# England #

country = { 
    tag = ENG 
    ai = "ENG_1529_Hawkins.txt" 
    policy = { 
        date = { year = 0 month = january day = 0 } 
        aristocracy = 7
        centralization = 7 # Henry VIII, so quite high
        innovative = 4
        mercantilism = 3
        offensive = 4
        land = 4
        quality = 6
        serfdom = 5
    } 
    colonialattempts = 5 
    colonialnation = yes 
    major = no 
    colonists = 1 
    cancelledloans = 0 
    extendedloans = 0 
    treasury = 350 
    inflation = 0 
    merchants = 2.166667 
    religion = { type = protestant }
    culture = { 
    	type = english
    }
    diplomacy = { 
    	relation = { tag = FRA value = -150 } 
    	relation = { tag = SCO value = -100 } 
    	relation = { tag = POR value = 150 } 
	relation = { tag = SPA value = 100 } 
	relation = { tag = HAB value = 100 } 
	relation = { tag = RUS value = 100 } 
    } 
    knownprovinces = { # England 1546
	Europe
	"North Africa" Levant Anatolia TagoSea NAtlanticSea NCAtlanticSea ENACoastSea HudsonBaySea
	804 805 817 # Canary Islands
	835 866 1537 1538 # Greenland
	64 68 103 117 119 120 123 124 125 126 127 128 129 # New England
    } 
    ownedprovinces = { 
	232 233 234 240 241 242 243 244 245 246 247 248 249 250 382
    } 
    controlledprovinces = { 
	232 233 234 240 241 242 243 244 245 246 247 248 249 250 382
    } 
    nationalprovinces = {		
	232 233 234 240 241 242 243 244 245 246 247 248 249 250 # England, Wales and Meath
    } 
    claimedprovinces = { 
	231 235 # Ireland
    } 

    city = {         
    	fortress = { level = 2 }  
        population = 90000
        location = 247 
        capital = yes 
	bailiff = yes
	courthouse = yes
    } 
    city = {         fortress = { level = 3 }  
        population = 7000
        location = 240 
	bailiff = yes
        } 
    city = {         fortress = { level = 1 }   
        population = 10000
        location = 241 
	bailiff = yes
        } 
    city = {         fortress = { level = 1 }   
        population = 11000
        location = 242 
	bailiff = yes
        } 
    city = {         fortress = { level = 1 }   
	name = "Cardiff"
        population = 10000
        location = 243 
	bailiff = yes
        } 
    city = {         fortress = { level = 1 }   
        population = 12000
        location = 244 
	bailiff = yes
        } 
    city = {         fortress = { level = 1 }   
        population = 12000
        location = 245 
	bailiff = yes
        } 
    city = {         fortress = { level = 1 }   
        population = 16000
        location = 246 
	bailiff = yes
        } 
    city = {         fortress = { level = 2 }  
	name = "Dover"
        population = 9000
        location = 248 
	bailiff = yes
        } 
    city = {         fortress = { level = 3 }   
	name = "Portsmouth" 
        population = 10000
        location = 249
	manufactory = navalequipment
	shipyard = yes
	bailiff = yes
        } 
    city = {      fortress = { level = 1 }   
	name = "Plymouth"
        population = 4000
        location = 250 
	bailiff = yes
        } 
    city = {         fortress = { level = 1 }   
        population = 3500
        location = 232 
        }
    city = {         fortress = { level = 1 }   
        population = 5500
        location = 233 
	bailiff = yes
        } 
    city = {         fortress = { level = 1 }   
        population = 2800
        location = 234 
        } 
    city = {         fortress = { level = 3 }   
        population = 14000
        location = 382 
	bailiff = yes
        } 

    landunit = { 
        id = { type = 9664 id = 14 } 
        name = "Invasion Army" 
        location = 249 
        infantry = 25000 
        cavalry = 5000 
        artillery = 15 
        }     
    landunit = { 
        id = { type = 9664 id = 15 }
        name = "Calais Garrison" 
        location = 382
        infantry = 5000 
        cavalry = 1000 
        artillery = 5 
        } 
    landunit = { 
        id = { type = 9664 id = 18 }
        name = "Pale Garrison" 
        location = 233
        infantry = 5000 
        cavalry = 1000 
        artillery = 5 
        } 
    landunit = { 
        id = { type = 9664 id = 19 }
        name = "Marcher Army"
        location = 240
        infantry = 15000 
        cavalry = 2000 
        artillery = 15 
        } 
    navalunit = { 
        id = { type = 9424 id = 16 }
        name = "Invasion Fleet" 
        location = 936
        warships = 25 
        galleys = 0 
        transports = 5 
        } 
    navalunit = { 
        id = { type = 9424 id = 17 }
        name = "Channel Fleet" 
        location = 937
        warships = 10 
        galleys = 0 
        transports = 0 
        } 
	diplomats = 1
	technology = {
		stability = { level = 1 value = 0 }
		infra = { level = 4 value = 0 }
		trade = { level = 4 value = 0 }
		land = { level = 13 value = 0 }
		naval = { level = 14 value = 0 }
	}
} 
