# China (Ming) #

country = { 
    tag = CHI
    ai = "CHI_1419_ZengHe.txt"
    colonialattempts = 0 
    colonialnation = no 
    major = no 
    colonists = 0 
    cancelledloans = 0 
    extendedloans = 0 
    treasury = 800
    inflation = 0 
    merchants = 0.083333 
    religion = { type = confucian }
    culture = {  
    	type = han 
    }   
    diplomacy = { 
        } 
    knownprovinces = { 
	China Indochina Japan Korea
	"ChinaSea" "ThaiSea"
	1600 1601 1602 1603 1604 1605 1606 1607 1608 # Chagatai
    }
    ownedprovinces = { 
        647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 1544 1545 1553 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 } 
    controlledprovinces = { 
        647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 1544 1545 1553 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 } 
    nationalprovinces = { 
        647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 689 1544 1545 1553 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 } 
    city = {         fortress = { level = 1 }  
        population = 80000
        location = 650 
        } 
    city = {         fortress = { level = 1 }  
        population = 50000
        location = 660 
        } 
    city = {         fortress = { level = 1 }  
        population = 40000
        location = 661 
        } 
    city = {         fortress = { level = 1 }  
        population = 40000
        location = 659 
        } 
    city = {         fortress = { level = 1 }  
        population = 40000
        location = 658 
        } 
    city = {         fortress = { level = 1 }  
        population = 80000
        location = 657 
        } 
    city = {         fortress = { level = 1 }  
        population = 40000
        location = 656 
        } 
    city = {         fortress = { level = 1 }  
        population = 41000
        location = 655 
        } 
    city = {
        population = 80000
        location = 654 
        } 
    city = {         fortress = { level = 1 }  
        population = 80000
        location = 653 
        } 
    city = {         fortress = { level = 1 }  
        population = 40000
        location = 652 
        } 
    city = {
        population = 40000
        location = 651 
        } 
    city = {         fortress = { level = 1 }  
        population = 150000
        location = 649
        capital = yes 
        } 
    city = {         fortress = { level = 1 }  
        population = 65000
        location = 647 
        } 
    city = {         fortress = { level = 1 }  
        population = 20000
        location = 648 
        } 
    city = {
        population = 4500
        location = 1544 
        } 
    city = {
    	fortress = { level = 1 }
        population = 8000
        location = 1545 
    }
   city = {
        population = 8000
        location = 1559 
        } 
    city = {
        population = 8000
        location = 1560 
        } 
    city = {
        population = 8000
        location = 1561 
        } 
    city = {
        population = 15000
        location = 1553 
        } 
    city = {
        population = 9000
        location = 1557 
        } 
    city = {
        population = 9000
        location = 1558 
        } 
    city = {
        population = 30000
        location = 1556 
        } 
    city = {
        population = 40000
        location = 1563 
        } 
    city = {
        population = 40000
        location = 1562 
        } 
    city = {
        population = 40000
        location = 1566 
        } 
    city = {
        population = 35000
        location = 1564 
        } 
    city = {
        population = 40000
        location = 1565 
        } 
    city = {
        population = 40000
        location = 1567 
        } 
    city = {
        population = 40000
        location = 1555 
        } 
    landunit = { 
        id = { type = 9423 id = 995 } 
        name = "Imperial Army" 
        location = 649 
        infantry = 90000 
        cavalry = 40000 
        artillery = 10
        } 
    technology = {
		stability = { level = 3 value = 42 }
        infra = { level = 2 value = 0 }
	  	trade = { level = 2 value = 0 }
        land = { level = 3 value = 0 } 
        naval = { level = 3 value = 0 } 
    } 
} 

