 } }
		naval = 4
		continent = Europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = transports which = -1 value = 20 }
		command = { type = warships which = -3 value = 5 }
		command = { type = transports which = -1 value = 20 }
		command = { type = warships which = -3 value = 5 }
	}
}


# (galleys)
# Reworked trigger completely. naval 2..10 required. Europeans get one better category
event = {
	id = 94042 # Paradox 6503
	trigger = {
		naval = 2
		NOT = { naval = 11 }
		OR = {
			AND = {
				continent = Europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = Europe }
				NOT = { countrysize = 80 }
			}
		}
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = galleys which = -1 value = 5 }
	}
}

event = {
	id = 97042
	trigger = {
		naval = 2
		NOT = { naval = 11 }
		OR = {
			AND = {
				continent = Europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = galleys which = -1 value = 10 }
	}
}

event = {
	id = 98042
	trigger = {
		naval = 2
		NOT = { naval = 11 }
		OR = {
			AND = {
				continent = Europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 200
			}
		}
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = galleys which = -1 value = 10 }
		command = { type = galleys which = -1 value = 10 }
	}
}

event = {
	id = 99042
	trigger = {
		naval = 2
		NOT = { naval = 11 }
		continent = Europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = galleys which = -1 value = 25 }
		command = { type = galleys which = -1 value = 25 }
	}
}

# (Naval policy)
# Reworked trigger completely. naval 2 required. Europeans get one better category
event = {
	id = 94043 # Paradox 6504
	trigger = {
		NOT = {
			domestic = { type = land value = 2 }
		}
		naval = 2
		OR = {
			AND = {
				continent = Europe
				NOT = { countrysize = 30 }
			}
			AND = {
				NOT = { continent = Europe }
				NOT = { countrysize = 80 }
			}
		}
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 5 }
	}
}

event = {
	id = 97043
	trigger = {
		NOT = {
			domestic = { type = land value = 2 }
		}
		naval = 2
		OR = {
			AND = {
				continent = Europe
				countrysize = 30
				NOT = { countrysize = 80 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
	}
}

event = {
	id = 98043
	trigger = {
		NOT = {
			domestic = { type = land value = 2 }
		}
		naval = 2
		OR = {
			AND = {
				continent = Europe
				countrysize = 80
				NOT = { countrysize = 200 }
			}
			AND = {
				NOT = { continent = Europe }
				countrysize = 80
				NOT = { countrysize = 200 }
			}
		}
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
	}
}

event = {
	id = 99043
	trigger = {
		NOT = {
			domestic = { type = land value = 2 }
		}
		naval = 2
		continent = Europe
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME36"
	desc = "EVENTHIST36"

	action_a = {
		name = "OK"
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
		command = { type = warships which = -1 value = 10 }
	}
}


#-----------------------------------------------------------------------------------------------
# Agricultural Revolution
#-----------------------------------------------------------------------------------------------
event = {
	id = 94044 # Paradox 1021
	trigger = {
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 97044
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
	}
}

event = {
	id = 98044
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
	}
}

event = {
	id = 99044
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME38"
	desc = "EVENTHIST38"

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
	}
}


#-----------------------------------------------------------------------------------------------
# Devastating Fire
#-----------------------------------------------------------------------------------------------
# Reintroduced for nations of size 30+ Real monarchs don't cry.
event = {
	id = 97045 # Paradox 1022
	trigger = {
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME39"
	desc = "EVENTHIST39"

	action_a = {
		name = "OK"
		command = { type = losemanufactory which = -1 }
	}
	action_b = {
		name = "ACTIONNAME6901A"
		command = { type = inflation value = 4 }
		command = { type = treasury value = -100 }
	}
}

#-----------------------------------------------------------------------------------------------
# Good Government Policies
#-----------------------------------------------------------------------------------------------
event = {
	id = 94046 # Paradox 1023
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 100 }
		command = { type = trade value = 100 }
	}
}

event = {
	id = 95046
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 200 }
		command = { type = trade value = 200 }
	}
}

event = {
	id = 96046
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 400 }
		command = { type = trade value = 400 }
	}
}

event = {
	id = 97046
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 1000 }
		command = { type = trade value = 1000 }
	}
}

event = {
	id = 98046
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 2500 }
		command = { type = trade value = 2500 }
	}
}

event = {
	id = 99046
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME40"
	desc = "EVENTHIST40"

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = infra value = 5000 }
		command = { type = trade value = 5000 }
	}
}


#-----------------------------------------------------------------------------------------------
# Poor Government Policies
#-----------------------------------------------------------------------------------------------
event = {
	id = 94047 # Paradox 1024
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -100 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 95047
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -200 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 96047
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -400 }
		command = { type = trade value = -400 }
	}
}

event = {
	id = 97047
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -1000 }
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 98047
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -2500 }
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 99047
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME41"
	desc = "EVENTHIST41"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = infra value = -5000 }
		command = { type = trade value = -5000 }
	}
}

#-----------------------------------------------------------------------------------------------
# Unhappiness Among the Clergy
#-----------------------------------------------------------------------------------------------
event = {
	id = 94048 # Paradox 1025
	trigger = {
		domestic = { type = innovative value = 3 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"

	action_a = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 97048
	trigger = {
		domestic = { type = innovative value = 3 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"

	action_a = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
}


event = {
	id = 94049 # Paradox 1088
	trigger = {
		domestic = { type = innovative value = 6 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"

	action_a = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
}

event = {
	id = 97049
	trigger = {
		domestic = { type = innovative value = 6 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"

	action_a = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT42_A"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 94050 # Paradox 1089
	trigger =  {
		domestic = { type = innovative value = 8 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"

	action_a = {
		name = "EVENT42_A"
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -2 }
	}
}

event = {
	id = 97050
	trigger =  {
		domestic = { type = innovative value = 8 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME42"
	desc = "EVENTHIST42"

	action_a = {
		name = "EVENT42_B"
		command = { type = domestic which = innovative value = -2 }
	}
	action_b = {
		name = "EVENT42_A"
		command = { type = stability value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Unhappiness Among the Artisans
#-----------------------------------------------------------------------------------------------
event = {
	id = 94051 # Paradox 1026
	trigger = {
		domestic = { type = serfdom value = 3 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -100 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -25 }
	}
}

event = {
	id = 95051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -200 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 96051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -400 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -100 }
	}
}

event = {
	id = 97051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -1000 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -150 }
	}
}

event = {
	id = 98051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -2500 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -250 }
	}
}

# Ouch. Twas' but a flesh wound
event = {
	id = 99051
	trigger = {
		domestic = { type = serfdom value = 3 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME43"
	desc = "EVENTHIST43"

	action_a = {
		name = "EVENT43_A"
		command = { type = infra value = -5000 }
	}
	action_b = {
		name = "EVENT43_B"
		command = { type = domestic which = serfdom value = -1 }
		command = { type = treasury value = -500 }
	}
}


#-----------------------------------------------------------------------------------------------
# Unhappiness Among the Peasantry
#-----------------------------------------------------------------------------------------------
# Peasants should be meaner
event = {
	id = 94052 # Paradox 1027
	trigger = {
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 97052
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -4 }
	}
}

event = {
	id = 98052
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 99052
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

event = {
	id = 94053 # Paradox 1090
	trigger = {
		domestic = { type = serfdom value = 6 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
	}
}

event = {
	id = 97053
	trigger = {
		domestic = { type = serfdom value = 6 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -4 }
	}
}

event = {
	id = 98053
	trigger = {
		domestic = { type = serfdom value = 6 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }

	}
}

event = {
	id = 99053
	trigger = {
		domestic = { type = serfdom value = 6 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

# The peasants are revolting! You can say that again!
event = {
	id = 94054 # Paradox 1091
	trigger = {
		domestic = { type = serfdom value = 8 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -4 }
	}
}

event = {
	id = 97054
	trigger = {
		domestic = { type = serfdom value = 8 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
	}
}

# Have pitchfork will travel reads the card of the peasant
event = {
	id = 98054
	trigger = {
		domestic = { type = serfdom value = 8 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

# A few rebels never hurt anybody
event = {
	id = 99054
	trigger = {
		domestic = { type = serfdom value = 8 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME44"
	desc = "EVENTHIST44"

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -4 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
# Unhappiness Among the Merchants
#-----------------------------------------------------------------------------------------------
event = {
	id = 94055 # Paradox 1028
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -100 }
	}
}

event = {
	id = 95055
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -200 }
	}
}

event = {
	id = 96055
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -300 }
	}
}

event = {
	id = 97055
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -500 }
	}
}

event = {
	id = 98055
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 99055
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 94056 # Paradox 1092
	trigger = {
		domestic = { type = mercantilism value = 6 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -100 }
	}
}

event = {
	id = 95056
	trigger = {
		domestic = { type = mercantilism value = 6 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -200 }
	}
}

event = {
	id = 96056
	trigger = {
		domestic = { type = mercantilism value = 6 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -300 }
	}
}

event = {
	id = 97056
	trigger = {
		domestic = { type = mercantilism value = 6 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -500 }
	}
}

event = {
	id = 98056
	trigger = {
		domestic = { type = mercantilism value = 6 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 99056
	trigger = {
		domestic = { type = mercantilism value = 6 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 94057 # Paradox 1093
	trigger = {
		domestic = { type = mercantilism value = 8 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -200 }
	}
}


event = {
	id = 95057
	trigger = {
		domestic = { type = mercantilism value = 8 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -400 }
	}
}

event = {
	id = 96057
	trigger = {
		domestic = { type = mercantilism value = 8 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -600 }
	}
}

event = {
	id = 97057
	trigger = {
		domestic = { type = mercantilism value = 8 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 98057
	trigger = {
		domestic = { type = mercantilism value = 8 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -2000 }
	}
}

event = {
	id = 99057
	trigger = {
		domestic = { type = mercantilism value = 8 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME45"
	desc = "EVENTHIST45"

	action_a = {
		name = "OK"
		command = { type = trade value = -5000 }
	}
}

#-----------------------------------------------------------------------------------------------
# New Valuable Mineral
#-----------------------------------------------------------------------------------------------
event = {
	id = 94058 # Paradox 1029
	random = yes
	name = "EVENTNAME46"
	desc = "EVENTHIST46"

	action_a = {
		name = "OK"
		command = { type = mine which = -1 value = 10 }
	}
}

#-----------------------------------------------------------------------------------------------
# Political Crisis
#-----------------------------------------------------------------------------------------------
event = {
	id = 94059 # Paradox 1030
	random = yes
	name = "EVENTNAME47"
	desc = "EVENTHIST47"

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = ADM which = -2 value = 12 }
	}
}


#-----------------------------------------------------------------------------------------------
# Corruption
#-----------------------------------------------------------------------------------------------
event = {
	id = 94060 # Paradox 1031
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -25 }
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 95060
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -75 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 96060
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 97060
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -150 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 98060
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -500 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 99060
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -1000 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 94061 # Paradox 1094
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -25 }
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 95061
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -75 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 96061
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 97061
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -150 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 98061
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -500 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

event = {
	id = 99061
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME48"
	desc = "EVENTHIST48"

	action_a = {
		name = "EVENT48_A"
		command = { type = treasury value = -1000 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT48_B"
		command = { type = inflation value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Deflation
#-----------------------------------------------------------------------------------------------
event = {
	id = 94062 # Paradox 1032
	trigger = {
		year = 1600
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME49"
	desc = "EVENTHIST49"

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
	}
}

event = {
	id = 95062
	trigger = {
		year = 1600
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME49"
	desc = "EVENTHIST49"

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
	}
}

event = {
	id = 96062
	trigger = {
		year = 1600
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME49"
	desc = "EVENTHIST49"

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
	}
}

event = {
	id = 97062
	trigger = {
		year = 1600
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME49"
	desc = "EVENTHIST49"

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
	}
}

#-----------------------------------------------------------------------------------------------
# Diplomatic Insult
#-----------------------------------------------------------------------------------------------
event = {
	id = 94064 # Paradox 1033
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 12 }
		command = { type = relation which = -3 value = -50 }
	}
}

event = {
	id = 94065 # Paradox 1096
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 6 }
		command = { type = relation which = -3 value = -25 }
	}
}

event = {
	id = 94066 # Paradox 1120
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 24 }
		command = { type = relation which = -3 value = -75 }
	}
}

event = {
	id = 94067 # Paradox 1121
	random = yes
	name = "EVENTNAME50"
	desc = "EVENTHIST50"

	action_a = {
		name = "OK"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -100 }
	}
}

#-----------------------------------------------------------------------------------------------
# Fortification Effort
#-----------------------------------------------------------------------------------------------
event = {
	id = 94068 # Paradox 1034
	trigger = {
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}

event = {
	id = 97068
	trigger = {
		countrysize = 30
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}


event = {
	id = 99068
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}

event = {
	id = 94069 # Paradox 1104
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}


event = {
	id = 96069
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}


event = {
	id = 97069
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}

# This is why they call it the siege mentality
event = {
	id = 98069
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}

# Defensive? I prefer to call it prudent
event = {
	id = 99069
	trigger = {
		NOT = { domestic = { type = offensive value = 4 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}

event = {
	id = 94070 # Paradox 1105
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
	}
}


event = {
	id = 96070
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}

event = {
	id = 97070
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}

event = {
	id = 98070
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}

# Rebel havens aplenty :-)
event = {
	id = 99070
	trigger = {
		NOT = { domestic = { type = offensive value = 2 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME57"
	desc = "EVENTHIST57"

	action_a = {
		name = "OK"
		command = { type = fortress which = -1 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
		command = { type = fortress which = -4 value = 1 }
	}
}


#-----------------------------------------------------------------------------------------------
# Creation of Bank
#-----------------------------------------------------------------------------------------------
# Infrastructure trigger added (1640 corresponds to infra 7)
event = {
	id = 94071 # Paradox 1035
	trigger = {
		year = 1650
		infra = 7
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
		command = { type = cash value = 75 }
	}
}

event = {
	id = 95071
	trigger = {
		year = 1650
		infra = 7
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
		command = { type = cash value = 150 }
	}
}

event = {
	id = 96071
	trigger = {
		year = 1650
		infra = 7
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
		command = { type = cash value = 200 }
	}
}

event = {
	id = 97071
	trigger = {
		year = 1650
		infra = 7
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
		command = { type = cash value = 300 }
	}
}

event = {
	id = 98071
	trigger = {
		year = 1650
		infra = 7
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
		command = { type = cash value = 500 }
	}
}

event = {
	id = 99071
	trigger = {
		year = 1650
		infra = 7
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME20"
	desc = "EVENTHIST20"

	action_a = {
		name = "OK"
		command = { type = inflation value = -5 }
		command = { type = cash value = 1000 }
	}
}

#-----------------------------------------------------------------------------------------------
# Creation of Stock Exchange
#-----------------------------------------------------------------------------------------------
# Trade trigger added (1750 corresponds to trade 9). Infra trigger
# added to make banks a prerequisite
event = {
	id = 94072 # Paradox 1036
	trigger = {
		year = 1750
		infra = 7
		trade = 9
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 25 }
		command = { type = infra value = 250 }
	}
}

event = {
	id = 95072
	trigger = {
		year = 1750
		infra = 7
		trade = 9
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 75 }
		command = { type = infra value = 500 }
	}
}

event = {
	id = 96072
	trigger = {
		year = 1750
		infra = 7
		trade = 9
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 100 }
		command = { type = infra value = 750 }
	}
}

event = {
	id = 97072
	trigger = {
		year = 1750
		infra = 7
		trade = 9
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 250 }
		command = { type = infra value = 1000 }
	}
}

event = {
	id = 98072
	trigger = {
		year = 1750
		infra = 7
		trade = 9
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 500 }
		command = { type = infra value = 2000 }
	}
}

# For those who haven't maxed infra by 1750 :-)
event = {
	id = 99072
	trigger = {
		year = 1750
		infra = 7
		trade = 9
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME21"
	desc = "EVENTHIST21"

	action_a = {
		name = "OK"
		command = { type = inflation value = -2 }
		command = { type = cash value = 1000 }
		command = { type = infra value = 5000 }
	}
}


#-----------------------------------------------------------------------------------------------
# Creation of Company of Trade
#-----------------------------------------------------------------------------------------------
event = {
	id = 94073 # Paradox 1037
	trigger = {
		year = 1650
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 250 }
	}
}

event = {
	id = 95073
	trigger = {
		year = 1650
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 500 }
	}
}

event = {
	id = 96073
	trigger = {
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 750 }
	}
}

event = {
	id = 97073
	trigger = {
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 1000 }
	}
}

event = {
	id = 98073
	trigger = {
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 2000 }
	}
}

event = {
	id = 99073
	trigger = {
		year = 1650
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME22"
	desc = "EVENTHIST22"

	action_a = {
		name = "OK"
		command = { type = merchants value = 2 }
		command = { type = trade value = 5000 }
	}
}


#-----------------------------------------------------------------------------------------------
# Colonial Uprising
#-----------------------------------------------------------------------------------------------
event = {
	id = 94074 # Paradox 1038
	trigger = {
		year = 1600
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 98074
	trigger = {
		year = 1600
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -4 }
	}
}

event = {
	id = 99074
	trigger = {
		year = 1600
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
	}
}

event = {
	id = 94075 # Paradox 1097
	trigger = {
		domestic = { type = centralization value = 6 }
		year = 1600
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
	}
}

event = {
	id = 97075
	trigger = {
		domestic = { type = centralization value = 6 }
		year = 1600
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -4 }
	}
}

event = {
	id = 98075
	trigger = {
		domestic = { type = centralization value = 6 }
		year = 1600
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
	}
}

event = {
	id = 99075
	trigger = {
		domestic = { type = centralization value = 6 }
		year = 1600
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
	}
}


event = {
	id = 94076 # Paradox 1098
	trigger = {
		domestic = { type = centralization value = 8 }
		year = 1600
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -4 }
	}
}

event = {
	id = 97076
	trigger = {
		domestic = { type = centralization value = 8 }
		year = 1600
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
	}
}

event = {
	id = 98076
	trigger = {
		domestic = { type = centralization value = 8 }
		year = 1600
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
	}
}

# Those ungrateful colonials! Cry Freeeddddooooooo AARRGHH ARGHH ARGGHH!!!
event = {
	id = 99076
	trigger = {
		domestic = { type = centralization value = 8 }
		year = 1600
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME2"
	desc = "EVENTHIST2"

	action_a = {
		name = "OK"
		command = { type = colonialrevolt which = -1 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
		command = { type = colonialrevolt which = -4 }
	}
}

#-----------------------------------------------------------------------------------------------
# Heretics
#-----------------------------------------------------------------------------------------------
event = {
	id = 94077 # Paradox 1039
	trigger = {
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 97077
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -4 }
	}
}

event = {
	id = 98077
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 99077
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 94078 # Paradox 1099
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
	}
}

event = {
	id = 97078
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -4 }
	}
}

event = {
	id = 98078
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 99078
	trigger = {
		NOT = { domestic = { type = innovative value = 5 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}


event = {
	id = 94079 # Paradox 1100
	trigger = {
		NOT = { domestic = { type = innovative value = 3 } }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -4 }
	}
}

event = {
	id = 97079
	trigger = {
		NOT = { domestic = { type = innovative value = 3 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 98079
	trigger = {
		NOT = { domestic = { type = innovative value = 3 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}

event = {
	id = 99079
	trigger = {
		NOT = { domestic = { type = innovative value = 3 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME8"
	desc = "EVENTHIST8"

	action_a = {
		name = "OK"
		command = { type = religiousrevolt which = -1 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -4 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
		command = { type = religiousrevolt which = -3 }
	}
}


#-----------------------------------------------------------------------------------------------
# Explorer
#-----------------------------------------------------------------------------------------------
# Added naval and trade triggers
event = {
	id = 94080 # Paradox 1040
	trigger = {
		year = 1550
		naval = 11 # 1518
		trade =  3 # 1500
		NOT = { domestic = { type = land value = 4 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96080
	trigger = {
		year = 1550
		naval = 11 # 1518
		trade =  3 # 1500
		NOT = { domestic = { type = land value = 4 } }
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98080
	trigger = {
		year = 1550
		naval = 11 # 1518
		trade =  3 # 1500
		NOT = { domestic = { type = land value = 4 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99080
	trigger = {
		year = 1550
		naval = 11 # 1518
		trade =  3 # 1500
		NOT = { domestic = { type = land value = 4 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 5 }
	}
}

# Added naval and trade triggers
event = {
	id = 94081 # Paradox 1117
	trigger = {
		year = 1550
		naval = 11 # 1518
		trade =  4 # 1540
		NOT = { domestic = { type = land value = 2 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96081
	trigger = {
		year = 1550
		naval = 11 # 1518
		trade =  4 # 1540
		NOT = { domestic = { type = land value = 2 } }
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98081
	trigger = {
		year = 1550
		naval = 11 # 1518
		trade =  4 # 1540
		NOT = { domestic = { type = land value = 2 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99081
	trigger = {
		year = 1550
		naval = 11 # 1518
		trade =  4 # 1540
		NOT = { domestic = { type = land value = 2 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 5 }
	}
}


# Added naval and trade triggers
event = {
	id = 94082 # Paradox 3883
	trigger = {
		year = 1600
		naval = 18 # 1600
		trade =  5 # 1570
		NOT = { domestic = { type = land value = 4 } }
		NOT = { domestic = { type = mercantilism value = 4 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96082
	trigger = {
		year = 1600
		naval = 18 # 1600
		trade =  5 # 1570
		NOT = { domestic = { type = land value = 4 } }
		NOT = { domestic = { type = mercantilism value = 4 } }
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98082
	trigger = {
		year = 1600
		naval = 18 # 1600
		trade =  5 # 1570
		NOT = { domestic = { type = land value = 4 } }
		NOT = { domestic = { type = mercantilism value = 4 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99082
	trigger = {
		year = 1600
		naval = 18 # 1600
		trade =  5 # 1570
		NOT = { domestic = { type = land value = 4 } }
		NOT = { domestic = { type = mercantilism value = 4 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 5 }
	}
}

event = {
	id = 94083 # Paradox 3884
	trigger = {
		year = 1600
		naval = 18 # 1600
		trade =  6 # 1600
		NOT = { domestic = { type = land value = 2 } }
		NOT = { domestic = { type = mercantilism value = 2 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 2 }
	}
}

event = {
	id = 96083
	trigger = {
		year = 1600
		naval = 18 # 1600
		trade =  6 # 1600
		NOT = { domestic = { type = land value = 2 } }
		NOT = { domestic = { type = mercantilism value = 2 } }
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 3 }
	}
}

event = {
	id = 98083
	trigger = {
		year = 1600
		naval = 18 # 1600
		trade =  6 # 1600
		NOT = { domestic = { type = land value = 2 } }
		NOT = { domestic = { type = mercantilism value = 2 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 4 }
	}
}

event = {
	id = 99083
	trigger = {
		year = 1600
		naval = 18 # 1600
		trade =  6 # 1600
		NOT = { domestic = { type = land value = 2 } }
		NOT = { domestic = { type = mercantilism value = 2 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME58"
	desc = "EVENTHIST58"

	action_a = {
		name = "OK"
		command = { type = explorer which = -1 }
		command = { type = colonists value = 5 }
	}
}


#-----------------------------------------------------------------------------------------------
# Nobles Demand Recovery of Former Rights
#-----------------------------------------------------------------------------------------------
event = {
	id = 94084 # Paradox 1042
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A0"
	desc = "EVENTHIST_A0"

	action_a = {
		name = "EVENT_A0_A"
		command = { type = domestic which = aristocracy value = 1 }
	}
	action_b = {
		name = "EVENT_A0_B"
		command = { type = revoltrisk which = 24 value = 2 }
	}
	action_c = {
		name = "EVENT_A0_C"
		command = { type = stability value = -3 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

event = {
	id = 95084
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A0"
	desc = "EVENTHIST_A0"

	action_a = {
		name = "EVENT_A0_A"
		command = { type = domestic which = aristocracy value = 1 }
	}
	action_b = {
		name = "EVENT_A0_B"
		command = { type = revoltrisk which = 24 value = 2 }
	}
	action_c = {
		name = "EVENT_A0_C"
		command = { type = stability value = -2 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Trading Company Bubble Bursts
#-----------------------------------------------------------------------------------------------
event = {
	id = 94085 # Paradox 1043
	trigger = {
		year = 1700
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"

	action_a = {
		name = "OK"
		command = { type = trade value = -200 }
	}
}

event = {
	id = 95085
	trigger = {
		year = 1700
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"

	action_a = {
		name = "OK"
		command = { type = trade value = -400 }
	}
}

event = {
	id = 96085
	trigger = {
		year = 1700
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"

	action_a = {
		name = "OK"
		command = { type = trade value = -600 }
	}
}

event = {
	id = 97085
	trigger = {
		year = 1700
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"

	action_a = {
		name = "OK"
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 98085
	trigger = {
		year = 1700
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"

	action_a = {
		name = "OK"
		command = { type = trade value = -2500 }
	}
}

event = {
	id = 99085
	trigger = {
		year = 1700
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A1"
	desc = "EVENTHIST_A1"

	action_a = {
		name = "OK"
		command = { type = trade value = -5000 }
	}
}


#-----------------------------------------------------------------------------------------------
# Internal Trade Ordinance
#-----------------------------------------------------------------------------------------------
event = {
	id = 94086 # Paradox 1044
	trigger = {
		NOT = {countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 97086
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
	}
}

event = {
	id = 98086
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
	}
}

event = {
	id = 99086
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
	}
}

event = {
	id = 94087 # Paradox 1046
	trigger = {
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
	}
}

event = {
	id = 96087
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
	}
}

event = {
	id = 97087
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
	}
}

event = {
	id = 98087
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
	}
}

event = {
	id = 99087
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A2"
	desc = "EVENTHIST_A2"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = provincetax which = -4 value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Meteor Sighted
#-----------------------------------------------------------------------------------------------
event = {
	id = 94088 # Paradox 1045
	random = yes
	name = "EVENTNAME_A3"
	desc = "EVENTHIST_A3"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
		command = { type = revoltrisk value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Saint Performs Miracle
#-----------------------------------------------------------------------------------------------
event = {
	id = 94089 # Paradox 1047
	trigger = {
		OR = {
			religion = catholic
			religion = counterreform
			religion = orthodox
			religion = miaphysite
		}
	}
	random = yes
	name = "EVENTNAME_A5"
	desc = "EVENTHIST_A5"

	action_a = {
		name = "OK"
		command = { type = stability value = 1 }
		command = { type = revoltrisk value = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
# Regulation of the Medical Profession
#-----------------------------------------------------------------------------------------------
event = {
	id = 94090 # Paradox 1048
	trigger = {
		year = 1650
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 15 }
	}
}

event = {
	id = 96090
	trigger = {
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
	}
}

event = {
	id = 97090
	trigger = {
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
	}
}

event = {
	id = 98090
	trigger = {
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
	}
}

event = {
	id = 99090
	trigger = {
		year = 1650
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
	}
}

event = {
	id = 94091
	trigger = {
		year = 1650
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 15 }
	}
}

event = {
	id = 96091
	trigger = {
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
	}
}

event = {
	id = 97091
	trigger = {
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
	}
}

event = {
	id = 98091
	trigger = {
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
	}
}

event = {
	id = 99091
	trigger = {
		year = 1650
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
	}
}

event = {
	id = 94092 # Paradox 1123
	trigger = {
		year = 1650
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	action_a = {
		name = "OK"
		command = { type = populationpercent which = -2 value = 15 }
	}
}

event = {
	id = 96092
	trigger = {
		year = 1650
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"
	action_a = {
		name = "OK"
		command = { type = populationpercent which = -2 value = 15 }
		command = { type = populationpercent which = -4 value = 10 }
	}
}

event = {
	id = 97092
	trigger = {
		year = 1650
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"

	action_a = {
		name = "OK"
		command = { type = populationpercent which = -2 value = 15 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
	}
}

event = {
	id = 98092
	trigger = {
		year = 1650
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"

	action_a = {
		name = "OK"
		command = { type = populationpercent which = -2 value = 20 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
	}
}

event = {
	id = 99092
	trigger = {
		year = 1650
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A6"
	desc = "EVENTHIST_A6"

	action_a = {
		name = "OK"
		command = { type = populationpercent which = -2 value = 25 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
		command = { type = populationpercent which = -4 value = 10 }
	}
}

#-----------------------------------------------------------------------------------------------
# Noble Families Feud
#-----------------------------------------------------------------------------------------------
event = {
	id = 94093 # Paradox 1049
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 4 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"

	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -3 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -25 }
	}
}

event = {
	id = 95093
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 4 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"

	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -2 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 96093
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 4 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"

	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -2 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -100 }
	}
}

event = {
	id = 97093
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 4 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"

	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -1 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -150 }
	}
}

# At this size the stability of the entire nation isn't affected as much by a local feud
event = {
	id = 98093
	trigger = {
		domestic = { type = aristocracy value = 4 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"

	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -1 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -250 }
	}
}

# At this size the stability of the entire nation isn't affected as much by a local feud
event = {
	id = 99093
	trigger = {
		domestic = { type = aristocracy value = 4 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A7"
	desc = "EVENTHIST_A7"

	action_a = {
		name = "EVENT_A7_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -3 }
	}
	action_b = {
		name = "EVENT_A7_B"
		command = { type = stability value = -1 }
	}
	action_c = {
		name = "EVENT_A7_C"
		command = { type = treasury value = -500 }
	}
}


#-----------------------------------------------------------------------------------------------
# Nobles Ally with Foreign Power
#-----------------------------------------------------------------------------------------------
# hurts more for the very, very, small stability-wise
event = {
	id = 94094 # Paradox 1050
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 3 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A8"
	desc = "EVENTHIST_A8"

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = casusbelli which = -1 value = 24 }
	}
}

event = {
	id = 95094
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 3 }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A8"
	desc = "EVENTHIST_A8"

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
		command = { type = casusbelli which = -1 value = 24 }
	}
}

#-----------------------------------------------------------------------------------------------
# Assassination of Noble
#-----------------------------------------------------------------------------------------------
# hurts more for the very, very, small stability-wise
event = {
	id = 94095 # Paradox 1051
	trigger = {
		no_dynastic = no
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A9"
	desc = "EVENTHIST_A9"

	action_a = {
		name = "OK"
		command = { type = stability value = -2 }
	}
}

event = {
	id = 95095
	trigger = {
		no_dynastic = no
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A9"
	desc = "EVENTHIST_A9"

	action_a = {
		name = "OK"
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Cessation of Church Functions to Nobility
#-----------------------------------------------------------------------------------------------
# Reversed order for the 1-3 province minors to help out the AI
# For very small nations, choosing to lower provincetaxes can be
# disastrous in the long run, and we don't want to see taxvalue zero
# capitals for any one-province minors if we can avoid it.
event = {
	id = 94096
	trigger = {
		no_dynastic = no
		OR = {
			religion = catholic
			religion = counterreform
			religion = hussite
			religion = lollard
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = miaphysite
		}
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A10"
	desc = "EVENTHIST_A10"

	action_a = {
		name = "EVENT_A10_B"
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "EVENT_A10_A"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
	}
}

event = {
	id = 96096
	trigger = {
		no_dynastic = no
		OR = {
			religion = catholic
			religion = counterreform
			religion = hussite
			religion = lollard
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = miaphysite
		}
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A10"
	desc = "EVENTHIST_A10"

	action_a = {
		name = "EVENT_A10_A"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
	}
	action_b = {
		name = "EVENT_A10_B"
		command = { type = vp value = -5 }
	}
}

#-----------------------------------------------------------------------------------------------
# Confiscation of Church Lands - new for 1.3
#-----------------------------------------------------------------------------------------------
event = {
	id = 95096 # Paradox A49
	trigger = {
		OR = {
			religion = hussite
			religion = lollard
			religion = protestant
			religion = reformed
		}
		NOT = { flag = 5 }
		NOT = { countrysize = 8 }
	}
	random = yes
	name = "EVENTNAME_A49"
	desc = "EVENTHIST_A49"

	action_a = {
		name = "EVENT_A49_A"
		command = { type = cash value = 250 }
		command = { type = infra value = -200 }
		command = { type = relation which = PAP value = -50 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A49_B"
		command = { type = vp value = -5 }
	}
}

event = {
	id = 97096 # Paradox A49
	trigger = {
		OR = {
			religion = hussite
			religion = lollard
			religion = protestant
			religion = reformed
		}
		NOT = { flag = 5 }
		countrysize = 8
	}
	random = yes
	name = "EVENTNAME_A49"
	desc = "EVENTHIST_A49"

	action_a = {
		name = "EVENT_A49_A"
		command = { type = cash value = 500 }
		command = { type = infra value = -400 }
		command = { type = relation which = PAP value = -100 }
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A49_B"
		command = { type = vp value = -5 }
	}
}

#-----------------------------------------------------------------------------------------------
# Sale of Offices
#-----------------------------------------------------------------------------------------------
# Reversed order for the 1-3 province minors to help out the AI
# For very small nations, choosing to lower provincetaxes can be
# disastrous in the long run, and we don't want to see taxvalue zero
# capitals for any one-province minors if we can avoid it.
event = {
	id = 94097 # Paradox 1053
	trigger = {
		no_dynastic = no
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A11"
	desc = "EVENTHIST_A11"

	action_a = {
		name = "EVENT_A11_B"
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "EVENT_A11_A"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
	}
}

event = {
	id = 96097
	trigger = {
		no_dynastic = no
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A11"
	desc = "EVENTHIST_A11"

	action_a = {
		name = "EVENT_A11_A"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = cash value = 100 }
	}
	action_b = {
		name = "EVENT_A11_B"
		command = { type = vp value = -5 }
	}
}

#-----------------------------------------------------------------------------------------------
# Monopoly Company Formed
#-----------------------------------------------------------------------------------------------
event = {
	id = 94098 # Paradox 1054
	trigger = {
		trade = 3
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"

	action_a = {
		name = "OK"
		command = { type = cash value = 50 }
	}
}

event = {
	id = 95098
	trigger = {
		trade = 3
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"

	action_a = {
		name = "OK"
		command = { type = cash value = 75 }
	}
}

event = {
	id = 96098
	trigger = {
		trade = 3
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
	}
}

event = {
	id = 97098
	trigger = {
		trade = 3
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"

	action_a = {
		name = "OK"
		command = { type = cash value = 150 }
	}
}

event = {
	id = 98098
	trigger = {
		trade = 3
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"

	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 99098
	trigger = {
		trade = 3
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"

	action_a = {
		name = "OK"
		command = { type = cash value = 750 }
	}
}

event = {
	id = 94099 # Paradox 1112
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"

	action_a = {
		name = "OK"
		command = { type = cash value = 50 }
	}
}

event = {
	id = 95099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"

	action_a = {
		name = "OK"
		command = { type = cash value = 75 }
	}
}

event = {
	id = 96099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"

	action_a = {
		name = "OK"
		command = { type = cash value = 100 }
	}
}

event = {
	id = 97099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"

	action_a = {
		name = "OK"
		command = { type = cash value = 150 }
	}
}

event = {
	id = 98099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"

	action_a = {
		name = "OK"
		command = { type = cash value = 300 }
	}
}

event = {
	id = 99099
	trigger = {
		trade = 3
		domestic = { type = mercantilism value = 7 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A12"
	desc = "EVENTHIST_A12"

	action_a = {
		name = "OK"
		command = { type = cash value = 750 }
	}
}

#-----------------------------------------------------------------------------------------------
# Nobles Demand Increased Pensions
#-----------------------------------------------------------------------------------------------
# Reversed options for small nations to help out the AI
event = {
	id = 94100 # Paradox 1055
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"

	action_a = {
		name = "EVENT_A13_B"
		command = { type = stability value = -3 }
	}
	action_b = {
		name = "EVENT_A13_A"
		command = { type = cash value = -75 }
	}
}

event = {
	id = 95100
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"

	action_a = {
		name = "EVENT_A13_B"
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A13_A"
		command = { type = cash value = -150 }
	}
}

event = {
	id = 96100
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"

	action_a = {
		name = "EVENT_A13_A"
		command = { type = cash value = -200 }
	}
	action_b = {
		name = "EVENT_A13_B"
		command = { type = stability value = -2 }
	}
}

event = {
	id = 97100
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"

	action_a = {
		name = "EVENT_A13_A"
		command = { type = cash value = -300 }
	}
	action_b = {
		name = "EVENT_A13_B"
		command = { type = stability value = -2 }
	}
}

event = {
	id = 98100
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"

	action_a = {
		name = "EVENT_A13_A"
		command = { type = cash value = -500 }
	}
	action_b = {
		name = "EVENT_A13_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99100
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 7 } }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A13"
	desc = "EVENTHIST_A13"

	action_a = {
		name = "EVENT_A13_A"
		command = { type = cash value = -800 }
	}
	action_b = {
		name = "EVENT_A13_B"
		command = { type = stability value = -1 }
	}
}


#-----------------------------------------------------------------------------------------------
# Grant Export Licences
#-----------------------------------------------------------------------------------------------
event = {
	id = 94101 # Paradox 1056
	trigger = {
		trade = 2
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"

	action_a = {
		name = "EVENT_A14_A"
		command = { type = relation which = -1 value = 5 }
		command = { type = cash value = -20 }
	}
	action_b = {
		name = "EVENT_A14_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 95101
	trigger = {
		trade = 2
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"

	action_a = {
		name = "EVENT_A14_A"
		command = { type = relation which = -1 value = 10 }
		command = { type = cash value = -35 }
	}
	action_b = {
		name = "EVENT_A14_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 96101
	trigger = {
		trade = 2
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"

	action_a = {
		name = "EVENT_A14_A"
		command = { type = relation which = -1 value = 15 }
		command = { type = cash value = -50 }
	}
	action_b = {
		name = "EVENT_A14_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 97101
	trigger = {
		trade = 2
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"

	action_a = {
		name = "EVENT_A14_A"
		command = { type = relation which = -1 value = 20 }
		command = { type = cash value = -75 }
	}
	action_b = {
		name = "EVENT_A14_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 98101
	trigger = {
		trade = 2
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"

	action_a = {
		name = "EVENT_A14_A"
		command = { type = relation which = -1 value = 25 }
		command = { type = cash value = -150 }
	}
	action_b = {
		name = "EVENT_A14_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99101
	trigger = {
		trade = 2
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A14"
	desc = "EVENTHIST_A14"

	action_a = {
		name = "EVENT_A14_A"
		command = { type = relation which = -1 value = 30 }
		command = { type = cash value = -400 }
	}
	action_b = {
		name = "EVENT_A14_B"
		command = { type = stability value = -1 }
	}
}


#-----------------------------------------------------------------------------------------------
# New Land Claimed
#-----------------------------------------------------------------------------------------------
event = {
	id = 94102 # Paradox 1057
	random = yes
	name = "EVENTNAME_A15"
	desc = "EVENTHIST_A15"

	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 5 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -3 value = 1 }
	}
}

event = {
	id = 95103 # Paradox 1125
	trigger = {
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A15"
	desc = "EVENTHIST_A15"

	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 5 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -3 value = 1 }
	}
}

event = {
	id = 96104 # Paradox 1126
	trigger = {
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A15"
	desc = "EVENTHIST_A15"

	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 5 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = provincetax which = -3 value = 1 }
	}
}

event = {
	id = 95105 # Paradox 1058
	trigger = {
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Establish Cantonments
#-----------------------------------------------------------------------------------------------

event = {
	id = 97105
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
	}
}

event = {
	id = 98105
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
	}
}

event = {
	id = 99105 # Paradox 1058
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
	}
}

event = {
	id = 94106 # Paradox 1113
	trigger = {
		domestic = { type = land value = 6 }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
	}
}

event = {
	id = 97106
	trigger = {
		domestic = { type = land value = 6 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 98106
	trigger = {
		domestic = { type = land value = 6 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}

event = {
	id = 99106
	trigger = {
		domestic = { type = land value = 6 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A16"
	desc = "EVENTHIST_A16"

	action_a = {
		name = "OK"
		command = { type = provincemanpower which = -1 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
		command = { type = provincemanpower which = -4 value = 1 }
		command = { type = provincemanpower which = -2 value = 1 }
	}
}


#-----------------------------------------------------------------------------------------------
# Nobles Demand Old Rights
#-----------------------------------------------------------------------------------------------
# Reversed order of options for larger nations to help out the AI
event = {
	id = 94107 # Paradox 1059
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 9 } }
		domestic = { type = centralization value = 3 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"

	action_a = {
		name = "EVENT_A17_A"
		command = { type = stability value = -3 }
	}
	action_b = {
		name = "EVENT_A17_B"
		command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 96107
	trigger = {
		no_dynastic = no
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 9 } }
		domestic = { type = centralization value = 3 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"

	action_a = {
		name = "EVENT_A17_B"
		command = { type = domestic which = centralization value = -1 }
	}
	action_b = {
		name = "EVENT_A17_A"
		command = { type = stability value = -2 }
	}
}

event = {
	id = 94108 # Paradox 1114
	trigger = {
		no_dynastic = no
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 5 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"

	action_a = {
		name = "EVENT_A17_A"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A17_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 96108
	trigger = {
		no_dynastic = no
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 2 }
		NOT = { domestic = { type = aristocracy value = 5 } }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A17"
	desc = "EVENTHIST_A17"

	action_a = {
		name = "EVENT_A17_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = 1 }
	}
	action_b = {
		name = "EVENT_A17_A"
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Cities Demand Old Rights
#-----------------------------------------------------------------------------------------------
# Reversed order of options for larger nations to help out the AI
event = {
	id = 94109 # Paradox 1060
	trigger = {
		domestic = { type = centralization value = 1 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"

	action_a = {
		name = "EVENT_A18_A"
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
	}
}

event = {
	id = 96109
	trigger = {
		domestic = { type = centralization value = 1 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"

	action_a = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
	}
	action_b = {
		name = "EVENT_A18_A"
		command = { type = stability value = -2 }
	}
}

# Small nations can take the stability hit
event = {
	id = 94110 # Paradox 1115
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 6 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"

	action_a = {
		name = "EVENT_A18_A"
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

# Large nations prefer not to change their domestic policies so drastically
event = {
	id = 96110
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 6 }
		countrysize = 9
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"

	action_a = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "EVENT_A18_A"
		command = { type = stability value = -2 }
	}
}

# Superpowers do not want their dp-sliders mangled by events. They take it on the chin
event = {
	id = 97110
	trigger = {
		domestic = { type = centralization value = 6 }
		domestic = { type = aristocracy value = 6 }
		countrysize = 80
	}
	random = yes
	name = "EVENTNAME_A18"
	desc = "EVENTHIST_A18"

	action_a = {
		name = "EVENT_A18_A"
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A18_B"
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Non-enforcement of Ordinances
#-----------------------------------------------------------------------------------------------
event = {
	id = 94111 # Paradox 1061
	trigger = {
		no_dynastic = no
		domestic = { type = centralization value = 3 }
	}
	random = yes
	name = "EVENTNAME_A19"
	desc = "EVENTHIST_A19"

	action_a = {
		name = "OK"
		command = { type = domestic which = centralization value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Bourgeoisie Request Privileges
#-----------------------------------------------------------------------------------------------
event = {
	id = 94112 # Paradox 1062
	trigger = {
		domestic = { type = aristocracy value = 1 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		year = 1600
	}
	random = yes
	name = "EVENTNAME_A20"
	desc = "EVENTHIST_A20"

	action_a = {
		name = "EVENT_A20_A"
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "EVENT_A20_B"
		command = { type = domestic which = aristocracy value = 1 }
	}
}

event = {
	id = 94113 # Paradox 1116
	trigger = {
		domestic = { type = aristocracy value = 6 }
		NOT = { domestic = { type = aristocracy value = 10 } }
		year = 1600
	}
	random = yes
	name = "EVENTNAME_A20"
	desc = "EVENTHIST_A20"

	action_a = {
		name = "EVENT_A20_A"
		command = { type = domestic which = aristocracy value = -1 }
	}
	action_b = {
		name = "EVENT_A20_B"
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = revolt which = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Italian Engineer Available
#-----------------------------------------------------------------------------------------------
# Reversed order of options for small nations to help out the AI
event = {
	id = 94114 # Paradox 1063
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = Europe
		domestic = { type = offensive value = 3 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"

	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
	}
}

event = {
	id = 96114
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = Europe
		domestic = { type = offensive value = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"

	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 97114
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = Europe
		domestic = { type = offensive value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"

	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -75 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 98114
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = Europe
		domestic = { type = offensive value = 3 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"

	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -100 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 99114
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = Europe
		domestic = { type = offensive value = 3 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"

	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -200 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

# Reversed order of options for small nations to help out the AI
event = {
	id = 94115 # Paradox 1106
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = Europe
		domestic = { type = offensive value = 3 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"

	action_a = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
	}
}

event = {
	id = 96115
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = Europe
		domestic = { type = offensive value = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"

	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 97115
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = Europe
		domestic = { type = offensive value = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"

	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -75 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 98115
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = Europe
		domestic = { type = offensive value = 3 }
		countrysize = 80
		NOT = { countrysize = 200}
	}
	random = yes
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"

	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -100 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 99115
	trigger = {
		year = 1450
		NOT = { year = 1600 }
		continent = Europe
		domestic = { type = offensive value = 3 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A21"
	desc = "EVENTHIST_A21"

	action_a = {
		name = "EVENT_A21_A"
		command = { type = cash value = -200 }
		command = { type = domestic which = offensive value = -1 }
	}
	action_b = {
		name = "EVENT_A21_B"
		command = { type = vp value = -1 }
	}
}


#-----------------------------------------------------------------------------------------------
# Foreign Drill Instructor Available
#-----------------------------------------------------------------------------------------------
# Reversed order of options for small nations to help out the AI
event = {
	id = 94116 # Paradox 1064
	trigger = {
		continent = Europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"

	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -250 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 96116
	trigger = {
		continent = Europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"

	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -250 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 97116
	trigger = {
		continent = Europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"

	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -400 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 98116
	trigger = {
		continent = Europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"

	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -600 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

# Sure, he is expensive. But considering that he can train the armies of a 200+
# province empire, he must be employing a legion of assistants. Quality never
# comes cheap.
event = {
	id = 99116
	trigger = {
		continent = Europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"

	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -1000 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

# Reversed order of options for larger nations to help out the AI
event = {
	id = 94117 # Paradox 1107
	trigger = {
		continent = Europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"

	action_a = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A22_A"
		command = { type = cash value = -250 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 96117
	trigger = {
		continent = Europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"

	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -250 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 97117
	trigger = {
		continent = Europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"

	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -400 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 98117
	trigger = {
		continent = Europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"

	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -600 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}

# This guy is just as expensive as his clone in 99116. But no worries, mate.
# For a 200+ province empire, 1000d is pocket money.
event = {
	id = 99117
	trigger = {
		continent = Europe
		NOT = {
			domestic = { type = offensive value = 10 }
			domestic = { type = quality value = 10 }
		}
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A22"
	desc = "EVENTHIST_A22"

	action_a = {
		name = "EVENT_A22_A"
		command = { type = cash value = -1000 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A22_B"
		command = { type = vp value = -1 }
	}
}


#-----------------------------------------------------------------------------------------------
# Build a Great Palace
#-----------------------------------------------------------------------------------------------
event = {
	id = 94118 # Paradox 1065
	trigger = {
		no_dynastic = no
		year = 1650
		NOT = {
			domestic = { type = aristocracy value = 10 }
			domestic = { type = centralization value = 10 }
		}
		NOT = { countrysize = 30 }
		NOT = { region = "North America" }
	}
	random = yes
	name = "EVENTNAME_A23"
	desc = "EVENTHIST_A23"

	style = "A23"

	action_a = {
		name = "EVENT_A23_B"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "EVENT_A23_A"
		command = { type = cash value = -500 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = badboy value = -1 }
		command = { type = vp value = 25 }
	}
}

event = {
	id = 97118
	trigger = {
		no_dynastic = no
		year = 1650
		NOT = {
			domestic = { type = aristocracy value = 10 }
			domestic = { type = centralization value = 10 }
		}
		countrysize = 30
		NOT = { region = "North America" }
	}
	random = yes
	name = "EVENTNAME_A23"
	desc = "EVENTHIST_A23"

	style = "A23"

	action_a = {
		name = "EVENT_A23_A"
		command = { type = cash value = -500 }
		command = { type = domestic which = aristocracy value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = badboy value = -1 }
		command = { type = vp value = 25 }
	}
	action_b = {
		name = "EVENT_A23_B"
		command = { type = vp value = -50 }
	}
}

#-----------------------------------------------------------------------------------------------
# Indulgence Peddler in Your Domain
#-----------------------------------------------------------------------------------------------
event = {
	id = 94119 # Paradox 1066
	trigger = {
		NOT = { year = 1514 }
		religion = catholic
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
	}
}

event = {
	id = 96119
	trigger = {
		NOT = { year = 1514 }
		religion = catholic
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
	}
}

event = {
	id = 97119
	trigger = {
		NOT = { year = 1514 }
		religion = catholic
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
	}
}

event = {
	id = 98119
	trigger = {
		NOT = { year = 1514 }
		religion = catholic
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
	}
}

# Not that it is likely, that anyone builds a 200+ prov catholic empire
# before 1514, but if one does, those peddlers sure are annoying
event = {
	id = 99119
	trigger = {
		NOT = { year = 1514 }
		religion = catholic
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A24"
	desc = "EVENTHIST_A24"

	action_a = {
		name = "OK"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
		command = { type = provincetax which = -4 value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Uncooperative Philosopher
#-----------------------------------------------------------------------------------------------
event = {
	id = 94120 # Paradox 1067
	trigger = {
		NOT = {
			year = 1650
			domestic = { type = innovative value = 10 }
		}
		domestic = { type = innovative value = 1 }
	}
	random = yes
	name = "EVENTNAME_A25"
	desc = "EVENTHIST_A25"

	action_a = {
		name = "EVENT_A25_A"
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT_A25_B"
		command = { type = stability value = -2 }
		command = { type = domestic which = innovative value = 1 }
	}
}



#-----------------------------------------------------------------------------------------------
# Regional Heresy
#-----------------------------------------------------------------------------------------------
# Reversed options for small nations to help out the AI
event = {
	id = 94121 # Paradox 1068
	trigger = {
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A26"
	desc = "EVENTHIST_A26"

	action_a = {
		name = "EVENT_A26_B"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A26_A"
		command = { type = cash value = -50 }
	}
}

event = {
	id = 96121
	trigger = {
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A26"
	desc = "EVENTHIST_A26"

	action_a = {
		name = "EVENT_A26_A"
		command = { type = cash value = -50 }
	}
	action_b = {
		name = "EVENT_A26_B"
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Boundary Dispute
#-----------------------------------------------------------------------------------------------
# Reversed options for larger nations to help out the AI
event = {
	id = 94122 # Paradox 1069
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 where = neighbour value = 60 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -25 }
	}
}

event = {
	id = 95122
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 where = neighbour value = 60 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 96122
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 where = neighbour value = 60 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 97122
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 where = neighbour value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -100 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 60 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 98122
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 where = neighbour value = 50 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 60 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99122
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 where = neighbour value = 75 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 60 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
}

# Reversed options for larger nations to help out the AI
event = {
	id = 94123 # Paradox 1127
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 where = neighbour value = 24 }
		command = { type = relation which = -3 value = -25 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -15 }
	}
}

event = {
	id = 95123
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 where = neighbour value = 24 }
		command = { type = relation which = -3 value = -25 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -30 }
	}
}

event = {
	id = 96123
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 where = neighbour value = 24 }
		command = { type = relation which = -3 value = -25 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -45 }
	}
}

event = {
	id = 97123
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 where = neighbour value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -75 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 24 }
		command = { type = relation which = -3 value = -25 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 98123
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 where = neighbour value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -100 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 24 }
		command = { type = relation which = -3 value = -25 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99123
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 where = neighbour value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 24 }
		command = { type = relation which = -3 value = -25 }
		command = { type = stability value = -1 }
	}
}


# Reversed options for larger nations to help out the AI
event = {
	id = 94124 # Paradox 1128
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 where = neighbour value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -50 }
	}
}

event = {
	id = 95124
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 where = neighbour value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -75 }
	}
}

event = {
	id = 96124
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -1 where = neighbour value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A27_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -100 }
	}
}

event = {
	id = 97124
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 where = neighbour value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -150 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 98124
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 where = neighbour value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -400 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99124
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A27"
	desc = "EVENTHIST_A27"

	action_a = {
		name = "EVENT_A27_B"
		command = { type = relation which = -1 where = neighbour value = 25 }
		command = { type = stability value = 1 }
		command = { type = treasury value = -800 }
	}
	action_b = {
		name = "EVENT_A27_A"
		command = { type = casusbelli which = -3 value = 120 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Merchants Harassed
#-----------------------------------------------------------------------------------------------
event = {
	id = 94125 # Paradox 1070
	trigger = {
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"

	action_a = {
		name = "EVENT_A28_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
	action_b = {
		name = "EVENT_A28_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 95125
	trigger = {
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"

	action_a = {
		name = "EVENT_A28_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
	action_b = {
		name = "EVENT_A28_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 96125
	trigger = {
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"

	action_a = {
		name = "EVENT_A28_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
	action_b = {
		name = "EVENT_A28_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = trade value = -300 }
	}
}

event = {
	id = 97125
	trigger = {
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"

	action_a = {
		name = "EVENT_A28_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
	action_b = {
		name = "EVENT_A28_B"
		command = { type = relation which = -3 value = 25 }
		command = { type = trade value = -500 }
	}
}

event = {
	id = 98125
	trigger = {
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"

	action_a = {
		name = "EVENT_A28_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
	action_b = {
		name = "EVENT_A28_B"
		command = { type = relation which = -3 value = 50 }
		command = { type = trade value = -1000 }
	}
}

event = {
	id = 99125
	trigger = {
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A28"
	desc = "EVENTHIST_A28"

	action_a = {
		name = "EVENT_A28_A"
		command = { type = casusbelli which = -1 value = 60 }
		command = { type = relation which = -3 value = -50 }
	}
	action_b = {
		name = "EVENT_A28_B"
		command = { type = relation which = -3 value = 75 }
		command = { type = trade value = -2000 }
	}
}


#-----------------------------------------------------------------------------------------------
# Regional Population Boom
#-----------------------------------------------------------------------------------------------
event = {
	id = 94126 # Paradox 1071
	trigger = {
		year = 1550
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A29"
	desc = "EVENTHIST_A29"

	action_a = {
		name = "EVENT_A29_A"
		command = { type = colonists value = 2 }
	}
	action_b = {
		name = "EVENT_A29_B"
		command = { type = populationpercent which = -1 value = 5 }
	}
}

event = {
	id = 97126
	trigger = {
		year = 1550
		countrysize = 30
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A29"
	desc = "EVENTHIST_A29"

	action_a = {
		name = "EVENT_A29_A"
		command = { type = colonists value = 3 }
	}
	action_b = {
		name = "EVENT_A29_B"
		command = { type = populationpercent which = -1 value = 10 }
	}
}

event = {
	id = 99126
	trigger = {
		year = 1550
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A29"
	desc = "EVENTHIST_A29"

	action_a = {
		name = "EVENT_A29_A"
		command = { type = colonists value = 4 }
	}
	action_b = {
		name = "EVENT_A29_B"
		command = { type = populationpercent which = -1 value = 15 }
	}
}

#-----------------------------------------------------------------------------------------------
# Petition for Redress
#-----------------------------------------------------------------------------------------------
event = {
	id = 94127 # Paradox 1072
	trigger = {
		no_dynastic = no
		NOT = { domestic = { type = centralization value = 10 } }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"

	action_a = {
		name = "EVENT_A30_A"
		command = { type = stability value = -4 }
		command = { type = domestic which = centralization value = 1 }
	}
	action_b = {
		name = "EVENT_A30_B"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3  }
	}

}

event = {
	id = 96127
	trigger = {
		no_dynastic = no
		NOT = { domestic = { type = centralization value = 10 }	}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"

	action_a = {
		name = "EVENT_A30_B"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3  }
	}
	action_b = {
		name = "EVENT_A30_A"
		command = { type = stability value = -3 }
		command = { type = domestic which = centralization value = 1 }
	}
}

event = {
	id = 97127
	trigger = {
		no_dynastic = no
		NOT = { domestic = { type = centralization value = 10 }	}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"

	action_a = {
		name = "EVENT_A30_B"
		command = { type = stability value = -1 }
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3  }
	}
	action_b = {
		name = "EVENT_A30_A"
		command = { type = stability value = -2 }
		command = { type = domestic which = centralization value = 1 }
	}
}

event = {
	id = 98127
	trigger = {
		no_dynastic = no
		NOT = { domestic = { type = centralization value = 10 }	}
		countrysize = 80
	}
	random = yes
	name = "EVENTNAME_A30"
	desc = "EVENTHIST_A30"

	action_a = {
		name = "EVENT_A30_B"
		command = { type = provincetax which = -1 value = -1 }
		command = { type = revolt which = -3  }
	}
	action_b = {
		name = "EVENT_A30_A"
		command = { type = stability value = -1 }
		command = { type = domestic which = centralization value = 1 }
	}
}


#-----------------------------------------------------------------------------------------------
# Great Noble Family Requests Aid
#-----------------------------------------------------------------------------------------------
# Reversed options for small nations to help out the AI
event = {
	id = 94128 # Paradox 1073
	trigger = {
		no_dynastic = no
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"

	action_a = {
		name = "EVENT_A31_B"
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A31_A"
		command = { type = cash value = -25 }
	}
}

event = {
	id = 95128
	trigger = {
		no_dynastic = no
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"

	action_a = {
		name = "EVENT_A31_B"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A31_A"
		command = { type = cash value = -50 }
	}
}

event = {
	id = 96128
	trigger = {
		no_dynastic = no
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"

	action_a = {
		name = "EVENT_A31_B"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A31_A"
		command = { type = cash value = -75 }
	}
}

event = {
	id = 97128
	trigger = {
		no_dynastic = no
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"

	action_a = {
		name = "EVENT_A31_A"
		command = { type = cash value = -150 }
	}
	action_b = {
		name = "EVENT_A31_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 98128
	trigger = {
		no_dynastic = no
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"

	action_a = {
		name = "EVENT_A31_A"
		command = { type = cash value = -300 }
	}
	action_b = {
		name = "EVENT_A31_B"
		command = { type = stability value = -1 }
	}
}

event = {
	id = 99128
	trigger = {
		no_dynastic = no
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A31"
	desc = "EVENTHIST_A31"

	action_a = {
		name = "EVENT_A31_A"
		command = { type = cash value = -600 }
	}
	action_b = {
		name = "EVENT_A31_B"
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Support for Dissidents Abroad
#-----------------------------------------------------------------------------------------------
# Reversed options for small nations to help out the AI
event = {
	id = 94129 # Paradox 1074
	trigger = {
		no_dynastic = no
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A32"
	desc = "EVENTHIST_A32"

	action_a = {
		name = "EVENT_A32_B"
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A32_A"
		command = { type = cash value = -25 }
		command = { type = relation which = -1 value = -25 }
	}
}

event = {
	id = 95129
	trigger = {
		no_dynastic = no
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME_A32"
	desc = "EVENTHIST_A32"

	action_a = {
		name = "EVENT_A32_A"
		command = { type = cash value = -25 }
		command = { type = relation which = -1 value = -25 }
	}
	action_b = {
		name = "EVENT_A32_B"
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Foreign Trade Competition Rises
#-----------------------------------------------------------------------------------------------
event = {
	id = 94130 # Paradox 1075
	trigger = {
		NOT = {
			domestic = { type = mercantilism value = 10 }
		}
		domestic = { type = mercantilism value = 1 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"

	action_a = {
		name = "EVENT_A33_A"
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "EVENT_A33_B"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -100 }
	}
}

event = {
	id = 95130
	trigger = {
		NOT = {
			domestic = { type = mercantilism value = 10 }
		}
		domestic = { type = mercantilism value = 1 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"

	action_a = {
		name = "EVENT_A33_A"
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "EVENT_A33_B"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -200 }
	}
}

event = {
	id = 96130
	trigger = {
		NOT = {
			domestic = { type = mercantilism value = 10 }
		}
		domestic = { type = mercantilism value = 1 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"

	action_a = {
		name = "EVENT_A33_A"
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "EVENT_A33_B"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -300 }
	}
}

event = {
	id = 97130
	trigger = {
		NOT = {
			domestic = { type = mercantilism value = 10 }
		}
		domestic = { type = mercantilism value = 1 }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_A33"
	desc = "EVENTHIST_A33"

	action_a = {
		name = "EVENT_A33_A"
		command = { type = domestic which = mercantilism value = 1 }
	}
	action_b = {
		name = "EVENT_A33_B"
		command = { type = domestic which = mercantilism value = -1 }
		command = { type = trade value = -500 }
	}
}

#-----------------------------------------------------------------------------------------------
# Exceptional Court Painter Available
#-----------------------------------------------------------------------------------------------
event = {
	id = 94131 # Paradox 1076
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = Europe
			continent = Asia
		}
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"

	action_a = {
		name = "EVENT_A34_A"
		command = { type = cash value = -25 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 5 }
	}
	action_b = {
		name = "EVENT_A34_B"
		command = { type = vp value = -5 }
	}
}

event = {
	id = 95131
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = Europe
			continent = Asia
		}
		countrysize = 4
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"

	action_a = {
		name = "EVENT_A34_A"
		command = { type = cash value = -50 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 10 }
	}
	action_b = {
		name = "EVENT_A34_B"
		command = { type = vp value = -10 }
	}
}

event = {
	id = 97131
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = Europe
			continent = Asia
		}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"

	action_a = {
		name = "EVENT_A34_A"
		command = { type = cash value = -75 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 15 }
	}
	action_b = {
		name = "EVENT_A34_B"
		command = { type = vp value = -15 }
	}
}

event = {
	id = 98131
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = Europe
			continent = Asia
		}
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"

	action_a = {
		name = "EVENT_A34_A"
		command = { type = cash value = -150 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 20 }
	}
	action_b = {
		name = "EVENT_A34_B"
		command = { type = vp value = -20 }
	}
}

event = {
	id = 99131
	trigger = {
		NOT = {
			year = 1575
			domestic = { type = innovative value = 10 }
		}
		OR = {
			continent = Europe
			continent = Asia
		}
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A34"
	desc = "EVENTHIST_A34"

	action_a = {
		name = "EVENT_A34_A"
		command = { type = cash value = -300 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = vp value = 25 }
	}
	action_b = {
		name = "EVENT_A34_B"
		command = { type = vp value = -25 }
	}
}


#-----------------------------------------------------------------------------------------------
# Even more events, suggestions from EEP (pierreluc)
#-----------------------------------------------------------------------------------------------

#-----------------------------------------------------------------------------------------------
# Chartering of a University
#-----------------------------------------------------------------------------------------------
# Reversed options for small nations to help the AI
event = {
	id = 94132 # Paradox 1101
	trigger = {
		year = 1550
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME1101"
	desc = "EVENTHIST1101"

	action_a = {
		name = "EVENT1101B"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "EVENT1101A"
		command = { type = infra value = 250 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -200 }
	}
}

event = {
	id = 97132
	trigger = {
		year = 1550
		NOT = { domestic = { type = innovative value = 10 } }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME1101"
	desc = "EVENTHIST1101"

	action_a = {
		name = "EVENT1101A"
		command = { type = infra value = 250 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "EVENT1101B"
		command = { type = vp value = -50 }
	}
}

#-----------------------------------------------------------------------------------------------
# Establishment of a Madrasa - new for 1.3
#-----------------------------------------------------------------------------------------------
# Reversed options for small nations to help the AI
event = {
	id = 95132 # Paradox 1106
	trigger = {
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		NOT = { year = 1550 }
		NOT = { domestic = { type = innovative value = 10 } }
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME1106"
	desc = "EVENTHIST1106"

	action_a = {
		name = "EVENT1106B"
		command = { type = vp value = -50 }
	}
	action_b = {
		name = "EVENT1106A"
		command = { type = infra value = 250 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -200 }
	}
}

event = {
	id = 96132 # Paradox 1106
	trigger = {
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		NOT = { year = 1550 }
		NOT = { domestic = { type = innovative value = 10 } }
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME1106"
	desc = "EVENTHIST1106"

	action_a = {
		name = "EVENT1106A"
		command = { type = infra value = 250 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = treasury value = -200 }
	}
	action_b = {
		name = "EVENT1106B"
		command = { type = vp value = -50 }
	}
}

#-----------------------------------------------------------------------------------------------
# Commissioning of a Cathedral
#-----------------------------------------------------------------------------------------------
# Reversed options for small nations to help the AI
event = {
	id = 94133 # Paradox 1102
	trigger = {
		OR = {
			religion = catholic
			religion = counterreform
			religion = lollard
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = miaphysite
		}
		NOT = { stability = 3 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME1102"
	desc = "EVENTHIST1102"

	action_a = {
		name = "EVENT1102B"
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "EVENT1102A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 96133
	trigger = {
		OR = {
			religion = catholic
			religion = counterreform
			religion = lollard
			religion = protestant
			religion = reformed
			religion = orthodox
			religion = miaphysite
		}
		NOT = { stability = 3 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME1102"
	desc = "EVENTHIST1102"

	action_a = {
		name = "EVENT1102A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "EVENT1102B"
		command = { type = vp value = -20 }
	}
}

#-----------------------------------------------------------------------------------------------
# Great Royal Hunt
#-----------------------------------------------------------------------------------------------
event = {
	id = 94134 # Paradox 1103
	trigger = {
		no_dynastic = no
		atwar = no # would look silly to arrange a great hunt during a war :)
	}
	random = yes
	name = "EVENTNAME1103"
	desc = "EVENTHIST1103"

	action_a = {
		name = "OK"
		command = { type = relation which = -1 value = 50 }
		command = { type = relation which = -4 value = -50 }
		command = { type = relation which = -4 value = 50 }
		command = { type = relation which = -4 value = -50 }
		command = { type = relation which = -4 value = 50 }
		command = { type = relation which = -4 value = -50 }
	}
}

###
# New stability-enhancers
###

#-----------------------------------------------------------------------------------------------
# An Heir to the Crown
#-----------------------------------------------------------------------------------------------
event = {
	id = 94135 # Paradox 1129
	trigger = {
		no_dynastic = no
	}
	random = yes
	name = "EVENTNAME1129"
	desc = "EVENTHIST1129"

	action_a = {
		name = "EVENT1129A"
		command = { type = stability value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Commissioning of a Great Mosque
#-----------------------------------------------------------------------------------------------
# Reversed options for small nations to help the AI
event = {
	id = 94136 # Paradox 1130
	trigger = {
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		NOT = { stability = 3 }
		countrysize = 4
	}
	random = yes
	name = "EVENTNAME1130"
	desc = "EVENTHIST1130"

	action_a = {
		name = "EVENT1130B"
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "EVENT1130A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 96136
	trigger = {
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		NOT = { stability = 3 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME1130"
	desc = "EVENTHIST1130"

	action_a = {
		name = "EVENT1130A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "EVENT1130B"
		command = { type = vp value = -20 }
	}
}

#-----------------------------------------------------------------------------------------------
# Commissioning of a Grand Temple - new for 1.3
#-----------------------------------------------------------------------------------------------
# Reversed options for small nations to help the AI
event = {
	id = 95133 # Paradox 1104
	trigger = {
		OR = {
			religion = buddhist
			religion = jain
			religion = confucian
			religion = hindu
			religion = shinto
		}
		NOT = { stability = 3 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME1104"
	desc = "EVENTHIST1104"

	action_a = {
		name = "EVENT1104B"
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "EVENT1104A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 97133 # Paradox 1104
	trigger = {
		OR = {
			religion = buddhist
			religion = jain
			religion = confucian
			religion = hindu
			religion = shinto
		}
		NOT = { stability = 3 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME1104"
	desc = "EVENTHIST1104"

	action_a = {
		name = "EVENT1104A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "EVENT1104B"
		command = { type = vp value = -20 }
	}
}

event = {
	id = 98133 # Paradox 1105
	trigger = {
		OR = {
			religion = jewish
			religion = sikh
		}
		NOT = { stability = 3 }
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME1105"
	desc = "EVENTHIST1105"

	action_a = {
		name = "EVENT1105B"
		command = { type = vp value = -20 }
	}
	action_b = {
		name = "EVENT1105A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
}

event = {
	id = 99133 # Paradox 1105
	trigger = {
		OR = {
			religion = jewish
			religion = sikh
		}
		NOT = { stability = 3 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME1105"
	desc = "EVENTHIST1105"

	action_a = {
		name = "EVENT1105A"
		command = { type = stability value = 2 }
		command = { type = treasury value = -200 }
		command = { type = missionaries value = 1 }
	}
	action_b = {
		name = "EVENT1105B"
		command = { type = vp value = -20 }
	}
}

#-----------------------------------------------------------------------------------------------
# End of a Great Feud
#-----------------------------------------------------------------------------------------------
event = {
	id = 94137 # Paradox 1131
	trigger = {
		NOT = { stability = 3 }
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"

	action_a = {
		name = "EVENT1131A"
		command = { type = stability value = 1 }
		command = { type = cash value = -15 }
	}
}

event = {
	id = 95137
	trigger = {
		NOT = { stability = 3 }
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"

	action_a = {
		name = "EVENT1131A"
		command = { type = stability value = 1 }
		command = { type = cash value = -35 }
	}
}

event = {
	id = 96137
	trigger = {
		NOT = { stability = 3 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"

	action_a = {
		name = "EVENT1131A"
		command = { type = stability value = 1 }
		command = { type = cash value = -50 }
	}
}

event = {
	id = 97137
	trigger = {
		NOT = { stability = 3 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"

	action_a = {
		name = "EVENT1131A"
		command = { type = stability value = 1 }
		command = { type = cash value = -75 }
	}
}

event = {
	id = 98137
	trigger = {
		NOT = { stability = 3 }
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"

	action_a = {
		name = "EVENT1131A"
		command = { type = stability value = 1 }
		command = { type = cash value = -125 }
	}
}

event = {
	id = 99137
	trigger = {
		NOT = { stability = 3 }
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME1131"
	desc = "EVENTHIST1131"

	action_a = {
		name = "EVENT1131A"
		command = { type = stability value = 1 }
		command = { type = cash value = -250 }
	}
}


#-----------------------------------------------------------------------------------------------
# Japanese Random Events
#-----------------------------------------------------------------------------------------------
event = {
	id = 94138 # Paradox 6923 #Tokusei Ikki#
	trigger = {
		year = 1458
		domestic = { type = SERFDOM value = 5 }
	}
	random = yes
	country = NIP
	name = "EVENTNAME6923"
	desc = "EVENTHIST6923"

	action_a = {
		name = "ACTIONNAME6923A" #Reduce taxes and annul debts#
		command = { type = domestic which = SERFDOM value = -1 }
		command = { type = trade value = -250}
		command = { type = infra value = -250 }
		command = { type = stability value = -1}
	}
	action_b = {
		name = "ACTIONNAME6923B" #Crush the ikki#
		command = { type = domestic which = SERFDOM value = 1 }
		command = { type = stability value = -3  }
		command = { type = revolt which = -1}
		command = { type = revoltrisk which = 6 value = 8}
	}
}

event = {
	id = 94139 # Paradox 6924 #Ikko-ikki#
	trigger = {
		year = 1477
		domestic = { type = innovative value = 3 }
		NOT = { religion = confucian }
	}
	random = yes
	country = NIP
	name = "EVENTNAME6924"
	desc = "EVENTHIST6924"

	action_a = {
		name = "ACTIONNAME6924A" #Enforce the ancient Japanese values#
		command = { type = domestic which = INNOVATIVE value = -1 }
		command = { type = trade value = -300}
		command = { type = stability value = -1}
	}
	action_b = {
		name = "ACTIONNAME6924B" #Crush the Ikko-ikki#
		command = { type = domestic which = SERFDOM value = 1 }
		command = { type = stability value = -3  }
		command = { type = religiousrevolt which = -1}
		command = { type = revoltrisk which = 12 value = 8}
	}
}

event = {
	id = 94140 # Paradox 6925 #A daimyo demands rights and better position#
	trigger = {
		NOT = {
			domestic =  { type = ARISTOCRACY value = 9 }
			domestic =  { type = CENTRALIZATION value = 9 }
		}
	}
	random = yes
	country = NIP
	name = "EVENTNAME6925"
	desc = "EVENTHIST6925"

	action_a = {
		name = "ACTIONNAME6925A" #Accept his demands#
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = stability value = -1}
		command = { type = treasury value = -200}
	}
	action_b = {
		name = "ACTIONNAME6925B" #Order him to commit seppuku#
		command = { type = domestic which = ARISTOCRACY value = -1 }
		command = { type = stability value = -3}
		command = { type = revolt which = -1}
		command = { type = revoltrisk which = 24 value = 6 }
	}
}


event = {
	id = 94141 # Paradox 6926 #The Ezo are rebelling#
	trigger = {
		year = 1458
		owned = { province = 683 data = -1 }
	}
	random = yes
	country = NIP
	name = "EVENTNAME6926"
	desc = "EVENTHIST6926"

	action_a = {
		name = "OK"
		command = { type = revolt which = 683 }
	}
}

#-----------------------------------------------------------------------------------------------
# Civil war

event = {
	id = 94142 # Paradox 6927 #A vassal betrays his lord and takes over his lands#
	trigger = {
		event = 6945
		NOT = { year = 1592 }
	}
	random = yes
	country = NIP
	name = "EVENTNAME6927"
	desc = "EVENTHIST6927"

	action_a = {
		name = "ACTIONNAME6927A" #Ignore it#
		command = { type = domestic which = ARISTOCRACY value = -1 }
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = stability value = -3}
	}
	action_b = {
		name = "ACTIONNAME6927B" #Order a Daimyo restore order#
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = stability value = -1}
	}
	action_c = {
		name = "ACTIONNAME6927C" #Take care of it#
		command = { type = domestic which = CENTRALIZATION value = 1 }
		command = { type = stability value = -1}
		command = { type = revolt which = -1}
	}
}

event = {
	id = 94143 # Paradox 6928 #Daimyo are fighting in a province destroying it in the process#
	trigger = {
		event = 6945
		NOT = { year = 1592 }
	}
	random = yes
	country = NIP
	name = "EVENTNAME6928"
	desc = "EVENTHIST6928"

	action_a = {
		name = "ACTIONNAME6928A" #Ignore it#
		command = { type = populationpercent which = -1 value = -5 }
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = stability value = -3 }
	}
	action_b = {
		name = "ACTIONNAME6928B" #Restore order#
		command = { type = revolt which = -3 }
		command = { type = stability value = -1 }
		command = { type = domestic which = CENTRALIZATION value = 1 }
	}
}

event = {
	id = 94144 # Paradox 6929 #A Daimyo has made agricultural reforms in his   domain#
	trigger = {
		event = 6945
		NOT = { year = 1592 }
	}
	random = yes
	country = NIP
	name = "EVENTNAME6929"
	desc = "EVENTHIST6929"

	action_a = {
		name = "OK"
		command = { type = populationpercent which = -1 value = 5 }
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = domestic which = ARISTOCRACY value = 1 }
	}
}

event = {
	id = 94145 # Paradox 6919 #A Daimyo has built a manufactury#
	trigger = {
		event = 6945
		NOT = { year = 1592 }
	}
	random = yes
	country = NIP
	name = "EVENTNAME6919"
	desc = "EVENTHIST6919"

	action_a = {
		name = "OK"
		command = { type = domestic which = CENTRALIZATION value = -1 }
		command = { type = domestic which = ARISTOCRACY value = 1 }
		command = { type = gainmanufactory which = -1 value = -1}
	}
}

event = {
	id = 94146 # Paradox 6918 #Daimyo alliance has formed against you#
	trigger = {
		event = 6945
		NOT = { year = 1592 }
	}
	random = yes
	country = NIP
	name = "EVENTNAME6918"
	desc = "EVENTHIST6918"

	action_a = {
		name = "OK"
		command = { type = revolt which = -1}
		command = { type = revolt which = -4}
	}
}

event = {
	id = 94147 # Paradox 6917 #A Daimyo has attacked you#
	trigger = {
		event = 6945
		NOT = { year = 1592 }
	}
	random = yes
	country = NIP
	name = "EVENTNAME6917"
	desc = "EVENTHIST6917"

	action_a = {
		name = "OK"
		command = { type = revolt which = 686}
		command = { type = stability value = -1}
	}
}

#-----------------------------------------------------------------------------------------------
# Post-civil War

event = {
	id = 94148 # Paradox 6916 #Vermillion Seal Ships#
	trigger = {
		year = 1592
	}
	random = yes
	country = NIP
	name = "EVENTNAME6916"
	desc = "EVENTHIST6916"

	action_a = {
		name = "OK"
		command = { type = treasury value = 100 }
		command = { type = merchants value = 6 }
	}
}

#-----------------------------------------------------------------------------------------------
# Wokou Raids - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94149 # Paradox A100
	trigger = {
		OR = {
			region = China
			region = Japan
			region = Korea
		}
		NOT = { year = 1650 }
	}
	random = yes
	name = "EVENTNAME_A100"
	desc = "EVENTHIST_A100"

	action_a = {
		name = "EVENT_A100_A"
		command = { type = revolt value = WKR which = -1003 }
		command = { type = treasury value = -50 }
	}
}

#-----------------------------------------------------------------------------------------------
# Sanskrit and Devarajas - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94150 # Paradox A101
	trigger = {
		religion = buddhist
		NOT = { year = 1550 }
	}
	random = yes
	country = KHM
	name = "EVENTNAME_A101"
	desc = "EVENTHIST_A101"

	action_a = {
		name = "EVENT_A101_A"
		command = { type = stability value = 1 }
	}
	action_b = {
		name = "EVENT_A101_B"
		command = { type = religion which = hindu }
		command = { type = conversion which = -2 }
		command = { type = provincetax which = -2 value = 3 }
		command = { type = stability value = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
# Robber Barons Seize Major Trade Route - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94151 # Paradox A102
	trigger = {
		continent = Europe
		NOT = { year = 1550 }
	}
	random = yes
	name = "EVENTNAME_A102"
	desc = "EVENTHIST_A102"

	action_a = {
		name = "EVENT_A102_A"
		command = { type = treasury value = -50 }
		command = { type = trade value = -250 }
	}
	action_b = {
		name = "EVENT_A102_B"
		command = { type = revolt which = -1004 }
		command = { type = merchants value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# New Canton Incorporated - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94152 # Paradox A103
	trigger = {
		atwar = no
		stability = 3
	}
	random = yes
	country = HEL
	name = "EVENTNAME_A103"
	desc = "EVENTHIST_A103"

	action_a = {
		name = "EVENT_A103_A"
		command = { type = infra value = 250 }
		command = { type = provincetax which = -1 value = 1 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Controversial Preacher Offers His Services - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94153 # Paradox A104
	trigger = {
		NOT = {
			religion = pagan
			domestic = { type = innovative value = 6 }
		}
	}
	random = yes
	name = "EVENTNAME_A104"
	desc = "EVENTHIST_A104"

	action_a = {
		name = "EVENT_A104_A"
		command = { type = treasury value = -50 }
		command = { type = missionaries value = 1 }
		command = { type = ADM which = 2 value = 12 }
		command = { type = relation which = -11 value = -10 }
		command = { type = relation which = -11 value = -10 }
		command = { type = relation which = -11 value = -10 }
		command = { type = relation which = -11 value = -10 }
	}
	action_b = {
		name = "EVENT_A104_B"
		command = { type = vp value = -5 }
	}
}

#-----------------------------------------------------------------------------------------------
# Collection of Zakat - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94154 # Paradox A105
	trigger = {
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		NOT = { countrysize = 4 }
	}
	random = yes
	name = "EVENTNAME_A105"
	desc = "EVENTHIST_A105"

	action_a = {
		name = "EVENT_A105_A"
		command = { type = cash value = -25 }
		command = { type = stability value = 1 }
	}
	action_b = {
		name = "EVENT_A105_B"
		command = { type = vp value = -5 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = stability value = -2 }
	}
}

event = {
	id = 94155 # Paradox A105
	trigger = {
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		countrysize = 4
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A105"
	desc = "EVENTHIST_A105"

	action_a = {
		name = "EVENT_A105_A"
		command = { type = cash value = -50 }
		command = { type = stability value = 1 }
	}
	action_b = {
		name = "EVENT_A105_B"
		command = { type = vp value = -15 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = stability value = -2 }
	}
}

event = {
	id = 94156 # Paradox A105
	trigger = {
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A105"
	desc = "EVENTHIST_A105"

	action_a = {
		name = "EVENT_A105_A"
		command = { type = cash value = -100 }
		command = { type = stability value = 1 }
	}
	action_b = {
		name = "EVENT_A105_B"
		command = { type = vp value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = stability value = -2 }
	}
}

event = {
	id = 94157 # Paradox A105
	trigger = {
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A105"
	desc = "EVENTHIST_A105"

	action_a = {
		name = "EVENT_A105_A"
		command = { type = cash value = -250 }
		command = { type = stability value = 1 }
	}
	action_b = {
		name = "EVENT_A105_B"
		command = { type = vp value = -50 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = stability value = -2 }
	}
}

event = {
	id = 94158 # Paradox A105
	trigger = {
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		countrysize = 80
		NOT = { countrysize = 200 }
	}
	random = yes
	name = "EVENTNAME_A105"
	desc = "EVENTHIST_A105"

	action_a = {
		name = "EVENT_A105_A"
		command = { type = cash value = -500 }
		command = { type = stability value = 1 }
	}
	action_b = {
		name = "EVENT_A105_B"
		command = { type = vp value = -75 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = stability value = -2 }
	}
}

event = {
	id = 94159 # Paradox A105
	trigger = {
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		countrysize = 200
	}
	random = yes
	name = "EVENTNAME_A105"
	desc = "EVENTHIST_A105"

	action_a = {
		name = "EVENT_A105_A"
		command = { type = cash value = -750 }
		command = { type = stability value = 1 }
	}
	action_b = {
		name = "EVENT_A105_B"
		command = { type = vp value = -100 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = stability value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Unpaid Mercenaries - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94160 # Paradox A106
	trigger = {
		NOT = {
			religion = pagan
			domestic = { type = quality value = 8 }
		}
	}
	random = yes
	name = "EVENTNAME_A106"
	desc = "EVENTHIST_A106"

	action_a = {
		name = "EVENT_A106_A"
		command = { type = treasury value = -50 }
		command = { type = land value = 250 }
	}
	action_b = {
		name = "EVENT_A106_B"
		command = { type = revolt which = -1 }
		command = { type = MIL which = -2 value = 12 }
	}
}

#-----------------------------------------------------------------------------------------------
# Pagan Revolt - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94161 # Paradox A107
	trigger = {
		OR = {
			area = "Russian North"
			area = Baltic
			area = Chengdu
			region = Siberia
			region = Indonesia
			region = Scandinavia
			region = "West Africa"
		}
		NOT = {
			year = 1500
			religion = pagan
			domestic = { type = innovative value = 6 }
		}
	}
	random = yes
	name = "EVENTNAME_A107"
	desc = "EVENTHIST_A107"

	action_a = {
		name = "EVENT_A107_A"
		command = { type = religiousrevolt which = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Disputed Loan - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94162 # Paradox A108
	trigger = {
		NOT = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
	}
	random = yes
	name = "EVENTNAME_A108"
	desc = "EVENTHIST_A108"

	action_a = {
		name = "EVENT_A108_A"
		command = { type = treasury value = -50 }
		command = { type = relation which = -1 value = 50 }
	}
	action_b = {
		name = "EVENT_A108_B"
		command = { type = casusbelli which = -3 value = 24 }
		command = { type = relation which = -3 value = -50 }
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Local Sect Formed - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94163 # Paradox A109
	trigger = {
		NOT = {
			religion = pagan
			domestic = { type = centralization value = 8 }
		}
	}
	random = yes
	name = "EVENTNAME_A109"
	desc = "EVENTHIST_A109"

	action_a = {
		name = "EVENT_A109_A"
		command = { type = religiousrevolt which = -1 }
		command = { type = relation which = -11 value = 50 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A109_B"
		command = { type = domestic which = innovative value = 1 }
		command = { type = relation which = -3 value = -50 }
		command = { type = heretic which = -1 }
		command = { type = stability value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Artificer Offers His Services - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94164 # Paradox A110
	trigger = {
		OR = {
			region = "North Africa"
			region = "Middle East"
			region = "Central Asia"
		}
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		OR = {
			domestic = { type = offensive value = 5 }
			domestic = { type = quality value = 5 }
		}
		NOT = { countrysize = 3 }
	}
	random = yes
	name = "EVENTNAME_A110"
	desc = "EVENTHIST_A110"

	action_a = {
		name = "EVENT_A110_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A110_A"
		command = { type = cash value = -50 }
		command = { type = land value = 250 }
		command = { type = artillery which = -1 value = 10 }
	}
}

event = {
	id = 94165 # Paradox A110
	trigger = {
		OR = {
			region = "North Africa"
			region = "Middle East"
			region = "Central Asia"
		}
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		OR = {
			domestic = { type = offensive value = 5 }
			domestic = { type = quality value = 5 }
		}
		countrysize = 3
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A110"
	desc = "EVENTHIST_A110"

	action_a = {
		name = "EVENT_A110_A"
		command = { type = cash value = -100 }
		command = { type = land value = 500 }
		command = { type = artillery which = -1 value = 20 }
	}
	action_b = {
		name = "EVENT_A110_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 94166 # Paradox A110
	trigger = {
		OR = {
			region = "North Africa"
			region = "Middle East"
			region = "Central Asia"
		}
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		OR = {
			domestic = { type = offensive value = 5 }
			domestic = { type = quality value = 5 }
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A110"
	desc = "EVENTHIST_A110"

	action_a = {
		name = "EVENT_A110_A"
		command = { type = cash value = -150 }
		command = { type = land value = 750 }
		command = { type = artillery which = -1 value = 30 }
	}
	action_b = {
		name = "EVENT_A110_B"
		command = { type = vp value = -1 }
	}
}

event = {
	id = 94167 # Paradox A110
	trigger = {
		OR = {
			region = "North Africa"
			region = "Middle East"
			region = "Central Asia"
		}
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		OR = {
			domestic = { type = offensive value = 5 }
			domestic = { type = quality value = 5 }
		}
		countrysize = 30
	}
	random = yes
	name = "EVENTNAME_A110"
	desc = "EVENTHIST_A110"

	action_a = {
		name = "EVENT_A110_A"
		command = { type = cash value = -250 }
		command = { type = land value = 1000 }
		command = { type = artillery which = -1 value = 40 }
	}
	action_b = {
		name = "EVENT_A110_B"
		command = { type = vp value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Tuareg Raids - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94168 # Paradox A111
	trigger = {
		OR = {
			region = "North Africa"
			region = "West Africa"
		}
		NOT = { year = 1650 }
	}
	random = yes
	name = "EVENTNAME_A111"
	desc = "EVENTHIST_A111"

	action_a = {
		name = "EVENT_A111_A"
		command = { type = revolt which = -1001 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A111_B"
		command = { type = CAV which = -2 value = 5000 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
		command = { type = stability value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Somali Pirate Raiders - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94169 # Paradox A112
	trigger = {
		region = "East Africa"
	}
	random = yes
	name = "EVENTNAME_A112"
	desc = "EVENTHIST_A112"

	action_a = {
		name = "EVENT_A112_A"
		command = { type = revolt value = SMR which = -1011 }
		command = { type = trade value = -250 }
	}
	action_b = {
		name = "EVENT_A112_B"
		command = { type = treasury value = -50 }
		command = { type = merchants value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Pirate Raiders (Caribbean) - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94170 # Paradox A113
	trigger = {
		OR = {
			owned = { province = 137 data = -1 }
			owned = { province = 138 data = -1 }
			owned = { province = 139 data = -1 }
			owned = { province = 140 data = -1 }
			owned = { province = 141 data = -1 }
			owned = { province = 142 data = -1 }
			owned = { province = 143 data = -1 }
			owned = { province = 144 data = -1 }
			owned = { province = 145 data = -1 }
			owned = { province = 146 data = -1 }
			owned = { province = 147 data = -1 }
			owned = { province = 148 data = -1 }
			owned = { province = 149 data = -1 }
			owned = { province = 150 data = -1 }
			owned = { province = 151 data = -1 }
			owned = { province = 152 data = -1 }
			owned = { province = 1569 data = -1 }
		}
		year = 1550
	}
	random = yes
	name = "EVENTNAME_A113"
	desc = "EVENTHIST_A113"

	action_a = {
		name = "EVENT_A113_A"
		command = { type = revolt value = PRR which = -1014 }
		command = { type = trade value = -250 }
	}
	action_b = {
		name = "EVENT_A113_B"
		command = { type = treasury value = -50 }
		command = { type = merchants value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Pirate Raiders (Indonesia) - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94171 # Paradox A114
	trigger = {
		OR = {
			owned = { province = 679 data = -1 }
			owned = { province = 680 data = -1 }
			owned = { province = 681 data = -1 }
			owned = { province = 682 data = -1 }
			owned = { province = 690 data = -1 }
			owned = { province = 691 data = -1 }
			owned = { province = 692 data = -1 }
			owned = { province = 693 data = -1 }
			owned = { province = 694 data = -1 }
			owned = { province = 695 data = -1 }
			owned = { province = 696 data = -1 }
			owned = { province = 697 data = -1 }
			owned = { province = 698 data = -1 }
			owned = { province = 699 data = -1 }
			owned = { province = 700 data = -1 }
			owned = { province = 701 data = -1 }
			owned = { province = 702 data = -1 }
			owned = { province = 703 data = -1 }
			owned = { province = 704 data = -1 }
			owned = { province = 705 data = -1 }
			owned = { province = 706 data = -1 }
			owned = { province = 707 data = -1 }
			owned = { province = 708 data = -1 }
			owned = { province = 709 data = -1 }
			owned = { province = 710 data = -1 }
			owned = { province = 711 data = -1 }
			owned = { province = 712 data = -1 }
			owned = { province = 713 data = -1 }
			owned = { province = 714 data = -1 }
			owned = { province = 715 data = -1 }
		}
	}
	random = yes
	name = "EVENTNAME_A114"
	desc = "EVENTHIST_A114"

	action_a = {
		name = "EVENT_A114_A"
		command = { type = revolt value = INR which = -1022 }
		command = { type = trade value = -250 }
	}
	action_b = {
		name = "EVENT_A114_B"
		command = { type = treasury value = -50 }
		command = { type = merchants value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Victual Brothers Raids - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94172 # Paradox A115
	trigger = {
		OR = {
			region = Scandinavia
			region = "British Isles"
			area = "Low Countries"
			area = Baltic
			area = Hansa
		}
		NOT = { year = 1450 }
	}
	random = yes
	name = "EVENTNAME_A115"
	desc = "EVENTHIST_A115"

	action_a = {
		name = "EVENT_A115_A"
		command = { type = revolt value = VBR which = -1004 }
		command = { type = trade value = -250 }
		command = { type = merchants value = -2 }
	}
	action_b = {
		name = "EVENT_A115_B"
		command = { type = revoltrisk which = 12 value = 2 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = stability value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Flower Wars - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94173 # Paradox A116
	trigger = {
		religion = pagan
		region = "Central America"
		NOT = {
			domestic = { type = quality value = 10 }
		}
	}
	random = yes
	name = "EVENTNAME_A116"
	desc = "EVENTHIST_A116"

	action_a = {
		name = "EVENT_A116_A"
		command = { type = casusbelli which = -11 value = 12 }
		command = { type = relation which = -3 value = -50 }
		command = { type = domestic which = quality value = 1 }
		command = { type = treasury value = -50 }
	}
	action_b = {
		name = "EVENT_A116_B"
		command = { type = revoltrisk which = 12 value = 2 }
		command = { type = relation which = -3 value = 50 }
		command = { type = domestic which = quality value = -1 }
		command = { type = treasury value = 100 }
	}
}

#-----------------------------------------------------------------------------------------------
# Children's Crusade - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94174 # Paradox A117
	trigger = {
		religion = catholic
		continent = Europe
		discovered = 493
		owned = { province = 493 data = MAM }
		NOT = { year = 1550 }
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A117"
	desc = "EVENTHIST_A117"

	action_a = {
		name = "EVENT_A117_A"
		command = { type = missionaries value = -1 }
		command = { type = desertion which = -1 value = 1500 }
		command = { type = desertion which = -4 value = 750 }
		command = { type = desertion which = -4 value = 500 }
		command = { type = relation which = MAM value = -100 }
		command = { type = relation which = PAP value = 100 }
		command = { type = relation which = -6 value = 50 }
		command = { type = relation which = -11 value = 50 }
		command = { type = relation which = -11 value = 50 }
		command = { type = relation which = -11 value = 50 }
		command = { type = domestic which = offensive value = 1 }
		command = { type = domestic which = innovative value = -1 }
		command = { type = stability value = -1 }
		command = { type = vp value = 25 }
	}
	action_b = {
		name = "EVENT_A117_B"
		command = { type = treasury value = -100 }
		command = { type = relation which = MAM value = 50 }
		command = { type = relation which = PAP value = -50 }
		command = { type = vp value = 5 }
	}
}

#-----------------------------------------------------------------------------------------------
# Death of a Khan - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94175 # Paradox A118
	trigger = {
		OR = {
			culture = altai
			culture = kazakh
			culture = mongol
			culture = nogai
			culture = tatar
			culture = uyghur
			culture = uzbek
		}
		NOT = {
			culture = russian
			year = 1700
		}
		countrysize = 5
	}
	random = yes
	name = "EVENTNAME_A118"
	desc = "EVENTHIST_A118"

	action_a = {
		name = "EVENT_A118_A"
		command = { type = revolt which = -2 }
		command = { type = revolt which = -2 }
		command = { type = desertion which = -1 value = 2500 }
		command = { type = desertion which = -4 value = 1500 }
		command = { type = desertion which = -4 value = 1000 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A118_B"
		command = { type = revoltrisk which = 24 value = 2 }
		command = { type = CAV which = -2 value = 5000 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = treasury value = -150 }
	}
}

#-----------------------------------------------------------------------------------------------
# Junior Branch of the Dynasty Dies Out - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94176 # Paradox A119
	trigger = {
		no_dynastic = no
	}
	random = yes
	name = "EVENTNAME_A119"
	desc = "EVENTHIST_A119"

	action_a = {
		name = "EVENT_A119_A"
		command = { type = treasury value = 150 }
		command = { type = diplomats value = -1 }
		command = { type = domestic which = aristocracy value = -1 }
		command = { type = stability value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Papal Council Convened - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94177 # Paradox A120
	trigger = {
		exists = PAP
		OR = {
			religion = catholic
			religion = counterreform
		}
		OR = {
			continent = Europe
			region = "North Africa"
			region = "Middle East"
		}
		NOT = {
			tag = AVI
			tag = PAP
		}
	}
	random = yes
	name = "EVENTNAME_A120"
	desc = "EVENTHIST_A120"

	action_a = {
		name = "EVENT_A120_A"
		command = { type = diplomats value = -2 }
		command = { type = relation which = PAP value = 50 }
		command = { type = relation which = -11 value = 25 }
		command = { type = relation which = -11 value = 25 }
		command = { type = relation which = -11 value = 25 }
		command = { type = ADM which = -2 value = 12 }
		command = { type = DIP which = -2 value = 12 }
		command = { type = MIL which = -2 value = 12 }
	}
	action_b = {
		name = "EVENT_A120_B"
		command = { type = treasury value = 150 }
		command = { type = relation which = PAP value = -50 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = stability value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# A Pretender to the Throne - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94178 # Paradox A121
	trigger = {
		no_dynastic = no
		NOT = { stability = 3 }
		countrysize = 3
	}
	random = yes
	name = "EVENTNAME_A121"
	desc = "EVENTHIST_A121"

	action_a = {
		name = "EVENT_A121_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = desertion which = -1 value = 2500 }
		command = { type = desertion which = -4 value = 1500 }
		command = { type = desertion which = -4 value = 1000 }
		command = { type = casusbelli which = -11 value = 60 }
		command = { type = relation which = -3 value = -100 }
		command = { type = stability value = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
# Boyars Complain of Reduced Autonomy - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94179 # Paradox A122
	trigger = {
		OR = {
			culture = russian
			culture = ruthenian
			culture = slavonic
			culture = vlach
		}
		NOT = {
			AND = {
				culture = greek
				NOT = { tag = RUS }
			}
			culture = italian
			culture = turkish
			culture = german
		}
		domestic = { type = centralization value = 5 }
		countrysize = 2 # try to avoid rebellions for OPMs
	}
	random = yes
	name = "EVENTNAME_A122"
	desc = "EVENTHIST_A122"

	action_a = {
		name = "EVENT_A122_A"
		command = { type = treasury value = -50 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A122_B"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = stability value = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
# Mamluk Slave Revolt - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94180 # Paradox A123
	trigger = {
		culture = circassian
		atwar = no
		countrysize = 9
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
		NOT = { event = 3862 } #EGY: The Massacre of the Mamluks
	}
	random = yes
	name = "EVENTNAME_A123"
	desc = "EVENTHIST_A123"

	action_a = {
		name = "EVENT_A123_A"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = ADM which = -2 value = 12 }
		command = { type = DIP which = -2 value = 12 }
		command = { type = MIL which = -2 value = 12 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = domestic which = quality value = -1 }
		command = { type = stability value = -2 }
	}
	action_b = {
		name = "EVENT_A123_B"
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = revolt which = -1 }
		command = { type = revolt which = -3 }
		command = { type = ADM which = -2 value = 36 }
		command = { type = DIP which = -2 value = 36 }
		command = { type = MIL which = -2 value = 36 }
		command = { type = domestic which = aristocracy value = -2 }
		command = { type = domestic which = serfdom value = -2 }
		command = { type = stability value = -4 }
	}
}

#-----------------------------------------------------------------------------------------------
# Cossack Uprising - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94181 # Paradox A124
	trigger = {
		OR = {
			owned = { province = 294 data = -1 }
			owned = { province = 295 data = -1 }
			owned = { province = 297 data = -1 }
			owned = { province = 446 data = -1 }
			owned = { province = 450 data = -1 }
			owned = { province = 453 data = -1 }
			owned = { province = 454 data = -1 }
			owned = { province = 455 data = -1 }
			owned = { province = 456 data = -1 }
			owned = { province = 457 data = -1 }
			owned = { province = 458 data = -1 }
			owned = { province = 459 data = -1 }
			owned = { province = 460 data = -1 }
			owned = { province = 461 data = -1 }
			owned = { province = 462 data = -1 }
			owned = { province = 463 data = -1 }
			owned = { province = 466 data = -1 }
			owned = { province = 467 data = -1 }
		}
		NOT = {
			culture = tatar
			culture = ruthenian
		}
		year = 1550
		countrysize = 9
	}
	random = yes
	name = "EVENTNAME_A124"
	desc = "EVENTHIST_A124"

	action_a = {
		name = "EVENT_A124_A"
		command = { type = revolt which = -1230 }
		command = { type = revolt which = -1230 }
		command = { type = revolt which = -1261 }
		command = { type = revolt which = -1261 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = stability value = -3 }
	}
	action_b = {
		name = "EVENT_A124_B"
		command = { type = treasury value = -150 }
		command = { type = domestic which = centralization value = -1 }
		command = { type = stability value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Deserters! - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94182 # Paradox A125
	trigger = {
		atwar = yes
		NOT = {
			domestic = { type = quality value = 5 }
		}
		countrysize = 3
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A125"
	desc = "EVENTHIST_A125"

	action_a = {
		name = "EVENT_A125_A"
		command = { type = manpower value = -1 }
		command = { type = desertion which = -1 value = 1500 }
	}
}

event = {
	id = 94183 # Paradox A125
	trigger = {
		atwar = yes
		NOT = {
			domestic = { type = quality value = 5 }
		}
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A125"
	desc = "EVENTHIST_A125"

	action_a = {
		name = "EVENT_A125_A"
		command = { type = manpower value = -5 }
		command = { type = desertion which = -1 value = 1500 }
		command = { type = desertion which = -4 value = 1500 }
		command = { type = desertion which = -4 value = 1500 }
	}
}

event = {
	id = 94184 # Paradox A125
	trigger = {
		atwar = yes
		NOT = {
			domestic = { type = quality value = 5 }
		}
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A125"
	desc = "EVENTHIST_A125"

	action_a = {
		name = "EVENT_A125_A"
		command = { type = manpower value = -10 }
		command = { type = desertion which = -1 value = 2500 }
		command = { type = desertion which = -4 value = 2500 }
		command = { type = desertion which = -4 value = 2500 }
	}
}

event = {
	id = 94185 # Paradox A125
	trigger = {
		atwar = yes
		NOT = {
			domestic = { type = quality value = 5 }
		}
		countrysize = 80
	}
	random = yes
	name = "EVENTNAME_A125"
	desc = "EVENTHIST_A125"

	action_a = {
		name = "EVENT_A125_A"
		command = { type = manpower value = -20 }
		command = { type = desertion which = -1 value = 2500 }
		command = { type = desertion which = -4 value = 2500 }
		command = { type = desertion which = -4 value = 2500 }
		command = { type = desertion which = -4 value = 2500 }
		command = { type = desertion which = -4 value = 2500 }
	}
}

#-----------------------------------------------------------------------------------------------
# Volunteers! - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94186 # Paradox A126
	trigger = {
		atwar = yes
		domestic = { type = quality value = 6 }
		countrysize = 3
		NOT = { countrysize = 9 }
	}
	random = yes
	name = "EVENTNAME_A126"
	desc = "EVENTHIST_A126"

	action_a = {
		name = "EVENT_A126_A"
		command = { type = manpower value = 1 }
		command = { type = INF which = -1 value = 1000 }
	}
}

event = {
	id = 94187 # Paradox A126
	trigger = {
		atwar = yes
		domestic = { type = quality value = 6 }
		countrysize = 9
		NOT = { countrysize = 30 }
	}
	random = yes
	name = "EVENTNAME_A126"
	desc = "EVENTHIST_A126"

	action_a = {
		name = "EVENT_A126_A"
		command = { type = manpower value = 5 }
		command = { type = INF which = -1 value = 1000 }
		command = { type = INF which = -4 value = 1000 }
	}
}

event = {
	id = 94188 # Paradox A126
	trigger = {
		atwar = yes
		domestic = { type = quality value = 6 }
		countrysize = 30
		NOT = { countrysize = 80 }
	}
	random = yes
	name = "EVENTNAME_A126"
	desc = "EVENTHIST_A126"

	action_a = {
		name = "EVENT_A126_A"
		command = { type = manpower value = 10 }
		command = { type = INF which = -1 value = 2000 }
		command = { type = INF which = -4 value = 2000 }
		command = { type = INF which = -4 value = 2000 }
	}
}

event = {
	id = 94189 # Paradox A126
	trigger = {
		atwar = yes
		domestic = { type = quality value = 6 }
		countrysize = 80
	}
	random = yes
	name = "EVENTNAME_A126"
	desc = "EVENTHIST_A126"

	action_a = {
		name = "EVENT_A126_A"
		command = { type = manpower value = 20 }
		command = { type = INF which = -1 value = 2000 }
		command = { type = INF which = -4 value = 2000 }
		command = { type = INF which = -4 value = 2000 }
		command = { type = INF which = -4 value = 2000 }
		command = { type = INF which = -4 value = 2000 }
	}
}

#-----------------------------------------------------------------------------------------------
# Guru Visits Our Land - new for 1.3 (from AGCEEP)
#-----------------------------------------------------------------------------------------------

event = {
	id = 94190 # Paradox A127
	trigger = {
		OR = {
			religion = hindu
			religion = sikh
		}
	}
	random = yes
	name = "EVENTNAME_A127"
	desc = "EVENTHIST_A127"

	action_a = {
		name = "EVENT_A127_A"
		command = { type = stability value = 1 }
		command = { type = revoltrisk value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Condottieri - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94191 # Paradox A128
	trigger = {
		culture = italian
		NOT = {
			year = 1650
			countrysize = 3
			domestic = { type = quality value = 10 }
		}
	}
	random = yes
	name = "EVENTNAME_A128"
	desc = "EVENTHIST_A128"

	action_a = {
		name = "EVENT_A128_B"
		command = { type = vp value = -1 }
	}
	action_b = {
		name = "EVENT_A128_A"
		command = { type = treasury value = -200 }
		command = { type = INF which = -2 value = 5000 }
		command = { type = domestic which = quality value = 1 }
	}
}

event = {
	id = 94192 # Paradox A128
	trigger = {
		culture = italian
		countrysize = 3
		NOT = {
			year = 1650
			domestic = { type = quality value = 10 }
		}
	}
	random = yes
	name = "EVENTNAME_A128"
	desc = "EVENTHIST_A128"

	action_a = {
		name = "EVENT_A128_A"
		command = { type = treasury value = -200 }
		command = { type = INF which = -2 value = 5000 }
		command = { type = domestic which = quality value = 1 }
	}
	action_b = {
		name = "EVENT_A128_B"
		command = { type = vp value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Minor Repairs to the Great Wall - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94193 # Paradox A129
	trigger = {
		countrysize = 9
		NOT = {
			domestic = { type = offensive value = 5 }
		}
	}
	random = yes
	country = CHI
	name = "EVENTNAME_A129"
	desc = "EVENTHIST_A129"

	action_a = {
		name = "EVENT_A129_A"
		command = { type = treasury value = -50 }
	}
	action_b = {
		name = "EVENT_A129_B"
		command = { type = infra value = -100 }
		command = { type = vp value = -5 }
	}
}

event = {
	id = 94194 # Paradox A129
	trigger = {
		countrysize = 9
		domestic = { type = offensive value = 5 }
	}
	random = yes
	country = CHI
	name = "EVENTNAME_A129"
	desc = "EVENTHIST_A129"

	action_a = {
		name = "EVENT_A129_B"
		command = { type = infra value = -100 }
		command = { type = vp value = -5 }
	}
	action_b = {
		name = "EVENT_A129_A"
		command = { type = treasury value = -50 }
	}
}

#-----------------------------------------------------------------------------------------------
# Varangian Guard Payment Due - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94195 # Paradox A130
	trigger = {
		religion = orthodox
		domestic = { type = quality value = 5 }
	}
	random = yes
	country = BYZ
	name = "EVENTNAME_A130"
	desc = "EVENTHIST_A130"

	action_a = {
		name = "EVENT_A130_A"
		command = { type = treasury value = -50 }
		command = { type = INF which = -2 value = 2000 }
	}
	action_b = {
		name = "EVENT_A130_B"
		command = { type = revolt which = -2 }
		command = { type = domestic which = quality value = -1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Barbary Pirates - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94196 # Paradox A131
	trigger = {
		OR = {
			region = "British Isles"
			region = "Western Europe"
			region = "Southern Europe"
		}
		NOT = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
	}
	random = yes
	name = "EVENTNAME_A131"
	desc = "EVENTHIST_A131"

	action_a = {
		name = "EVENT_A131_A"
		command = { type = revolt value = BRR which = -1004 }
		command = { type = trade value = -250 }
	}
	action_b = {
		name = "EVENT_A131_B"
		command = { type = treasury value = -50 }
		command = { type = merchants value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Barbary Pirates Return Victorious - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94197 # Paradox A132
	trigger = {
		area = Maghreb
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
	}
	random = yes
	name = "EVENTNAME_A132"
	desc = "EVENTHIST_A132"

	action_a = {
		name = "EVENT_A132_A"
		command = { type = treasury value = 100 }
		command = { type = manpower value = 1 }
		command = { type = galleys which = -1 value = 5 }
		command = { type = relation which = -11 value = 25 }
		command = { type = relation which = -11 value = 25 }
		command = { type = stability value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
# Barbary Pirates Slaughtered - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94198 # Paradox A133
	trigger = {
		area = Maghreb
		OR = {
			religion = sunni
			religion = shia
			religion = eastern_sunni
			religion = eastern_shia
		}
	}
	random = yes
	name = "EVENTNAME_A133"
	desc = "EVENTHIST_A133"

	action_a = {
		name = "EVENT_A133_A"
		command = { type = trade value = -500 }
		command = { type = desertion which = -1 value = 1500 }
		command = { type = relation which = -11 value = -25 }
		command = { type = relation which = -11 value = -25 }
		command = { type = stability value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Pilgrims Sail for the New World - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94199 # Paradox A134
	trigger = {
		continent = Europe
		year = 1550
		countrysize = 9
		OR = {
			religion = hussite
			religion = lollard
			religion = protestant
			religion = reformed
			religion = jewish
		}
		NOT = {
			domestic = { type = innovative value = 6 }
		}
	}
	random = yes
	name = "EVENTNAME_A134"
	desc = "EVENTHIST_A134"

	action_a = {
		name = "EVENT_A134_A"
		command = { type = colonists value = 2 }
		command = { type = populationpercent which = -1 value = -3 }
		command = { type = infra value = -250 }
	}
}

#-----------------------------------------------------------------------------------------------
# Peter's Pence - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94200 # Paradox A135
	trigger = {
		OR = {
			religion = catholic
			religion = counterreform
		}
		OR = {
			tag = AVI
			tag = PAP
		}
	}
	random = yes
	name = "EVENTNAME_A135"
	desc = "EVENTHIST_A135"

	action_a = {
		name = "EVENT_A135_A"
		command = { type = treasury value = 150 }
		command = { type = relation which = -11 value = 10 }
		command = { type = relation which = -11 value = 10 }
		command = { type = relation which = -11 value = 10 }
		command = { type = relation which = -11 value = 10 }
		command = { type = relation which = -11 value = 10 }
		command = { type = vp value = 5 }
	}
}

#-----------------------------------------------------------------------------------------------
# Appointing a Co-Emperor - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94201 # Paradox A136
	trigger = {
		religion = orthodox
		NOT = {
			domestic = { type = centralization value = 7 }
		}
	}
	random = yes
	country = BYZ
	name = "EVENTNAME_A136"
	desc = "EVENTHIST_A136"

	action_a = {
		name = "EVENT_A136_A"
		command = { type = ADM which = 3 value = 36 }
		command = { type = DIP which = -1 value = 36 }
		command = { type = MIL which = -1 value = 36 }
		command = { type = infra value = 300 }
		command = { type = stability value = -1 }
	}
	action_b = {
		name = "EVENT_A136_B"
		command = { type = DIP which = 3 value = 36 }
		command = { type = ADM which = -1 value = 36 }
		command = { type = MIL which = -1 value = 36 }
		command = { type = trade value = 300 }
		command = { type = stability value = -1 }
	}
	action_c = {
		name = "EVENT_A136_C"
		command = { type = MIL which = 3 value = 36 }
		command = { type = ADM which = -1 value = 36 }
		command = { type = DIP which = -1 value = 36 }
		command = { type = land value = 150 }
		command = { type = naval value = 150 }
		command = { type = stability value = -1 }
	}
	action_d = {
		name = "EVENT_A136_D"
		command = { type = revoltrisk which = 36 value = 1 }
		command = { type = domestic which = centralization value = 1 }
		command = { type = stability value = -2 }
	}
}

#-----------------------------------------------------------------------------------------------
# Persecution of the Jains - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94202 # Paradox A137
	trigger = {
		region = India
		NOT = {
			religion = jain
			year = 1550
		}
	}
	random = yes
	name = "EVENTNAME_A137"
	desc = "EVENTHIST_A137"

	action_a = {
		name = "EVENT_A137_A"
		command = { type = infra value = 200 }
		command = { type = trade value = 200 }
		command = { type = ADM which = 2 value = 24 }
		command = { type = revoltrisk which = 24 value = 2 }
	}
	action_b = {
		name = "EVENT_A137_B"
		command = { type = cash value = 100 }
		command = { type = religiousrevolt which = -2 }
		command = { type = domestic which = innovative value = -1 }
	}
	action_c = {
		name = "EVENT_A137_C"
		trigger = { 
			OR = {
				religion = buddhist
				religion = hindu
			}
		}
		command = { type = religion which = jain }
		command = { type = conversion which = -2 }
		command = { type = domestic which = innovative value = 1 }
		command = { type = domestic which = serfdom value = -1 }
		command = { type = stability value = -3 }
	}
}

#-----------------------------------------------------------------------------------------------
# A Land of Opportunity - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94203 # Paradox A138
	trigger = {
		continent = America
		year = 1800
		countrysize = 6
		domestic = { type = innovative value = 6 }
		NOT = { religion = pagan }
	}
	random = yes
	name = "EVENTNAME_A138"
	desc = "EVENTHIST_A138"

	action_a = {
		name = "EVENT_A138_A"
		command = { type = infra value = 100 }
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 10 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
		command = { type = provincetax which = -4 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
	}
}

#-----------------------------------------------------------------------------------------------
# Effects of the Industrial Revolution - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94204 # Paradox A139
	trigger = {
		flag = 7
		OR = {
			continent = Europe
			region = "North America"
		}
		infra = 9
		trade = 9
		OR = {
			land = 51
			naval = 51
		}
		stability = 3
		technology = latin
		domestic = { type = innovative value = 7 }
		NOT = {
			domestic = { type = serfdom value = 4 }
			domestic = { type = aristocracy value = 6 }
		}
	}
	random = yes
	name = "EVENTNAME_A139"
	desc = "EVENTHIST_A139"

	action_a = {
		name = "EVENT_A139_A"
		command = { type = treasury value = 500 }
		command = { type = inflation value = 1 }
		command = { type = provincetax which = -1 value = 5 }
		command = { type = provincemanpower which = -3 value = 2 }
		command = { type = populationpercent which = -3 value = 15 }
		command = { type = gainmanufactory which = -3 value = goods }
	}
}

event = {
	id = 94205 # Paradox A139
	trigger = {
		flag = 7
		OR = {
			continent = Europe
			region = "North America"
		}
		infra = 9
		trade = 9
		OR = {
			land = 51
			naval = 51
		}
		stability = 3
		technology = latin
		domestic = { type = innovative value = 7 }
		NOT = {
			domestic = { type = serfdom value = 4 }
			domestic = { type = aristocracy value = 6 }
		}
	}
	random = yes
	name = "EVENTNAME_A139"
	desc = "EVENTHIST_A139"

	action_a = {
		name = "EVENT_A139_A"
		command = { type = INF which = -1 value = 15000 }
		command = { type = ART which = -3 value = 25 }
		command = { type = provincetax which = -3 value = 5 }
		command = { type = provincemanpower which = -3 value = 2 }
		command = { type = populationpercent which = -3 value = 15 }
		command = { type = gainmanufactory which = -3 value = weapons }
	}
}

event = {
	id = 94206 # Paradox A139
	trigger = {
		flag = 7
		OR = {
			continent = Europe
			region = "North America"
		}
		infra = 9
		trade = 9
		OR = {
			land = 51
			naval = 51
		}
		stability = 3
		technology = latin
		domestic = { type = innovative value = 7 }
		NOT = {
			domestic = { type = serfdom value = 4 }
			domestic = { type = aristocracy value = 6 }
		}
	}
	random = yes
	name = "EVENTNAME_A139"
	desc = "EVENTHIST_A139"

	action_a = {
		name = "EVENT_A139_A"
		command = { type = manpower value = 10 }
		command = { type = fortress which = -1 value = 1 }
		command = { type = provincetax which = -3 value = 5 }
		command = { type = provincemanpower which = -3 value = 2 }
		command = { type = populationpercent which = -3 value = 15 }
		command = { type = gainbuilding which = -3 value = barrack }
	}
}

event = {
	id = 94207 # Paradox A139
	trigger = {
		flag = 7
		OR = {
			continent = Europe
			region = "North America"
		}
		infra = 9
		trade = 9
		OR = {
			land = 51
			naval = 51
		}
		stability = 3
		technology = latin
		domestic = { type = innovative value = 7 }
		NOT = {
			domestic = { type = serfdom value = 4 }
			domestic = { type = aristocracy value = 6 }
		}
	}
	random = yes
	name = "EVENTNAME_A139"
	desc = "EVENTHIST_A139"

	action_a = {
		name = "EVENT_A139_A"
		command = { type = warships which = -1 value = 15 }
		command = { type = provincetax which = -3 value = 5 }
		command = { type = provincemanpower which = -3 value = 2 }
		command = { type = populationpercent which = -3 value = 15 }
		command = { type = gainmanufactory which = -3 value = navalequipment }
	}
}

event = {
	id = 94208 # Paradox A139
	trigger = {
		flag = 7
		OR = {
			continent = Europe
			region = "North America"
		}
		infra = 9
		trade = 9
		OR = {
			land = 51
			naval = 51
		}
		stability = 3
		technology = latin
		domestic = { type = innovative value = 7 }
		NOT = {
			domestic = { type = serfdom value = 4 }
			domestic = { type = aristocracy value = 6 }
		}
	}
	random = yes
	name = "EVENTNAME_A139"
	desc = "EVENTHIST_A139"

	action_a = {
		name = "EVENT_A139_A"
		command = { type = colonists value = 3 }
		command = { type = merchants value = 3 }
		command = { type = provincetax which = -1 value = 5 }
		command = { type = provincemanpower which = -3 value = 2 }
		command = { type = populationpercent which = -3 value = 15 }
		command = { type = gainbuilding which = -3 value = shipyard }
	}
}

event = {
	id = 94209 # Paradox A139
	trigger = {
		flag = 7
		NOT = { countrysize = 9 }
		OR = {
			continent = Europe
			region = "North America"
		}
		infra = 9
		trade = 9
		OR = {
			land = 51
			naval = 51
		}
		stability = 3
		technology = latin
		domestic = { type = innovative value = 7 }
		NOT = {
			domestic = { type = serfdom value = 4 }
			domestic = { type = aristocracy value = 6 }
		}
	}
	random = yes
	name = "EVENTNAME_A139"
	desc = "EVENTHIST_A139"

	action_a = {
		name = "EVENT_A139_A"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
	}
}

event = {
	id = 94210 # Paradox A139
	trigger = {
		flag = 7
		countrysize = 9
		NOT = { countrysize = 30 }
		OR = {
			continent = Europe
			region = "North America"
		}
		infra = 9
		trade = 9
		OR = {
			land = 51
			naval = 51
		}
		stability = 3
		technology = latin
		domestic = { type = innovative value = 7 }
		NOT = {
			domestic = { type = serfdom value = 4 }
			domestic = { type = aristocracy value = 6 }
		}
	}
	random = yes
	name = "EVENTNAME_A139"
	desc = "EVENTHIST_A139"

	action_a = {
		name = "EVENT_A139_A"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
		command = { type = provincetax which = -4 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
	}
}

event = {
	id = 94211 # Paradox A139
	trigger = {
		flag = 7
		countrysize = 30
		NOT = { countrysize = 80 }
		OR = {
			continent = Europe
			region = "North America"
		}
		infra = 9
		trade = 9
		OR = {
			land = 51
			naval = 51
		}
		stability = 3
		technology = latin
		domestic = { type = innovative value = 7 }
		NOT = {
			domestic = { type = serfdom value = 4 }
			domestic = { type = aristocracy value = 6 }
		}
	}
	random = yes
	name = "EVENTNAME_A139"
	desc = "EVENTHIST_A139"

	action_a = {
		name = "EVENT_A139_A"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
		command = { type = provincetax which = -4 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
		command = { type = provincetax which = -4 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
		command = { type = provincetax which = -4 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
	}
}

event = {
	id = 94212 # Paradox A139
	trigger = {
		flag = 7
		countrysize = 80
		OR = {
			continent = Europe
			region = "North America"
		}
		infra = 9
		trade = 9
		OR = {
			land = 51
			naval = 51
		}
		stability = 3
		technology = latin
		domestic = { type = innovative value = 7 }
		NOT = {
			domestic = { type = serfdom value = 4 }
			domestic = { type = aristocracy value = 6 }
		}
	}
	random = yes
	name = "EVENTNAME_A139"
	desc = "EVENTHIST_A139"

	action_a = {
		name = "EVENT_A139_A"
		command = { type = provincetax which = -1 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
		command = { type = provincetax which = -4 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
		command = { type = provincetax which = -4 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
		command = { type = provincetax which = -4 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
		command = { type = provincetax which = -4 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
		command = { type = provincetax which = -4 value = 2 }
		command = { type = provincemanpower which = -3 value = 1 }
		command = { type = populationpercent which = -3 value = 5 }
	}
}

#-----------------------------------------------------------------------------------------------
# Cartographer Unveils Surprise Gains - new for 1.3
#-----------------------------------------------------------------------------------------------

event = {
	id = 94213 # Paradox A140
	trigger = {
		atwar = no
		stability = 1
		NOT = { countrysize = 9 }
		NOT = { religion = pagan }
	}
	random = yes
	name = "EVENTNAME_A140"
	desc = "EVENTHIST_A140"

	action_a = {
		name = "EVENT_A140_A"
		command = { type = infra value = 50 }
		command = { type = trade value = 50 }
		command = { type = discover which = -1 }
	}
}

event = {
	id = 94214 # Paradox A140
	trigger = {
		atwar = no
		stability = 1
		countrysize = 9
		NOT = { countrysize = 30 }
		NOT = { religion = pagan }
	}
	random = yes
	name = "EVENTNAME_A140"
	desc = "EVENTHIST_A140"

	action_a = {
		name = "EVENT_A140_A"
		command = { type = infra value = 100 }
		command = { type = trade value = 100 }
		command = { type = discover which = -1 }
		command = { type = discover which = -4 }
		command = { type = discover which = -4 }
	}
}

event = {
	id = 94215 # Paradox A140
	trigger = {
		atwar = no
		stability = 1
		countrysize = 30
		NOT = { religion = pagan }
	}
	random = yes
	name = "EVENTNAME_A140"
	desc = "EVENTHIST_A140"

	action_a = {
		name = "EVENT_A140_A"
		command = { type = infra value = 150 }
		command = { type = trade value = 150 }
		command = { type = discover which = -1 }
		command = { type = discover which = -4 }
		command = { type = discover which = -4 }
		command = { type = discover which = -4 }
	}
}

#-----------------------------------------------------------------------------------------------
#
# Basic badboy stuff
#
#-----------------------------------------------------------------------------------------------

# Real badboys suffer from more political crisis
event = {
	id = 94300
	trigger = {
		badboy = 70  # If you break 70 BB, you deserve a crisis :-)
	}
	random = yes
	name = "EVENTNAME47"
	desc = "EVENTHIST47"

	action_a = {
		name = "OK"
		command = { type = stability value = -3 }
		command = { type = ADM which = -2 value = 12 }
	}
}

# Badboys motives are questioned more often (Uncooperative Philosopher)
event = {
	id = 94301
	trigger = {
		NOT = {
			year = 1650
			domestic = { type = innovative value = 10 }
		}
		domestic = { type = innovative value = 1 }
		badboy = 35
	}
	random = yes
	name = "EVENTNAME_A25"
	desc = "EVENTHIST_A25"

	action_a = {
		name = "EVENT_A25_A"
		command = { type = stability value = 1 }
		command = { type = domestic which = innovative value = -1 }
	}
	action_b = {
		name = "EVENT_A25_B"
		command = { type = stability value = -2 }
		command = { type = domestic which = innovative value = 1 }
	}
}

#-----------------------------------------------------------------------------------------------
