#
# Europa Universalis. Portugese AI
#
# Portuguese AI
# 
#
# Henrik Fåhraeus 01-10-2001 

# preferred areas for expansion

region = {
	"South Africa"
	WCAtlanticSea
	NWIndianSea
	NEIndianSea
	GulfSea
	ThaiSea
	OceaniaSea
}

area = { recife bahia angola malabar malaya celebes ternate mozambicque ceylon canton sofala Amboina Cameroon "Cape Verde" Aden Amazonia Belem Rio Formosa}


# The amount of provinces we try to colonize at the same time
expansion = 20

# % of the time we prefer to establish a tradingpost if both are good.
tradingpost = 30

# Bonus for areas to establish colonies adjacent to previous ones.
neighbour = 40

# Bonus/Penalty for establish colonies adjacent to other countries.
enemies = 0

# 100 = max trader rate, lesser means slower focus on sending a trader.
traders = 100

# 100 = Total monopolist, will refuse trade as much as possible.
monopoly = 5

# 100 = Total warmonger, 0 = absolute pacifist
war = 50
ferocity = no

#Which countries to conquer if possible. (to guide nation historically)
combat = { BRZ OMA MLC ZAN HYD GUJ MTR MKS BEI SUL FOR BIM BLI }

#How important is naval tech
naval = 1.5

#How important is it to gather troops close to base
base = 1.0
#How important is it to be as close to target position when gathering troops.
front = 1.5

#Evaluation factors for conquer plans 
conquer = 
{ 
	# multiply enemy province value 
	enemy = 3.0 
	# multiplying supply factor 
	supply = 0.3 
	# factor for distance to not owner provinces 
	distance = 7.0 
	# factor for owned provines 
	owner = 1.0 
	# Multiplier for provinces not in supply. 
	notsupply = 3.0 
	# Multiplying the base constant for conquer. 
	base = 4.0 
} 

# Modifiers for garrison plans 
garrison = 
{ 
	fortress = 1.0 
	strategic = 3.0 
	size = 1.0 
	supply = 2.0 
	war = 5.0 
}
