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# Europa Universalis.
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# Spanish AI
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# Henrik Fåhraeus 01-10-2001 

 
# preferred areas for expansion

region = { Caribbean "Central America"}
area = { Panama Chili Orenoque Ecuador Paraguay "La Plata" Patagonia Falklands "Costa Rica" Inca Nevada Texas California Cuba Azteca Sonora Florida Lucon }


# % of the time we prefer to establish a tradingpost if both are good.
tradingpost = 25

# The amount of provinces we try to colonize at the same time
expansion = 15

# Bonus for areas to establish colonies adjacent to previous ones.
neighbour = 100

# Bonus/Penalty for establish colonies adjacent to other countries.
enemies = 0

# 100 = max trader rate, lesser means slower focus on sending a trader.
traders = 50

# 100 = Total monopolist, will refuse trade as much as possible.
monopoly = 100

# 100 = Total warmonger, 0 = absolute pacifist
war = 75
ferocity = no

#if possible we WILL go counter reform
sreligion = yes	

#Which countries to conquer if possible. (to guide nation historically)
combat = { GRA AZT INC MEX LAP CHM MAA ZAP GEL FRI HOL FLA NAV CAT COL MND PEU GRC BLV CHL CUB ECU GUA HON PUE PRG URG VNZ YUC TEX UCA }

#How important is it to gather troops close to base
base = 0.1
#How important is it to be as close to target position when gathering troops.
front = 5.0


#Evaluation factors for conquer plans 
conquer = 
{ 
	# multiply enemy province value 
	enemy = 5.0 
	# multiplying supply factor 
	supply = 0.2 
	# factor for distance to not owner provinces 
	distance = 7.0 
	# factor for owned provines 
	owner = 1.0 
	# Multiplier for provinces not in supply. 
	notsupply = 4.0 
	# Multiplying the base constant for conquer. 
	base = 5.0 
} 

# Modifiers for garrison plans 
garrison = 
{ 
	fortress = 1.0 
	strategic = 3.0 
	size = 1.0 
	supply = 2.0 
	war = 5.0 
}
