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# Europa Universalis, english AI
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# English AI
# 
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# Henrik Fåhraeus 01-10-2001 

# preferred areas for expansion

continent = { Oceania }
region = { "North America" Caribbean India "South Africa" }
area = { America Maine Georgia Newfoundland Cuba Bengal Burma Carnatic Ceylon Tanganyika "The Mascarenes" "The Cape" Gold "St Helena" Guiana Falklands Bermuda Oregon}


# The amount of provinces we try to colonize at the same time
expansion = 5

# % of the time we prefer to establish a tradingpost if both are good.
tradingpost = 5

# Bonus for areas to establish colonies adjacent to previous ones.
neighbour = 50

# Bonus/Penalty for establish colonies adjacent to other countries.
enemies = 5

# 100 = max trader rate, lesser means slower focus on sending a trader.
traders = 100

# 100 = Total monopolist, will refuse trade as much as possible.
monopoly = 30

# 100 = Total warmonger, 0 = absolute pacifist
war = 50
ferocity = no

#Which countries to conquer if possible. (to guide nation historically)
combat = { CNW CON DES EIR LEI MEA ULS WLS SCO FRA DEL USA QUE BGL MAH MOG VIJ MYS DLH GUJ ORI BST KHE JAI ASS JNT MLC BRM ARK MON TAU HYD }

#How important is naval tech
naval = 1.5

#How important is it to gather troops close to base
base = 0.1
#How important is it to be as close to target position when gathering troops.
front = 5.0


#Evaluation factors for conquer plans 
conquer = 
{ 
	# multiply enemy province value 
	enemy = 5.0 
	# multiplying supply factor 
	supply = 0.2 
	# factor for distance to not owner provinces 
	distance = 5.0 
	# factor for owned provines 
	owner = 1.0 
	# Multiplier for provinces not in supply. 
	notsupply = 3.0 
	# Multiplying the base constant for conquer. 
	base = 4.0 
} 

# Modifiers for garrison plans 
garrison = 
{ 
	fortress = 1.0 
	strategic = 3.0 
	size = 1.0 
	supply = 2.0 
	war = 5.0 
}
