#Countries - Specific information

#reserved = { }		Reserved countries (not playable). Type is mercenaries, hidden, natives, pirates or rebels. ALL types must be defined and for a different tag.
#new_colony = { }	Localized "New" in different languages for new city names.

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reserved = {
	MER = mercenaries
	MUS = hidden
	NAT = natives
	PIR = pirates
	REB = rebels
}

new_colony = {
	ARA = "Jadiid "
	BAN = "Sha "
	BEI = "Baru "
	BOH = "Nová "
	BRI = "Nevez "
	CRO = "Novi "
	DAN = "Nye "
	EIR = "Nua "
	ENG = "New "
	FIN = "Uuden "
	FRA = "Nouvelle "
	FRI = "Nij "
	GER = "Neu "
	GRE = "Neos "
	HAS = "Sabo "
	HOL = "Nieuw "
	HUN = "Új "
	ICE = "Nýr "
	ISL = "Ùr "
	ITA = "Nuova "
	LIT = "Naujas "
	MAJ = "Anyar "
	MOL = "Nou "
	NAV = "Berri "
	NOR = "Ny "
	POL = "Nowa "
	POR = "Nova "
	RUS = "Novo-"
	SLO = "Nový "
	SPA = "Nueva "
	SWE = "Nya "
	TUR = "Yeni "
	WLS = "Newydd "
	WSX = "Neowe "
	ZAN = "Pya "
}

#-----------------------------------------------------------------------------------------------
