#Ottoman Empire

#-----------------------------------------------------------------------------------------------

country = {
	tag = TUR
	ai = "TUR_1520_SuleymanI.txt"
	policy = {
		aristocracy = 5
		centralization = 5
		innovative = 6
		mercantilism = 9
		offensive = 10
		land = 8
		quality = 7
		serfdom = 4
	}
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	cancelledloans = 0
	extendedloans = 0
	treasury = 500
	inflation = 0
	merchants = 0.083333
	religion = { type = sunni }
	culture = {
		type = turkish
		type = arabic
		type = slavonic
		type = greek
		type = albanian
		type = maghrebi
	}
	diplomacy = {
		relation = { tag = HUN value = -150 casusbelli = { type = permanent expirydate = { year = 1820 } } }
		relation = { tag = VEN value = -150 casusbelli = { type = permanent expirydate = { year = 1820 } } }
		relation = { tag = HAB value = -150 casusbelli = { type = permanent expirydate = { year = 1820 } } }
		relation = { tag = KNI value = -200 refusetrade = no }
		relation = { tag = PER value = -100 }
		relation = { tag = CRI value = 150 }
		relation = { tag = WAL value = 50 }
		relation = { tag = MOL value = 50 }
		relation = { tag = SUS value = -100 refusetrade = no }
		relation = { tag = ALD value = 100 refusetrade = no }
		relation = { tag = TUN value = 100 refusetrade = no }
		relation = { tag = TLE value = 100 refusetrade = no }
	}
	knownprovinces = {
		231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251
		252 253 254 265 270 271 272 274 275 276 277 278 279 280 281 282 283 284 285 286 287
		288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308
		309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329
		330 331 332 333 334 335 336 337 338 339 340 342 343 344 345 346 347 348 349 350 351
		352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372
		373 374 375 376 377 378 379 380 382 383 384 385 386 387 388 389 390 391 392 393 394
		395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415
		416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436
		437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457
		458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478
		479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499
		500 501 502 503 504 505 506 507 508 509 510 515 519 520 521 522 523 524 525 526 527
		528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 547 548 549 568 569 573
		574 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 754
		805 806 819 820 821 871 872 873 874 875 876 877 878 879 880 881 882 919 920 921 922
		923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 979 980 981 982
		983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003
		1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1057 1058 1059
		1060 1061 1062 1063 1064 1065 1066 1069 1070 1326 1327 1331 1361 1362 1363 1524 1525
		1526 1527 1528 1529 1530 1531 1532 1533 1591 1592 1594 1598 1599 1609 1610 1611 1612
		1613 1614
	}
	ownedprovinces = {
		296 741 742 743 744 745 746 747 749 497 496 495 494 493 492 491 490 486 485 474 319 320 321 355 356 357 358 359 360 361 363 364 464 465 475 476 477 478 482 483 1609 1610 1611 362 365 498
	}
	controlledprovinces = {
		296 741 742 743 744 745 746 747 749 497 496 495 494 493 492 491 490 486 485 474 319 320 321 355 356 357 358 359 360 361 363 364 464 465 475 476 477 478 482 483 1609 1610 1611 362 365 498
	}
	nationalprovinces = {
		319 320 321 355 356 357 358 359 360 361 363 364 464 465 473 474 475 476 477 478 479 481 482 483 484 485 486 488 490 491 492 493 494 495 496 497 498 734 735 736 737 738 741 742 743 744 745 746 747 748 749 1609 1610 1611
	}
	claimedprovinces = {
		499
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 296
		bailiff = yes
	}
	city = {
		fortress = { level = 2 }
		population = 175000
		location = 357
		capital = yes
		bailiff = yes
		barrack = yes
		shipyard = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 361
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 11000
		location = 358
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 20000
		location = 359
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 360
		bailiff = yes
	}
	city = {
		name = "Niš"
		fortress = { level = 1 }
		population = 5000
		location = 363
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 12000
		location = 355
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 364
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 22000
		location = 356
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 8500
		location = 321
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 8500
		location = 320
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 7000
		location = 319
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 24000
		location = 478
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 34000
		location = 477
		bailiff = yes
	}
	city = {
		fortress = { level = 2 }
		location = 476
		population = 9500
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 9000
		location = 475
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 14000
		location = 482
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 12000
		location = 483
		bailiff = yes
	}
	city = {
		name = "Kaffa"
		fortress = { level = 1 }
		population = 5500
		location = 464
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5500
		location = 465
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 6000
		location = 1609
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 10000
		location = 1610
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 6000
		location = 1611
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 15000
		location = 474
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 10500
		location = 741
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 15000
		location = 491
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 60000
		bailiff = yes
		location = 490
	}
	city = {
		fortress = { level = 1 }
		population = 15000
		location = 492
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 9000
		location = 493
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1000
		location = 494
		bailiff = yes
	}
	city = {
		fortress = { level = 2 }
		population = 100000
		location = 746
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 22500
		location = 745
		bailiff = yes
	}
	city = {
		fortress = { level = 2 }
		population = 30000
		location = 744
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1000
		location = 743
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1000
		location = 742
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 7000
		location = 747
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 2000
		location = 749
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 60000
		location = 485
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1000
		location = 496
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1100
		location = 495
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1000
		location = 497
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 486
		bailiff = yes
	}
	city = {
		fortress = { level = 2 }
		population = 9000
		location = 362
		bailiff = yes
	}
	city = {
		fortress = { level = 2 }
		population = 10000
		location = 365
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 4000
		location = 498
		bailiff = yes
	}
	landunit = {
		id = { type = 9423 id = 560 }
		name = "Egyptian Army"
		location = 744
		infantry = 10000
		cavalry = 10000
		artillery = 0
	}
	landunit = {
		id = { type = 9423 id = 561 }
		name = "Syrian Army"
		location = 490
		infantry = 10000
		cavalry = 10000
		artillery = 10
	}
	landunit = {
		id = { type = 9423 id = 563 }
		name = "1st Army"
		location = 476
		infantry = 15000
		cavalry = 10000
		artillery = 20
	}
	landunit = {
		id = { type = 9423 id = 564 }
		name = "2nd Army"
		location = 358
		infantry = 15000
		cavalry = 10000
		artillery = 20
	}
	landunit = {
		id = { type = 9423 id = 565 }
		name = "3rd Army"
		location = 478
		infantry = 15000
		cavalry = 10000
		artillery = 10
	}
	navalunit = {
		id = { type = 9423 id = 567 }
		name = "1st Fleet"
		location = 478
		warships = 3
		galleys = 45
		transports = 5
	}
	navalunit = {
		id = { type = 9423 id = 592 }
		name = "Egyptian Fleet"
		location = 747
		warships = 0
		galleys = 25
		transports = 0
	}
	diplomats = 1
	technology = {
		stability = { level = 0 value = 42 }
		infra = { level = 2 value = 50 }
		trade = { level = 3 value = 100 }
		land = { level = 12 value = 0 }
		naval = { level = 11 value = 100 }
		group = orthodox
	}
}

#-----------------------------------------------------------------------------------------------
