#Countries 1.3

#Countries must be uniquely named. Tag must be a combination of three characters from AAA to ZZZ and A00 to Z99 (AND and NOT are reserved and may NOT be used).

#picture = "<path>"       Picture displayed on the Country Selection Screen (default is "gfx\scenarios\picture.bmp" if not specified).
#color = <name>           Color used for the display on the political map. See Colorscales folder for RGB values of each color.
#techgroup = X            Entry in techgroups.txt for starting techgroup of a country. A techgroup can be defined in specific scenario files but will otherwise always default to the group assigned here.
#leader_language = <tag>  Entry in leadernames.txt for random names of all non-historical leaders (army and navy). Both armynames.txt and navynames.txt will list army/fleet names for all country tags specified and do NOT need to be linked here.
#new_colony = <tag>       Entry in new_colony section of countries_special.txt for the prefix of randomly-generated colony names for that country IF the province is not specified in colonynames.txt (and therefore already has a unique name assigned).
#			  Names listed in colonynames.txt are specific to that country and will always be used for a colony founded in that particular province by that country. They are NOT linked to the new_colony section, which can be shared by multiple countries.
#			  Note that a colony name is considered the default city name given in provinces.csv if not otherwise specified, and that in Fantasia scenarios ('desc = fantasy') this rule applies by default, with ALL colony name lists being ignored.
#gfx = { }                Tag for army and navy sprites to be used for the display of armies and fleets on the terrain and political maps.
#policy = { }             Default policy settings for revolter and if not specified in the country definition file (default values are average if not specified).
#elector = X              Number of votes for the HRE Emperor election (default is 0 and not involved if not specified).
#history = { }            Future use...

#-----------------------------------------------------------------------------------------------

ABB = { # Abbasids
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ACH = { # Achaea
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ADA = { # Adal
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightGray
	techgroup = african
	leader_language = AJU
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

ADE = { # Aden
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AFG = { # Afghanistan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = AvocadoGreen
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

AHM = { # Ahmadnagar
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkRed
	techgroup = muslim
	leader_language = HYD
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AJU = { # Ajuuraan
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkGray
	techgroup = african
	leader_language = AJU
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AKK = { # White Sheep (Aq Qoyunlu)
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkBlue
	techgroup = muslim
	leader_language = AKK
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

ALB = { # Albania
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = orthodox
	leader_language = SER
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ALD = { # Algeria
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 3
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ALM = { # Almohads
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Brown
	techgroup = muslim
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ALT = { # Altmark
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = BRA
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

AMG = { # Armagnac
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

AMI = { # Armenia Minor
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = muslim
	leader_language = ARM
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

ANG = { # Angoche
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightRed
	techgroup = african
	leader_language = MUS
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ANH = { # Anhalt
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

ANJ = { # Anjou
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

ANN = { # Annam
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = ANN
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ANS = { # Ansbach
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = BAY
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

ANT = { # Antioch
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Red
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

APA = { # Navajo
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = LightGray
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

APU = { # Apulia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

AQU = { # Aquileia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = latin
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARA = { # Hejaz
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 6
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARB = { # Arborea
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARG = { # Aragon
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = CAT
	new_colony = SPA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 5
		mercantilism = 7
		offensive = 5
		land = 4
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARK = { # Arakan
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = asian
	leader_language = ARK
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ARL = { # Arles
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 2
		mercantilism = 6
		offensive = 5
		land = 5
		quality = 4
		serfdom = 8
	}
	elector = 1
	history = { }
}

ARM = { # Armenia
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = orthodox
	leader_language = ARM
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

ART = { # Artois
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 1
	history = { }
}

ASH = { # Ashanti
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightRed
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

ASS = { # Assam
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGray
	techgroup = asian
	leader_language = ASS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AST = { # Astrakhan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

ASU = { # Asturias
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = CAS
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 6
		mercantilism = 2
		offensive = 5
		land = 9
		quality = 3
		serfdom = 8
	}
	elector = 0
	history = { }
}

ATH = { # Athens
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = orthodox
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ATJ = { # Aceh
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = asian
	leader_language = ATJ
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 5
		offensive = 5
		land = 2
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ATL = { # Atlantis
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = atlantean
	leader_language = ATL
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 2
		centralization = 8
		innovative = 5
		mercantilism = 10
		offensive = 7
		land = 4
		quality = 8
		serfdom = 3
	}
	elector = 0
	history = { }
}

AUV = { # Auvergne
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

AVI = { # Avignon
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

AYU = { # Ayutthaya
	picture = "gfx\scenarios\picture_chi.bmp"
	color = DarkRed
	techgroup = asian
	leader_language = AYU
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

AYY = { # Ayyubids
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

AZT = { # Aztec
	picture = "gfx\scenarios\picture_azt.bmp"
	color = White
	techgroup = pagan
	leader_language = AZT
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 10
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

BAD = { # Baden
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BAE = { # Balearic Islands
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 3
		centralization = 7
		innovative = 7
		mercantilism = 8
		offensive = 1
		land = 2
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

BAH = { # Bahrain
	picture = "gfx\scenarios\picture_mus.bmp"
	color = AvocadoGreen
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 5
		mercantilism = 2
		offensive = 5
		land = 2
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BAL = { # Baluchistan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = muslim
	leader_language = BAL
	new_colony = ENG
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BAS = { # Basra
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BAY = { # Bavaria
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = BAY
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BEA = { # Béarn
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

BEI = { # Brunei
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGray
	techgroup = asian
	leader_language = BEI
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BEN = { # Benin
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Red
	techgroup = pagan
	leader_language = BAN
	new_colony = HAS
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

BGL = { # Bengal
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGreen
	techgroup = muslim
	leader_language = BGL
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BIJ = { # Bijapur
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkBlue
	techgroup = muslim
	leader_language = HYD
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BJR = { # Banjar
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGreen
	techgroup = asian
	leader_language = BEI
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BLV = { # Bolivia
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

BOH = { # Bohemia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = BOH
	new_colony = BOH
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

BOL = { # Bologna
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

BOR = { # Bornu
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkOrange
	techgroup = african
	leader_language = MAL
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BOS = { # Bosnia
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = orthodox
	leader_language = BOS
	new_colony = RUS
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

BOU = { # Bourbon
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

BRA = { # Brandenburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = BRA
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

BRE = { # Bremen
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BRG = { # Berg
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = KOL
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BRI = { # Brittany
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = BRI
	new_colony = BRI
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

BRM = { # Burma
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkBlue
	techgroup = asian
	leader_language = BRM
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

BRU = { # Brunswick
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = HAN
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

BRZ = { # Brazil
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = BRZ
	new_colony = POR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

BTN = { # Banten
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Brown
	techgroup = asian
	leader_language = MTR
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BUK = { # Bukhara
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BUL = { # Bulgaria
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = orthodox
	leader_language = BUL
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

BUR = { # Burgundy
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

BUT = { # Butung
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGray
	techgroup = asian
	leader_language = MKS
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

BYZ = { # Byzantium
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

CAL = { # Caliphate
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Gray
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CAM = { # Cambodia
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightGray
	techgroup = asian
	leader_language = CAM
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

CAN = { # Candar
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Gray
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CAS = { # Castile
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = CAS
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

CAT = { # Catalonia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = CAT
	new_colony = SPA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 4
		mercantilism = 2
		offensive = 3
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

CEL = { # Celje
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = CRO
	new_colony = CRO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 1
	history = { }
}

CHA = { # Champa
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Brown
	techgroup = asian
	leader_language = CHA
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CHE = { # Cherokee
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = LightBrown
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

CHG = { # Chagatai
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 10
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CHI = { # China
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Yellow
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 5
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

CHL = { # Chile
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

CHM = { # Chimú
	picture = "gfx\scenarios\picture_azt.bmp"
	color = LightGray
	techgroup = pagan
	leader_language = INC
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 10
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

CIR = { # Circassia
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = orthodox
	leader_language = CIR
	new_colony = ENG
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 2
		innovative = 5
		mercantilism = 6
		offensive = 2
		land = 7
		quality = 3
		serfdom = 8
	}
	elector = 0
	history = { }
}

CLC = { # Calicut
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkOrange
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

CMG = { # Champagne
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

CMP = { # Champassak
	picture = "gfx\scenarios\picture_chi.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = VIE
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

CNW = { # Cornwall
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = CNW
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

CNY = { # Canary Islands
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = muslim
	leader_language = CAS
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

COC = { # Cochin
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

COL = { # Colombia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

CON = { # Connacht
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

COR = { # Corsica
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

CRD = { # Córdoba
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = latin
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 10
		centralization = 8
		innovative = 9
		mercantilism = 7
		offensive = 4
		land = 5
		quality = 8
		serfdom = 6
	}
	elector = 0
	history = { }
}

CRE = { # Creek
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = DarkGray
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

CRG = { # Chernigov
	picture = "gfx\scenarios\picture_rus.bmp"
	color = LightGreen
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

CRI = { # Crimea
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

CRO = { # Croatia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = orthodox
	leader_language = CRO
	new_colony = CRO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

CUB = { # Cuba
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

CYP = { # Cyprus
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

CYR = { # Cyrenaica
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

DAH = { # Dahomey
	picture = "gfx\scenarios\picture_ban.bmp"
	color = White
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

DAI = { # Dai Viet
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightGreen
	techgroup = asian
	leader_language = DAI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

DAK = { # Dakota
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = AvocadoGreen
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

DAL = { # Dalmatia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = BOS
	new_colony = CRO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

DAN = { # Denmark
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

DAU = { # Dauphiné
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

DEL = { # Delaware
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = White
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

DES = { # Desmond
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

DLH = { # Delhi
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGreen
	techgroup = muslim
	leader_language = DLH
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

DLI = { # Dali
	picture = "gfx\scenarios\picture_mog.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

DOB = { # Dobruja
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = orthodox
	leader_language = BUL
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

DUL = { # Dulkadir
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ECU = { # Ecuador
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

EDE = { # Edessa
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Yellow
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

EGY = { # Egypt
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGreen
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

EIR = { # Ireland
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

ENG = { # England
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = ENG
	new_colony = ENG
	gfx = {
		army = ENG
		navy = ENG
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 2
		mercantilism = 6
		offensive = 5
		land = 5
		quality = 7
		serfdom = 7
	}
	elector = 0
	history = { }
}

EPI = { # Epirus
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

ETH = { # Ethiopia
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Purple
	techgroup = african
	leader_language = ETH
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

FAR = { # Fars
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGreen
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

FAT = { # Fatimids
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGreen
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

FER = { # Ferrara
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

FEZ = { # Fez
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = MOR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

FIN = { # Finland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = FIN
	new_colony = FIN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 2
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 3
		serfdom = 1
	}
	elector = 0
	history = { }
}

FLA = { # Flanders
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = FLA
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

FLO = { # Florence
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

FRA = { # France
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = FRA
		navy = FRA
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 2
		mercantilism = 6
		offensive = 5
		land = 5
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

FRC = { # Franconia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

FRI = { # Friesland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = FRI
	new_colony = FRI
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

GAL = { # Galicia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = GAL
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 6
		mercantilism = 2
		offensive = 5
		land = 9
		quality = 3
		serfdom = 8
	}
	elector = 0
	history = { }
}

GEL = { # Guelders
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GEL
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

GEN = { # Genoa
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 5
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 2
		land = 2
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

GEO = { # Georgia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = orthodox
	leader_language = GEO
	new_colony = ENG
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

GER = { # Germany
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

GHA = { # Ghana
	picture = "gfx\scenarios\picture_ban.bmp"
	color = AvocadoGreen
	techgroup = african
	leader_language = MAL
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

GON = { # Gondwana
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Gray
	techgroup = muslim
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

GOT = { # Gotland
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

GRA = { # Granada
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Red
	techgroup = latin
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

GRC = { # Gran Colombia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

GRE = { # Greece
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

GRN = { # Greenland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

GUA = { # Guatemala
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

GUJ = { # Gujarat
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = muslim
	leader_language = GUJ
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

GUY = { # Guyenne
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

HAB = { # Austria
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = HAB
	new_colony = GER
	gfx = {
		army = HAB
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 8
	}
	elector = 1
	history = { }
}

HAI = { # Haiti
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 7
		mercantilism = 4
		offensive = 3
		land = 6
		quality = 8
		serfdom = 2
	}
	elector = 0
	history = { }
}

HAL = { # Halych
	picture = "gfx\scenarios\picture_rus.bmp"
	color = White
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

HAM = { # Hammadids
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

HAN = { # Hanover
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = HAN
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

HAS = { # Hausa
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Brown
	techgroup = pagan
	leader_language = BAN
	new_colony = HAS
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 6
		mercantilism = 3
		offensive = 6
		land = 10
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

HAU = { # Brabant
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = HAU
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 1
	history = { }
}

HAW = { # Hawai'i
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = HAW
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

HEI = { # Holy Roman Empire
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 2
	history = { }
}

HEL = { # Switzerland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = HEL
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 6
		land = 7
		quality = 7
		serfdom = 0
	}
	elector = 0
	history = { }
}

HES = { # Hesse
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = HES
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

HLL = { # Holland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = HOL
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 6
		innovative = 7
		mercantilism = 1
		offensive = 4
		land = 3
		quality = 7
		serfdom = 0
	}
	elector = 1
	history = { }
}

HOL = { # Netherlands
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = HOL
	new_colony = HOL
	gfx = {
		army = HOL
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 6
		innovative = 7
		mercantilism = 1
		offensive = 4
		land = 3
		quality = 7
		serfdom = 0
	}
	elector = 0
	history = { }
}

HON = { # Honduras
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

HSA = { # Hansa
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

HUN = { # Hungary
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = orthodox
	leader_language = HUN
	new_colony = HUN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

HUR = { # Huron
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = Yellow
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

HUS = { # Hussites
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = BOH
	new_colony = BOH
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

HYD = { # Hyderabad
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = HYD
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ICE = { # Iceland
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = NOR
	new_colony = ICE
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

ILK = { # Il-Khanate
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkOrange
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

INC = { # Inca
	picture = "gfx\scenarios\picture_azt.bmp"
	color = DarkBlue
	techgroup = pagan
	leader_language = INC
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 10
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

IRA = { # Iraq
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGreen
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ISL = { # The Isles
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = NOR
	new_colony = ISL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 2
		quality = 3
		serfdom = 3
	}
	elector = 0
	history = { }
}

IST = { # Istria
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

ITA = { # Italy
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

JAI = { # Jaunpur
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = MOG
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

JAY = { # Jalayirids
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

JER = { # Jerusalem
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

JOH = { # Johor
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = MLC
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 3
		offensive = 7
		land = 2
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

JUT = { # Jutland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

KAB = { # Kabul
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGreen
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

KAL = { # Kalmar Union
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

KAN = { # Kanem
	picture = "gfx\scenarios\picture_ban.bmp"
	color = White
	techgroup = african
	leader_language = MAL
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

KAR = { # Karaman
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KAZ = { # Kazan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Yellow
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

KED = { # Kedah
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = asian
	leader_language = MLC
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 3
		offensive = 7
		land = 2
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KEF = { # Cephalonia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = orthodox
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KHA = { # Khandesh
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = HYD
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

KHI = { # Khiva
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Yellow
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

KHM = { # Khmer Empire
	picture = "gfx\scenarios\picture_chi.bmp"
	color = DarkGreen
	techgroup = asian
	leader_language = CAM
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 6
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

KHO = { # Khorasan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Gray
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

KIE = { # Kievan Rus'
	picture = "gfx\scenarios\picture_rus.bmp"
	color = Purple
	techgroup = orthodox
	leader_language = KIE
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

KIL = { # Kilwa
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightGreen
	techgroup = african
	leader_language = MUS
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

KIP = { # Kipchaks
	picture = "gfx\scenarios\picture_mus.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = KIP
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

KLE = { # Cleves
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

KMT = { # Kamata
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkRed
	techgroup = asian
	leader_language = ASS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

KNI = { # Order of St. John
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 10
		centralization = 4
		innovative = 3
		mercantilism = 7
		offensive = 3
		land = 4
		quality = 10
		serfdom = 8
	}
	elector = 0
	history = { }
}

KOK = { # Kokand
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkOrange
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 4
		innovative = 3
		mercantilism = 8
		offensive = 3
		land = 7
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

KOL = { # Cologne
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = KOL
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

KON = { # Kongo
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkGray
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

KOR = { # Korea
	picture = "gfx\scenarios\picture_chi.bmp"
	color = White
	techgroup = asian
	leader_language = KOR
	new_colony = ENG
	gfx = {
		army = NIP
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 7
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

KRD = { # Kurdistan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = AvocadoGreen
	techgroup = muslim
	leader_language = KRD
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 4
		centralization = 3
		innovative = 4
		mercantilism = 3
		offensive = 3
		land = 8
		quality = 6
		serfdom = 4
	}
	elector = 0
	history = { }
}

KRE = { # Crete
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = orthodox
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KRN = { # Carniola
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = HAB
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

KSH = { # Kashmir
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkBlue
	techgroup = muslim
	leader_language = KSH
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 8
		land = 8
		quality = 10
		serfdom = 7
	}
	elector = 0
	history = { }
}

KUR = { # Courland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

KUS = { # Küstrin
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = latin
	leader_language = BRA
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

KUT = { # Kutei
	picture = "gfx\scenarios\picture_mog.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = BEI
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

KZK = { # Kazakh
	picture = "gfx\scenarios\picture_mus.bmp"
	color = White
	techgroup = asian
	leader_language = KIP
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 10
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

LAP = { # Argentina
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

LAT = { # Teutonic Order
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 10
		centralization = 4
		innovative = 3
		mercantilism = 7
		offensive = 5
		land = 5
		quality = 7
		serfdom = 10
	}
	elector = 0
	history = { }
}

LAX = { # Lan Xang
	picture = "gfx\scenarios\picture_chi.bmp"
	color = White
	techgroup = asian
	leader_language = AYU
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

LEI = { # Leinster
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

LEO = { # León
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = CAS
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 3
		innovative = 4
		mercantilism = 5
		offensive = 5
		land = 8
		quality = 6
		serfdom = 8
	}
	elector = 0
	history = { }
}

LIE = { # Liège
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 1
	history = { }
}

LIT = { # Lithuania
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = orthodox
	leader_language = LIT
	new_colony = LIT
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 2
		mercantilism = 7
		offensive = 8
		land = 7
		quality = 6
		serfdom = 10
	}
	elector = 0
	history = { }
}

LIV = { # Livonian Order
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 0
	history = { }
}

LNA = { # Lan Na
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBrown
	techgroup = asian
	leader_language = AYU
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

LNK = { # Lanka
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

LOR = { # Lorraine
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

LOU = { # Louisiana
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

LTN = { # Latin Empire
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

LTR = { # Lotharingia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 2
		mercantilism = 6
		offensive = 5
		land = 5
		quality = 4
		serfdom = 8
	}
	elector = 1
	history = { }
}

LUA = { # Luang Prabang
	picture = "gfx\scenarios\picture_chi.bmp"
	color = DarkOrange
	techgroup = asian
	leader_language = LUA
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

LUC = { # Lucca
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

LUX = { # Luxemburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 1
	history = { }
}

MAA = { # Maya
	picture = "gfx\scenarios\picture_azt.bmp"
	color = LightBlue
	techgroup = pagan
	leader_language = AZT
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 5
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

MAD = { # Madurai
	picture = "gfx\scenarios\picture_mog.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAG = { # Magdeburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = BRA
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

MAH = { # Maratha Empire
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = MOG
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAI = { # Mainz
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

MAJ = { # Majapahit
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Purple
	techgroup = asian
	leader_language = MTR
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MAL = { # Mali
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkOrange
	techgroup = african
	leader_language = MAL
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAM = { # Mamluks
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Yellow
	techgroup = muslim
	leader_language = KIP
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MAN = { # Mantua
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

MAS = { # Masovia
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = orthodox
	leader_language = POL
	new_colony = POL
	gfx = {
		army = POL
		navy = GER
	}
	policy = {
		aristocracy = 10
		centralization = 1
		innovative = 6
		mercantilism = 9
		offensive = 8
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

MCH = { # Manchu
	picture = "gfx\scenarios\picture_chi.bmp"
	color = DarkBlue
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 10
		centralization = 3
		innovative = 3
		mercantilism = 8
		offensive = 7
		land = 7
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

MDG = { # Madagascar
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Purple
	techgroup = african
	leader_language = MDG
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MEA = { # Meath
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

MEC = { # Mecklenburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

MEI = { # Meissen
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

MES = { # Mesopotamia
	picture = "gfx\scenarios\picture_mus.bmp"
	color = AvocadoGreen
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MEX = { # Mexico
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

MGU = { # Mogadishu
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkRed
	techgroup = african
	leader_language = AJU
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MKS = { # Makassar
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = asian
	leader_language = MKS
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MLC = { # Malacca
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGray
	techgroup = asian
	leader_language = MLC
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 3
		offensive = 7
		land = 2
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MLI = { # Malindi
	picture = "gfx\scenarios\picture_ban.bmp"
	color = AvocadoGreen
	techgroup = african
	leader_language = MUS
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MLL = { # Mallorca
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = CAT
	new_colony = SPA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 3
		centralization = 1
		innovative = 5
		mercantilism = 9
		offensive = 2
		land = 3
		quality = 7
		serfdom = 7
	}
	elector = 0
	history = { }
}

MLO = { # Milan
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

MLW = { # Malwa
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGray
	techgroup = asian
	leader_language = MOG
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MND = { # Maguindanao
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = MND
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MNG = { # Ming
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Yellow
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 5
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

MNT = { # Montenegro
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = SER
	new_colony = RUS
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

MOD = { # Modena
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

MOG = { # Mughal Empire
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Purple
	techgroup = muslim
	leader_language = PER
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MOL = { # Moldavia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = MOL
	new_colony = MOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

MOM = { # Mombasa
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Brown
	techgroup = african
	leader_language = MUS
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MON = { # Mon
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Purple
	techgroup = asian
	leader_language = BRM
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MOR = { # Morocco
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGray
	techgroup = muslim
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 4
		mercantilism = 2
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MOS = { # Moscow
	picture = "gfx\scenarios\picture_rus.bmp"
	color = Brown
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 3
		innovative = 2
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

MRE = { # Morea
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

MRV = { # Moravia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = BOH
	new_colony = BOH
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

MSK = { # Minsk
	picture = "gfx\scenarios\picture_rus.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

MTR = { # Mataram
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = MTR
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MUB = { # Shan States
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Brown
	techgroup = asian
	leader_language = BRM
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

MUL = { # Multan
	picture = "gfx\scenarios\picture_mog.bmp"
	color = AvocadoGreen
	techgroup = muslim
	leader_language = DLH
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

MUN = { # Münster
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

MYS = { # Mysore
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Brown
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

NAF = { # North Africa
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

NAP = { # Naples
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

NAV = { # Navarre
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = NAV
	new_colony = NAV
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

NAX = { # Naxos
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkBlue
	techgroup = orthodox
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

NEP = { # Nepal
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = NEP
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 5
		offensive = 1
		land = 9
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

NIC = { # Nicaea
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
	elector = 0
	history = { }
}

NIP = { # Japan
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightRed
	techgroup = asian
	leader_language = NIP
	new_colony = ENG
	gfx = {
		army = NIP
		navy = NIP
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 3
		mercantilism = 5
		offensive = 6
		land = 5
		quality = 9
		serfdom = 10
	}
	elector = 0
	history = { }
}

NOG = { # Nogai
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGreen
	techgroup = muslim
	leader_language = KIP
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 10
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

NOR = { # Norway
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = NOR
	new_colony = NOR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 2
		quality = 3
		serfdom = 3
	}
	elector = 0
	history = { }
}

NRM = { # Normandy
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

NUB = { # Nubia
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkOrange
	techgroup = african
	leader_language = NUB
	new_colony = GRE
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

NVG = { # Novgorod
	picture = "gfx\scenarios\picture_rus.bmp"
	color = White
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 4
		innovative = 7
		mercantilism = 3
		offensive = 3
		land = 8
		quality = 6
		serfdom = 3
	}
	elector = 0
	history = { }
}

OHI = { # Iroquois
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = DarkGray
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

OLD = { # Oldenburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

OMA = { # Oman
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkRed
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 5
		mercantilism = 2
		offensive = 5
		land = 2
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ORI = { # Orissa
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkOrange
	techgroup = asian
	leader_language = ORI
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

ORL = { # Orléans
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

OYO = { # Oyo
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightGray
	techgroup = pagan
	leader_language = BAN
	new_colony = HAS
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

PAL = { # Palembang
	picture = "gfx\scenarios\picture_mog.bmp"
	color = DarkGreen
	techgroup = asian
	leader_language = ATJ
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 5
		offensive = 5
		land = 2
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

PAP = { # Papal States
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

PAR = { # Parma
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

PEG = { # Sukhothai
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightGray
	techgroup = asian
	leader_language = AYU
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

PER = { # Persia
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

PET = { # Petra
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

PEU = { # Peru
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 9
		innovative = 9
		mercantilism = 7
		offensive = 3
		land = 5
		quality = 8
		serfdom = 4
	}
	elector = 0
	history = { }
}

PFA = { # Palatinate
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

PIC = { # Picardy
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

PIS = { # Pisa
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

POD = { # Podlasia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = orthodox
	leader_language = POL
	new_colony = POL
	gfx = {
		army = POL
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

POI = { # Poitou
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

POK = { # Polotsk
	picture = "gfx\scenarios\picture_rus.bmp"
	color = Purple
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

POL = { # Poland
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = orthodox
	leader_language = POL
	new_colony = POL
	gfx = {
		army = POL
		navy = GER
	}
	policy = {
		aristocracy = 10
		centralization = 1
		innovative = 6
		mercantilism = 9
		offensive = 8
		land = 8
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

POM = { # Pomerania
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = POM
	new_colony = POL
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

POR = { # Portugal
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = POR
	new_colony = POR
	gfx = {
		army = POR
		navy = POR
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 2
		mercantilism = 9
		offensive = 5
		land = 1
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

PRG = { # Paraguay
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

PRL = { # Pomerelia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = POM
	new_colony = POL
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

PRM = { # Perm
	picture = "gfx\scenarios\picture_rus.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 3
		innovative = 2
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

PRO = { # Provence
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

PRT = { # Porto
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GAL
	new_colony = POR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 3
		centralization = 7
		innovative = 7
		mercantilism = 8
		offensive = 3
		land = 6
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

PRU = { # Prussia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = PRU
	new_colony = GER
	gfx = {
		army = PRU
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 6
		serfdom = 9
	}
	elector = 1
	history = { }
}

PSK = { # Pskov
	picture = "gfx\scenarios\picture_rus.bmp"
	color = LightGreen
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 3
		innovative = 5
		mercantilism = 3
		offensive = 2
		land = 8
		quality = 5
		serfdom = 8
	}
	elector = 0
	history = { }
}

PUE = { # Puerto Rico
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

QAR = { # Black Sheep (Qara Qoyunlu)
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = AKK
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

QNG = { # Qing
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 5
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

QUE = { # Québec
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 6
		innovative = 6
		mercantilism = 8
		offensive = 6
		land = 7
		quality = 5
		serfdom = 2
	}
	elector = 0
	history = { }
}

RAG = { # Ragusa
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = orthodox
	leader_language = RAG
	new_colony = CRO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

RAJ = { # Rajputana
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Red
	techgroup = muslim
	leader_language = MOG
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

RAM = { # Ramazan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Red
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

RMN = { # Romania
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = orthodox
	leader_language = WAL
	new_colony = MOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

ROM = { # Romagna
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

RUS = { # Russia
	picture = "gfx\scenarios\picture_rus.bmp"
	color = DarkGreen
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 2
		mercantilism = 8
		offensive = 5
		land = 8
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

RYA = { # Ryazan
	picture = "gfx\scenarios\picture_rus.bmp"
	color = LightGray
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

RYU = { # Ryukyu
	picture = "gfx\scenarios\picture_chi.bmp"
	color = White
	techgroup = asian
	leader_language = NIP
	new_colony = ENG
	gfx = {
		army = NIP
		navy = NIP
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 3
		mercantilism = 5
		offensive = 6
		land = 5
		quality = 9
		serfdom = 10
	}
	elector = 0
	history = { }
}

SAC = { # Saxony
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

SAM = { # Samogitia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = orthodox
	leader_language = LIT
	new_colony = LIT
	gfx = {
		army = MIN
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 2
		mercantilism = 7
		offensive = 8
		land = 7
		quality = 6
		serfdom = 10
	}
	elector = 0
	history = { }
}

SAR = { # Sardinia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

SAV = { # Savoy
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

SCO = { # Scotland
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = SCO
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 2
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

SEI = { # Styria
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = HAB
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

SEL = { # Seljuk Empire
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = AKK
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

SER = { # Serbia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = orthodox
	leader_language = SER
	new_colony = RUS
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

SEV = { # Seville
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = CAS
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 3
		centralization = 10
		innovative = 8
		mercantilism = 9
		offensive = 8
		land = 6
		quality = 7
		serfdom = 4
	}
	elector = 0
	history = { }
}

SHA = { # Shawnee
	picture = "gfx\scenarios\picture_ohi.bmp"
	color = LightRed
	techgroup = pagan
	leader_language = OHI
	new_colony = ENG
	gfx = {
		army = OHI
		navy = MIN
	}
	policy = {
		aristocracy = 0
		centralization = 0
		innovative = 5
		mercantilism = 5
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
	elector = 0
	history = { }
}

SHI = { # Shirvan
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

SHL = { # Holstein
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

SIA = { # Siak
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBlue
	techgroup = asian
	leader_language = ATJ
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 5
		offensive = 5
		land = 2
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SIB = { # Sibir
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Red
	techgroup = asian
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 10
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

SIC = { # Sicily
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

SIE = { # Siena
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

SIL = { # Silesia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

SIN = { # Sindh
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = MUS
	new_colony = TUR
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SKA = { # Scania
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = DAN
	new_colony = DAN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 4
		serfdom = 4
	}
	elector = 0
	history = { }
}

SLO = { # Slovakia
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = orthodox
	leader_language = SLO
	new_colony = SLO
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

SLZ = { # Salzburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = HAB
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

SMO = { # Smolensk
	picture = "gfx\scenarios\picture_rus.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

SNG = { # Song
	picture = "gfx\scenarios\picture_chi.bmp"
	color = AvocadoGreen
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 5
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

SOC = { # Socotra
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightRed
	techgroup = african
	leader_language = NUB
	new_colony = ENG
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SON = { # Songhai
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightBrown
	techgroup = african
	leader_language = SON
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SOS = { # Sosso
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkGreen
	techgroup = african
	leader_language = MAL
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SPA = { # Spain
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = SPA
		navy = SPA
	}
	policy = {
		aristocracy = 7
		centralization = 6
		innovative = 1
		mercantilism = 9
		offensive = 6
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

STE = { # Golden Horde
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = STE
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

STR = { # Strassburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

STT = { # Stettin
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = POM
	new_colony = POL
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

SUD = { # Sudan
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightBlue
	techgroup = african
	leader_language = AJU
	new_colony = ARA
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SUL = { # Sulu
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightBrown
	techgroup = asian
	leader_language = BEI
	new_colony = BEI
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 4
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

SUN = { # Sunda
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = asian
	leader_language = MTR
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

SUS = { # Sus
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkRed
	techgroup = muslim
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

SUZ = { # Vladimir-Suzdal
	picture = "gfx\scenarios\picture_rus.bmp"
	color = DarkRed
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 2
		innovative = 3
		mercantilism = 8
		offensive = 3
		land = 8
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

SWA = { # Swabia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBrown
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 5
		quality = 5
		serfdom = 6
	}
	elector = 1
	history = { }
}

SWE = { # Sweden
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = SWE
	new_colony = SWE
	gfx = {
		army = SWE
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 2
		innovative = 5
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 7
		serfdom = 3
	}
	elector = 0
	history = { }
}

SYR = { # Syria
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

TAN = { # Tangiers
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = CAS
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

TAU = { # Toungoo
	picture = "gfx\scenarios\picture_mog.bmp"
	color = LightRed
	techgroup = asian
	leader_language = TAU
	new_colony = ENG
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TEK = { # Teke
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkGray
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

TER = { # Ternate
	picture = "gfx\scenarios\picture_mog.bmp"
	color = White
	techgroup = asian
	leader_language = MKS
	new_colony = MAJ
	gfx = {
		army = MOG
		navy = CHI
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 7
		land = 3
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

TEX = { # Texas
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkRed
	techgroup = latin
	leader_language = ENG
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 4
		centralization = 4
		innovative = 6
		mercantilism = 7
		offensive = 3
		land = 6
		quality = 4
		serfdom = 0
	}
	elector = 0
	history = { }
}

THE = { # Thessalonica
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = orthodox
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

THO = { # Theodoro
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

THU = { # Thuringia
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

TIB = { # Tibet
	picture = "gfx\scenarios\picture_chi.bmp"
	color = White
	techgroup = asian
	leader_language = CHI
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 5
		centralization = 0
		innovative = 4
		mercantilism = 5
		offensive = 2
		land = 7
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

TIM = { # Timurid Empire
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Brown
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 6
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

TLE = { # Tlemcen
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBlue
	techgroup = muslim
	leader_language = MOR
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 3
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TNT = { # Trent
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

TOS = { # Tuscany
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

TOU = { # Toulouse
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = TOU
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 3
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 7
	}
	elector = 0
	history = { }
}

TOX = { # Transoxiana
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = TIM
		navy = MUS
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

TRA = { # Transylvania
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = orthodox
	leader_language = HUN
	new_colony = HUN
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

TRE = { # Trebizond
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = orthodox
	leader_language = BYZ
	new_colony = GRE
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 6
	}
	elector = 0
	history = { }
}

TRI = { # Tripolitania
	picture = "gfx\scenarios\picture_mus.bmp"
	color = DarkBlue
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TRP = { # Tripoli
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightBrown
	techgroup = muslim
	leader_language = FRA
	new_colony = FRA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 5
		innovative = 5
		mercantilism = 9
		offensive = 7
		land = 6
		quality = 6
		serfdom = 6
	}
	elector = 0
	history = { }
}

TRR = { # Trier
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 2
	history = { }
}

TRV = { # Travancore
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Red
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TUN = { # Tunisia
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightGreen
	techgroup = muslim
	leader_language = MUS
	new_colony = ARA
	gfx = {
		army = MUS
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

TUR = { # Ottoman Empire
	picture = "gfx\scenarios\picture_mus.bmp"
	color = Green
	techgroup = muslim
	leader_language = TUR
	new_colony = TUR
	gfx = {
		army = TUR
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 4
		innovative = 5
		mercantilism = 7
		offensive = 5
		land = 6
		quality = 7
		serfdom = 5
	}
	elector = 0
	history = { }
}

TVE = { # Tver
	picture = "gfx\scenarios\picture_rus.bmp"
	color = Red
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 5
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

TWO = { # Two Sicilies
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 0
	history = { }
}

TYR = { # Tyrol
	picture = "gfx\scenarios\picture_min.bmp"
	color = Gray
	techgroup = latin
	leader_language = HAB
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

UCA = { # (United Provinces of) Central America
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

UKR = { # Ukraine
	picture = "gfx\scenarios\picture_rus.bmp"
	color = AvocadoGreen
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = POL
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 8
	}
	elector = 0
	history = { }
}

ULS = { # Ulster
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = EIR
	new_colony = EIR
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

URB = { # Urbino
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = latin
	leader_language = ITA
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

URG = { # Uruguay
	picture = "gfx\scenarios\picture_min.bmp"
	color = White
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

USA = { # United States
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightBlue
	techgroup = latin
	leader_language = USA
	new_colony = ENG
	gfx = {
		army = USA
		navy = MIN
	}
	policy = {
		aristocracy = 4
		centralization = 4
		innovative = 6
		mercantilism = 7
		offensive = 3
		land = 6
		quality = 4
		serfdom = 0
	}
	elector = 0
	history = { }
}

UTR = { # Utrecht
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = GEL
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 6
		innovative = 7
		mercantilism = 1
		offensive = 4
		land = 3
		quality = 7
		serfdom = 0
	}
	elector = 1
	history = { }
}

UZB = { # Uzbek
	picture = "gfx\scenarios\picture_mus.bmp"
	color = LightRed
	techgroup = muslim
	leader_language = PER
	new_colony = TUR
	gfx = {
		army = STE
		navy = MUS
	}
	policy = {
		aristocracy = 9
		centralization = 0
		innovative = 2
		mercantilism = 8
		offensive = 6
		land = 10
		quality = 2
		serfdom = 10
	}
	elector = 0
	history = { }
}

VAL = { # Valencia
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightRed
	techgroup = latin
	leader_language = CAT
	new_colony = SPA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 9
		centralization = 3
		innovative = 3
		mercantilism = 6
		offensive = 7
		land = 5
		quality = 7
		serfdom = 8
	}
	elector = 0
	history = { }
}

VEN = { # Venice
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGreen
	techgroup = latin
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = VEN
		navy = VEN
	}
	policy = {
		aristocracy = 6
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 2
		land = 2
		quality = 6
		serfdom = 5
	}
	elector = 0
	history = { }
}

VER = { # Verona
	picture = "gfx\scenarios\picture_min.bmp"
	color = Red
	techgroup = latin
	leader_language = VEN
	new_colony = ITA
	gfx = {
		army = MIN
		navy = ITA
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 4
		quality = 6
		serfdom = 7
	}
	elector = 1
	history = { }
}

VIE = { # Vientiane
	picture = "gfx\scenarios\picture_chi.bmp"
	color = LightRed
	techgroup = asian
	leader_language = VIE
	new_colony = ENG
	gfx = {
		army = CHI
		navy = CHI
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

VIJ = { # Vijayanagar
	picture = "gfx\scenarios\picture_mog.bmp"
	color = Yellow
	techgroup = asian
	leader_language = MYS
	new_colony = ENG
	gfx = {
		army = MOG
		navy = MUS
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 5
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

VIN = { # Vinland
	picture = "gfx\scenarios\picture_min.bmp"
	color = AvocadoGreen
	techgroup = vinlander
	leader_language = NOR
	new_colony = ICE
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 6
		centralization = 4
		innovative = 4
		mercantilism = 7
		offensive = 3
		land = 4
		quality = 6
		serfdom = 3
	}
	elector = 0
	history = { }
}

VNZ = { # Venezuela
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGray
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

VOL = { # Volhynia
	picture = "gfx\scenarios\picture_rus.bmp"
	color = Brown
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 3
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

WAL = { # Wallachia
	picture = "gfx\scenarios\picture_min.bmp"
	color = Brown
	techgroup = orthodox
	leader_language = WAL
	new_colony = MOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

WLS = { # Wales
	picture = "gfx\scenarios\picture_min.bmp"
	color = LightGray
	techgroup = latin
	leader_language = WLS
	new_colony = WLS
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 0
		innovative = 3
		mercantilism = 5
		offensive = 7
		land = 6
		quality = 4
		serfdom = 7
	}
	elector = 0
	history = { }
}

WRZ = { # Würzburg
	picture = "gfx\scenarios\picture_min.bmp"
	color = Purple
	techgroup = latin
	leader_language = GER
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

WUR = { # Württemberg
	picture = "gfx\scenarios\picture_min.bmp"
	color = Yellow
	techgroup = latin
	leader_language = WUR
	new_colony = GER
	gfx = {
		army = GER
		navy = GER
	}
	policy = {
		aristocracy = 8
		centralization = 1
		innovative = 4
		mercantilism = 8
		offensive = 5
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 1
	history = { }
}

XHO = { # Xhosa
	picture = "gfx\scenarios\picture_ban.bmp"
	color = AvocadoGreen
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

YRL = { # Yaroslavl
	picture = "gfx\scenarios\picture_rus.bmp"
	color = Yellow
	techgroup = orthodox
	leader_language = RUS
	new_colony = RUS
	gfx = {
		army = RUS
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 6
		offensive = 5
		land = 8
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

YUA = { # Northern Yuan
	picture = "gfx\scenarios\picture_chi.bmp"
	color = Brown
	techgroup = asian
	leader_language = STE
	new_colony = ENG
	gfx = {
		army = STE
		navy = CHI
	}
	policy = {
		aristocracy = 9
		centralization = 7
		innovative = 5
		mercantilism = 5
		offensive = 4
		land = 6
		quality = 5
		serfdom = 9
	}
	elector = 0
	history = { }
}

YUC = { # Yucatán
	picture = "gfx\scenarios\picture_min.bmp"
	color = Green
	techgroup = latin
	leader_language = SPA
	new_colony = SPA
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 7
		centralization = 5
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 6
		quality = 3
		serfdom = 5
	}
	elector = 0
	history = { }
}

ZAN = { # Zanzibar
	picture = "gfx\scenarios\picture_ban.bmp"
	color = Yellow
	techgroup = african
	leader_language = MUS
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

ZAP = { # Zapotec
	picture = "gfx\scenarios\picture_azt.bmp"
	color = DarkRed
	techgroup = pagan
	leader_language = AZT
	new_colony = ENG
	gfx = {
		army = AZT
		navy = MIN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 0
		mercantilism = 5
		offensive = 10
		land = 10
		quality = 1
		serfdom = 10
	}
	elector = 0
	history = { }
}

ZEE = { # Zeeland
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = HOL
	new_colony = HOL
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 6
		innovative = 7
		mercantilism = 1
		offensive = 4
		land = 3
		quality = 7
		serfdom = 0
	}
	elector = 1
	history = { }
}

ZET = { # Zeta
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkOrange
	techgroup = orthodox
	leader_language = SER
	new_colony = RUS
	gfx = {
		army = BYZ
		navy = MIN
	}
	policy = {
		aristocracy = 8
		centralization = 3
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 10
	}
	elector = 0
	history = { }
}

ZIM = { # Zimbabwe
	picture = "gfx\scenarios\picture_ban.bmp"
	color = DarkGray
	techgroup = pagan
	leader_language = BAN
	new_colony = ZAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

ZUL = { # Zulu
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightRed
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 7
		centralization = 2
		innovative = 3
		mercantilism = 9
		offensive = 5
		land = 4
		quality = 2
		serfdom = 7
	}
	elector = 0
	history = { }
}

#
# Special tags... (do not edit or delete!)
#

BAN = { # Bantus
	picture = "gfx\scenarios\picture_ban.bmp"
	color = LightBrown
	techgroup = pagan
	leader_language = BAN
	new_colony = BAN
	gfx = {
		army = BAN
		navy = BAN
	}
	policy = {
		aristocracy = 10
		centralization = 0
		innovative = 5
		mercantilism = 10
		offensive = 5
		land = 10
		quality = 3
		serfdom = 10
	}
	elector = 0
	history = { }
}

MER = { # Mercenaries
}

MIN = { # (Undefined Nation)
	picture = "gfx\scenarios\picture_min.bmp"
	color = DarkGreen
	techgroup = latin
	leader_language = ENG
	new_colony = ENG
	gfx = {
		army = MIN
		navy = MIN
	}
	policy = {
		aristocracy = 5
		centralization = 5
		innovative = 5
		mercantilism = 5
		offensive = 5
		land = 5
		quality = 5
		serfdom = 5
	}
	elector = 0
	history = { }
}

MUS = { # Muslim Nations
}

NAT = { # Natives
	leader_language = NAT
}

PIR = { # Pirates
	leader_language = PIR
	gfx = {
		navy = MIN
	}
	policy = {
		land = 0
	}
}

REB = { # Peasant Rebels
	leader_language = REB
	gfx = {
		army = REB
	}
	policy = {
		land = 10
		offensive = 3
		quality = 3
	}
}

R01 = { # Aristocrat Rebels
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
	policy = {
		land = 10
		aristocracy = 10
		serfdom = 10
	}
}

R02 = { # Religious Rebels
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
	policy = {
		land = 10
	}
}

R03 = { # Cultural Rebels
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
}

R04 = { # Colonial Rebels
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
}

R05 = { # Nationalist Rebels
	leader_language = REB
	gfx = {
		army = REB
		flag = REB
	}
}

R06 = { # Pirate Raiders
	leader_language = PIR
	gfx = {
		army = REB
		flag = PIR
	}
	policy = {
		offensive = 8
		land = 4
		quality = 6
		serfdom = 1
	}
}

GRR = { # Greek Rebels
	leader_language = BYZ
	gfx = {
		army = REB
		flag = GRE
	}
	policy = { # same as GRE
		aristocracy = 8
		centralization = 4
		innovative = 4
		mercantilism = 8
		offensive = 4
		land = 6
		quality = 4
		serfdom = 5
	}
}

HTR = { # Haitian Rebels
	leader_language = FRA
	gfx = {
		army = REB
		flag = HAI
	}
	policy = { # same as HAI
		aristocracy = 7
		centralization = 4
		innovative = 7
		mercantilism = 4
		offensive = 3
		land = 6
		quality = 8
		serfdom = 2
	}
}

IDR = { # Indian Raiders
	leader_language = OHI
	gfx = {
		army = OHI
		flag = NAT
	}
	policy = {
		aristocracy = 0
		offensive = 0
		land = 10
		quality = 5
		serfdom = 0
	}
}

NDR = { # Dutch Rebels
	leader_language = HOL
	gfx = {
		army = REB
		flag = HOL
	}
	policy = { # same as HOL
		aristocracy = 5
		centralization = 6
		innovative = 7
		mercantilism = 1
		offensive = 4
		land = 3
		quality = 7
		serfdom = 0
	}
}

USR = { # American Rebels
	leader_language = USA
	gfx = {
		army = REB
		flag = USA
	}
	policy = {
		land = 9
		aristocracy = 2
		serfdom = 2
	}
}

BRR = { # Barbary Pirates
	leader_language = MOR
	gfx = {
		army = MUS
		flag = PIR
	}
	policy = {
		offensive = 8
		land = 4
		quality = 6
		serfdom = 1
	}
}

INR = { # Indonesian Pirates
	leader_language = MTR
	gfx = {
		army = MOG
		flag = PIR
	}
	policy = {
		offensive = 8
		land = 4
		quality = 6
		serfdom = 1
	}
}

PRR = { # Buccaneers
	leader_language = PIR
	gfx = {
		army = MIN
		flag = PIR
	}
	policy = {
		offensive = 8
		land = 4
		quality = 6
		serfdom = 1
	}
}

SMR = { # Somali Pirates
	leader_language = AJU
	gfx = {
		army = BAN
		flag = PIR
	}
	policy = {
		offensive = 8
		land = 4
		quality = 6
		serfdom = 1
	}
}

VBR = { # Victual Brothers
	leader_language = GER
	gfx = {
		army = GER
		flag = PIR
	}
	policy = {
		offensive = 8
		land = 4
		quality = 6
		serfdom = 1
	}
}

WKR = { # Wokou
	leader_language = NIP
	gfx = {
		army = NIP
		flag = PIR
	}
	policy = {
		offensive = 8
		land = 4
		quality = 6
		serfdom = 1
	}
}
