#Russia

#-----------------------------------------------------------------------------------------------

country = {
	tag = RUS
	ai = "RUS_1600.txt"
	policy = {
		aristocracy = 9
		centralization = 9
		innovative = 4
		mercantilism = 4
		offensive = 5
		land = 10
		quality = 3
		serfdom = 6
	}
	colonialattempts = 30
	colonialnation = yes
	major = no
	colonists = 1
	cancelledloans = 0
	extendedloans = 0
	treasury = 250
	inflation = 0
	merchants = 0
	religion = { type = orthodox }
	culture = {
		type = russian
		type = tatar
	}
	diplomacy = {
		relation = { tag = HOL value = 150 }
		relation = { tag = PER value = -200 }
		relation = { tag = CRI value = 50 }
		relation = { tag = POL value = -100 }
		relation = { tag = ENG value = 125 }
		relation = { tag = TUR value = -70 }
		relation = { tag = DAN value = 130 }
		relation = { tag = SWE value = -200 }
		relation = { tag = KUR value = -100 }
	}
	knownprovinces = {
		231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251
		252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272
		273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293
		294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314
		315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335
		336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356
		357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377
		378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398
		399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419
		420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440
		441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461
		462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482
		483 484 485 486 487 488 489 490 491 492 493 494 495 509 510 511 512 513 514 515 517
		529 530 531 532 533 534 535 536 537 578 579 580 581 582 583 584 585 586 587 588 589
		590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610
		611 612 613 614 615 616 617 631 632 633 634 732 733 734 735 736 737 738 739 740 741
		742 744 745 746 747 806 817 819 820 821 840 841 842 843 844 845 869 870 871 872 873
		874 875 876 877 878 879 880 881 882 883 919 920 921 922 923 924 925 926 927 928 929
		930 931 932 933 934 935 936 937 938 939 979 980 981 982 983 984 985 986 987 988 989
		990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008
		1009 1010 1011 1012 1013 1014 1015 1016 1017 1057 1058 1059 1326 1327 1331 1361 1362
		1363 1380 1390 1391 1394 1397 1401 1411 1413 1414 1415 1416 1417 1418 1419 1420 1422
		1423 1424 1425 1426 1428 1429 1430 1431 1432 1433 1435 1437 1438 1439 1440 1441 1442
		1445 1453 1454 1455 1458 1459 1460 1461 1462 1467 1468 1469 1470 1570 1571 1572 1573
		1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1609 1610 1611 1612 1613
		1614
	}
	ownedprovinces = {
		262 1470 267 269 274 277 278 279 280 268 270 271 272 446 447 448 449 450 451 452 453 286 458 459 460 454 455 456 457 510 511 512 513 514 515 517 578 579 1570 1571 1573 1575 1580 1581 1582 1583 1584 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 632 631 1468 1467 612 613 614 615 616
	}
	controlledprovinces = {
		262 1470 267 269 274 277 278 279 280 268 270 271 272 446 447 448 449 450 451 452 453 286 458 459 460 454 455 456 457 510 511 512 513 514 515 517 578 579 1570 1571 1573 1575 1580 1581 1582 1583 1584 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 632 631 1468 1467 612 613 614 615 616
	}
  nationalprovinces = {
		262 266 267 268 269 270 271 272 274 275 276 277 278 279 280 281 282 285 286 448 449 446 447 450 451 452 453 454 455 456 457 458 459 460 467 468 510 511 512 513 514 515 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 1470 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 610 611 612 613 614 615 616 617 623 624 627 629 630 631 632 633 1467 1468 618 619 620 621 622 1587 1586
	}
	city = {
		population = 500
		location = 262
	}
	city = {
		population = 750
		location = 1470
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 267
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5500
		location = 269
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 15000
		location = 274
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 18000
		location = 278
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 45000
		location = 279
		bailiff = yes
		courthouse = yes
		capital = yes
		barrack = yes
		manufactory = luxury
	}
	city = {
		fortress = { level = 2 }
		population = 17500
		location = 277
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 11000
		location = 280
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 13000
		location = 268
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 13000
		location = 270
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 7000
		location = 271
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 10500
		location = 272
		bailiff = yes
		courthouse = yes
		manufactory = refinery
	}
	city = {
		fortress = { level = 2 }
		population = 12500
		location = 446
		bailiff = yes
		courthouse = yes
	}
	city = {
		name = "Tambov"
		fortress = { level = 1 }
		population = 6500
		location = 447
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 9500
		location = 448
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 12000
		location = 449
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 8500
		location = 450
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5500
		location = 451
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 4500
		location = 452
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 12000
		location = 453
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 10000
		location = 286
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 12000
		location = 458
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5500
		location = 459
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 6500
		location = 460
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 12000
		location = 454
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5500
		location = 455
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 8500
		location = 456
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 14500
		location = 457
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 4500
		location = 510
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 4000
		location = 511
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3500
		location = 512
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 513
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 4500
		location = 514
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 4000
		location = 515
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 517
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 578
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3500
		location = 579
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 2500
		location = 1570
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 4000
		location = 1571
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 6500
		location = 1573
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1100
		location = 1575
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1000
		location = 1580
		bailiff = yes
		courthouse = yes
	}
	city = {
		name = "Mangazeya"
		fortress = { level = 1 }
		population = 3500
		location = 1584
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 2000
		location = 580
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1200
		location = 582
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 2100
		location = 584
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 6000
		location = 589
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 2500
		location = 591
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 600
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1000
		location = 603
		bailiff = yes
	}
	city = {
		fortress = { level = 1 }
		population = 2500
		location = 609
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1500
		location = 632
		bailiff = yes
		courthouse = yes
	}
	city = {
		population = 650
		location = 616
	}
	city = {
		population = 200
		location = 1467
	}
	city = {
		population = 500
		location = 1468
	}
	city = {
		population = 500
		location = 631
	}
	tradingpost = {
		level = 3
		location = 1581
	}
	tradingpost = {
		level = 3
		location = 1582
	}
	tradingpost = {
		level = 3
		location = 1583
	}
	tradingpost = {
		level = 5
		location = 581
	}
	tradingpost = {
		level = 5
		location = 583
	}
	tradingpost = {
		level = 3
		location = 585
	}
	tradingpost = {
		level = 3
		location = 586
	}
	tradingpost = {
		level = 3
		location = 587
	}
	tradingpost = {
		level = 3
		location = 588
	}
	tradingpost = {
		level = 3
		location = 590
	}
	tradingpost = {
		level = 3
		location = 592
	}
	tradingpost = {
		level = 3
		location = 593
	}
	tradingpost = {
		level = 3
		location = 594
	}
	tradingpost = {
		level = 3
		location = 595
	}
	tradingpost = {
		level = 3
		location = 596
	}
	tradingpost = {
		level = 3
		location = 597
	}
	tradingpost = {
		level = 3
		location = 598
	}
	tradingpost = {
		level = 3
		location = 599
	}
	tradingpost = {
		level = 3
		location = 601
	}
	tradingpost = {
		level = 6
		location = 602
	}
	tradingpost = {
		level = 3
		location = 604
	}
	tradingpost = {
		level = 3
		location = 605
	}
	tradingpost = {
		level = 3
		location = 606
	}
	tradingpost = {
		level = 3
		location = 607
	}
	tradingpost = {
		level = 3
		location = 608
	}
	tradingpost = {
		level = 3
		location = 610
	}
	tradingpost = {
		level = 3
		location = 611
	}
	tradingpost = {
		level = 3
		location = 612
	}
	tradingpost = {
		level = 3
		location = 613
	}
	tradingpost = {
		level = 3
		location = 614
	}
	tradingpost = {
		level = 3
		location = 615
	}
	landunit = {
		id = { type = 9423 id = 1059 }
		name = "Muscovy Army"
		location = 279
		infantry = 30000
		cavalry = 10000
		artillery = 50
	}
	landunit = {
		id = { type = 9423 id = 1060 }
		name = "Army of the Steppes"
		location = 457
		infantry = 5000
		cavalry = 15000
		artillery = 0
	}
	landunit = {
		id = { type = 9423 id = 1061 }
		name = "Western Guard"
		location = 450
		infantry = 20000
		cavalry = 5000
		artillery = 20
	}
	technology = {
		stability = { level = 2 value = 42 }
		infra = { level = 4 value = 1100 }
		trade = { level = 4 value = 1650 }
		land = { level = 24 value = 150 }
		naval = { level = 19 value = 100 }
	}
}

#-----------------------------------------------------------------------------------------------
