#AGCEEP - List of rebel types

#
#DEFAULT REBEL TYPES (do not delete!)
#

REB = { #Peasant Rebels
	type = peasants
	morale_base = parent
	morale_multiplier = 0.8
	tech_base = latin
	tech_bonus = -3
	min_tech = 0
	may_defect = no
	army = {
		infantry = 90
		cavalry = 5
		artillery = 5
	}
	possible = {
		domestic = { type = serfdom value = 2 } # no peasant revolts if max or almost max free subjects
	}
}

R01 = { #Aristocrat Rebels
	type = aristocrats
	morale_base = parent
	tech_base = latin
	tech_bonus = -1
	min_tech = 0
	army = {
		infantry = 60
		cavalry = 40
		artillery = 0
	}
	possible = {
		domestic = { type = aristocracy value = 5 }
	}
}

R02 = { #Religious Rebels
	type = religious
	morale_base = parent
	tech_base = latin
	tech_bonus = -1
	min_tech = 0
	army = {
		infantry = 70
		cavalry = 20
		artillery = 10
	}
	possible = {
		NOT = {
			domestic = { type = innovative value = 9 } # no religious revolts if max or almost max innovative
		}
	}
	weight = 5
}

R03 = { #Cultural Rebels
	type = cultural
	morale_base = parent
	tech_base = latin
	tech_bonus = -1
	min_tech = 0
	army = {
		infantry = 70
		cavalry = 20
		artillery = 10
	}
	weight = 3
}

R04 = { #Colonial Rebels
	type = colonial
	morale_base = parent
	tech_base = latin
	tech_bonus = -1
	min_tech = 0
	army = {
		infantry = 80
		cavalry = 10
		artillery = 10
	}
	possible = {
		year = 1600
	}
	weight = 10
}

R05 = { #Nationalist Rebels
	type = nationalist
	morale_base = default
	tech_base = latin
	tech_bonus = 0
	min_tech = 0
	army = {
		infantry = 65
		cavalry = 25
		artillery = 10
	}
	possible = {
		domestic = { type = centralization value = 3 } # no nationalist revolts if low centralization
		year = 1700
	}
	weight = 10
}

R06 = { #Pirate Raiders
	type = pirates
	morale_base = default
	tech_base = latin
	tech_bonus = -2
	min_tech = 0
	may_defect = no
	may_declare_independence = no
	may_overthrow_government = no
	army = {
		infantry = 95
		cavalry = 0
		artillery = 5
	}
	possible = {
		domestic = { type = land value = 3 } # no pirate raids if high naval
	}
	weight = 1

	on_capital_capture = 338503
}

#
#REGIONAL REBEL TYPES
#

NDR = { #Dutch Rebels
	type = nationalist
	morale_base = parent
	morale_multiplier = 1.2
	tech_base = latin
	tech_bonus = 1
	retreat = yes
	army = {
		infantry = 70
		cavalry = 15
		artillery = 15
	}
	possible = {
		NOT = {
			tag = HOL
			culture = dutch
		}
		year = 1550
		OR = {
			NOT = { exists = HOL }
			NOT = { year = 1650 }
		}
	}
	area = "Low Countries"
	weight = 500
}

USR = { #American Rebels
	type = colonial
	morale_base = parent
	tech_base = latin
	retreat = yes
	army = {
		infantry = 80
		cavalry = 10
		artillery = 10
	}
	possible = {
		NOT = {
			tag = USA
		}
		OR = {
			culture = english
			culture = celtic
		}
		year = 1750
	}
	area = { America Georgia Maine Ohio }
	culture = { english celtic }
	weight = 500
}
