#
# Europa Universalis.  Turkish AI
#
# Spanish AI
# 

# preferred areas for expansion

region = { "Middle East" "East Africa" }
area = { Nefud Sudan Aden Oman Ethiopia Somalia Socotra Sofala }

# The amount of provinces we try to colonize at the same time
expansion = 4

# % of the time we prefer to establish a tradingpost if both are good.
tradingpost = 80

# Bonus for areas to establish colonies adjacent to previous ones.
neighbour = 5

# Bonus/Penalty for establish colonies adjacent to other countries.
enemies = 0

# 100 = max trader rate, lesser means slower focus on sending a trader.
traders = 40

# 100 = Total monopolist, will refuse trade as much as possible.
monopoly = 15

# 100 = Total warmonger, 0 = absolute pacifist
war = 100
ferocity = no

#Which countries to conquer if possible. (to guide nation historically)
combat = { ATH ALB SER BYZ EPI MRE NIC MOL WAL KAR DUL CAN TEK CRO TRE MAM BOS HUN VEN
 DOB ZET KNI SIC TRA AKK ARA CAL PER CYR CRI JER BUL RAG GRE ARM CYP HAB QAR GEO TIM MOG } 

#Prefer galleys
galleys = yes

#How important is it to gather troops close to base
base = 0.1
#How important is it to be as close to target position when gathering troops.
front = 5.0


#Evaluation factors for conquer plans 
conquer = 
{ 
	# multiply enemy province value 
	enemy = 1.0 
	# multiplying supply factor 
	supply = 0.3 
	# factor for distance to not owner provinces 
	distance = 5.0 
	# factor for owned provines 
	owner = 1.0 
	# Multiplier for provinces not in supply. 
	notsupply = 5.0 
	# Multiplying the base constant for conquer. 
	base = 7.0 
} 

# Modifiers for garrison plans 
garrison = 
{ 
	fortress = 1.0 
	strategic = 3.0 
	size = 1.0 
	supply = 2.0 
	war = 5.0 
}
