#Qing Empire

#-----------------------------------------------------------------------------------------------

country = {
	tag = CHI
	ai = "CHI_1635_CivilWar.txt"
	flagname = "Manchu"
	colonialattempts = 0
	colonialnation = no
	major = no
	colonists = 0
	cancelledloans = 0
	extendedloans = 0
	treasury = 100
	inflation = 0
	merchants = 0.083333
	religion = { type = confucian }
	culture = {
		type = han
		type = zhuang
		type = manchu
		type = mongol
	}
	diplomacy = {
		relation = { tag = DAS value = 150 }
		relation = { tag = DAX value = 150 }
		relation = { tag = SMI value = -200 }
	}
	knownprovinces = {
		596 599 601 603 605 607 627 629 625 626 628 634 635 636 637 638 639 640 641 642 643 644 645 646 647
		648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 685 686 687 688 689 690
		940 941 942 943 944 1018 1019 1020 1021 1081 1082 1083 1084 1085 1086 1087 1088 1145 1146 1147
		1149 1150 1151 1152 1207 1349 1350 1351 1352 1356 1544 1545 1546 1553 1554 1555 1556 1557 1558
		1559 1560 1561 1562 1563 1564 1565 1566 1567 1542 1543 1605 1606 1607 1547 1548 1549 1550 669
		1551 1552 670 674 675 667 668 1592 1598 1599 1600 1601 1602 1603 1604 1608 541 543 545 547 558
		559 560 561 563 569 571 573 574 575 576 577 676 677 678 679 680 681 682 695 696 697 698 702 703
		704 705 1074 1068 1069 1070 1071 1072 1078 1079 1080 1138 1140 1141 1143 1205 1208 1389 1347
		1353 1357 1523 1524 1527 1591 1445 1446 1447 1448 1449 1456 1452 1066 1063 1363 506 532 1531
		533 549 567 1073 1077 1076 713 1075 556 700 568 1065 504 505 557 672 707 535 1064 503 693 1067
		1062 501 537 538 539 1443 548 566 1061 1135 564 754 1060 1059 746 755 708 542 757 760 497 747
		1134 502 756 710 1133 759 565 1186 1185 1184 572 762 761 536 749 498 1253 1406 499 673
		751 750 507 509 1360 766 1408 752 1517 1328 1252 1404 508 764 765 1210 500 1148 767
		1348 1211 1214 1213 1222 1215
		#known by Manchus
		624 630 631 632 633 683 684 886 945 946 947 948 949 1467 1468
	}
	ownedprovinces = {
		625 626 1559 1544 627 628 629 630 633 634 635 636 637 638 639 640 643 644 645 646 647 648 649 650 651 652 653 654 655 656 1560 1561 1562 1564 1565 1567 
	}
	controlledprovinces = {
		625 626 1559 1544 627 628 629 630 633 634 635 636 637 638 639 640 643 644 645 646 647 648 649 650 651 652 653 654 655 656 1560 1561 1562 1564 1565 1567
	}
	nationalprovinces = {
		611 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 643 644 646 647 648 649 650 651 652 1467 1468 1560 1561 1562 1563 1564 1565 1566 1567 1557 1558 1553 1555 1556 1559 1608
	}
	claimedprovinces = { 645 653 654 655 656 657 658 659 660 661 }
	city = {
		fortress = { level = 1 }
		population = 13000
		location = 1559
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 9000
		location = 1544
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 627
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 2000
		location = 625
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 2000
		location = 626
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 4000
		location = 628
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1500
		location = 629
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1200
		location = 630
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 2200
		location = 633
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3500
		location = 634
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 6000
		location = 635
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 5000
		location = 636
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 2000
		location = 637
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 1800
		location = 638
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 2500
		location = 639
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 7000
		location = 640
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 9500
		location = 643
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 3000
		location = 644
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 8000
		location = 645
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 20000
		location = 646
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 10000
		location = 647
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 9000
		location = 648
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 3 }
		population = 180000
		location = 649
		bailiff = yes
		courthouse = yes
		capital = yes
		manufactory = luxury
	}
	city = {
		fortress = { level = 2 }
		population = 12000
		location = 650
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 50000
		location = 651
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 47500
		location = 652
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 3 }
		population = 230000
		location = 653
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 85000
		location = 654
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 110000
		location = 655
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 50000
		location = 656
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 15000
		location = 1560
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 1 }
		population = 8000
		location = 1561
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 41000
		location = 1562
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 90000
		location = 1564
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 120000
		location = 1565
		bailiff = yes
		courthouse = yes
	}
	city = {
		fortress = { level = 2 }
		population = 65000
		location = 1567
		bailiff = yes
		courthouse = yes
	}
	landunit = {
		name = "Reserve Army"
		id = { type = 9423 id = 1120 }
		location = 649
		infantry = 20000
		cavalry = 10000
		artillery = 30
	}
	landunit = {
		name = "Qing Army"
		id = { type = 9423 id = 1121 }
		location = 655
		infantry = 25000
		cavalry = 10000
		artillery = 50
	}
	landunit = {
		name = "Army of Fujian"
		id = { type = 9423 id = 1122 }
		location = 656
		infantry = 10000
		cavalry = 5000
		artillery = 10
	}
	technology = {
		stability = { level = 2 value = 42 }
		infra = { level = 4 value = 1800 }
		trade = { level = 5 value = 400 }
		land = { level = 22 value = 500 }
		naval = { level = 21 value = 100 }
	}
}

#-----------------------------------------------------------------------------------------------
