#
# Crusader AI for FTG 1.3
#

continent = { }
region = { }

# The amount of provinces we try to colonize at the same time
expansion = 0

# % of the time we prefer to establish a tradingpost if both are good.
tradingpost = 20

# Bonus for areas to establish colonies adjacent to previous ones.
neighbour = 10

# Bonus/Penalty for establish colonies adjacent to other countries.
enemies = -1

# 100 = max trader rate, lesser means slower focus on sending a trader.
traders = 100

# 100 = Total monopolist, will refuse trade as much as possible.
monopoly = 25

# 100 = Total warmonger, 0 = absolute pacifist
war = 80
ferocity = no

#if possible we WILL go counter reform
sreligion = yes

#Which countries to conquer if possible. (to guide nation historically)
combat = { ALD CAN CYR DUL FEZ KAR MAM MOR RAM TEK TLE TRI TUN TUR }

#Prefer galleys
galleys = yes
naval = 1.4

#How important is it to gather troops close to base
base = 0.1
#How important is it to be as close to target position when gathering troops.
front = 5.0

#Evaluation factors for conquer plans 
conquer = 
{ 
	# multiply enemy province value 
	enemy = 3.0 
	# multiplying supply factor 
	supply = 0.2 
	# factor for distance to not owner provinces 
	distance = 2.0 
	# factor for owned provines 
	owner = 2.0 
	# Multiplier for provinces not in supply. 
	notsupply = 2.0 
	# Multiplying the base constant for conquer. 
	base = 3.0 
} 

# Modifiers for garrison plans 
garrison = 
{ 
	fortress = 1.0 
	strategic = 3.0 
	size = 1.0 
	supply = 2.0 
	war = 5.0 
}
