#Naval technologies

# Special note on wind and low_wind:
# wind is currently unused in FTG.
# low_wind is divided by 12 and used as a percentage penalty to warships if combat occurs in a sea zone without wind.
# That is, if low_wind is 12, warships cannot fight without wind, and if low_wind is 0, they operate at full effectiveness.

# Special note on movement speed:
# Each ship type gains movement speed with increased technology levels as determined by the defines
# _MOVEMENT_WARSHIPS_PER_NAVAL_TECH_, _MOVEMENT_GALLEYS_PER_NAVAL_TECH_, and _MOVEMENT_TRANSPORTS_PER_NAVAL_TECH_ in defines.txt.
# In the base game, galley movement speed is constant throughout the game (its define is 0).
# Warships and transports are set to increase at approximately one movement point every 4.2 tech levels. They begin with 3 movement points
# (also in defines.txt as _MOVEMENT_WARSHIPS_, _MOVEMENT_GALLEYS_, and _MOVEMENT_TRANSPORTS_)
# and reach a maximum of 19 movement points by level 70 (70*0.2381 = 16.667, rounded down is 16, plus 3 base points).

# Possible technological effects:
# transports = yes       # enables building transports (warships and galleys are always available to countries without a whiteman penalty)
# blockade = yes         # enables blockading hostile ports
# shipyards = yes        # enables building shipyards
# navalequipment = yes   # enables naval equipment manufactories
# sightrange = yes       # allows fleets to see into neighboring sea zones and coastlands (and can discover terra incognita coast)
# admirals_exploration   # allows all fleets to explore terra incognita even without an explorer
# ignore_storms = yes    # storms no longer cause increased attrition
# ignore_ice = yes       # ice no longer causes increased attrition

#-----------------------------------------------------------------------------------------------

#Medieval
technology = {
	id = 0
	average_years = 0 #1399
	warship_fire = 0
	galley_fire = 0
	warship_shock = 50
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 10
	sprite_level = 0
	era = 0
	#Effects
	blockade = yes
}

#Late Medieval
technology = {
	id = 1
	average_years = 20 #1419
	warship_fire = 0
	galley_fire = 0
	warship_shock = 50
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 10
	sprite_level = 0
	era = 0
}
technology = {
	id = 2
	average_years = 51 #1450
	warship_fire = 0
	galley_fire = 0
	warship_shock = 50
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 9
	sprite_level = 0
	era = 0
}
technology = {
	id = 3
	average_years = 66 #1465
	warship_fire = 0
	galley_fire = 0
	warship_shock = 50
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 8
	sprite_level = 0
	era = 0
}
technology = {
	id = 4
	average_years = 76 #1475
	warship_fire = 0
	galley_fire = 0
	warship_shock = 50
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 8
	sprite_level = 0
	era = 0
	#Effects
	transports = yes
}
technology = {
	id = 5
	average_years = 86 #1485
	warship_fire = 1
	galley_fire = 1
	warship_shock = 50
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 7
	sprite_level = 0
	era = 0
}
technology = {
	id = 6
	average_years = 96 #1495
	warship_fire = 10
	galley_fire = 1
	warship_shock = 70
	galley_shock = 100
	naval_attrition = 1.00
	naval_morale = 1.50
	wind = 0.00
	low_wind = 7
	sprite_level = 0
	era = 0
}
technology = {
	id = 7
	average_years = 98 #1497
	warship_fire = 10
	galley_fire = 1
	warship_shock = 70
	galley_shock = 100
	naval_attrition = 0.90
	naval_morale = 1.50
	wind = 0.00
	low_wind = 6
	sprite_level = 0
	era = 0
}
technology = {
	id = 8
	average_years = 99 #1498
	warship_fire = 10
	galley_fire = 1
	warship_shock = 70
	galley_shock = 100
	naval_attrition = 0.90
	naval_morale = 1.50
	wind = 0.00
	low_wind = 6
	sprite_level = 0
	era = 0
}
technology = {
	id = 9
	average_years = 103 #1502
	warship_fire = 30
	galley_fire = 1
	warship_shock = 70
	galley_shock = 100
	naval_attrition = 0.80
	naval_morale = 1.50
	wind = 0.00
	low_wind = 6
	sprite_level = 0
	era = 1
	#Improved CRT
}
technology = {
	id = 10
	average_years = 109 #1508
	warship_fire = 50
	galley_fire = 5
	warship_shock = 70
	galley_shock = 100
	naval_attrition = 0.80
	naval_morale = 1.50
	wind = 0.00
	low_wind = 6
	sprite_level = 0
	era = 1
}

#Renaissance
technology = {
	id = 11
	average_years = 119 #1518
	warship_fire = 100
	galley_fire = 5
	warship_shock = 80
	galley_shock = 100
	naval_attrition = 0.80
	naval_morale = 1.75
	wind = 0.00
	low_wind = 5
	sprite_level = 0
	era = 1
	#Effects
	shipyards = yes
}
technology = {
	id = 12
	average_years = 131 #1530
	warship_fire = 100
	galley_fire = 5
	warship_shock = 80
	galley_shock = 100
	naval_attrition = 0.70
	naval_morale = 1.75
	wind = 0.00
	low_wind = 5
	sprite_level = 0
	era = 1
}
technology = {
	id = 13
	average_years = 141 #1540
	warship_fire = 100
	galley_fire = 5
	warship_shock = 80
	galley_shock = 100
	naval_attrition = 0.70
	naval_morale = 1.75
	wind = 0.50
	low_wind = 5
	sprite_level = 0
	era = 1
}
technology = {
	id = 14
	average_years = 146 #1545
	warship_fire = 100
	galley_fire = 5
	warship_shock = 80
	galley_shock = 100
	naval_attrition = 0.70
	naval_morale = 1.75
	wind = 0.50
	low_wind = 5
	sprite_level = 0
	era = 1
}
technology = {
	id = 15
	average_years = 151 #1550
	warship_fire = 100
	galley_fire = 5
	warship_shock = 80
	galley_shock = 100
	naval_attrition = 0.60
	naval_morale = 1.75
	wind = 0.50
	low_wind = 5
	sprite_level = 0
	era = 1
}
technology = {
	id = 16
	average_years = 166 #1565
	warship_fire = 100
	galley_fire = 5
	warship_shock = 80
	galley_shock = 100
	naval_attrition = 0.60
	naval_morale = 1.75
	wind = 0.50
	low_wind = 5
	sprite_level = 0
	era = 1
	#Effects
	navalequipment = yes
}
technology = {
	id = 17
	average_years = 186 #1585
	warship_fire = 100
	galley_fire = 5
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.60
	naval_morale = 2.50
	wind = 1.50
	low_wind = 3
	sprite_level = 1
	era = 1
}
technology = {
	id = 18
	average_years = 201 #1600
	warship_fire = 100
	galley_fire = 7
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.60
	naval_morale = 2.50
	wind = 1.50
	low_wind = 1
	sprite_level = 1
	era = 1
	#Effects
	sightrange = yes
}
technology = {
	id = 19
	average_years = 211 #1610
	warship_fire = 110
	galley_fire = 10
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 1.50
	low_wind = 0
	sprite_level = 1
	era = 1
}
technology = {
	id = 20
	average_years = 221 #1620
	warship_fire = 110
	galley_fire = 10
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 2.00
	low_wind = 0
	sprite_level = 1
	era = 1
}

#Baroque
technology = {
	id = 21
	average_years = 226 #1625
	warship_fire = 110
	galley_fire = 10
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 2.00
	low_wind = 0
	sprite_level = 1
	era = 2
	#Improved CRT
}
technology = {
	id = 22
	average_years = 237 #1636
	warship_fire = 110
	galley_fire = 10
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 2.50
	low_wind = 0
	sprite_level = 1
	era = 2
}
technology = {
	id = 23
	average_years = 245 #1644
	warship_fire = 130
	galley_fire = 20
	warship_shock = 100
	galley_shock = 100
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 2.50
	low_wind = 0
	sprite_level = 1
	era = 2
}
technology = {
	id = 24
	average_years = 256 #1655
	warship_fire = 140
	galley_fire = 30
	warship_shock = 110
	galley_shock = 110
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 2.50
	low_wind = 0
	sprite_level = 1
	era = 2
}
technology = {
	id = 25
	average_years = 261 #1660
	warship_fire = 150
	galley_fire = 30
	warship_shock = 110
	galley_shock = 110
	naval_attrition = 0.50
	naval_morale = 2.50
	wind = 2.50
	low_wind = 0
	sprite_level = 1
	era = 2
}
technology = {
	id = 26
	average_years = 276 #1675
	warship_fire = 175
	galley_fire = 30
	warship_shock = 110
	galley_shock = 110
	naval_attrition = 0.50
	naval_morale = 2.75
	wind = 2.50
	low_wind = 0
	sprite_level = 1
	era = 3
	#Improved CRT
}
technology = {
	id = 27
	average_years = 291 #1690
	warship_fire = 175
	galley_fire = 30
	warship_shock = 110
	galley_shock = 110
	naval_attrition = 0.40
	naval_morale = 2.75
	wind = 2.75
	low_wind = 0
	sprite_level = 1
	era = 3
	#Effects
	admirals_exploration = yes
}
technology = {
	id = 28
	average_years = 301 #1700
	warship_fire = 175
	galley_fire = 30
	warship_shock = 120
	galley_shock = 120
	naval_attrition = 0.40
	naval_morale = 2.75
	wind = 2.75
	low_wind = 0
	sprite_level = 1
	era = 3
}
technology = {
	id = 29
	average_years = 310 #1709
	warship_fire = 190
	galley_fire = 30
	warship_shock = 120
	galley_shock = 120
	naval_attrition = 0.40
	naval_morale = 2.75
	wind = 2.75
	low_wind = 0
	sprite_level = 1
	era = 3
}
technology = {
	id = 30
	average_years = 315 #1714
	warship_fire = 190
	galley_fire = 30
	warship_shock = 120
	galley_shock = 120
	naval_attrition = 0.40
	naval_morale = 2.75
	wind = 2.75
	low_wind = 0
	sprite_level = 1
	era = 3
}

#War of Maneuver
technology = {
	id = 31
	average_years = 320 #1719
	warship_fire = 190
	galley_fire = 30
	warship_shock = 150
	galley_shock = 150
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 32
	average_years = 324 #1723
	warship_fire = 200
	galley_fire = 30
	warship_shock = 150
	galley_shock = 150
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 33
	average_years = 326 #1725
	warship_fire = 200
	galley_fire = 30
	warship_shock = 175
	galley_shock = 160
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 34
	average_years = 328 #1727
	warship_fire = 220
	galley_fire = 50
	warship_shock = 175
	galley_shock = 160
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 35
	average_years = 331 #1730
	warship_fire = 220
	galley_fire = 50
	warship_shock = 180
	galley_shock = 170
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 36
	average_years = 333 #1732
	warship_fire = 230
	galley_fire = 50
	warship_shock = 190
	galley_shock = 170
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 37
	average_years = 336 #1735
	warship_fire = 230
	galley_fire = 50
	warship_shock = 190
	galley_shock = 170
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 38
	average_years = 338 #1737
	warship_fire = 230
	galley_fire = 50
	warship_shock = 190
	galley_shock = 170
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
	#Effects
	ignore_storms = yes
}
technology = {
	id = 39
	average_years = 344 #1743
	warship_fire = 240
	galley_fire = 50
	warship_shock = 190
	galley_shock = 170
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 40
	average_years = 348 #1747
	warship_fire = 240
	galley_fire = 50
	warship_shock = 190
	galley_shock = 170
	naval_attrition = 0.30
	naval_morale = 3.00
	wind = 3.50
	low_wind = 0
	sprite_level = 2
	era = 4
}

#War in Laces
technology = {
	id = 41
	average_years = 351 #1750
	warship_fire = 240
	galley_fire = 50
	warship_shock = 200
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 3.00
	wind = 4.00
	low_wind = 0
	sprite_level = 2
	era = 4
	#Effects
	ignore_ice = yes
}
technology = {
	id = 42
	average_years = 356 #1755
	warship_fire = 250
	galley_fire = 50
	warship_shock = 200
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.00
	low_wind = 0
	sprite_level = 2
	era = 4
}
technology = {
	id = 43
	average_years = 361 #1760
	warship_fire = 250
	galley_fire = 50
	warship_shock = 200
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.00
	low_wind = 0
	sprite_level = 2
	era = 5
	#Improved CRT
}
technology = {
	id = 44
	average_years = 366 #1765
	warship_fire = 250
	galley_fire = 50
	warship_shock = 200
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.50
	low_wind = 0
	sprite_level = 2
	era = 5
}
technology = {
	id = 45
	average_years = 371 #1770
	warship_fire = 260
	galley_fire = 50
	warship_shock = 200
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.50
	low_wind = 0
	sprite_level = 2
	era = 5
}
technology = {
	id = 46
	average_years = 376 #1775
	warship_fire = 260
	galley_fire = 50
	warship_shock = 200
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.50
	low_wind = 0
	sprite_level = 2
	era = 5
}
technology = {
	id = 47
	average_years = 381 #1780
	warship_fire = 260
	galley_fire = 50
	warship_shock = 220
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.50
	low_wind = 0
	sprite_level = 2
	era = 5
}
technology = {
	id = 48
	average_years = 386 #1785
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 4.00
	wind = 4.50
	low_wind = 0
	sprite_level = 2
	era = 5
}
technology = {
	id = 49
	average_years = 391 #1790
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 5
}
technology = {
	id = 50
	average_years = 392 #1791
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 5
}

#Revolutionary
technology = {
	id = 51
	average_years = 393 #1792
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
	#Improved CRT
}
technology = {
	id = 52
	average_years = 396 #1795
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 53
	average_years = 399 #1798
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 54
	average_years = 402 #1801
	warship_fire = 260
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 55
	average_years = 404 #1803
	warship_fire = 270
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 56
	average_years = 406 #1805
	warship_fire = 270
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 57
	average_years = 410 #1809
	warship_fire = 270
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 58
	average_years = 413 #1812
	warship_fire = 270
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 59
	average_years = 414 #1813
	warship_fire = 270
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 60
	average_years = 416 #1815
	warship_fire = 270
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}

#Imperial
technology = {
	id = 61
	average_years = 418 #1817
	warship_fire = 270
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.25
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 62
	average_years = 420 #1819
	warship_fire = 275
	galley_fire = 50
	warship_shock = 230
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.25
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 63
	average_years = 423 #1822
	warship_fire = 275
	galley_fire = 50
	warship_shock = 235
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.25
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 64
	average_years = 425 #1824
	warship_fire = 275
	galley_fire = 50
	warship_shock = 235
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.50
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 65
	average_years = 427 #1826
	warship_fire = 275
	galley_fire = 50
	warship_shock = 235
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.50
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 66
	average_years = 430 #1829
	warship_fire = 280
	galley_fire = 50
	warship_shock = 235
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.50
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 67
	average_years = 433 #1832
	warship_fire = 280
	galley_fire = 50
	warship_shock = 235
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.75
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 68
	average_years = 435 #1834
	warship_fire = 280
	galley_fire = 50
	warship_shock = 240
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.75
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 69
	average_years = 437 #1836
	warship_fire = 280
	galley_fire = 50
	warship_shock = 240
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 5.75
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}
technology = {
	id = 70
	average_years = 999
	warship_fire = 280
	galley_fire = 50
	warship_shock = 240
	galley_shock = 170
	naval_attrition = 0.00
	naval_morale = 6.00
	wind = 5.00
	low_wind = 0
	sprite_level = 3
	era = 6
}

#-----------------------------------------------------------------------------------------------
