Philippe Paillares aka YodaMaster
team leader / programmer — France
Philippe has 20 years of experience in programming including
10 years leading teams (and not only dev ones). His last
professional activity was CEO for a little e-learning
company created in 2004. He quit for personal reasons at the end
of 2007, just in time for the Europa Engine Program announcement!
He played EU2 for several years (and EU1 before) and being
bored with vanilla, decided to try AGCEEP,
the most popular user modification, in March 2005. He was hooked...
and decided to actively participate and thus create an account
on Paradox forum (having previously onyl been just a lurker).
Based on the merits of his posts and proposals he was invited to
join the AGCEEP High Council in September 2005. He then spent his
free time helping to enhance the mod by using semi-professional
methods for its maintenance and quality control.
FTG has been full time work for him since June 2008. He enjoys
managing a long-distance project with passionate people all
around the world.
Michael Myers aka MichaelM
co-leader / programmer — USA
Michael discovered EU2 in the spring of 2003, when he and his
brother were looking through a small game shop in the mall for something
resembling Risk, which was the best game they knew at the time.
They thought EU2 looked promising — little did
they know that it would be much, much more than they had
bargained for. They released a mod in early 2004 called
"The Historical Fantasia: After the Flood", or simply "After the Flood".
It was intended to follow human history after Noah's Ark; but
there were many things that couldn't be implemented with the EU2 engine.
While studying computer engineering in university, he spent his
summers practicing his programming skills: writing
utilities to help in modding EU2 and later EU3. His largest project
was a save game and history file viewer/editor for EU3 (imaginatively
titled EU3 Save Game
and History Viewer/Editor); since moving to SourceForge in fall 2007,
it and its EU4 successor have been downloaded over one hundred thousand times.
He also wrote a program to
generate HTML documentation of EU2's often-complex event chains
(the results of which can be browsed here),
which is how he became acquainted with YodaMaster.
When asked what he would be doing if he were not developing
For the Glory, he says that he would be playing it.
Jean-Marc Mussard aka Hildoceras
beta program supervisor / French translator — France
Jean-Marc was a researcher in micropaleontology and more recently
a network administrator. He greatly assisted the team to help in the
last steps of the project before release; organizing the
beta-testing in the infrastructure offered by Paradox. He also
translated the game in French and quality controlled many of the
His hobbies include Paradox Games since EU1 with days
and weeks and months spent on EU2 and Doomsday. Willing to give
back some of what Paradox Games offered him, he helped in several
beta-tests, EU3 and add-ons and EU:Rome+Vae Victis. He has tinkered
a bit with EU2, Railroad Tycoon 2 and the Operational Art of War,
with modifications forthcoming.
Kyle Haynes aka Garbon
technical advisor / scenario design — USA
Kyle purchased EU2 when it first came out and fell in love.
Interested in the game's ability to portray history (and alternate
history), he got involved in one of the early mod projects, the
Events Exchange Project (EEP) and has been involved in modding
By trade he's a market researcher and went to
university to study psychology. His secret (or not so secret)
passion has always been for history; spending a brief period at
Oxford studying the life and times of Elizabeth I of England.
Joakim Berggren aka Birger
interface artist — Sweden
Joakim is an art director; making logos, graphical profiles,
websites, print, etc by day and modding EU/Paradox graphics by night.
He loves history which is exemplified by his hobby as a heraldic
artist. He has been a part of Paradox universe since the days of
Svea Rike but the game that really made him a fan was, of course,
Over the years he's been involved in several
graphic mods, small and big ones, both for the EU series and other
Paradox games. Being part of the FTG-team allows him to give back
something to the game and community that has provided him so much
joy over the years. He is quite proud to be labeled a "Paradoxian".
Bernd Brosing aka BeBro
sprite artist — Germany
Bernd originally worked in the photo business. With 'classical'
photography mostly being taken over by digital technology, he became
increasingly interested in techniques dealing with computer graphics,
for example in 2d image processing or in 3d modelling and animation.
He is mostly a fan of turn-based strategy games and did extensive
modding for games of the Civilization series.
He discovered Paradox
games like EU2 and HOI2 relatively late, but was soon amazed by
the way history was incorporated into these games, and the unique
playing depth they offered. For him EU2 is still the classic
Paradox title. Later, he started to make graphic mods for games
using the Europa Engine, producing sets of unit sprites for HOI2,
Victoria, and various interface graphics for CK.
Stefan Trabolt aka Dietmar1982
source code programmer — Denmark
Stefan graduated with a computer engineer degree from the
Danish Technical University in 2008. He has been a Paradox game fan
since a high school friend of his introduced him to Europa
Universalis I. Since then, he has bought almost every game they
have made. He has been tinkering with all of the games since the
release of EU2, sharing his modifications with his friends.
He participated as a beta tester for Victoria and as contributer
for its Victoria Improvement Project mod.