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# Europa Universalis. French AI
#
# French AI
# 
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# Henrik Fåhraeus 01-10-2001 
 
# preferred areas for expansion

region = { "North America" Caribbean "West Africa" India }
area = { Quebec Acadie Antilles Haiti "Grand Lacs" Carnatic "The Mascarenes" Senegal Louisiane "Hudson Bay" Illinois Guiana Seychelles Madagascar Congo Cameroon Ivory Gabon}

# The amount of provinces we try to colonize at the same time
expansion = 5

# % of the time we prefer to establish a tradingpost if both are good.
tradingpost = 50

# Bonus for areas to establish colonies adjacent to previous ones.
neighbour = 10

# Bonus/Penalty for establish colonies adjacent to other countries.
enemies = 0

# 100 = max trader rate, lesser means slower focus on sending a trader.
traders = 40

# 100 = Total monopolist, will refuse trade as much as possible.
monopoly = 40

# 100 = Total warmonger, 0 = absolute pacifist
war = 75
ferocity = no

#Which countries to conquer if possible. (to guide nation historically)
combat = { BRI PRO ORL BOU AUV QUE ENG BGL MAH MOG VIJ MYS DLH GUJ ORI BST KHE JAI HYD ASS JNT DAI CAM CHA HAI ANN LUA VIE CMP }

#Evaluation factors for conquer plans 
conquer = 
{ 
	# multiply enemy province value 
	enemy = 3.0 
	# multiplying supply factor 
	supply = 0.2 
	# factor for distance to not owner provinces 
	distance = 4.0 
	# factor for owned provines 
	owner = 1.5 
	# Multiplier for provinces not in supply. 
	notsupply = 2.0 
	# Multiplying the base constant for conquer. 
	base = 4.0 
} 

# Modifiers for garrison plans 
garrison = 
{ 
	fortress = 1.0 
	strategic = 3.0 
	size = 1.0 
	supply = 2.0 
	war = 5.0 
}
