Havard's archived site is a good starting point. Eventually everything there will be incorporated here.
Event limiters
These determine who can and can't get the event, and when it may happen.
trigger
- covered elsewhere. All types of events may have triggers.
global
- if yes, the event will appear for all human players
persistent
- if yes, the event will happen more than once during its dates if its trigger is satisfied again.
random
- if yes, the event may happen more than once. It is placed into the random event pool which is weighted equally per event, except if weight
is used also. weight
has no meaning for non-random events.
date
- used for non-random events
offset
- used only with date
(not necessarily deathdate
)
deathdate
- used only with date
and offset
country
- if set, only the specified country may receive the event. Cannot be used with province
.
province
- if set, only the country owning the specified province may receive the event. Cannot be used with country
.
Table of two-part interactions
Given this ↓ can you use this→? | trigger | global | persistent | random | date | offset | deathdate | country | province |
trigger | X | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
global | Yes | X | ? | ? | Yes | Yes | Yes | NO | NO |
persistent | Yes | ? | X | NO | Required | Yes | Yes | Yes | Yes |
random | Yes | ? | NO | X | NO | NO | NO | Yes | Yes |
date | Yes | Yes | Yes | NO | X | Yes | Yes | Yes | Yes |
offset | Yes | Yes | Yes | NO | Required | X | Yes | Yes | Yes |
deathdate | Yes | Yes | Yes | NO | Required | Recommended | X | Yes | Yes |
country | Yes | NO | Yes | Yes | Yes | Yes | Yes | X | NO |
province | Yes | NO | Yes | Yes | Yes | Yes | Yes | NO | X |
Table of three-part interactions
Given these ↓ can you use this→? | global | persistent | random | date | offset | deathdate | country | province |
global+persistent | X | X | NO |
global+random | X | NO | X |
global+date | X |
global+date+offset | X |
global+date+offset+deathdate | X |
persistent+date+offset |