#Buttons rollover help text

#PAUSE is reserved for BUTTON_PAUSE shortcut
#alt+F4 has been used for "Exit FTG"
#F11 is reserved for savescreens
#F12 is reserved for in-game console

#Free keys: F5 - F7 - F8

#Use " " (including double quotes) for SPACE as shortcut

#upper is instant rollover text
#lower is delayed rollover text

#-----------------------------------------------------------------------------------------------

generic = {
	id = "BUTTON_BURN_TP"
	bitmap = "BUTTON_0999"
	lower = ""
	upper = ""
}
press = {
	id = "BUTTON_MISSIONARY"
	bitmap = "empty.bmp"
	background = "btn_missionary.bmp"
	upper = "BUTTON_0998"
	lower = ""
}
generic = {
	id = "BUTTON_BUILD_SHIPYARD"
	bitmap = "BUTTON_0001"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_BUILD_BARRACK"
	bitmap = "BUTTON_0002"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_VIEW_EYR_PAGE"
	bitmap = "BUTTON_0003"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_QUICK_SAVE"
	bitmap = "BUTTON_0004"
	shortcut = F3
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_QUICK_LOAD"
	bitmap = "BUTTON_0005"
	shortcut = F4
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_CANCEL_CONSTRUCTION"
	bitmap = "BUTTON_0006"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_LOCATE_ARMIES"
	bitmap = "BUTTON_0007"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_LOCATE_NAVIES"
	bitmap = "BUTTON_0081"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_LOCATE_CONQUISTADORS"
	bitmap = "BUTTON_0009"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_LOCATE_EXPLORERS"
	bitmap = "BUTTON_0010"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_LOCATE_COLONIES"
	bitmap = "BUTTON_0011"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_LOCATE_TP"
	bitmap = "BUTTON_0012"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_OFFER_A_LOAN"
	bitmap = "BUTTON_0013"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_SELECT_ALL"
	bitmap = "BUTTON_0014"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_REORGANISE"
	bitmap = "BUTTON_0015"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_VIEW_PROVINCE"
	bitmap = "BUTTON_0016"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_ENTER_PROVINCE"
	bitmap = "BUTTON_0017"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_PLACE_COLONIST"
	bitmap = "BUTTON_0018"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_PLACE_TRADER"
	bitmap = "BUTTON_0019"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_VIEW_COUNTRY"
	bitmap = "BUTTON_0020"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_SEND_DIPLOMAT"
	bitmap = "BUTTON_0021"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_ALLOW_TRADE"
	bitmap = "BUTTON_0022"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_REFUSE_TRADE"
	bitmap = "BUTTON_0023"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_VIEW_PORT"
	bitmap = "BUTTON_0024"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_SEND_MERCHANT"
	bitmap = "BUTTON_0025"
	lower = ""
	upper = ""
}
generic = {
	id = "BUTTON_VIEW_COT"
	bitmap = "BUTTON_0026"
	lower = ""
	upper = ""
}
press = {
	id = "BUTTON_VP"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	shortcut = F2
	upper = "BUTTON_0027"
	lower = ""
}
press = {
	id = "BUTTON_SET_BUDGET"
	bitmap = "empty.bmp"
	background = "btn_treasury.bmp"
	upper = "BUTTON_0028"
	lower = "BUTTON_0029"
}
press = {
	id = "BUTTON_VIEW_FINANCIAL"
	bitmap = "empty.bmp"
	background = "btn_budget.bmp"
	upper = "BUTTON_0030"
	lower = "BUTTON_0031"
}
press = {
	id = "BUTTON_VIEW_LAND"
	bitmap = "empty.bmp"
	background = "btn_army.bmp"
	upper = "BUTTON_0032"
	lower = "BUTTON_0033"
}
press = {
	id = "BUTTON_VIEW_NAVAL"
	bitmap = "empty.bmp"
	background = "btn_navy.bmp"
	upper = "BUTTON_0034"
	lower = "BUTTON_0035"
}
press = {
	id = "BUTTON_MISSION"
	bitmap = "empty.bmp"
	background = "btn_missions.bmp"
	shortcut = F2
	upper = "BUTTON_0036"
	lower = "BUTTON_0037"
}
press = {
	id = "BUTTON_MAPMODE_GOODS"
	bitmap = "empty.bmp"
	background = "btn_mapmode_goods.bmp"
	shortcut = e
	upper = "BUTTON_0038"
	lower = ""
}
press = {
	id = "BUTTON_MAPMODE_POLITICAL"
	bitmap = "empty.bmp"
	background = "btn_mapmode_political.bmp"
	shortcut = p
	upper = "BUTTON_0039"
	lower = ""
}
press = {
	id = "BUTTON_MAPMODE_NORMAL"
	bitmap = "empty.bmp"
	background = "btn_mapmode_normal.bmp"
	shortcut = n
	upper = "BUTTON_0040"
	lower = ""
}
press = {
	id = "BUTTON_MAPMODE_CULTURES"
	bitmap = "empty.bmp"
	background = "btn_mapmode_cultures.bmp"
	shortcut = l
	upper = "BUTTON_0058"
	lower = ""
}
press = {
	id = "BUTTON_MAPMODE_REVOLTRISK"
	bitmap = "empty.bmp"
	background = "btn_mapmode_revoltrisk.bmp"
	shortcut = b
	upper = "BUTTON_0059"
	lower = ""
}
press = {
	id = "BUTTON_MAPMODE_FORTS"
	bitmap = "empty.bmp"
	background = "btn_mapmode_fortlevels.bmp"
	upper = "BUTTON_0214"
	lower = ""
}
press = {
	id = "BUTTON_MAPMODE_POPULATION"
	bitmap = "empty.bmp"
	background = "btn_mapmode_population.bmp"
	upper = "BUTTON_0215"
	lower = ""
}
press = {
	id = "BUTTON_MAPMODE_MANPOWER"
	bitmap = "empty.bmp"
	background = "btn_mapmode_manpower.bmp"
	upper = "BUTTON_0216"
	lower = ""
}
press = {
	id = "BUTTON_MAPMODE_SUPPLY"
	bitmap = "empty.bmp"
	background = "btn_mapmode_supply.bmp"
	upper = "BUTTON_0217"
	lower = ""
}
press = {
	id = "BUTTON_MAPMODE_REGIONS"
	bitmap = "empty.bmp"
	background = "btn_mapmode_regions.bmp"
	upper = "BUTTON_0218"
	lower = ""
}
press = {
	id = "BUTTON_GAME_MENU"
	background = "btn_game_menu.bmp"
	bitmap = "empty.bmp"
	shortcut = F10
	lower = "BUTTON_0041"
	upper = ""
}
press = {
	id = "BUTTON_VIEW_STATISTICS"
	background = "btn_eyr.bmp"
	bitmap = "empty.bmp"
	shortcut = F6
	lower = "BUTTON_0042"
	upper = ""
}
press = {
	id = "BUTTON_ZOOM_IN"
	background = "btn_zoom_in.bmp"
	bitmap = "empty.bmp"
	shortcut = +
	lower = "BUTTON_0043"
	upper = ""
}
press = {
	id = "BUTTON_ZOOM_OUT"
	background = "btn_zoom_out.bmp"
	bitmap = "empty.bmp"
	shortcut = -
	lower = "BUTTON_0044"
	upper = ""
}
press = {
	id = "BUTTON_INVEST_IN_STABILITY"
	bitmap = "empty.bmp"
	background = "btn_boost.bmp"
	lower = "BUTTON_0045"
	upper = ""
}
press = {
	id = "BUTTON_INVEST_IN_PRODUCTION_EFFICIENCY"
	bitmap = "empty.bmp"
	background = "btn_boost.bmp"
	lower = "BUTTON_0046"
	upper = ""
}
press = {
	id = "BUTTON_INVEST_IN_TRADE_EFFICIENCY"
	bitmap = "empty.bmp"
	background = "btn_boost.bmp"
	lower = "BUTTON_0047"
	upper = ""
}
press = {
	id = "BUTTON_LAND_TECHNOLOGY"
	bitmap = "empty.bmp"
	background = "btn_boost.bmp"
	lower = "BUTTON_0048"
	upper = ""
}
press = {
	id = "BUTTON_NAVAL_TECHNOLOGY"
	bitmap = "empty.bmp"
	background = "btn_boost.bmp"
	lower = "BUTTON_0049"
	upper = ""
}
press = {
	id = "BUTTON_PAUSE"
	bitmap = "empty.bmp"
	background = "btn_bar_pause.bmp"
	lower = "BUTTON_0050"
	upper = ""
}
press = {
	id = "BUTTON_PAUSE_ALTERNATE"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	shortcut = F9
	lower = ""
	upper = ""
}
lighted = {
	id = "BUTTON_BUILD_BAILIFF"
	bitmap = "empty.bmp"
	background = "bailiff.bmp"
	lower = "BUTTON_0051"
	upper = ""
}
lighted = {
	id = "BUTTON_BUILD_CITYRIGHTS"
	bitmap = "empty.bmp"
	background = "mayor.bmp"
	lower = "BUTTON_0052"
	upper = ""
}
lighted = {
	id = "BUTTON_BUILD_COURTHOUSE"
	bitmap = "empty.bmp"
	background = "sheriff.bmp"
	lower = "BUTTON_0053"
	upper = ""
}
lighted = {
	id = "BUTTON_BUILD_MANUFACTORY"
	bitmap = "empty.bmp"
	background = "manufactories.bmp"
	lower = "BUTTON_0054"
	upper = ""
}
lighted = {
	id = "BUTTON_BUILD_ARMY"
	bitmap = "empty.bmp"
	background = "barracks.bmp"
	lower = "BUTTON_0055"
	upper = ""
}
lighted = {
	id = "BUTTON_BUILD_NAVY"
	bitmap = "empty.bmp"
	background = "port.bmp"
	lower = "BUTTON_0056"
	upper = ""
}
lighted = {
	id = "BUTTON_EXPAND_FORTRESS"
	bitmap = "empty.bmp"
	background = "fort.bmp"
	lower = "BUTTON_0057"
	upper = ""
}
lighted = {
	id = "BUTTON_CHURCH"
	bitmap = "empty.bmp"
	background = "church.bmp"
	lower = "BUTTON_0060"
	upper = ""
}
press = {
	id = "BUTTON_DIPLOMAT"
	bitmap = "empty.bmp"
	background = "btn_diplomat.bmp"
	upper = "BUTTON_0062"
	lower = ""
}
press = {
	id = "BUTTON_MERCHANT"
	bitmap = "empty.bmp"
	background = "btn_merchant.bmp"
	upper = "BUTTON_0063"
	lower = ""
}
press = {
	id = "BUTTON_COLONIST"
	bitmap = "empty.bmp"
	background = "btn_colonist.bmp"
	upper = "BUTTON_0064"
	lower = ""
}
press = {
	id = "BUTTON_DECLARE_WAR"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0065"
	lower = "BUTTON_0066"
}
press = {
	id = "BUTTON_DECLARE_WAR_CB"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0067"
	lower = "BUTTON_0068"
}
press = {
	id = "BUTTON_DECLARE_WAR_TEMP_CB"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0069"
	lower = "BUTTON_0070"
}
press = {
	id = "BUTTON_DECLARE_WAR_ON_AGAINST"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0071"
	lower = "BUTTON_0072"
}
press = {
	id = "BUTTON_OFFER_PEACE"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0073"
	lower = "BUTTON_0074"
}
press = {
	id = "BUTTON_BAN_FROM_ALLIANCE"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0075"
	lower = "BUTTON_0076"
}
press = {
	id = "BUTTON_VASSAL"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0077"
	lower = "BUTTON_0078"
}
press = {
	id = "BUTTON_MILITARY"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0079"
	lower = ""
}
press = {
	id = "BUTTON_DYNASTIC"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0080"
	lower = ""
}
press = {
	id = "BUTTON_CANCEL_VASSALIZATION"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	upper = "BUTTON_0081"
	lower = "BUTTON_0082"
}
generic = {
	id = "BUTTON_SPLIT_ARMY"
	bitmap = "BUTTON_0201"
	shortcut = s
	lower = "BUTTON_0083"
	upper = ""
}
generic = {
	id = "BUTTON_REORGANISE_ARMY"
	bitmap = "BUTTON_0202"
	shortcut = r
	lower = "BUTTON_0084"
	upper = ""
}
press = {
	id = "BUTTON_CREATE_DETACHMENT"
	bitmap = "empty.bmp"
	background = "empty.bmp"
	shortcut = d
	lower = "BUTTON_0085"
	upper = ""
}
generic = {
	id = "BUTTON_CREATE_UNIT"
	bitmap = "BUTTON_0203"
	lower = "BUTTON_0086"
	upper = ""
}
generic = {
	id = "BUTTON_DISBAND_ARMY"
	bitmap = "BUTTON_0204"
	shortcut = DEL
	lower = "BUTTON_0087"
	upper = ""
}
generic = {
	id = "BUTTON_ASSAULT"
	bitmap = "BUTTON_0205"
	shortcut = a
	lower = "BUTTON_0088"
	upper = ""
}
generic = {
	id = "BUTTON_DETACH_SIEGE"
	bitmap = "BUTTON_0206"
	shortcut = s
	lower = "BUTTON_0089"
	upper = ""
}
generic = {
	id = "BUTTON_CREATE_COVER"
	bitmap = "BUTTON_0207"
	shortcut = c
	lower = "BUTTON_0090"
	upper = ""
}
generic = {
	id = "BUTTON_MERGE"
	bitmap = "BUTTON_0208"
	shortcut = g
	lower = "BUTTON_0091"
	upper = ""
}
generic = {
	id = "BUTTON_RAISE_WAR_TAXES"
	bitmap = "BUTTON_0209"
	lower = "BUTTON_0092"
	upper = ""
}
generic = {
	id = "BUTTON_TAKE_BANK_LOAN"
	bitmap = "BUTTON_0200"
	lower = "BUTTON_0093"
	upper = ""
}
generic = {
	id = "BUTTON_KILL_NATIVES"
	bitmap = "BUTTON_0210"
	shortcut = k
	lower = "BUTTON_0094"
	upper = ""
}
generic = {
	id = "BUTTON_HUNT_REBELS"
	bitmap = "BUTTON_0301"
	shortcut = h
	lower = "BUTTON_0301"
	upper = ""
}
generic = {
	id = "BUTTON_HUNT_PIRATES"
	bitmap = "BUTTON_0302"
	shortcut = h
	lower = "BUTTON_0302"
	upper = ""
}
generic = {
	id = "BUTTON_OFFER_LOAN"
	bitmap = "BUTTON_0211"
	shortcut = o
	lower = "BUTTON_0095"
	upper = ""
}
generic = {
	id = "BUTTON_GIFT"
	bitmap = "BUTTON_0212"
	shortcut = g
	lower = "BUTTON_0096"
	upper = ""
}
generic = {
	id = "BUTTON_UNLOAD_ARMY"
	bitmap = "BUTTON_0213"
	shortcut = u
	lower = "BUTTON_0097"
	upper = ""
}

#-----------------------------------------------------------------------------------------------
