#Land technologies

#-----------------------------------------------------------------------------------------------

#Medieval
technology = {
	id = 0
	average_years = 0 #1399
	infantry_fire = 0
	cavalry_fire = 0
	artillery_fire = 0
	infantry_shock = 50
	cavalry_shock = 400
	artillery_shock = 440
	land_attrition = 1.50
	land_morale = 1.50
	movement = 0.9
	sprite_level = 0
	era = 0
	#Effects
	cavalry = yes
	fort1 = yes
}

#Late Medieval
technology = {
	id = 1
	average_years = 20 #1419
	infantry_fire = 0
	cavalry_fire = 0
	artillery_fire = 0
	infantry_shock = 50
	cavalry_shock = 400
	artillery_shock = 450
	land_attrition = 1.50
	land_morale = 1.60
	movement = 1.0
	sprite_level = 0
	era = 0
}
technology = {
	id = 2
	average_years = 51 #1450
	infantry_fire = 0
	cavalry_fire = 0
	artillery_fire = 0
	infantry_shock = 70
	cavalry_shock = 400
	artillery_shock = 460
	land_attrition = 1.25
	land_morale = 1.75
	sprite_level = 0
	era = 0
	#Effects
	fort2 = yes
}
technology = {
	id = 3
	average_years = 66 #1465
	infantry_fire = 0
	cavalry_fire = 0
	artillery_fire = 0
	infantry_shock = 80
	cavalry_shock = 400
	artillery_shock = 480
	land_attrition = 1.00
	land_morale = 1.75
	sprite_level = 0
	era = 0
}
technology = {
	id = 4
	average_years = 76 #1475
	infantry_fire = 0
	cavalry_fire = 0
	artillery_fire = 0
	infantry_shock = 90
	cavalry_shock = 400
	artillery_shock = 500
	land_attrition = 1.00
	land_morale = 2.00
	sprite_level = 0
	era = 0
}
technology = {
	id = 5
	average_years = 86 #1485
	infantry_fire = 0
	cavalry_fire = 0
	artillery_fire = 0
	infantry_shock = 90
	cavalry_shock = 400
	artillery_shock = 500
	land_attrition = 1.00
	land_morale = 2.00
	sprite_level = 0
	era = 0
	#Effects
	assault = yes
}
technology = {
	id = 6
	average_years = 96 #1495
	infantry_fire = 0
	cavalry_fire = 0
	artillery_fire = 0
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 500
	land_attrition = 1.00
	land_morale = 2.00
	sprite_level = 0
	era = 0
}
technology = {
	id = 7
	average_years = 98 #1497
	infantry_fire = 0
	cavalry_fire = 0
	artillery_fire = 500
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 500
	land_attrition = 1.00
	land_morale = 2.25
	sprite_level = 0
	era = 0
	#Effects
	artillery = yes
}
technology = {
	id = 8
	average_years = 99 #1498
	infantry_fire = 0
	cavalry_fire = 0
	artillery_fire = 1000
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 500
	land_attrition = 1.00
	land_morale = 2.25
	sprite_level = 0
	era = 0
}
technology = {
	id = 9
	average_years = 103 #1502
	infantry_fire = 1
	cavalry_fire = 0
	artillery_fire = 5000
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 1000
	land_attrition = 1.00
	land_morale = 2.75
	sprite_level = 0
	era = 1
	#Improved CRT
}
technology = {
	id = 10
	average_years = 109 #1508
	infantry_fire = 2
	cavalry_fire = 0
	artillery_fire = 10000
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 1500
	land_attrition = 1.00
	land_morale = 2.75
	sprite_level = 0
	era = 1
}

#Renaissance
technology = {
	id = 11
	average_years = 119 #1518
	infantry_fire = 5
	cavalry_fire = 0
	artillery_fire = 10000
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 1500
	land_attrition = 1.00
	land_morale = 3.00
	sprite_level = 1
	era = 1
	#Effects
	fort3 = yes
}
technology = {
	id = 12
	average_years = 131 #1530
	infantry_fire = 10
	cavalry_fire = 0
	artillery_fire = 10000
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 1500
	land_attrition = 1.00
	land_morale = 3.00
	sprite_level = 1
	era = 1
}
technology = {
	id = 13
	average_years = 141 #1540
	infantry_fire = 20
	cavalry_fire = 0
	artillery_fire = 10000
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 1500
	land_attrition = 1.00
	land_morale = 3.00
	sprite_level = 1
	era = 1
}
technology = {
	id = 14
	average_years = 146 #1545
	infantry_fire = 50
	cavalry_fire = 0
	artillery_fire = 10000
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 1500
	land_attrition = 1.00
	land_morale = 3.50
	sprite_level = 1
	era = 2
	#Improved CRT
}
technology = {
	id = 15
	average_years = 151 #1550
	infantry_fire = 60
	cavalry_fire = 0
	artillery_fire = 10000
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 1500
	land_attrition = 1.00
	land_morale = 3.50
	sprite_level = 1
	era = 2
}
technology = {
	id = 16
	average_years = 166 #1565
	infantry_fire = 75
	cavalry_fire = 0
	artillery_fire = 10000
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 1500
	land_attrition = 1.00
	land_morale = 3.50
	sprite_level = 1
	era = 2
}
technology = {
	id = 17
	average_years = 186 #1585
	infantry_fire = 80
	cavalry_fire = 0
	artillery_fire = 10000
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 1500
	land_attrition = 1.00
	land_morale = 3.50
	sprite_level = 1
	era = 2
}
technology = {
	id = 18
	average_years = 201 #1600
	infantry_fire = 90
	cavalry_fire = 0
	artillery_fire = 12500
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 1750
	land_attrition = 1.00
	land_morale = 3.75
	sprite_level = 1
	era = 3
	#Effects
	weapons = yes
	#Improved CRT
}
technology = {
	id = 19
	average_years = 211 #1610
	infantry_fire = 100
	cavalry_fire = 0
	artillery_fire = 12500
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 1750
	land_attrition = 1.00
	land_morale = 3.75
	sprite_level = 1
	era = 3
}
technology = {
	id = 20
	average_years = 221 #1620
	infantry_fire = 100
	cavalry_fire = 0
	artillery_fire = 12500
	infantry_shock = 100
	cavalry_shock = 400
	artillery_shock = 1750
	land_attrition = 1.00
	land_morale = 3.75
	sprite_level = 1
	era = 3
}

#Baroque
technology = {
	id = 21
	average_years = 226 #1625
	infantry_fire = 110
	cavalry_fire = 1
	artillery_fire = 15000
	infantry_shock = 110
	cavalry_shock = 400
	artillery_shock = 2000
	land_attrition = 1.00
	land_morale = 4.00
	sprite_level = 1
	era = 3
	#Effects
	fort4 = yes
}
technology = {
	id = 22
	average_years = 237 #1636
	infantry_fire = 110
	cavalry_fire = 2
	artillery_fire = 15000
	infantry_shock = 110
	cavalry_shock = 400
	artillery_shock = 2000
	land_attrition = 1.00
	land_morale = 4.00
	sprite_level = 1
	era = 3
}
technology = {
	id = 23
	average_years = 245 #1644
	infantry_fire = 110
	cavalry_fire = 2
	artillery_fire = 17500
	infantry_shock = 110
	cavalry_shock = 400
	artillery_shock = 2250
	land_attrition = 1.00
	land_morale = 4.00
	sprite_level = 1
	era = 3
}
technology = {
	id = 24
	average_years = 256 #1655
	infantry_fire = 110
	cavalry_fire = 5
	artillery_fire = 17500
	infantry_shock = 110
	cavalry_shock = 400
	artillery_shock = 2500
	land_attrition = 1.00
	land_morale = 4.00
	sprite_level = 1
	era = 3
}
technology = {
	id = 25
	average_years = 261 #1660
	infantry_fire = 110
	cavalry_fire = 5
	artillery_fire = 20000
	infantry_shock = 110
	cavalry_shock = 400
	artillery_shock = 3000
	land_attrition = 1.00
	land_morale = 4.00
	sprite_level = 1
	era = 3
}
technology = {
	id = 26
	average_years = 276 #1675
	infantry_fire = 120
	cavalry_fire = 5
	artillery_fire = 25000
	infantry_shock = 125
	cavalry_shock = 400
	artillery_shock = 3500
	land_attrition = 1.00
	land_morale = 4.10
	sprite_level = 1
	era = 4
	#Effects
	fort5 = yes
	#Improved CRT
}
technology = {
	id = 27
	average_years = 291 #1690
	infantry_fire = 120
	cavalry_fire = 5
	artillery_fire = 30000
	infantry_shock = 125
	cavalry_shock = 400
	artillery_shock = 3500
	land_attrition = 1.00
	land_morale = 4.10
	sprite_level = 1
	era = 4
}
technology = {
	id = 28
	average_years = 301 #1700
	infantry_fire = 125
	cavalry_fire = 5
	artillery_fire = 30000
	infantry_shock = 125
	cavalry_shock = 400
	artillery_shock = 3750
	land_attrition = 1.00
	land_morale = 4.10
	sprite_level = 1
	era = 4
}
technology = {
	id = 29
	average_years = 310 #1709
	infantry_fire = 125
	cavalry_fire = 5
	artillery_fire = 35000
	infantry_shock = 125
	cavalry_shock = 400
	artillery_shock = 4000
	land_attrition = 1.00
	land_morale = 4.10
	sprite_level = 1
	era = 4
}
technology = {
	id = 30
	average_years = 315 #1714
	infantry_fire = 125
	cavalry_fire = 5
	artillery_fire = 35000
	infantry_shock = 125
	cavalry_shock = 400
	artillery_shock = 4000
	land_attrition = 1.00
	land_morale = 4.10
	sprite_level = 1
	era = 4
}

#War of Maneuver
technology = {
	id = 31
	average_years = 320 #1719
	infantry_fire = 125
	cavalry_fire = 5
	artillery_fire = 40000
	infantry_shock = 130
	cavalry_shock = 420
	artillery_shock = 4500
	land_attrition = 1.00
	land_morale = 4.25
	sprite_level = 2
	era = 4
	#Effects
	generals_exploration = yes
}
technology = {
	id = 32
	average_years = 324 #1723
	infantry_fire = 125
	cavalry_fire = 5
	artillery_fire = 40000
	infantry_shock = 130
	cavalry_shock = 420
	artillery_shock = 4500
	land_attrition = 1.00
	land_morale = 4.25
	sprite_level = 2
	era = 4
}
technology = {
	id = 33
	average_years = 326 #1725
	infantry_fire = 125
	cavalry_fire = 5
	artillery_fire = 40000
	infantry_shock = 130
	cavalry_shock = 420
	artillery_shock = 4500
	land_attrition = 1.00
	land_morale = 4.25
	sprite_level = 2
	era = 4
}
technology = {
	id = 34
	average_years = 328 #1727
	infantry_fire = 125
	cavalry_fire = 5
	artillery_fire = 40000
	infantry_shock = 130
	cavalry_shock = 420
	artillery_shock = 4500
	land_attrition = 1.00
	land_morale = 4.25
	sprite_level = 2
	era = 4
}
technology = {
	id = 35
	average_years = 331 #1730
	infantry_fire = 130
	cavalry_fire = 5
	artillery_fire = 40000
	infantry_shock = 140
	cavalry_shock = 420
	artillery_shock = 4750
	land_attrition = 0.50
	land_morale = 4.50
	sprite_level = 2
	era = 5
	#Improved CRT
}
technology = {
	id = 36
	average_years = 333 #1732
	infantry_fire = 130
	cavalry_fire = 5
	artillery_fire = 40000
	infantry_shock = 140
	cavalry_shock = 420
	artillery_shock = 4750
	land_attrition = 0.50
	land_morale = 4.50
	sprite_level = 2
	era = 5
}
technology = {
	id = 37
	average_years = 336 #1735
	infantry_fire = 130
	cavalry_fire = 5
	artillery_fire = 40000
	infantry_shock = 140
	cavalry_shock = 420
	artillery_shock = 4750
	land_attrition = 0.50
	land_morale = 4.50
	sprite_level = 2
	era = 5
}
technology = {
	id = 38
	average_years = 338 #1737
	infantry_fire = 130
	cavalry_fire = 5
	artillery_fire = 40000
	infantry_shock = 140
	cavalry_shock = 420
	artillery_shock = 4750
	land_attrition = 0.50
	land_morale = 4.50
	sprite_level = 2
	era = 5
}
technology = {
	id = 39
	average_years = 344 #1743
	infantry_fire = 140
	cavalry_fire = 5
	artillery_fire = 40000
	infantry_shock = 140
	cavalry_shock = 420
	artillery_shock = 4750
	land_attrition = 0.50
	land_morale = 4.50
	sprite_level = 2
	era = 5
}
technology = {
	id = 40
	average_years = 348 #1747
	infantry_fire = 140
	cavalry_fire = 5
	artillery_fire = 45000
	infantry_shock = 140
	cavalry_shock = 420
	artillery_shock = 5250
	land_attrition = 0.50
	land_morale = 4.50
	sprite_level = 2
	era = 5
}

#War in Laces
technology = {
	id = 41
	average_years = 351 #1750
	infantry_fire = 145
	cavalry_fire = 5
	artillery_fire = 45000
	infantry_shock = 145
	cavalry_shock = 450
	artillery_shock = 5250
	land_attrition = 0.50
	land_morale = 5.00
	sprite_level = 2
	era = 5
	#Effects
	conscription_centers = yes
	fort6 = yes
}
technology = {
	id = 42
	average_years = 356 #1755
	infantry_fire = 145
	cavalry_fire = 5
	artillery_fire = 45000
	infantry_shock = 145
	cavalry_shock = 450
	artillery_shock = 5250
	land_attrition = 0.50
	land_morale = 5.00
	sprite_level = 2
	era = 5
}
technology = {
	id = 43
	average_years = 361 #1760
	infantry_fire = 145
	cavalry_fire = 5
	artillery_fire = 45000
	infantry_shock = 150
	cavalry_shock = 450
	artillery_shock = 5250
	land_attrition = 0.50
	land_morale = 5.00
	sprite_level = 2
	era = 5
}
technology = {
	id = 44
	average_years = 366 #1765
	infantry_fire = 145
	cavalry_fire = 5
	artillery_fire = 50000
	infantry_shock = 150
	cavalry_shock = 450
	artillery_shock = 5750
	land_attrition = 0.50
	land_morale = 5.00
	sprite_level = 2
	era = 5
}
technology = {
	id = 45
	average_years = 371 #1770
	infantry_fire = 150
	cavalry_fire = 5
	artillery_fire = 55000
	infantry_shock = 150
	cavalry_shock = 450
	artillery_shock = 6250
	land_attrition = 0.50
	land_morale = 5.00
	sprite_level = 2
	era = 5
}
technology = {
	id = 46
	average_years = 376 #1775
	infantry_fire = 150
	cavalry_fire = 7
	artillery_fire = 55000
	infantry_shock = 150
	cavalry_shock = 450
	artillery_shock = 6250
	land_attrition = 0.30
	land_morale = 5.00
	sprite_level = 2
	era = 5
}
technology = {
	id = 47
	average_years = 381 #1780
	infantry_fire = 150
	cavalry_fire = 7
	artillery_fire = 55000
	infantry_shock = 150
	cavalry_shock = 450
	artillery_shock = 6250
	land_attrition = 0.30
	land_morale = 5.00
	sprite_level = 2
	era = 5
}
technology = {
	id = 48
	average_years = 386 #1785
	infantry_fire = 150
	cavalry_fire = 7
	artillery_fire = 55000
	infantry_shock = 175
	cavalry_shock = 450
	artillery_shock = 6250
	land_attrition = 0.30
	land_morale = 5.00
	sprite_level = 2
	era = 5
}
technology = {
	id = 49
	average_years = 391 #1790
	infantry_fire = 175
	cavalry_fire = 7
	artillery_fire = 55000
	infantry_shock = 175
	cavalry_shock = 450
	artillery_shock = 6500
	land_attrition = 0.30
	land_morale = 5.00
	sprite_level = 2
	era = 5
}
technology = {
	id = 50
	average_years = 392 #1791
	infantry_fire = 190
	cavalry_fire = 7
	artillery_fire = 55000
	infantry_shock = 175
	cavalry_shock = 450
	artillery_shock = 6500
	land_attrition = 0.30
	land_morale = 5.00
	sprite_level = 2
	era = 5
}

#Revolutionary
technology = {
	id = 51
	average_years = 393 #1792
	infantry_fire = 200
	cavalry_fire = 7
	artillery_fire = 60000
	infantry_shock = 175
	cavalry_shock = 400
	artillery_shock = 6500
	land_attrition = 0.30
	land_morale = 5.50
	sprite_level = 3
	era = 6
	#Effects
	fastsieges = yes
	#Improved CRT
}
technology = {
	id = 52
	average_years = 396 #1795
	infantry_fire = 200
	cavalry_fire = 7
	artillery_fire = 60000
	infantry_shock = 190
	cavalry_shock = 400
	artillery_shock = 6500
	land_attrition = 0.30
	land_morale = 5.50
	sprite_level = 3
	era = 6
}
technology = {
	id = 53
	average_years = 399 #1798
	infantry_fire = 225
	cavalry_fire = 7
	artillery_fire = 80000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 6750
	land_attrition = 0.30
	land_morale = 5.50
	sprite_level = 3
	era = 6
}
technology = {
	id = 54
	average_years = 402 #1801
	infantry_fire = 225
	cavalry_fire = 10
	artillery_fire = 80000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 6750
	land_attrition = 0.30
	land_morale = 5.50
	sprite_level = 3
	era = 6
}
technology = {
	id = 55
	average_years = 404 #1803
	infantry_fire = 250
	cavalry_fire = 10
	artillery_fire = 80000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 6750
	land_attrition = 0.30
	land_morale = 5.50
	sprite_level = 3
	era = 6
}
technology = {
	id = 56
	average_years = 406 #1805
	infantry_fire = 250
	cavalry_fire = 10
	artillery_fire = 80000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 7000
	land_attrition = 0.30
	land_morale = 5.50
	movement = 1.05
	sprite_level = 3
	era = 6
}
technology = {
	id = 57
	average_years = 410 #1809
	infantry_fire = 250
	cavalry_fire = 10
	artillery_fire = 80000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9000
	land_attrition = 0.30
	land_morale = 5.50
	movement = 1.10
	sprite_level = 3
	era = 6
}
technology = {
	id = 58
	average_years = 413 #1812
	infantry_fire = 250
	cavalry_fire = 10
	artillery_fire = 80000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9250
	land_attrition = 0.30
	land_morale = 5.50
	sprite_level = 3
	era = 6
}
technology = {
	id = 59
	average_years = 414 #1813
	infantry_fire = 250
	cavalry_fire = 10
	artillery_fire = 80000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9250
	land_attrition = 0.30
	land_morale = 5.50
	sprite_level = 3
	era = 6
}
technology = {
	id = 60
	average_years = 416 #1815
	infantry_fire = 250
	cavalry_fire = 10
	artillery_fire = 80000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9250
	land_attrition = 0.30
	land_morale = 5.50
	sprite_level = 3
	era = 6
}

#Imperial
technology = {
	id = 61
	average_years = 418 #1817
	infantry_fire = 260
	cavalry_fire = 10
	artillery_fire = 80000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9400
	land_attrition = 0.30
	land_morale = 5.60
	movement = 1.05
	sprite_level = 3
	era = 6
}
technology = {
	id = 62
	average_years = 420 #1819
	infantry_fire = 260
	cavalry_fire = 10
	artillery_fire = 80000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9400
	land_attrition = 0.30
	land_morale = 5.75
	sprite_level = 3
	era = 6
}
technology = {
	id = 63
	average_years = 423 #1822
	infantry_fire = 260
	cavalry_fire = 15
	artillery_fire = 80000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9500
	land_attrition = 0.30
	land_morale = 5.75
	sprite_level = 3
	era = 6
}
technology = {
	id = 64
	average_years = 425 #1824
	infantry_fire = 260
	cavalry_fire = 15
	artillery_fire = 82500
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9500
	land_attrition = 0.30
	land_morale = 5.75
	sprite_level = 3
	era = 6
}
technology = {
	id = 65
	average_years = 427 #1826
	infantry_fire = 260
	cavalry_fire = 15
	artillery_fire = 82500
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9500
	land_attrition = 0.30
	land_morale = 6.00
	sprite_level = 3
	era = 6
}
technology = {
	id = 66
	average_years = 430 #1829
	infantry_fire = 270
	cavalry_fire = 15
	artillery_fire = 82500
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9500
	land_attrition = 0.30
	land_morale = 6.00
	sprite_level = 3
	era = 6
}
technology = {
	id = 67
	average_years = 433 #1832
	infantry_fire = 270
	cavalry_fire = 20
	artillery_fire = 85000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9500
	land_attrition = 0.30
	land_morale = 6.00
	sprite_level = 3
	era = 6
}
technology = {
	id = 68
	average_years = 435 #1834
	infantry_fire = 270
	cavalry_fire = 20
	artillery_fire = 85000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9750
	land_attrition = 0.30
	land_morale = 6.00
	sprite_level = 3
	era = 6
}
technology = {
	id = 69
	average_years = 437 #1836
	infantry_fire = 275
	cavalry_fire = 20
	artillery_fire = 85000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 9750
	land_attrition = 0.30
	land_morale = 6.00
	sprite_level = 3
	era = 6
}
technology = {
	id = 70
	average_years = 999
	infantry_fire = 275
	cavalry_fire = 20
	artillery_fire = 85000
	infantry_shock = 200
	cavalry_shock = 400
	artillery_shock = 10000
	land_attrition = 0.25
	land_morale = 6.00
	sprite_level = 3
	era = 6
}

#-----------------------------------------------------------------------------------------------
